• Lore • Eastern Gauthrel: Bestiary

The Gauthrel Plains reach from the coasts of western Idalos to the very edge of Ne'haer before meeting the forests surrounding Hiladrith. The Fields of Gauthrel can be a dangerous place, one that is home to the most deadliest of creatures. It holds many secrets in the history of the land and may offer rewards to those who choose to journey out into the wild plains. It is best not to wander out alone in these fields. Even caravans have been known to go missing.

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Eastern Gauthrel: Bestiary

Elderan (Legendary Mount)
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Developed by Incubus

Danger Level: High-Exceptional
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Lifespan and Development:
Diet:
Temperament:
Abilities:
Weaknesses:

Note: The Elderaan, to be tamed or made into a totem, require moderated approval from Incubus and an appropriate story - such as a thread for tracking the beast and a thread defeating it and turning it into a totem, or taming it.
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Eastern Gauthrel: Bestiary

Muntha
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Developed by Incubus

Danger Level: Moderate, Moderate-High (Elder Muntha)

Details: The Muntha are a large Strigidae predator within Gauthrel. Inferior to many beasts within Eastern Gauthrel, the creatures are known rarely to directly confront an enemy. Instead, they are renowned for their incredible intellect, and their ability to hide. Their patience and logical faculties are second to none among the monster community, and groups of Muntha can often appear in devastating moments for the Jeger, wiping out a wounded group at the most opportune trill.

Lifespan and Development: The Muntha age quickly, reaching full adulthood in around two seasons on average. For the first twenty trials of their life, they are wholly dependent and incapable of surviving without their mother. In this period of time, the Muntha are cared for in a large nest whilst the males of the community bring back prey for the young owls.

Surviving for around ten arcs, the Muntha become Elders at around eight arcs old. At this point, wings begin to grow from their arms, and they are capable of gliding and short distance flight. Notably, their wings are incredibly sharp, and are often used as lethal slashing weapons. Elder Muntha often grow stronger, faster and more durable.

Diet: Muntha largely prey on small animals, typically ones that other predators have a difficult time catching or pinning down.

Temperament: Muntha are considered soulless and creepy by most. They rarely make noises, even a 'hoot', and never form any expressions. They will always hide from another predator (such as a Lotharro), and will only appear if they measure to have the upper hand. They are not territorial, but instead they operate based on their need for food.

Abilities: While Elder Muntha are strong, fast, durable, capable of gliding and using their wings as weapons, younger Muntha (the vast majority of them) do not possess these capabilities. Instead, they rely only on their razor sharp talons, and their agility and intellect. Muntha are nimble creatures, and are capable of hiding extremely well. They have incredible awareness of their surroundings, and will almost immediately notice - hidden high among a tree - when prey has drawn near them. From this moment, they will shadow and observe them, climbing tree to tree and crawling among their blindspots. They are considered to be masters of stealth, and will often slay a foe without ever being seen.

Weaknesses: Not special outside of their agility and intelligence. They can be slain as easily as any human man, if you can find them. Elder Muntha are more difficult to kill, but can still be rend apart by most metals.
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Eastern Gauthrel: Bestiary

Spurrsyte

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Developed by Daliane Andaris


Price:30GN in Uthaldria, 50GN anywhere else.

Habitat: Flocks of spurrsyte, being so tiny and light, are native to the land and can be found almost anywhere in the Fields of Gauthrel. They favor branches of withered trees or the carcass of large beast whom fell along time ago to live in/on. These creatures purposely make a home in plainsight to attract prey that underestimate their capability of fending for oneself, or in their case one’s group, and dare to attack.

Lifespan and Development: Living between ten to twelve arcs, the spurrsytes spend the first twenty-four trials developing in the pouch of their mother alongside their siblings (usually three to four others). After those first twenty-four trials, the little spurrsytes are born and are no bigger than a human thumb. Spurrsytes spend the first arc in their mother’s pouch before emerging and interacting with it’s own kind. A spurrsyte is still in it’s mother’s care until it is three arcs old which is when it is sexually mature. At this reproductive age, it will bond with another of it’s kind and mate forever with him/her.

Females tend to be a lot larger than males, being 5.9in long and 2-3lbs. Males are 4.7in and 1-2 lbs. The females may run bigger for the sake of the young they have yearly.

