[Uthaldria] Development and Requests Thread

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Avrae Kyric
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[Uthaldria] Development and Requests Thread

Spike Strider
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Developed by Avrae Kyric
Details: The Spike Strider is a peculiar creature. It is named for its many spikes: the spikes that line its back, its three spiked talons on its hind feet, and the two long spikes that make up its legs. Even its snout is a spike, its mouth being a tiny hole under that. The Spike Strider's two front spikes are narrow pointed, perfect for slicing into chainmail and other armors, and piercing through skin like needles. It has no eyes, and instead "sees" through vibrations in the ground. Often, it pushes its two front spikes deep into the dirt or sand, and sends out vibrations to feel where things are. A Spike Strider's front spikes are quite strong, and sought after for weapon and jewelry crafting. However, most times they're harvested from a dead Spike Strider, rather than hunted for, because of how dangerous a Spike Strider can be to an inexperienced fighter. They're typically found in the South or West of Gauthrel, enjoying humid, hot areas. As well as the fact they can put their spikes in the sand or wet, damp dirt in the south and west easier.

Lifespan and Development: The Spike Strider actually has a short lifespan, only living around fifteen arcs, if that, since having children usually ends their life. For the first three seasons, it lives in a small pouch on its father's belly- not it's mother. When they're born, the father kills the mother and she becomes the children's first meal. After they've ingested her blood, they can survive on other creatures their father hunts for them. There are typically three born to a single litter. Spike Striders grow fairly fast. By four seasons, they're able to hunt on their own. Usually their father is their first victim. Spike Striders are of average intelligent, and mostly run on instinct. They're able to mate and reproduce by the age of three arcs, and usually are pregnant for the duration of one arc. However, a Spike Strider's mating ritual sometimes ends up killing their mate, at which time the male then eats the dead female and moves on to find a new mate. They can go through upwards of five different females before one survives. Some take many arcs before successfully mating.

Diet: Spike Striders survive on blood. Like leeches, they leave the skin, meat, and bones. Instead, they spear their sharp spiked snouts into their prey- usually into a main artery, which they can feel out- and then proceed to suck their prey dry. It's a cruel way to kill, pinning their victim and literally draining the life out of them. There's little to no blood left when a Spike Strider is done eating, and they can survive for many seasons on one feeding of a big piece of prey. It's very easy to identify a Spike Strider's kill.

Temperament: Spike Striders typically have a very predator-prey attitude towards life. If they find a fleshy, easily fed off of prey that they believe they are stronger than, they will attack ruthlessly. They are only interested in the blood their prey will give them. But they're smart enough to stay clear of predators they know they can't fight. Even so, if a Spike Strider feels like they have no choice, and their life is in danger, they were fight with all they have. When not around food or being threatened, Spike Striders are very fun creatures. They play with each other, and have strong family bonds- despite murdering both their parents. They're very playful and clever, and will always have a curious side and a desire to show they're the best of their group. They tend to travel in packs of three- usually with their siblings before they get mates and children.

Abilities: A Spike Strider is a fast and tenacious fighter. They like to fight offensively. Some of their best moves include spiking their front legs into the ground and kicking their back legs out- spikes ready to spear anyone nearby. They're great with roundhouse kicks, and using their front legs to spin themselves around, or to run fast to get away. A Spike Strider is a hard beast to chase, and they leap as they run, putting even more distance. However, they can't swim, and aren't good climbers. The Spike Strider can also hunch over and have the spikes on its back shoot out- but they don't grow back, so losing the spikes are a last resort, as it puts them in a vulnerable state for the rest of their lives.

Weaknesses: As well as being blind, the Spike Strider has fairly soft skin that rips easy, and it has a terrible sense of balance, easily knocked over if you can get past its spikes and trip it. A pregnant female or baby-carrying male is also easier to take down, because they spend more time shielding their bellies than lashing out.
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Thank you very much! - Incubus
Last edited by Avrae Kyric on Sun Jan 22, 2017 11:59 am, edited 5 times in total. word count: 855
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Avrae Kyric
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[Uthaldria] Development and Requests Thread

Spirachne
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Developed by Avrae Kyric
Details: The Spirachne is not a creature most would wish to encounter. A large arachnoid, it's incredibly large body is not filled with material to make webs- but rather, acid. Yes, the inside of its belly is like a boiling vat of pure poison, hot acid that will shoot out of a small cannon-like tail on the end of its body. The tail is guarded with strong shell around it, to protect its soft flesh. It has so much acidity that even its long legs and spiked feet seem to glow green with the stuff. The front of the Spirachne also is covered in a green-colored shell with tan pointed tips, to protect its large, amber-colored, acid-filled belly. The Spirachne has six legs, two pincers in front of its mouth, and multiple little green eyes that can seen in the dark. It's actually usually found in the East of Gauthral, in the tall grasses. A few may be found near the swamps in the West, or at the base of the mountains to the North. However, they're rarely seen in the South, because the heat can kill Spirachne if it's intense enough.

