• Information • Territory Information

A complete list of territories surround Ne'haer and notable landmarks to visit ICly.

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Jade
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Ne'haer's Surrounding Territories
Travel Time Information

Please send Jade or any other Prophets handling Ne'haer a message if you wish to travel from one territory to another that is not Ne'haer. We will let you know how much time is needed to travel.
Place Foot Mount Caravan Boat Air
Ne'haer - Treth 4 days 2 days 2 days 1 day 1 day
Ne'haer - Cycres N/A 2 days* N/A 1 day 1 day
Ne'haer - Bayward 15 days 10 days 12 days 6 days 4 days
Ne'haer - Millstone 18 days 12 days 14 days 8 days 3 days
Ne'haer - Yurrova N/A 18 days* N/A 12 days 7 days
Ne'haer - Hyran N/A 11 days* N/A 7 days 3 days
Ne'haer - Lysoria N/A 16 days* N/A 10 days 9 days
Ne'haer - Ironridge N/A 22 days* N/A N/A 12 days
* If you have a mount that can swim for long distances and travel on land.
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*Much credit to Kingdom for letting me use this set up. Thank you!

Territories Around Ne'haer

Since the birth of the city, Ne'haer has struggled to maintain peace with the territories surrounding its borders. While the Arcs came and went, many of these territories decided to follow through with negotiations that the council requested so that they may come to peace, provide and protect each other, as well as control a larger amount of land for the city's growing population. However, some of these territories did not succumb to Ne'haer's proposals, mainly due to the fact the city wanted to outlaw slavery, and so they continue to operate within themselves. Though they still trade with Ne'haer, as much as their prides allow them to, that is.
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Treth

Considered a small town, Treth is mostly composed of a large farming community that deals in massive agriculture and animal husbandry and training, mainly for horses and other common mounts. Treth does not have a military of its own though it is looked after by members of the Blades of Zafra to ensure its protection and stability. The town is not as populated nor as accommodating as the city is. There are few shops to trade with and Inns to rest, however, there are many knowledgeable people there who can provide insight into many things. Treth has 2 elected officials to speak on the town's behalf. These elections are held every arc.
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Cycres
Cycres’s population is much larger than Treth as this town, like Argos, is a massive producer of small ships and equipment for boats. Like Treth, Cycres doesn’t have a standing military and so, through negotiations, they’ve acquired a number of members from the Blades to protect the city and keep order. However, it is not enough. Cycres is victim to a many thefts and attacks throughout the arc. Since the town is nestled unprotected on the coast of the river, they’ve become an easy target for Pirates, Mer raiders, and even Bandits. Ne’haer dispatches armed forces often to this town but due to other pressing matters, they are not able to maintain the troops there for a long period of time. Because of this, members of the town hold unpleasant views of Ne’haer and its current council. Cycres has only 1 elected representative who has used unfavorable methods to retain their position throughout the arcs.
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Millstone

Millstone has quite a large population, however, they do not intend to expand their walls or numbers as Ne’haer did. This town is governed by the Lord and/or Lady that is elected into the political seat. Residing in this town are a number of wealthy individuals that are able to trade well beyond Ne’haer and even hire their own military. Though it’s small, the military within this town is enough to keep it safe from outside enemies. The town itself focuses on a number of things, though the center of their skills revolve around crafting items like clothes, jewelry, weapons, and armor. This town is not lacking entertainment, nor shops or rest spots for travelers. They do tend to raise prices for things rather high and if one isn’t too careful, they may end up getting ripped off. A number of people come to settle in Millstone, most of those people being nobles from the Kingdom of Rynmere. If they don’t settle, they may tend to buy housing in the town. There are a number of large, finely built houses that sit empty due to this.
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Yurrova

Yurrova is amok with chaos. Recently added into the treaty of peace between Ne’haer and the other territories, the town has been under attack from the neighboring House of Ironridge. Yurrova its own fortress, housed many people in and around its walls, it had withstood almost to the breaking point. Once the treaty was signed, however, faction members that tend to Ne’haer’s defences were dispatched to Yurrova to protect it. Now there is a battle to maintain Yurrova’s peace and protection while attempting to rebuild and fortify better defences until Ironridge either comes to peaceful terms or is overtaken. Before the battles had begun, Yurrova was a bustling town that was governed by House Renner. This town had seen many take overs from the time it became a village until now. From simple villagers to being occupied as a bandit camp, overtaken by a clan of warriors to being labeled as a large estate that was later burned to ruins only to be rebuilt by the Ironridge House themselves who later sold the estate to House Morandi. Upon which, through many marriages, money dumped into the estate, and travelers coming yet never going, the estate turned into a town. Now that they have given their territory over to Ne’haer for protection, the town is slowly trying to get back on their feet. Yurrova is another town that can afford to trade outside of Ne’haer as their specialization in dyes, fabrics, unique herbal remedies, and a variety of furs bring them lots of money. They also sit close to mines, exporting gems, stone, and other construction material.
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Bayward