Diet: These creatures are omnivores, favoring sweet smelling plants to eat and whatever large beast that comes across them. Spurrsyte are animals that can eat basically anything without their health suffering. Some food sources which could be considered spoiled or rotten by other species and organisms are still edible for spurrsyte.

Temperament: It is the creature’s calm and peaceful demeanor that make them easy to tame. An encounter with spurrsyte for people is the same as coming across a squirrel or chipmunk. They’re not bothersome creatures but very quiet and easy to get along with. Do not underestimate spurrsytes though. These creatures are still somewhat dangerous if not domesticated, having abilities that should be feared and admired.

Abilities:There’s a lot spurrsyte lack, such as strength and the appropriate height to easily move around and do as they please. Lacking in these certain areas, spurrsyte make up for it in others. The adorable creatures are intelligent and if not properly trained, the spurrsyte are able to outsmart their handler. Spurrsyte are also very fast but also very lazy. They will not move at a fast pace unless it is called for. The only time deemed worthy is when being approached by one of the many beast of the land--beast they are willing to take on. Their speed paired with retractable claws used to climb, claw at and hang on to things as well as three tiny rows of sharp teeth are used to tear their prey to shreds.

One does not do as much damage as a group of spurrsyte though.

The greatest ability a spurrsyte possess is the ability to hear or smell out danger of beast two miles away. Usually when danger is detected a spurrsyte will sing a sweet song in order to warn their group or trainer.

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Eastern Gauthrel: Bestiary

Scython-Ur (Mount)
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Developed by Incubus

Danger Level: Moderate to Moderate-High
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Temperament:
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Eastern Gauthrel: Bestiary

Feldorei (Mount)
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Developed by Incubus

Danger Level: High
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Eastern Gauthrel: Bestiary

Samaelrad
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Developed by Incubus

Danger Level: Exceptional-Legendary

Details: Samaelrad, like few other creatures, is the only of its kind. He is a creature that serves the King of Gauthrel alone, casting shadows over armies when the Horde sets its interest upon the rest of the world. In a past life, Riordan once commanded this creature, but upon the fracturing of the clans it descended into the mountains of Alfweyr and shut itself away from the rest of society.

The creature's original conception is unknown to all but Thetros and Riordan, though it is said that there were once two, and one was lost to the Horde in the far east. With his companion dying, Samaelrad returned to the Fields to reign as the King of Beasts.

Note: Samaelrad, for out of character knowledge purposes, was created by the Original Being Brel'tek to defend Thetros in his time of vulnerability.

Lifespan and Development: Unknown how the creature develops. It does however seem to be nearly immortal in lifespan, as it has roamed the skies of Gauthrel for several hundred years. Fully mature, Samaelrad is estimated to be in the tens of thousands of pounds, and consumes an incredibly high amount of meat trial-by-trial to survive.

Diet: Samaelrad is a carnivore, and one that requires an exceptional amount of prey. In the winter, it goes into hibernation atop a high mountain, burying itself beneath the falling snow and entering a deep sleep. The creature is known to be so voracious that it cannot survive in the winter, despite its strength, without pushing other creatures within the region to the verge of extinction.

Temperament: Those who come to face-to-face contact with the creature have suggested that he is incredibly intimidating, and highly territorial. Those who seek to interact with it are often instead rend to pieces, with the creature flying off to rest upon a different mountain top to avoid further pursuit.

Abilities: In terms of special abilities, Samaelrad is a magical beast with the power to manipulate wind. It has been known to create windstorms and even tornadoes, carving into enemy armies in its time with the destructive force of the gale. Other than that, it is incredibly fast, strong, durable and mobile, and is considered to be among the strongest creatures in Idalos.

Weaknesses: Almost none. It is virtually impossible to latch onto the beast by climbing its back, as it can fling off predators with gusts of wind. It is very durable. Some suggest that powerful magic is the only method of contesting the creature, as it is rumored that its sibling was lost to the Dead King of Hiladrith.

Note: Samaelrad is a magical creature, and thus cannot be made into a totem.
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Eastern Gauthrel: Bestiary

Gauthrien Mammoth (Mount)
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Developed by Incubus

Danger Level: Moderate-High

Price: 1,800 GN, not found outside of Gauthrel

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Eastern Gauthrel: Bestiary

Llewnos (Mount)
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Developed by Fridgar

Danger Level: High

Price: 1200gn Untrained 2400gn Trained, not sold anywhere outside of Gauthrel.

