Arlo Creede

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Arlo Creede
Approved Character
Posts: 1356
Joined: Wed Jan 11, 2017 9:15 pm
Race: Mortal Born
Profession: Traveler
Renown: 625
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 5

Arlo Creede

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Arlo Creede



Age: 21 arcs

Race: Mortalborn (Cassion/Human Mother)

Date of Birth: Vhalar 1 , Arc 699

Marks: Jesine (Nyvora) Trusted
U'frek (Koriel) Favored
Cassion (Sojourn) Exalted

Approved NPCs: Lyova ( fairy )

Factions Joined:

Languages Spoken: Fluent Common / Broken Common Sign

Starting Location: Desnind

face claim: Aidan Turner
Appearance
► Show Spoiler
Personality
► Show Spoiler
Worship
► Show Spoiler
Last edited by Arlo Creede on Fri Jun 25, 2021 11:36 pm, edited 25 times in total. word count: 807
User avatar
Arlo Creede
Approved Character
Posts: 1356
Joined: Wed Jan 11, 2017 9:15 pm
Race: Mortal Born
Profession: Traveler
Renown: 625
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 5

Arlo Creede

Image







"Not all those who wander are lost."

J.R.R. Tolken





Background
► Show Spoiler
Mark Backstory
► Show Spoiler
Non-Player Characters

Nella
► Show Spoiler
Deceased: Early Vhalar, 717



Jonas
► Show Spoiler
Last edited by Arlo Creede on Thu Jun 03, 2021 11:49 am, edited 14 times in total. word count: 2093
User avatar
Arlo Creede
Approved Character
Posts: 1356
Joined: Wed Jan 11, 2017 9:15 pm
Race: Mortal Born
Profession: Traveler
Renown: 625
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 5

Arlo Creede


Skills

Skill Total Points Proficiency
Athletics (FT) 100/100 Grandmaster
Combat: Blades: Sword (250/250) Master
Combat: Ranged: Shortbow [RB] (+6 Renown ) (256/250) Grand Master
Combat: Unarmed: Brawling (250/250) Master
Cooking +7 Cassion 257/250 Grand Master
Detection 150/250 Expert
Discipline 150/250 Expert
Dreamwalking 36/100 Novice
Endurance +3 Qylios 253/250 Grandmaster
Fieldcraft +6 (Cassion) + 3 (Karem) (259/250) Master
Hunting (150/250) Expert
Investigation 25/250 Novice
Medicine 25 / 250 (+3 from Moseke) Novice
Mount (Horse) (70/250) Competent
Musical Instrument: GIttern (48/251) Competent
Navigation +3 (U'frek) + 6 (U'frek) (259/250) Master
Seafaring (25/250) Novice
Strength (250/250) Master
Storytelling +5 (Cassion) (255/250) GrandMaster
► Show Spoiler
Grandmaster Capstones

Athletics

Arlo has reached a pinnacle of acrobatics that appear almost magical. Arlo remains in the air for five-eight trills longer than anyone else who leaps at his height and has the improbable ability of perfect balance in the air, executing perfect turns, spins, and cartwheels in mind-bending feats of acrobatics.

Approval here

Balancing Act: Arlo has developed his acrobatics to the point where he can control his center of balance perfectly. This means that he is able to hold himself perfectly still and balance. He can do this even if the space he is balancing on or from is very small. Examples include being able to hold perfectly still while balancing on the knuckle of one finger/ big toe of one foot on top of a tall pole in the wind, or being able to stand perfectly still on a tiny or narrow foothold. His perfect balance means that he can move with the wind etc. The length of time he can do this is dependent on his strength and his endurance skills.

Approved: here

Storytelling

Captivate: When using this ability, Arlo is able to manipulate the emotions of those who listen to his stories. As he speaks, telling the story, those around him are compelled to listen, to focus. This means that they are drawn in to the story he tells and this distracts them from whatever they were feeling / doing previously. He doesn't instill emotions into others, but he draws their focus to the story and distracts them from what was already happening. Thus, he gets their attention and keeps it for the duration of the story, which might be enough time for an argument to subside, anger to subdue or for cooler heads to prevail.

Approval here

Lived Experience: Arlo can tell a story so vivid, so convincing in its narrative and delivery, that the person listening will feel as if they'd been there. In any thread where he tells a story where skills are used, the listeners and Arlo himself can acquire knowledge related to the skills that the character in his story used. This only applies to mundane knowledge, neither magic, nor mark, nor domain magic knowledge can be acquired in this way. Examples may include knowledge at any existing skill which Arlo, or any of his listeners, already have at novice level or better. This is not in addition to the rules regarding knowledge claimed and the review request must link this capstone approval.

Approval here

Ranged Weapon

Focused Fire: Arlo has developed his abilities with Ranged Combat to the point that he can use his bow without penalty, in spite of the most difficult conditions. Ex: firing while on the move on horseback, in the middle of a storm on land or sea, or any other situation where accuracy might be lessened by conditions or the environment. Arlo is able to fire with the same accuracy as if he were standing still on a clear and sunny, non-windy day. This includes firing while performing acrobatic maneuvers, etc.

Approved: here

Aimless
Arlo has trained in ranged combat to the point where he has incredible accuracy. As long as he has line of sight and a clear and unobstructed flight path for his arrow, he can instantly shoot with the bow in his hands with as much accuracy as if he'd spent a few moments aiming. The level of accuracy he demonstrates is due to the ability to aim instantaneously. He doesn't need time to aim, it is done immediately and even the most difficult of shots, which might usually require aiming for a moment or two, can be pulled off instantaneously by Cassion's son.

