• Information • [Scalvoris] Fauna

Herein is kept all the repositories of information for players. Repositories include: flora, fauna, NPCs and materials, for example, along with Scalvoris' Lore Thread and all the information you need on what makes Scalvoris Unique!

Moderators: Pegasus Pug!!!, Avalon

User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 9774
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 1

[Scalvoris] Fauna

Image
Fauna
Index
Below are fauna which are unique to Scalvoris. For ease, I've split them into habitat (land, sea, air). Please feel free to add your own creations to our Development Forum!

Land

NameHabitatDescriptionLocation
Aye-Aye (Scalvoris Mouse) Land A mouse-like creature which grows to the size of a large dog, these pests are a common sight around Scalvoris Island Whole Island
Boil Weevil Land A tiny little fire-spitting weevil which is quite gnarly! Scaltoth, Faldrass
Brontide Land An agile horse which is well suited to the mountains and other rocky terrain Whole Island
Bumble BearLandA bear from Sweetwine Woods which has an affiliation with the bees there!Sweetwine
Cold Mason Land A long insect which has a stomach which stores ice! Whole Island: Rare
Colossithecus Land The Apex predator in many parts of Scaltoth, this creature is known for its aggressive nature. Scaltoth
ConstellionLandCousins to the lion, these beautiful creatures from the Scaltoth Jungle glow with the constellations. Scaltoth
Couriers of Lissira Land Undead, cursed by Lissira who spread a very unpleasant disease. Ew! Immortals Tongue
Crescent Hare Land An elusive critter when under the moons' light Whole Island
Dinili Land Creatures the size of a pony with armoured backs and docile tempers, a common mount. Whole Island
Drawer Dragons Land Small dragon like creatures with the ability to drain heat! Faldrass, Badlands
Element WolfLand Wolves, apparently touched by one of the four elements. A creature being researched currently. Unknown
Fat BobLandAn enormous fat tortoise, looking for love... Sweetwine
Faldrass Fire Worms Land Glowy worms who live in packs and like the earth! Faldrass
FayretLand Squirrels. Smart squirrels. Smart Sweetwine Squirrels! Sweetwine
Flunny Land Flying bunnies which are cute and fly and are playful! Awwwwww. Whole Island
Gasping SkittererLandA turtle with poisonous spikes! Sweetwine
Giant Spider Land A very (very) big spider who would like to wrap you in their web and eat you please? Whole Island, Underground
Glass Snake Land A translucent snake that can camouflage itself to the color of the sand. Whole Island
Glowing Chickens Land These are chickens who glow and lay glowing eggs. Other than that, they're normal chickens, just... glowing normal chickens! Whole Island
Grinder Bears Land Large bears who live in freezing temperatures and grind up metal with their teeth! Ishallr
Guardians Land Strange, spirit like creatures who protect Worm Island Sweetwine: Restricted
Hafrein Land A horse-sized reindeer/goat hybrid, these sturdy creatures are used as mounts throughout the island of Scalvoris, due to their ability to survive and to navigate the vastly diverse landscapes Whole Island
Ignis Clams Land (sand) Fire-forged clams! Faldrass
Kairos Land A sure-footed and agile breed of horse, most at home in Sweetwine Whole Island, Sweetwine
Kazan Fowl Land A big turkey-looking bird!! Faldrass
Linnaret Land A soft, fluffy, loving little creature which exudes pheramones Whole Island
Lowland Livesta Land A strong and good-natured horse, perfect for working and travel Whole Island, Darbyton
Lunar Spiders Land A tree-dwelling spider which glows and produces beautiful glowing webs! Whole Island: Forests
Moss Bunny Land A bunny with a moss hide. It's not a bunny, it's a moss-bunny!! Whole Island
Naked Mole RatLand A large, bald rat with unpleasant front teeth and a tendency to eat everything. Whole Island
Naekarr the RottenLand A monstrous necromantic creation which stalks Sweetwine Woods. Oh my! Sweetwine
NightpupLandA glowing dog who grows very big, is fluffy and loyal. A great family pet!Whole Island
Oh DeerLandVicious and strong deer with glowing eyes and fangs. Oh dear! Whole Island
Old BettieLandA soft, sweet, cuddly mate to Fat BobSweetwine
Paddlesnatch Land A big turtle which grabs paddles and is generally a pest! Sweetwine
PanhandlerLandA turtle that digs and absorbs gems and metals into its shell. Pretty!Sweetwine
Pilot Mice Land Aggressively clingy parasitic mice with too many teeth to be comfortable. Whole Island
Red Cervus Land One of the larger deer species on Idalos Whole Island
Scaltoth Golden Scarab Land Insect that can eat any plant, even poisonous ones. Highly resistant to pesticides Scaltoth
Scalvoris Mountain GoatLandA hardy creature with excellent mountain climbing skillsWhole Island
Scalv ZiemiaLandEnormous stone-like snakes who live underground and eat enormous amountsFaldrass
Screeching Hounds Land A blind canine hybrid with functional sonar and a dangerous attack! Whole Island
Sea Slime Land A corrosive slime, a real nuisance for ship owners and coastal dwellers Whole Island (Beaches)
Shaggyoats Land A very shaggy-fur covered goat! Beacon & Faldrass
Snarkle Land Possibly the cutest little thing you'll ever see in a swamp! Whole island, swamps
SnatcherLand A turtle with a long reach and sinew filled neck!Sweetwine
Snowpoke TortoiseLand Animal formed around lost gifts that fell astray from Saoire's bag of gifts when she's about delivering them. Whole Island
Sombresma Land A horse with a coat like glass and a specific diet! Whole Island, Egilrun
Sous SnifferLandA funny looking tortoise with an incredible sense of smell!Sweetwine
Sucklesoid Land An insect which melts trees from the inside out! Whole Island
Temple MonkeyLandA monkey - a magic monkey. A magic, serene super monkey! :) Sweetwine
Thrilling Beetle Land A wood-boring beetle which produces a calming sound called "Thrilling" Sweetwine
ThwarthogsLandA warthog who is smarter than your average pig! Whole Island
Tiny TuckLandEnormous turtles with boulder-shells.Sweetwine
TreetlesLandSmall turtles that climb trees and are covered in moss. Weird!Sweetwine
Thwarthide Land An aggressive beast capable of using tools, fire, and lives in small tribes. Whole Island (Wilds)
Valcyon Land A swift and spirited horse used for messages Whole Island, Almund
Weavers' Friends Land A tiny little caterpillar that produces lovely silk! Sweetwine

