• Out of Character • [Scalvoris] Development and Requests Thread

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Avrae Kyric
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[Scalvoris] Development and Requests Thread

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Scalvoris Scurvy

Developed by Avrae Kyric
WORK IN PROGRESS

Rarity: Rare (Thought to have been eradicated)
Usual Prognosis: Hospitalization and- without a doctor who knows how to cure it- death.
Contagious: Not by air, only by bodily fluids- saliva, blood, urine, that kind of thing.
Appearance: This illness is not one that causes much of an appearance. However, there are a few things of note as it progresses. Early on look for sweaty, clammy skin and a fevered look. Shortly after that, blackened fingertips. And finally, the loss of color in a person's eyes, their eyes growing cloudy and gray and sightless. That's the last thing before end stage- where they begin to vomit blood and their gums begin to bleed heavily. In extreme cases, there has even been tooth loss.
Symptoms: In the early stage, this
Cure: There is only one cure for the Scalvoris Scurvy, and it is
Details:
Last edited by Avrae Kyric on Tue Feb 07, 2017 9:08 am, edited 3 times in total. word count: 161
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Varthakh
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[Scalvoris] Development and Requests Thread

Heated Scalvstone Material Original Submission
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Hot Stone (Heated Scalvstone)

Developed by Fridgar
Type of Material: Diamond
Acquired By: Mining (99+)
Rarity: Legendary
Details: Found very rarely in scalding hot-springs of Faldrass, Scalvoris.
Price: 200 GN / Cubic 2cm
Other Information: Hot Stones are very rare to find and very difficult to mine, it is recommended that you take a dry stone with you when searching for the stones. They glow a warm orange beneath the surface of the scalding sulphuric waters nearer to the volcano than other hot springs.
Properties: Hot stones will act as normal diamonds in the open air, hard and beautiful. When completely submerged, Hot stones radiate with intense heat, burning at roughly 100 Degrees Celsius, much like the sulphuric waters they are harvested from, making them far from ideal for jewellery. Hot stones are often used in high end restaurants for boiling water and in spas for saunas. Should a skilled alchemist get their hands on some of this material - who knows what sort of luxuries or weapons they will be able to create?
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Avrae Kyric
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[Scalvoris] Development and Requests Thread

Original Submission NPC Eirnala Suffock
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Name: Eirnala Suffock
Created by: Avrae Kyric
Race: Yludih
Birthday/Age: 32 Arcs on Saun 17th, Arc 684
Title: The Witch, The Wildling Woman
Skills:
Medicine - 90/100 - Master
Surgery - 72/100 - Expert
Graft Magic - 50/100 - Competent
Details: Eirnala Suffock has lived in Scalvoris for a very long time- and been despised almost as long. Even though she is a healer, she is also a mage. While this may not have been an issue, when she newly learned Graft magic, her little sister got terribly injured. In an effort to save her, Eirnala used her graft magic- and not only did she not save her sister because of her own inexperience, but she also turned her body into a disfigured, grotesque mess that was unrecognizable. Those who knew it was her fault, blamed her, and Eirnala fled to live out in the wilds surrounding Scalvoris. She practices her healing and magic in secret. Her advantage is that she has studied a variety of diseases, even old ones that are thought to be eradicated. Sometimes, if the Order of the Adunih fail to save someone, that someone's loved ones might seek out Eirnala for help instead. Eight times out of ten, she has an answer when no one else does. When she doesn't, she isn't afraid to use dark magic to find one. Eirnala only comes into Scalvoris town once a season, and otherwise can be found in her hut in the Scaltoth Jungles.
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word count: 251
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Kylar
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[Scalvoris] Development and Requests Thread

