[Approved by Pig Boy] Lars

This is where CSes are moved to when they are marked as "Approved". If this accidentally locks your CS, don't worry, just PM a prophet and we'll unlock it straight away!

Moderators: Pegasus Pug!!!, Staff, Peer Reviewer, Wiki Worker

User avatar
Lars
Approved Character
Posts: 249
Joined: Sun Apr 19, 2020 7:23 am
Race: Mortal Born
Renown: 85
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 5

Milestones

RP Medals

Miscellaneous

Lars

Image
LARS


Lars Savatier
aka:
Laures Sinclair, Iver Wellin,
Linnea, Enyo, Carver's Soulmate
Age: 28 (17 Saun, Arc 692)
Race: Mortalborn Human
Sex: Male

FC: Cody Fern

Marks:

Factions Joined:
Previously a Flame Element in Scalvoris
Neophyte I in the Assembly of the Abyss

Languages Spoken:
Fluent: Common
Broken: Common Sign
Image
Miscellaneous

Ambidextrous
Soft voice
Heavy sleeper
Restless hands


Last edited by Lars on Tue Nov 03, 2020 4:18 pm, edited 15 times in total. word count: 74
User avatar
Lars
Approved Character
Posts: 249
Joined: Sun Apr 19, 2020 7:23 am
Race: Mortal Born
Renown: 85
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 5

Milestones

RP Medals

Miscellaneous

Personality


BASICS
Height: 5ft. 11in.
Weight: ~150lbs.
Build: Athletic, lean
Eyes: Gray/blue
Hair: Blond
Skin: Fair
GRAFT WITCHMARK
A ring of raised, excess flesh on his left ring finger, in the shape of two entwined snakes. The snakes have small, blood red eyes that blink from time to time.

Shape reference here.
Approved here.
NOTABLE SCARS
  • Raised lines following the curves of his ribs
  • A scar over his shoulder and collarbone

Fine-featured and graceful, Lars appears almost delicate despite the toned muscle beneath smooth, ivory-toned skin. Ever aware of himself, one would be hard-pressed to see him slouched or otherwise slacking in proper posture, and he carries himself with an air of quiet confidence. Whether such confidence is real or not is of little importance — poised and purposeful, it is not often that he moves without careful consideration beforehand. This changes, of course, if he is intoxicated or otherwise inhibited, and it is quickly that this slow and intentional man becomes a clumsy, fumbling fool, prone to injury and embarrassment.

Framing his face is a mess of dirty blond waves, cascading naturally to end right below his pierced ears and flip outwards at the ends. While he typically keeps his hair at about this length, it is not uncommon to see it cut shorter during warmer periods of time. Naturally a fair blond, his hair lightens easily in the sun and darkens after too long without it. Unless he is somehow made to go without bathing for a while, it is fluffy and soft to the touch. His eyes are a steely-blue, bordering gray in the right light, and are largely unexpressive; they frequently appear unfocused or guarded, and only seem to snap into focus when he is truly intrigued by something.

Lars is nothing if not hygienic. Cleanliness is exceedingly important to him, both in his surroundings and himself, and he is willing to spend more time cleaning up if it means he will not have to keep thinking about the filth. While he has an expensive taste, he dresses plainly, for the most part — simple, dark-colored button-up shirts (always tucked in), high-waisted trousers cut off just above the ankle, pointed shoes, and the occasional kerchief tied around his neck. Lars enjoys a more feminine style of clothing, and would prefer long skirts and jewelry, but manages fine with the simple style available to him.



PREFERENCES
Sweets - Hot food - Jewelry - Quiet
Red - Silky clothes - Attention - Cleanliness

AVERSIONS
Bitter foods - Dirtiness - Mirrors
Blue - Verbal conflict - Cold - Most people

The very definition of changeable, Lars can be hard to pin down. While he could perhaps be described as timid, or reserved, or even demure, his personality more often seems to shift quickly from one mood to the next, dependent on both his environment and the people within it. He has a penchant for keeping things inside, far preferring to keep his mouth shut and his opinions to himself unless the situation calls for him to do otherwise. At times he can appear guarded, but not exactly thoughtful — rather, he seems to zone out completely, as if he might have no thoughts or opinions on anything at all.

Lars is calm. Lars is excitable. Lars is angry. Lars is aloof. Lars is everything and nothing all at once, a panicked ball of chaos beneath a gently flowing wave. In a comfortable environment, he is prone to anxious, rambling outbursts; in uncomfortable or difficult situations, he has an easier time distancing himself from his unrest and functioning without issue. On an average day, he might be a mix of both, with a bit less trouble keeping his emotions under control, but a bit more with keeping up appearances.

