• Lore • Western Gauthrel: Bestiary

The Gauthrel Plains reach from the coasts of western Idalos to the very edge of Ne'haer before meeting the forests surrounding Hiladrith. The Fields of Gauthrel can be a dangerous place, one that is home to the most deadliest of creatures. It holds many secrets in the history of the land and may offer rewards to those who choose to journey out into the wild plains. It is best not to wander out alone in these fields. Even caravans have been known to go missing.

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Western Gauthrel: Bestiary

Solghannon (Mount)
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Danger Level: Moderate-High, High (for those who have mastered the Bloodrage)

Details: The Solghannon, or King Crocodile, is a creature found all throughout Western Idalos and native to West Gauthrel. Largely removed from the region due to their slower breeding rates in comparison to most other predators, the King Crocodile has instead found itself utilized as a mount and warbeast by Clan Valendale in recent years.

The Solghannon are known to be incredibly fierce, massive and armored in thick plate. Due to their sheer size, they are often considered to be a horrific and traumatizing site to those who have not encountered them before.

Lifespan and Development: The Solghannon grow slowly, tending to take around six years to fully mature. They will typically birth around ten children at once, though their reproduction cycles take some time and many children die to other Gauthrien creatures before they can come of age. When reaching full adulthood, the King Crocodile males are typically around thirty feet long, weighing around three thousand to four thousand pounds. They possess two tails, and can maneuver these incredibly well to swipe and brutalize prey.

Female Solghannon are much smaller, nearly a fifth the size of the males. They will typically guard their children at their nest, known to be superbly agile and exceptionally skilled at cloaking themselves in their natural surroundings (such as by digging themselves into dirt).

Diet: Solghannon are carnivores, and must consume nearly twice as much meat as a Saltwater Crocodile.

Temperament: The Solghannon eat for food's sake alone, and will typically snap at unsuspecting foes and rend them half within moments, dragging them back into the water to feast.

Abilities: Solghannon have one of the strongest bites of any animal in the world, even animals and beasts much larger and more powerful than them. Their jaws are so incredibly strong that they can bite at over 7,500 pounds per square inch, more than double that of Saltwater Crocodiles. A Solghannon bite can rip through almost any material, even eventually gnashing through Terrendyte plate with a focused force. They can snap men and beasts in half within instants, and have been known to be capable of killing creatures much larger and heavier than them with a well placed bite.

Additionally, Solghannon are capable of emitting steam from their maw and sending themselves into an adrenal bloodrage. While this typically only manifests in older Solghannon, they can learn it at nearly any age. This makes them faster, more reflexive and capable of enduring through incredible force.

Weaknesses: The back of their skull beneath the curve of their head has a weak spot that can be lobotomized. Also, under their neck and stomach they are vulnerable, considerably less armored and much more soft.
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Western Gauthrel: Bestiary

Grenwynn
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Danger Level: Moderate

Details: The Grenwynn are the children of the Bloodcaller, his loyal pawns in the subjugation and command of the monsters of West Gauthrel. They are renowned for their opportunistic behavior, and their ability to meld with the swamp in order to avoid danger until the time is right. Grenwynn are exceptionally dangerous, despite only being of “moderate” level danger - this is due to their ability to appear at the absolute worst moment for any hunter, usually followed by a subverted beast beneath their direct control.

Lifespan and Development: Unknown.

Diet: They appear to greatly prefer sapient races, and especially younger individuals. They are solely carnivorous, though the amount they need to consume is unknown.

Temperament: Opportunistic and malevolent. The Grenwynn are not all about efficiency - they seem to derive a very clear amount of pleasure in sadistic and violent behaviors. There are many Lothar who recount witnessing them torturing and mutilating their fallen foes, especially Lothar and other sapient humanoids.

Abilities: Like the Bloodcaller, the Grenwynn have the ability to control other monsters. Unlike with the Bloodcaller however, this process is more difficult and drawn out. They have the ability to paralyze monsters and other foes through eye contact, which they can then follow up on. Ripping one of their large protruding red spikes from their back, they lodge it into the monster’s body, ceasing the paralysis and allowing them control over the will of that creature. They will generally then use these monsters as a distraction while they utilize their final ability, the power to meld with the marsh (blend with trees, submerge into dirt, etc) to assassinate foes distracted by the creatures they control.

