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In-Depth overview of life in Etzos. A very good place to start.

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Laws and Rules of Conduct
Laws and Rules of Conduct for the Etzori People

Constitutional Articles of the Etzori People
Preamble
For the glory and the honor of the people of Etzos, as of its founding in the arc of 389, we the people swear to uphold the sanctity of our new city by offering a refuge against the tyranny of immortals and unlawful rulers. We will promote the unity of mankind and wellbeing of all those who come into our fold by ensuring an equality for men of all ages and backgrounds in which law will be ruled in fair favor of the righteous and just. Under the fair guidance of the High Marshall, we shall stand as paragons against all who wish to subjugate and abuse us. With that, we establish this Constitution of the Etzori people so that we may go forward with honorable justice.
Article. I. Legislation
Section 1 - Head of Legislation
All legislative and lawmaking power is to be vested within the High Marshall. The various powerful factions such as The Tower or The Citizen's Committee have full right to act as advisors, however, the true weight of lawmaking and approval of any laws passed by The Tower or The Citizen's Committee shall fall on the shoulders of the High Marshall.

At any time the High Marshall can veto a law purposed by the Tower or Citizen Committee. At any time the High Marshall can purpose a law to the Tower.

Section 2 - The Tower of Ministers

The members of Tower of Ministers shall be chosen based on the recommendations of the people, invitations may also be extended to those of higher standing such as those in ownership of large and important guilds or positions of power within the city. Every Arc towards the beginning of Ashan if any seats within the Tower are to be vacated then an election will be held. The first round of the election will be simply for nominations, the second round of elections will then be held for those with the highest number of nomination. The votes of existing tower members will be taken into higher account and hold more weight within the election. On extreme occasion, the High Marshall can pull a Right of Rank and personally assign someone to the position, however, the tower has the right to veto the assignment with a 3/4ths vote.

No person under the age of 25 shall hold membership of a Tower seat. No person lacking in citizenship shall hold membership of a Tower seat, and citizenship must be held for at least a single arc of time. Members of the Tower may lose their position and status if found guilty of various crimes. If a Tower member is suspected of such crimes then a meeting is held between all other Tower members. If a single member of the tower suspects that the member in question might be guilty then a trial held with the High Marshall presiding as judge and the rest of the members of the Tower presiding as the jury. If once again found guilty then the loss of status is immediate and a new election will be held. Furthur punishment may be aware befitting the crime.

Taxes are decided upon by the Tower as well as accounted for by various members of the tower. At any time a member of the Tower may purpose an amendment to current tax laws. If agreed upon by at least half of the members currently present then a debate shall begin.

The current Chief Advisor of the High Marshall shall be acting leader of the Tower. The Chief Advisor, however, shall have no vote unless the Tower is equally divided, in which case the Chief Advisor will vote at the discretion of the High Marshall. The Chief Advisor will have the right to suspend members of the Tower temporarily if their actions are deemed to be disruptive or dangerous. The Chief Advisor will be expected to keep the discussion on topic and make sure that things proceed smoothly. At any point, the Chief Advisor can call a discussion to break and move on to the next topic if the discussion seems to be unproductive.

At any point, the Tower can call into question certain laws for amendment, as well as offer amendments to laws purposed by the High Marshall. To go forward with amendments the Tower needs a 2/3rd vote in favor of the amendment for it to go through. If the Tower wishes to entirely veto a law purposed by the High Marshall, then they can have no dissenting opinion within the Tower. Similarly, if the Tower would like to revoke a previous amendment then they would need a 3/4ths majority in order for the amendment to be removed.

The tower will receive any laws purposed by the Citizen's Committee or the citizenry themselves. It is far easier to Veto law purposed by the Citizen's than by the High Marshall.

Section 3 - The Citizen's Committee

The Citizen's Committee shall be considered as both a part of the Tower and a separate entity entirely. The leader of the Committee shall always be treated as a member of the Tower no matter preexisting status or rank. The members of the Citizens' Committee shall be entirely chosen by the citizenry, a vote being held every 5 Arcs in Ashan around the same time a Tower election might be held. Tower members and the High Marshall shall both be banned from partaking in the election. Nominations are information and collected by the current presiding leaders of the Citizen's Committee. The current leader can be revoted in as many times as the populace deems fit, however, said leader can reject a nomination if they themselves see it to be fit. If the current Committee leader is voted out then similarly their seat in the Tower shall be lost and given to the new leader.