Although he is compassionate and perhaps overly caring for those he loves, Lars is not the most sympathetic of men. He cares little for the suffering of others, and even less when he is the cause of it. Any kindness towards strangers is best assumed to be a lie, an imitation of empathy he has observed in others through his life. He finds it difficult to relate to other people, both because of a simple unwillingness to do so, and an inability to relax and open up with them. Despite this, Lars is endlessly curious about what makes other people work, what motivates them, how they might be influenced by his words and his actions — he just does not care for the heart of the person underneath it all.

MAJOR FLAWS
Unstable — Melancholic — Vain — Envious
Deceitful — Unsympathetic — Self-serving — Naïve

VIRTUES
Sensitive — Obedient — Self-aware
Passionate — Resourceful
Last edited by Lars on Tue Nov 03, 2020 4:20 pm, edited 6 times in total. word count: 770
User avatar
Lars
Approved Character
Posts: 249
Joined: Sun Apr 19, 2020 7:23 am
Race: Mortal Born
Renown: 85
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 5

Milestones

RP Medals

Miscellaneous

History

PREMISE
This Premise (and the magic initiation) was checked for consistency on PSF prior to CS submission. Ticket can be seen here.

When Laures was ten, he was initiated into Dreamwalking — what came before that, he does not know, but he was trapped (in his physical body) in Emea, in a pocket within Fei's Grand Fracture. For almost eighteen arcs he was stuck in a world he knew as Inamalum, and as his memories of his real life faded away, this fabricated world became indistinguishable from the truth.
BEFORE
Laures does not remember anything that came before being trapped in the fracture. He somewhat recalls the childhood constructed in the dream, but he knows nothing of his real life on Idalos before the age of 10.
IN THE DREAM (INAMALUM)
Image

Laures never thought to question his reality. To him, Inamalum was as real as anything could ever be, and though there were inconsistencies throughout his life, and little hints that something wasn't quite right... so deeply was he entrenched that he did not ever consider the possibility of it being a fabrication, or a dream, or anything but the truth.

Even in the dream, Laures struggled to remember his falsified childhood. Most attempts to remember were met with fainting spells, mental shutdowns, or emotional outbursts. He was given new memories to fill in the blanks, but they never quite took, and filtered in and out of mind during his time in Inamalum. He knew that, in this dream world, he came from a wealthy, tyrannical family — he knew that he was abused, and that he was cast out, though the details of why never quite settled in his mind. What came before mattered little, as the world gave him something more pressing to latch onto: Laures was a slave, and rather than allow him to think and have a life for himself (and potentially realize that said life was not real), he was denied an education or a chance to ever possibly rise above his station. For seventeen arcs he tirelessly served Emeyan denizens within a small, isolated city, never allowed to venture outside the walls or live independently.

During this time he was little more than a shell. Whatever kind of person he might have been before, Laures was made, over the years, into a demure, subservient creature, whose sole purpose in life was to care for the needs of others. Although he functioned properly when surrounded by Emeyans and convinced of the illusions, any time spent alone served to perpetuate his frequent memory loss, his strange outbursts, and his ever-present hallucinations. For a long time, he did not aspire to be anything else than the slave that he was. Even if he did not understand it, he learned to accept his unfulfilling life... until the end of his sixteenth arc in Inamalum, when he snapped and murdered one of the people he was meant to serve.

Things went downhill from there. Not wishing to awaken him from his carefully-cultivated state of unawareness, the world easily glossed over this slip, and Laures continued on as a slave for a few months more. He could not relate to the others in this world meant to keep him trapped, and over time he began to finally question who he really was. Laures never felt real, but he was written off as a delusional servant. He never felt right. but he was written off as simply uneducated. When every voice around him sought to keep him stuck in an illusion, the voices in his head grew louder. More insistent. Slaving away got harder and harder when he could no longer justify a life without purpose. Again, Laures was overwhelmed with his inability to reconcile his thoughts and his reality, and when he accepted that he would simply never exist as he was meant to, he continued his murderous rampage until the world was left with no other option than to separate him from the city.

Again, he was given a story to fill in the blanks, of escaping his city and starting over, and was placed into a new location within Inamalum for the first time during his seventeenth arc inside. Laures was naive, and Inamalum knew exactly how to keep him there — not as a traditional servant again, as he would have seen through that too quickly, but as a poor, indentured harlot. With the belief that he could at least one day escape this new form of slavery, Laures continued on, unsuspecting of the fact that his role had simply been switched. While he continued his murders of random Emeyan denizens, this new location provided a better-suited environment for such habits, where he might not disturb the world too terribly.

