City Map & Location List

Information regarding the city and shops.

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The Academies
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Credit goes to Ilinis for this write-up!
A wonder to behold in Ne’haer; The Academies are formed by five large stone buildings, each used for its own specialization of knowledge. Beginning at the age of 5 Arcs, children are required by Ne’haer to attend the Academies in the first of the five buildings – The Foundation. There they receive their general education including reading, writing, and history. At the age of 12 Arcs, citizens are then required by Ne’haer to attend within The Structure, The Pillars, or the Enlightenment.

The Structure, the second of the five buildings, focuses their teachings on fields that support the citizenry of the city. With Ne’haer’s standing as one of the most influential fishing cities within the region, a large portion of the education of the Structure focuses on this. However, knowledges of herbalism, medicine, farming, and other related materials are also taught here.

The Pillars, the third of the five buildings, focuses their teachings on fields that uplift the citizenry of the city. Those within the Pillars harken back to when Ne’haer’s craftsmen were considered among legend. Due to the local natural resources, craft fields that deal with stone and clay are the most widely spread. However, the Academies ensure that any that hold interest within other trades shall receive the resources needed for them to gain the practical knowledge required in addition to book knowledge and lecture.

The Enlightenment, the fourth of the five buildings, focuses their teachings on fields that are more abstract than those of the Pillars or the Structure. It is a place of research and experiment to advance the fields held by the citizens within the city. In addition, the Enlightenment also functions as a campus of education for those who hold interest in the Immortals and their works. It should be noted, however, that the Academies ban all research into personal uses of the arcane or use of the arcane.

The last the buildings houses the Great Library of the Academies. The Great Library is only accessible by those that have completed their education at the year of 18 Arcs and are also citizens of Ne’haer or have received permission to enter by the Council of Ne’haer. The Great Library is treasured for the wealth of knowledge it holds on its enormous oaken shelves that line each wall. As part of its philosophy, the Academies value those who can take initiative themselves, and the books and maps contained within are often sorted by broad categories as opposed to a specific system. While the Great Library allows citizens within the read or copy tomes, it does not permit the tomes to leave the Great Library, as The Academies do not wish to risk losing of any knowledge.
 ! Message from: Chronicle
One should look here to understand the structured curriculum those will find here in Ne'haer.

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For those who are taking basic classes, self-moderation of NPC's is allowed!
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Lochgrass Gardens
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Lochgrass Gardens is a small paradise within the city of Ne'haer. It is one of the few gardens that is funded by the city for general upkeep. The gardens themselves contain a number of flora, both common and rare kinds of plant life that allows the area to look otherworldly and spectacularly beautiful. During Ymiden, when the flowers are in bloom, it's the perfect time for a casual date, festival, or just the romantic outing. Even in Cylus, when twilight is present for days on end, the gardens glisten with snow and the ice that sits upon the waters makes the place twinkle with wonder. Special fish taken from the lakes of Desnind that contain luminescent help add to the beauty of the gardens throughout the arcs.

Lochgrass Gardens sell a number of flowers, trees, shrubs, and other flora. You may also use the Gardens to grow plant life, however, you must get permission from the Garden Keepers before hand. All questions concerning prices needs to be taken up with the Garden Keepers.

Pechel Strovegni

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Race:
Biqaj
Skills:
Gardening - Expert
Herbalism - Competent
Rhetoric - Competent
Poisons - Expert
Stealth - Expert
Mark:
None
Details: Pechel was once a wandering merchant traveling the coast line of the Western region. Her choice to take up residence in Ne'haer was not entirely her own, however, when an attack from Mer folk left her bleeding out and her left forearm amputated. Being the closest city to her sinking ship, Pechel was picked up by the city's sailors and escorted to the nearest healer upon arrival. Due to the gruesome events, Pechel doesn't approach the ocean anymore and usually spends her days within the gardens, surrounded by the small, shallow pounds that help to ease her anxiety.

Kleio Tzeka

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Race:
Mixed Race - Sev'ryn/Biqaj
Skills:
Herbalism - Competent
Medicine - Novice
Musical Instrument - Flute - Competent
Mark: None
Details: Kleio is a young woman employed by the city for educational purposes. Aspiring to be a healer within Ne'haer, Kleio proposed a sort of internship with Ealine Dehaene throughout the rest of her education within the academies, where she would learn the medicinal benefits of plants, both flowers and herbs so that one day, she may be hired within the city as a healer. Since she is still attending school, Kleio is only ever seen in the Gardens so often.

Ealine Dehaene

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Race:
Human
Skills:
Medicine - Expert
Herbalism - Master
Gardening - Expert
Observation - Expert
Teaching - Master
Negotiation - Expert
Mark:
Vaelus - Adored
Details: Ealine is a gentle woman who has lived most of her life tending the Lochgrass Gardens. She comes from a long line of healers who used the gardens as a sort of nursery for flora they would grow to be used in different kinds of medicinal concoctions. Only two generations ago did her family convince the city to invest in the gardens. Now, not only are the gardens blooming with more plant life than ever, several students from all over the world stop in to use the gardens for their own use. Whether that's attempting to grow their own herbs and flowers or learning from Ealine herself.
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Valfield Farms
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The farm land is open to public use from sunrise to just before sunset. Anyone looking to purchase livestock, seeds, plants, vegetables, fruits, and herbs are welcomed to visit the property. The Elnan family is open to teaching and mentoring those who wish to take up the farming life style, but for a cost. Whether it's through bartering services or paying gold outright, lessons can be arranged at the customer's request. Anyone seeking goods or services should speak to Graros Elnan.

Feed/Fertilizer

Enriched Feed - Mixed with home grown grains, special powders, and vitamins that keep your livestock plumper and healthier throughout the seasons. Giving your livestock enriched feed will yield better quality meat, egg, milk, etc.
Small (20 Chickens) 20gn Per Season
Medium (1 Goat) 40gn Per Season
Large (1 Cow) 60gn Per Season
Enriched Fertilizer - Mixed with a blend of dirt and special powders, processed enriched feed, and added vitamins that dissolve with water contact, Enriched Fertilizer will help your produce become plumper and healthier and can yield almost three times more produce than regular fertilizer.
¼ Acre - 40gn Per Season
½ Acre - 60gn Per Season
¾ Acre - 80gn Per Season
An Acre - 100gn Per Season

Plants/Seeds

All seeds sold enough for ¼ Acre for 2cn each. Already grown plants are sold at 1gn per plant. If you do not see a specific kind of produce, please inquire with the business owner about specially ordering it.

