• Information • [Emea] Posting Guidelines

An introduction to Emea, and a rundown of the special posting rules.

Here are all threads from before the Fall of Emea in 719 and all threads pertaining to the Fall. As of Ymiden 719 (1st June 2019), this forum is locked for new threads and is a repository for old content.

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[Emea] Posting Guidelines

 ! Message from: Peg
Please note that these guidelines are out of date as of 1st June 2019. Due to PC actions and the Fall of Emea, new guidelines will be given
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Welcome to Emea!
This thread aims to provide a comprehensive guide to posting in the realm of dreams, including an introduction and specific rules for posting and, consequently, reviewing threads inside Emea (and any locations that happen to appear within). This realm is still in development, for all intents and purposes, and will be expanded on in time. The pieces presented in this thread, however, are readily available to all players at the time of its posting.
: A flavour-text introduction to Emea.
: A runthrough of the special rules for posting in dream threads.
: A guide for Peer Reviewers, when reviewing dream threads.
: A brief explanation of what follows you back when you wake up.
: An introduction to Nightmares, Staff Moderated dreams.
: A section dedicated to Frequently Asked Questions.
: A guide to PC awareness in dreams.
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[Emea] Posting Guidelines

Introduction
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Emea - The realm of dreams.
That's about the gist of it---what the common man or woman on Idalos knows about it. They visit every night, regardless of whether or not they remember when they awaken. It's a realm of mystery not often explored by the regular mortal, a realm of thought and imagination where reality bends and the rules no longer seem to apply---as fantastical and inspiring as it is terrifying and vast. Fortunately, perhaps, the realm of dreams is a safe place, more often than not, thanks to the constant vigilance of the Mortalborn Jesine, shielding the dreamers from threats beyond themselves and permitting them to walk alongside each other in a world that is constantly changing at the whims of their thoughts.

It sounds simple enough, but as things go… That’s not the entire truth. The “truth” has evaded the mortals of Idalos for as long as they’ve existed, remaining elusive even to the Immortals despite their intimate connection to it. Everywhere in Idalos, mortals awaken with passing memories of a world reflecting their own and sometimes faces they’ve never before seen---there are countless stories of chance encounters where an inexplicable familiarity is expressed, two mortals meeting for the first time but insisting they have seen each other before. Some stories imply that the dream is simply another facet of their waking life, some memories remaining past their awakening where physically removed friends or lovers find each other and live as if they were never apart. Others tell of nightmares, of strange creatures beyond their wildest imagination, of voices and eyes watching them from beyond the borders of their consciousness---and others still tell of strange markings, bruises and injuries mysteriously appearing on their bodies with no memory attached to them.

At times… some fall asleep and never wake up, their still breathing bodies left behind until they waste away---a rare few miraculously awakening again several days later with troubling memories of strange places, strange faces and, perhaps more importantly, strange messages and even stranger stories.

But, they are simply stories. Thoughts are fickle and Emea is full of them---every thought and idea gaining physical form before the sleeping eyes of a dreamer. Whether the truth of Emea will ever be known remains to be seen. For now…
Guard your thoughts, and sleep well.
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[Emea] Posting Guidelines

Threading
Threading in Emea works much the same as in other sections of Standing Trials, aside from a few specific and distinguishing differences. This post aims to provide all the rules of threading in Emea, listing similarities and exceptions to give as comprehensive an understanding of the mechanics of the realm of dreams as possible for all threaders’ benefit, and for the sanity of the staff. The rules will be formulated like statements and expanded upon in this way.

#1 All threads in Emea are considered Open.
While the rule of common courtesy still applies, no thread in Emea is truly considered to be Closed (unless it’s a Staff Moderated thread; special conditions apply to these on a case-by-case basis). A regular mortal who does not possess certain Marks (Nyvora) or Skills (Dreamwalking) can not intrude on another PCs dream knowingly or without their permission, but PCs who do can enter and exit dreams other than their own, provided the dreamers themselves do not possesses the same Marks or Skills.

#2 All threads in Emea are subject to Moderation.
Not all threads in Emea will be Moderated, but all are subject to Moderation at any point in time since their creation and Staff members who operate in Emea may, can and will enter threads spontaneously. Staff members outside of Emea may also Moderate dream threads of the PCs in their cities or regions with the presiding Staff of Emea’s permission (eg. inform them, so they are aware).

