City Map & Location List

Information regarding the city and shops.

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Incubus
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Seraas en Avellach
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Seraas en Avellach, often simply called "Seraas", or "Mindrender", is a ruined fortress deep within the heart of the Willow Woods. Little of it is known to outsiders, though what is clear to those who frequently wander these dangerous woods is that Ne'haer... actually fights over this area, wedging fortifications around it in the form of a military base. They battle with alien-like creatures, with the dwellers of the Willow Woods (such as the Sylvithia and Lurkers) and even among themselves; the ruin seems to be the epicenter of a flurry of insanity and strange events. Those who have managed to enter the ruin despite the danger and government restrictions have discovered that the place is crowded with paranormal events and horrific dangers, even by Willow Woods standards.

It is much as a nightmare as a reality. Entities of all shapes, sizes and intentions lurk the halls and prey on the minds of others. The powerful become powerless, the wise become fools. What is known by Ne'haer is that Seraas is perhaps one of the greatest and most intriguing ruins in all of Idalos, and that what lies within could very well change the future of Ne'haer . . . and beyond that.

Fame

Enter the Ruin -/+5 (First time only)
Slay a Nightmare Apparition -/+3
Negotiate Peace with Nightmare Apparition -/+4
Uncover an Artifact of Avellach -/+8 (Requires moderator approval)
Discover the secret of Seraas -/+25 (For those involved in the Witches Vainglory plot)
Fight for control of the ruin -/+5
Obtain Adriel en Avellach -/+? (Secret for now)
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The Ne'haer Hideaway
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Developed By Mythic
Isolation is the new face of the Seekers. Once a very public and powerful organization, the Fall of Arcanis has rendered the Seekers into a more covert organization, and it is with that identity that the hideaways were born. Na'haer's was the first, a two story hovel built close to Na'haer, though far enough that visitors to the city and even locals would not venture unless they knew where they are going.

The hovel itself is unremarkable, a place primarily suited to housing young, learning sorcerers. However, the space surrounding the hideaway is entrenched in magic. Marked with wards that channel Illusionism, the hideaway is made to look like a densely wooded area, camouflaging it from view. Open space is also available for sorcerers to cast their spells, create focal points and practice to their heart's content. Inside, there are five rooms, three of which have four bunk beds and a small restroom. One of the remaining rooms is a master bedroom with two beds: one for the presiding Warlock and the other for any visiting Inquisitor to utilize. The last room is a small kitchen. The Na'haer hideaway is primarily for lower-ranked and younger members of the Seekers, with a select few teachers and a presiding Warlock to oversee the development of these young minds.

Hideaway Commons

Cramped and dirty describe the Hideaway as a whole, though the Commons would be the noteworthy exception. While not spacious the furniture of the commons allows for the illusion of space to exist. A long sofa dominates the southern wall, followed by twelve seats on the western wall, six more on the east and a chalkboard on the northern wall. Three small tables are set in front of the sofa, creating a comfortable environment for Seekers of any age or rank to find themselves in so that their mind can grasp at the pillars of wisdom.

Roslyn Havel

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Race Human
Age 31
Skills 81 Teaching, 62 Gravitation, 59 Attunement, 46 Meditation, 51 Empathy, 39 Research, 33 Persuasion, 21 Negotiation.
Marks None.
Rank Warlock
Information Roslyn was raised with the Seekers. Orphaned by the war, she was found by the late Inquisitor, Alan Ressel when he was but a Sorcerer. Alan took Roslyn under his wing from a young age, giving her a conduit at the age of 13 years. Roslyn proved herself to be a talented sorceress, easily outclassing many elder, experienced Neophytes. Roslyn was made an Acolye at the age of 15, and began her journey through the ranks of the Seekers from there. She spends much of her time raising Neophytes and testing their boundaries, spending cycles or even arcs at a time teaching a single student, much like a Sorcerer would. However, she oversees all aspects of the hideaway's activities, ensuring its survival for posterity.
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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Art Muesum
[img]IMAGE%20HERE[/img]
Developed by CHARACTER NAME
Content of Location.

