[Whole Island] Something wicked this way comes......

Halloween spesh, 722.

31st of Vhalar 722

From Tried's Mouth to the mysterious Tower, the waters around Scalvoris and the island itself hold a vast array of secrets, just ripe for discovery. Here are landmarks, jungles, mountains, forests and islands of note.

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Jasper
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Joined: Tue Feb 26, 2019 3:38 am
Race: Human
Profession: Aesir
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Re: [Whole Island] Something wicked this way comes......


Jaspers Stats
6 Feet 3 Inches
205 pounds
Brown Hair
Brown Eyes
Scares on Right Arm
Tattoo on Left Arm - Matches scares
Moon Tattoo on Left palm
Sun Tattoo Right palm
DATE

Jasper had turned left even as he opened himself up to the spirits in the world around him. He could feel the presences of a powerful spirit, and Jasper perceived that the spirit. He could feel there was a lack of balance to the spirit whose presences was there. Jasper evaluated what he was sensing. There were spirits of chaos so he acknowledged that this could certainly be one of those, but one of the truths taught to all Aesir was that the spirits could become unbalanced and it was the priest jobs to help calm and restore them to their normal balance. This spirit might not be a chaos spirit but a spirit in chaos.

The young Aesir having sensed the spirit could still feel it in a dimly in the distance, but it would take concentration to pin point its direction and he would have to get a lot closer to really learn more. It was then as he turned the corner he saw a man in the distances and hear him call out to someone. Jasper paused at that moment and titled his head. For the time forgetting that he wanted to study the spirit he had sensed some more, he could still feel it there but his whole attention was one the living person there. Jasper moved forward and to the right so that he could approach the other living being. “Hello.” Jasper called towards the man. “I am not this Maureen, but maybe we can help each other.”

As he moved the world changed and Jasper noticed many things at once though didn’t get much out of them. The first thing was the other wordly song that began. It didn’t last long but Jasper felt the shiver run up his spine, both at the sorrow and the danger the song presented. As it it was a call other changes occurred as stones began to glow, but there was also thunder in the distances, and now he could see fish floating around him. The world changed from a cave to ruins. Jasper felt his eyes narrow and raised his hand to his chin to stroke it curiously as he looked around. He was sure that they had been in a cave and that there hadn’t been fish around them. No he might not be the most observant but there was something different about this place. It was in that moment that Jasper felt the facial hair. Jasper was sure he had been a bit stubble but no this was a couple trials growth on his chin.

Jasper shook his head as he pulled his hand back and then touch his check again. There were so many things to study but he ignored these. The spirit he had sensed have been unbalanced and chaotic, and the world around him was shifting in a way that was odd. Jasper wondered if next he would have to unravel his cloths to use as a rope to rescue someone floating away. That was the nature of spirits in chaos. And certainly the nature of chaos. Jasper stood still and closed his eyes against the chaos. He returned to the sense of the spirit. Jasper cleared all from his mind and focused on the spirit. Jasper wasn’t sure how far from the spirit he was, and so wasn’t sure how much he could really tell about it, but he would try and if nothing else he would focus his attention on guiding him towards where the spirits center lay.
Objectives Met
Movement = Forward and Right
Actions 1, 2, 3 = Meditating on the spirit to determine direction and anything else.
Must do: Picked a Direction
Described action
Reacted
Sudden growth of facial hair.
Can do: Forgot about studying spirit when saw another living being.
References and action from The Cat in the Hats Halloween special (when the unwind a costume to make a rope.)

Spirit Meld-When near a spirit, can mental sense its emmotions.
Spirit Sight-Perceive all spiritual forms within a ten foot proximity.
Rupturing-Detect all motions within 20ft.

Post Specific Effects
word count: 730

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Doran
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Re: [Whole Island] Something wicked this way comes......

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Image after image filled Doran’s vision, and he finally understood. He didn’t understand how or why he had ended up in this place yet, but he knew it, perhaps better than any of the other people that had ended up here with him. He had studied the woman that had died beneath this place as well as the implications that her death had had for seasons and would likely continue to do so for seasons to come. He felt the pain and the despair, and he witnessed the destruction as Pyk fell, and thousands upon thousands of lives were lost. He didn’t break down, and he didn’t shed any tears, but he stood completely still, his head slightly bowed as he watched the events unfold in front of him.

He watched Fei’s city turn into her grave, and he witnessed her daughter’s anger and her fury, and her pain. It was so intense that did in fact nearly feel it. He pitied Chrien. She had caused great destruction, but he pitied her regardless because he knew what it was like to have loved and lost and to be so consumed by grief that there was nothing but darkness inside of you, and you couldn’t see the light anymore. He said a silent prayer to her, and he apologized for the fact that he had unknowingly disturbed her mother’s grave as he moved, forward, in the direction of the place on the left side of the map, where all of the tunnels met. He prayed and he hoped that she would find peace, that she would become that great protector once more if he brought her mother back to her - which was his ultimate plan.

After a while, he heard a woman sing. Her song was exquisitely beautiful and utterly heart-wrenching at the same time. It was the song of someone who had died. She regretted all the pain her death had caused. He didn’t know who she was, if she was Fei herself, a fragment of her soul that lived on, but he listened regardless and tried to memorize the words. He listened to a song that likely hadn’t been meant for mortal ears as he wondered if he had ended up inside Fei’s fracture, or if it was all an illusion.

He knew there was one way to find out for sure if this place was real, if he dared to take it, but before he could make a decision in that regard, the song stopped, and he suddenly noticed something new. At first, he thought that the stars had simply started to shine deep underground, which was not a particularly strange thing in his opinion – he had seen far stranger things over the course of the four centuries that he had been alive. Closer inspection revealed that the glittering stars were in fact tiny glowing stones though.