Air

NameHabitatDescriptionLocation
Deliroths Air A four-legged, beautiful bird with a fondness for shinies! Whole Island
Emperor BatAir A blood sucking, self healing bat! Whole Island
Enormowl Air Enormous white snow owls which can be tamed and used as mounts. These are currently being bred and trained by the Elements Scalvoris Mountains
Etchwing Air Very hard to spot birds with vivid feathers! Faldrass
Flunny Air Flying bunnies which are cute and fly and are playful! Awwwwww. Whole Island
Grizzly BeesAirEnormous, immortal bees. Oh my!Sweetwine
Ishkahl Air A strange beast rumoured to be a mutation of a Videnese Glider. Surely not? Unknown
Jeckler Air A small bird with a loud, raucous call that reminds some people of laughter Scalvoris Town & Almund
Kitten Bees Air They're bees and kittens! Buzz buzz meow! Whole Island
Lightsippers Air An insect which glows as it flies but which needs light to survive. Really irritating buzzing sound! Whole Island
Pantheon Air Flying feline which can be trained. A common sight in the air and on the rooftops of Scalvoris island. Ishallr, Immortals' Tongue
Scal Sohr Kahl Air Beautiful, deadly and rare creatures which can be trained as mounts and which cut down on travel time. Scalvoris Mountains
ScalvuffyAir A very irritating flying insect which stings and makes a horrid noise. A total nuisance with no discernible good points. Whole Island
Scalvwing SteedAirA winged horse. Imagine! Whole Island (Egilrun)
SkullgullAirEver wondered what would happen if a seagull rotted but didn't die? Well it's this!Whole Island (Port Diablo)
Songweavers Air A very fragile bird with a beautiful song Sweetwine
Turtle DoveAirIs it a bird? Is it a crane? (see what I did there?) No, it's a flying turtle!!Ole' Tuck's Run, Scalvoris East Coast