NPC

[img]image here[/img]
Name:
Created by: Your PC name here.
Race:
Birthday/Age:
Title: Or Rank if military.
Skills:
Details:

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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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Urogwä Theater & Concert Hall
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Developed by CHARACTER NAME
Content of Location.

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Name:
Created by: Your PC name here.
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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Curio's Curiosities Book Shop
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Developed by Avrae Kyric
Curio's Curiosities Book Shop is a quaint little place. Two stories and spacious, it's packed with books on nearly every subject. Much of the books are upstairs, rows and rows of bookshelves to be revealed behind the first few that are near the balcony that overlooks the first floor. One bookshelf downstairs by the front desk has books written by the shop's owner- Curios Xarethi. Curio is often seen at this desk, busily writing his latest book while customers shop around him. However, when he's really in the zone, he gets a short temper when a customer "bothers" him to buy something. Therefore, he's recently been looking for an assistant/cashier who can handle the customers while he writes.

Curio's often has books from local writers, or articles from local journalists, on display. It will also accept artwork such as paintings and sculptures, either to display in the shop as decoration, or to sell in the shop. The price on these are negotiable. There's a back room covered by a red curtain that holds storage- extra copies of books, or rarer books that are only brought out if inquired about. Only Curio himself is allowed back there, and he's been known to smack people with his tail (as he is an Ithecal) if they try to venture there.

Feel free to stop into the shop to ask about the assistant position.

NPC

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Name: Curio Xarethi
Created by: Avrae Kyric
Race: Ithecal
Birthday/Age: Saun 10th, Arc 688, Age 29
Title: Book Keeper, Author
Skills:
Business Management (35)
Writing (58)
Details: Curio Xarethi is a pen name- for this man is a bit of a famed author. He's penned at least twelve books, all of which on a variety of subjects, though many have to do with the military arts and tales of famed battles throughout Idalos. One of them is his autobiography. Though being a writer may be a strange job for an Ithecal, it's what he loves doing. One arc ago, he opened this book shop in Ne'haer city, and has been pretty successful. He works hard to maintain it, and of course there is a section with his own books. In personality, Curio is an interesting man. He's vastly intelligent, but hot tempered. He's very tactile, disciplined, and has a short fuse. He doesn't tolerate stupidity, and has a very sharp tongue, always ready with retorts to make others look the fool. To be honest, many believe him to be a hard ass, and don't like him very much. He's a bit of a diva, but as long as he has his tea in the morning and his coffee at night (you'd think it'd be the other way around, wouldn't you?) he's been known to be tolerable.

Price List

Non-Fiction Book: 10 GN
Fiction Book: 8 GN
Autographed Book by Curio Xarethi: 9 GN
Blank Journal: 5gn
Fine Paper (10 pages) : 5gn
Ink Well: 2gn
Ink Pen: 1gn
No moderation needed.
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Gorgon
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Treth's School
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Developed by Tei'serin Nji'ryn
This is the school where the children of Treth go starting at the age of five arcs, and continuing until they graduate at the age of seventeen arcs. Although attending school is mandatory for all children, it is understood that Treth is a farming community. As a result, the older children are often absent for trials at a time to help their parents with planting and harvesting their crops if their parents are farmers. But that does not mean that they are not responsible for making up any time that they are absent. Each child who is absent for any significant amount of time is responsible for learning anything that is taught in their absence. Whether they choose to learn the material on their own, or attend special make up classes is up to them. But they will be tested on the material taught during their absence before they are allowed to graduate.

The school is located at the edge of the community. Its primary purpose is the education of the future generations of Treth. But the school is also used as a community center. If the school bell is rung outside of normal school breaks, it means that an emergency has occurred, and all who hear it will gather at the school to learn what happened, and offer aid.