And around him, the sounds of thunder and storms could be heard, as if Chrien were close by. He furrowed his brow, still unsure of what his next course of action should be, when he noticed that fish swam past him. It was almost as if he were underwater. With every passing trill, the world around him became clearer. This place was in ruins, and there was sand beneath his feet, and as he turned his head, he felt his hair that he had just cut touch the nape of his neck. It was such a small change that most would likely have overlooked it, but he couldn’t help but wonder if it was a sign, a sign that this was really Fei’s fracture. His conviction that he had somehow been transported there became stronger.

He knew that the fracture changed you.

He knew that you were unable to teleport into Pyk because something interfered with the magic which made him all the more curious about how exactly he had been brought here. He knew of a legend that said that U’frek had made a tunnel down to the city, and that it was so dangerous that nobody dared to go there without U’frek’s compass, but he had forgotten where he had read or heard about that legend. He also knew that U’frek’s compass had been stolen though. There were so many questions on his mind, but he didn’t ask any of them, or try to converse with the people that might be here with him.

He only said a single word, a name, a thought spoken out loud as he considered his current situation once more, “Fei.”

At this point, he was almost sure that he had really ended up inside the Grand Fracture of Fei, but he needed just a little more proof. Since he had returned from the lands behind the barriers, he had begun to learn how to sense the presence of different types of energiesDetection Capstone: Energy Detection: When Doran visited Frosvinndur and the lands behind the barriers, Chuckles, the flame entity, told him that the air felt different there and was surprised that he couldn’t feel it. Since then, Doran has been trying to figure out how to do what Chuckles had done, and he has finally become more sensitive to the world around him.

Nowadays, Doran is capable of sensing the presence of different types of energy in his surroundings as well as the energy of a place in general. A place that is lacking Emean influence will feel different than a place with Emean influence, for example, and he might notice something different about a place with heavy spiritual or magical activity as well.

While Doran is capable of telling that a place feels different, he won’t be able to tell which energy it is and what it means without further investigation and contextual exploration.
in his surroundings as well as the energy of a place in general. He focused now, in an attempt to see if and how the world around him felt different. If he noticed something, it would help him plan his next course of action. If this was the fracture, he would only be able to stay for a certain amount of time, otherwise he wouldn’t be able to return home.

The thought to ask Cassion for help, or to be his companion on this great new adventure, just like Cassion had been Enri’s companion in Valaris once upon a time, occurred to him – he still had the Immortal’s favor, due to his actions during the Forging. Before he invited an Immortal on a great adventure, he needed more proof that he really thought where he was though – otherwise he might just end up disappointing or irritating his patron. Fractures contained wells – Llyr and he had discussed them once. It occurred to him that the star-stones might be just that, wells, and for that reason, he approached one of them rather than continuing to walk through the tunnel.

He knew that wells were likely safe to touch – otherwise Llyr and other people wouldn’t just keep them in their homes – but he decided that it would be a good idea to avoid coming in contact with the star-stones regardless, for the time being, at least. Instead, he examined them from a bit of a distance. He tried to figure out if the energy of this place felt different near the stones, if the stones changed, if their shimmer grew weaker or stronger over the course of time. Was the air hotter or colder near them, and was there anything else that was strange about them? If he explored them, he might get the final proof.

His next course of action depended on that.

Next to him, Lumi marveled at their surroundings. The little diri was absolutely fascinated!
Actions/Movements
Must Do Objectives:
Doran moved in the direction of the cave on the left side of the map where the tunnels meet.
Doran used his Detection capstone “Energy Detection” to try and perceive the energies in his surroundings (1 action).
Doran explored the star-stones (2 actions).
Doran reacted to the situation by praying as he was worried about disturbing Fei’s grave.
Doran noticed that his hair had grown slightly longer.

Can Do Objectives:
Doran forgot where he read the legend of U’frek’s compass.
word count: 1404

Mutations

N/A

Blessings

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Worn Items

Ring of Reversal
Ring of Immunity
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Elisabeth Black
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Re: [Whole Island] Something wicked this way comes......

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Vhalar 31st, Arc 722



With the arrival of the orb, the situation gained some much-needed illumination. A smile slipped across her lips as things came to light. “Well, then. It’s showtime,” she muttered, having an avenue to answer some questions.

Never one to lack appreciation, Elisabeth softly thanked Qylios for the gift and began inspecting her surroundings. Confusion drew over the young woman’s features as she considered what she saw and felt. Moisture was everywhere, and that in itself wasn’t terribly rare. Scalvoris was an island, and having explored Faldrass, she had felt similarly in seaside caves and such.

The temperature was another factor that clued Elisabeth into the unique situation she found herself in. It was cool, and while the weather around Faldrass was cooling off in preparation for the cold cycle, something inherent in the combination of that and the moisture confirmed for her, at least in her own mind, the type of environment she was dealing with.

What needed to be clarified was where the location was concerning the body of water it seemed to be attached to and where it drew the moisture from.

Sand, seaweed, and shells – all expected but then again, perhaps not. It wasn’t Scalvoris sand that littered the ground beneath her feet. So, not Scalvoris? Squatting down, Elisabeth took off her gloves to stow them in her pocket and examine the evidence. One dropped to the ground, and while she noted it there, she waited for a beat, deciding to pick it up before she moved on.

Scalvoris sand was distinct, and the sand beneath her was not. The coral and shells were similarly unremarkable, giving her no additional clues to her situation or location.

Rising, she continued, failing to realize she had forgotten to pick up the dropped glove.

The surface of the caverns themselves was a bit more puzzling. Man-made of sorts, but left to ruin. She also couldn’t dismiss that other natural forces might have played a part, but that was beyond her immediate remit.