Water

NameHabitatDescriptionLocation
Chrythiam Fish Water Little yellow fish who self-fertilise their own eggs and are a delicacy on Scalvoris. They're cute, they harm no one and we cook them. Whole Island.
Crystal Fish Water Fish which glow like crystals in the moonlight. Found in the Crystal Lake Sweetwine
Dragon WeedWaterSmall exotic fish who change colour and resemble seaweed. Whole Island
DrownersWaterA hand reaching out of the water, looking like a drowning individual hides beneath it a venomous and dangerous monster. Sailors and unwary beware! Whole Island
Ganditlip Water Also called Shimfin by the locals, these creatures are mostly harmless although can be tricky to boats. Can be trained Whole Island
Irrawaddie Water Also called Sea Huskies, these strong dolphin-like creatures are a common sight in Scalvoris waters, either pulling cargo or used as an individual mount Whole Island
Manatee Water Large almost dog-like creatures who stay deep in the water during the day and come out to stargaze at night, showing their glowing tummy! Whole Island
Mergantis Water Part fish, part habitat, these strange creatures are fascinating to behold. Whole Island
Merquestrians Water A seahorse like mount which shortens travel distance across water. Whole Island
Muter Fish Water An aggressive and territorial fish with strange glowing eyes which have medicinal properties Whole Island
Northern Sea WolfWaterBig creatures, natural predators and a menace! Whole Island
Sea Dogs Water These loyal creatures have a pack mentality and sharp teeth! Whole Island
Sea-Stalkers Water Strange underwater creatures who, if found before birth can be trained. Once born, however, they become a scourge of the waters! Whole Island
Sharkin Shark Water Sharks with strange faces and rows of teeth, these natural predators are the bane of many smaller creatures Whole Island
ShelletonWaterUnderwater, mollusc-covered skeletons. Of course! Whole Island
Siren LightWaterStrange creatures who dwell deep underwater and lure the unsuspecting to their death with hypnotic light shows Whole Island
Spine Fish Water Spiny fish found in large schools Whole Island
Veil Fish Water Fish with chameleon like properties. Faldrass
 ! Message from: Peg
Some of our resources will have notes on the write up, looking like this one, and they'll say "There are secrets to discover about this!". There are two ways to find out those secrets:
1. Either PM me before you use / discover the resource - let me know what you're doing. I'm always open to you telling me what you'd like the secret to be - or I'll tell you what I had in mind.
2. PM me / post in the Scalv OOC after you've used / discovered the resource - and I'll drop you a modnote in there!
Thanks!
word count: 1777
Image
~~Red in hoof and claw... ~~
Current Status:
Working on a New User Guide - feel free to feed back in the thread!
User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 9774
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 1

[Scalvoris] Fauna

Sea Stalker
Image
Developed by Rey'na

This creature is rare in Scalvoris, and unknown in the rest of Idalos due to its unique environmental needs
Details: The Sea-Stalker, as it's known by the locals, is a territorial creature that is often found patrolling the depths of Scalvoris' ocean. Occasionally, they find themselves in the more shallow waters, where they can attack and even ruin unprepared boats. Even boats fully armed dread being caught unaware by one of these creatures, with fear of losing their entire boat and their lives.

Lifespan and Development: Sea-Stalkers grow from small eggs that latch onto the side of rocks under the water, left to grow by their parents who never see them again. When hatched, they are around the size of a medium-sized dog. They grow gradually until they reach three Arcs old, when they reach their full size - comparable to an elephant.

Diet: Predatory creatures, the Sea Stalkers lurk in caves or caverns under the water, then pounce creatures of any size. Their pincers can tear through flesh with ease, but suffer when faced with shells or chitin. People are easy prey, as their pure power is enough to break the wood of a ship. Their mouth is like that of a conveyor belt, food being sucked in and shredded in the throat before used for energy.