#3 All threads in Emea can, and will, grant knowledges and experience points.
The actual skills and knowledges awarded vary on the type of thread and whether a Staff Member was involved or not, but as a rule of thumb, the experiences you have in your dreams will translate to the waking world in some abstract way. Obvious dream components and most physical and practical skills do not reward experience, but ideas, thoughts and knowledge of people, creatures and, at times, places still transfer to the waking world in the form of skill points or knowledges. The specifics will be detailed in the reviewing guidelines.

#4 PCs can thread together in Emea, no matter the physical distances.
Every time the PCs fall asleep, they enter Emea. Emea is accessed from all corners of the world and, sometimes, two dreamers enter into the same part of it and experience the same dream. This in no way depends on or reflects the PCs physical location in Idalos, meaning that two PCs from across the world who may or may not have met each other before can come together in a dream.

#5 All races dream, and can thus thread in Emea, except for Yludih.
All creatures on Idalos, so long as they sleep, access Emea when they do with the exception of the Yludih. While Yludih do sleep like other mortals and Idalosian creatures, they do not dream but, instead, pass into Uleuda. Therefore, Yludih cannot start or join threads in Emea unless it is a Staff Moderated thread (under very special circumstances).

#6 Only elements familiar to involved PCs, and combinations thereof, may appear in threads without Staff Moderation.
The dream world doesn’t reflect the physical reality in its entirety or with any solid accuracy, all concepts within influenced by emotion and unrelated thoughts. Even so, all elements in the world of dreams have to have some familiarity to the PC itself to be included, even if the connection to the PC isn’t necessarily obvious. They can be twisted and flavoured to the point that they can’t be readily recognized, but the dreams cannot contain elements that otherwise wouldn’t be available to the PCs involved or to the setting of Standing Trials (eg. inappropriate technology/real-Earth parallels, existing locations they have never visited, Immortals or NPCs they have never heard of or met, etc.).

#7 You may, to a degree, overplay your actual Skill Level.
When you dream, the shackles and limitations of your PCs real life don’t always apply---as such, dream threads bend the rules. A novice painter can create masterpieces in their mind, a cripple can walk and climb a mountain, the apprentice swordsman can go toe-to-toe with their superiors… if it can be imagined, it can be done, despite any physical and actual limitations. Something to keep in mind, however… this is influenced by the individual PCs’ ideas of what “mastery” means---what they personally believe a master of their own or any other field are capable of doing. Whether this is accurate or not… has no bearing in the realm of dreams.

#8 You may write outside your actual, official skillset.
As with rule #7, the dreamer isn’t restricted by their actual capabilities when they dream. Whether they perform realistically or not when they utilize skills and abilities they normally don’t possess and do not have a sufficient understanding of in the waking world… depends on the character and the portrayal in their dreams, which is heavily influenced by prior exposure and their imagination. A dreamer who has never once held a paint brush will not have a realistic understanding of what it means to paint or be a painter, but this won't stop them from painting in a dream. Be creative with it, but keep in mind the restrictions of your character's understanding (or lack thereof) of what they do in their dreams and how that reflects in your writing.

#9 You may break the rules of reality, to a degree, without Staff Moderation.
Pigs fly, gravity doesn’t exist and rocks and gravel are perfectly edible and taste suspiciously like something you tasted at the local bakery some time ago. Reality is only as real as the PCs make it within the confines of their own dreams so some rules don’t apply and others change from one moment to the next.

#10 You may powergame and godmode, to a degree, versus NPCs and PCs.
Because regular limits do not apply, certain rules also do not. The rule of common courtesy continues to apply, but otherwise all participants in a single dream have no real limitations versus each other and the direction of the dream is controlled by the thoughts and wills of everyone involved. Any action taken against another PC or NPCs in the dream are not subject to powergaming or godmodding rule limitations as they have previously been written and all players are permitted to take certain creative liberties (which goes both ways). (Staff Moderated threads follow different rules, often outlined in every particular thread.)