Approved: here


Aimless
Arlo has trained in ranged combat to the point where he has incredible accuracy. As long as he has line of sight and a clear and unobstructed flight path for his arrow, he can instantly shoot with the bow in his hands with as much accuracy as if he'd spent a few moments aiming. The level of accuracy he demonstrates is due to the ability to aim instantaneously. He doesn't need time to aim, it is done immediately and even the most difficult of shots, which might usually require aiming for a moment or two, can be pulled off instantaneously by Cassion's son.

Approved: here[/tab]

Cooking

Camp Chef: Arlo has worked long and hard at preparing and providing food for groups of people; large groups and small. He's also spent time working at Cally's with Faith Augustin and saw how she cooks. Having seen the way that Faith planned her menus, and having put it in to practice himself on multiple occasions, Arlo has learned to make food which is beyond delicious but which also helps keep people healthy. Those who eat Arlo's food just once find themselves filled with the sort of energy and stamina which lasts longer than ordinary, and for those who eat it regularly, they find that they are healthier, meaning they can fight illnesses and disease better and maintain more energy day to day.

Approved: here

Skill Knowledge

Skills A - L

A - C
Acrobatics (Now called Athletics)
► Show Spoiler
Acting
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Animal Husbandry
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Animal Training
► Show Spoiler
Brewing
► Show Spoiler
Cartography
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Caregiving
► Show Spoiler
Combat: Blades: Sword
► Show Spoiler
Combat: Bow
► Show Spoiler
Combat: Knives
► Show Spoiler
Combat: Unarmed: Brawling
► Show Spoiler
Combat: Whip
Whips (Star Whip): Whipping a dragon in the face

Cooking
► Show Spoiler
[/spoil]

Cosmetology
► Show Spoiler

Culture
► Show Spoiler

D-F
Dancing
► Show Spoiler
Deception
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Detection
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Discipline
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Dreamwalking
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Endurance
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Engineering
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Etiquette
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Fauna
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Fieldcraft
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Fletching
► Show Spoiler

G - I
Gambling
► Show Spoiler
Hunting
► Show Spoiler
Immortal History:
► Show Spoiler
Intelligence:
► Show Spoiler
Intimidation:
► Show Spoiler
Investigation:
► Show Spoiler
Intelligence
► Show Spoiler

J - L
Language
► Show Spoiler
Leadership
► Show Spoiler
Linguistics
► Show Spoiler
Logistics
► Show Spoiler

Skills M - Z

M - O
Medicine:
► Show Spoiler
Mount
► Show Spoiler
Musical Instrument: Gittern:
► Show Spoiler
Navigation:
► Show Spoiler
Philosophy
► Show Spoiler
Politics
► Show Spoiler
Psychology
► Show Spoiler
Religion
► Show Spoiler
Research
► Show Spoiler
Resistance
► Show Spoiler
S - U
Seafaring
► Show Spoiler
Socialization
► Show Spoiler
Stealth
► Show Spoiler
Storytelling
► Show Spoiler
Strategy
► Show Spoiler
Strength
► Show Spoiler
Swimming:
► Show Spoiler
Tactics
► Show Spoiler
Teaching
► Show Spoiler

V - Z
Woodworking
► Show Spoiler
Renown
► Show Spoiler
Last edited by Arlo Creede on Mon Aug 09, 2021 4:33 pm, edited 295 times in total. word count: 11170
User avatar
Arlo Creede
Approved Character
Posts: 1356
Joined: Wed Jan 11, 2017 9:15 pm
Race: Mortal Born
Profession: Traveler
Renown: 625
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 5

Arlo Creede

Skill Point Ledger
[/tr]
Thread or Skill Name Point Adjustment Running Total
Starting from end of last list No adjustment 51
Unarmed Combat Spent: 50 1
Simple Words Spoke +15 16
When Cooler Heads Prevail +15 31
Something beginning with S +15 46
I Spy +15 61
Fieldcraft -61 0
Lights on the Water +20 20
Breadcrumbs +20 40
Tall Tales & Truth +15 55
Superstition Brings Bad Luck +15 70
Fieldcraft -7 63
Endurance -63 0
Telling the Tale +15 15
You've Goat to be Kidding Me +15 30
Forever is a long time +15 45
Splintering +15 60
Dawn of a New Arc +15 75
Has Beans? +15 90
Combat: Unarmed: Brawling - 75 15
Impulse Buys 15 30
If You Go Down To The Woods 15 45
Sons and Daughters 15 60
Horses for Courses 15 75
A Story Told A Thousand Times 15 90
When Lightning Cracks the Sky 20 110
Till Death Do Us Part 15 125
A Cultured Man 15 140
I don't see three ships a'sailing 15 155
Honeymoon Sweet 15 170
The Call 20 190
Fire Forged 15 205
Why Chocolate Kills 15 220
The Door of Death 15 235
The Door of Souls 20 255
Bring in the Clowns 15 270
Daddy Issues 15 285
Fightin' Fiery Pumpernickels 15 300
Horse Sense 15 315
Combat: Unarmed: Brawling 100 215
Mummers Ball 30 245
Endurance 120 125
Detection 125 0
SSD21 Acrobatics Transfer to Athletics 00
SSD21 Baking +7 07
SSD21 Trap Making +39 46
SSD21 Interrogation +2 48
Summaries +15 63
Exposition 4 +20 83
Planning for the New Arrivals +15 98
Life Forged, Death Forged +20 118
A Beacon for Hope +20 138
Medicine -22 116
Hunting -27 89
Detection -25 64
Discipline -30 34
Investigation -22 12