Temperament: The creatures, being raised without parents, are incredibly territorial. However, if a creature were to be raised by a parent figure they would develop as close a bond with them as they would with the place had they not met their parent replacement. This means that any fortunate enough to find an unborn Sea-Stalker will be able to train it and, with the right training, ride it.

Abilities: The Sea-Stalker, apart from it's pure brutality and size, has one ability. Tendrils on the back of it's neck allow for it to inhale oxygen. This ability is useful for two reasons. Firstly, it can breathe with it's head out of the water, meaning the potential of being used as a mount is there. Alternatively, it can store two breaks worth of oxygen. If a rider under the water places their mouth on a tendril then the Sea-Stalker can provide them with two breaks of oxygen, allowing them to travel under the water - so long as the pressure doesn't kill them.

Weaknesses: Despite the chitin back, the Sea-Stalker has a soft and delicate underbelly - where almost all of it's vital organs are. This means that a single hit to the underbelly can result in the death of a Sea-Stalker, and is almost impossible to recover from without the help of a master veterinarian.

 ! Message from: Pegasus
These creatures may not be self modded as they are part of a larger plot in Scalvoris. Any queries, please drop me a pm
word count: 499
Image
~~Red in hoof and claw... ~~
Current Status:
Working on a New User Guide - feel free to feed back in the thread!
User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 9774
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 1

[Scalvoris] Fauna

Shimfin (Ganditlip)
Image
Developed by Fridgar

This creature is uncommon in Scalvoris and is found only in very cold, icy waters
Price: Untrained: Tier 6. Trained: Tier 7 - the training is basic and you will need to develop a relationship with the creature yourself.

Habitat: The Ganditlip makes its home in the icy waters of Ishallr, though have been known to stray into warmer waters when bored.

Lifespan and Development: Ganditlips usually lay between twelve and sixteen eggs per mating season, only half of the eggs will ever hatch however, and even fewer still make it to adulthood. They mature into adults at the age of one arc old and live for a further nineteen arcs on average. They will not leave the water for at least another two seasons after maturing, and even then, they can only traverse on wet sand and ice by dragging their bodies with their clawed front flippers, similar to sea lions.

Diet: Small fish and plant life found on ocean and reef floors.

Temperament: Friendly and playful, the Ganditlip (or Shimfin as known by the locals) will often spend its trials playing in the shallow waters with its brothers and sisters. When they're bored, they go exploring searching for things to do and will sometimes stray into more inhabitable waters near civilisation. While seemingly innocent and adorable, these creatures are loathed by sailors for their mischievous natures. They cut holes in fishing nets with their sword-like appendages, poke holes in the bottoms of ships and even capsize smaller vessels when in groups - all in good fun. Should the Ganditlip ever see the need to fight, as unlikely as it is, their sword-like noses are very strong and sharp being mostly made of bone and will use these to fight off larger predators, usually in groups. If someone were to tame a Ganditlip, it would need to be done with love, care and plenty of games - while it may seem a hassle to spend long hours of the day submerged, chasing a seemingly untiring aquatic reptile, the reward for having befriended a Ganditlip is a friend to the end and a very caring guardian.

Abilities: Very fast swimmers with a sword for a nose. A Ganditlip's call draws the attention of all surrounding Ganditlips within a 500-meter radius while submerged and a 100 meter radius while on land. Ganditlips stick together and will never ignore a call for help from one of their own.

Weaknesses: The Ganditlip's greatest weapon is also it's weakest point. Striking the Ganditlip's Sword will incur an immediate concussion if not killing it instantly. This is due to the nerves in the bone lining up directly to the Ganditlip's brain. Of course, striking to point of the sword will have no effect on the creature, but striking the flat of the blade from the side will be more than enough to stop a Ganditlip in its tracks.
word count: 508
Image
~~Red in hoof and claw... ~~
Current Status:
Working on a New User Guide - feel free to feed back in the thread!
User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 9774
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 1

[Scalvoris] Fauna

Couriers of Lissira
Image
Developed by Rey'na

Please note: these creatures a rare on Scalvoris and do not exist outside of the island. Please PM a mod for info before using in RP
Details: Once decaying corpses, Lissira disturbed their peace and stopped their decaying process through fungus and disease. These creatures came to life and were then placed on Scalvoris, sent to spread disease to any who encounter them. They spread the Burning Stomach disease, scientifically known as Ignis Ventri. Anybody that dies of the disease is destined to suffer the same fate as the flesh-hungry Couriers.

