[Blackbrine] Development

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[Blackbrine] Development

Blackbrine Development
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Rei
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[Blackbrine] Development

The Loon
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The Loon is a gray-washed three-deck boat with cream-colored sails and is flying a flag of a loon: a black-headed bird with a white and black speckled body and red eyes. The Loon is known as a menagerie of birds, a place where people can purchase trained and untrained birds. The Captain of The Loon is an avian expert and is a well-known avian trainer. The top deck houses several perches and trained birds are often seen circling about the area of the boot, landing and taking off with frequency, while the crew mans the ship around them. Below deck is a big open area with cages housing untrained birds and those of a more simple variety, like geese. They can be found in gilded cages, awaiting purchase or training. In the belly of the ship lies the Captain’s Quarters, along with an all-in-one crew quarters, a small dining hall, and a storage galley that houses supplies and bird feed.

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Rufus Crestfall

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Race: Human
DoB: 17 Saun 676
Title: Captain
Flag: Loon
Skills: Animal Husbandy: Avian 65, Seafaring 60, Leadership 45, Blades: Rapier 40, Strength 35

Rufus is a tall and thin man, standing about 6’2” and weighing only about 140 lbs. He is wiry but strong. He is often found spending time with the birds more than he is manning his ship. While his crew does most of the mundane caring for the birds, he takes care of exercising and training them. He is a quiet man that can usually be found reading when he’s not tending to the birds or his ship. He has shoulder length brown wavy hair, a matching beard and mustache, and pale blue eyes. He enjoys wearing obnoxiously large hats with decorative feathers.
Credit: Rei
word count: 330
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The Loon has been approved.
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The Viper
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The Viper is a ship of dark-washed wood and blood red sails that have worn holes from use. The Viper is the home of an infamous poison dealer. It is a smaller ship with only two decks. Below deck is the Captain's Quarters, the crew quarters, a dining hall, and- most notably- the Poison Den. The Den is a large and dark room illuminated only partially with dim lantern light. There is a smell of a few small burns and the toxic smell of chemicals. There's a large rectangular table in the center holding the burners and vials and flasks of concoctions in the works. On the shelves lining the walls are the completed poisons in a rainbow of colors and in the drawers are the ingredients, including plants. There are a few glass cases dotted throughout the room that house various venomous snakes and other dangerous things like spiders or scorpions. Because Blackbrine is a moving city, the poison collection encompasses those from all across Idalos. Stories tell of a small hidden room that is used for torture.

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Orlan Fallon

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Race: Human
DoB: 9 Ymiden 681
Title: Poison Master and Captain
Skills: Poisons 65, Chemistry 60, Deception 45, Torture 35

Orlan is a tall man at 6'2" with broad shoulders and weighing around 170 lbs. He has medium length dark hair with gray streaks that's kept slicked back and brown eyes. He had a cut running from his forehead down to below his cheek on his right side and the right eye appears milky. He is pale and commonly seen wearing a large red coat with golden buckles, black leather gloves, and a dark green scarf wrapped around his neck and covering his face from nose to mouth. He is a quiet man and very skilled and lying and cheating people. His knowledge of poisons is unrivaled in Blackbrine. He is a smooth talker with a deep, silky voice and rumors say for the right price he engages in torture.
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The Salt Isle
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There are a couple of small islands between Athart and Ivorian a four day journey from each other that the Brineborn have established small settlements on in the form of trading posts. Simply known as Khorja and Sharjo, named after Kiba’s pets, these two islands take less than half a day to cross on foot, and have long been claimed by the pirates of Blackbrine, used as a halfway point for their travels between the east, west, and southern continents.

Khorjo, also known as ‘The Salt Isle’ is a small, volcanic island with three distinctive rocks called ‘The Severed Soul’ situated at its centre. The rocks are six stories high and look like the portrait cut out of a woman's face when stood in the perfect spot, on a cliff named ‘Black Bird’s Beak’. The story goes that Faldrun, immortal of fire, and slayer of ‘The First Son,’ crafted from molten rock, the face of his brother's lover to taunt Kiba for bedding a mortal woman, exclaiming that he would hunt down and find their son, Creed, who the pair had managed to keep hidden most of his young life until he was old enough to follow his own path. Years later, when Faldrun finally tracked down the man and set him ablaze, he took his brother’s lover and conned the immortal of souls into trapping the moral woman's inside of the rock.