Details: The Llewnos are very similar to the jaguar in many aspects, but not all. Like the panther, it's coat is usually black. Albino Llewnos do exist but are exceedingly rare and notably smaller and weaker than normal Llewnos, making them useless to the horde. Llewnos have a lean frame ad stand typically between five and six feet tall while on all fours and are ten to twelve feet long excluding their tails. Unlike their black coats, their eyes come in a vast variety of colours including yellow, green, blue, violet, amber and sometimes red. Their pupils are black on the canvas of their designated colour and will remain rounded when calm, but will grow slitted like a feline's when threatened or under the effects of adrenaline.

The Llewnos are notably heavy, weighing around one thousand two hundred pounds on average for the males and one thousand for the females. Despite this, they still walk around with grace and care, appearing nimble and dexterous, operating with great finesse. This is because of their strong core muscles and naturally strong bodies. They're notably very flexible and demonstrate great control of their beings.

It is for this reason that the Llewnos are a favourable mount to a growing number of Jeger. The Llewnos can travel at very fast speeds and do so very quietly. For a Llewnos to be so clumsy as to step on a twig is almost unheard of, laughable even. While useful for the single Lothar, the Llewnos can't carry more than one of the hulking men, sometimes failing to carry the bigger ones for extended periods of time. While being mounted, the Llewnos operate for quality, but can't make the long distance. While unhindered, the Llewnos has been known to travel great distances a lot faster than other land mounts.

They are nocturnal stealth predators that sleep in high hanging tree branches during the day. It is because they are comparably bad at head-on combat that they prefer to sneak up on their prey while the sleep or are caught alone before swiftly ending their lives with a single powerful bite. It isn't uncommon to find great beasts slain in the night to be mostly eaten by daylight.

Lifespan and Development: Llewnos typically birth a litter of twelve to sixteen cubs. Mated for life, the male will hunt and provide for the family while the mother imparts care and useful training to the cubs. Sadly, only two or three make it to adulthood and they're nearly always the strongest of the litter. For the first dozen trials of their lives, the Llewnos cubs will feed from their mothers. Removing a cub from their mother at this age will see the cub dead within twenty-four breaks unless returned to its mother.

At twelve trials of age, three or more cubs will have died to malnutrition. It's tragic, as this is the age that their teeth form and they begin to start eating solid foods like red meats that the father brings home. They live off their father as a life line for this period of their lives, spanning two seasons. By then, only seven to nine cubs remain, this is the period in their lives where their mother’s teachings are put to use and the cubs venture out into the wilderness to find their own prey to hunt and kill, If the Llewnos heed their mother’s warnings and hunt smaller game for themselves, they survive until adulthood. Llewnos reach full adulthood at one arc of age, at which point they may leave to start their own family or be unexpectedly captured by Lotharen.

But the foolish cubs that try to bite off more than they can chew or cower away, too afraid of their own potential, they die for one reason or another. Perhaps they manage to aggravate a larger predator and get themselves killed or they starve when they stick to eating rodents and scraps from carcasses. Either way, the journey to adulthood is a difficult one for the Llewnos, as well as any animal living in the fields of Gauthrel.

Diet: Carnivorous, they eat primarily red meats but appear to greatly enjoy the taste of fish.

Temperament: Careful, if the Llewnos is confronted by a superior predator, they will utilise their far superior mobility to either get away or out-manoeuvre them before delivering a killing blow to the jugular.

Abilities: The Llewnos have unparalleled balance and control over their bodies. This enables great feats of stealth and navigation. Llewnos climb trees with ease, often appearing to run up them. They're very agile and deftly avoid incoming attacks, but prefer not to fight. They possess greater hearing than a great majority of mammals. This feature paired with their night vision makes them great nocturnal predators, especially considering that their coats are pitch black and scarcely visible in the dark of night.

There have been cases reported of Llewnos dodging arrows spotted at the the last trill before impact. They're incredibly fast, almost faster than the eye can register. For this reason alone, the Lotharen are baffled as of why the Llewnos prefer not to fight, being more than capable of taking on multiple opponents and felling them all without taking a hit. They're also equipped with powerful jaws that have been known to fell predators several times their size in single well-aimed bites.

When riding a Llewnos, reduce mounted travel times by 25%, also hold on tight.

Weaknesses: It's just a cat at the end of the day, stab it proper and it's probably gonna die from either blood loss or infection. They also sleep in tree branches in daylight, making them very easy to capture or kill when they can't fight back.
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