If the current leader is found to be unsatisfactory then citizens can petition to have an emergency vote. If more than 25% of the population signs the petition or openly show support for it then an emergency vote is held. The current leader is automatically nominated and the nomination is held open for approximately 10 trials and then a new vote is held. During this time the current leader is barred from acting as though they still hold the position. No person serving on the Committee may be under the age of 18. A member of the Committee must also be a citizen for at least a single arc.

The Citizen's Committee possesses the sole power to have a High Marshall removed from power. Under normal circumstances a High Marshall shall serve for life, however, if the citizens find the current High Marshall to be tyrannical or in direct disrespect of the current laws then it will be within their power to go to the Citizen's Committee. If the Citizen's Committee passes a judgment that the current High Marshall is disrespecting their duties, then a new election will be held immediately. Nominations are completely unrestricted and all votes are equal, as the new High Marshall should reflect the true wills of people. In order to pass judgment then the Committee must have under 5% dissenting opinion. Depending on the size of the council sometimes this means a rather large portion can disagree, and sometimes this means that no one can disagree.

While the number of seats in the Tower is a set number, the number of seats belonging to the Citizen's Committee is usually decided based on the population, outlying towns that belong to Etzos control are also taken into account and are given a seat on the Committee. This applies to any and all towns which fall into the territory of Etzos. Most towns will only ever have one seat due to a small size, but any town is given at least one seat on principle as long as they have enough people to call themselves 'town'.

Section 4 - Elections

During elections, all those who wish to vote must bring forth proof of their Citizenry as well as occupation. This is to ensure that for example members of the Tower do not vote in votes which they aren't supposed to be a part of. Elections stay open for at least 5 trials and elections are held in every major area, meaning that smaller towns belonging to the territory of Etzos will have a place to vote instead of having to travel. This is to ensure equality and fairness in the voting process, ensuring that there is equal representation for all potential territory and peoples of Etzos.
Article. II. Executive
Section 1 - The High Marshal

Executive powers shall be invested completely in the High Marshal. He shall serve for life or until due retirement, some conditions withstanding. He will work together with The Tower using them as advisors. After the death, retirement, or removal of a High Marshal, a vote shall be orchestrated and held following the rules and laws stated in the section head as Elections. To ensure the selection of a High Marshal truly desired by the people, any can be chosen for the position as long as they have a standing citizenship within the city of Etzos. They do not need to be naturally born or hold any prior powers within the city. Certain races and immortal followers may be banned from the position of High Marshal at the discretion of The Tower, however, this ruling can be disregarded at the pleasure of the citizenry if the proper voting procedures are held. High Marshals must meet or exceed the age of 25 arcs to be considered.

The High Marshal shall receive no compensation for serving, however, he will be given budgets, allowances, and housing for any of his various needs. These budgets may include things like luxuries or food. Budgets can be removed or added upon the lobbying of certain parties if there is believed to be an issue. There is no set amount of budgets. The High Marshal shall hold no other jobs while acting as High Marshal. Upon entering office each High Marshal shall write up an oath which acts as a set of vows to uphold to the people. Breaking one of these vows can be disastrous and good reason for removal.

Section 2 - Powers Over Military, Appointments, and Pardons

The High Marshal shall be known as the General Chief of War. With this title comes with the power to declare wars, treaties, and command both Military and Navy. Full control over The Guard will be allowed to the High Marshal who shall pick command of The Guard. It is required that the High Marshal take advice and counsel from The Tower, as well as allow for time to veto, when deciding on wars or treaties.
(Please make note of amendment 1, The Guard implies hold over the Black Guard as The Guard was both The Black Guard and the Old Guard prior to splitting into two separate entities. In accordance with this law, the commander of The Black Guard will still be chosen by the High Marshal. The position of Commander among the Old Guard comes with a Tower Seat, as such the commander shall be picked by the last commander of the Old Guard.)

Appointments of positions such as ambassadors, judges, and various other positions shall be left up to the High Marshal with the council of his Chief Advisor. The Chief Advisor of the High Marshal shall be chosen by the High Marshal and the High Marshal alone. The decision on Chief Advisor cannot be vetoed or argued by the council, however, if decided to be dangerous the Chief Advisor can be removed from his or her position within the tower, also taking away the title of Chief Advisor. The Chief Advisor must be a member of The Tower prior to becoming Chief Advisor.

