• Lore • Northern Gauthrel: Bestiary

The Gauthrel Plains reach from the coasts of western Idalos to the very edge of Ne'haer before meeting the forests surrounding Hiladrith. The Fields of Gauthrel can be a dangerous place, one that is home to the most deadliest of creatures. It holds many secrets in the history of the land and may offer rewards to those who choose to journey out into the wild plains. It is best not to wander out alone in these fields. Even caravans have been known to go missing.

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Northern Gauthrel: Bestiary

Highlander Cull
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Developed by Incubus

Danger Level: High
Details: The Highlander Cull is an invasive species originally migrating from the open lands between Gauthrel, Etzos and Hiladrith. Moving westward due to the abundance of prey creatures, the Cull has since massively increased its range within Northern Gauthrel, to the point of endangering other, smaller species. They are considered to be one of the greatest threats to Lotharen safety in Gauthrel, particularly in the North, surpassing the Drexion and Sohr Khal in relative danger, especially on an individual level.

The Cull is a massive beast of exceptional strength and, surprisingly, durability. They are known for their weight, supported by exceptionally powerful wings, enabling landings that shake the world around them. Above all, their breath is known to be of the greatest danger.

Lifespan and Development: The Highlanders live for around forty years, reaching adulthood at the age of six and a venerable age around thirty two. They are at their prime at around the age of twenty, and tend to weigh over 3,000 lbs for females, and over 4,000 for males. Their wingspan is usually around thirty to thirty five feet.

Diet: The Highlanders devour an absurd amount of meat and vegetables on a daily basis, existing as voracious omnivores. They are considered to be more responsible than the Lothar for the population control of indigenous monster and animal species within the region. For this reason, they are generally allowed to coexist, though of course they are fought to the death if they threaten a group of Lothar.

Temperament: The Cull are extremely aggressive. It is unknown whether or not they can be domesticated, but it is considered highly unlikely.

Abilities: The Cull, aside from their exceptionally fast air speed and considerable strength, host two notable abilities: one, petrifying breath that solidifies and stagnates the skin and flesh of foes (paralyzing them), and two, the ability to generate exceptional wind volume via flapping their powerful wings. This can spread the petrifying breath around the field, utterly moderately immobilizing surrounding foes. An individual can eventually build an immunity to the petrifying breath, if they experience it in small doses for a considerable amount of time (a cycle or so). Jegers often subject themselves to this in order to gain immunity to Highlanders petrifying breath.

Weaknesses: Those who can manage to stay behind the Cull, such as those with exceptional (perhaps augmented) agility, can avoid their petrifying breath. However, even this is quite difficult to exploit, considering the mobility, speed and power of their talons, and their ability to flap their wings to generate disruptive winds.
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Northern Gauthrel: Bestiary

Skagetha
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Developed by Incubus

Danger Level: High to High-Exceptional (Skagetha-Ur, or apex subjects of another genetic donor)

Description: The Skagetha is an exceptionally rare creature, developed by the mortalborn Icarus Iskariot. The creature stands as the mortalborn’s most recent attempt to create a human-like monster, though with poor results in replicating human communicative abilities and full intelligence. The creature is typically made from the biological materials of a human male or female, and most recently Lothar (called Skagetha-Ur), given to large avian predators as nutrition whilst ingrained with Icarus’ mortalborn ability of biological evolution.

After a long period of time working on each individual subject, the avian predator begins to evolve and adapt to the divine abilities as well as the change in diet, environment and all other forms of exposure. Within a years’ time, a Skagetha is made where once another creature existed, a semi-sapient creature with an absurd amount of strength, mobility and durability.

Lifespan and Development: Skagetha are generally made from other avian predators. However, their lifespan seems to mimic that of a typical human, or Lothar in case of a Skagetha-Ur. In terms of their development, they tend to exceed the typical size of a human male or female. The males tend to stand at around 8 feet, with the females standing at around 7. They generally grow to about an 8 foot wingspan, along their arms. Skagetha-Ur (made via Lothar’s genetic material) are generally significantly larger than their regular counterparts, and more deadly.

Diet: They are omnivores, and consume a considerable amount of food. Generally they prefer meat, and are quite voracious, typically seen chugging absurd amounts of raw meat and even blood off of their prey.

Temperament: Highly territorial and violent. There is no negotiation with a Skagetha -- especially considering they don’t speak, they screech. Considering they can’t breed, they generally don’t get along well with one another either, and tend to avoid each other.

Abilities: The Skagetha are highly dangerous predators, typically engaging in stealth before propelling themselves at a target. They can even encroach upon and strike down Sohr Khal with general ease, despite the Sohr Khal being one of the fastest creatures in Idalos. The Skagetha’s propelled jumps and glides can reach insane speeds, meeting or even exceeding 200mph with the right conditions. Their impact with the ground often stuns and knocks down surrounding foes, whilst their legs and talons remain wholly operational and unhurt.

