- A small group of hunter-gatherers settle on the shores of a massive lake. They establish huts for shelter and live off the land for a time, becoming skilled with fishing in the process. As the Arcs pass, these hunter-gatherers become well known for their mastery of fishing, having crafted special boats to venture out on. The small settlement grows into a roaring village that sees trade come through their roads often.
- A great tidal wave spawned from Chrien’s hatred of U’frek, and his interference with her mutations of human bodies, crashes into the village and washes away all forms of life. The land is drowned and the mortals with it. Having been watching over the settlement for a time, Jyroon, an Immortal with close ties to Aeva, requests Moseke’s help in restoring the humans to what they once were. The two work through many trials to bring life back to the lands before finally resurrecting the dead. Pushed to the limits of his abilities, Jyroon cracks but does not shatter. He is weakened and seeks refuge in Emea.
- Many Arcs pass as the humans rebuild what they’d lost. Reconstruction is slow as they make it a point to prevent such disaster from happening again. Travelers enter the small village and explain of other disasters that have happened around the world, and of the otherworldly beings. Rumors cycle through the village as people wonder if they were brought back from the dead by one of these beings.
- The wolves of the region are becoming increasing problems for the village. Children have been falling victim to these animals and lone hunters are caught and mauled in pack traps. These wolves act unnatural, almost too intellectual for any normal animal with insidious nature. A reward is put forth to any who brings the heads and pelts of wolves to the village. Many days after, a woman enters the village asking odd questions regarding the beasts. She disappears in the middle of the night, as well as the wolves.
- The village’s wayfinders bring unusual fish back with them from their journey out on the lake. These fish are large, but distorted, and look almost humanoid. They webbed hands are lethally clawed and their eyes -- a deep black. Fear spreads as more are brought in over the course of the next week. Travelers explain this is the work of one of the Godly beings, Chrien. Tales of her crazed, wicked deeds are whispered over campfires and the creations she has made from her insanity: The Mer.
- As the Arcs pass, the villagers make contact with the first tribe of Mer, The Yunori. Wayfinders first stumbled onto this tribe during a hunt on the lake. The tribe attacked their boats, broke them apart, and drowned the village men in the dark, murky waters. One survivor was able to paddle back on pieces of a boat and explain the gruesome tale to their village leaders, however, this was a most unfortunate decision. Overnight, the Yunori had taken the villager’s boats from shore and destroyed nearly every one. The only thing left in the morning was a lone Mer whose short gestures indicated enough: the lake was their territory.
- Battle ensued between the villagers and the Yunori as each fought violently over the lake and the fish it had to offer. Traps were set by the humans, morbid contraptions that shredded anything that got within it while the mer took greater measures by infesting the waters with deadly marine life. Large creatures that could cut a boat in half with just one bit took a number of lives as the war pressed on.
- After nearly two decades of fighting with the Yunori, the village wayfinders eventually caught the tribe’s successor, a Mer by the name of Thana. Having been dragged through the mud and dirt roads, the Mer was tossed into a man made pond. It was shallow and small, barely enough to keep her alive, though she could taste the blood of her people within its waters. Thana was kept here for a number of months while negotiations were made for her safe return.
- Wayfinders bring strange humans back with them from the lake. These humans claim to be risen from the dead after an encounter with the Godly being Chrien and U’frek. These humans have pointed ears, changing eyes, and bleed silver blood. Most of them take up residence within the village, expanding the population while others attempt to journey home.
- Thana becomes the village’s main attraction. Having been held prisoner for 2 Arcs now, the Mer has lost hope of escape until an unlikely Biqaj takes interest in her. Trials pass as affection grows for the other. The Biqaj helps Thana escape, but it caught in the process. He is drowned and tossed into the lake for his lover to receive. Thana mourns for his loss and vows to destroy the land creatures for the pain they’ve caused her.
- Tension between the Yunori and village run high until one attack from the tribe nearly levels the village, killing dozens in the process. Unknown creatures ventured onto land, killing and devouring anything in their wake while the Mer tribe watched from the distance. In the aftermath, a Biqaj took it upon himself to call forth the successor from the waters of the lake and discuss with her, a treaty of sorts. The Biqaj’s resemblance to her lost love swayed her decision. She agreed to forbid her pets and people from coming onto land, but refused to allow the village access to the waters.
- The village lays in ruins still as some of the village folk have already departed from the area for fear of more attacks. Having been raided by malicious clans and done in by other forms of disaster without the ability to flee, let alone use the lake for livelihood, many of the village folk refused to remain and departed in land. Rumors of other thriving villages cycle through what’s left of the populace.
- Reasọä Euthik arrives in the village and sets out rebuilding it once more. She appoints five others to help her reshape the area and establish it within the political world. She promots government and town meetings, and works at creating ties with the Yunori tribe within the lake.
- The village grows into a township. They deem it ‘Ne’haer’.
