• Lore • [Nashaki] City Lore

History of the City of Nashaki

Development that has gone through the approval process, has been added to the Wiki, and is now officially considered canon to Nashaki.
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[Nashaki] City Lore

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Nashaki
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Information Directory


This section is a quick overview of what Nashaki's Directory will entail. Information in this section, particularly information regarding laws, magic, religion and politics, may not be available to one's character immediately and while this section is made available for all to know, one should be mindful of this as they roleplay their character. If you are uncertain as to whether your PC would know any of the listed information, please ask a Prophet charged with Nashaki.


Starting Fame:
Due to Nashaki's neutrality, they openly accept any race. Thus all races barring Raskithecal start with +10 Fame from Nashaki if they are starting their character here. Raskithecal, due to the current war between Nashaki and The Eternal Empire, start with -10 Fame.

Table of Contents

  1. A Brief History
  2. City Map and Location Directory
  3. Laws and Customs
  4. Politics: Factions and Relations
  5. NPC's
  6. City Aesthetics
  7. Religions
  8. The Nasha: A Detailed Overview
  9. Properties: Price Listings.
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History of Nashaki

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Nashaki
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A History


Commerce. Neutrality. Isolation. The three abstract domains of Chamadarst embodied in a physical territory. The city of Nashaki begins with the Qi'ora. The most industrious of their kind, rather than fleeing the Hotlands as their fellows decided was best, strove to make it their home. Consequently, these few, the Nasha, found the attentions of the Isolationist. However his hand would not yet show itself. While the other tribes left the Hotlands, the Nasha chose to find the oasis, making their home there. However, outside threats would intervene. The oasis was not safe, and it was the involvement of humanity that saved the Qi'ora. A tribe of humans found the Qi'ora, and the latter proposed an alliance. They would, using the knowledge the Qi'ora had acquired, build a city near the oasis. In return for defending the Qi'ora while they built this place, humanity would be allowed a foothold in the city.
Both tribes, keeping to their word, began the construction and defense of the walls that would house the city, and what began as walls and a tent would grow with the contribution of the Isolationist. Chamadarst whispered words into the hearts of the Qi'ora and others into the hearts of man. The former were taught the means of turning the sands of the desert into glass. The latter were taught how to forge steel. Paired with the knowledge of erecting sturdy stone architecture, found by the Qi'ora and taught to the founding nation of Nashaki, the city would grow. Eventually, Nashaki would become the powerful city that it is, dominating the center of the unforgiving Hotlands, and with it, the oasis.

With the first walls (made of wood) erected, a glorified fence surrounding the oasis, the construction of genuine stone walls began. Nashaki rose from the stone, surrounded by it, and the stone would continue to grow the city. However, it was the cloth, the very cloth from which the city's first tents were spun, that commerce would begin. The center of the city would begin their homage to Chamadarst's domain, exchange beginning with the barter system. Food would be traded for water and service, homes erected and buildings constructed. The tents that once sheltered people became the tops of stalls, sheltering merchants from the sun as the city continued to build.

As the city built further, the need for divisions became present. Great spires were erected within the city, to split the wealth of the city. Eight grand towers, each representative of wealth and power rose within the city. Bridges came next, connecting the eight towers, allowing the bazaar to expand beneath the spires. The city of Nashaki became true to its name, a hub for trade, a city rife with wealth and ways to acquire it, and with that, restrictions came into being. Nashaki, deciding as a whole that it no longer needed a waxing population, closed its gates, limiting citizenship of the city and setting systems in place to control the flow of water. Wells stood surrounded by guards, hooded so-called cultists of Chamadarst, whose vigil keeps the wells out of the reach of the common traveler.
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City Laws and Customs.