Code: Select all

[tr]
[td]~~put the link or name of the skill here~~[/td]
[td]~~put the adjustment here~~[/td]
[td]~~put the total here~~[/td]
[/tr]
Last edited by Arlo Creede on Mon Aug 09, 2021 4:30 pm, edited 196 times in total. word count: 359
User avatar
Arlo Creede
Approved Character
Posts: 1356
Joined: Wed Jan 11, 2017 9:15 pm
Race: Mortal Born
Profession: Traveler
Renown: 625
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 5

Arlo Creede

Cassion's Son



Approval: here

Background

Character Background information:
Arlo's upbringing on the outskirts of Rharne was fairly uneventful. His mother Nella was unwed and just seventeen when she met a man who was just passing through on his way to somewhere else. Nella was young, naive and impressionable with stars in her eyes, and the traveler was older, charming and worldly. The two carried on a brief affair while he was there. But by the time she discovered she was with child, he was gone again, on to the next place without a word or a farewell.

Nella's heart was broken. But she was young and pretty, and before giving birth to her son, she was married to another older man who himself owned a small farm on the outskirts of Rharne. Nella's new husband wasn't as charming, clever or handsome as her traveler. Jonas Creede was solemn and dull at times, but also kind and when Arlo was born, he was happy to raise the boy as his own.

From his earliest arcs, much to Jonas' disappointment, it was clear that Arlo had no interest in farming. He was temperamental, impulsive and easily distracted by visions of adventure and exploration. He was a dreamer, and both his day and nighttime dreams were vivid ones. He faithfully recorded his sleeping dreams in his journal in detail, particularly those related to Cassion. He was convinced that there were clues in those, or even messages that needed deciphering. Arlo longed to explore the world beyond Rharne, even beyond Idalos, and his fascination with Emea was such that Jonas' at least thought it unhealthy. For reasons she kept to herself, Nella quietly approved and in her son, saw glimpses of her traveler.

He'd give her plenty of glimpses, and Jonas, more than a few headaches. He was daring from a very young age. Fascinated with high places or those where no sane adult would try to go, when he was no more than three, his parents found him at the top of a tall spindly tree that swayed this way and that with the wind. No one could say how he got up there, or down, even though they'd watched him do it as he tumbled and turned apparently at will through the thin branches during his descent.

When he was only seven arcs old, Arlo wandered off into the nearby woods and failed to return before nightfall. His mother worried and Jonas organized a group of men to help find him. But after several trials had passed they had all come to fear the worst. It was only then, after three trials, that Arlo came wandering back, wondering what all the fuss was about.

He'd become lost some time after he'd entered the woods, but instead of being as afraid as he ought to have been he'd managed to find shelter during the night and even learned to build a fire to keep warm by. A nest full of unhatched eggs had kept him fed and eventually, following a small stream to the edge of the woods had led to a dirt path that led towards home.

It was on that path that a peddler's cart happened across him and picked him up. The old man driving the cart was friendly and amused by the boy's tales of his grand adventure in the wilderness. The peddler drove him home to his parents, regardless, knowing they'd be worried. But before he let Arlo off the cart, he handed him a generous gift. It was a thick, leather bound book of maps, all the maps of Idalos and it had been well used. But Arlo didn't care if it was old or new, he'd spend breaks upon breaks after that, for arcs, pouring over those maps and plotting out where he'd go when he finally left home.

Arlo became curious about the Immortals at an early age, but not surprisingly his interest was primarily focused on Cassion. He learned everything he could about him, and became fascinated by the time that the elusive Immortal had spent in Emea. It was logical then that he would also develop a fascination with the Mortalborn Jesine and her realm. And as a result, as he grew he became a follower and devotee to both.

It would come as no real surprise then, when one morning Nella and Jonas woke to find him gone and only a note of farewell left behind, shortly after his sixteenth arc celebration. Arlo's sense of wanderlust had finally gotten the better of him, and he meant to travel and explore the paths that Cassion had taken before him, and the realm that Jesine called hers. Perhaps as a way to serve and honor both Immortal and the Mortalborn. But also, he believed, as a way of worship.
Character concept
Arlo is a traveller - he has been since inception. He's never stayed long in one place, rarely sleeps indoors and lives a roaming lifestyle. He's insatiably curious, sometimes reckless, and he lives every minute to the fullest. He's a devout worshipper of Cassion and has been since his first post. He's also marked by U'frek and Jesine.

Mortalborn Story

Nella Creede
Mortal Parent: Nella Creede (former npc)
Race: Human

Date of Birth: 20th Cylus 682

Skills: Gardening (30), Animal Husbandry (30), Medicine (20), Interrogation (10), Ranged Combat: Short Bow (10)

Appearance: Nella was just five foot, three inches tall and weighed one hundred and twenty-five pounds. Her hair was reddish brown and was usually tied back or braided, and her eyes were a grayish blue. Her complexion were youthful and clear, and tanned from a good deal of time spent in the outdoors. She wore trousers and boots more often than skirts and slippers, and frequently wore a wide brimmed straw hat. In spite of her small stature, she' was physically fit and strong.