[columns=4]Carrot Seeds
Bell Pepper Seeds
Corn Seeds
Peas
Tomato Seeds
Green Beans
Potato Seeds
Lettuce Seeds
Cucumber Seeds
Zucchini Seeds
Onion Seeds
Radish Seeds
Apple Seeds
Watermelon Seeds[/columns]

Farming Equipment

Some items must be specially ordered if they are not currently available. (OOC Note: All equipment is discounted so long as you make the purchase in RP. If you do not, you must pay regular listed price on the price list.)
Sickle5 gnScythes5 gnWooden Plough20 gn
Rake1 gnSpade2 gnWatering Can2 gn
Water Wagon40 gnWagon Small10 gnWagon Large50 gn
Grain Cart10 gnGrain Flail3 gnBucket1 gn
Iron Shears4 gnDraw Hoe5 gnHand-fork4 gn
Wooden Roller15 gnHorse Drawn Hoe50 gnPruning Knife2 gn
Pitchfork4 gnPlant Box Small15 gnPlant Box Large25 gn
Strawberry Planter3 gnPruning Hooks7 gnHorse Drawn Rake15 gn
Seed Sower10 gnSoil Sifter3 gnWheelbarrow7 gn
Branding Iron5 gnChisel Small2 snChisel Medium1 gn
Chisel Large2 gnChicken Coop 25 gn

Livestock For Sale

Chickens (20)5gn
Calf8gn
Cow15gn
Pig4gn
Goat 7gn

Activities/Classes

Strawberry Picking - Ashan Only - 15gn Per Medium Bucket
Apple Picking - Ymiden Only - 20gn Per Large Bag
Pumpkin Picking - Vhalar Only - 5gn Per Pumpkin

Beginner's Gardening Class - 30gn - Bonus 3 skill points for Gardening/Agriculture skills only once thread is completed per individual. For Novice level skills only.

Intermediate Gardening Class - 50gn - Bonus 3 skill points for Gardening/Agriculture skills only once thread is completed per individual. For Competent level skills only.

Graros Elnan

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Race:
Biqaj
Skills:
Agriculture - Master
Animal Husbandry - Expert
Wrestling - Competent
Intimidation - Competent
Gardening - Expert
Mark:
Sevrath - Adored
Details: Graros Elnan is an energetic spirit. Owner of Valfield Farms, he and his family tend the grounds while educating those interested in agriculture. Graros can be an intimidating fellow upon first impression but after brief conversation, one will find he is quiet the humorous farmer. Utterly in love with his wife, if he isn't talking about his daughter's achievements, he's quite openly bragging about the mother of his child. Graros is a good man, one who doesn't mind negotiating prices and helping those in need, when he can.

Wẹnalawa Elnan

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Race:
Sev'ryn
Skills:
Herbalism - Master
Meditation - Expert
Linguistics - Competent
Unarmed Combats - Expert
Teaching - Expert
Observation - Expert
Dodging - Competent
Mark:
Sevrath - Exalted
Details: Like all Sev'ryn, Wen travel from Desnind in search of her spiritual companion. It was when she'd successfully completed her journey and was headed back home did she stop and, eventually, settled within Ne'haer. Wen chanced upon Graros one evening whilst leisurely taking in the view of the Lochgrass Gardens and from there, the two were nearly inseparable. Now, after having a child, Wen is just as devoted, if not more so than her husband, to the farmland that they own and share. Between educating those that stop by, tending the land, and taking care of their daughter, Kaïse, Wen somehow manages the time to meditate and care for her spiritual companion.

Kaïse Elnan

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Race:
Mixed Race - Sev'ryn/Biqaj
Skills:
Investigation - Novice
Gardening - Novice
Mark:
None
Details: Kaïse is the daughter of Wen and Graros Elnan and quite a handful to say the least. She is an adventurous spirit that loves mystery and solving perplexities that come her way. Being young and wild often involves trouble and Kaïse is nearly a magnet for it. If she's not tending the farm with her mother and father, she's off wrecking havoc in some place.
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Northern Temple
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Developed by Finn

Location

Just before the harbour, looking over Lake Rea
Immortals Worshiped

U'frek and Chrien
Description
Hiding within the vegetation growing around Lake Rea, stands the unique Northern Temple of Ne’haer. It is unique in that it houses two Immortals who battle, two Immortals who in person would not stay under one roof. Yet, here they are both worshipped. U’frek and Chrien find their harmony under the thatched roof of the temple which has been built entirely out of wood and blood orange coloured clay.

The premises aren’t as large as they are busy. The temple consists of only one building of modest size. Many believe that it has been built long before a wedge was driven between the two Immortals. As such, the temple houses a unique statue depiction of both the beings where no anger, nor spite reflects on their features or in their friendly, almost intimate posture. After all, the area these two Immortals reign over overlaps and perhaps once upon a time, they indeed were better than sworn enemies.

It is possible that the temple was not as famous before; hence, its modest size. These days, however, it is frequented very much on daily basis by sailors, fishermen, Biqaj and Mer. All of these bring with them gifts to appease Chrien and ask for Ufrek’s continuous protection from his sister's insanity. It often happens that all the offerings start pooling outside the humble structure and the anchorite who takes care of the temple has to make sure none of the food offerings fall in the water as they already attract large numbers of fish to swim around the edges of water.

There is one more separate body of water on the premises and that is behind the temple completely closed off to the public. It is a pond of small size, with clear water that reveals its stone bottom. It was not man made so the theory has it that the water seeps upwards from in between the stones, the source being the lake. As the back part of the premises of the temple are off limits, it is also believed that the anchorite has his/hers humbl living house there too.
Festivals and Events
The temple doesn’t have the need to organise any outstanding festivals or events as the influx of offerings keeps it securely from running into desolation. However, once a year, it does perform an open ritual for any and all to attend.
High Seas, Low Skies
High Seas, Low Skies is a one-day ritual solely devoted to Chrien and U’frek. It is designed to please both Immortals regardless of their relationship or view on other races. The anchorite leads it all the way through and the audience can choose to join in, or spectate. Since the ritual has been performed in the temple for as long as anyone can remember, those who attend it regularly know the schedule to the T. The ritual, without any fail and regardless of any obstacles, always happens in the middle of the arc on the last day of Saun (246th trial in one arc). With the temple being near water and incorporated into the vegetation surrounding the shore, coupled with the heat, the air is humid and heavy. Hence, the anchorite, be it a man or a woman, tends to perform the ritual with as little clothing as possible whilst still remaining decent. It has no religious significance. It is just a matter of convenience.