Nashaki
City Directory and Map


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Districts in Nashaki

  1. The Wells
  2. The Outskirts
  3. The Walls
  4. The Oasis
  5. The Marketplace
  6. Spire 1
  7. Spire 2
  8. Spire 3 and 4
  9. Spire 5 and 6
  10. Spire 7 and 8
Location Links
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The Way of Neutrality: Nashaki Military

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Despite Nashaki's policy of strict neutrality, they are aware of the need for trade and to keep control of the hotlands, thus it keeps a small but strong military force. However, the bulk of their military might is kept within the city itself to make use of Nashaki's high walls and defensive armaments. The main army is divided into five primary types of unit, the function, equipment, and tactics of which are detailed below. The one universal thing about the Nashaki military is how promotion is handled. While command is solely the purview of the Tower of Military Affairs, any of the Towers can offer a soldier a promotion. Whether a soldier chooses to accept is up to them, however, in many cases accepting a promotion means protection from other Towers while refusing one can mean persecution from the Tower who offered.

Infantry Soldier

The smallest of the Nashaki military forces, infantry soldiers are primarily found manning Nashaki's defensive fortifications, whether in the city itself or in one of the forts stationed throughout the desert to maintain the cities control over the Hotlands. Due to this, they are poorly trained compared to many other infantry soldiers in Idalos in regards open-field combat and are primarily used as bait by the Towers.

Arms

Nashaki infantry soldiers wield scimitars and bucklers as their primary weapons, the light shield allowing for more freedom of movement in combat than heavier, albeit more defensive, options would. They each carry three javelins to use as throwing weapons, but the accuracy of these vary greatly from soldier to soldier and are thus unreliable as a means of attacking a large enemy force.

Armor

Nashaki infantry soldiers wear light plate armor over light brown cloth. The armor primarily protects the soldiers torso, shoulders, and head, with the arms and legs only lightly armored compared to the rest to allow for more freedom of movement to accommodate the raid-style tactics preferred by most Nashaki commanders. As such, they tend not to last long against more heavily armed or armored foes in pitched battle, but can usually keep them at a distance or exhaust them.

Infantry Archer

If the two Nashaki infantry forces, the archers are the larger and better trained force. However, they are still primarily defensive units frequently stationed alongside the soldiers at forts at the city itself. However, instead of manning the artillery used to defend the forts and cities, infantry archers instead make use of the advantages their walls give them to rain arrows down upon attacking forces.

Arms

The bow used by infantry archers is different depending on where they're fighting. When fighting from forts or city walls, they utilize the deadly range of the longbow, since the walls offset the lack of mobility the longbow is saddled with. However, in the field they use the more mobile shortbow, allowing them to utilize the raid-style tactics preferred by the Nashaki commanders. In either situation, they also carry shortswords in case they have to fight at melee range, but they are usually poorly trained at best with these weapons.

Armor

Much like the infantry soldiers, infantry archers use light armor that protects the torso, head, and shoulders. However, instead of plate armor, they wear chain mail that doesn't weigh them down quite as much, allowing them move faster should it be necessary for them to change firing positions or retreat from enemy infantry or cavalry. Due to this, they tend to go down very fast once actually engaged by enemy forces and only rarely manage to win a battle at melee range.

Cavalry Soldier

The cavalry soldiers are Nashaki's primary melee force in the field, their superior speed and maneuverability allowing them to slice chunks off of the flanks of enemy forces and retreat before they can hammered into the ground by superior numbers or more heavily armed and armored forces. As opposed to the horses favored by most of Idalos's cavalry, Nashaki mounts its cavalry soldiers on camels as they much better suited to the desert than horses are, their humps allowing them to stay hydrated well past the where a horse would have collapsed or even died, as well as their hooves being far more suited to shifting sand of the desert.

Arms

The Nashaki cavalry soldiers use lances and kite shields as their primary weapons, the mobility granted by their camel mounts allowing them to wield heavier weapons than their infantry compatriots. The range allowed by their lances allows them to attack enemy infantry without getting into the range of most swords, though claymores and the like are still a threat to deal with. In addition, if their lance breaks or gets caught on something, they also carry sabers as a backup weapon, though they are less trained with this weapon and are, in general, unused to fighting at the shorter range of the saber as opposed to their lancers.

