• Out of Character • [Scalvoris] Development and Requests Thread

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Pash Raj'oriq
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[Scalvoris] Development and Requests Thread

Original Submission Tradition Walk The Plank
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Entertainment

Developed by Pash Vy’Ryn
Type of Entertainment: Drinking Game
Name: Walk the Plank
Rules: Whoever walks away from the table wins.
Description: Taverns in Almund are the most likely to know this game and offer it at their establishments, but it is available all around Scalvoris Island. Two or more people who want to “walk the plank” are brought a literal plank of wood with a series of 7 drinks on it, each stronger than the one before it. Each individual must drink each drink in succession and the one who remains conscious and able to stand up and walk away from the table is the “winner.” Some taverns offer prizes, put your name on the wall, and/or give a free round of drinks to the other patrons in your honor. This game has been known to be fatal.
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Last edited by Pash Raj'oriq on Sat Jun 24, 2017 6:07 pm, edited 1 time in total. word count: 147
Rakahi | Rakahi Pidgin | Common | Xanthean

Because of his Competency in Empathy magic, Pash exudes an aura of calm emotion that is always "on." While it's not strong enough to overcome extreme emotions and it also loses strength the more people he's around, it's still up to you how that affects your character in whatever situation we're in. PM with questions!
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Arwel Kyric
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[Scalvoris] Development and Requests Thread

Original Submission Food & Drink Insane Plum Chop
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Insane Plum Chop

Developed by Arwel Kyric
Type of Alcohol: has a touch of vodka in it
Appearance: It’s a muddled purple drink, as it's made with plums, vodka, and chunks of pork chop, or other bits of chopped meat. It’s a rather odd drink, but bartenders have sworn by it for arcs, saying it cures the dreaded hangover.
Taste: Honestly, it tastes terrible, ground up chunks of usually cold, leftover pork chops(or other chopped bits of meat) mixed with crushed plum or plum juice, and vodka. It can be nauseating, but people will drink it nonetheless if it makes their hangover go away. It’s hit or miss if it actually does, but enough people swear by it that it’s still a widely known ‘remedy’ for hangovers despite it's rather horrid taste
Price: 5sn per glass
Alcohol Potency: It’s not really potent at all, just enough alcohol to take the edge off a hangover, most of the time
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word count: 172
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Arwel Kyric
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[Scalvoris] Development and Requests Thread

Original Submission Food & Drink Peppermint Boot
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Peppermint Boot

Developed by Arwel Kyric
Type of Alcohol: Ale
Appearance: The Peppermint Boot is sometimes (as a joke) served in a boot, but normally served in a glass. it’s a clear to very pale green ale that is served either with a sprig of peppermint leaves on top, or with the leaves muddled into the glass itself. The smell alone is strong enough to clear the sinuses if one had a stuffy nose, and it's not for the lighthearted to drink. There are some places that have very concentrated forms of the liquor, and finishing the whole glass will earn you a spot on their wall of fame.
Taste: To say the drink tastes of peppermint is an understatement. The flavor is so strong, that some who have drank it said that anything they consumed for a full trial after had the taste of peppermint added to it. In the words of those who have drank it, they say ‘The peppermint ale hits you like a boot to the face’ hence where the name came from.
Price: 2gn per glass
Alcohol Potency: Peppermint wise? Very potent. Alcohol wise? It won’t get you smashed easily but it might make you tipsy.
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Kali'rial
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[Scalvoris] Development and Requests Thread

Original Submission Food & Drink Worlds End
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Worlds End

Developed by Kali'rial
Type of Alcohol: Liquor/Spirit
Appearance: For the adventurous, a common festival tradition is to down a shot of 'Worlds End', a brightly coloured concoction of various spirits and liquors that mirror the stormy night skies above. It's highly recommended to stick to only one of these unique drinks, given the potency most people claim to feel the affects happen within minutes and last till morning. Only availible at the Worlds End Festival.
Taste: Sweet with overpoweringly alcoholic burn
Price: 5sn Per shot
Alcohol Potency: One is enough to get you drunk. Two will knock you out. No one has been brave enough to tell the effects of three.
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word count: 121
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[Scalvoris] Development and Requests Thread

Up to Date!
All completed submissions have been approved! Thank you so much for supporting the development of Scalvoris. Those of you who have had development pieces approved, don't forget to claim your point bank points if you take part in that system!

