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Thaldan Dioya Carorithir is a brown-haired young man. When you look at him you notice he is six feet tall and with an athletic build. His dress is rather plain, simple clothing that any traveler would wear, but there is something different in that his clothing is always crisp and freshly pressed. He tends to wear tans, browns, blacks as they travel the best. He is usually seen with a cap of some sort on his head, and his hair is always trimmed neatly even though his fair style has a tendency to change. His clothing is also cut to flatter his form though with out over emphasizing it.
His beard is always well maintain weather he has chosen to be clean shaven or have facial hair at a given time. His eyes are a rich blue, and as people look into his eyes the tend to feel more like a younger version of themselves. The feeling goes away as they stop looking into his eyes. Many people actually remember mostly those blue eyes and no so much the face behind it. The face is handsome in the way that most young men in their prime are handsome.
If one can actually study Thaldan’s face, it at first appears to have an open and friendly expression, but closer study shows that lips that never openly smile, and if one really studies them they can notice the little nervous ticks in his gestures when he is in a conversation that doesn’t require him to perform.
Thaldan Dioya Carorithir is a storyteller and a performer. He has specific roles he plays when he does those, but he is very closed off in his personal life. He does suffer from wanting to learn more and does actually enjoy sharing the stories he learns with others.
OOC+ This is a work in progress and will get filled out as I really start playing him.
Thaldan’s history starts before he was born. Jeanalis was a marked of Edasha, and while she was young was beautiful, but when she was a young woman she became scarred, her beauty destroyed and earned Edasha's scorn. The scarred woman tried to earn her patrons affection, and became on of the leading cosmetologist and was even acknowledged for having an eye for fashion. Despite being able to produce beautiful things she was actively spurned for being plain by Edasha. Jeanalis’ bitterness at her situation grew to hug levels. It attracted Ralaith’s attention. He found in her a woman who understood the bitterness of complete rejection, but who also had the wisdom to turn that bitterness towards something productive and creative.
As he watched her, he actually though of granting her his mark, but he found someone who while in the public with her clothing, was shy, and didn’t let anyone into her personal side. He began to fall for her in that way that Immortals feel towards mortals. He approached her in disguise, and at first she held him off, but soon opened up to him, and he to her. Eventually Thaldan was conceived. Ralaith eventually had to depart. Before he left he instructed one of his marked to keep an eye on Jeanalis.
Shortly after the time when Thaldan was born, Edasha approached her Marked and for reasons she didn’t explain she demanded Thaldan be handed over to her. Jeanalis said no and in an act of foolishness released all of her bitterness at Edasha rejection of her. Edasha burned down her daughter studio. Zaklina, Ralaith’s marked who was to watch over the mother and child, couldn’t stop Edasha but was able to spirit away the child, and once Zaklina had fled alerting his patron as to their new location. No one is sure if Jeanalis died in the fire, or was cursed by her former patron.
Thaldon was raised in one of the many farm villages of the Southern Plains in the Eternal Empire. His “father” was a man named Zaklina, but as was the case the whole community helped to support his upbringing, and he was as much a part of the community of children as were others. Zaklina worked as a farm hand helping on the fields as labor was needed. He also was a teller of stories and embedded himself in the community by entertaining them at night around the fire sided.
He made sure that Thaldan was raised being able to read, work, story telling and a number of other skills that if Thaldan had been more aware of the way the world work would have been surprised to learn in a simple village. He also taught him about how to be forgettable. When Thaldan turned sixteen Zaklina actually got him a job as a storyteller in a traveling circus. Telling him that he needed to see the world and not just live in this village, Zaklina also shared with him the truth of his parentage. Thaldan traveled around the Empire and after a couple of arcs he returned to his home village and found that Zaklina had departed shortly after he had left. So he continued with the circus until recently when he decided to see the world on his own.
Universal Library Card
Thaldan is able to check out any book he wants to from any Library. Even if he isn’t in the same town as the library. The way this works is that if Thaldon knows the title of a book and writes it and only the title on a sheet of paper the book will appear the next morning in the spot where the paper was left. While the book will appear to be a book it is actually a spiritual embodiment of it that has taken possession of the paper. The paper will appear as the book for one trial before the spirit fades returning it to a paper. The ability can be used once a trial, but the same book can not be requested two trials in a row.