Personality: Working alongside her husband Jonas on their small family farm made and kept Nella physically strong. But by nature and circumstance she was also emotionally tough and resilient. She didn't think twice about defending home and family in whatever way is necessary. She was observant, intuitive and didn't mince words when there was something that needed saying. In contrast, she was also compassionate, kind, generous, deeply sentimental and had a dry sense of humor. She didn't follow or worship any particular Immortal, believing that time and energy spent focused on religion and faith could be better spent on more practical things.

**Deceased: Early Vhalar, 717
Mortalborn story:
Nella Herault, later Creede, had loved stories all her life. At only seventeen arcs old, she was an exceptional teller of tales and amazed people with the depth of imagery and emotion she could weave into her seemingly boundless arsenal of anecdotes, legends and epic tales. She'd always had a vivid imagination and the ability to see the stories she wove; and her parents often accused her of living more in the realm of fantasy than she ever did in reality. She couldn't and didn't disagree.

The night that the stranger visited her was to Nella, a night much like any other. During the Rharnian 12 trials of Zi'da festival, there was mulled wine and hearty snacks being sold by vendors on the snow-filled streets. In one of her favorite taverns, she sat with her friends and as they so often did, they asked her to tell them a story. And of course she was happy to oblige them.

Within moments, the whole tavern was captivated by the young woman who seemed to make the characters she wove come to life. It was quiet while she spoke, but Nella's eyes were fixed on him. One man sat and listened to her; tall and dark of hair with deep brown eyes. She didn't know it, of course, but it was Cassion himself who watched her and he found himself as enraptured as the others.

But not for the same reason.

The teller of tales saw the story of Nella Creede unfolding as she spoke. Not the wonders she wove, though her skill with words made him smile, but the one that was hers. She would give him a son, he knew right then, and that son would leave a mark on Idalos, be part of the Great Tale. Bursting with pride, the Immortal turned his charms on the young woman who stood at a crossroads.

Had he not got her with child during that brief but intense affair, Nella's story would have unfolded in a very different way. He saw it, there in front of her, as clear as a path before him. She would travel and see the world, living a long and happy life.

Or instead, she would give him a son and die young. But the son would go on and live more, do more, have more adventures and change the world more than Nella ever could. To the Immortal of Adventure, there wasn't any question.

Nella never knew who he was. Yet, even on that trial, she'd have made the same choice that Cassion did. By the time she knew she was pregnant, he'd moved on to the next adventure.

Domains

Mortalborn domains:
  • Discovery.
  • Risk,
  • Imagery.

Discovery

Discovery: Hidden Truth
Arlo's body acts an uncontrolled hot/cold meter on things unknown and for him, yet to be discovered. This ability might present itself in various ways, and change, apparently on a whim. Examples include negative mood changes as he moves away from something that has triggered the ability, and a sense of happiness or excited urgency when he moves closer to it. On the other hand, he may feel extremes in temperature as he moves away, but only be comfortable as he moves towards the source of this ability. He may experience physical discomfort or increased / extreme hunger than is only satisfied while heading towards the Story As Yet Unknown.

Upon discovering the person, place or thing he was drawn to, it triggers a secondary part of the ability. Now at the place he needs to be, Arlo sees a physical story related to the "hidden truth" played out as a hologram. While usually only visible to him, he can choose to make it visible to others, but must concentrate to do so . This isn't a play by play of what happened, or a vision of the truth, but rather a story that could help Arlo find the truth.

The consequence of making a conscious choice not to seek out the unknown that is, in a sense, calling to him, may be that he suffers from random but stubborn hot and cold spells, and suffers more changes in mood that for him are unusual.

Knowledge:

Mortalborn Ability: Hidden Truth: Experience of hot / cold.
Mortalborn Ability: Hidden Truth: Leads you to stories
Mortalborn Ability: Hidden Truth: Very difficult to ignore
Mortalborn Ability: Hidden Truth: Sharing your vision with another (If you go down to the woods)

Risk

Risk: All In
Risk is, and has always been an important aspect of life for Cassion’s son. The larger the risk the greater the reward. In either case, with choice comes consequence. When faced with a physical risk, such as crossing a rickety bridge or leaping across a chasm that's much too wide, Arlo can focus his energies and use his Immortal heritage and Domain to beat the odds and succeed. And when faced with that challenge, something fundamentally changes in Arlo. Depending on the situation, he mentally and physically adjusts and adapts to the challenge. It may be a physical, emotional or mental consequence, a risk in and of itself. These changes could become permanent, should he fail to take the chance.

An example of physical change could be that at the sight of a ravine with a perfectly serviceable bridge, next to which is a place that seems narrow enough that Arlo possibly make the leap. Whle observing the riskier option that in essence calls to him, Arlo's bones become lighter and less dense, much like a bird's. If he chooses to take the risk, regardless of whether he succeeds or fails, his bones return to normal. But if he chooses to take the safer path, his bones remain that way until he returns to that same place and takes the riskier route. This would mean his bones may break more easily, but he is also lighter, in order to make things like climbing and jumping easier.

The same ability might even extend itself to the natural mechanisms that allow a cat to right itself when falling from various heights, and the unique way they are able to absorb the impact of hitting the ground from some height without sustaining the same serious injuries that a human, a dog or other four legged creature might. In this way, Arlo might be able to drop or jump from high places like rooftops or ledges, and come away with fewer injuries than other men or women might.

The physical change that would allow Arlo to 'do is the cat does', would rely on the same righting reflex that the cat does; a more flexible backbone, non-functioning collarbone and a unique apparatus in the inner ear. Since it is the inner which which is key to the reflex, should Arlo choose to forego the challenge, he will be plagued by a nagging case of vertigo until he returns and rises to the challenge.