They are ruthless, quick and agile, with exceptional reactions. They often weave around foes, blow gusts of wind to disorient them, and rake across enemies with their exceptionally sharp talons. A single swipe with a talon can rend most men and women in half, even the most durable Lothar subjected to serious injuries if swiped directly. Due to their evolution at the hands of Icarus, the Skagetha’s body is exceptionally durable, and they can take several slashes and arrows before beginning to show injury.

Weaknesses: They are all-around predators, and thus have few major weaknesses. If there is one great weakness of theirs, it is their fear of electricity. During a thunder or lightning storm, or against particular mages or marked, they are almost all nearly paralyzed by fear.

Note: The Skagetha are magical, and cannot be made into a totem.
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Northern Gauthrel: Bestiary

Scalv Ziemia
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Developed by Fridgar
Danger Level: High

Habitat: The Scalv Ziemia has made it's home in Northern Gauthrel, though they still cling to the underground and dark caves. They were brought to Uthaldria by an incompetent pirate, transporting valuable eggs. Little did he know the eggs were fertilised and very capable of swiftly killing him when they hatched. Since then, the Scalvs have been free to flourish with plenty of prey to fight and lots of land to make their own.

Details: The Scalv Ziemia originated in Scalvoris, once believed to be ordinary sized snakes that found their way to the vast quantities of Roipo and Permanently altered their genetics with generations of exposure to the magical nectar. This has only helped them survive the harsh conditions of Uthaldria. Where they were the Apex predators of the small Island of Scalvoris, they are now but little fish in a very big pond. On the other hand, The Scalv now has plenty of subjects to feed their enormous appetites.

Lifespan and Development: Scalv Ziemia hatch in groups of four to five in the nectar of Roipo pots. They're often 5-6 feet long as hatchlings and weigh roughly 110-140 lbs. Upon emerging from the eggshell, their scales are soft and very delicate, they break like paper, their scales are often white without any patterns at the age of 0. Thanks to the prolonged effects of constant absorption of Roipo Nectar over dozens of generations of Scalv Ziemia, they mature very quickly over the space of 30 trials.

At 10 trials old, the Scalv Ziemia has grown to 20-25 feet long, they weigh in at about 300-500lbs. Their scales have hardened up enough and can take a little more punishment than the skin on people and animals, their scales usually change pigment at this age to a grey or brown, depending on the stone native to the Scalv Ziemia's place of birth. Their fangs develop at this point too; Large, dagger sized points of super hard bone, some claim it to be harder than steel. This makes the young Scalv Ziemia very susceptible to poachers as their fangs sell for a pretty nel. They often leave the nest at this age, ready to take on most prey and predators alike. They hunt with stealth, striking at the very last second and crushing their prey in their coils at 90-95psi and swallowing them whole, often still alive.

Come the age of 20 trials, the Scalv Ziemia Is barely recognisable, stretching as far as 46-52 feet long and weighing in at roughly 1020-1150 lbs, they gain considerable thickness in their tails which add greatly to their previously mentioned crushing power. Their scales are harder than the stone itself at this age, they shrug off most attacks by humans and other animals alike, they are immune to bladed weapons including axes. Bludgeons do little unless the wielder is also an expert in strength. Their bones are harder than steel at this point and tear through plate armour like cardboard. The creature is very dangerous at this age. Their scales are now completely to their transition of either brown or grey and along their backs, dark patterns have formed in brilliant tapestry, stretching across their body, sometimes touching the under belly of the beast. The marks are often black but have been seen in deep shades of red, blue and green. Scalv Ziemia are notorious for feeding on farmer's livestock, their accelerated growth requires a lot of sustenance, five times its weight in meat.

Finally, at adulthood, the Scalv Ziemia has fully grown at the age of 30 trials. Their long bodies stretch from 60-74 feet long and weigh in between 1400 and 1950 lbs. Though the largest Scalv Ziemia ever recorded measured at a staggering 80 feet long and weighed 2160lbs. These creatures are monstrous in appearance, wielding fangs like short swords, stronger than most conventional metals. Their scales don't develop much at this age, having already achieved near enough to their peak of toughness at 20 trials old, except for spines that grow in pairs along their back, in the colour of their markings. Melee doesn't affect the Scalv Ziemia unless the wielder is at master strength or above, and even then, the Scalv Ziemia is ridiculously hard to break through, it is recommended that you wield a pickaxe should you be dull enough to fight this thing with a melee weapon at all. Explosives and cannons are often needed to dispose of these creatures. They have all but abandoned the crushing method for their prey and often swallow small and medium animals, sometimes large, whole without difficulty. it's rare that these behemoths emerge from their caves or underground nests however.