Thanks again! You guys are the best!
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Tio Silver
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[Scalvoris] Development and Requests Thread

Original Submission Game Captains Cards
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Captain's Cards

Developed by Tio Silver
Details: A variation of typical playing cards unique to Scalvoris, Captain's Cards have been used ever since the reign of the 20 Pirate Lords and are a common sight in homes and gambling houses, especially in Almund. Like normal playing cards a Captain's Cards deck is composed of 4 suits of thirteen cards and two suit-less trump cards, and is used to play the same card games. However it varies from normal cards as the names of the suits and the major cards are edited to reflect the positions within a pirate ship crew.

In Captain's Cards the red suits are named Cutlasses and Crowns, and the black suits are Chalices (or Cups) and Crows. The King is replaced with the Captain, the Queen is the First Mate, the Jack is the Quartermaster, and the Ace is the Cabin Boy. Though they may vary depending on the creators artistic style, the picture cards in each suit tend to portray characters in a similar style which give each suit a unique theme. In the Cutlass suit characters have drawn cutlasses and stand in exaggerated combative poses, usually with bloodthirsty expressions and fallen foes at their feet. In the crown suit characters wear fine-looking clothes and look down on people with snobby, condescending distaste. In the chalice suit characters are incredibly fat, are greedily drinking wine from their chalices and have food in their hands or nearby them. And in the crow suit characters are very thin and gaunt, wearing weathered robes and with a crow perched on or nearby them (in some older decks members of this suit are also shown with feather-like tattoos on the back of their arms, which those who know of it may notice look remarkably like Delroth's blessing, Tarouz.) Lastly the Joker card is called the Mutineer (also known as Bastard Sam), and depicts a shady man with a dagger in someway interacting with a locked treasure chest.

Price: 1gn

Other Information: There is a legend that the suits are based on four of the old Pirate Lords and their crews. Supposedly when Scalvoris was still very young these four crews joined forces in order to raid a high profile target, but as they drank and celebrated their victory that night a small mutiny led by "Bastard Sam" stole the treasure from under their noses and fled deep into the island, never to be seen again. Supposedly this "Four Captain's Treasure" is still buried somewhere on Scalvoris, but the only people who'd know if there's any truth to this legend are the Pirate Lords and their crews, and they aren't around to tell anymore.
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word count: 460
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
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Baya
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[Scalvoris] Development and Requests Thread

Original Submission NPC O'leon
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Name: O'leon
Created by: Baya
Race: Mixed Blood (Human/Biqaj)
Birthday/Age: 39th Trial of Saun in the arc 687/30
Title: Pirate
Skills: Blades: Cutlass | 66
Pick pocketing | 88
Seafaring | 75
Intimidation | 45
Details: O'leon is a pirate of no important who calls Almund home, he is known for his hand in the slave trade and connections. He is always open for shadier needs of the seas and is a well known face that frequents the ports. He is not an immediately frightening man but his ragged appearance and perpetual scowl that borders on petulant lead one to be wary of him. Rather than walk he has a nasty habit of stomping everywhere which only lends to the idea of avoiding him, he is never seen without a cutlass and cares little for keeping up appearances he could be a typical vagabond or beggar if not for his well-kept hair. Quick witted, calculating, and bitter make up the essential parts of O’leon followed closely by his dislike of ignorance, strong sense of competition and paranoia. He holds grudges like they were loved ones and when he does speak it is hardly kind or without a point. There is very little that could be considered good about O’leon save for his intelligence and ability to work hard and persevere. Rumor has it that as of 717 he is looking for a particular Tunawa within Scalvoris and is willing to pay for information.
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word count: 251
Tree Talk * Rakahi * Xanthea * Common
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Tio Silver
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[Scalvoris] Development and Requests Thread

Original Submission Fauna Ishkahl
The Ishkahl
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Developed by Tio Silver
Details: It was around Zi'da 712 that reports first came in of strange happenings around the Scalvoris Mountains. The remains of prey started to pop up with wounds suggesting that they'd been attacked by a Videnese Aurora Glider, however unlike normal the size of the wounds suggested that the Glider that'd attacked them had been way larger than normal. More shockingly though was that a lot of these remains were usually only half eaten, suggesting that these kills had not been made for survival but for the sheer sport of it. Though trackers were sent out to find this creature none were successful, and so the Elements were grudgingly forced to ignore the problem.