Knowledge:
Mortalborn Ability: All In: Changes your ability to take risks
Mortalborn Ability: All In: Makes landing from a large leap different. (Till Death do us part)

Imagery

Imagery: A Cultured Man
Imagery is the most personal of Arlo's Domains and it is in this that his similarities, and differences, from his Immortal father show through. This functions much like the Sojourner ability The Tale Told, but there is a key difference. When Arlo tells a story, his audience does not see the imagery he portrays to them. He does not pull them into his images, and instead they pull him into theirs. As he tells a story, Arlo can see the images of that story from the perspective of the audience.

This ability allows Arlo to understand the culture and nuance of the group he is in. As a Sojourner, when he gains the ability Any Land, Any Time, Arlo will be able to blend in anywhere, whether he's trying or not. Cassion's son, though, uses this ability to not just appear to fit in, but to understand the place. Appearances are not enough, this allows him to truly comprehend.







Ice Forged

Points

Abilities

Rank: Principales of the Soul

Reforged:
Forged are not named as they are for no reason. By accepting an Induk's deal their body is filled with their power and tempered by it, making it tougher than it was before. A Forged will find that their skin is like a leather armour and their bones like iron rods, making them more resistant to blunt physical damage.

Kindhearted:
Soulforged have a special bond with nature. They see the plants and trees of the world not just as resources or decorations, but as living, breathing entities. With this ability the Soulforged is able to speak to plants and trees, allowing them to ask the flora to reveal information it might have overheard so long as they have sufficient social skills to persuade the plant to part with this information.

Diri

Image
Diri Name: Cara

Appearance: Neither male nor female, from the tip of the diri's scaled, mer-like tail to the highest arc of it's curled antennae, Cara is around 8 and a half inches tall. The diri gracefully hovers, floats and moves through the air in the same way a sea or river dwelling creature would in water. Somewhat humanoid in appearance, the diri's features are childlike; it's skin, scales, dragon-like fins or wings, and skullcap have the appearance and texture of tree bark, leaves or moss, in addition it's insect-like antennae.

Personality: In spite of a childlike appearance, at times, Cara's ways are much like those of an old soul. The diri's thirst for knowledge and curiosity about anything new or remotely interesting, leads to a talkativeness that can be overwhelming and frustrating at times. Not the least bit shy, Cara is as quick to share whatever observations, information and wisdom it's managed to collect and store with Arlo or those he knows and trusts most. Cara loves jokes and riddles, both hearing and telling them, even though for the most part, the diri mixes them up, gets the punchline wrong and generally, doesn't grasp how they work.

Approved: here
Last edited by Arlo Creede on Thu Aug 16, 2018 6:18 pm, edited 15 times in total. word count: 2849
User avatar
Arlo Creede
Approved Character
Posts: 1356
Joined: Wed Jan 11, 2017 9:15 pm
Race: Mortal Born
Profession: Traveler
Renown: 625
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 5

Arlo Creede

People & Miscellaneous Knowledge

People A - H

A - E
People: Asari
► Show Spoiler
People: Biquaj
► Show Spoiler
People: Bokuna
► Show Spoiler
F - H
People: Faith
► Show Spoiler
People:
► Show Spoiler

People I - P

I - K
People: Kata
► Show Spoiler
People:
► Show Spoiler
L - P
People: Lyova
► Show Spoiler
People:
► Show Spoiler

People Q - Z

Q - Z
People: Rin'ea
► Show Spoiler
People: Vega
► Show Spoiler

Misc. Knowledge

Misc
Card Games
► Show Spoiler
Spulmokawarta
► Show Spoiler
Xanthean
► Show Spoiler
Last edited by Arlo Creede on Fri Jun 09, 2017 1:17 pm, edited 25 times in total. word count: 668
User avatar
Arlo Creede
Approved Character
Posts: 1356
Joined: Wed Jan 11, 2017 9:15 pm
Race: Mortal Born
Profession: Traveler
Renown: 625
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 5

Arlo Creede


Belongings


Clothing


Coat
Leather Doublet
Cotton Trousers
Shirt x 3
Undergarments x 3
Boots x 2
Wool Trousers
Leather Breeches
Thick Cloak
Hat
Leather Gloves
Socks x 3
Formal Suit
Wool coat (Cyan)
Wool trousers and Vest (Dark Cyan)
Cotton shirt (Cream)


Gear


Tent
100 feet of rope
One tinderbox.
A set of six torches
One Lantern
One bedroll
A compass
2 fishing poles with a set of thirty hooks.
Fishing net
Trap box
A blanket
Four rucksacks
One waterskin
One set of toiletries
Two rags
Cast iron pan
Grappling Hook
Hemp Rope (50ft)
Climbing Axe/Hammer
Crampon/Spikes Soles for Boots
Lock-Slip Pulley
Reinforced Crampon Gloves
Pitons (2 Dozen, Stright)
Leather Seat Harness
Spyglass
Night vision/Panorama vision eyepiece (gift from U'frek)
2 Hammocks
Cassion's Compass