The ritual starts at the first break after the sunrise. Before then, the anchorite goes through cleansing rituals in the body of water behind the temple. At the first break after sunrise, the anchorite moves to the front of the temple all the way to the edge of the water where fish are already gathered in hopes of stray bits of food falling into their gaping mouths. The anchorite disregards them, descending into their midst until the water reaches the waist. With arms stretched out to the sides as if offering one’s self to the mercy of the Immortals, the anchorite starts intoning words that everyone considers sacred words, almost a prayer of the greeting kind. It is to make the Immortals aware that they are going to be honoured, today in particular. The audience either stands on the shore, or some can choose to enter the water as well, but never did it happen that anyone would go further than the anchorite is , because he, or she, is the one who leads the ritual. The recitation usually last for half a break after which, those in the water return onto the shore.

The rest of the day is filled with similar actions but performed inside the temple. The anchorite retreats inside to sit cross-legged in front of the unique statue, intoning more of the sacred texts. Groups of people enter in intervals. Up to seventy people can fit inside the hall sitting in the same manner, but they are touching knee to knee with their neighbour. Oftentimes, attending just one of those intonations is considered enough by the locals or those who are familiar with the proceedings. However, the anchorite performs them all, with a break for food at mid-trial and shorter breaks in between each intonation. Occasionally, people stay for more than one intonation. However, due to the spatial constraints, not everyone is able to attend the recitals inside the hall. Due to that, it is common to find those who can’t fit in, and can’t wait, or prefer the outdoors, to sit cross-legged all over the place, either quietly meditating or reciting the words they have memorised.
The Mystery of the Anchorite
Only those who have lived long enough are able to pinpoint the oddity about the anchorite. Those whose skin is already wrinkled and teeth are starting to fall out would be able to tell you how strange it is that there is always someone at the temple. Why? There are no formal links to other religious bodies from which an anchorite could come; no connection to a family which would own the temple; nor any other trace why a stranger would take over a temple. Yet, somehow, there is always one and every so often, just at the life expectancy of a person, new anchorite comes along and assumes the role. There are theories that perhaps there is a family hiding away at the temple. After all, the back of the temple is strictly off limits and no one really dares to trespass. Some more outragoues theories suggest that an Yludih has taken over. However, these theories dont't stand their grounds very well as the anchorites have been of various races and both genders.

Josara

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Name: Josara
Age: 35 arcs
Race: Biqaj
Title: Anchorite
Language: Common
Skills: Discipline, Agriculture, Meditation, Singing

Other information: No one really knows when Josara took over the temple, or where she came from. One day, she just stepped outside of the main hall and performed the High Seas, Low Skies and everyone somewhat accepted the fact that she was the new person in charge of the Northern Temple. She mainly keeps to herself. So that doesn’t help others knowing much about her either.

Price List

The temple has no price list as it doesn’t sell anything. It lives of the constant influx of sacrifices to the gods.
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Eastern Temple
Image
Credit goes to Finn
Location

East Ne'haer
Immortals Worshiped

Ymiden and Vhalar
Layout

Coming soon
Description
The temple is situated so that the sun rises from behind its Main Hall. Reasons are simple. One is for the purpose of Dawn Gazing (explained below), the other is so that those arriving in the early morning to do their prayers can feel the sun's gentle touch on their faces. Although there are only five main locations within the temple's premises, the temple itself is spread across a considerably large space. It is done so that during festivals it can accommodate the influx of citizens who roam the grounds to meet with the worshiped Immortals. But it is also to provide space for merchants and spirituals who come to set up stalls in the courtyard around the Well of Forgiveness. The ground is not beaten earth, but it's laid with light and darker stones. Upon entry onto the premises, one is almost met with two neat rows of Tus tree that have been planted there by the first benefactors who contributed to the building of the temple a long time ago. The temple staff takes great care of these trees and as such, the scent of this plant gives the grounds an almost otherworldly feeling.

All buildings are built in the same style regardless of their usage. The only difference is their size with Main Hall being the largest; Testimony Hall and Hall of Rebirth being two smaller building on each side of the Main Hall. All of them are built from white stone, with light colored wood used for joists, vibrant reds and greens for shingles, and golden glow around the fascias. As such it gives away a rich feel which comes across more warming than intimidating, however. After all, those working on the premises have the attitude of gratefulness rather than arrogance. The truth is, though, that thanks to the multitude of festivals that are organized on the grounds, the temple can also afford its decorations.

Well of Forgiveness
Well of Forgiveness is a sizable, round, stone structure filled with clear water. On its edge, there are small round stones (around half a cm in diameter) free for taking by those who wish to pray at the well. An individual would usually pick one of those stones, dip it in the water of the well and pray for forgiveness for someone, or for strength to forgive. After the prayer or request to Ymiden, the individual casts the stone into the well in the symbolism of casting away the stone from one's heart that has been weighing them down. The well gets cleaned twice an arc to gather the castaway stones.

Main Hall
Main Hall is the largest structure on the grounds. It consists of various sections.

At the front of the structure is the praying room. It houses two depictions - one of Ymiden, one of Vhalar. There are three separate offering tables. Each depiction of the Immortal has a table in the front and then there is one in the middle. That is so that citizens who came to revere the Immortals can choose whether to revere one or the other or both. One of the main aspects of the Main Hall is its large set of doors which open at ever dawn and close at every dusk. The size of the doors is large enough to reveal the depictions so they can be seen from afar. During festivals, this set of doors stay open until the last visitor has left.

At the back of the Main Hall, separate from the site and access of the citizens is the administrative section. This houses a small library with general sacred texts, head priest's office, and storage room.