The High Marshal shall have the power to pardon anyone of any crime. A criminal cannot be pardoned a second time for a crime of similar caliber and the High Marshal may be called into question if this becomes the case. The Tower has the power to veto any pardons with a high enough vote. Persistence on the part of the High Marshall will be called a draw, in which case a vote within the Citizen's Committee shall settle the debate.

Section 3 - Calling Meetings

At any time the High Marshall can call a meeting of The Tower or the Citizen's Committee. During these meetings, the High Marshal may give State of the City address and give calls for action on certain topics. Traditionally votes will be held with the consent of the meeting party. Typically these meetings are called twice a year depending on the state of the city. In extreme cases, a meeting between both Tower and Committee shall be called.

(Note with amendment one, the High Marshall can also call a meeting with the grand members of the Old Guard, similar rules apply.)

Section 4 - Disqualification

The Citizen's Committee shall hold power to remove the current High Marshall from power if he meets the conditions outlined in Section 3 of Article 1.
Article. III. Judiciary
Section 1 - Judicial Powers

Judicial powers shall be vested in the Court of Etzos. It is within their power to enforce the laws outlined by the High Marshall, agreed upon by The Towers, and vetted by The Citizen's Committee. Judges shall hold no bias and shall be properly compensated for their service and actions within the court. This compensation shall not be tampered with in amount and shall be approved of by The Tower. The High Marshal holds the right to sit in on any court and be the Acting Judge should the situation call for his presence.

[Section 2 - Trials[/b]

All trials shall be presided over by a single judge and jury of citizens ranging in number from 16 to 20. There shall always be an even number. If the jury is ever evenly split, the final vote will go to the judge. The trial of all crimes shall occur in this fashion. All citizens must serve jury duty unless they are deemed to be unfit for various reasons. This can include certain types of jobs or relations where their judgment might be skewed. If a defendant or prosecutor cannot afford a lawyer they must act on their own behalf.

In some cases, it will be ruled or agreed upon that a case shall be settled at the next 10 trial games, in which case typical rules of the game apply.
Article. IV. Crime and Punishment
Section 1 - Treason

Treason is a crime that without a direct pardon from the High Marshal is always punishable by death. Treason is something not to be tolerated and it is defined by the purposeful betrayal of the City of Etzos by its own people.

Section 2 - Arson

The repercussions for most cases of Arson depend on damages. Small cases of Arson may result in becoming a Sentenced Worker while larger cases may result in banishment or even execution depending on the extent of the damages.

Section 3 - Theft

In most cases, theft is dealt with simply. If the criminal can pay from whatever was stolen then such is done, a light jail sentence is given to the thief unless they can also pay bail, and both parties part ways. Nothing more is typically said on the matter. However, if the price of whatever object has been stolen cannot be paid then the thief is expected to work as a Sentenced Worker for whoever they stole from until. This amount, however, can be doubled or even tripled at the discretion of the court and a jail sentence may still be given at the end.

In the case of grand theft, the thief shall be stripped of all their possessions in order to help pay back the victim and then banished. The circumstances of this banishment are highly dependent on the circumstances and amount of the theft. Grand Theft is to be defined as any amount more than 1000gn.

Section 4 - Murder and Assalt

Battery, or more commonly called Assault, is attacking another person for any kind of reason. Cases of Assault or Battery shall have punishments adjusted for the damage done to the victim as well as various factors such as incitation of the conflict or potential intoxication of either party.

3rd-degree murder or felony murders are deaths that are accidentally caused. While not the direct intention of the criminal, in the case of 3rd-degree reparations must be repaid even if it was not the intention of the criminal. Felony murder is a murder defined by being an accident but caused while the criminal is committing another felony. As such punishment may be reflectively steeper than a 3rd-degree murder charge.

2nd-degree murder or crimes of passion relies on the intent to kill someone without any prior planning. Punishments include life imprisonment, banishment, or execution depending on the severity of the crime.

1st-degree or capital murder is the most serious kind of murder and is completely intolerable within the city of Etzos. It is the premeditated killing of another person and shall be treated as such. Reparations shall be paid to the victim or the family and the criminal in question shall either be banished or executed by traditional Etzori means. Banishment may be supplemented with branding or the removal of body parts.