Lifespan and Development: Spirachne actually tend to live long lives- if they survive past one arc. In their first arc of life, a Spirachne will usually be born in a litter of ten or even fifteen other Spirachne. However, their parents wash them in acid to help build their shell resistance and help them grow used to it as their own acid builds up. Many don't survive it, so only four or five typically live past their first arc. Once the first arc is over, though, they're much stronger. Spirachne live in great groups, typically, in nests they make. They can live up to one hundred arcs, and have eight or so pregnancies in their lives.

Diet: The Spirachne will eat just about anything alive and meaty. They will use their acid to melt it down, and then slurp it up. Given that they can shoot their acid out a good fifteen feet, they make great hunters, and usually can nab quite large prey.

Temperament: Spirachne are fairly hostile to any creature. They only like themselves, and find just about everything else to be food or a threat. If they spot you, they will fight. It's very rare that they will retreat, unless they think they're near death.

Abilities: A Spirachne's main ability is their acid. They can shoot it out up to fifteen feet, sometimes more, and it is extremely toxic, able to melt through almost anything. One hit with that and most people would be dead. Their feet, with have spiked ends and are positively glowing with their poison, are also deadly if you get cut or stabbed by one. If stabbed, it will inject your body with acid, melting you from the inside out. And even just a small cut will burn away some flesh and caught some definite pain. The Spirachne has very good sight, and is a skilled hunter and fighter. It also is rather fast.

Weaknesses: The Spirachne is susceptible to heat and fire. Also, their rounded amber center, hidden behind some armored shell, is an extreme weak spot. The joints of their legs are also weak and easily sliced through. A skilled fighter would take out their legs, then stab down on their round belly and kill them that way. The only issue is avoiding their acid. Plus, when being stabbed directly in the area where they make their acid, the fighter's weapon would probably be melted. Be prepared to lose a few weapons to the Spirachne.
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Thank you very much! - Incubus
Last edited by Avrae Kyric on Sun Jan 22, 2017 11:48 am, edited 3 times in total. word count: 630
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[Uthaldria] Development and Requests Thread

Thank you, Avrae! The Spike Strider and Spirachne have been approved. :)
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Avrae Kyric
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[Uthaldria] Development and Requests Thread

Monster Name
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Developed by Avrae Kyric
WORK IN PROGRESS

Danger Level: (Low, Moderate, High, Exceptional, Legendary)
Details:
Lifespan and Development:
Diet:
Temperament:
Abilities:
Weaknesses:
word count: 24
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Avrae Kyric
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[Uthaldria] Development and Requests Thread

Monster Name
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Developed by Avrae Kyric
WORK IN PROGRESS

Danger Level: (Low, Moderate, High, Exceptional, Legendary)
Details:
Lifespan and Development:
Diet:
Temperament:
Abilities:
Weaknesses:
word count: 24
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Avrae Kyric
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[Uthaldria] Development and Requests Thread

Lenedi Festival (Holiday)
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Developed by Avrae Kyric
Ashan 20th - Ashan30th
Holiday Origins:The Ailenedigaeth Festival, more commonly known as the Lenedi Festival, is a very old tradition in Uthaldria. It goes all the way back to when Thetros made the race of the Lotharro, in fact. The Lotharro were rightly proud of their rebirth, of the unending cycle that when one Lotharro dies, a new one may rise from the remains. The word Ailenedigaeth (Ai-len-eh-dee-guy-th) means Rebirth, though many call this festival simply the Lenedi Festival. It is held in early Ashan, after the weather clears enough to hunt.

Holiday's Present Significance: In truth, the holiday hasn't changed much since ancient times. The Lenedi festival is still what it was- a celebration of rebirth, of the hunt, of surviving the harsh Cylus, and of a new arc.