She wasn’t an expert – not by a long shot – but the area seemed stable enough to explore. There was no immediate, visible threat of collapse. It did beg the question of who had put her there. The Induks? U’frek? Well, that would have been an interesting turn of events. Having met U’frek before the Forging events, Elisabeth was drawn to him. He had been the first to charge her with finding balance, perhaps knowing what future role she would play in the events that followed. The young mage tried to live up to that noble pursuit every trial, but she feared she still fell far short most of the time. Yet, she never stopped trying.

Regardless of whether the Immortal had planted her there, she reached out. The place she seemed to at least be related to him, so it seemed rude not to say something, allowing her voice to reach out softly as her eyes continued to gaze about. “I hope you’ve been well. What is this place, U’frek?” It, perhaps, was a silly thing to say, but at the moment, it was the only idea she had. She didn't expect an answer but that didn't stop her from paying her respects, giving a small curtsy in deference to the ruins before her.

In all the times she had been whisked off on a task, it had never been just her alone, and that niggling thought stayed with her. Focusing for a moment, Elisabeth considered her emotions for the past few bits. She had felt Balthazar, thinking about him when she arrived, but she always felt him to a degree. There had been a small sense of surprise, just like her, so maybe? In several cases, he had been taken along with her, so the possibility existed that he was somewhere around. Her ring would only tell her if he was in danger and what direction to find him in should that be the case. What else connected them? Diris, but Elisabeth wasn’t sure if Fintan could sense other diris. She thought to ask but decided to hold off for a moment.

The young woman concluded she had enough information to venture further into the ruins. Choosing to move forward to the left, she started slowly, allowing her eyes to scan the area as she moved.

Then came the singing.

Haunting – that’s how she would describe it – both the voice and song. Shifting around, Elisabeth tried to find where it was coming from. It was hard to rationalize, but she felt the song in her soul. It was like the trial she married Balthazar, the depth of emotion that welled up inside of her. Each note struck a deep chord inside the young woman, and there was no rational explanation Elisabeth could conceive.

She needed to find the voice. Before she could, though, something else caught her attention and the voice faded away.

Stars? No….not stars. Something else. While her hopes were momentarily raised, seeing something that resembled her beloved stars, further inspection revealed something different. Stones with light! That made sense, although Elisabeth was further curious if they were different than the general luminescence some of the other rocks possessed or simply a more concentrated form. Funny how her work in Haven had helped sculpt her curious mind into something that wondered about everything.

Then she heard the storms, and it took only a few bits to figure out the balance between the stones and storms. She could focus on one or the other, but not both in equal measure.

Something still didn’t feel right about the tunnels. It gnawed at her insides, the conflicting information Elisabeth had gained. Perhaps exploring more would help her.

Deciding to stop for a moment, Elisabeth opted to fasten her long, dark locks on top of her head, effectively keeping them out of the way for the time being. However, something was different. As she gathered the curls in her hand, she noted one thin pure-white lock, sparkling almost like the star stones. Ut oh – that wasn’t good. Mutations? Nah...maybe something to do with her spark? The possibilities were endless.

Mind whirling, Elisabeth considered what she knew from the Forging, making a semi-educated guesses as to where she possibly was. There wasn’t enough information yet, but her mind wouldn’t stop trying to make connections and theories.

“Balthazar’s going to think I’m trying to steal his thunder,”
she said softly to herself, musing about the white lock. Her husband’s own white hair made him beautifully unique to her, but then again, that could be said about almost every aspect of him.

The world around her seemed to be waking up with each trill that passed. What was going on?