#11 All threads follow regular Timestamping rules.
Despite Emea not having a calendar or observing any real timekeeping system in and of itself, all threads need to be Timestamped so any and all consequences of a PCs dreams can be recorded and translated into real-time, and no knowledge acquired in a dream (if it awards Knowledges or Skill points) can be utilized in any subsequent RP until the dream thread has been completed and reviewed by the staff. For the sake of continuity throughout the game, please remember the Timestamping rules.

 ! Message from: Anomaly
The rules are always subject to change and revision, and many of them are open for interpretation by design. As a rule of thumb, address a Staff member for specifics if you are unsure how the rules apply to certain situations or ideas, as it’s impossible to address all possible scenarios in a comprehensive rule and user-friendly rule document, especially in an abstract realm like Emea.
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[Emea] Posting Guidelines

Reviewing
Due to the unique circumstances in effect in the world of dreams, reviewing and fairly awarding experience points and knowledges will be tricky. Just because a skill is demonstrated in some manner, it doesn’t mean the character’s knowledge or expertise has been affected in any significant way. This is especially true in threads where the PCs explore skills, magics, places and people that they do not possess or have any prior exposure to or experience with, where their interactions with them are limited by their imagination. This post will endeavour to make reviewing threads in Emea easier and the process more comprehensible, for the sake of Staff and Peer Reviewers (and players, so everyone knows what they can expect to gain from a single dream thread). Rather than writing down solid rules, this post will provide general guidelines.
 ! Message from: Anomaly
These guidelines only apply to dream threads in Emea. Other kinds of threads follow entirely different rules and guidelines.
#1 Dream threads grant experience like any other thread.
When the players take the time to thread out dreams, they are automatically eligible for experience points under the revised skill and review system (Review Guide). That means any Dream thread can net a maximum of 10 points for a solo and 15 for a group thread, as per the site-wide guidelines.

#2 PCs will not gain experience/knowledges with skills or magics they don’t already possess.

While PCs are allowed the creative liberty of stretching the limits and even performing above and beyond their actual skill levels and understanding, this doesn’t actually grant them any experience in these areas, as a rule of thumb. This is especially true of Domain Magic, as the energy required to perform any kind of Domain Magic is not accessible in your dreams and any effects achieved in dream threads are visual and imaginary at best. Someone already initiated in any kind of Domain Magic is better able to immerse in the experience of using magic in a dream and may gain Knowledges related to it (to a point) but without any sort of introduction to it, a character not already familiar with any kinds of magic or the skills being demonstrated (unless demonstrated to them by another PC) cannot hope to gain any significant Knowledges as testament to their in-dream exposure.
Skill points gained through dream threads may never be put towards Domain Magic and PCs may not gain Domain Magic Knowledges from regular dreams. The guide is pending rewrite, so ignore the rest of this rule for now.

#3 While dreaming, PCs may learn from each other.
The easiest way of learning anything new or significant in a dream is to learn it from another PC. PCs may, in dreams, expose one another to knowledge and locations in the world of Idalos that the other has no prior exposure to, such as a PC in Andaris exposing a PC in Sirothelle to certain places or aspects of Andaris (that the PC itself is already familiar with and/or has access to, such as public locations, known authority figures and NPCs, etc). Domain Magic still can not be taught this way on any other level than theoretical, meaning it could grant knowledges rather than skill points (which could be enough for the PC to investigate it further once they awaken). Skills that are dependent on tools and ingredients that don’t exist in the dream world can not be taught in a way that grants useful Knowledges.

#4 Magic used in dreams is not real, and thus will not cause burning or yield real effects.
Because Emea is a separate reality, Domain Magic simply does not work. Any “magic” performed in a dream is not real (thus, not subject to the same limitations), and will not have any lasting consequences or effects on the PC that uses it, including burning. The PC can dream of and experience the symptoms in the dream at their discretion (provided they have experienced them before; else, it’s entirely up to their imagination), but it doesn’t translate to actual consequences.