Section 5 - Rape

Rape is a crime as intolerable as 1st-degree murder. Reparations shall be paid to the victim or the family and the criminal in question shall either be banished or executed by traditional Etzori means. Banishment may be supplemented with branding or the removal of body parts.
Article. V. Slavery
Section 1 - Sentenced Workers and Debt Servants

Sentenced Worker is the title awarded to those for the most part criminals whose crimes can be measured in material worth. A Sentence Worker shall work for their boss in order to pay off whatever damages or costs were caused by their crimes. Basic living standards must be upheld by the boss if the Sentenced Worker is to lose or not having a place of dwelling and as they'll no longer be making a wage food and necessities must be provided by the boss. These costs, however, will make the sentence longer as they're deducted from the total earned back while a Sentenced Worker.

Debt Servants are those who though not necessarily criminals have acquired a massive debt for one reason or another and no longer have the ability to pay it off. Debt Servants may have the option for instead of working for a boss to instead work for the City.

Section 2 - Slaves Belonging to Noncitizens

Slaves belonging to Noncitizens who are passing through shall not be tampered with. This includes being injured, stolen, freed, or killed. If any of these things happen then the person in question must pay back the full price of the slave to the owner, however, no other punishments shall be allotted even for things such as battery or murder unless the owner of the slave decides to press charges.

Section 3 - Slaves Belonging to New Citizens

Upon becoming a citizen any slaves shall be relinquished and their status changed. Members of The Tower may meet with the prior owner to speak about the new status of the slaves. Depending on the judgment of The Tower members the former slaves may become Debt Servants or Sentenced Workers.
Article. VI. Amendments
Section 1 - Old Guard and Black Guard The Old Guard and the Black Guard shall be henceforth defined as two different powers. The Old Guard will become an independent powers, receiving a seat within the Tower and having its own voice. The Old Guard will help to serve in the collection, distribution, and assignment of taxes, allowing tax breaks for organizations that are officially recognized as nonprofit.
Racial Attitudes:
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Relations With Other Cities
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Stance on Magic
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Original Version by Maltruism
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ETZOS
Overview:
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History:
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Religion:
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Slavery:
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Laws and Rules of Conduct
Laws and Rules of Conduct for the Etzori People

Constitutional Articles of the Etzori People
Preamble
For the glory and the honor of the people of Etzos, as of its founding in the arc of 389, we the people swear to uphold the sanctity of our new city by offering a refuge against the tyranny of immortals and unlawful rulers. We will promote the unity of mankind and wellbeing of all those who come into our fold by ensuring an equality for men of all ages and backgrounds in which law will be ruled in fair favor of the righteous and just. Under the fair guidance of the High Marshall, we shall stand as paragons against all who wish to subjugate and abuse us. With that, we establish this Constitution of the Etzori people so that we may go forward with honorable justice.
Article. I. Legislation
Section 1 - Head of Legislation
All legislative and lawmaking power is to be vested within the High Marshall. The various powerful factions such as The Tower or The Citizen's Committee have full right to act as advisors, however, the true weight of lawmaking and approval of any laws passed by The Tower or The Citizen's Committee shall fall on the shoulders of the High Marshall.

At any time the High Marshall can veto a law purposed by the Tower or Citizen Committee. At any time the High Marshall can purpose a law to the Tower.

Section 2 - The Tower of Ministers

The members of Tower of Ministers shall be chosen based on the recommendations of the people, invitations may also be extended to those of higher standing such as those in ownership of large and important guilds or positions of power within the city. Every Arc towards the beginning of Ashan if any seats within the Tower are to be vacated then an election will be held. The first round of the election will be simply for nominations, the second round of elections will then be held for those with the highest number of nomination. The votes of existing tower members will be taken into higher account and hold more weight within the election. On extreme occasion, the High Marshall can pull a Right of Rank and personally assign someone to the position, however, the tower has the right to veto the assignment with a 3/4ths vote.

No person under the age of 25 shall hold membership of a Tower seat. No person lacking in citizenship shall hold membership of a Tower seat, and citizenship must be held for at least a single arc of time. Members of the Tower may lose their position and status if found guilty of various crimes. If a Tower member is suspected of such crimes then a meeting is held between all other Tower members. If a single member of the tower suspects that the member in question might be guilty then a trial held with the High Marshall presiding as judge and the rest of the members of the Tower presiding as the jury. If once again found guilty then the loss of status is immediate and a new election will be held. Furthur punishment may be aware befitting the crime.