Coming back to the storm and star stones, Elisabeth’s inclination was to focus on the stones, but ultimately that wasn’t the choice she made. She believed in symbolism immensely, and as it was evident, they were underwater – the fish swimming by were a colossal clue – she felt drawn to U’frek. Their initial meeting had been during a storm of chaos, and it felt right to allow herself to focus on the sound of the storms, respecting their place in the balance and desiring to understand them.
Objectives
Must Do:
  • Pick a direction from the directions available to you! (Forward and to the left)
  • React to the situation as it unfolds around you. (Yep!)
  • Notice something small, but physical, which seems to have changed about you (thin, tiny white lock of hair)
  • Clearly describe your three actions: (#1) – Greet U'frek and ask a question (1 action) (#2) Explore the storms (2 actions)
Can Do:
  • Forget something - A glove! (She's left them all over Idalos at this point!)
  • Include a quote / reference from a classic Halloween movie / song - Beetlejuice!
Possessions
Domain Bag - Something Wicked
Items of Note
  • Defender's Knot: This sword knot when tied to the hilt of a sword can render the sword able to block any attack without damaging the weapon, utilizing nothing but the wielder's weapon skill. The Knot can manifest its ability to block attacks once a bit, and to be used once a bit. Base Item: This sword-knot is made of black taffeta, woven into an eight-inch long cord that wraps around from the pommel of the sword, and reaches about up to the hilt. Threading through the taffeta cordage of the knot are thinner threads of cloth-of-gold. The end of the sword-knot has a flared tassel of the threads used in the cordage.
  • U'frek's Hip flask: The hip flask which U'frek gave Elisabeth will re-fill itself magically once a day (when full, it holds roughly enough for 4 shots of spirits, or 2 glasses of wine). It only ever holds alcohol, but when she drinks from it, it will taste of the alcohol she wants it to taste of - and while she can get tipsy from it, it will give her no other side effects, she will suffer no hangover from it, never get drunk to the point of throwing up, etc. It works only for her, or those marked by U'frek.
  • Magic Chocolate:
    For that, in the gift box Saoire sends you there is a small box with 10 chocolates/candies. They are, frankly, beyond delicious and taste like your very favourite thing. You find yourself unable to more than 1 on any trial. But each one provides the following to whoever eats it for the next 6 hours: "Saoire's domain of Gifts is not merely one of physical goods, but of the happiness and joy that comes with both giving and receiving a well-meant gift. This ability allows the Blessed to give both themselves and anyone they're with a feeling of joy and good cheer, banishing negative feelings like sorrow, anger, and fear."
  • An ornamental figure - Of a "Crescent Bat" (a animal Elisabeth saw on Ishallr - half emperor bat, half crescent hare). It can be placed at a perimeter or point where it acts as an alarm. When there is movement within a 40ft radius of it, Elisabeth will hear an alarm. The alarm can only be heard by Elisabeth and up to four other people she designates. She can remove access to hearing the alarm at any time, but can only give access twice a cycle. - Rewarded in "Ice" by Pegasus
  • A beautiful and very delicate-looking decanter - Item will once a trial create pure, clear water. The decanter is actually very tough and will hold up to four servings. Those who drink this water will have any negative effects from tiredness, tension etc, washed away with the drink. It leaves you feeling refreshed and clear-headed. It does not, however, heal wounds etc and will not combat magical effects. - Rewarded in "Ice" by Pegasus
  • The Very Pineapple of Usefulness - A small cut-glass pineapple which would fit in the palm of your hand. When placed on the ground it functions as a campfire in terms of warmth and providing a place to cook. - Rewarded in "Ice" by Pegasus
  • A piece of parchment - Twice a season, you may activate this and it folds itself into a small origami bird. You speak to the bird and give it a message - it "records" that message and then flies off to find the person the message is for. The message may be no longer than 30 words (contractions count for the correct number of words) and the bird will take the required amount of time to fly to the recipient. Upon arriving, the bird speaks your message (in your voice) and then flies back. If the recipient is dead or hidden by magical / immortal means - the bird will circle overhead when you summon it and not fly in any direction. - Rewarded in "Ice" by Pegasus
  • A small bunch of 10 grapes - Each one is wonderfully sweet - eating 1 grape will heal you of minor injuries. This is cuts and bruises, scrapes and grazes etc. If you have moderate injuries (deeper cuts etc) then it will take 3 grapes. Major injuries take 6 grapes and someone can be brought back from a critical condition with 9 grapes. Please note, though - if you gave (for example) 1 grape to someone with moderate injuries, it would do nothing. You have an all-or-nothing grape situation. - Rewarded in "Ice" by Pegasus
  • Scrying Snowglobe - A palm-sized crystal ball, within which appears to be a minitaturized replica of your settlement. This orb is in fact a powerful magical item enchanted with the ability to remotely view your settlement from afar. By watching the snowglobe you are able to see, in real-time, everything that occurs outside of buildings within the boundaries of your settlement. - Gifted to Balthazar Black here. Balthazar gives to Elisabeth as new settlement leader here.
  • Basic Order Medical Supply Bag (given by Genna)
    “This is the bag we give new members of the order. It has all the basics supplies and understanding each component of the bag will help you treat most basics needs.”
  • Chainstone - The chainstone is granted to the Death Forged. For her sacrifice during the forging she is granted this item which may be activated only twice a cycle. Upon activation, the chainstone glows brightly and glowing energy shimmers around Elisabeth forming a protective outer layer, rather like armour. It protects her against mental attacks, such as possession or empathy for one break. It would take an extremely powerful ghost or a revealed mage to penetrate this armour, and even then the effect is significantly reduced. - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Shellter – For your bravery, ingenuity, and determination you are awarded a crystal turtle: ~ Each crystal turtle allows you to have a home. Twice a cycle it will transform into a turtle-shell shelter (shellter). Up to four adults can comfortable shelter in the Shellter. No matter what the weather is, the Shellter is warm and comfortable and dry. - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Health Pack - Two times a season, this small box will produce enough emergency rations for up to four people for one trial. This will appear in the form of nutrition bars and clean water. The rations can be split further but this will lower the effectiveness of the rations. - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Dragonfly Figurine - This figurine will activate if a structure the character is in is in danger of collapsing; the dragonfly will take flight and guide him or her along the best route to the nearest safe exit. Unless the collapse is very sudden and unforseeable in onset, the figurine will always activate in time, albeit just in time, to give the character the opportunity to escape. If there is not an exit available, the figurine will guide the character to whichever part of the building/tunnel/etc. is least dangerous. Once a season, the character can also activate the figurine to get it to show the nearest safe exit even if a structure is not in danger of collapsing (for example, if the character is merely lost).- Awarded by Jackalope in Ruin's Dawn: Conquering Hive
  • Get-a-Clue - This is a ball of yarn that, when one end of it is touched to a location, will leave a "clue" of apparent string visible only to the owner, tracing the route the owner takes, for a distance of up to a mile. the visualized thread is not a physical object that can be obscured, severed or damaged in any physical way. It will seem to extend through doors or panels that might get closed to shut off the character's route. In addition to enabling the owner to retrace their steps, once a season the Get-a-Clue can be activated to teleport the owner back to the starting location. - Awarded by Jackalope in Ruin's Dawn: Conquering Hive
Jewelry
Jewelry
  • Ilaren's Armlet of Reversal - Ilaren takes you aside after the battle, and shakes your hand. You feel something in your palm, it's an armlet. An armlet of Reversal with one charge! An armlet that can bring your character back from the dead if they are wearing it but shatters after a single revival. Don't wear with a ring of reversal.
  • Silver ring - Connected to Balthazar'sImage- A pair of silver rings that are connected to each other. Whoever wears them knows if the other is in danger or needs help and knows which direction they are in.]
  • Heirloom item - Small locket necklace with an inscription in a language that none have yet been able to translate - Mods - Please consult Basilisk regarding this necklace if Elisabeth states wearing it.
Weapons
Weapons
  • IustitiaImage - Masterwork + quality longsword made out of Adamantite
  • The Black Dagger - Given to Balthazar by Elisabeth in Zi'da 720, then returned to Elisabeth when Balthazar proposed to her in Vhalar 721. Adamantite dagger embossed with the initial ‘B’ on the hilt - Good+ Quality
Image
Last edited by Elisabeth Black on Sun Nov 06, 2022 1:08 am, edited 1 time in total. word count: 2876
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Balthazar Black
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Re: [Whole Island] Something wicked this way comes......