#5 Injuries do not transfer, nor does death.
Unless in a very specific kind of Moderated Thread, any injuries sustained in a dream do not transfer or affect the PC in any way. Death, as one might expect, simply shocks the dreamer awake and has no other effect whatsoever.
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[Emea] Posting Guidelines

Awakening
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A question that’s only natural to ask, at this point in time, is:

What happens when I wake up?
There is no one easy answer to this question, at this point in time. Dreams are just dreams, most of the time, despite the unique nature of Emea as opposed to the isolated dreams we’re familiar with outside the game. Most dreams fade from memory, and players will not be required to thread about every significant or impactful dream they’ve had in their PCs life for them to be applicable in the game. Unless it has been threaded out, however, always assume that the dream was just a dream and that whatever happened in it will, over time, fade and be made insignificant in the long run.

Even so, dreams that have been threaded out may also be forgotten in time, though dream threads more regularly than not translate into actual experience that the PC carries with them when they awaken. Dreams that award experience and knowledge will remain in your PC’s memory, including the memories of places and people they have encountered in these dreams. The memories may lose clarity, but the raw experience and knowledge will remain with the PC for the rest of their life. Unlike regular dreams, dreams in Emea are more real than the PCs may ever know. What they have seen or experienced was real and actually existed, however briefly, for the duration of their dream and will impact the PC in their waking life in some manner or form.

What will or will not transfer to the waking world depends largely on the type of thread, where regular dream threads depend on everything that has been written above. Staff Moderated threads follow different rules that won’t be detailed here, and may have more dire consequences on the PC when they awaken and in the long run.

The shortest possible answer to the question, at this point in time, is:
You wake up, and the memory of what/who you’ve seen remains. How this impacts your PC is up to you, and your PC.
 ! Message from: Anomaly
This may or may not change at any point in the future.
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[Emea] Posting Guidelines

Nightmares
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 ! Message from: Anomaly
This post is meant more as a general guideline than anything else, and most of what is written here is only applicable in Staff Moderated threads.
The most common type of thread in Emea is, unsurprisingly, dream threads. These threads detail the dreams of the PCs involved, with or without the involvement of a Staff Member. This particular post does not apply to the regular dream threads.

There will be times when PCs awaken after a dream with injuries and troubling memories of creatures and places they have never been, never before seen and that they don’t necessarily understand. These dreams take place in Emea, like regular dreams… but Emea itself is a vast and complicated realm, and on occasion… creatures residing in its vast depths will reach into the isolated dream bubbles of mortals and change the rules of the game, ripping control away from the dreamer. This kind of dream is and will be regularly referred to as a Nightmare. What separates them and regular “nightmares” is the extent of the damage and impact on the PC that is unwittingly, more often than not, pulled into one. The Nightmares are Kielik's most potent weapon against the Mortals and his sister Jesine, pulling the consciousness of mortals out of their safe zone to subject them to unspeakable terrors or simply barring the way for them to ever return to Idalos, lost in Emea forever.

Important Note: "Nightmares" (capital "N") and "nightmares" are different things. PCs may thread about normal nightmares (that is, "bad dreams") without staff moderation or supervision. Nightmares as detailed in this post are something completely different, where they are named as thus largely due to Kielik and his sphere of influence.

Nightmares are not typical dreams and can not be threaded about by PCs unless it's a Staff Moderated thread or under Staff supervision (if engineered by Kielik's followers or Marked). As a rule of thumb, Staff will not subject a PC to a Nightmare without due cause unless explicitly invited to with few to no exceptions. Every Nightmare poses a very real and tangible risk to the mortal that is subjected to it where the normal rules of dream threads don't apply and are usually stated explicitly on a case-by-case basis, from thread to thread. This is a warning to all PCs who seek out or otherwise tempt the forces at work in Emea: Nightmares carry very real consequences for the PCs in Idalos. Nevertheless... A form has been provided below for the players and their PCs who want to dare the Nightmares in spite of the above warnings, to be sent in a Private Message to the presiding Prophet of Emea (currently: Anomaly) to report your interest and set you up with a thread.

