After Death

The shallow bay Egilrun is situated upon is used, these trials, for crafts and crafting. From boatmakers to weaponsmiths, glassblowers to metalworkers, the sound of hammers and saws can be heard almost every break of the trial, with crews working in shifts to produce the beautiful craftsmanship which they might, one trial, become famous for.

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Re: After Death

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M... Carver

Experience: 15 no magic xp

Knowledge:

[*] Stealth: Using Shadows to Hide.
[*] Stealth: Regulating Breath to be Silent.
[*] Stealth: Quietly observing, just out of sight.
[*] Endurance: Waking up after death.
[*] Endurance: Cold and wet.
[*] Endurance: Pain is Proof You're Still Alive.
[*] Tactics: Avoiding crowds.
[*] Discipline: Focusing on Survival.
[*] Detection: Which way leads to people
[*] Detection: Assessing the situation.

Non-Skill
[*] Laures: Blue eyes, not gray.

Renown: none

Skill Usage: Appropriate to level.

Loot/Losses: Clothing (starting package)

Injuries/Conditions: Sore throat, sensitive to cold for a few days.

Consequences: You'll want to get someplace warm real quick, and maybe a hot drink/meal to treat that sore throat before it becomes something worse!
Laures

Experience: 15 no magic xp

Knowledge:

Skill Knowledge:
Stealth: Quiet steps, quiet breaths
Stealth: Stick to the shadows
Stealth: Silent observer
Endurance: Alive again
Endurance: A New Kind of Cold
Endurance: Keep Talking, Keep Walking
Psychology: Changes In Death
Psychology: How Words are Misinterpreted
Caregiving: Warmth and Reassurances
Caregiving: Others Come First

Renown: none

Skill Usage: Appropriate to level.

Loot/Losses: Starter clothing.

Injuries/Conditions: Sore throat, sensitive to cold for a few days.

Consequences: You'll want to get someplace warm real quick, and maybe a hot drink/meal to treat that sore throat before it becomes something worse!

Comments: Wow, what an opener. The way you play off each other in the dual awakenings of your respective characters made for a very neat narrative trick.

This was exceptionally detailed on both of your parts, and I came out of it feeling almost as much of a fish out of water as Carver and Laures himself must feel. There's so much unfamiliarity around them, and yet they find something to cling to in each other. The narrative is rich with emotion, feeling and character.

I really do enjoy the fish out of water trope, especially for beginning characters. I look forward to seeing more of Laures and Carver's exploits as they learn their way around Idalos!

I'm glad you determined what kind of consequence you get for being out in the cold with no clothes, in the beginning fo Cylus! Maybe as you work out your endurance or resistance, you'll be more capable of suffering the extreme temperatures, but for now that's a suitable consequence.

If you have any concerns about this review, please PM me about them.
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