Laures met Carver in the cold cycle of Arc 719. Still completely unaware of the fact that he was in Emea himself, he did not think to consider that Carver might be another dreamwalker, trapped alongside him. He was drawn to him from the start, even if he was not sure why (for Laures had always struggled to relate to the Emeyans around him), and this strange pull was only strengthened when he discovered that Carver was from the same city he had been enslaved within for so long. Laures, already stuck in his mental instability, quickly became obsessed with his fellow dreamwalker. Finally, something felt real. Finally, something felt right, and the voices in his head did not conflict with what was right in front of him. And again, Inamalum tried to correct his path, doing whatever it could to keep them apart...

...and rather than live apart, Laures and Carver decided to die together. Laures was afraid, but nothing outweighed his fear of going without Carver. Although the decision was made quickly, his devotion would not have let him choose to do otherwise, and even though he was still unaware of the fact that it was all within a dream... he gave his life willingly, and the two killed each other at the same exact time.
STARTING
After killing each other in Inamalum, the two souls were finally released from their shared, imaginary world, physical bodies left behind.

Content though they were to simply be freed, Laures and Carver's journey would not end yet. When they died together in the dream, another couple on Idalos did the same — the four souls tangled together, connected through such similar situations. One of these other souls carried a Graft spark, and it split and latched on as a means to survive — only, it grafted itself onto Laures and Carver instead, and forced their souls into the bodies left behind. With the couple healed and breathing once again, the split spark settled in, properly attached to the dreamwalkers' souls.

Laures awoke in this new body alongside Carver, on the first of Cylus, Arc 720. Lost and confused, he still does not fully understand what happened, or why, nor does he recognize the world around him... but he knows, after everything, that he can make it through with Carver at his side.
Last edited by Lars on Sun Aug 23, 2020 7:12 pm, edited 3 times in total. word count: 1184
User avatar
Lars
Approved Character
Posts: 249
Joined: Sun Apr 19, 2020 7:23 am
Race: Mortal Born
Renown: 85
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 5

Milestones

RP Medals

Miscellaneous

Skills & Knowledges


Skill Total Points Proficiency
Magic: Graft (10/250) Novice
Dreamwalking (26/100) Governing
Psychology (RB) (60/250) Competent
Combat: Blades (FT) (30/100) Competent
Combat: Unarmed (20/250) Novice
Deception (80/250) Expert
Acrobatics (80/250) Expert
Stealth (30/250) Competent
Detection (10/250) Novice
Endurance (40/250) Competent
Resistance (30/250) Competent
Caregiving (10/250) Novice
Cooking (20/250) Novice
Etiquette (30/250) Competent
Seduction (80/250) Expert
Discipline (80/250) Expert
Cosmetology (15/250) Novice
Persuasion (10/250) Novice