31 Vhalar 722
It did not bode well for Balthazar that his Diri of Death fled from a scene of death so quickly. They'd endured the Scaloth jungle together but this place was too much? Balthazar would have thought that the diri would have thrived in a place of such pungent death rather than become overwhelmed. It was an oddly... human response to become so overwhelmed that you fled from the concept that made you what you were. Perhaps he had misjudged Crow- the ever silent and vigilant diri. Perhaps Fuego had given him a false idea of how the smaller spirits functioned. Regardless the distraction was enough to cause the trail that Balthazar was trying to follow to slip his mind, even if he couldn't have tracked it further. His memory might have been grand in scope, but that did not mean that he could not forget what he'd been doing. He just had an easier time recalling things later. It was useful tool for a detective.

Not all of Vri's powers relied on the diri to function but he feared that if he reached out to feel the stain of death that he would become overwhelmed. His mind was well trained. Trained enough that he could resist the influence of four sparks most of the time, but perhaps that would further diminish his ability to handle what had overwhelmed his diri. The risk would be a calculated one and it was not a risk he was willing to take until he knew more about where he was. For the moment, he decided to focus on the choices he had already made and follow the path they lead him on until he had more information to work through and make sense of.

The sand on the floor began to make a little more sense as the mage progressed further down the path that he'd chosen, but only a little. He cast a glance or two at Fuego who continued to walk beside him on the path. At least Fuego hadn't left him. Back to the sand, it didn't particularly seem to make more sense because he was getting a better idea of where he was or what had brought him here but it seemed to fit with the strange smells and tastes filling his senses. Only then the singing started and his senses were polluted with ash and death instead of whatever might have been there before. The song overwhelmed the marked of Vri and confirmed for him that he had best be careful how deeply he prodded with the abilities the immortal had given him.

"Lots of death, no spooky scary skeletons. I think we'll be alright. We aren't afraid of any ghosts." Balthazar said to Fuego while they wandered onward. This place seemed to bear sorrow and death in equal measure but that was not all. A song, by its nature, was remembrance. The diri of death was lucky to be able to flee so aptly while the mage and Fuego remained behind. Whatever this place was, it did not seem to bode well for the living if they could not find a way out. He continued forward since he did not see the point in turning back now and moved along the wall to his right. He kept one hand on the wall, either to stabilize himself or out of some desire to know it would not move. It was also then that he noticed the black fingertip on his pinky was a little shorter than it had been a few trills ago. Were his fingernails as frightened of this place as Crow had been?

It was when the first fish swam through the air beside Balthazar that the mage decided to reach out and listen to the call of the elements. The strange, storm-like noises from above only furthered his decision to reach out to his old allies and see what they had to tell him. He didn't particularly care to listen to the audible phenomenon that the storm was as much as he wanted to know what the elements could tell him about it. Calling was one of the more simple uses of the magic so he didn't feel particularly endangered by using it- though he was not sure anything he learned from the elements would teach him what made fish swim through the air like it was water. He didn't consider where he might have really been. This place was unusual but not in a familiar way.

He only stopped moving to listen to the elements and allow Fuego to catch up. The diri did have much shorter legs than the mage after all. However when he stopped, he took the time he spent reaching out to examine the walls of this strange place. Perhaps if the elements could not tell him anything, another magic he possessed would be able to. Before he tried that, he just examined them with his eyes, hands and any other applicable sense he had.

Spoiler
Actions/Movement
1. Reaching out to all four elements with Defiance (Action 1&2)
2. Examining the walls (Action)
3. Forward and to the right (Movement)

Must Do Objectives
1. Forward and to the right.
2. Done and listed above.
3. Did it.
4. He noticed his fingernail on his right hand was shorter than before.

Can Do Objectives
1. Forget Something - He forgot that he'd been looking for footprints
2. Spooky Scary Skeletons / Ghostbusters
word count: 927

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
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Kura Wolfsdotter
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Posts: 727
Joined: Tue Jun 21, 2016 12:39 am
Race: Mortal Born
Profession: Council Member
Renown: 790
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Wealth Tier: Tier 10

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Re: [Whole Island] Something wicked this way comes......

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Kura sneezed and shook herself a bit as the scent of salt hit her nose. She had never been a big fan of the scent, and after a moment she hesitantly stuck the tip of her tongue out and licked a rock. It tasted of salt and she gagged slightly at it. Salt was good for cooking, but she'd never understood people who added it to finished food. She'd never found that it enhanced the flavor of much of anything when used as a condiment. There were other scents though, those of people and one fairly close. She didn't know who though, and she'd let her mundane tracking abilities lapse quite heavily in the past few decades.

She didn't get much farther before she was interrupted by the approach of someone, a stranger who had also gotten stuck underground. Kura snuffled at his hand, trying to memorize the scent, but it wasn't something she was hugely experienced at. However, there were other issues to handle at the moment, she didn't quite want to give away who she was to a stranger, so she didn't change back to her Mortalborn form or use Xypha to communicate yet. For now, she looked at their surroundings, trying to make sense of them. She heard, momentarily, the song, but it faded quickly. Or perhaps it just stopped. She hadn't understood the language, but it was curious that it should end so suddenly, when the singer had so clearly felt very strongly about it.