Original Submission NPC Lyari
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Name: Lyari
Created by: Kylar
Race: Sev'ryn
Birthday/Age: 22nd Zi'da, 697 (20 Arcs)
Title: Trainer for Troops
Skills: Blades: Longsword (60)
Ranged Combat - Crossbow (60)
Mount (45)
Animal Training (40)
Animal Husbandry (35)
Details: Lyari came to Scalvoris when he heard what had happened, with the hope of making a name for himself. But he soon found his purpose. Thanks to his previous training in the Iron Hand of Rynmere, he had the knowledge to use enough weapons to make his way through every section of the Scalvoris military. He was soon recognized for his versatility and use, given the role of tutor for individuals at a time. His last partner was promoted, so he is now waiting to train and work with someone new.
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[Scalvoris] Development and Requests Thread

Up to Date!
All completed submissions have been approved! Thank you so much for supporting the development of Scalvoris. Those of you who have had development pieces approved, don't forget to claim your point bank points if you take part in that system!

If you have put up an incomplete submission, could you please drop me a pm and let me know when you've edited it to completion? Otherwise your submission risks getting not seen. Might be worth putting incomplete submissions in plot notes threads until ready, so that you don't risk your work being lost in the mass of posts!

Thanks again!
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~~Red in hoof and claw... ~~


Focusing on my PCs. Replies will be slow!
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Varthakh
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[Scalvoris] Development and Requests Thread

Original Submission Material Frigid Scalvstone
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Cold Stone (Frigid Scalvstone)

Developed by Fridgar
Type of Material: Diamond
Acquired By: Mining (85+), Detection (50+)
Rarity: Legendary
Details: Found deep in the frozen glaciers of Ishallr, Scalvoris.
Price: 3 ON
Other Information: Cold stones are not only exceedingly rare, but difficult to find. From a distance, one would assume that a cold stone was just another piece of ice in the glacier and mine past it, unaware of the fortune that they'd obliviously passed. Unlike the Heated Scalvstone, the Frigid Scalvstone stays dark in all lighting.
Properties: Frigid Scalvstones leave the air and surrounding objects freezing cold by absorbing any heat above -20 degrees Celsius. The process of heat drain is roughly 40 degrees Celcius per break, meaning that a very hot mug of coffee at 120 degrees would take three breaks to freeze over and vice versa. Frigid Scalvstones are often used for keeping perishable foods fresh in ice boxes, making ice from the comfort of high end restaurant kitchens and perhaps even making new types of food in the form of frozen treats?
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word count: 184
Whenever one finds oneself inclined to bitterness, it is a sign of emotional failure.
-- Bertrand Russell
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Varthakh
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[Scalvoris] Development and Requests Thread

Original Submission Material Sodden Scalvstone
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Wet Stone (Sodden Scalvstone)

Developed by Fridgar
Type of Material: Diamond
Acquired By: Mining (90+)
Rarity: Legendary
Details: Found a beneath the floors of Treid's Mouth.
Price: 5 ON
Other Information: Sodden Scalvstones are ridiculously difficult to come by. And, unless you have gills, are nearly impossible to mine. They are found several feet below the floors of Treid's Mouth, buried into the bedrock beneath 5-7 feet of sand. One would need a considerably long time to find one of these Diamonds, even more so to break the stone they're encased in. They radiate with a light blue glow when exposed to sunlight.
properties: When Sodden Scalvstones are out of water, they dampen the surrounding air/objects by emitting humidity. This has many uses in spa treatments and gardening for examples, such as plants and flower beds they stay watered to a healthy amount without any outside aid or saunas when mixed with other Scalvstones for a steamy effect.
When Sodden Scalvstones are submerged in water, however, they begin to produce their own water at a rate of 250ml/break. This is merely a side effect of its humidifying properties, as the moistness that would have been cast to the air is instead collected among the waters. This can be exploited by travellers in their water skins, as long as they're careful not drink more than 250ml of water every break, self-filling water skins are popular during Saun.
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word count: 250
Whenever one finds oneself inclined to bitterness, it is a sign of emotional failure.
-- Bertrand Russell
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Varthakh
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[Scalvoris] Development and Requests Thread