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Gorgon
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Treth General Goods
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Developed by Tei'serin Nji'ryn
Treth General Goods is located in a prime location in the center of the village. Everyone who lives in or near the farming community comes here to buy their supplies. You won't find anything fancy here, but the small store always has an ample supply of basic goods needed for life in a small farming community.

NPC

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Name: Jacor Olsen
Created by: Tei'serin Nji'ryn
Race: human
Birthday/Age: 15 Vhalar, 672/45 arcs
Title: Owner
Skills: Business Management; 50, Logistics; 25, Negotiation; 25
Details: Jacor is a stern, no nonsense man, but he is a fair man. He would never attempt to cheat his customers, and would take great offense to anyone who tried to cheat him. Jacor has a soft spot for kids, and he has been known to give well behaved kids a small treat if he has one on hand when they come to his store.

Price List

Spices
ItemPrice
Salt1 sn/oz lump
Vanilla Beans 15 gn/bean
Rosemary 7 sn/ branch
Parsley3 sn/oz
Oregano4 sn/oz dried
Mint1 gn/ sprig * 4 gn/plant
Chives 5 sn/oz dried
Bay Leaves1 sn/leaf
Basil5 cn/leaf
Nutmeg8 sn/whole seed
Cumin3 sn/oz whole
Cloves4 cn/oz whole
Cinnamon5 cn/1" stick
Allspice2 cn/oz whole
Vegetables

Each vegetable is sold by itself. If you wish to buy multiple vegetables, you must multiply the number of items by it's price. 5 tomatoes x 2 sn = 10 sn, 2 potatoes x 5 sn= 10 sn. So the total price would be 20 sn or 2 gn.
ItemPrice
Acorn Squash4 cn
Artichoke3 cn
Asparagus 2 cn
Bean Sprouts 3 cn
Beet2 cn
Bell Pepper6 cn
Broccoli7 cn
Brussels Sprouts4 cn
Butternut Squash6 cn
Cabbage6 cn
Carrot5 cn
Cauliflower2 cn
Cayenne Peppers4 cn
Cucumber4 cn
Celery8 cn
Celery Root2 cn
Corn5 cn
Garlic (Clove)8 cn
Ginger10 cn
Green Beans (Small Bag)4 cn
Leeks2 cn
Lemongrass8 cn
Lettuce2 cn
Lima Beans6 cn
Onion7 cn
Parsnip2 cn
Peas3 cn
Potato5 cn
Pumpkin12 cn
Radish4 cn
Soybean Bean5 cn
Spinach6 cn
Sweet Potato4 cn
Tomato2 cn
Turnip3 cn
Yams5 cn
Zucchini2 cn
Fruits

Fruit may be sold individually or in bulk. If you would like to buy fruit in bulk, simply multiply the base price time the amount that you're getting: 12 Apples x 3 cn = 36cn or 3sn 6cn. Buying bulk fruit means that you want 12 or more items for a single fruit. To get the price for bulk purchases, multiply the the base price by the amount that you're getting: 12 Apples x 3 sn = 36 cn. Then multiple 36 x .80 = 28.8 cn or 2sn 9 cn. Round up or down if greater or less than 5.
ItemPrice
Apple3 cn
Apricot4 cn
Banana2 cn
Blackberry3 cn
Blueberry5 cn
Cantaloupe6 cn
Cherry4 cn
Cranberry3 cn
Elderberry2 cn
Fig10 cn
Gooseberry1 cn
Grapes2 cn
Grapefruit6 cn
Honeydew Melon6 cn
Huckleberry4 cn
Lemon7 cn
Lime6 cn
Mulberry8 cn
Nectarine5 cn
Oranges6 cn
Peach8 cn
Pear2 cn
Plantain2 cn
Plum7 cn
Prunes5 cn
Pomegranate2 cn
Raisin4 cn
Raspberry3 cn
Strawberry2 cn
Watermelon2 cn
Grains and Flour