Scalv Ziemia live for up to 10 arcs and can settle down to start their own nests at any age after 30 trials, when their massive metabolisms slow down to half their body weight in food a week. Similar to the jacadons of Rynmere, the Scalv will turn to stone upon death. This process can take up to a break or finish almost instantly, depending on how abrupt the cause of death was. Colossal statues of packed stone stand in guard of what used to be their nests.

Diet: Carnivorous, during their younger days the Scalv Ziemia needs constant access to massive volumes of meat. Most Scalv Ziemia perish, due to lack of sustenance, to their enormous appetites and accelerated metabolisms.

Temperament: Aggressive before adulthood and will often go out of their way to kill and eat anything in its vicinity. Though calm significantly at the age of 28 trials. Scalv Ziemia often end up either underground or hardy workers for human races that tame them at the age of 30 trials. If the owner of the beast can provide massive amounts of food for the creature, they don't see much harm in lending a hand to the weaker animals. Should a master forget to feed their new companion, they best hope that their beloved pet doesn't turn on them for their next meal.

Abilities: Massive strength, tremendous weight and super thick, incredibly hard scales. The Scalv Ziemia are tanky, heavy and bulky serpentine monstrosities forged on an Island you'd least expect - Scalvoris. Their eyes are hyper sensitive to light , which gives them full night vision with light as little as the shining stars.

Weaknesses: Carnivorous, during their younger days the Scalv Ziemia needs constant access to massive volumes of meat. Most Scalv Ziemia perish due to lack of sustenance to their enormous appetites and accelerated metabolisms. They cannot go out in sunlight without eye protection in fear of going blind.
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Northern Gauthrel: Bestiary

Kinaba
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Developed by Aeon

Danger Level: Moderate-High (High-Exceptional to mages)

Details: The Kinaba are a subspecies of the common tiger only seen in Northern Gauthrel. Their origin is unknown but they are believed to be originating from one of the Immortals' pet tigers that mated with one of Idalos' regular tigers, but that is just a myth. Rarely found near any sort of sentient life, these tigers are solitary creatures that interact with their environment only to eat and drink. The differences between the Kinaba and the ordinary tiger are mostly the 2-4 giant horns that the Kinaba possess to better deal with bigger predators in the region. They also have quite larger manes than normal Idalosian tigers and are often larger, with some Kinaba reaching sizes similar to a horse's. The Kinaba are also often coloured in weird ways, such as grey with blue stripes, or black with red stripes, instead of the ordinary orange with black stripes. This is because they are, in some way unknown to mortals, connected to Emea. The Kinaba can be used as mounts, but only by the fiercest warriors, as these creatures will only obey commands by those that have bested them in a fair battle.

Lifespan and Development: The Kinaba tigers live for much longer periods than their everyday counterparts, some reaching seventy to eighty arcs of age. They are born blind and gain the ability to see at around 4 weeks of age. By their first arc of age, they can join their mother in hunting for food, and by the third arc, they are matured and leave their mother for a solitary lifestyle. At around the age of 5 is when the Kinaba typically seek out a mate and breed for the first time. The gestation period for Kinaba is around 110-120 trials, with the litter size being from 1-5, and the usual size being 2 or 3 cubs per litter. Wild Kinaba mate each Cylus, when the arc is darkest and coldest, so their cubs are usually born near the end of Ashan and beginning of Ymiden. Female Kinaba give birth each 3-5 arcs, depending on their age, and the older they are, the longer this period lasts.

Diet: Carnivorous.The Kinaba eat anything and everything that is smaller than them/that they can hunt alone, since they prefer a solitary lifestyle. They hunt similarly to normal tigers, and will usually sneak up on their prey and surprise them with a swift attack before dragging its body back to where the Kinaba thinks it is safe to eat.

Temperament: The Kinaba are extremely territorial and will attack even the largest of predators if they step into their territory. Otherwise, they are accepting of all species that do not threaten them and will not attack a Lothar or any other sentient if they are encountered outside their territory. The one thing Kinaba will attack outside a one's territory is a mage.

Abilities:They are extremely intelligent, to the point of near-sentience, and use that to their advantage for extremely advanced (for animals at least) hunting tactics in hopes of surprising their prey. They are bigger, faster, and stronger than normal tigers and would be capable of taking down the strongest of Lothar by themselves. They have evolved into solitary animals that know and are prepared to fight alone versus multiple foes, utilising both their claws and teeth as well as their long horns. Because of their strange connection to Emea, the Kinaba can spot out ether-using mortals in a crowd of non-mages. Their claws and fangs are also covered in some form of ether, allowing them to damage a mage in such a way that turns their magic against them, applying a poisonous and self-destructive effect to their magical use, damaging their health and stamina the more they cast spells.