Weapons


*A masterwork crystal sword forged from the body of Perfection. This sword is nearly as hard as Adamantite and slices just as cleanly. On the flat of the sword two words will appear when the blade is held in the right light that only Arlo can see. The words are: "Remember me".
► Show Spoiler
*Lifebreath Shortbow
► Show Spoiler
* Dead-Eye
here
► Show Spoiler
Knife
Shortbow and 76 arrows
Long Sword: Gift from Vega
Pistol Shortbow and 80 bolts
Full set leather armor
Dagger
Spear
Set of black leather armor (torso, waist, legs)
Masterwork Longsword (Description pending)
Chainmail and Chain Fauld
Master Crafted Long Sword ( description incoming)
Masterwork Dagger


Transportation


Riding Horse
Horse Pulled Wagon (two feet wide, three feet long, two feet deep)
Horned saddle
Saddle blanket
Leather bridle
Leather reins
Riding bit
Half a Schooner
Rharnian Thoroughbred named Copper


Miscellaneous


Leather necklace with crescent moon wooden charm
*Book of Maps (prized possession)
A blank journal
Several old folded maps of Desnind area
Psinia Seed
Salt
Paprika
Bandages for casts (3)
Tourniquet set
Wooden splint braces (6)
Cloth bandage strips (bundle of 15)
Bandage Hooks (12)
Jar of sealing jelly
Folding Burner/brazier assembly
Boiling Pot
Vial of Burner Fuel (lamp oil)
Cauterizing iron (5 tip sizes)
Needle set (curved and straight)
50' Spool of thread
Precision Tweezers
Precision Scissors
Large Vial of Antiseptic Alcohol
Sponges
Sling
Non-fiction book: Horseback riding
Non-fiction book: Immortals, Originals, Mortal-born
Domain Bag
Gittern
2 books-gift from Vega-star charts/sea maps
Chalk
Bumblebee hat
Carving of fox and elephant


Housing


N/A


Starter Kit


Traveler's Pack (contents noted under appropriate tabs)


Loot and Gifts


Loot - 1x rusty dagger, 5x Silver Nel, 8x Copper Nel
Gift - Long sword
Prize - Book ("Sojourns on Land and Sea.")
Prize - Fancy Suit (Shirt, Coat, Trousers, Boots)
LGift - Domain Bag
Loot - Dagger, Spear
Loot - 1 x lightstone (second one used for offering to Cassion), 2 x sn'oh deer corpses
Loot - Chest & Contents - four statues, a very old and fragile map, an equally old and fragile journal and a decayed pile of cloth that used to be robes.
Loot - A silver locket with a faded painting on one side. A pair of scissors that are small and neat, are always sharp, never blunting and are able to cut things that would normally take a tool much bigger to cut. A small bag of old pirate coins with a value of 200gn (added to ledger). A preserved chicken leg. It's a wooden one, carved to look like a chicken leg. It appears to be a chicken-sized peg leg. When he holds it, Arlo feels warm, like he's wrapped in a blanket. Asingle gold earring, recognizable by pirates and might be used to get him out of trouble or bartered for a pirate favour. A treasure map. The X is in the Scalvoris Mountains. One of his fingernails turns black, like he's had an injury. From now on, that black fingernail can be tapped, once a trial, and it will give out a very gentle glow - like, one candle. A book of riddles. A small piece of parchment which, it turns out, is a map of the surrounding area. It is always a map of the surrounding area, no matter where in the world he is as it changes with her. A small statue of a flunny. It is of masterwork standard and seems to follow him with its eyes. A small pirate coin. Whilst they are in proximity of another person with a coin like it (in the same room, line of sight etc), they are able to send one telepathic message. It works once a trial. Arlo gains a favour from pirate ghosts. Holding the pirate coin above, he can make himself invisible to nearby spirits or souls for 1 break per trial
Loot - U'frek's Shell. A small shell gifted to you by U'frek as a memento of the time you aided him. It's used it's power, but keeps a slight glow to it.
Schubert's Statue: Although yours was used up, in your belongings when you get back you find a small, masterwork statue of Schubert. He's smiling and giving you a thumbs up.
Arlo's Book of Dreams: A small book which has in it images from your dreams. Also, the images from the puzzles in the picture frames you solved.
The Silence Within Secret Objective Unlocked. For following instructions to the letter, Arlo has been gifted a masterwork sword. It's weighted perfectly for him.
Loot - +1 journal from Cassion. It appears to be just a normal, blank journal. However, when it is full, another one will appear - only so long as you write stories in it. (ie: if you use it for shopping lists, etc, it's just a journal)
+1 Nightglow Gem Spyglass as promised in this post by U'frek
+1 Cassion's Gem. A swirling blue and green gem, with wisp-like clouds in it. This gem is an artifact that was sought by U'frek, Ethelynda and Faldrun. It’s mystical powers are still a mystery. Why the Immortal’s desired this artifact has not been revealed at this time. This is simply your ticket into the next stage of their grand game. The gem is glittering and beautiful ~ every now and then the clouds form words written in Ancient.
Gift - Chest, scribe's kit, notebooks, blankets
Loot - +4 longswords, +2 bows
Gifts - 2 x Books, 1 x hat, 1 x carving, shell
Tier 1 Signature Item - Ring
► Show Spoiler
Loot - Gypsy Jewel, Private Eye
Gift -
+1 North Pointing Gem
+1 Glowing Staff
+5 Books of Travelers' Tales
+1 copy of "Geoupagus & The Two Naughty Granitees"
+1 Quill of Engraving
+1 Duplicity Suit
+1 Cloak of Hiding
RIng of Earth: Tier reward for Renown Tier 1.
Loot
► Show Spoiler
Loot -
► Show Spoiler
Loot - Masterwork
Loot - Rharnian Thoroughbred
Loot The Golden Spatula & Heartmourn's Heart
:
► Show Spoiler
Loot - Story Sack
Story-Sack
A small bag which seems to be almost like a Domain Bag, but isn't. When Arlo is telling a story, it has props for him to use. Never anything that would hurt anyone, or anything majorly expensive - but props which aid in the story telling. Anything from a glittering crown to a hand-puppet, these only remain while he's telling a story and once the story is finished, they're gone.
Loot - Fortune-Telling Cards
Arlo finds a deck of cards. They have a strange effect that, once a day, he can get someone else to pull a card and the picture on it will resonate with them, to the point that it reminds them of a story. If they feel so inclined, they might share it with him.
Loot - Knightly Thanks
For your efforts you have been given a golden ring bearing emblem of Rharne. (A fist clutching lightning bolts). This ring can be used three times a Cycle to gain favors from the Lightning Knights or the Thunder Priestesses. This can mean having them do something such as forgive a crime or investigate an issue of importance to you. You now have some sway with the government of Rharne. You must only show this ring to an official of either faction and they will know what it means. These request or favors must be reasonable, so use common sense. Repeated over-use of this reward will merit consequences.
[url=viewtopic.php?f=66&t=13621&start=20]here
- Necklace of the Funklewort Stars
This necklace only activates anytime that Arlo is wearing it and the stars are in the night time sky. While activated, Arlo is transformed into Lady Arlo from Nadika's story. This transformation is true and complete, a full physical transformation, as well as the transformation of his clothes to the Starlight Attire worn in the story. This form maintains injuries and age separate from Arlo's true body. Removing the necklace, or when the sun rises, returns Arlo and his belongings to the state he was in when the necklace was activated.