There are two separate prices for the grains listed below. The first one is the price meant for grain per pound. The second one is the price for the flour made from that grain. So if you wanted Wheat Flour, you would look at the second price. Flour is charged per large sack.
ItemPrice
Amaranth6 sn/lb -- 2 gn/s
Barley3 sn/lb -- 1 gn/s
Buckwheat4 sn/lb -- 1 gn/s
Corn2 sn/lb -- 1 gn/s
Millet6 sn/lb -- 2 gn/s
Oats8 sn/lb -- 3 gn/s
Rye7 sn/lb -- 2 gn/s
Spelt5 sn/lb -- 2 gn/s
Teff4 sn/lb -- 1 gn/s
Wheat10 sn/lb -- 5 gn/s
Nuts
ItemPrice
Almond5 sn/lb
Cashew8 sn/lb
Chestnuts4 sn/lb
Hazelnut13 sn/lb
Macadamia15 sn/lb
Pecan18 sn/lb
Pistachio12 sn/lb
Walnut9 sn/lb
Oils
ItemPrice
Almond6 gn/pt
Corn4 gn/pt
Hazelnut6 gn/pt
Olive6 gn/pt
Peanut5 gn/pt
Sesame5 gn/pt
Sunflower9 gn/pt
Walnut5 gn/pt
Other Food Items
ItemPrice
Butter3 sn/lb
Buttermilk10 sn/pt
Cream5 sn/pt
Cheese8 gn/lb
Eggs5 sn/dozen
Honey8 sn/pt
Lard5 sn/lb
Milk8 sn/g
Sugar4 sn/lb
Yeast5 sn/lb
Clothing and Shoes: See pricelist. Brocade, organza, satin, silk, and velvet are not available.

Other
ItemPrice
Blank Journal5gn
Candle5sn
Candle Holder5gn
Ink Pen1gn
Ink Well2gn
Lantern10gn
Ruler5sn
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Nymph
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Moseke's Landing: Treth
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It was evening when she stepped into the quiet shadows of the forest outside of Ne’haer. Once again, she had beaten the rumors and whispers across the ocean. Her target was not the bustling city itself. They had plenty of tourist attractions to draw in the vulnerable, heavy pursed travelers. No, she sought a relatively quiet place to build her final landing. Truth held promise. She traveled along the road to the small village with little except her staff, the furs on her body, and a cloak on her back. The journey was quick for her accelerated speed and she was soon upon the quiet, sleeping town of Treth.

Why she had chosen Treth exactly, no one would ever be sure. Maybe it was for the safety of those within the larger cities. After all, her behemoths would probably feel the need to circle as they glided down to the landing. The gusts of their wings could be damaging to the creatures, buildings, and landscape. Treth was small and inland enough that it would most likely go undamaged. Pulling her hood tighter around her face to prevent onlookers from recognizing her, Moseke quietly slipped through the center of town towards the beach.

Ne’haer was a religious city, and it would have been easy for one of her disciples to notice her trade mark figure if she walked about uncovered. The thump of her staff on the cobblestone was the only noise to mark her coming and going. Soon, that thump dulled as stone turned to dirt and then to sand. Once more, the water was attempting to lap at her toes. Moseke never once allowed the liquid to touch her feet. The wet dirt was enough to quench her thirst for the ocean. As the Immortal of stone and earth, she left the free moving realm of water to Chrien. At least, when she wasn’t raising land masses from it.

She jammed her staff into the sand before slowly raising her arms before her, the cloak pushing backwards off her shoulders as she did so. The stone plateau rose, dripping, from the ocean below. Fish flopped on the top before managed to wiggle their way of the edges. Water ran down the stone steps towards the stone pier that stretched out to Treth. It was about a break or so by boat from the mainland. Enough distance to avoid any significant gusts from the beasts wings. Moseke smiled.

Her mission was just about over. Now it was left to her disciples to bring the beasts.