Taxes are decided upon by the Tower as well as accounted for by various members of the tower. At any time a member of the Tower may purpose an amendment to current tax laws. If agreed upon by at least half of the members currently present then a debate shall begin.

The current Chief Advisor of the High Marshall shall be acting leader of the Tower. The Chief Advisor, however, shall have no vote unless the Tower is equally divided, in which case the Chief Advisor will vote at the discretion of the High Marshall. The Chief Advisor will have the right to suspend members of the Tower temporarily if their actions are deemed to be disruptive or dangerous. The Chief Advisor will be expected to keep the discussion on topic and make sure that things proceed smoothly. At any point, the Chief Advisor can call a discussion to break and move on to the next topic if the discussion seems to be unproductive.

At any point, the Tower can call into question certain laws for amendment, as well as offer amendments to laws purposed by the High Marshall. To go forward with amendments the Tower needs a 2/3rd vote in favor of the amendment for it to go through. If the Tower wishes to entirely veto a law purposed by the High Marshall, then they can have no dissenting opinion within the Tower. Similarly, if the Tower would like to revoke a previous amendment then they would need a 3/4ths majority in order for the amendment to be removed.

The tower will receive any laws purposed by the Citizen's Committee or the citizenry themselves. It is far easier to Veto law purposed by the Citizen's than by the High Marshall.

Section 3 - The Citizen's Committee

The Citizen's Committee shall be considered as both a part of the Tower and a separate entity entirely. The leader of the Committee shall always be treated as a member of the Tower no matter preexisting status or rank. The members of the Citizens' Committee shall be entirely chosen by the citizenry, a vote being held every 5 Arcs in Ashan around the same time a Tower election might be held. Tower members and the High Marshell shall both be banned from partaking in the election. Nominations are information and collected by the current presiding leaders of the Citizen's Committee. The current leader can be revoted in as many times as the populace deems fit, however, said leader can reject a nomination if they themselves see it to be fit. If the current Committee leader is voted out then similarly their seat in the Tower shall be lost and given to the new leader.

If the current leader is found to be unsatisfactory then citizens can petition to have an emergency vote. If more than 25% of the population signs the petition or openly show support for it then an emergency vote is held. The current leader is automatically nominated and the nomination is held open for approximately 10 trials and then a new vote is held. During this time the current leader is barred from acting as though they still hold the position. No person serving on the Committee may be under the age of 18. A member of the Committee must also be a citizen for at least a single arc.

The Citizen's Committee possesses the sole power to have a High Marshall removed from power. Under normal circumstance a High Marshall shall serve for life, however, if the citizens find the current High Marshall to be tyrannical or in direct disrespect of the current laws then it will be within their power to go to the Citizen's Committee. If the Citizen's Committee passes a judgment that the current High Marshall is disrespecting their duties, then a new election will be held immediately. Nominations are completely unrestricted an all votes are equal, as the new High Marshall should reflect the true wills of people. In order to pass judgment then the Committee must have under 5% dissenting opinion. Depending on the size of the council sometimes this means a rather large portion can disagree, and sometimes this means that no one can disagree.

While the number of seat in the Tower is a set number, the number of seats belonging to the Citizen's Committee is usually decided based on the population, outlying towns that belong to Etzos control are also taken into account and are given a seat on the Committee. This applies to any an all towns which fall into the territory of Etzos. Most towns will only ever have one seat due to a small size, but any town is given at least one seat on principal as long as they have enough people to call themselves 'town'.