Original Submission Material Parched Scalvstone
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Dry Stone (Parched Scalvstone)

Developed by Fridgar
Type of Material: Diamond
Acquired By: Mining (95+), Endurance (55+)
Rarity: Legendary
Details: Found near the summits of the three peaks of Scalvoris, exclusively.
Price: 5 ON
Other Information: Parched Scalvstones can be found only above 6000m altitude in the Scalvoris Mountains. They're easy enough to find, especially after rains soak the stone of the mountains. The air will be notably thin and a circular patch of dryness will be visible on the surface beyond the areas they're buried. Miners should be well-trained to be both durable and good at their trade before setting off to mine these diamonds, as anything less can leave them lethally dehydrated before they can break through the stone casing of the Parched Scalvstones. Bringing a full water skin is recommended, though that too will slowly drain.
Properties: Parched Scalvstones will dehumidify the surrounding air and dry objects when out of water. This has many uses in Idalos, such as drying clothes quickly in the colder seasons, fixing damp problems in homes and packing earth. Parched Scalvstones weigh a lot more the other Scalvstones, around double the weight of the other stones in its entirety.
When Submerged, Parched Scalvstones will drain water at 250ml/break instead of the air's humidity. Making them ideal to drain bodies of water, given time, and aid in the repair of minor damages to ships when stray Ganditlips poke holes in the undersides of ships. Though they would need a considerable amount more Parched Scalvstones to hold up to a sinking ship, it's still viable for on-the-go repairs.
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word count: 278
Whenever one finds oneself inclined to bitterness, it is a sign of emotional failure.
-- Bertrand Russell
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Genuvah
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[Scalvoris] Development and Requests Thread

Original Submission Location Lemon Messy
The Lemon Messy
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The Lemon Messy is built from the roof down out of the broken down hull of a large, old ship that ran aground in a storm on the coastline near Egilrun some years back. The hull was patched up with whatever resources they could find and turned upside-down and converted into an open-aired warehouse. With a little work and good deal of investment, an ex-captain named Tarnborg turned the warehouse into a mess hall, and thus the Lemon Messy was born.

Here, sailors, travelers, craftsmen, and residents of Egilrun alike can enjoy Tarnborg's special lemon ale and beer brews and sauce-drizzled dishes made from the citrus fruit of the place's namesake. Anyone that so much as mentions the word 'lime' gets thrown out of the establishment by Tarnborg himself.

NPC Name

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Name: Tarnborg
Race: Human
Age: 37 (DOB: Saun 11, Arc 679)
Title: Brewer and Proprietor
Skills: Brewing: 60, Bartering: 10, Intimidation: 10, , Endurance: 25,
Other Information: A large human with shoulder-length, messy blonde hair, covered in tattoos, and often shirtless. Tarnborg established the Lemon Messy some seasons ago, with the mission of providing the best drinks this side of the Isle. He's always up for a good story, a boasting competition, a drinking contest, or a bar fight. The only rules that go with fighting in his establishment is that anyone who breaks a glass, plate, or tankard, gets their nose ground into the shattered remains.

Price List / Goods Available

Item: Price:
Crab with Lemon Messy signature sauce 9 cn
Bowl of Fish with Lemon Messy signature sauce 1 sn
Lobster with a cup of creamy fish oil, fried seaweed, and Lemon Messy signature sauce on the side 7 sn
Lemon Messy Ale 1 sn for a glass / 8 sn for a Pitcher
Lemon Messy Beer 2 sn for a glass / 12 sn for a Pitcher
Screaming Mer 1 gn for a shot / 6 gn for a bottle
Water 1 glass free with a punch in the face afterward for asking

Jobs

  • Bouncer (25 gn wage cap) Should be strong, and have good intimidation skills.
  • Server (25 gn wage cap) Must be easy on the eyes, at least after a few drinks.
  • Entertainer (Wage dependent on associated skill) Storytellers and jesters are especially welcome. Finer arts entertainers are less so.