Jerome

Image
Name: Jerome Bell
Race: Human
Birthdate: 8th of Cylus, arc 692
Mark: Sevrath (Favored)
Skills:
[columns=2]Animal Husbandry: 78
Mount (Flutterbus): 84
Navigation: 91
Polearm (Spade): 82
Acrobatics: 53[/columns]

History: Jerome and Yasmin are the youngest handlers a part of the Flutterbus project. They were paired together due to their unique beliefs as well as their youth. Jerome is the only non-Sev'ryn that was permitted to join the group. Moseke found him one afternoon as she walked among the trees. He had been practicing with his spade in a clearing, honing his skills so that he might better protect himself. Moseke simply watched him as he practiced. Day after day, she returned to watch him. Eventually, she approached him to better understand why the human had come all the way to the peaceful forest city to practice with a blade.

As a monk, he lived by very specific principals. He had informed Moseke that he had one day decided that he would visit Desnind. On that journey he picked up the spade. During this journey, he vowed to practice daily with the weapon until he had mastered it. This was one of the principals he had been taught a young boy: do it completely. Once he had arrived in Desnind, he continued his practice. Moseke found it admirable to strictly follow these rules. Although he never took her up on her offer to join the Cikkaken, he followed her into the forest with the others. They knew little about the man, why he had come to Desnind, or why he had been picked. The rest of them had served Desnind all their life; yet, here was this outsider among them.

Moseke gifted Rud’nia, Mip'on, Ske'tana, Ger'ine, Yasmin, and Jerome with an egg to care for. She then whispered them away to a secret place in the Makubwa Lori to raise these eggs until they were ready to hatch. They were given specific instructions on the materials they would need to build while their hatchlings grew. Together, they built great harnesses, saddles, and nets to carry multiple people and their belongings through the air. While they lived in secret, a man named Rook came with additional supplies from time to time throughout the season, ensuring they wanted for nothing.

The eggs hatched halfway through the season and their growth was exponential from then on. Eventually they were large enough to carry one or two people at a time. Moseke returned to them at that time. She explained that she would build them private landings in three cities where the beasts would live. They would fly out now with intent to arrive in late Ymiden at their location. Rud’nia was the first to leave as her trip was the longest. Mip’on, Ger'ine, and Yasmin were the last to leave since they were to be stationed initially at the Desnind location.

As it turned out, Jerome would come to be one of the most skilled handlers. He shared with the others the essential rules for tranquility and peace in his life. They enacted these rules while they lived by themselves. It made them closer to their mounts and one another. They appreciated his outlook on life and to this day look to him for guidance when it comes to the complex bond with the Flutterbus.

Jerome is bound to Greenfly, the paired beast to Yasmin's Greenbean. Their beasts have deep green wings with brighter green markings swirled throughout. To this day, Jerome still practices with his spade. He can be found on the landings during his downtime practicing to the sound of the ocean. The slapping of the water against the rock mimics his motions as he glides the flat blade through the air.

Yasmin

Image
Name: Yasmin Herald
Race: Sev’ryn
Familiar: Housecat (Category I)
Birthdate: 120th of Ashan, arc 696
Mark: Sevrath (Adored)
Skills:
[columns=2]Animal Husbandry: 84
Mount (Flutterbus): 89
Navigation: 93
Bus. Management: 43
Meditation: 94[/columns]

History: Yasmin is the youngest of all the handles in the Flutterbus project. Born and raised in Desnind, Yasmin grew up idolizing Moseke as mother of all around them. At a young age, her Osẹ-bori came to her frequently in dreams. Each night, the dream was different. First it was in the forest; then it was in the desert. Sometimes, the floating ball of light would be in the middle of the ocean on a boat. It chased rats through the fields of Treth and through the castle in Rynmere. No matter how hard Yasmin tried, she could not pinpoint the location of her beloved other half.