Hall of Rebirth
Hall of Rebirth is used for those who want to shed their past and start afresh. It is for those who want to leave one life behind and start anew with blessings from Immortals and reassurance. It can be in connection with profession, love life, putting an end to painful past to start a brighter future. Hall of Rebirth is usually looked after by a maiden who also performs the ritual.

Person wishing for the ritual of Rebirth undergoes an initial confession with a priest after which a ritual takes place in the Hall. During this ritual the individual sits in the middle of the hall and the maiden recites texts from the sacred books. The purpose of the ritual is for the person to meditate upon what they are letting go off and where they want to head. Oftentimes, the maiden will light incense created from the trees growing around the complex.

Similarly, as it is with the Main Hall, even Hall of Rebirth consists of two sections. The front one is where the ritual takes place. It is rather void of decoration, unlike the Main Hall. Yet, it has long narrow windows which allow for breeze and light to come in. At the back of the Hall is a small library with appropriate sacred texts.

After the ritual, voluntary donations are welcome.

Testimony Hall
This hall is generally used for weddings. It's a hall where life-long oaths are given and expected to be kept. The hall is decorated according to the wishes of those to be wedded, or for the purpose of the oath, that's going to be given. There is a statutory fee that needs to be paid for the usage of this hall. After that, there is a voluntary donation at citizen's discretion dependent on how satisfied they were with the service.

This Hall as well has front and back section of the same purpose as the previous halls where from is for public, and back is the library.

Dawn Gazing
Dawn Gazing isn't as much a building as it is a perfect spot at the premises to watch the rising sun. Due to the way that the temple was built, the three Halls shield the spectators from the rush and even the presence of Ne'haer as they look out towards the East where Ymiden ushers the fiery globe onto the arch. This spot is favored mainly during Ymiden and the temple has officially scheduled Dawn Gazing event twice a fortnight. During each session, donations are voluntary but encouraged.

Outside of those times, the Dawn Gazing area is supposed to be off limits to citizens. However, you can sometimes see certain people defying that unspoken rule and coming to watch the Dawn at that place anyways. Usually, it is the elderly and the temple staff often leaves them be to their devices.

The area of Dawn Gazing, outside its prescribed times, is used by the temple staff to perform various tasks, for example, incense making.
Festivals and Events
Ashan
  • Crop blessing (Ashan 40 - Ashan 45) - An event that happens when the snow thaws and the soil is ready to be worked. During this time, the temple deploys all of its priests onto its grounds to deal with the influx of farmers who have brought samples of their crops to be blessed. It is common to see various merchants with their stalls in the courtyard, trying to sell fertilizers and other farming products.
Ymiden
  • The Cherishing (Ymiden 1 - Ymiden 7) - As one of the longest festivals organized by the temple, it is solely devoted to the Immortal Ymiden. During this time countless entertainers, merchants, spirituals, and citizens come to the temple not only to celebrate the Immortal with music, crafts, food and drinks but also to sight Ymiden himself who is said to walk the grounds on that day. The program might vary slightly from year to year but it always climaxes in a large bonfire. Decorations connected to Ymiden and his depictions are also placed around the temple.
  • First Harvest Festival (mid-season Ymiden) - Usually five trials long, falling on the dates around sixtieth Ymiden. The custom is that farmers bring a small portion of the crops to offer to the Immortals in the Main Hall. Also, for the duration of the festival, there is a local cook-off where local housewives come to boast with their delicious meals supposedly cooked from the supplies of the first harvest.
  • Farstar (falling on each night of full moon) - Farstar is a stargazing festival during which the temple puts out all its lights to maximize the shine of the stars and the full moon. It is a fact that it is one of the riskier events that the temple organizes as in the complete darkness various things might happen. For this reason, the temple asks for help from local guards. Up to this day, no major incidents have taken place during this time despite to provision of alcohol during this event.
Saun
  • Caring Is Sharing (throughout Saun) - In other words, this is the mentality by which the temple operates during Saun, and tries to encourage in other as well. The temple encourages its staff and citizens to make sure everyone has plenty of water and takes care of themselves during this extremely hot period. It also encourages those of poorer and begging status to come to the temple for refreshments so that the temple can minimize any deaths or suffering. The temple refuses to make a profit out of providing the necessities even though it recognizes the business potential that lies within.
Vhalar
  • The Cherishing (Vhalar 1 - Vhalar 7) - This Cherishing is done in the honor of the Immortal Vhalar and is done in the same style as the Cherishing for Ymiden. The only difference is that the decoration around the temple is exclusively based on and inspired by the said Immortal.
  • Second Harvest Festival (mid-season of Vhalar) - The Harvest Festival is also five trials long. During this time the final yield is being celebrated and be it, farmers or other folks, they all come together to appreciate the crops whether someone had a rich or poor harvest. It's a festival of thanksgiving as the locals thank the Immortals for their blessings and protection, for the yield. It is a festival full of dancing and merriment through which the local hope to please the Immortals in order to receive favors in the future.
  • The Reckoning (119 Vhalar) - When the days start getting colder and everyone has counted the crops, it becomes clear who will have a peaceful winter and who will struggle. Hence, there is the Reckoning. Despite its ominous sound, it is a one-day festival during which the citizens celebrate what they have, giving the opportunity for the less fortunate to come at sell with stall fee at half price. It is also a parting festival during which citizens say goodbye to the season and the Immortal who reigns it. Whilst the most somber in nature out of all the festivals, the Reckoning is enjoyed by the citizens as a chance of quiet networking with others.
Notes: The main income for the temple comes from the festivals and events where merchants and spirituals requesting a stall space on the premises need to pay a fee. Also, during those time, the temple puts up stands of its own, selling talismans at a small unified price that offer various benefits. The temple might appear to rely heavily on donations. The philosophy is of interdependence and reliance on the community and the temple. However, there are currently some patrons who regularly donate to the temple. ~ Finn
Staff Hierarchy

Head PriestMatriarch
Deputy Priest --
PriestMaiden
Priest Assistants Aide Maiden
Note: In the past, there was a stark difference in the ratio of men to women. This was not due to the temple preferring men to women. It was due to the fact that by design majority of locations have always been taken care of by men and due to the association with the gender of the different halls (rebirth connected with woman's ability to give birth; oath associated with man's necessity to give an oath of loyalty in an army, etc.). However, past Head Priests and Matriarchs have worked together to level the field. These days, Matriarch can perform ceremonies in the Testimonial Hall if the citizen so wishes to, but priests yet cannot perform rituals in the Hall of Rebirth. ~ Finn

Head Priest

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Name: Seumas Paorach
Age: 53 Arcs
Race: Human
Title: Head Priest
Languages: Common, Sev'ryn
Skills: Discipline, research, leadership, meditation, writing

Other information: Seumas is born and bred in Ne'haer, a son to a priest who once also was a head priest of the Eastern Temple. He did not experience any sort of favoritism as his father was adamant about Seumas earning his position. That made Seumas very ambitious, cunning even. Among his religious peers, he is often polemicized to be more interested in his own benefits than the wellbeing of public, but if that is the case, he sure hides it well.
Note: Rest coming later today.