Lifespan and Development: Due to being raised dead, their lifespan and development is at a stand still. If they died a child, they stay a child. Whatever they looked like when they died will remain, the only difference being the fungus growing around them. One notable feature, however, is a hand mark gripped around their throat. This is believed to be part of a curse that these creatures spread, Lissira's way of marking her creations - but nobody knows for sure.

Diet: Flesh, humanoid in particular. However, due to being undead, they don't need food to survive. They eat for the pure bloodlust, and as a way to spread their disease.

Temperament: Aggressive. The smell of a creature nearby will cause them to attack, be it a small animal or a humanoid or even something that out-powers them entirely. This is a rare occurrence, however, because of the rotting smell that surrounds them - making most creatures avoid being anywhere near them.

Abilities: Apart from spreading the disease, none.

Weaknesses: The illness that turned these creatures destroyed their stomach, meaning that under the layers of infection is a hole. If stabbed, the creature will return to being a normal corpse - with the exception of the fungus still being inside it.
word count: 324
Image
~~Red in hoof and claw... ~~
Current Status:
Working on a New User Guide - feel free to feed back in the thread!
User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 9774
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 1

[Scalvoris] Fauna

Chrythiam Fish
Image
Developed by Pegasus
These creatures are common at the bottom of the freezing ocean. To collect them requires skills and mod input. They are available to buy dead and ready for cooking, (Tier 6) but are very rare dead in any other form (Tier 8).
Habitat: Bottom of the ocean

Lifespan and Development: These strange creatures lives for 3 arcs. Their lifespan is split into three sections, lasting approximately an arc each. The first arc sees them exploring the ocean and sea floor, moving around the island and seeking a place to make their home. During this arc they are small yellow bullet-shaped creatures (see image above). It is not clear how they make that decision, thusfar it seems completely random. The second arc is one where they reproduce. They do not mate, they are able to reproduce alone, both laying and then fertilising their own eggs however, in order to do so they 'open up', revealing that they are actually a tiny midsection with literally hundreds of fronds growing from this. In their third arc, they stop reproducing and slowly wither until their fronds are but distant memories and they are tiny solid husks which Scalvoris islanders often use in their jewellery as they glimmer and shine beautifully and reflect in every colour of the rainbow.

Diet: Algae and sea moss found on the ocean floor.

Temperament: Isolationist, but cute.

Abilities: No abilities but, in the right hands, these things are a delicacy. They can only be eaten if caught during the second arc of their life and must be cooked in a specific way in order to ensure that they are not tough and stringy. This involves careful preparation and full removal of their alimentary canal which runs through each of the tiny "fronds" which their body is made up of. Missing just one makes it taste bad.
word count: 327
Image
~~Red in hoof and claw... ~~
Current Status:
Working on a New User Guide - feel free to feed back in the thread!
User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 9774
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 1

[Scalvoris] Fauna

Sharkin Shark
Image
Developed by Pegasus
These creatures are rare and dangerous. PM a mod if you want to gather / catch one!
Habitat: Sea and Ocean. Deep waters only

Lifespan and Development: Although most fishermen wouldn't know it, the Sharkin Shark lives for approximately 75 arcs. They are babies for a very short space of time (about 30 trials) and then they are fully grown. From the time that they reach maturity, there is not really any difference in their development until, one trial, they simply die and their body transforms into a "Sharkin Shark Shell", literally a husk made almost entirely of a beautiful coral shell which is highly sought after because of its ability to change colour.