Barely 10 arcs old, Yasmin was brought by her parents to the Ägbẹkọr. The Tsabar was the branch in the Cïkäkkẹn that made it their mission to reunite the physical being with the wandering spirit Familiar. Yasmin had become ill and suffered from insomnia. Her dreams were too vivid and erratic for her to find peace in sleep. With several skilled Ma'aikatar alongside Riq'al, the current Ägbẹkọr. They managed to pinpoint the wandering spirit to a location far north. Accompanied by a skilled member of the Tsabar, Yasmin went to collect her other half.

Eight arcs passed before Yasmin returned. She explained that her familiar had taken on the form of a curious housecat. Together with her guardian, they chased the spirit up and down Rynmere, to Rharne, and across the ocean to a ravaged place called Etzos. When they finally caught the beast, they continued their journey into Ne'haer where they spent several years learning the city and the culture. Finally, it was time to return.

As it turned out, despite the devious nature of her familiar, Yasmin is one of the few Sev'ryn that can access the powers of the complex bond formed at the union of Sev'ryn and Osẹ-bori. When she sleeps, Yasmin melds with her cat and takes evening walks with her spirit. It was in this form that she came to know Moseke. On quiet evening, the Sev'ryn cat would join the Mother on the steps of the temple. Through gentle caresses, Yasmin came to know the Mother's love. One day, shortly after she had recruited Jerome, Yasmin found herself in Moseke's presence. She did not need to be enticed into joining the Flutterbus project with more than a request to do so.

Moseke gifted Rud’nia, Mip'on, Ske'tana, Ger'ine, Yasmin, and Jerome with an egg to care for. She then whispered them away to a secret place in the Makubwa Lori to raise these eggs until they were ready to hatch. They were given specific instructions on the materials they would need to build while their hatchlings grew. Together, they built great harnesses, saddles, and nets to carry multiple people and their belongings through the air. While they lived in secret, a man named Rook came with additional supplies from time to time throughout the season, ensuring they wanted for nothing.

The eggs hatched halfway through the season and their growth was exponential from then on. Eventually they were large enough to carry one or two people at a time. Moseke returned to them at that time. She explained that she would build them private landings in three cities where the beasts would live. They would fly out now with intent to arrive in late Ymiden at their location. Rud’nia was the first to leave as her trip was the longest. Mip’on, Ger'ine, and Yasmin were the last to leave since they were to be stationed initially at the Desnind location.

Yasmin is bound to Greenbean, the paired beast to Jerome's Greenfly. Their beasts have deep green wings with brighter green markings swirled throughout. Passengers flying with Yasmin and Greenbean might find themselves in the company of a brave cat in the evenings. It will sit at the base of the Greenbean's neck, watching the sleeping Yasmin and the weary travelers. Come dawn, the cat is no where to be found.

Schedule

Image
It is 20gn one way to ride the Treth Flutterbus.


The Treth Flutterbus travels from Ashan to early Zi'da. Since Treth and Rharne are in warmer regions of Idalos, they have an extended travel period.

The Flutterbus is capable of carrying 10-15 people in a single trip. From Treth to Desnind, the trip is approximately 10 trials with a few breaks of travel on either end to get to and leave the landing. There are specific departure and arrival dates to ensure that the paired Flutterbuses for Rharne leave and arrive at the same times.

Below is a list of departure and arrival dates. In parenthesis are the handlers leaving from that location. For example, On the 85th of Ashan, Jerome will be leaving from Rharne and Yasmin will be leaving from Desnind. This will allow each player to know which NPC will be available for RP at the time they travel. Jerome is the handler for Greenfly and Yasmin flies Greenbean.

It should be known that Aukari and Naerrik will not be able to board the Flutterbus. These races are untrustworthy and are considered dangerous. Aukari and Naerrik are expected to get to the Southern Region via the traditional method of boarding a boat.