Matriarch

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Name: Rhiane Qau'Ryn
Race: human
Age: 39 arcs
Title: Matriarch
Languages: Common, Rakahi
Skills: Discipline, meditation, teaching, rhetoric, detection

Other Information:Rhiane has lived in Ne'haer all her life and does not plan on changing that. She has not always believed in Immortals, or had any particular faith to speak off. It wasn't until she met a charming Biqaj with whom she fell in love but also soon discovered how hard a relationship with one can be. They quarreled about where they should go, where they should live. At one point, they almost ended their relationship. Then, Rhiane fell pregnant with her lover's child. He decided to stay then, under the condition of have a seafaring profession just to stay out on the sea. Unfortunately, Rhiane miscarried at the age of 26 arcs which alienated her from her lover and the world. She turned to religion, to the Eastern temple, where the previous matriarch took her under her wing.

Deputy Priest

Image
Name: Mek'aldir
Race: Sev'ryn
Age: 47 arcs
Title: Deputy priest
Languages: Sev'ryn, common, ancient language of Eidisi (intermediate)
Skills: Meditation, discipline, storytelling, hunting, linguistics

Other Information: Mek'aldir is one of the few Sev'ryn who has ventured outside its homeland. Driven by curiosity and the desire to discover, Mek'aldir has visited places like Viden, and Andaris. He has always been spiritual, always had faith, but it wasn't until Ne'haer that he has decided to settle. Reason being - he fell in love with a woman. Now, he has a family and two children to feed.

Price List

ItemPrice
Festival talismans50sn
Incense50sn
Stall Placement Fee5gn/day
Testimony Hall Fee70gn (including decorations and the service)
Note: Prices up for alteration by mods if they deem them too high or low ~ Finn
Location and its NPCs may be self moderated. Location credit goes to Finn.
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Western Temple
Image
Credit goes to Finn
Location

Western Ne'haer
Immortals Worshiped

Vri, Pier & Pre
Description
The temple is found in the Western part of Ne'haer. It is a structure build from dark stones giving away a sombre feel. Its dedication is to Vri, the Immortal who looks after the dead, might have been an inspiration for the down to earth design. Yet, the peculiarity of this temple sits within the fact that it has been built up on an artificially raised plot of land. Anyone who arrives needs to first ascend a set of stairs in between small terraces planted with red flowers and grass that contrasts starkly against the stones. At set intervals, there are also smaller statues of no defined gender or specific features. Those are placed in the middle and edge of each terrace. Some say those are the guardians of the temple and the souls who come to depart within its perimeter.

Past the ‘gate’ (two pillars, one on each side of the stairs) at the top of the stairs, one is presented with open space area where the architecture is even more unique. The building stones have been carved and stacked atop of one another so that often they give away the illusion of swaying against a cloudy sky. Yes, the shapes might be gently curved. The courtyard itself is spacious but almost void of buildings. In total, there are only two buildings which are connected by a closed off corridor - Cleansing Hall and Parting Hall.

Since the Western Temple is mainly used as a site for funerals, it is not missing its own graveyard which stretches along the furthest side of the courtyard, behind the halls and like arms to embrace it runs in a semi circle to the left and right. However, most importantly, the temple implements its own funerary rites.

Cleansing Hall
Cleansing Hall is strictly off limits at all times to those who do not work at the temple. It is a small dark building where the body of the dead is cleansed. There is only one simple table on which a body would be laid. Furrows along the bottom of the table direct the water to either of the four drains, each in one corner. Along the two longer walls, there is a long table which has no legs and seems to be directly part of the construction. On top of it, various tools are laid that are used by the Preparators.

Parting Hall
Parting Hall is used for funeral proceedings. It is much larger than Cleansing Hall, capable of housing up to hundred seated citizens. The body is lead on an altar at the centre of the hall. The benches then surround it in a perfect square that fans out towards the walls. Once again, the benches appear to be a direct part of the building and cannot be moved. It is not the most comfortable of halls, especially for the consistent breeze coming through. Reason being that the hall has thin slits in the walls through which cold air can come it. It works as a ventilation through any time of the year so that the odour from the dead is not too oppressing. However, due to those slits, the halls is lacking any windows and needs to be constantly lit with candles.

The Passage of the Just
The Passage of the Just is more a cavern underneath the premises of the temple, than an actual building. There is this notion of journeying, however, tied to the place. First and foremost, within this cavern Pier & Pre are worshipped. As dark and unwelcoming as the idea of cavern might be, this one is perhaps the most astonishing of them all, and certainly not claustrophobic. Whilst not large, the cavern has a high ceiling, it’s walls are more grainy than rough, hinting on manual labour that has come into carving it out. Instead of the black decor of the Halls above, the cavern carries a calming shade of gray. What rids the place of its confined presumptions is the Lucien Feather that grows along the floor, concentrated around the edges and certainly at the back of the cavern.

Anyone is able to recognise that the cavern is dedicated to Pier & Pre because from within the concentration of the Lucien Feather at the further side of the cavern, there are two perfect circles interlocking amidst their growth. Those are the same black as the rest of the temple and stand out stark in the light of the flower, even more so that in the middle of each circle stands a singular candle.

As for the notion of Passage, one has to walk through the graveyard first to arrive at the Gate of Descension. The Gate is located in no particularly important spot but it marks the entrance to the tunnel that leads towards the cavern. The tunnel itself isn’t long. However, for those coming for the first time, it might feel rather uncomfortable. It is because, once you enter, you are enveloped by near darkness and have to lay your fingers on the carved wall to guide yourself forth. It most certainly is a psychological trick, because in darkness we are faced with nothing else but ourselves and our minds. As one progresses through that passage, a soft glow will then start to caress the floor and walls until the first blooms of Lucien Feather appear. The emergence from the tunnel is almost ecstatic to some as the might feel a particularly strong sense of deliverance.