Cassion

Cassion Specific Items
Cassion's Hat
► Show Spoiler


Nella's Necklace
► Show Spoiler





Last edited by Arlo Creede on Fri Jul 27, 2018 11:56 am, edited 51 times in total. word count: 3685
User avatar
Arlo Creede
Approved Character
Posts: 1356
Joined: Wed Jan 11, 2017 9:15 pm
Race: Mortal Born
Profession: Traveler
Renown: 625
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 5

Arlo Creede

Wealth Ledger
Item Adjustment Total WP Tier Seasonal Wage
Grandfathered in No Adjustment 78 WP Tier 5 13 WP x Season
*(wages have expenses/taxes deducted)

Code: Select all

[tr]
[td] Link [/td]
[td]  Adjustment[/td]
[td] WP[/td]
[td] Tier 5[/td]
[td]  WP x Season[/td]
[/tr]
Last edited by Arlo Creede on Wed Jul 11, 2018 4:22 pm, edited 84 times in total. word count: 81
User avatar
Arlo Creede
Approved Character
Posts: 1356
Joined: Wed Jan 11, 2017 9:15 pm
Race: Mortal Born
Profession: Traveler
Renown: 625
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 5

Arlo Creede

Thread List
Arc 716
716
*26th Zi'da, 716: [Desnind] Itọju
Arlo enters the gates of Desnind for the first time

*30th Zi'da, 716: [Desnind]An Old Map
Arlo investigates an old map he's found in a book

*80th Zi'da, 716: [Desnind]Storied Nights, Legends and Starshine
Arlo in the crow's nest

*86th Zi'da, 716: Hunting, Not Fishing
Arlo meets Vega on the path outside Desnind

*93rd Zi'da, 716: New Arc's Eve
An outing with Vega in the woods

*86th Zi'da, 716: Dream Thread: Dreams of Sea and Stars
Dreaming with Vega

*... Zi'da, 716: Dream Thread: Two Dreamers, One Dreamscape
Dreaming with Rorschach
Arc 717
717

Cylus

► Show Spoiler

Ashan

► Show Spoiler

Ymiden

► Show Spoiler

Saun

► Show Spoiler

Vhalar

► Show Spoiler

Zi'da

► Show Spoiler
Arc 718
718
Cylus:
► Show Spoiler
Ashan:
► Show Spoiler
Ymiden:

*1st Ymiden, 718: Same Dance, Different Steps
Waking up to a shock

*1st Ymiden, 718: I'm fixing a hole where the rain gets in
Aftershock

*7th Ymiden, 718: Soul Searching at the Worst Possible Time
Combat in Mistral Woods

*8th Ymiden, 718: The Grandmother, the Clue and the Horse Ranch
Chasing evidence

*9th Ymiden, 718: Spark of Fire
Rebuilding Mistral

*12th Ymiden, 718: Magic Beans
Treasure maps and magic beans

*75th Ymiden, 718: Through the Fire and the Flames
Seasonal/marketplace explosion

Saun:

*8th Saun, 718: I Spy
Sailing/Uncharted Island

*9th Saun, 718: Something Beginning with S
Sailing/Uncharted Island II

*10th Saun, 718: Tall Tales and Truth
Sailing/Uncharted Island III

*10th Saun, 718: Telling the Tale

*19th Saun, 718: [url=viewtopic.php?f=316&t=13872]Forever is a long time

On board the Wanderlust/Sword play

*30th Saun, 718: Superstition Brings Bad Luck
Arriving in Yaralon

*30th Saun, 718: A story told a thousand times
Gender bending inside Cassion's shrine

Vhalar:

*2nd Vhalar, 718 Impulse Buys
Discovering he's Cassion's Son
Arc 719
719
1st Honeymoon sweet Arlo catches fire.. or not.
19th I don't see three ships Weirdness
20th Fire Forged Vega practices with her new abilities.
Ashan
30th The Call Who knows
Vhalar 719
1st Daddy Issues Vega gives Arlo back his hat, shows off her mark and magic
Arc 720
720
Cylus 2nd Fightin' Fiery Pumpernickels Arlo and Vega fight pumpernickels .... what!?