Ashan
  • 81st of Ashan: The Flutterbus arrives from Desnind to begin the travel period.
  • 85th of Ashan: The Flutterbuses depart from Treth/Desnind. (Jerome/Yasmin)
  • 95th of Ashan: The Flutterbuses arrive from Treth/Desnind.
  • 99th of Ashan: The Flutterbuses depart from Treth/Desnind. (Yasmin/Jerome)
  • 109th of Ashan: The Flutterbuses arrive from Treth/Desnind.
  • 113th of Ashan: The Flutterbuses depart from Treth/Desnind. This is the last trip of the season. (Jerome/Yasmin)
  • 123rd of Ashan: The Flutterbuses arrive in Treth/Desnind.


Ymiden
  • 4th of Ymiden: The Flutterbuses depart from Treth/Desnind. (Yasmin/Jerome)
  • 14th of Ymiden: The Flutterbuses arrive from Treth/Desnind.
  • 18th of Ymiden: The Flutterbuses depart from Treth/Desnind. (Jerome/Yasmin)
  • 28th of Ymiden: The Flutterbuses arrive from Treth/Desnind.
  • 32nd of Ymiden: The Flutterbuses depart from Treth/Desnind. (Yasmin/Jerome)
  • 42nd of Ymiden: The Flutterbuses arrive from Treth/Desnind.
  • 46th of Ymiden: The Flutterbuses depart from Treth/Desnind. (Jerome/Yasmin)
  • 56th of Ymiden: The Flutterbuses arrive from Treth/Desnind.
  • 60th of Ymiden: The Flutterbuses depart from Treth/Desnind. This is the last trip of the season. (Yasmin/Jerome)
  • 70th of Ymiden: The Flutterbuses arrive from Treth/Desnind.


Saun
  • 1st of Saun: The Flutterbuses depart from Treth/Desnind. (Jerome/Yasmin)
  • 11th of Saun: The Flutterbuses arrive from Treth/Desnind.
  • 15th of Saun: The Flutterbuses depart from Treth/Desnind. (Yasmin/Jerome)
  • 25th of Saun: The Flutterbuses arrive from Treth/Desnind.
  • 29th of Saun: The Flutterbuses depart from Treth/Desnind. This is the last trip of the season. (Jerome/Yasmin)
  • 39th of Saun: The Flutterbuses arrive from Treth/Desnind.


Vhalar
  • 1st of Vhalar: The Flutterbuses depart from Treth/Desnind. (Yasmin/Jerome)
  • 11th of Vhalar: The Flutterbuses arrive from Treth/Desnind.
  • 15th of Vhalar: The Flutterbuses depart from Treth/Desnind. (Jerome/Yasmin)
  • 25th of Vhalar: The Flutterbuses arrive from Treth/Desnind.
  • 29th of Vhalar: The Flutterbuses depart from Treth/Desnind. (Yasmin/Jerome)
  • 39th of Vhalar: The Flutterbuses arrive from Treth/Desnind.
  • 43rd of Vhalar: The Flutterbuses depart from Treth/Desnind. (Jerome/Yasmin)
  • 53rd of Vhalar: The Flutterbuses arrive from Treth/Desnind.
  • 58th of Vhalar: The Flutterbuses depart from Treth/Desnind. (Yasmin/Jerome)
  • 68th of Vhalar: The Flutterbuses arrive from Treth/Desnind.
  • 72nd of Vhalar: The Flutterbuses depart from Treth/Desnind. (Jerome/Yasmin)
  • 82nd of Vhalar: The Flutterbuses arrive from Treth/Desnind.
  • 86th of Vhalar: The Flutterbuses depart from Treth/Desnind. (Yasmin/Jerome)
  • 96th of Vhalar: The Flutterbuses arrive from Treth/Desnind.
  • 100th of Vhalar: The Flutterbuses depart from Treth/Desnind. This is the last trip from Desnind. (Jerome/Yasmin)
  • 110th of Vhalar: The Flutterbuses arrive from Treth/Desnind.