Armor

Due to the mounts, the cavalry soldiers are afforded heavier armor than the infantry soldiers are, wearing light plate over chainmail. The combination is still light enough not to be an extreme burden upon the camel, but is heavy enough that they can last longer in pitched battle than their infantry comrades. Their armor protects the arms and legs as well as the shoulder, torso, and head, making them much more difficult to fell than the more lightly armored infantry, conversely however, they are almost useless without their mounts in the soft desert sands and blistering heat.

Cavalry Archer

Nashaki's primary archery force, the cavalry archers are what truly allowed Nashaki to gain control over the desert, as their superior range and mobility allowed them to crush any opposition to their control during the cities early years, and have allowed the to remain superior to any foe in the desert in terms of equipment and mounts. They use the same camel mounts as the cavalry soldiers, but make even better use of their mobility. The cavalry archers are, by far, Nashaki's most well trained units.

Arms

Cavalry archers use a recurve short bow as their primary weapon, the combination of mobility and power it gives, when combined with the advantages given by their mounts, giving Nashaki cavalry archers a huge advantage over most any opponent in desert terrain in terms of range and mobility. In addition, they also carry sabers to be used should an enemy manage to engage them in melee range, but their training in such a situation is to fight to escape the foe rather than fell them.

Armor

Nashaki cavalry archers wear scale mail designed not to interfere with their movement or weight them down too much, as their primary tactics involve shooting while moving, a tactic best aided by light weight and freedom of movement to adjust to any turns made. This means they are only slightly better armored then the infantry archers and, again, don't last very long in a melee fight. However, their light weight armor allows them to make good use of their mounts so it is difficult to actually engage them at melee range.

Tower Agent

Tower Agents are the espionage and assassination arm of Nashaki, mostly working at night and in secret. Most members of the other branches, and indeed the regular citizenry, live in fear of these agents. This partially because no one has any idea who any of them are, as they are all masked and shrouded, operating in complete secrecy and with complete authority. It is often said that hear the voice of a Tower Agent is to hear the voice of death, as they are known never to speak in public. In addition, Tower Agents also serve as the "collection arm" of the Tower of Flesh, bringing that sinister Tower new product at whim.

Arms

Tower Agents primarily use long daggers as their weapon. These are frequently coated in lethal poison and can allow the wielder to kill foes with even light scratches. In addition, they also carry throwing knives that are likewise coated in poison, meaning they are just lethal at range, albeit short range, as they are in melee range. Finally, they frequently carry vials of poison they use on enemy water or food supplies, allowing them to take out entire camps with a bit of luck and skill.

Armor

Tower Agents wear light brown leather armor covered by black silk robes to help them blend into the desert at nighttime. In addition, their masks are made out of black leather and have dozens of minuscule holes to allow for proper breathing. They also have glass lenses built into the eyes of the mask to prevent dust from getting the in agents eyes at an inopportune moment. However, while this provides solid aid in their stealth, this armor is not designed for a fight and if one manages to engage a Tower Agent, they will rely more on acrobatics and agility to avoid death than their armor.

Defensive Artillery

In addition to its very high walls, Nashaki utilizes a variety of defensive emplacements designed to cause maximum confusion and damage to an attacking enemy force. Most of these can be found at all but their most distant forts as well.

Catapults
Catapults are a common artillery weapon on both offense and defense, but Nashaki gets more use out of theirs than just flinging boulders at their enemies. In fact, catapults are rarely loaded with a single large stone, as instead they are used more to achieve a large spread of smaller items. Such items include: Poisoned caltrops, molten glass, boiling pitch, rocks, and flaming pitch.

Trebuchet
Trebuchets are commonly considered to be little more than an even bigger and stronger catapult. And this is mostly true. Nashaki primarily uses these to launch boulders, usually with the aim of taking out enemy artillery, such as catapults, ballista, and trebuchets. They are also very effective at taking out siege towers.