Kiba shook the world of Idalos for eight days and nights, trying to free his love from the rock. When it finally gave way, the world stood still once more, and the mortal woman’s soul was said to be set free. However, even to this day men have heard her calling to them when the wind races through the valley, and the ocean is calm.

Samsara runs the island and sells Blood Runes to tourists and visitors from around the world. Here most of the trade is done in goods or for gold, and it isn't strange for whole shipments of cargo to go missing when traversing these waters. Though none of the Brineborn have homes on the island, people have been know to dwell in makeshift huts along the coast, those sick of the norm, or just looking to escape the law and certain punishments back home. For the right price, Samsara will keep your identity hidden from any who come looking, and may even go as far as to get rid of them completely.

Pricing

Blood Runes: 1gn each.

Hidden Identity: 30gn.
Lead those looking for you on a wild goose chase: 50gn
Kill the person looking for you: 100gn

Accomidation
Hut: 5gn a night
Room: 2gn a night

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Samsara Lathe

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Race: Biqaj
DoB: 685
Title: Keeper of Secrets
Skills: Deception: 65, Interrogation: 50, Intelligence: 75, Acting: 45, Torture: 50, Blades, Dagger: 65, Stealth: 50, Business Management: 60, Psychology: 70, Mathematics: 55.

Trouble with a capital T. Despite her innocent appearance, Samsara is a master of manipulation and very, very good at what she does. She organises ledgers and hides debt for some of the most dangerous pirates in the world, working with the kind of people that give bad-guys nightmares. Her reputation tells of a young woman who is not to be messed with, and so far, so good.
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Wendell
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The Dusty Duchess
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With seventy-five arcs (years) of business and sewing experience combined, locals and visitors to Blackbrine can’t go wrong in choosing workers from the Dusty Duchess to repair their worn garments and tattered sails. Anna Monico, the woman who runs the ship and day to day business aboard the Dusty Duchess, is also fond of nurturing young talent. For this reasons she takes on at least three new apprentices each arc. Not everyone sticks with the trade, but if one in ten stay, and the rest leave with some skill or qualifications, Anna believes she is doing her part to help better the community of Blackbrine as a whole.

The Dusty Duchess is quite a large vessel with private quarters for all of the workers who sail with the ship from Ashan to Zi’da (Cylus being the only season the people of Blackbrine don’t work). There is a communal room all of the seamstresses and tailors work in downstairs and a shop on the top deck that visitors can come and go from. The shop has changing rooms for customers to try on different items of clothing, and a fitting room where tailors do suit measurements and seamstresses can discuss what clients want changed regarding new and old dresses.


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Anna Monico

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Race: Mixed Blood (Biqaj x Human)
DoB: 91 Vhalar 687
Title: Captain Monico
Skills: Seafaring: 65, Navigation: 70, Blades, Arming Sword: 50, Sewing: 55, Drawing: 35.

Anna was taught to sew by her aunt Sarah who she eventually got into business with. Her aunt recently retired, leaving the sewing and tailor business to Anna, after Anna bought out her share. Now Anna is responsible for making and mending a lot of the clothes worn by the Brineborn people. She is very good at embroidery, and has started extending the business to try and do work on sail repair. To do this, however, Anna needs a number of assistants, thus, she is currently hiring for very good rates.
Credit: Wendell
word count: 356
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The Viper, and The Dusty Duchess have been approved.
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The Cresting Clinic
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The Cresting Clinic is a plain brown-washed three-decked ship with crisp white sails and flying the flag of the medical cross. The ship has been sailing with the city of Blackbrine since its inception with different medical doctors and surgeons taking over the ship as the previous ones grow old and retire. It was started by Doctor Erya Tel with mainly only medicinal purposes, but as the city grew and talent was attracted, surgeons began seeking employment. Knowledges mixed and became a melting pot of surgery and medicine. This is how The Cresting Clinic came to have such a great list of maladies they can treat and procedures that can be performed.