Pier & Pre are frequented just as the Immortal of Oaths is. However, these twin Immortals are favoured by those who got on the wrong side of the law, as well as those with vengeance troubling their heart. Some even believe that those with not entirely lawful past and yet to be caught by the law come here to mock the Immortals. Some even say that somewhere within the Passage, or the cavern itself, there is a secret entry from the underground tunnels, used by the low life who disrespect Pier and Pre.
Funerary Rites
  1. Cleansing - Once the temple is made aware of a departed mortal and their relatives submit a request for a funeral, the temple transports the body from its holdings into the temple's cleansing hall. Cleansing is a part of the funeral during which acolytes of Vri care for the body. It can involve as simple things as washing the body, or as complicated matter as removing organs if it has not been done yet. Aside from body washing, the Cleansing also involves incense burning. Usually it is that of the Tus tree. Acolytes humming words to themselves is also rather common as they are reciting words which are meant to prepare the soul for leaving. The last step of cleansing is rubbing a scented oil into the body. Not only to further eradicate the potential unpleasant odours, but also to prevent further smells from spreading during Departure.
  2. Parting - After cleansing, the body is moved through a closed off corridor into the Parting Hall, where the formal and public service takes place. There are no speeches done. It is said that further words would distract the soul from its journey. On the other hand, no one wants to put the mourning family, or friends through further hardships of having to deliver monologues about those they loved and they themselves need to find peace to part with them.
  3. Departure - Departure is the moment when the deceased is set alight on the altar. That is, if those paying for the funeral wish for it. If they do, the oil that has been previously rubbed into the skin functions as a spark for the flame and helps it spread whilst not oppressing the onlookers with the smell of burning meat. Many say that the walls of the Western Temple are black precisely for the fact the bodies are burnt on the premises. After the burning has finished (it is not required for the onlookers to stay for the entire duration; oftentimes, once the body is set alight, many leave unable to bear the sight), the presiding attendant gathers the burn remains into a chosen urn to be then deposited at a family, or brand new grave.
    However, there are instances when it is requested to bury the dead in a coffin. In which case, the price rises and once the Parting has finished, the body is transferred into the coffin and taken to its grave. It is up to the gathered citizens then whether they would like to follow or not.
  4. Remembrance - Remembrance is not a set part of the rite. It is the action of those left alive who come to remember the ones they’ve lost.
Note: I might not be entirely correct with the rites dependent on the perception of death in Idalos. So if there is something odd, missing, or wrong, I will happily correct to make it more fitting.

NPC

Image
Name: Wa Rakuli Thietran
Race: Mixed race (human, Qi’ora)
Age: 68 arcs
Title: Presiding Attendant
Languages: Common, Umaya
Skills: Business Management, Medicine, Discipline, Rhetoric
Other Information: Rakuli looks younger than he is, as is the nature of Qi’ora. He has grown in the hotlands before travelling to explore the world and finding himself in Ne’haer one day. He has always been an extreme hard-worker. However, as he arrived within the city, he suddenly found himself without a coin to pay for his travel back home. He took odd jobs here and there, even worked at the Western Temple. The temple then was in disarray. The Presiding Attendant of that time a greedy man who robbed those in need of their money and delivered an extremely poor service. Ask Rakuli how he ended up being the Presiding Attendant and he will look just as surprised as you. “It just happened one day.”
Note: The temple does not employ as per say. It finds its manpower within the lay acolytes and those who are desperate for coin to care for the dead. Rakuli is present at the temple every day and it is perhaps thanks to him that there is at least another knowledgeable follower of Vri who can recite the texts.

Price List

ServicePrice
Basic Funeral (Cleansing, Parting, Burning, Plain Urn)30gn
Funeral I. (Cleansing, Parting, Burning, Decorative Urn)50gn
Funeral II. (Cleansing, Parting, Coffin)70gn
Grave Space Allocation (if no family grave)5gn
Cleansed Study Subject10gn
Note: Dead beggars are burnt, their ashes stored without charge; sometimes bodies can be just cleansed and then passed to students of medicine, or the medicine department that pays for them.
word count: 1824
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Southern Temple
Image
Credit goes to Finn
Location

Near the gates leading out of southern Ne’haer
Immortals Worshiped

Moseke
Description
The Southern Temple, much like the Northern Temple, has a singular building designated for worship. Yet, unlike any of the other temples, this one has the most nature surrounding it. Neatly designed as a wild park, the premises embody everything Moseke ever stood for. Earth, stone, nature are all central themes of life here. It even has, perhaps artificially created small pond. Whoever built this temple had Moseke’s character and belief in her ingrained in their mind and were very much aligned with the Immortal.

The singular structure that stands three quarters down the irregularly shaped park, is a rotunda built of smoothly chiseled stone. With pillars supporting the high roof on the outer circle, the inner wall encloses a statue of Moseke - a beautifully crafted imitation of the solemn, yet kind features that belong to the Immortal. The wisdom captured by hands of long forgotten artist that still speak strongly through the stone. The charm of this temple is in its simplicity. There isn’t much more to the rotunda than its unique circular shape, three round windows in the globe-like roof to let in light and the statue.

As far as the wildlife goes, it is not peculiar. It was designed to grow plants that are commonly found anywhere in and around Ne'haer. Occasionally, it is possible to spot some wildlife within the park as well.
The Tunawa Refuge
The temple has long served as the refuge for Tunawa rescued from slavery. They find their solace within the nature that surrounds the temple. It is a weak resemblance of the lush environment in southern Idalos where this race is originally from; nonetheless, many stay for extended periods of time. They can roam the park freely, easily hide when they feel anxious. Every Tunawa is welcomed by the Matriarch who asks for no payment of any kind for offering this safehouse. She does it out of the goodness of her heart, following the ways of Moseke.