Weaknesses: Against more intelligent foes like most mortals, their sneak and surprise tactics are useless, and all it takes to beat them is a mounted archer that can outmanoeuvre the horned beast in a forest. Females are also extremely weakened during their gestation period, and finding one without a male protectorate means certain victory against it.

Note: Kinaba horns are sold for 200gn each at the market in Uthaldria, and fangs for 100gn each, while not being available anywhere else. Both of these have magical properties and can damage a mage badly if they are cut with one. Their skin is sold for decoration for 800gn per the Kinaba skinned. Kinaba mounts are not sold, but acquired through a natural quest which includes proving one's worth to the specific Kinaba.

Kinaba are magical, and thus cannot be made into a totem.
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Northern Gauthrel: Bestiary

Anaxus
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Developed by Fridgar
Danger Level: Exceptional
Details: Anaxus are the giga wyverns of Gauthrel. As a result of their origin, every Anaxus is roughly the same, nearly in every detail. They weigh in at 125,000-130,000kg and stand 25-30 feet tall and are 70-80 feet long total, 50-55 feet without their lengthy tails. Their scales range from white to pale to light grey, all very bright shades. Being wyverns, they have two legs and two wings, they are also blessed with a long tail.

Anaxus are often the butchers of free tribesmen, the only people exempt from their fury are the tribesmen that live atop Abanuxus' mountains and all to the south of the free tribes. They very scarcely wander too far from their creator. They are often referred to as 'the pale wings of death' in the native tongue for the certain doom that all who lay eyes upon them face.

Within their bodies is a gland that is always kept cool by circling little to no warm blood to the area. In this gland is where they store a large portion of their poison reserves in liquid form. This gland is no bigger that a fully grown adult male curled into the foetal position. It can take up to a dozen trials before the Anaxus refills this, depending on their diet.

They cannot be tamed, as proven by the hill tribes upon Abanaxus' back. Many great bonde have tried, but all face suffocation when they try. Lifespan and Development: Anaxus are shed from the mighty Abanaxus, they are his spawn. Every 200 years, Abanaxus will shed his skin. From his pores, rise the Anaxus. They do not have child forms, as far as history can tell. They raise from the dead sheddings as fully-grown adults. They bare no genders and cannot copulate with one another. They serve as Abanaxus' foot soldiers from the trial they are created until slain.

Not much is known of their development as they are born fully developed. Not many have seen the sheddings come to life, either. Perhaps only Thetros himself knows of the process, their weaknesses and origins. Diet: Anything and everything they have been seen feasting upon great fields cattle, but resort to the consumption of trees, foliage, rocks, whenever food is low. Temperament: Hyper territorial, these beasts do not meddle in the affairs of men unless hungry or threatened. They have been known to devour whole fields of livestock and occasionally resort to eating Lotharen and other humanoid races. For this reason, the free tribes all over the north focus on maintaining massive amounts of livestock. Abilities: The Anaxus have the unique bodily function of fully regulating their internal body heat, as such, they can work through the seasons of Saun and Cylus with little to no penalties, save for requiring more food to keep this ability active.

On top of that, they can administer a flow of hot blood to their poison gland, no hotter than room temperature and the poison will evaporate into gas form. The noxious gas is hyper concentrated and will be directed to the lungs of the Anaxus where it will dilute before being exhaled in a single elongated breath, filling up to a hundred square feet with noxious purple gas. The gas itself is extremely volatile, but not lethal in small doses. Its effects range from irritation of the eyes, nose, throat, skin to the corrosion of organic and non-organic matter for extended periods of time (five bits). The gas is believed to be extremely flammable, though only the raving mad can confirm this. People who have fought these beasts in massive platoons have returned on the brink of insanity after losing all their comrades, speaking tales of how the Anaxus wiped them all out by breathing massive amounts of noxious breath, only to ignite it by sparking its claws against its scales. No living man, other than Thetros and a few of the deranged can confirm this, however. The blast from igniting Muta poison is said to be so vicious that it stains the ground for a lifetime. Nothing will regrow in that spot until the black scar has been cleansed or fades.

With their raw weight and strength alone has been known to cause landslides and crush castle walls-mid construction with little effort.

Weaknesses: Some believe that the Anaxus has no weaknesses. Some believe that the Anaxus has hidden weaknesses. Some believe neither of those are true. No arrow or crossbow bolt has ever pierced the scales of Anaxus, neither has any blade. Though, catapults and massive blunt force impacts have been known to break its hollow bones but never break its skin.

For this reason, it is theorised by few that the secret to killing the colossal demon of pestilence is in the belly of the beast. Literally. None have tried to cut the inner walls of the Anaxus, and it has been known to swallow vast amounts of cattle whole. Maybe one trial, someone will have the guts to try?
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