Currently the Cresting Clinic is sailing beneath Doctor Prim Bel and Surgeon Arri Senna. The first deck is full of individual patient rooms for procedures or more personalized problems. Each room includes a supply cabinet and a method for boiling water. The second deck is a large room with several beds, beside tables, and a supply cabinet and burners to boil water. Patients that are too ill to leave on their own are meant to reside here. Though the wood floor is scrubbed clean every night, there are blood stains that have been ground into the wood. The lowest deck is Captain's Quarters, crew quarters, and a dining hall. The staff are very talented and they treat most every malady and can perform most surgeries.

Pricing

Medicinal Drugs can be found here.
Small illness or simple surgery (like rotten tooth extraction) 2gn
Complex illness or complex surgery 4gn

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Prim Bel

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Race: Biqaj
DoB: 2 Cylus 682
Title: Head Doctor and Captain
Skills: Medicine 65, Seafaring 55, Herbalism 45, Surgery 30

Prim is short in stature at 5'4" and weighing a meager 110 lbs. She is pale from years at sea below the deck. She has long fiery red hair that falls in soft waves to her waist. She is commonly seen with a simple pale blue dress and a white muslin shawl around her head. Her eyes change with her emotion as all Biqaj. She has been studying medicine beneath her grandmother since she was old enough to treat patients. Her grandmother, Dyra, has recently passed away and left The Cresting Clinic in her care.

Arri Senna

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Race: Biqaj
DoB: 10 Ymiden 686
Title: Head Surgeon and First Mate
Skills: Surgery 65, Seafaring 55, Psychology 45, Medicine 30

Arri is average height, standing around 5'10" an weighing about 160 lbs. He has messy brown hair that naturally stands up on his head in a puffy mess. His eyes are ever changing and he is usually seen with a liquid resistant brown coat, a cream colored tunic, and brown trousers. The Head Surgeon before him was aging into retirement shortly after Dyra gave control to her granddaughter. Needing a new Head Surgeon, Prim picked from the best of the apprentices. Arri is a little frowned upon because he is constantly looking for corpses to dissect and practice new techniques on.
Credit: Rei
word count: 531
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The Cresting Clinic has been reviewed and accepted with a few minor changes. Cheers, Rei!
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Rei
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The Smiling Blue
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The Smiling Blue is a dark brown-washed boat painted with bright blue and red trimming. Gold decorative Volareons line the wood beneath the light wood railing. It holds three decks. The top deck if full of planting boxed and hanging baskets that are full of various flowering and nonflowering plants from throughout Idalos. The Smiling Blue joined the sailing city of Blackbrine at least fifty arcs ago, sailing beneath the founder Triggin Pahls. When Triggin grew old, he passed the 'gardening' business onto this son Roldan Pahls.

The second deck hosts the Captain's Quarters and a room where people can search the various organized drawers and shelves for budding plants and loose seeds of differing plants they may want to purchase and grow on their own. They also sell bouquets and clippings of herbs and medicinal plants. The lowest deck houses the crew quarters, a supply galley, and a smaller room that is kept locked. On the walls of this room are posted bits of parchment and maps that are all marked up with information.

The Smiling Blue masquerades to outsiders as a simple gardening shop, but the most loyal of the Brineborn know it to be a hot bed of intelligence gatherers and spies. If there is information the governing body of the Brineborn need, they can find it here. Many of the more influential Brineborn can also negotiate an appropriate price for the information they need, calling up 'the Blues' for information. They need only know one phrase to be led into the secretive room. "The ivy grows well this season".

Pricing

Medicinal plants and teas may be found here. Please see the Price List for details on plant and seed prices.

Pay for random information: 2gn (PM Kingdom)

Location NPC List

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Roldan Pahls

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Race: Human
DoB: 19 Saun 666
Title: Captain and Spy Master
Skills: Intelligence 65, Deception 60, Stealth 50, Seafaring 40, Gardening 30

Roldan stands around and average 5'10" weighing about 180 lbs with dark eyes. He has scruffy chestnut hair and facial hair that is often unkempt. He is tanned and commonly seen with a white tunic, a navy vest, navy pants, and a brown leather hat. He is a talkative man, though he tends to only know the basics about discussing plants. He generally tries to deflect those questions to the few gardening experts he employs that are not part of the Blues and know nothing of its business. It is said if the information is out there, Roldan can find it for you or he already knows about it.
Credit: Rei
word count: 452
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