Zi'da
  • 1st of Zi'da: The Flutterbus departs from Treth. This is the last trip of the arc. (Yasmin)
  • 11th of Zi'da: The Flutterbus arrives in Desnind.
word count: 2457
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I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be then me.
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Betty's Bits and Baubles
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Credit goes to Chronicle for this write-up!
Across from the apothecary known as Every Day Elixirs resides a shop with a large wooden sign straddled above the door, with the name "Betty's Bits and Baubles" plastered across the weathered surface to landmark its location. The place serves as a shop that both buys and sells items that many would consider junk; odds and ends that people typically have no use for commonly wind up here. Upon entry one will find themselves greeted by Betty who runs the front of the store, while shelves remain lined and decorated with lanterns for lighting; along with whatever items are displayed for sale.

Being a place that tends to accumulate random odds and ends, Betty's shop supplies a wide variety of things for locals; from books and writing essentials for avid scholars to housewares and even tools for outside work. Deeper in the back of the store lies another compartment with an assortment of gear for travel and exploration, along with a secondary counter manned by Harold. He is responsible for trade and purchases made in this section of the store, as he supplies travelers with wares for any long journeys they may have planned.

Pricing

Resort to the Price list for actual prices.
Location NPC List

Moderator's Note: Players are welcome to use these NPCs if they're writing about this location.

Betty

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Race: Human
DoB: Vhalar 33 660
Title: Owner
Skills: Business Management 40, Negotiation 60, Linguistics 40, Persuasion 60, Pottery 40

Betty is a sweet lady with a lilted voice that warms those who enter her store, often would describe her a bright and personable figure. She is a charming and sensible woman with a knack for business, able to bargain even with the greediest of merchants. While Betty is getting on in years she still manages to remain spry and eager, with a vivid interest in unusual trinkets as well as pottery designs that find a way into her store.

Harold

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Race: Human
DoB: Zi'da 12 648
Title: Proprietor
Skills: Discipline 60, Musical Instrument: Lute 60, Negotiation 65, Persuasion 65, Politics 40

Harold is quite the opposite of his niece Betty; more uptight and quiet when it comes to customers within the store. He is withdrawn and mostly keeps to his lute, until a customer has finished browsing the wares. Nevertheless when it comes to questions about tools or exploration equipment, he certainly demonstrates wisdom in their uses; and more often than not knows quite a lot about political matters in the city.
word count: 433
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Ebondell
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Developed by Alistair
Population: 12,426
Wealth: Slightly Poor
Location: West of Ne'haer, Located on the Isle of Astryn
Primary Biomes: Hills, Coastline, Valleys, Forest
Major Imports: Spices, Wheat and Barley
Major Exports: Lumber, Fish, Salt, Stone

Ebondell, also known as The Ebon Highrest, is a town and region within the island west of Ne'haer, Astryn. Once the prosperous capital of the island nation-state, and the seat of the noble House Kerwyn, the city-turned-town now exists as a trading settlement, fishing village and lumbering area with a fairly low population and a great deal of urban deterioration. Its most obvious feature, Castle Ebondell, was the seat of House Kerwyn until Arc 609 - after nearly a century of abuse and neglect towards the common people, the population of the city dispersed into the remainder of the island, with the noble family eventually dying of starvation, few remaining to tow the fields and none left to enforce their will. The populous elected to starve their belligerent Lords, with the entire ruling family and even their young children passing to bitter cold and famine in Cylus 609.

Since then, the town has remained fairly quiet, a shadow of its once exceptional history. With the decimation of Argos, however, a wave of refugees have fled to the abandoned houses of the province, arriving in tandem with settlers from Rynmere and some of those displaced by the conflicts within the realms so near to the east.

Ebondell is regionally known as a trading port, generally considered the default harbor for trade between coastal cities and the Lotharen Horde, and previously Argos.

Travel: Every five trials, generally the fifth, tenth, etc of each season, a boat will travel to Ebondell from Ne'haer. The voyage usually only takes three days each way by ship - many also travel via Mergala Equestor, due to the coastal, shallow seas.
word count: 316
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