Weaknesses: On their own, they are not difficult foes, and can easily be dispatched once they are revealed.
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Western Gauthrel: Bestiary

The Bloodcaller
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Danger Level: Exceptional (extinct)

Details: The Bloodcaller, once known as the Great Adversary, was one of the greatest beasts to ever live in the region. Historically, he caused a great amount of suffering for the Lotharen tribes, particularly in the West, with a legacy that continues to haunt them to this day, creating Murmatir and Grenwynn all across Western Gauthrel, often with the sole purpose of slaughtering and subverting Lothar tribes. It is unknown where this creature emerged from, but the prevailing theory by Gauthrel’s historians is that he was one of the entities to come in through Emea during the conflict between Immortals and dragons, centered in Gauthrel. If this is so, he was not a creature or animal at all, but a supernatural entity, and one of the most vindictive and empowered.

The Bloodcaller is now a totem alone, kept by the Wild (a faction of Becomers) and handed off to whoever leads them, generation after generation. Even so, the danger remains, for the wielder of such a totem cannot help but to feel the cruel compulsion to eradicate all sentient life in the Western region.

Lifespan and Development: Unknown.

Diet: Unknown.

Temperament: The Bloodcaller was a creature of pure malevolence, seeking to efficiently and calculatingly eradicate the vast majority of life in the region. It took a collective of the Wild and the Jegers to successfully defeat him, and even during his last breaths, the creature was hellbent on the slaughter of as many Lotharro as possible, deriving adrenaline and pleasure from the process of mutilating a foe.

Abilities: The Bloodcaller’s power largely derived from the ability to control monsters. Unlike the Murmatir, which must inject fluids into a foe, or the Grenwynn, whom must gain eye contact and lodge a spike into a creature’s body… the Bloodcaller merely needed to open his mouth, flail and undulate his tongue, and create a deathly howl that would cover kilometers outward. This noise would call monsters from all around, virtually any creature without enough fortitude to resist the call. Most unintelligible beasts, even those of relative loyalty to a Lotharen tamer, would become subservient to the call, the sound creating some sort of compulsion. Whilst calling for creatures, the Bloodcaller’s tongue would typically begin to be diced and bloodied, splattering the crimson fluids around as they dripped down his chest and jaw. For this reason, the creature’s name was given.

Weaknesses: While the Bloodcaller’s danger can typically be seen as High-Exceptional on its own, due to significant and considerable strength, speed and durability, without its tongue or ability to call upon hordes of beasts, it is not a creature all too impossible to fell on its own. The creature’s demise came as the result of such, with the Wilderaande isolating the beast on the coastline of Valendale after a previous sweep where the surrounding beasts were eradicated. With few allies coming to its rescue, the Bloodcaller died with few casualties from the conflict.
word count: 521
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Western Gauthrel: Bestiary

Rhiannon
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Danger Level: Variable

Details: The Rhiannon is a hive-minded infestation that operates through mutual fungal infections. The fungus, apparently a worm-like creature, hijacks brain functions and results in hideous mutations, ones that can effect a body in unprecedented and largely variable ways. Some Rhiannon-infested beasts can mutate to become incredibly powerful juggernauts with new appendages; tendrils, regenerative growth among them. Some may shrivel to nothing and die, the infestation incapable of feeding from them. The "disease" is variable, though the Valendale know it is not a disease at all, but instead a creature crafted by Icarus.

Lifespan and Development: The fungus can develop in humans and beasts within breaks, trials, seasons or even arcs. It is said to be incurable, but it can be burned out and stopped if one provides proper treatment. Not much else is known.

Diet: Unknown. The Rhiannon itself seems to consume blood and nutrients from the creatures it infests.

Temperament: If it can spread, it will.

Abilities: The Rhiannon is of incredibly variable ability. However, the disease typically spreads by crawling into the brain of a dead creature, or one unaware of it. It may exit the body of a dead foe and seek to find a new host - it is advised to burn and eradicate the corpses of a Rhiannon infested enemy when they're dead, and watch the floor for any potentially fleeing entity. They typically look almost like worms with fungal growth spewing from them, incredibly disgusting in appearance.

Weaknesses: Varies by species. Fire is a universal weakness.
word count: 277
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