The Cup of Youth
There are rumors of a source of Youth. This ability makes Thaldan one of these sources. Every trial Thalden if he cups his hands has water placed in his cupped hands, (either dipping them in a pool of water or if someone else pours the water into his cupped hands) and someone (including himself) drinks that water they won't age for one arc. If the drinker wishes to become younger any additional drinks will take them back one arc per cup. Thaldan may serve up to five cups to one person in one trial, and then are unable to give them more for one arc. From then on they may only drink on that specific trial each arc. If directly asked for the first cup Thaldan automatically will provide it, the other four he can offer freely or require payment. The first cup has no effect on Thalden, but each cup for the same person afterwards gives him a migraine for the same amount of trials afterwards.
Fairy Godfather to the Rescue.
Thaldan can help people (including himself) with their appearance. This applies to either their clothing or body. He isn’t able to force this ability upon anyone who hasn’t asked, or specifically said no. Thaldan may use this ability once per trial, and it will last for 6 breaks before reverting to normal. He may extend the time beyond the 6 breaks under the following conditions. At the time of the change Thaldan has to decided how long the change will last. He can not extend it. He may not carry it longer than 50 trials per use. He can have only one long term use of this ability at a time. His short term uses also decreases to 4 breaks. When he activates the ability the person has to be present, and he has to use a mirror if its himself. Depending on the extent of the change it can go from one bit to ten bits. Once applied this ability can't be removed until the time has run out.
This ability allows his to change a persons cloths or them physical, but there are differences between the two. For clothing it is changed independently of the person wearing it. The amount of knowledge Thaldan has in needlecraft, and cosmetology will affect that change. If someone wants the latest fashion for there wedding dress, the ability knows what Thaldon knows. So Thaldon will have to know what the latest fashion is to fullfill that request. If she also wants her wedding dress to be silk to make the change convincing Thaldon needs to know about silk. The higher his skill in cosmetology and needlework the more convincing the change. At novice skill if he tried to turn a chain shirt into a wedding dress then its going to clink like a chain shirt, and won’t move like silk, at expert though it would sound and move like silk, though it someone sliced it would still protect, and produce the natural sound of weapon on armor. The appearance changes but the base stays the same. So the wear would still be encumbered with the weight of the armor. The wearer is able to remove the clothing if the long term time frame has been applied, but its appearance returns to its normal appearance once take off but will change back once placed upon the requester.
Physical changes don’t affect the cloths, just there body. The amount of knowledge Thaldan has in deceptions and cosmetology will affect the change. If someone wants a complicated hairstyle then Thaldan can only perform up to his cosmetology skill level. At novice he could do a complicated hairstyle but it will have loss piece of hair sticking out. At Expert it would look professional. Same can be said for application of make ups and such. This also carries over into things like changing hair color, hiding blemishes and such. If significant alterations are requested that would make it hard for people to recognize or totally disguise. The effect would be based on his skill levels in deception and cosmetology. Making muscular man appear fat at novice level they would appear fat, but the fat wouldn’t move they way it does. Things like stretch marks would be missing. But once at Expert Deception the fat would move, there would be the signs of weight gain, but it someone poked there belly they would still detect the muscles below. Changing a body doesn't change the cloths. If a person wants to be fat then they have to get bigger clothing or it will fit awkwardly. Thaldan can attempt to change someone to look like someone else, but short of master deception anyone who knows the person well won’t be deceived. It also will take a whole break, and the change can only be as good as the image Thaldan is working from.
Detection skills one level higher can upon studying (which includes looking at someone for awhile) the person can detect that there is a change and what to but not what it is. Detection skills two level higher can upon observing (more then just glancing at them) the same. Three levels higher and they upon viewing the person can detect there is something off, and start picking what is wrong. Abilities that would see through illusions will view the person in a fuzzy light.