Changelog

Credits to: The artists and art.
Submitted for Development: 2/16/2017
Developed by: Genuvah
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Last edited by Genuvah on Fri Feb 17, 2017 10:01 pm, edited 2 times in total. word count: 412
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Genuvah
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[Scalvoris] Development and Requests Thread

Original Submission Location Two Queens Shy
Two Queens Shy
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A large pavilion adjoins one of the barracks-like living tenements near the beach. Situated in the main mercantile center of Egilrun, where travelers and locals go to lose their money for some trinket or other, it beckons to any who feel tempted to try their luck with either fortune or lust. A sign hangs from the open doors of the structure, Depicting a motley-gloved hand holding two Queen of Hearts under a table.

Inside, a rush of warmth overcomes the patrons entering the establishment, emanating from a large stone hearth in the center of the western wall. The place is well lit, especially for a house of ill-repute where most of the gaming and dirtiest deals in Egilrun take place. Two Queens Shy serves as a beacon for bored craftsmen looking for an escape from the humdrum of everyday life, and serial pleasure-seekers alike.

Most of the tables are dedicated to gambling, covered in a layer of woolen cloth to protect the cards and die from scratching against splintering tables. Around all of the tables are comfortable, yet mismatched arm chairs.

Drinks are served here liberally, but there is a severe lack of food selection. Nevertheless, the charming company of the girls as well as the thrill of risking your coin for a bit of fun and the slight promise of a big payoff keep locals and travelers coming back to the establishment, and it's done well for itself.

NPC Name

Name: Grant Lowen
Race: Human
Age: Ashan 100th, Arc 689
Title: Proprietor
Skills: Persuasion: 60, Deception: 30, Seduction: 10
Other Information: Black, well groomed hair and handlebar mustache hangs over a portly face, creased by laugh-lines. Glistening brown eyes, set deep within their sockets, watch delicately over the common room as well as the balcony above.

His fair skin charmingly compliments his dark hair and leaves an impression of a man who's led a fortunate life.

He's wearing a clean shirt and buttoned it up halfway with a loosely fitted tie around his neck. On top of the shirt he's wearing a stylish, blue vest with 7 silver buttons, it has a fairly deeper v-line than the shirt, which causes the vest to line up perfectly with the jacket's v-line when it's buttoned up.

The jacket fits him like a glove, a tailored glove. It has an elaborate houndstooth pattern which gives the suit a stylish look. The 4 buttons of his single breasted jacket are all buttoned up.

The jacket is slightly longer at the back, it has vents at either side, there are two pockets on either side and there's a breast pocket which contains a pocket watch.

He's wearing green pants, which compliment the deep burgundy of the jacket. On his feet he wears a pair of well-polished white and black leather shoes.

To top it all off he's wearing a luxurious belt, from which hang a couple of cloth gloves and silver cufflinks.

Drinks and food

Item: Price:
Mystery Soup 2 cn a bowl
Ale 1 sn a mug/ 1 gn 3 cn a flagon
Beer 1 sn 3 cn a mug/ 2 gn 3 cn a flagon
Rum 1 gn a shot/ 10 gn a bottle
Port 3 gn a shot/ 25 a bottle

Courtesans

Inexperienced | 1 gn
Competent | 2 gn
Expert | 4 gn

Gambling

There are high stakes buy ins depending on the wealth of those gaming, and then there are low stakes in which any schlub can participate. I only mention this to give an idea of how low-stakes and high stakes should go in a roleplay thread between two or more pcs. Anyone pursuing a career in Gambling should expect it to go hand in hand with their corresponding skill and wages(deception/psychology/etc.). There obviously shouldn't be anyone making solo threads to print money. If you must do a solo thread, you should probably gloss over the amount of money that changes hands. That's the sort of thing that should be moderated by the narrator.

Player Notes

Changelog

Credits to: Your Name
Submitted for Development: Date
Developed by: Genuvah
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