Bayward is, for the most part, considered a smugglers town. It is looked after by a Kingpin and his group of cronies that dabble in trafficking and smuggling illegal drugs into the region. Crux Dregoon took over the town after a band of pirates swarmed and burned the town to embers. These pirate may or may not have been given orders by Dregoon to demolish Bayward. It sits outside Ne’haer’s territory afterall. However, no one has been able to prove such a thing. Dregoon snatched the town up in his murderous grasp, using underhanded methods, fast talk, and politic to legally print himself as the overseer and ruler to this underworldly place. People with less than honorable intentions thrive here while others try to avoid Bayward at all costs. This can be a rough and dangerous place, one that Ne’haer is struggling to deal with peacefully.
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Hyran
A hopeful alliance to add to Ne’haer’s territory, Hyran is governed by yet another noble House, The Marthels. Though Hyran is technically considered a large estate, most look at it as a very expansive village or small town due to the number of settlers around it. It sees its fair share of visitors and has shops and resting spots for travelers as well as its own military to protect themselves from local threats, mainly the Ironridge and their quiet, yet useless advances. However, the House of Marthel doesn’t wish to dabble in the affairs of politics. Their rural life out in the forests contains their peace and happiness and they do not wish to jeopardize this by taking on other's burdens. Hyran continues to trade with Ne’haer in exchange for a proper education for their citizens and employment opportunities. The House Marthel understand there is not much coin to be made in their lands except off the material they export. Hopefully in the near future, they may reconsider negotiations with Ne’haer.
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Lysoria

The lakeside city of Lysoria towers above the surrounding woodlands and overlooks the Salt Lake, which they have long claimed ownership of. They say none know The Red Caves quite as well as the people of Lysoria, who for generations have used the tunnels to move between their lands and the neighboring lands of Ironridge, a long-time ally to their people. Lysoria, though a city, is quite small compared to the massive population of Ne'haer. Even so, they wish to keep separate from that city due to their regulations on slavery and their system of leadership.

Lysoria, governed by Theon and Kemma of the House of Amielle and considered the ruling family of the lands, sits just beyond a massive salt lake built Arcs ago that is considered one of the city's most profitable sources of Nel. The city itself is built from a mixture of the salt taken from the lake and special metals and minerals mined from the Red Caves. Lysoria, though not as populated or massive as Ne'haer, stands tall nonetheless. The House of Amielle has a number of member that stretch around the globe, though there are other houses within Lysoria that are not so prominently recognized. However, these is another reason Lysoria is so well known and its not just for its Salt Lake. Rumors have cycled about extreme punishment taken place within the city for small crimes as well as instability within the Amielle house. Some have speculated that the Lord is having an affair while others press that the child Lady Kemma cares is a bastard.
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Ironridge
Located in the picturesque foothills of the northern territory of Ne’haer, Ironridge is as old as it is beautiful, the aged stone towering within the surrounding forests, fitted together like silver dragon scales. Perhaps the regions only weakness is access to water, surviving namely on what they can draw from nearby creeks or wells, making the hot cycle often unbearable. Ironridge is occupied by a proud, prideful people, sometimes looked upon as arrogant, haughty, and sometimes brutal. Ironridge men and women are typically strong folk, tall, and protective of their own. They excel at crafting armor and weapons from the rare gems, minerals, and metals they pull from the mines that surround their homeland. Due to this, the citizens often wear metal with their clothing, sometimes appearing as armor, however, metal is a way of showing status in their society.

Ironridge is governed by Lord Vurris Lokhert who has been seated on the throne of the lands for over 60 Arcs. He has ruled with an iron fist, literally. After dozens of battles faces with opposing neighbors or rogue groups of criminals, he has lost a limb or two over time. This doesn't stop him from dealing out justice when justice is due. He doesn't look upon outsiders fondly and has occasionally tossed a messenger or two into the fighting pits within the town. Though he can be a strict ruler, Lord Lokhert his protective of his people and tends to be a somewhat lenient ruler.

Ironridge has quite a massive army for its town. It has been able to withstand Ne'haer's forces in Yurrova for quite some time. Though the town (verging on city) is small compared to Ne'haer, they have several factions within its walls and take aid from it's allies when needed.
word count: 1944
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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Jade
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Ne'haer's Surrounding Territories
Landmark Information
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The Willow Woods

The Catacombs

Sunsand Beaches

Western Watchtower

Eastern Watchtower

Champions' Grave

The Bend

Temple of Eight

Ice Peak Pass

The Red Caves

Falcon Haven Forest

Salt Lake
word count: 35
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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Jade
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Treth
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Treth map, location, and npc information.
word count: 6
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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Jade
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Cycres
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Cycres map, location, and npc information.
word count: 6
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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Jade
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Bayward map, location, and npc information.
word count: 6
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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Jade
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Millstone map, location, and npc information.
word count: 6
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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Jade
Prophet of Old
Posts: 1517
Joined: Thu Oct 02, 2014 9:51 pm
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Yurrova map, location, and npc information.
word count: 6
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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Jade
Prophet of Old
Posts: 1517
Joined: Thu Oct 02, 2014 9:51 pm
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Hyran map, location, and npc information.
word count: 6
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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Jade
Prophet of Old
Posts: 1517
Joined: Thu Oct 02, 2014 9:51 pm
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Lysoria map, location, and npc information.
word count: 6
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
User avatar
Jade
Prophet of Old
Posts: 1517
Joined: Thu Oct 02, 2014 9:51 pm
Race: Prophet
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Wealth Tier: Tier 1

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Ironridge map, location, and npc information.
word count: 6
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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