Section 4 - Elections

During elections, all those who wish to vote must bring forth proof of their Citizenry as well as occupation. This is to ensure that for example members of the Tower do not vote in votes which they aren't supposed to be a part of. Elections stay open for at least 5 trials and elections are held in every major area, meaning that smaller towns belonging to the territory of Etzos will have a place to vote instead of having to travel. This is to ensure equality and fairness in the voting process, ensuring that there is equal representation for all potential territory and peoples of Etzos.
Article. II. Executive
Section 1 - The High Marshal

Executive powers shall be invested completely in the High Marshal. He shall serve for life or until due retirement, some conditions withstanding. He will work together with The Tower using them as advisors. After the death, retirement, or removal of a High Marshal, a vote shall be orchestrated and held following the rules and laws stated in the section head as Elections. To ensure the selection of a High Marshal truly desired by the people, any can be chosen for the position as long as they have a standing citizenship within the city of Etzos. They do not need to be naturally born or hold any prior powers within the city. Certain races and immortal followers may be banned from the position of High Marshal at the discretion of The Tower, however, this ruling can be disregarded at the pleasure of the citizenry if the proper voting procedures are held. High Marshals must meet or exceed the age of 25 arcs to be considered.

The High Marshal shall receive no compensation for serving, however, he will be given budgets, allowances, and housing for any of his various needs. These budgets may include things like luxuries or food. Budgets can be removed or added upon the lobbying of certain parties if there is believed to be an issue. There is no set amount of budgets. The High Marshal shall hold no other jobs while acting as High Marshal. Upon entering office each High Marshal shall write up an oath which acts as a set of vows to uphold to the people. Breaking one of these vows can be disastrous and good reason for removal.

Section 2 - Powers Over Military, Appointments, and Pardons

The High Marshal shall be known as the General Chief of War. With this title comes with the power to declare wars, treaties, and command both Military and Navy. Full control over The Guard will be allowed to the High Marshal who shall pick command of The Guard. It is required that the High Marshal take advice and counsel from The Tower, as well as allow for time to veto, when deciding on wars or treaties.
(Please make note of amendment 1, The Guard implies hold over the Black Guard as The Guard was both The Black Guard and the Old Guard prior to splitting into two separate entities. In accordance with this law commander of The Black Guard will still be chosen by the High Marshal. The position of Commander among the Old Guard comes with a Tower Seat, as such the commander shall be picked by the last commander of the Old Guard.)

Appointments of positions such as ambassadors, judges, and various other positions shall be left up to the High Marshal with the council of his Chief Advisor. The Chief Advisor of the High Marshal shall be chosen by the High Marshal and the High Marshal alone. The decision on Chief Advisor cannot be vetoed or argued by the council, however, if decided to be dangerous the Chief Advisor can be removed from his or her position within the tower, also taking away the title of Chief Advisor. The Chief Advisor must be a member of The Tower prior to becoming Chief Advisor.

The High Marshal shall have the power to pardon anyone of any crime. A criminal cannot be pardoned a second time for a crime of similar caliber and the High Marshal may be called into question if this becomes the case. The Tower has the power to veto any pardons with a high enough vote. Persistence on the part of the High Marshall will be called a draw, in which case a vote within the Citizen's Committee shall settle the debate.

Section 3 - Calling Meetings

At any time the High Marshall can call a meeting of The Tower or the Citizen's Committee. During these meeting, the High Marshal may give State of the City address and give calls for action on certain topics. Traditionally votes will be held with the consent of the meeting party. Typically these meetings are called twice a year depending on the state of the city. In extreme cases, a meeting between both Tower and Committee shall be called.

(Note with amendment one, the High Marshall can also call a meeting with the grand members of the Old Guard, similar rules apply.)

Section 4 - Disqualification

The Citizen's Committee shall hold power to remove the current High Marshall from power if he meets the conditions outlined in Section 3 of Article 1.
Article. III. Judiciary
Section 1 - Judicial Powers

Judicial powers shall be vested in the Court of Etzos. It is within their power to enforce the laws outlined by the High Marshall, agreed upon by The Towers, and vetted by The Citizen's Committee. Judges shall hold no bias and shall be properly compensated for their service and actions within the court. This compensation shall not be tampered with in amount and shall be approved of by The Tower. The High Marshal hold the right to sit in on any court and be the Acting Judge should the situation call for his presence.

[Section 2 - Trials[/b]

All trials shall be presided over by a single judge and jury of citizens ranging in number from 16 to 20. There shall always be an even number. If the jury is ever evenly split, the final vote will go to the judge. The trial of all crimes shall occur in this fashion. All citizens must serve jury duty unless they are deemed to be unfit for various reason. This can include certain types of jobs or relations where their judgment might be skewed. If a defendant or prosecutor cannot afford a lawyer they must act on their own behalf.