- After many meetings, the Yunori Tribe signs a treaty with the townspeople, allowing them to use the lake for their livelihood and travel.
- Ne’haer’s population has grown exponentially, but this does not deter hardship from befalling the town. An encounter with three powerful beings nearly crumbles the area -- a fight for control wages on while the citizens take refuge in the surrounding forests. Jyroon and U’frek fight back against some of Faldrun’s Mortal Born, attempting to drown their fire before it can destroy the surrounding forests. Jyroon is caught in an ambush and slain at the hands of Samus, champion and son of Faldrun. U’frek traps the group and drowns them within a cyclon of water. Disappearing, the town is left to rebuild once again.
- The wooden wall surrounding Ne’haer is finally completed. Though much of the forests around the town have been cleared away for it, the wall gives citizens a sense of security against the terrors of the night.
- Ambassadors from Hiladrith arrive to negotiated trade agreements with Ne’haer, as well as establish official trade routes across the region. Within the following years, Ne’haer is visited by other diplomats from Ivorian, Viden, Yurrova, and Hyran. Trade agreements are established as well as education policies.
- A follower of U’frek builds a temple within the most southern part of the town and encourages townsfolk to visit the establishment. He preaches the word of the great deity, and spreads the Siera’ja religion throughout Ne’haer. His worship attracts many biqaj followers to the faith, spawning traveling clergies within the next few seasons.
- Reasọä Euthik dies at 103 Arcs. A statue is made in her honor. The lake is officially known as Lake Rea.
- Religion has erupted in Ne’haer, digging deeper than tree roots within the town’s function, government policies, and way of life. Though Siera’ja is the dominating religion within Ne’haer, many other faiths are introduced over the Arcs. Clashing of ideals ensues though the town’s small military immediately puts a stop to it. One thing they can all agree on, however, is the abolishment of slavery within the town’s territory. After many meetings, this petition is put into effect.
- Ne’haer’s population experiences a drastic growth. The surrounding walls become too small to encompass important locations, thus, an messenger is sent to Lysoria to establish a trade agreement for stone from their quarries. Lysoria agrees and construction begins.
- Due to Ne’haer’s relationship with Hiladrith, Aukari soldiers attempt an attack on the town, destroying a quarter of the homes surrounding it while burning down much of the wooden walls before perishing by combat. Words travels of Ne’haer’s improving defences.
- The stone wall are completed. The town begins construction on improving roads and homes with the same stone material.
- Many flock to the stone temples of Ne’haer in search of guidance, faith, and healing. The Order of the Adunih establishes its roots within the town and proceeds to educate the populace on wellness and healing. This is the first time a faction openly uses magic and mark abilities blatantly, in public view. Some hesitation is met by the citizens.
- Ne’haer is officially labeled as a city within the western region.
- Looking beyond its borders, conflicts with Cycres, and it’s bandit activity, warrant a take over. Ne’haer’s military, the Blades of Zafra, are sent in to clean the town out. Cycres becomes the first conquered territory taken by Ne’haer.
- Millstone, Yurrova, Bayward, and Hyran officially claim themselves as independent townships. Lysoria and Ironridge mark themselves as cities within the region. Trade agreements are established between the different territories, though some are made reluctantly.
- Ironridge and Lysoria form an alliance and retract all trade agreements with Ne’haer as the taxation for imports and exports to and from the city rise. This is not looked upon favorably.
- The Willow Woods produce odd creatures from within its darkness. A strange atmosphere befalls the forest and citizens are warned not to venture within them alone.
- The Crones Blood Faction is established within Ne’haer along with the Seventh Hand, a merchants guild. Shady figures venture into the city as rumors of accult activity cycle through the area.
- Several naval fleets are lost at sea, promptly coining Ne’haer as “Death’s Door”. Sailors are warned not to go out into the Sea of Desolation.
- Problems arise within the region as pirate and bandit activity reach an all time high. It is found out that Bayward has been overrun by pirates. Ne’haer sends a unit of Blades to deal with the issue, however, they fail to return from their mission and instead, receive a letter from the supposed reigning governor not to get involved in the town’s politics. This sparks discussion within Ne’haer as it is decided the city should expand its territory.
- Millstone suffers a bad harvest and desperately seeks salvation from starvation through the winter seasons. Ne’haer offers food for territory and Millstone agrees.
- Yurrova’s reigning noble family perishes in a fire. The next successor passes ownership of the town and its territory to Ne’haer.
- Shadow creatures storm the city of Ne’haer, killing thousands in the process. The citizens fight back until Immortals show up to defend the area from attacks, only to be ambushed by their kin. Then fight nearly levels the city. All townfolk within Ne’haer’s territory are asked to come to the city to help with reconstruction as well as send any good they can offer. The season of Vhalar and Zi’da are spent rebuilding Ne’haer.
** If you would like to see events added to the timeline, please PM your suggestion to a Prophet of Ne'haer. Make sure to include the date of the event and details.