Diet: Fish

Temperament: Predators

Abilities: Rows of razor-sharp teeth, excellent eyesight and tracking, strength of body and speed of reflex, all of these things combine to make the Sharkin a most dangerous creature. However, that danger is also it's weakness as it is vicious and aggressive to the point that it seems unaware of risks. Ranging between twenty and thirty foot long, the Sharin Shark is a vicious predator throughout the oceans around the island and best avoided by all.

 ! Message from: Peg
There are secrets to be discovered about this creature!
word count: 227
Image
~~Red in hoof and claw... ~~
Current Status:
Working on a New User Guide - feel free to feed back in the thread!
User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 9774
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 1

[Scalvoris] Fauna

Screeching Hounds
Image
Developed by Rey'na

These creatures are uncommon on Scalvoris, which is currently the only place they have been seen (adding to the notion of them being cursed).

Details: Screeching Hounds are fierce creatures, looking like a hybrid of many different canines. Their eyes are black and hollow, seemingly empty. This is due to the fact that the creatures are actually blind, believed to be cursed or even demonic beasts. Instead of sight, they use sonar to guide themselves through the harsh environments of wherever they roam.

Lifespan and Development: Screeching Hounds mate similarly to other wild canine, with the development not being far from the same. However, they grow noticeably quicker than their fellow canines. This has it's drawbacks, however, as the fast development leaves them with poor muscles and physical strength. As well as this, they live to only four arcs on average due to their weakened bodies.

Diet: Any kind of meat, usually small so they can preserve their strength. However, when encountered, a larger prey will be pursued if the hound is with a pack or a couple of others. Although weak on their own, in both physical strength and abilities, a pack has been known to take down beasts the size of elephants, or even outsmart and kill large predators.

Temperament: It's rare that a hound is without at least two others, but the occasional one is either caught hunting alone or outcast by it's pack and searching for another. When faced with any other creature, the hounds will analyse the situation and decide if it's too dangerous to fight and if they should flee. Normally, however, this analysis will result in fight, unless the danger is beyond all odds and the favour stacks massively against the hound. When in a pack, however, the odds of fleeing vanish completely, as pack pride and honor is shown through scars and wounds. Those who obtain the most damage as well as killing the most enemies of the pack are rewarded well, sometimes with females of the pack.

Abilities: Their sonar is used as a weapon, making up for the lack of strength they have. Their names are earned from a screech sound they make. Screaming so loud, the air reverberates in front of them visibly. Anyone within a mile radius can hear it, and those unfortunate enough to be close to the hound will develop an instant headache. From one hound, a headache is all, but a pack is where the danger lies. A group of just four hounds will bring a common man or creature to their knees, weakened enough that even the underdeveloped hounds can take them out with ease. A pack of hounds screaming breaks glass and other fragile objects nearby, as well as causing ears to bleed and sharp pains to appear in the head of those near.

Weaknesses: Their physical strength betrays them, as well as their inability to see. This means that someone not near to them make for difficult prey, and anyone using a ranged weapon able to kill them with relative ease before they do any kind of damage. They also rely heavily on packs, so a lone creature is an easy kill for any animal or person with any level of weapon, be it natural or forged.
word count: 569
Image
~~Red in hoof and claw... ~~
Current Status:
Working on a New User Guide - feel free to feed back in the thread!
User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 9774
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 1

[Scalvoris] Fauna

Mergala Equestors
Image
Developed By Incubus


The Mergala Equestors are mounts capable on both land and sea, and are fittingly called "Merquestrians" by most. They are prized for their mobility and dualistic capabilities as both land and sea mounts, and are famously known for their strangely jovial personalities. Often people call them "Man's Best Fish," as the Merquestrians are a fun-loving and loyal species of equus ferus. While the Mergala Equestor has the face of a Seahorse and the tail of a Lionfish, most people do consider them to be a part of the horse family, merely due to their internal biology that more closely resembles a horse than any known aquatic animal.

It should be noted that the Mergala are mammals, and do not actually possess scales on the majority of their body save for certain areas of their head and their intricate tail.