In some cases, it will be ruled or agreed upon that a case shall be settled at the next 10 trial games, in which case typical rules of the game apply.
Article. IV. Crime and Punishment
Section 1 - Treason

Treason is a crime that without a direct pardon from the High Marshal is always punishable by death. Treason is something not to be tolerated and it is defined by the purposeful betrayal of the City of Etzos by its own people.

Section 2 - Arson

The repercussions for most cases of Arson depend on damages. Small cases of Arson may result in becoming a Sentenced Worker while larger cases may result in banishment or even execution depending on the extent of the damages.

Section 3 - Thef

In most cases, theft is dealt with simply. If the criminal can pay from whatever was stolen then such is done, a light jail sentence is given to the thief unless they can also pay bail, and both parties part ways. Nothing more is typically said on the matter. However, if the price of whatever object has been stolen cannot be paid then the thief is expected to work as a Sentenced Worker for whoever they stole from until. This amount, however, can be doubled or even tripled at the discretion of the court and a jail sentence may still be given at the end.

In the case of grand theft, the thief shall be stripped of all their possessions in order to help pay back the victim and then banished. The circumstances of this banishment are highly dependent on the circumstances and amount of the theft. Grand Theft is to be defined as any amount more than 1000gn.

Section 4 - Murder and Assalt

Battery or more commonly know of as Assault is attacking another person for any kind of reason. Cases of Assault or Battery shall have punishments adjusted for the damage done to the victim as well as various factors such as incitation of the conflict or potential intoxication of either party.

3rd-degree murder or felony murders are deaths that are accidentally caused. While not the direct intention of the criminal, in the case of 3rd-degree reparations must be repaid even if it was not the intention of the criminal. Felony murder is a murder defined by being an accident but caused while the criminal is committing another felony. As such punishment may be reflectively steeper than a 3rd-degree murder charge.

2nd-degree murder or crimes of passion relies on the intent to kill someone without any prior planning. Punishments include life imprisonment, banishment, or execution depending on the severity of the crime.

1st-degree or capital murder is the most serious kind of murder and is completely intolerable within the city of Etzos. It is the premeditated killing of another person and shall be treated as such. Reparations shall be paid to the victim or the family and the criminal in question shall either be banished or executed by traditional Etzori means. Banishment may be supplemented with branding or the removal of body parts.

Section 5 - Rape

Rape is a crime as intolerable as 1st-degree murder. Reparations shall be paid to the victim or the family and the criminal in question shall either be banished or executed by traditional Etzori means. Banishment may be supplemented with branding or the removal of body parts.
Article. V. Slavery
Section 1 - Sentenced Workers and Debt Servants

Sentenced Worker is the title awarded those for the most part criminals whose crimes can be measured in material worth. A Sentence Worker shall work for their boss in order to pay off whatever damages or costs were caused by their crimes. Basic living standards must be upheld by the boss if the Sentenced Worker is to lose or not having a place of dwelling and as they'll no longer be making a wage food and necessities must be provided by the boss. These costs, however, will make the sentence longer as they're deducted from the total earned back while a Sentenced Worker.

Debt Servants are those who though not necessarily criminals have acquired a massive debt for one reason or another and no longer have the ability to pay it off. Debt Servants may have the option for instead of working for a boss to instead work for the City.

Section 2 - Slaves Belonging to Noncitizens

Slaves belonging to Noncitizens who are passing through shall not be tampered with. This includes being injured, stolen, freed, or killed. If any of these things happen then the person in question must pay back the full price of the slave to the owner, however, no other punishments shall be allotted even for things such as battery or murder unless the owner of the slave decides to press charges.

Section 3 - Slaves Belonging to New Citizens

Upon becoming a citizen any slaves shall be relinquished and their status changed. Members of The Tower may meet with the prior owner to speak about the new status of the slaves. Depending on the judgment of The Tower members the former slaves may become Debt Servants or Sentenced Workers.
Article. VI. Amendments
Section 1 - Old Guard and Black Guard The Old Guard and the Black Guard shall be henceforth defined as two different powers. The Old Guard will become an independent powers, receiving a seat within the Tower and having its own voice. The Old Guard will help to serve in the collection, distribution, and assignment of taxes, allowing tax breaks for organizations that are officially recognized as nonprofit.
Racial Attitudes:
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Relations With Other Cities
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Stance on Magic
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