Code: Select all

[b]Participants:[/b] (Which PCs will participate in the thread.)
[b]Desired Fallout:[/b] (What are you hoping to get out of a Nightmare thread? Give the Prophet something to work with to get some form of idea of what exactly it is you're looking for in subjecting your PC to the risk that is a Nightmare thread.)
[b]Reservations:[/b] (Be upfront from the start what sorts of things you're not looking to put your character through, or if you have any OOC reservations as a player about the sort of content that may or may not appear in the thread. Communicate with the Prophet so they can make the thread as enjoyable as it will be challenging.)
[b]Other:[/b] (Any other notes or tidbits you wish to provide.)
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F A Q
All Frequently Asked Questions will be posted and provided here for future reference, if they can't be answered directly in any of the posts above. This document will be a permanent Work-In-Progress.

#1 Does Emea have a Registry/Roster/Census? Do PCs have to Register to post here?

No, Emea does not and will never have a Registry. It's not a place you live in and operate in permanently. and therefore does not require a Registry. Characters from all over the game regardless of physical location at the time can access Emea, so you only have to be Registered in your current city or region as per the rules of said domain to be eligible for posting in Emea.

#2 If I only post in Emea during a season, do I still have to pay living expenses?

Yes. PCs are not allowed to bypass the living expenses of a season by restricting their posting to Emea and neglecting the physical realms of Idalos. Emea is a complement to the rest of the game rather than a standalone instance and, as such, follows the overarching rules of the game. Emea, as such, cannot be used to circumvent the living expense requirements as your character has to be very much alive and healthy to be able to sleep and dream---otherwise they'll die, and we don't want that!
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Awareness
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As implied by the nature of Emea as a realm, it's inhabited and primarily experienced from Idalos through the eyes of dreamers while they sleep. While memories often persist even in the waking world of the strange events that take place beyond is, Emea's true nature is a mystery to all but a select few.

Any PCs who do not possess the Nyvora mark or access to the Dreamwalking ability are unaware as to Emea's nature as a separate and tangible reality. No physical records of Emea's nature exist in Idalos and knowledge of it is not readily accessible without special permission or possession of either of the aforementioned abilities or marks, or interactions with PCs who possess either and can share that information directly.

Because of that, certain stipulations apply:

  • PCs may have situational awareness of the fact that they are dreaming (referred to here as "lucid dreaming"), but are unaware of what this means and would not naturally assume that anything in the dream is anything but a product of their dreaming self's imagination.
  • "Emea" is a name the common PC may be aware of. It's widely known to be the 'name' of the realm of dreams, where the implication is that Immortals and Mortalborn have a special connection to it and may communicate with their followers through it, though that's about as much as anyone would know without the specific Knowledges in their possession. That it's another place with its own rules isn't something you would normally be aware of, unless you were specifically given that Knowledge from someone or somewhere.
  • PCs that meet eachother in the realm of dreams are not aware of their meeting being real unless they speak again in the real world to confirm the matter. Without the specific Knowledge to the contrary, always assume that a dream is just a dream. No normal PC would assume that the communications are real and true until it has been confirmed in person with the appropriate Knowledge awarded to support it. Emea is not to be treated like a long-range communication device, as the required awareness of Emea's nature isn't readily available.
  • A dreaming PC is not guaranteed to be receptive to information or proof that would call for any sort of self-awareness. Trying to force a dreaming PC into becoming self-aware (inducing a state of "lucid dreaming") carries the risk of ending the dream prematurely because the PC will be shocked out of their sleep. A normal PC will not be subject to "lucid dreaming", not even when approached by a Dreamwalker or an individual marked with Nyvora.
  • Even PCs that possess Nyvora and/or Dreamwalking have normal dreams from time to time and are not always subject to "lucid dreaming". Frequency is up to player discretion, but keep in mind the above; if they are disturbed in their dreams, even these PCs may be shocked out of their sleep.
  • Even if a PC should become self-aware enough to enter a state of "lucid dreaming", they are not at liberty to automatically assume that everything they encounter is anything else than a product of their imagination so long as they do not possess the necessary experience of Knowledges to support it. A PC who has, for whatever reason, become aware of the fact that they are dreaming, is still more likely to assume that the world and the people they interact with are, in whatever strange way, imaginary.
  • If you encounter elements in your PC's dreams that they wouldn't be naturally familiar with and that you can't reasonably explain away without stretching the limits of your character's understanding, you are always at liberty to change the way they appear to your PC. It's the dreamworld---everything isn't always as it seems to be at a first glance, after all.
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