NOTE: The Merquestrians are very fast water mounts. Travel times on water with them are half that of a boat, though they must stop and rest and will likely do so on the coast. As such, their nautical travel MUST be alongside a coast, and so they cannot do travel between large bodies of water without consistent land stops in-between. This means they are essentially completely unable to travel between oceans.

Price: These creatures inhabit primarily Ne'haer and Scalvoris, though they are originally native to Ne'haer. They can be purchased for about Tier 7 in Ne'haer, and Tier 8 in Scalvoris (which only recently began importing them). Elsewhere, they are very rare, and due to this rarity tend to be around Tier 9 for a proper one.

Habitat: The Merquestrians can live on both land and beneath the sea, and tend to prefer coastal areas, tropics, grasslands or underwater areas. They are known to get along well with Mer and Biqaj, and so can be found living among large groups of the underwater peoples, or accompanying the human-like navigators on both land and out in the ocean. Generally however they prefer to live above ground as their physiology makes it different for them to fend off large predators such as sharks.

There are an estimated 6,000 wild Equestors living in the grassy plains and coastline surrounding Ne'haer, with several thousand domesticated by breeding farms and explorers. They are a popular mount for pirates, sailors and even the military, as they can get you from a ship to land in a very short period of time. As a result, there is a large following of them growing outside of Ne'haer and so their habitat is expanding consistently.

Lifespan and Development: The Merquestrians live to about 35 years old, slightly longer than regular horses. They reach full maturity at the age of three and remain at nearly peak condition until death.

Similarly to seahorses, the Merquestrians have their babies carried by the males of the species, eggs laying dormant in a pouch kept in the tail evident on the Merquestrian's backside. During this period they tend to be very passive and evasive of heavy duty or riding. This period is significantly shorter than the horse pregnancy duration of eleven months, generally lasting about four and a half months.

Diet: As a strange hybrid of seahorse, actual horse, and lionfish, the Merquestrians have a very diverse diet that can consist of seaweed, grass, general vegetation, plankton and other things that underwater and land-walking herbivores live off of.

Temperament: Like horses in general, the Merquestrians are docile and tend to avoid conflict. When in the wild, they act much as any wild horses and can be broken in similarly, as well as trained similarly. They are very sensitive and fearful of predators, and will often bolt if they feel their life is in danger. The Equestors are also often known to grow very angry and frustrated at things being shoved forcefully into their cylindrical snout, and are no strangers to kicking veterinarians during procedures.

Abilities: The Merquestrians are about as fast on land as other horses, and can swim exceptionally quickly. Their speed underwater rivals that of dolphins, giving them vast commercial usage as ferries and companions in water sports. They are slightly more durable than other horses, and slightly larger than your average horse as well. They possess no unique ability other than their biological dualism.
word count: 744
Image
~~Red in hoof and claw... ~~
Current Status:
Working on a New User Guide - feel free to feed back in the thread!
User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 9774
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 1

[Scalvoris] Fauna

Enormowl
Image
Developed by Pegasus
These creatures are restricted to the Elements. Trying to capture one is a crime!
In the wild these creates are very rare and very dangerous!
Thus far, they have only been seen in Scalvoris and seem to be unique to the area

Habitat: High mountains, wooded areas, dark caves.

Lifespan and Development: The enormowl live for approximately 60 arcs. They hatch during the warmth of Saun but they prefer the colder and thinner air of high mountains. Their numbers are quite small and the Elements (Scalvoris Military) send out expeditions to collect their eggs. They have also set up a breeding programme so that there will be many more of the Enormowl in the future. This breeding programme is set high up in the Scalvoris Mountains as this is where the eggs and newborns have to be in order to survive most easily.

Diet: The enormowl will eat almost anything, in truth. They enjoy meat and they need a certain amount of it in order to maintain their strength, but the varied plant life around Scalvoris is also food to them

Temperament: These enormous creatures can be tamed and trained, but only from birth. If left in the wild, they will prey on animals and devour crops, but only so much as they need to in order to live.