There was also the slight problem that they seemed to be underwater. It didn't feel like they were underwater, but there were fish swimming around and the whole place smelled and tasted of the sea. There were ruins too, and that was a whole other weirdness. And stars? And thunder? Complicated place, this. For now, she decided to follow the person that had found her, figuring that it was better to stick together for the time being. The man stopped to sing to some plants, and while he did that, she looked around.

First she examined the ruins, to see if there was was any identifying marks. Floor usually weren't good for that, but she checked them out, as well as checking out the walls to see if they had anything to give. She couldn't get to the roof, so she next turned her attention to the next major oddity that felt like checking out, and that was the fish. Given that she was fairly fast as a wolf, and also had nice big teeth designed for biting things, she figured the best way to get a fish to examine was to go catch one. Since wolves weren't aquatic predators, she felt confident that the fish would have no idea what she was or that she was a threat. So she waited for one that was swimming/flying close the ground and made a jumping bite for it, attempting to catch it in her jaws. She'd figure out where she was going next from there.
Off Topic
Movement: Forward and left
Actions: Examine the floor
Examine the walls
Try to catch a fish.
word count: 535
Please send all PM's to my Basilisk account.
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Pegasus Pug!!!
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Re: [Whole Island] Something wicked this way comes......

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Image
31st Vhalar, 722

Suddenly, without warning, light poured in to the area they were.

They saw more clearly where they were and yet, they also saw what the darkness had been hiding. Each one of them realised that they were exactly where they had been when they started, but it was like they were both watching a scene play out in front of them and being in the scene. Those who had been in the Forging, who had seen what Cassion did then, would recognise it. He was telling a story. And as he spoke, they saw the words dance and meld into the world in front of them. They saw what few still living had seen.

"Long ago, in an age before our time, our creators The Originals held dominion over Idalos." Impossible-to-discern images danced in front of their eyes. Fleeting glimpses of beings so immense that they could not comprehend them. "Scalvoris, and all the ocean around it was claimed by Fei." In the middle of the intersection of broken streets and ruined buildings, they saw a campfire. It was basic and simple and it had three figures around it, other than Cassion himself. Yet, they weren't solid. It was rather akin to the storyteller's scene being transposed over wherever they were and they saw both. But Cassion and the three others were there, in that place. Somehow.

" Fei was fascinated by Idalos' limitless potential for creation and wished nothing more than to study it, and so she created a little island floating along the water named Pyk, upon which she built a small but glorious city that shared the same name. The Shay who worshipped her lived in this city, revered her as their god, and aided her in her unending mission to study all the wonders that Idalos had to offer. Under her guidance they came to become inquisitive and logical, valuing scientific method and reason above all but their beloved god, and many fascinating discoveries about the world and possibilities of technology. Their senate, which handled day-to-day running of the city, was the first recorded democracy. For a hundred years Pyk grew and prospered, becoming a beautiful kingdom bursting with untold knowledge." For a few, brief moments, those who were watching saw a third scene superimposed over this. Pyk. The beautiful, impossible, city of Pyk. It was beyond glorious.

"Fei was swimming at the bottom of the ocean deep beneath Pyk when the Shattering happened and Chrien, who at the time had been the beloved protector of Pyk, was consumed by grief. She could not bear to look upon the statues erected in Fei's honour for a moment longer, could not stand for Pyk to exist when all it did was remind her of the mother she had lost. Lashing out with all her power, Chrien unleashed a storm unlike any Idalos had ever seen before that obliterated the city. So violent was it that the very island of Pyk itself was dragged down beneath the waves, sinking to the bottom of the ocean to collapse atop the fracture made by its creator's passing." If perhaps they thought that Cassion did not know that they were there, it would be a thought which they were dissuaded from as he looked at them and smiled. Each one of them heard him speak a greeting only to them - a greeting which, where possible, reminded them of when he had seen them previously. Each one of them he said that he was glad that they had come, pulled by the power of the story he told and he bade them welcome. Then, he turned back to the campfire and the three other beings sat around it.

"Time passed. The great war caused massive upheaval across the land and sea, including surrounding the sunken city of Pyk with endless piles of dirt and rock. Eventually the debris that surrounded it piled so high that it met at the top, sealing Pyk away in enormous underground cave. Up and up it grew, reaching all the way up back to the surface of the ocean where it became a landmass, and eventually solidified enough to become a whole new island. The first settlers who discovered it named this island Scalvoris, never knowing of the ruined city entombed beneath it."

Cassion smiled at him companions, his voice deep and impossibly entrancing. "But though Pyk was gone it was never forgotten. After the shattering U'frek, searched the ocean to see if The Shattering really had claimed Fei's life. Instead, he found the recently sunk Pyk and realised what Chrien had done. Years later, after he created the Biqaj, U'frek let slip to one of his champions about the existence of Pyk, but was very light on the details. The story passed around the early Biqaj community, and from it emerged a legend about a lost city deep beneath the sea."

The woman who had leaned forward spoke in a soft, whispered voice. Her words were muted and like they had been put through a muffler - they were unintelligable. But all of them listening heard Cassion's answer. "The rumour would have it that Parthea Vermillion, was able to do so."

Cassion spoke then to the three camp-mates. "It's entirely possible that it's the lost Fracture which will be the focus of what's to come. When the Pirate Lords return to Scalvoris, they'll be trying to find the secret to Fei's fracture. We can only hope that Scalvoris again stands ready."

Cassion turned to look at them all and he smiled. He spoke to his companions, whoever they were, but his eyes were on each of those present. "Personally, I'm sure they're more than up to the task."
Thank you for your patience. Apologies for cutting this short.