61st Vhalar: The Mummer's Ball

62nd Vhalar: Summaries
Arc 721

Last edited by Arlo Creede on Sat Aug 07, 2021 7:32 pm, edited 40 times in total. word count: 2346
User avatar
Arlo Creede
Approved Character
Posts: 1356
Joined: Wed Jan 11, 2017 9:15 pm
Race: Mortal Born
Profession: Traveler
Renown: 625
Character Sheet
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Templates
Point Bank Thread
Wealth Tier: Tier 5

Arlo Creede


Blessings & Marks



Celarion

Abilities

Favoured: here
Abilities
Bond (Minor)
The Favored can Bond with 1 other person. In doing so the Bonded individual gains a single glowing band around their left forearm. The Bond remains as long as both the Favored and the Bonded allow it. The Bond only functions within 300 feet of the Favored, and dissipates shortly beyond that distance.

Illustrious Skills I
The character is granted an extra three skill points which may be spent only on the following skills: Blades, Leadership, Discipline, or Endurance. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.

Bound in Battle
The Favored and those Bonded with them are better able to fight together. Their tactics and movements flow almost seamlessly with little-to-no spoken communication. The Bond passes insights and slight thoughts between those Bonded while in combat together.

Brilliant Weapons (Minor) gained here
The Favored is able to create weapons out of solid light. The Favored can only generate one melee weapon at a time. To produce a weapon, the Favored must be in an area of substantial illumination (ie. Outside during the day, in a well-lit room, or at night during a full moon).

Bound Tongue (Minor) gained here
The Favored is able to understand one Fluent Language of those they have Bonded. The selected language can be changed once per trial.




Sevrath

Abilities

Favoured here
Abilities
Willows' Sanctuary
Through divine will, the user is able to draw toxins out of the body by pulling them through the skin. When this ability is in use, the mark of Sevrath shimmers green/yellow and releases tendrils of branches, transparent and completely made of energy, that will cover the user's body or the body of the individual. These branches will connect with the flesh and begin to draw the toxins from the body while forcing divine energy back into the body to heal any damage. The toxins gather in front of the mark where they may either be collected or burned up by the divine energy. Concentration is imperative while this ability is in use and must be completed once started. Should the character be interrupted during this ability, they risk allowing toxins into parts of the body that could be fatal to their life or the life of the person they are trying to save. Using this ability more than two times in a day will cause great exhaustion on the user.

Sevrath's Skills
The character is granted an extra three skill points which may be spent only on the following skills: Meditation, Medicine, Singing, or Musical Instrument. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.

Moseke's Light (Minor)
Similar to Sevrath's Will, the user is capable of focusing divine energy into a minor injury (abrasion, small cut/puncture, etc.) and coax the cells into healing. This ability requires multiple events to "convince" the cells to heal, and even then they may not heal. This ability does not weaken the character as another, more powerful healing ability would, however, the character is unable to heal major injuries. When this ability is in use, a pale green/yellow light emits from the character's skin like a mist and is focused towards the palms and fingers where it is released upon contact of another individual's flesh. Multiple uses of this ability for long periods of time will cause headache and fatigue.



Velduris

Abilities

Favoured here
Abilities
Please note that, like Oram, your wolf will be one of the Elemental Wolves here. Your choice which type.

Pack Bond
The Favored is granted an omega wolf familiar, a constant companion. The wolf is significantly more intelligent than regular wolves and is somewhat bigger. In addition, this spirit can communicate not only with it's companion, but with other wolves of its pack. Karem can, at any time, contact any of the wolves her blessing grants, but they can only contact her if she chooses to listen. If the wolf is too heavily drained or badly injured it will revert to a spirit form until it is either rested or healed. The wolf can also choose to revert to spirit form at will, though they generally only do so in crowded cities and such. The blessed can still communicate with their wolf in spirit form. The wolf can tell when someone else has been blessed by Karem, and will always be able to find others who bear Velduris.

Sense of Prey
A skill that allows the blessed to tell where a prey animal may be found nearby, allowing the wielder to always be able to find food at need. They can also tell whether people around them have weak combat skills or are easily intimidated.

Velduris Skills I The character is granted an extra three skill points which may be spent only on the following skills: Animal Husbandry, Animal Training, Fieldcraft, Ranged Combat, Thrown Combat, or Hunting. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.


Nyvora

Abilities

Admired (Starter Mark)
► Show Spoiler
Trusted: here
► Show Spoiler

Knowledge

Nyvora
► Show Spoiler

NPCs

Lyova
► Show Spoiler


Koriel

Abilities

Favoured
► Show Spoiler

Adored
► Show Spoiler

Knowledge


Mark Abilities
► Show Spoiler



Sojourn

Abilities

Favored
► Show Spoiler
Adored
► Show Spoiler
Exalted:
► Show Spoiler

Knowledge

Cassion:
► Show Spoiler
Mark Abilities
► Show Spoiler

Misc

Following Global End Game:
► Show Spoiler
Last edited by Arlo Creede on Sun Aug 08, 2021 2:05 am, edited 3 times in total. word count: 8913
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