Abilities: With an enormous wingspan of 7 meters, the Enormowl is in proportion and so it's beak and talons are very useful weapons. It can fly for a full trial before needing to rest, but then it will need to both rest and feed and it has a voracious appetite at this point. These creatures can fly in the day or night, but prefer the dark of the night as their night vision is excellent. Training the Enormowl is a definite commitment, it must be noted, as they must be trained by the person who cares for them and this is, especially for the first four or five arcs, a job which takes a number of breaks per trial.Once trained, however, they are loyal and easy to handle.
 ! Message from: Peg
There are secrets to be discovered about these creatures!
word count: 379
Image
~~Red in hoof and claw... ~~
Current Status:
Working on a New User Guide - feel free to feed back in the thread!
User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 9774
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 1

[Scalvoris] Fauna

Scal Sohr Khal
Image
Developed by Incubus

These creatures are restricted to the Elements. Trying to capture one is a crime!
In the wild these creates are very rare and very dangerous!
Danger Level: Moderate-High

Details: The Sohr Khal are a type of avian drake prominently found in Scalvoris Mountains, brothers to the beasts of the same names found in Uthaldria. A powerful all-round predator, their talents lie in their speed and their ability to adapt to a situation. Out of all of the fauna who inhabit the Scalvoris Mountains, the Sohr Khal are probably the most internationally famous, called the "Saint of the Skies" by others around Idalos. This is due to their habit of watching their targets from a long distance away before striking, standing tall and praying solemnly with their human-like talons before they close in. In reality, this is how they estimate the exact duration of time it will require for them to descend upon their target, standing quietly and calculating before making their move. Nevertheless, they are a resolute predator, and their feathers and hide sell for a pretty penny in the Scalvoris markets.

Lifespan and Development: Living until around twenty five, the Sohr Khal are a fairly long lived avian species, and one with a fairly rapid development phase. While they do not appear to repopulate as quickly as many other species in Uthaldria, they grow to full adulthood within a year of life, and remain in their prime until their death. At full size, the Sohr Khal is quite large, with a twenty-five foot wingspan and a body large and strong enough to serve as a mount for two full sized Lothar without tiring.

Diet: They generally eat grasslands animals such as wolves, felines, hafrein, etc., as well as some other monsters if necessary.

Temperament: The Sohr Khal, due to their intelligence, have the ability to be domesticated. If they believe that domestication would lead to a better life (such as in the case of them incapable of sustaining themselves in the wilds) or if they find themselves condemned to certain death, they will often relent to hunters and allow themselves to be captured and trained. They are generally not a wrathful or territorial creature, but rather a precise and calculating beast. It is for this reason that many say the Sohr Khal cannot be trusted, as they choose their own safety above anyone else. This is often true, but loyalty can be found within their flock, especially to those who provide them with the sustenance they demand.

Price: Restricted availability. Must be mod approved.

Note: The Sohr Khal mounts are one of the fastest methods of travel in Idalos, and cut flying time by half.

Abilities: While they do not have any special abilities, the Sohr Khal are spectacular in that they are incredibly fast. They are one of the fastest flying creatures in Idalos in short bursts, some of them capable of flying even faster than a peregrine falcon (with no riders, and for a short duration). Much of their lethality comes with their ability to rapidly zoom into their target, and due to their intellect and human-like hands, they are capable of grabbing their prey and dropping them from hundreds of feet in the air, something they can generally do with ease due to their strength. Some have even been fabled to twist the necks of targets as they pass, though many dismiss this as hogwash, considering the precision that would be needed to do so at the speeds the Sohr Khal exhibit.

Their tails, while also posing as a weakness due to their length, are quick and thick. They can lash out at targets and cause massive blunt damage, and as such it is recommended not to attack their rear.

Weaknesses: Exceptionally lengthy tails, can be grabbed to control the mobility of the Sohr Khal. If their wingspans are too damaged, they can't fly, which severely hampers their ability to fight. Generally, temporarily damaging the wingspan of a Sohr Khal is how they are captured.
word count: 695
Image
~~Red in hoof and claw... ~~
Current Status:
Working on a New User Guide - feel free to feed back in the thread!
Locked Request an XP Review Claim Wealth Thread

Return to “Information Repository”