Aukari:
(-10 Fame)
Like other cities, the Aukari are looked upon with detest. The only tolerance Ne'haer has for an Aukari is a half blood and even then, there is still tension found. Aukari are not welcomed within the city and if it is found that one has arrived, they are only permitted a small stay before being ushered out by soldiers.
Avriel:
(-10 Fame)
The Avriel are another race not taken kindly within Ne'haer. Due to their temperament, the Avriel destroy more shops and taverns than any other race. Because of this, they are often judged, mistreated, and accused before anyone else and are sentenced and jailed quickly, regardless of guilt or innocence.
Biqaj:
[+10 Fame]
The Biqaj are the dominating race residing in Ne'haer. More often than not, travelers will come across a variety of these unique, charming people and can expect to find themselves driven drunk should they befriend a Biqaj. The harbor is populated with family sized vessels that house clans of Biqaj. There are some that choose to live in the city and few that forsake the constant bob of the waves for the green grasslands beyond the walls.
Eídisi:
(+10 Fame)
Another race that is looked upon indifferently. Though their attitude align much with the Qi'ora, the curiosity that drives the Eidisi makes them slightly more likable than the mentioned race. This only causes problems as their dissection of information leaves most on edge, giving way to problems that would have otherwise remained unknown. Regardless, Ne'haer promotes their presence within the city as a way to achieve better educated for its citizens through an alliance with Viden.
Ellune:
(+10 Fame)
A rather curious race not often seen in Ne'haer, the Ellune are welcomed nonetheless. It can be difficult to find housing for these ice giants and they can cause a bit of irritation with their large sizes bumping into things, however, the city treasures these beings the most as their ice ability helps keep establishments cool during Ymiden and Saun.
Humans:
(+10 Fame)
As one of the most dominating races in the world, humans are not lacking in Ne'haer. If not with their own kind, Biqajs often fancy humans as partners, providing a booming population of mixed races within the city. Humans can be found all over, from ships, to shop keepers, to farmers.
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Ithecal:
(+10 Fame)
One of Ne'haer's tightest alliances, Ivorian has promoted the exchange of citizens between the two cities, providing for an ample population of Ithecal. However, it would be a lie to say they are not looked upon curiously with their over-sized appendages.
Lotharro:
(+10 Fame)
Though Ne'haer only recently began trade agreements with Uthaldria, the Lotharro have been welcomed in the city for a number of arcs. Ne'haer has had problematic incidents with these beings, however, as their ferocity seems to get the best of them more often than not, costing the city dearly in repairs.
Mer:
(+10 Fame)
Having a connection to the Biqaj, the Mer are welcomed within the walls of the city. An established peace treaty with the tribes residing in the Rea Lake, relationship with the fish folk have maintained, though few citizens feel less than hospitable toward them. There have been small conflicts every once in a while, especially over the water traffic and massive fishing within the lake.
Mixed Race:
(+10 Fame)
Having a large population of mixed races, Ne'haer is among one of the few cities that tolerate such a mixture of genes and blood. Mixed races can often find a peaceful home within Ne'haer as there are so many of their kind among the population.
Naerikk:
(-10 Fame)
The Naerikk are often shunned due to their temperament and otherwise awful behavior. The Biqaji curse them underneath their breath and most will refuse to do business with them, if at all offer them shelter from the elements.
Qi'ora:
(+10 Fame)
The populace is indifferent toward the Qi'ora, finding that their many years of life have made most of the race quite pretentious. However, their craftsmanship and skill leave most in awe. If anyone seeks out a Qi'ora within Ne'haer, it is most often for their knowledge of the craft.
Sev'ryn:
(+10 Fame)
The Sev'ryn are regarded with respect within Ne'haer as it was one of their Kin who helped establish the massive stone city. Not only for its history, the city pays respect to the Sev'ryn through Moseke's Southern Temple as much of its greenery was taken from the lands of Desnind. Children love interacting with Sev'ryn, as they find their stories of adventure fascinating. As for the rest of the population, they find Sev'ryn excellent counselors and will often take advance from one moreso than any other person.
Tunäwä:
(+10 Fame)
Ne'haer offers safety for the Tunawa, especially since the Biqaj sailors rescue more of this race from traffickers than any other. Due to it's slavery laws, all Tunawa are set free upon entering into the city, though they are looked upon with a curious yet stern eye. Their nature prevents most from interacting with them, as well as their size. Ne'haer designates a spot specifically for Tunawa near the Southern Temple, where they may call home and reside peacefully with their kind. Out of all of its citizens, the Tunawa go missing quit often within Ne'haer.
Wisps:
(-10 Fame)
Unknown to the citizens of Ne'haer, Wisps have a tendency of scaring the life out of people due to what they are. Most tend to avoid these beings because of their unnatural state of existence.
Yludih:
(-10 Fame)
Mistrusted by all, the citizens of Ne'haer tend to shy away from an Yludih due to their shape shifting nature. Though they are mistrusted, shop keepers will still trade with them and inn keepers still offer them rooms hesitantly.