All Players

  • Knowledges:
    • Investigation: x5
    • Detection: x5
  • Loot:
    • A small lucky charm - kind of like a real life monopoly-piece - in the shape of a battered looking hat.

Woe


My sincere apologies for stopping this short, but I hope that you enjoyed what you wrote. Please enjoy the rewards and do drop me a PM if you have any questions. I have awarded you the Point Bank for a collaborative thread with 5+ people, for taking part in a seasonal and for meeting an Immortal. This will mean that you get 3 notifications of review for this thread ( the second 2 will just be point bank). Thanks!
  • Points Bank: +20 - Finish Collaborative Thread with 5+ PCs (not including your PC)
  • Renown: 5
  • XP: 20
  • Knowledges:
    • Stealth: Paying attention to the way the shadows play can help blend into them
    • Meditation: Having the presence of mind to recognize a familiar person
    • Intimidation: Trying out a new curse for size
    • Psychology: Sensing the cause for an emotion
    • Discipline: Absorbing a confluence of great emotion all at once.
    • Singing: Singing a Lullaby of Woe

Shl'Drei


My sincere apologies for stopping this short, but I hope that you enjoyed what you wrote. Please enjoy the rewards and do drop me a PM if you have any questions. I have awarded you the Point Bank for a collaborative thread with 5+ people, for taking part in a seasonal and for meeting an Immortal. This will mean that you get 3 notifications of review for this thread ( the second 2 will just be point bank). Thanks!
  • Points Bank: +20 - Finish Collaborative Thread with 5+ PCs (not including your PC)
  • Renown: 5
  • XP: 20
  • Knowledges:
    • Detection: x1
    • Endurance: x1
    • Navigation: x1
    • Hunting: x1
    • Deception: x1
    • Socialization: x1

Pyrre Ej'qy


My sincere apologies for stopping this short, but I hope that you enjoyed what you wrote. Please enjoy the rewards and do drop me a PM if you have any questions. I have awarded you the Point Bank for a collaborative thread with 5+ people, for taking part in a seasonal and for meeting an Immortal. This will mean that you get 3 notifications of review for this thread ( the second 2 will just be point bank). Thanks!
  • Points Bank: +20 - Finish Collaborative Thread with 5+ PCs (not including your PC)
  • Renown: 5
  • XP: 20
  • Knowledges:
    • Athletics: Extending an arm to help regain balance
    • Socialization: Cursing someone? with feeling!
    • Detection: Using your hands to feel around while moving in the dark
    • Detection: The familiar feeling of sand underfoot
    • Psychology: The unnerving link between an Immortal and their Cursed
    • Investigation: Pick things apart to see what they are

Winston


My sincere apologies for stopping this short, but I hope that you enjoyed what you wrote. Please enjoy the rewards and do drop me a PM if you have any questions. I have awarded you the Point Bank for a collaborative thread with 5+ people, for taking part in a seasonal and for meeting an Immortal. This will mean that you get 3 notifications of review for this thread ( the second 2 will just be point bank). Thanks!
  • Points Bank: +20 - Finish Collaborative Thread with 5+ PCs (not including your PC)
  • Renown: 5
  • XP: 20
  • Knowledges:
    • Cooking: Recipie: Pavalov
    • Stealth: Cling to the walls
    • Navigation: Mark your trail
    • Detection: Reconising voices of people I know
    • Investigation: Magical Stones
    • Navigation: Following a Direction Finder

Jasper


My sincere apologies for stopping this short, but I hope that you enjoyed what you wrote. Please enjoy the rewards and do drop me a PM if you have any questions. I have awarded you the Point Bank for a collaborative thread with 5+ people, for taking part in a seasonal and for meeting an Immortal. This will mean that you get 3 notifications of review for this thread ( the second 2 will just be point bank). Thanks!
  • Points Bank: +20 - Finish Collaborative Thread with 5+ PCs (not including your PC)
  • Renown: 5
  • XP: 20
  • Knowledges:
    • Detection: eliminating what isn?t the problem
    • Endurance: Controlling bodily function while trying to extract yourself from a situation.
    • Non-skill: Establishing your priorities when suddenly kidnapped.
    • Discipline: Trusting your previous observations in the face of something different.
    • Detection: Using evidence around you to tell if the world is affected by a spirit
    • Meditation: Pushing out the world around you when it is literally changing around you.

Doran


My sincere apologies for stopping this short, but I hope that you enjoyed what you wrote. Please enjoy the rewards and do drop me a PM if you have any questions. I have awarded you the Point Bank for a collaborative thread with 5+ people, for taking part in a seasonal and for meeting an Immortal. This will mean that you get 3 notifications of review for this thread ( the second 2 will just be point bank). Thanks!
  • Points Bank: +20 - Finish Collaborative Thread with 5+ PCs (not including your PC)
  • Renown: 5
  • XP: 20
  • Knowledges:
    • Field Craft: Dressing for stormy weather
    • Detection: People walked here before
    • Navigation: Using a map can help
    • Discipline: Witnessing harrowing events without breaking down
    • Detection: A hauntingly beautiful song
    • Detection: The stars are actually glowing stones

Darius Baer


My sincere apologies for stopping this short, but I hope that you enjoyed what you wrote. Please enjoy the rewards and do drop me a PM if you have any questions. I have awarded you the Point Bank for a collaborative thread with 5+ people, for taking part in a seasonal and for meeting an Immortal. This will mean that you get 3 notifications of review for this thread ( the second 2 will just be point bank). Thanks!
  • Points Bank: +20 - Finish Collaborative Thread with 5+ PCs (not including your PC)
  • Renown: 5
  • XP: 20
  • Knowledges:
    • Endurance: Long, cold nights.
    • Discipline: Accepting the things you cannot change.
    • Tactics: Scouting ahead to establish a plan.
    • Field Craft: Recognising when soil is not native to Scalvoris.
    • Endurance: Enduring a fresh wave of grief.
    • Navigation: Recognising an unfamiliar constellation.