Ballista
Ballistas are functionally large crossbows that fire bolts that are usually as thick as a mans arm. These are of limited use to Nashaki, but they still keep them on hand in case of an attack by a large monster or to help deal with siege towers. Occasionally, they are used to take out enemy commanders who are out of bow range, but this is exceedingly rare.

Cauldrons
Cauldrons are a very short range defensive weapon, usually used to pour boiling pitch and tar, or flaming pitch and tar, on enemies scaling the walls. Nashaki uses them for this same purpose, but have also been known to pour molten glass upon their foes, as this is something they can procure and make with ease.

Common Tactics

Nashaki primarily uses raid tactics that take advantage of their light armor and superior desert mounts. In the field, they'll use their infantry soldiers as bait to lure in their enemies before raking them with arrows from infantry archers. At this point the cavalry soldiers will hit the enemy in both flanks while the cavalry archers rake the enemies rear with arrows. The infantry forces will then retreat under the cover of the cavalry attacks. Once the infantry is safely away, the cavalry will goad the enemy into a pursuit and retreat, with the cavalry archers raking the pursuing forces with enemy arrows until the enemy gives up the pursuit. They will attempt this again the following day.

When defending a city or a fort, they will have the infantry soldiers man the defensive artillery while the infantry archers use the height afforded by their walls gain extra range while firing on their opposition. The cavalry forces will camp outside the city, doing quick attack on the enemies flanks or rear before retreating away from the walls. The combination is akin to a grinder and it is very rare for besieging forces to last long.
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City Aesthetics: Architecture and Surrounding Area.

Architecture
The buildings of Nashaki are universally made out of stone, barring the hastily erected tents and stalls of lesser merchants and traders, which are usually made out of cheap wood or even just simple tents. The farther away from the Towers, the cheaper and poorer the houses, with them becoming more and more extravagant and opulent as you get closer to the Towers. In addition, the higher up the building, the more important the owner, as height is an indicator of status, hence The Council Chamber being the highest point in the city.
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Nashaki: Information Directory