Holiday Traditions: In the beginning, this holiday was marked with great hunts- much like to this day- which would go on for days. After they returned with their spoils, they'd make sure everyone made it back. Usually, that wasn't the case, so then groups of Lothar would go search the plains of Gauthrel for fallen Lotharro, to bring their reincarnation back to Uthraldria. In truth, this still happens to this day. The arrival of the newborn Lotharro is something to celebrate, and spurs much of the festivities once the hunting parties return. They drink, feast, and make merry. Some Holiday Traditions include:

- Drink 'Til You Drop - A tradition in which a father Lotharro and son Lotharro, or similarly two brothers, will compete to see who can out drink the other. The two will chug barrels of ale until one is no longer able to stand. When one wins, it's usually celebrated with more drinking, and a good sporting hug between the winner and loser.
- Feast on Your Hunt - The Lotharro take the hunt very seriously. Therefore, those who hunted and came back with felled prey eat the best out of the entire city. These hunting groups get to cook what they caught, and eat it alongside the other feast foods. Men who return with less than profitable spoils from their hunt often eat plain bread, to show that they caught nothing and therefore have nothing to feast on. Though many will share in leftovers of the hunts the next day.
- Feats of Strength - The Lothar tend to enjoy showing off their strength for this particular festival. Many will engage in sparring matches, though never to the death.
- The Bedding Tradition - It's tradition that the Lotharro find a mate to take to their bed on the night of this holiday. It's considered good luck to end the day with a good romp, and often this means that many new Lotharro are born in the following seasons that were conceived on the night of the Lenedi festival.
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Approved by Incubus. Thanks!
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[Uthaldria] Development and Requests Thread

The holiday submission is approved; it's awesome, thank you!
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Kazimir
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[Uthaldria] Development and Requests Thread

to be removed
Last edited by Kazimir on Sat Mar 25, 2017 3:42 pm, edited 3 times in total. word count: 3
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Avrae Kyric
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[Uthaldria] Development and Requests Thread

Milena's Boots and Coats

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Content of Location.

NOT DONE; taking this on with Incubus' permission.

Milena

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Name: Milena Cappadokeia
Race: Yludih
Birthday/Age: Zi’da 6th, Arc 689, Age 27
Title: Shopkeeper, Huntress
Skills:
Details:

Florian Ettchell

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Name: Florian Ettchell
Race: Eidisi
Birthday/Age: Cylus 10th, Arc 699, Age 18
Title: Shop Assistant, Craftsman.
Skills:
Details:

Price List

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Varthakh
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[Uthaldria] Development and Requests Thread

Nosgorn
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Developed by Fridgar
Danger Level: High
Details: Nosgorn are, in fact, aquatic mammals.The Nosgorn weigh in at a whopping 7000 lbs of raw muscle and spiky bones all over their bodies. They almost appear as a mixture of a hippopotamus and a rhino but with fins and flippers, a green-blue hued skin and jagged spikes that dot their bodies. They inhabit the salty waters of Argos and Uppsala and appear infrequently, perhaps seen twice a season if at all. These creatures have been known to cause catastrophic damage to smaller vessels with their powerful jaws as well as violently mauling those who try to jump ship during these attacks.
Lifespan and Development: These aquatic mammals take 240 - 250 trials to be born after conception and are usually born one at a time. Newborn Nosgorn are known to weigh around 200 lbs and are naturally proficient swimmers. They spend around 500 trials nursing from their mothers before leaving the safety of their parent to catch their own prey and find their own mates.

Nosgorn typically live 40-50 arcs and will breed with more than one mate in their lives, in all likeliness. The Male Nosgorn abandons the mother and child after birth but will remain fiercely protective of the pregnant female until that point. The female too, is hyper protective of her young until they leave for their own walks of life.
Diet: Carnivorous, though with exceptions. Nosgorn will typically seek out large prey and violently maul them to death or utilise their projectile spikes to shred their prey to death before quickly consuming the fallen animal in large chunks.

Though, they have been known to seek out ocean floor plant life after going a few trials without food, though they can only survive on a herbivore diet for so long and will eventually succumb to their malnutrition within the season.
Temperament: Docile, but protective. Should a ship pass through what the Nosgorn perceive to be their territory, they best hope that there are no pregnant females or young Nosgorn in the immediate area. Should the Nosgorn feel threatened by the presence of the ship or another predator, they will attack with brutal force and dangerous abilities, often sinking ships before they can make it to land, if not prepared. These creatures are otherwise docile and very tamable given the right amount of patience and skill.
Abilities: Nosgorn have very interesting abilities, they are able to launch the spikes that cover their bodies in states of high adrenaline and fear, it’s a last resort as the bones regenerate quickly and often leave the nosgorn exhausted and very hungry. They have a bite force of 2300 psi and easily tear through wood, flesh and bone with their massive, spiky jaws. Despite appearing large and overweight, this only aids them in the water as they manage speeds of 20mph without much struggle for long durations of time and short bursts of 60mph for bits at a time.
Weaknesses: High pitched noises, such as a gifted screaming woman (or man), have been known to stop Nosgorn in their tracks and even scare them off, provided they aren’t submerged at the time.
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Thank you very much! - Incubus
word count: 538
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