Balthazar Black


My sincere apologies for stopping this short, but I hope that you enjoyed what you wrote. Please enjoy the rewards and do drop me a PM if you have any questions. I have awarded you the Point Bank for a collaborative thread with 5+ people, for taking part in a seasonal and for meeting an Immortal. This will mean that you get 3 notifications of review for this thread ( the second 2 will just be point bank). Thanks!
  • Points Bank: +20 - Finish Collaborative Thread with 5+ PCs (not including your PC)
  • Renown: 5
  • XP: 20
  • Knowledges:
    • Leadership: Ensure your team solves the conflict, don't assume they did
    • Athletics: Keeping your balance when being teleported by strange mist
    • Discipline: Taking a step back and thinking things through
    • Discipline: Resisting the temptation to use a mark in an unknown place
    • Caregiving: Trying to comfort a potentially frightened Diri

Kura Wolfsdotter


My sincere apologies for stopping this short, but I hope that you enjoyed what you wrote. Please enjoy the rewards and do drop me a PM if you have any questions. I have awarded you the Point Bank for a collaborative thread with 5+ people, for taking part in a seasonal and for meeting an Immortal. This will mean that you get 3 notifications of review for this thread ( the second 2 will just be point bank). Thanks!
  • Points Bank: +20 - Finish Collaborative Thread with 5+ PCs (not including your PC)
  • Renown: 5
  • XP: 20
  • Knowledges:
    • Discipline: Recovering from a surprise teleportation
    • Detection: wolf senses are new and weird
    • Detection: Using wolf senses to find clues
    • Cooking: Salt is an ingredient, not a proper condiment
    • Hunting: Trying to memorize scents for tracking
    • Hunting: Underwater fly fishing as a wolf

Zoro Astrian


My sincere apologies for stopping this short, but I hope that you enjoyed what you wrote. Please enjoy the rewards and do drop me a PM if you have any questions. I have awarded you the Point Bank for a collaborative thread with 5+ people, for taking part in a seasonal and for meeting an Immortal. This will mean that you get 3 notifications of review for this thread ( the second 2 will just be point bank). Thanks!
  • Points Bank: +20 - Finish Collaborative Thread with 5+ PCs (not including your PC)
  • Renown: 5
  • XP: 20
  • Knowledges:
    • Detection: The sound of a cat howling at night
    • Detection: Noticing things even when you’re half asleep
    • Discipline: Gathering yourself after a fright

Alyssia


My sincere apologies for stopping this short, but I hope that you enjoyed what you wrote. Please enjoy the rewards and do drop me a PM if you have any questions. I have awarded you the Point Bank for a collaborative thread with 5+ people, for taking part in a seasonal and for meeting an Immortal. This will mean that you get 3 notifications of review for this thread ( the second 2 will just be point bank). Thanks!
  • Points Bank: +20 - Finish Collaborative Thread with 5+ PCs (not including your PC)
  • Renown: 5
  • XP: 20
  • Knowledges:
    • Discipline: deep breathes to calm a panicked mind
    • Detection: glide over the shape of foot prints though there was no way for her to be able to tell how old they were
    • Endurance: swiveled on her feet and made a run for the end of the tunnel
    • Endurance: closing the distance faster
    • Intelligence: hair should float in water
    • Intelligence: go towards the only place that could contain answers

Elisabeth Black


My sincere apologies for stopping this short, but I hope that you enjoyed what you wrote. Please enjoy the rewards and do drop me a PM if you have any questions. I have awarded you the Point Bank for a collaborative thread with 5+ people, for taking part in a seasonal and for meeting an Immortal. This will mean that you get 3 notifications of review for this thread ( the second 2 will just be point bank). Thanks!
  • Points Bank: +20 - Finish Collaborative Thread with 5+ PCs (not including your PC)
  • Renown: 5
  • XP: 20
  • Knowledges:
    • Tactics: Evaluating the danger level around you
    • Psychology: The mind seeks to make connections and fill in blanks
    • Tactics: Not calling out your position to potential unknown adversaries

Woe

  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)

Shl'Drei

  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)

Pyrre Ej'qy

  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)

Winston

  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)

Jasper

  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)

Doran

  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)

Darius Baer

  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)

Balthazar Black

  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)

Kura Wolfsdotter

  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)

Zoro Astrian

  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)

Alyssia

  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)

Elisabeth Black

  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)

Woe

  • Points Bank: +5 - Met an Immortal

Shl'Drei

  • Points Bank: +5 - Met an Immortal

Pyrre Ej'qy

  • Points Bank: +5 - Met an Immortal

Winston

  • Points Bank: +5 - Met an Immortal

Jasper

  • Points Bank: +5 - Met an Immortal

Doran

  • Points Bank: +5 - Met an Immortal

Darius Baer

  • Points Bank: +5 - Met an Immortal

Balthazar Black

  • Points Bank: +5 - Met an Immortal

Kura Wolfsdotter

  • Points Bank: +5 - Met an Immortal

Zoro Astrian

  • Points Bank: +5 - Met an Immortal

Alyssia

  • Points Bank: +5 - Met an Immortal

Elisabeth Black

  • Points Bank: +5 - Met an Immortal

ooc: The story was written by Tio Silver as the submission for the Fracture of Fei write up. Kudos and credit to the player.
word count: 3002
Image
~~Red in hoof and claw... ~~


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