Adored Compendium of Immortal Wisdom
This book exists as one that may store an infinite amount of knowledge for the wielder to explore. The wielder must experience this knowledge first hand to record within the book. The compendium exists as a portion of the blessing itself, and may be stored in a sliver of time and brought forth upon the user willing it. The Compendium does not exist as a normal book. While the pages feel as if merely a high quality parchment, all of the contents of the book are blessed by Ralaith and the way in which this information is accessed is largely variable. You may turn a page and find that there is no words, but instead an image. This image can tap into the past, and play visions in the reader's mind. You may guide your fingertip over a mere word, and entire paragraphs will consume the page of the book, retracting when you are done with them. The Compendium of Immortal Wisdom recycles information that is unimportant or unnecessary, and by the end of a long life a true follower of Ralaith will find that their Compendium is a library of great knowledge that is both true and genuine. Upon the death of the wielder of Shirvain, the Compendium finds itself in the hands of Ralaith, and he will read it and study upon all the knowledge they have gained before offering this Compendium to a library of great pieces of writing.
The Bear of Ralaith
Those blessed with Shirvain are granted with a large spirit bear familiar, similar to that of a Sev'ryn familiar. This bear, though at this level cannot effect the Material world, has the unique ability to increase the strength and endurance of the Shirvain, granting a moderate boost when close by. In this form, the bear is a shimmering arrays of colors, all looking like woven strands. It tends to be the species of bear most commonly encountered nearest to the Favored's home.
Scholarly Minds
I The character is granted an extra three skill points which may be spent only on the following skills: Meditation, Teaching, Research, Writing. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.
Edibles: At Tier 4 a PC lives on a tight budget. Edibles at this level are simple, with low-effort processing (e.g. flour, milk, eggs, leafy vegetables, seasonal fruit and nuts). Most edibles are likely to be of basic or average quality. There is access to basic seasoning. Sweet treats are limited to fruit, unrefined sugars (e.g. beet sugars), and honey.
Drugs & Medicine: At Tier 4 a PC lives on a tight budget. Medicines and alcohol at this level are more commonplace, and are likely to be of basic or average quality.
Clothing: At Tier 4 a PC lives on a tight budget. Starting the Tier, they are allowed to choose 4 outfits of basic quality, or 3 outfits, two of basic quality and one of average quality. Their level allows them to replace like for like every cycle if necessary. After they have been in the Tier for an arc, they are allowed to add either two new basic-quality outfits or one new average outfit. They may add the same number and quality of outfits each arc that they remain in the Tier. They have basic accessories and have basic cosmetics.
Jewelry: At Tier 4 a PC lives on a tight budget. Starting the Tier, they are allowed to choose 2 sets of basic+ quality jewelry, or 1 set of average-quality jewelry. After they have been in the Tier for an arc, they are allowed to add an additional set of basic+ jewelry. They may add the same number and quality of sets of jewelry each arc that they remain in the Tier. Tier 4 jewelry is made from a choice of Tier 4 metals and has 1 Tier 4 gemstone.
Armor: At Tier 4 a PC lives on a tight budget. Starting the Tier, they are allowed to choose either: 1 set of good-quality Tier 3 armor and 1 good-quality Tier 3 shield, or 1 set of average-quality Tier 4 armor and 1 average-quality Tier 4 shield, or 1 set of poor-quality Tier 6 armor and 1 poor-quality Tier 6 shield. After they have been in the Tier for an arc, they are allowed to add an additional set of one of these three options. They may add an additional set of one of the three options each arc that they remain in the Tier.
Weapons: At Tier 4 a PC lives on a tight budget. Starting the Tier, they are allowed to choose 1 basic+ quality weapon or set of weapons. After they have been in the Tier for an arc, they are allowed to add an additional basic+ weapon or set of weapons. They may add the same number and quality of weapon(s) each arc that they remain in the Tier.
Mounts: Tier 1 - Tier 4 are not allowed to choose a mount. (Using Traveler's Package. Two Tier 5 Mounts)
Property & Land: A Tier 4 building includes one small room and three average rooms with basic+ quality furnishings. Tier 4 buildings are medium in size and are more complex in their design. They have a comfortable amount of room to live in for the average family. They are usually located within the middle-class districts of a city. (Using Traveler's Package, Own a Drawn dual axle covered wagon that measures eight feet long, four feet wide, and 3 feet deep.)
Household Items: At Tier 4 a PC lives on a tight budget. They will still have the bare minimum of items. This usually includes kitchenware, dishes, and utensils, candles or lanterns and oil, a washing basin or tub and soap, as well as simple bedding such as a pillow, sheets, and blankets. They may also have some basic gardening tools. All items are of basic or average quality.
Skill Kits: At Tier 4 a PC will have however many basic+ quality skill kits they need for whichever hobbies or professions they have.