Many citizens are aware of the temple housing the Tunawa and the Matriarch is aware of the fact that it sometimes might attract curious visitors, especially children, to visit the temple. For those reasons, the section of the park behind the rotunda, is strictly off limits to the anyone but the Tunawa. Even the Matriarch goes to the lengths of asking for permission to enter, respecting the need of the small race for peace. Unfortunately, many youngsters sneak inside the temple premises at night at times to catch a glimpse of the elusive race.
The Temple Stands
The temple is aware of the necessity of funds. The offerings to Moseke aren’t frequent and abundant all the time. Usually in the early trials of Ashan, people visit the temple to pray to Moseke and thank her for the life she granted them to survive the harsh seasons of cold cycle. If the harvest is particularly bad, or particularly good, after the festivals in the Eastern Temple, citizens might also pay a visit to the Southern Temple during Vhalar. It is these times that citizens give the most. Yet not enough for the temple to be able to last with it long. As such, the temple needs an additional source of income. Unlike Eastern Temple, the richest of all four as it accepts donations from patrons alongside its other activities, Southern Temple has little of regular donors within the city. Due to that, it has established a few stands where amulets for good luck and charms for safe travels are sold. The temple also offers a few extra stands to rent for any merchants who wants to sell their goods. However, items sold are strictly limited to travelling supplies.

Amulets that are sold come in three sizes and various levels of detail. The smallest size is of 2cm in diameter. The largest size can be that of a palm. The medium sits in the middle size range. In terms of detail, the smallest size usually comes only with the first letter of Moseke’s name chiseled into the thin stone. Medium size also has the letter M engraved in it, but it is more decorative, but not so detailed. The largest is the most detailed, decorative and polished one. The largest is often bought as a present for someone, or a decoration for businesses as it is believed it might bring good luck in negotiations and bring it more revenue.

Charms are also sold in various shapes and of various kinds. They can either be in the shape of a twirling root carved out of a pebble stone to be kept on a leather string either around the neck or wrist; or it is a prayer neatly written on a small piece of paper, folded and safely deposited in a 5cm x 3cm small pouch, closed with a simple white string. The pouches might be of various colouring. However that does not change the price.

NPC

Image
Name: Liliwen Bunner
Age: 59 arcs
Race: Human
Blessing: Sevrath
Title: Matriarch
Languages: Common
Skills: Gardening, discipline, leadership, psychology, sculpting
Other information: Liliwen was born and raised in Ne’haer. She has never left the city, never felt any need to. She loves it, simply put. Ever since young age, however, her head always seemed to be aloof, not focused. The only time, she was able to bring herself down from the clouds was when she worked with her hands. By the young age of twenty-five arcs, she has tried almost any manual job there was and was at loss of what to do since nothing she tried was truly fulfilling. Thankfully, after working at Eastern Temple as an Aide Maiden, she was told that the Southern Temple was looking for Aide Maidens too. It was perhaps that Liliwen was starting to slack in her job there that she was directed elsewhere, but the promise of working with her hands more, as that's what aide maidens were said to do in Southern temple, she happily switched workplaces. In the Southern Temple, Liliwen could fully immerse herself in gardening, sculpting, writing and other manual jobs. She found herself enjoying the world of Moseke’s sanctuary. She fell in love with the charity of the Tunawa Refuge, the chipping away on stone even if her hands bled when her chisel slipped. One day, as the matriarch was to pass away, the title was given to Liliwen for her devotion and determination.
Note: The temple hires up to five Aide Maidens.

Price List

ItemPrice
Small Amulet5gn
Medium Amulet7gn 50sn
Large Amulet10gn
Pebble Charm8gn
Pouch Charm6gn
Stand Rental5gn/day
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Crazed Corner
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Credit goes to Aeon
The Crazed Corner, as it is most commonly known to the citizens of Ne'haer, is an alley near the Golden Flask, which is always dark, no matter if it is day or night. It has been like this since the city was built, because of the structure of the houses around the alley. Other names used to refer to the Crazed Corner are: Dealers Heaven; The Drug Alley; The Chaos Street. Names mostly talk about the constant drug flow that is located in this alley, and all kinds of drug dealers that can be found around it. Some names, however, talk about the crazy people which can be found in the alley after the breaks of drug sale are over. Many deaths have occurred in this alley, and yet most of them were because of a simple overdose, or an accident while under the influence of drugs.

The dealings are completely anonymous, so no man or woman in the alley has the right to disclose his, her or someone else's name to anyone. This is so that it is impossible for all dealers to be captured, and for the buyers to have their private life remain private. Many renowned people have bought their daily dose right in this street, but it is impossible to be sure about that, considering nobody has ever heard their true and full names. If a dealer breaks this unwritten rule, and reveals any personal information about their buyer, they are forbidden from selling in the Corner again. If the buyer does this, they will not be accepted as a customer anymore.

All kinds of drugs flow through the Crazed Corner, and it mostly depends on the dealer, but every single seller should have at least some basic narcotics by him at all times, to make sure they can earn at least some nel when everything else is going badly. There are no set prices in the Corner, and it is all based on the dealer and the buyer to discuss, and even in a case of a scam, there will be no actions taken against the scammer, seeing how most of the people that come to this place believe it is none of their business

Players are free to self-moderate this location without any special permissions. Players are free to make NPC dealers/buyers for this location.
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Ne'Haer Underground Tunnels
Image
Credit goes to Finn
Location

Spread underneath the city of Ne'haer, not fully mapped out
Immortals Worshiped

Those who seek mortals' undoing
Description
Ne’haer welcomes its diversity and tolerance of religious practice, however, dislikes worship of Immortals who seek to unmake and destroy the foundation of the city. Therefore, they’ve decree that all worship of destructive, chaotic Immortals be done within the Underground Tunnels. Even then, there are strict regulations placed on the worshipers.
What the council that issued the decree does not mention is that the tunnels beneath the city are a maze and anyone who decides to venture below in search of those cults is most likely as insane as the Immortal Kata herself. However, somehow groups of people are still able to gather in certain locations, worshipping those who seek their end. It is an impossible task to pinpoint individual places that have been turned into underground, miniature temples. It is usually only those initiated into the congregation who are then taught the way to that location and are sworn to absolute secrecy.