It was only an arc later that they finally found out what was really happening. After the Land Troop launched a successful raid on an illegal animal smuggling operation in Almund they found records that in 712 an unnamed poisoner had contacted them in order to purchase animals for testing an experimental poison with mutagenic properties, and among the list of animal subjects was an illegally captured Aurora Glider smuggled to Almund. The smaller animals that'd been experimented on before it had all died in the tests, however the Aurora Glider apparently survived the experiments and escaped soon after. It was around then that trackers finally spotted an enormous black winged creature flying around the mountains at night that from a distance resembled a monstrous bird.

Sadly one of these trackers was also a keen painter, and when he returned to Scalvoris Town he created a painting of a nightmarish creature called the Ishkahl based on what he'd seen. When news of the creature went public the painting fueled people's imaginations into believing that the real creature, now also named the Ishkahl, was exactly the same as the painting portrayed it, and since then the many rumors surrounding it have made it impossible to tell what the Ishkahl is truly capable of. In all the rumors though one thing remains the same; that the Ishkahl is evil incarnate, and will kill everything it sees.

Lifespan and Development: Due to being illegally captured there are no records on how old the Aurora Glider that was experiment on was, and therefor no way to know the age of the Ishkahl. Was is known from the wounds of its prey however is that since the experiment the Ishkahl has grown to triple its natural size, and has yet to show any signs of stopping. It has an estimated 50 foot wingspan, and witnesses have reported it to be a blackish-grey colour, however none have ever gotten close enough to give details on what it actually looks like.

Diet: It seems that the Ishkahl eats anything made of meat; wolves, horses, and even Scal Sohr Kahl. So far there have been two reported human deaths that it is thought to be responsible for, however they seem to have been killed for sport rather than food and so whether or not it actually eats humans is unknown.

Temperament: The Ishkahl is incredibly aggressive, as evidenced by the large number of creatures it has attacked, and is generally believed to attack whatever it sees. Despite this however it seems incredibly intelligent, is able to hunt down its prey with ruthless cunning and recognise and avoid human traps. Scholars at Viden Academy speculate that the transformation has put the poor creature in a constant state of pain, which in turn may have driven it mad and would explain its aggressive behavior.

Abilities: The Ishkahl is larger, stronger and faster than a regular Aurora Glider, which already makes it deserving of its fearsome reputation and extremely high danger level. So far it has only ever been spotted at night, which means that the mutagenic must have made it nocturnal and given it a method to hunt in the dark, but what that method is exactly is still unknown.

Weaknesses:Presumably damage to its wings or tail will hinder the Ishkahl's ability to properly fly, however whether this is true or not is still unclear.
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word count: 697
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
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Pegasus Pug!!!
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[Scalvoris] Development and Requests Thread

Up to Date!
All completed submissions have been approved! Thank you so much for supporting the development of Scalvoris. Those of you who have had development pieces approved, don't forget to claim your point bank points if you take part in that system!

Thanks again! You guys are the best!
word count: 51
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~~Red in hoof and claw... ~~


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Kali'rial
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[Scalvoris] Development and Requests Thread

Original Submission: Flora: Glass Icecap
Glass Icecap
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Discovered by Padraig. Developed by Kali'rial
Found: Scalvoris (Icecaves)

Toxicity/Hazard: Hallucinogenic

Appearance: A squat mushroom, growing approximately five inches tall with a wide cap and discovered in the Ice Caves. These unusual fungi are given their name for their completely transparent and fragile build. Hallucinogenic by nature, it is recommended to avoid eating these surprisingly beautiful mushrooms unless you're looking to spend the next three breaks seeing things that aren't there.

Properties: Hallucinogenic, also gives a feeling of mild paranoia. Over use can cause lasting paranoia and sores under the tongue. Chewing or swallowing whole can release the hallucinogens to rapidly, risking the user being sensorily overwhelmed. This can cause panic or distress, and terrifying visual hallucinations. Over dosage causes all of the above and risks include brain injury and/or death.

Other Information:

Rarity: Very Rare

How To Use: Break into fingernail sized pieces and melt under the tongue. Do not chew or swallow whole. Do not eat more than the suggested dosage in less than a three break window.

Side Effects: Hallucinations, a feeling of mild paranoia lasting at least three breaks. Over use can cause lasting paranoia and sores under the tongue. Chewing or swallowing whole can release the hallucinogens to rapidly, risking the user being sensorily overwhelmed. This can cause panic or distress, and terrifying visual hallucinations. Over dosage causes all of the above and risks include brain injury and/or death.

Status: Illegal due to the easy risk of overdosage or incorrect use.

Price: Currently not for sale. Will be for sale from Vhalar 717 ~ 5gn per plant
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word count: 276
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