Nashaki Government
Nashaki is ruled by a council of seventeen members drawn from each of the eight great Towers of Nashaki. These towers represent the six main trades of the city, as well as the military and the Temple of Chamadarst. These towers oversee everything that goes on in Nashaki, and while they claim to act in the interests of the city as a whole, the towers, and the council, in truth only act in their own interests, with nary a thought those who have not been successful enough to be part of the towers.
THE COUNCIL
The council of Nashaki held in the Council Tower, a building which has only one room, the Council Chamber. This chamber can only be accessed via a bridge leading from the top of each of the eight towers. There is no ground entrance and only council members are allowed within the Council Chamber, where the decisions that affect the city are made. The council is made of seventeen members to prevent a deadlock of the council, and any who attempt to abstain from a vote are stripped of their rank and replaced. The towers do not have equal representation on the council.
THE TOWERS
The Tower of Glass
The most prolific trade in all of Nashaki, the working of glass is a delicate art that only the most skilled craftsman should even attempt. The Tower of Glass guards its secrets jealously and carefully. Made up exclusively of Qi'ora, The Tower of Glass is the most influential Tower with the most seats on the council. The Tower of Glass has four council seats.
The Tower of The Forge
Tied for the second biggest of the Nashaki trades, The Tower of The Forge is made up of some of the most legendary smiths in all of Idalos, all eager and willing to ply their trade if one can meet their high price. The only race they don't accept are the Ithecal, out of anger the Ithecal of Yithiral won't share their armorcrafting secrets with them. The Tower of The Forge has three council seats.
The Tower of Wood
The other craft tied for the second most prolific craft in Nashaki, Woodwork may seem like an odd trade to be a priority in Nashaki, dude to the rarity of decent woods. In fact, this rarity is why The Tower of Wood is so important, and that importance is what allowed it to become so prolific, as it uses its funds to import wood from more fertile lands. However, only The Tower of Wood has access to this shipment. The Tower of Wood has three council seats.
The Tower of Stone
The Tower of Stone was once a great and thriving home to the most demanded crafters in Nashaki, but the early years of the city has long since passed and The Tower of Stone's importance has dwindled since construction finished on the walls. Now very few within the city order from them and it's only the military and the rich that support The Tower of Stone. Yet that support is enough to keep them from slipping even lower on the political ladder. The Tower of Stone has two council seats.
The Tower of Gems
The Tower of Gems is a small but lucrative trade, making jewelry and similar things for the rich and powerful. However, due to the small size of The Tower of Gems, they are limited in political power and influence. The Tower of Gems has two council seats
The Tower of Arms
The Tower of Arms is the headquarters of the Nashaki military, the guards and law enforcement of the council. However, despite their protection of the city, The Tower of Arms has very little political power or influence, as the fact that the Towers frequently flaunt the laws and the fact that Nashaki doesn't go to war leaves them looked down on by most of the other Towers. The Tower of Arms has one council seat.
The Tower of Chamadarst
Home to the central religion of Nashaki, the Tower of Chamadarst is where the priests of the Immortal of Trade make their home. The easiest tower to join, as unlike the others it doesn't require an invitation to join, instead taking people who ask to join. Though The Tower of Chamadarst has only one council seat, they are frequently heeded by the other Towers for their renowned neutrality. The Tower of Chamadarst has one council seat.
The Tower of Flesh
The smallest and cruelest of the Towers, many claim that The Tower of Flesh had its council seats limited out of fear of what they would do if they gained too much power. Dealing in prostitution and slavery, The Tower of Flesh is ruthless in acquiring new product and even many in the other towers fear them. The Tower of Flesh has one council seat.



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Nashaki Culture
Everything in Nashaki revolves around trade and commerce, with the exceptions of the maligned military and the respected Tower of Chamadarst. Servants, cleaners, cooks, every possible form of employment not directly involved with crafting or trading is considered a second class form of employment and these workers are treated little better than slaves, if they can even find work without actually becoming slaves.

Even among the traders, the trades that the Towers focus on are considered superior trades, with many focusing on these elements if they have even minor skill in them, in hopes of being invited to join the elite ranks of the Towers. The exceptions to this are the Towers of Arms, Chamadarst, and Flesh. The Tower of Arms is looked on as necessary, but not as important as the trade towers. The Tower of Chamadarst is smaller as few wish to join the priests, but is greatly respected. The Tower of Flesh is feared by many, as they have been known to take citizens of Nashaki off the streets to serve as their product.

Slavery in Nashaki is quite common, with slaves being considered a status of wealth and prestige. To serve the cities ever increasing demand for slaves, they not only turn a blind eye to The Tower of Flesh's habit of preying on less fortunate citizens of Nashaki, but also frequently buy slaves from their southern neighbor, Athart. This has led to a relationship between the two cities that isn't exactly friendly, but is certainly more cordial than either city usually manages.

The people of Nashaki have little use for outsiders except as sources of goods or Nels, though their means of expressing this varies depending on caste. The lower castes tend towards respectful neutrality, with the upper castes leaning towards disdainful arrogance. That being said, a Nashakian will never turn down an opportunity to take someone else's money and add it to their own finances. This also applies to the varying races of Idalos, none turned away and only the Qi'ora especially welcomed into the city.