Among the glorified Immortals, there are a few who are the most popular - Delroth for greed, Faldrun for turmoil, Edasha for jealousy and adultery, Audrey for deception and secrecy. In many ways the occurences within the tunnels, the Immortals worshipped there, are like the other, unseen side of the city - the ugly, rotten side that is hiding away for the time being. Everyone knows about it, but they choose to ignore it for as long as they can until a horrifying rumour bubbles up that might make people's skin crawl.

In general, those who worship the Immortals in the underground tunnels have taken their assigned location as banishment, which resulted in brooding resentment towards the authorities. In consequence, the groups stick closer together, keep their rituals, meeting points and even members as unknown as possible, often committing an offence of the regulations imposed on them. However, it still means that authorities don't really know much about the happenings below and no one considers the gatherings to be of enough danger to send a spy there to find out what's happening.
Regulations
  1. Every member must register with the council. Failure to do so results in a fine of 50gn.
    The first few did. Those are unofficially called the Originals. However, after the council imposed more rules on this outsider society, new members were encouraged not to register. Partially it was in fear of discrimination. Later it turned into a form of defiance. As such the actual number of worshippers is no longer accurate.
  2. Only known entrances must be used to enter the tunnels. That is for the safety of the citizens.
    Each entrance is guarded at certain intervals. It was a way of further documentation of who enters the tunnels. As such, worshippers have gone to the lengths of finding new entrances. Council has soon followed and the whole affair has turned into a race or even a competition of who discovers a new entry point first and manages to catch the other one out.
  3. All worship - including festivals and rituals - must happen within the tunnels. Failure to do so will result in the detainment of involved members.
    In other words, those who worship Immortals who seek mortals' undoing must not perform their religion outside that area, in the streets of Ne'haer.
The council is constantly trying to find ways how to regulate the underground tunnels without coming across as restricting and discriminating. As such, temporary rules are often enforced for a certain amount of time and if they prove effective, these are then implemented as regulations. However, so far there have been only these three core regulations.

NPC

Image
Name: Guo Alder
Age: 43 arcs
Race: Human
Title: Supposed leader of Delroth worshippers
Language: Common, Rahaki
Skills: Deception, Business management, Appraisal, Etiquette, Politics
Other information: Guo is one of the richer, if not the richest, merchant in Ne'haer. He is believed to have joined the movement in his early years when he started his career, but he wouldn't say so himself. His closest friends, however, know he attributes his wealth to Delroth and it was perhaps his cunning nature and ruthlessness that got him to the top of the order.
Image
Name: Malai Hoargent
Age: 27 arcs
Race: Naerikk
Title: Supposed leader of Faldrun worshippers
Language: Common
Skills: Deception, Unarmed combat, Poisons, Forgery, Intimidation
Other information: Malai is probably one of the most unlikely leaders one could imagine. Little is known of her life outside the worship. Even less is known of her capabilities. However, many believe that she his behind all the major turmoils, uprising and skirmishes within the city. It is believed that she is able to organise an uprising in a flick of a finger. She certainly seems to thrive on chaos.
Image
Name: Rosalind
Age: 49 arcs
Race: Human
Title: Leader of Edasha worshippers, last of the Originals
Language: Common
Skills: Seduction, Business management, Gambling, Intelligence, Persuasion
Other information: Rosalind is, to this day, the only known, official leader within the tunnels. She was one of the first to officially register with the council and she does not hide her religious believes. It is to no surprise that this woman owns several brothels in the city.
Image
Name: Nameless
Age: Unknown
Race: Thought to be Avriel due to the eyes, but lacks the wings; rumours that Nameless might be Yludih
Title: Leader of Audrey worshippers, not one of the Originals
Language: Common
Skills: Deception, Disguise, Intelligence, Discipline, Endurance
Other information: Little is known of Nameless. Only that it's a woman based on her voice. She once appeared in the tunnels, quietly sat during the congregations, partook in the rituals. She then challenged the previous leader, one of the original registered members. Few trials later, the leader did not arrive and Nameless gradually assumed her new position.

Price List

No price list is published as the underground tunnels aren't a home to any official organisation and if any trade happens in there, it's highly unregulated or traceable for set prices.
Note about moderator approval here.
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Written Wisdom
Image
Written Wisdom can be found near the eastern wall of Ne’haer, far from the humid air and bustling noises of Lake Rea. The outside of the shop is decorated with a large wooden sign that hangs just above a dusty window. The sign reads: Written Wisdom, Books for everyone! The interior of the shop is split into two levels: a lower level that contains non-fiction works, cookbooks, practical guides, biographies, reference books, and maps. The small upper floor houses fiction books, children's tales, blank journals, and assorted stationary supplies. The shopkeeper, a bearded human by the name of Gregory Aspilen, sits at a crowded desk on the eastern wall of the shop. Towers of books that have yet to be shelved surround the desk and Gregory will often try and convince his patrons to buy the top book off any given stack. The shop carries a wide variety of books that are written in Common and Rakahi, and a much smaller collection written in other languages. Written Wisdom is known for its vast collection of non-fiction books, and one can easily find books on subjects dear to the citizens of Ne'haer such as: seafaring, navigation, religion, or wine.

NPC

Image
Name: Gregory Aspilen
Created by: Inali
Race: Human
Age: 35 arcs
Born: Ne'haer
Blessings/Curses: Xypha (Favored)
Skills:
Appraisal - 45 points (Competent)
Persuasion - 30 points (Competent)
Business Management - 25 points (Competent)
Other Information: Gregory enjoys discussing books that he has recently read or acquired and is eager to recommend books to anyone who seeks his help. While he can be rather opinionated about the best non-fiction books in a given category, he will always listen to the thoughts of his valued customers. Gregory has a particular interest in books on business management and biographies of failed entrepreneurs. He believes himself to be an ideal businessman and dismisses any suggestions that involve tidying the store up.

Price List

Non-Fiction Book - 10gn
Fiction Book - 8gn
Maps (Western Ne'haer) - 30gn
Blank Journal - 5gn
Fine Paper (10 pages) - 5gn
Ink Well - 2gn
Ink Pen - 1gn
Sealing Wax (assorted colors) - 5sn
Plain Wax Seal Stamp (assorted letters and designs) - 4gn
Fancy Iron Wax Seal Stamp (ornate letters and designs) - 7gn
This location can be self moderated. Requests for rare books or books written in languages other than Rakahi and Common should be run by a local Prophet.

Credit for location development goes to Inali.
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