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Nashaki: Information Directory

Weather and Holidays

WEATHER
Cylus
The season of Cylus is bitterly cold and many of the poor or enslaved freeze to death at night. During the day, people cluster around the forges of the city for warmth whenever they have the opportunity. The Tower of Flesh does excellent business during this season, able to get the poor and homeless to come willingly just for a chance at heat, and selling many to those who don't care enough about their slaves to keep them from freezing to death.
Ashan
Ashan is when trade begins to flourish again and the city starts to bustle again after having spent the last two seasons quieter than usual due to the cold. Though the temperature never gets above comfortably warm, the winds of Ashan are harsh, and the poorly dressed will find sand stripping the flesh from their bodies as cruelly as any scourge will.
Ymiden
Ymiden is when the heat becomes worse and worse, each day hotter as the season goes on. The wealthy will frequently conduct business amongst themselves at night during this season, but those with less money to their name will be forced to endure the Ymiden heat. The winds are calmer during this season, but the occasional sandstorm does pop up from time to time.
Saun
Saun is a season of unbearable heat, with many slaves dying from heat exhaustion or dehydration. The Tower of Flesh is largely quiet during this season, as it prefers to spend this time training what it has taken earlier in the year for the lucrative season of Cylus. The Tower of The Forge is likewise quiet during this season, out of a desire to avoid the heat.
Vhalar
Though the heat lessens in Vhalar, the winds are wild and unpredictable. Though not as harsh as Ashan, they are a constant companion and not even the wealthy escape them without finding plenty of sand in their underclothes. The Tower of Glass does a very odd business during this season, buying up as much of the sand as they can so that they can heat into the glass they need.
Zi'da
As the heat dies down, many of the poor or enslaved look forward to the coming days with dread. While only the truly undernourished and unsheltered die of the cold in Zi'da, they know it foreshadows the fate many will suffer during the following season. The Tower of The Forge begins its best work in Zi'da, frequently finishing them in Cylus.
HOLIDAYS
The Founding


Nashaki's one and only holiday, The Founding is celebrated on the 53rd of Ashan, the day the city was founded. Chamadarst led the original founders, a group of Qi'ora and a group of Humans, to the oasis that now keeps the city alive. There he taught them how to make glass into wonderful shapes, to build the great city that now stands, and to stay neutral in all conflict for as long as possible. The celebration is held on the banks of the oasis, the only day in the year the entire city is allowed near its shores without requiring a pass from the oasis guards. Slaves are expected to serve the free citizens in any way they need, but even they are allowed to drink from the oasis at will and eat their fill. The only citizens of the city not in attendance are those still in training in The Tower of Flesh.

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Religion and Magic
RELIGION
The people of Nashaki are not heavily religious, viewing the priests of Chamadarst more as advisors rather than spiritual leaders and guides. That said, their advice is valued highly and they are considered above corruption, which is why they handle the guarding of the city oasis. No other Immortals are acknowledged by Nashaki, the locals viewing them as weaker and less wise than Chamadarst.
MAGIC
Magic of any kind is outlawed within the borders of Nashaki, with any who are caught practicing it in the city streets immediately taken to The Tower of Flesh. However, while Nashaki law states this is to break any and all knowledge of magic from the mages and rid Nashaki of it's plague, the real purpose of this law is break them into willing slaves of the Towers, so that they might have access to this art.

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Original Text
Crime and Punishment
The law in Nashaki is an incredibly flexible thing if you've the right connections or enough wealth. It is a common saying in Nashaki that the laws only exist outside the Towers and there is a great deal of truth to this saying, for members of the Towers bend and twist the laws to their own benefit at will, when they simply aren't flat out ignoring them.

Murder: The crime of murder is punishable by being stripped of your business or being exiled from Nashaki.
Theft: The crime of theft is punishable by either being given as a slave to who you stole from or being sold to The Tower of Flesh.
Kidnapping: Kidnapping is punishable by either exile or being sold to The Tower of Flesh as a slave.
Blackmail and Espionage: Both of these crimes share the same punishment, being stripped of your business and profits, both being turned over to the victim, or in the case of espionage against the city as a whole, being given to The Tower of Flesh.
Assault: Punishable by being stripped of all your on-hand cash, which is given to the victim.
Treason: Traitors are immediately executed and all immediate family, no matter whether they were complacent with their treason, are given to The Tower of Flesh.

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