Novice

INVESTIGATION - 14
  • 1) Investigation: x1 (Myself of Selves)
  • 2) Investigation: x1 (Myself of Selves)
  • 3) Investigation: x1 (Myself of Selves)
  • 4) Investigation: x1 (No Alarms)
  • 5) Investigation: x1 (No Alarms)
  • 6) Investigation: x1 (Quiet, not Silent)
  • 7) Investigation: x1 (Quiet, not Silent)
  • 8) Investigation: x1 (Quiet, not Silent)
  • 9) Investigation: x1 (Quiet, not Silent)
  • 10) Investigation: x1 (Quiet, not Silent)
  • 11) Investigation: x1 (Teach Me How To Write)
  • 12) Investigation: x1 (S E P E R A T E)
  • 13) Investigation: x1 (S E P E R A T E)
  • 14) Investigation: x1 (S E P E R A T E)
INTELLIGENCE - 2
  • 1) Intelligence: "Lord Charon," the alias.
  • 2) Intelligence: Lord Charon, blessed by the Immortal of Intelligence.
DETECTION - 21
  • 1) Detection: x1 (First Time)
  • 2) Detection: x1 (First Time)
  • 3) Detection: x1 (First Time)
  • 4) Detection: x1 (Like A Snowflake)
  • 5) Detection: x1 (Like A Snowflake)
  • 6) Detection: x1 (From Chaos Choreographed)
  • 7) Detection: x1 (From Chaos Choreographed)
  • 8) Detection: x1 (From Chaos Choreographed)
  • 9) Detection: x1 (S E P E R A T E)
  • 10) Detection: x1 (S E P E R A T E)
  • 11) Detection: x1 (S E P E R A T E)
  • 12) Detection: x1 (S E P E R A T E)
  • 13) Detection: x1 (S E P E R A T E)
  • 14) Detection: x1 (Buried Treasures)
  • 15) Detection: x1 (Buried Treasures)
  • 16) Detection: x1 (Buried Treasures)
  • 17) Detection: x1 (Buried Treasures)
  • 18) Detection: x1 (Take Me Apart)
  • 19) Detection: x1 (Take Me Apart)
  • 20) Detection: x1 (Ars Magna)
  • 21) Detection: x1 (Ars Magna)
MEDITATION - 3
  • 1) Meditation: x1 (Where We Are)
  • 2) Meditation: x1 (Where We Are)
  • 3) Meditation: x1 (Where We Are)
STRENGTH - 9
  • 1) Strength: x1
  • 2) Strength: x1
  • 3) Strength: x1 (Sweet Limerence)
  • 4) Strength: x1 (Sweet Limerence)
  • 5) Strength: x1 (Sweet Limerence)
  • 6) Strength: x1 (Sweet Limerence)
  • 7) Strength: x1 (Take Me Apart)
  • 8) Strength: x1 (Take Me Apart)
  • 9) Strength: x1 (Take Me Apart)
DANCING - 9
  • 1) Dancing: x1
  • 2) Dancing: x1
  • 3) Dancing: x1 (Teach Me How To Write)
  • 4) Dancing: x1 (Teach Me How To Write)
  • 5) Dancing: x1 (Where We Are)
  • 6) Dancing: x1 (Where We Are)
  • 7) Dancing: x1 (Where We Are)
  • 8) Dancing: x1 (Just Us)
  • 9) Dancing: x1 (Just Us)
CLIMBING - 5
  • 1) Climbing: x1 (First Time)
  • 2) Climbing: x1 (First Time)
  • 3) Climbing: x1 (Thinking and Learning)
  • 4) Climbing: x1 (Thinking and Learning)
  • 5) Climbing: x1 (Thinking and Learning)
RUNNING - 4
  • 1) Running: x1 (Cold Like The Sea)
  • 2) Running: x1 (Cold Like The Sea)
  • 3) Running: x1 (Cold Like The Sea)
  • 4) Running: x1 (Cold Like The Sea)
CAREGIVING - 7
  • 1) Caregiving: Sharing is caring: Suicide Pacts (PB)
  • 2) Caregiving: Warmth and reassurances.
  • 3) Caregiving: Others come first.
  • 4) Caregiving: A front to reassure someone else.
  • 5) Caregiving: x1 (Backdrifts)
  • 6) Caregiving: x1 (Backdrifts)
  • 7) Caregiving: x1 (Backdrifts)
COOKING - 7
  • 1) Cooking: x1 (Hello Horse)
  • 2) Cooking: x1 (Hello Horse)
  • 3) Cooking: x1 (Hello Horse)
  • 4) Cooking: x1 (Hello Horse)
  • 5) Cooking: x1 (Hello Horse)
  • 6) Cooking: x1 (Just Us)
  • 7) Cooking: x1 (Just Us)
PERSUASION - 3
  • 1) Persuasion: Taking advantage of compassion.
  • 2) Persuasion: x1 (AiR 4)
  • 3) Persuasion: x1 (AiR 4)
INTIMIDATION - 2
  • 1) Intimidation: x1
  • 2) Intimidation: x1
COSMETOLOGY - 19
  • 1) Cosmetology: Proper hygiene makes a big difference in appearance. (PB)
  • 2) Cosmetology: x1 (Doors That Open)
  • 3) Cosmetology: x1 (Doors That Open)
  • 4) Cosmetology: x1 (Doors That Open)
  • 5) Cosmetology: x1 (Cold Like The Sea)
  • 6) Cosmetology: x1 (Cold Like The Sea)
  • 7) Cosmetology: x1 (Cold Like The Sea)
  • 8) Cosmetology: x1 (Cold Like The Sea)
  • 9) Cosmetology: x1 (Cold Like The Sea)
  • 10) Cosmetology: x1 (Cold Like The Sea)
  • 11) Cosmetology: x1 (Thinking and Learning)
  • 12) Cosmetology: x1 (Thinking and Learning)
  • 13) Cosmetology: x1 (Thinking and Learning)
  • 14) Cosmetology: x1 (Thinking and Learning)
  • 15) Cosmetology: x1 (Ars Magna)
  • 16) Cosmetology: x1 (Ars Magna)
  • 17) Cosmetology: x1 (Ars Magna)
  • 18) Cosmetology: x1 (Just Us)
  • 19) Cosmetology: x1 (Just Us)
FIELD CRAFT - 2
  • 1) Field Craft: x1 (First Time)
  • 2) Field Craft: x1 (First Time)
ANIMAL HUSBANDRY - 3
  • 1) Animal Husbandry: x1 (Hello Horse)
  • 2) Animal Husbandry: x1 (Hello Horse)
  • 3) Animal Husbandry: x1 (Hello Horse)
LOCK PICKING - 5
  • 1) Lock Picking: x1 (Lectures)
  • 2) Lock Picking: x1 (Lectures)
  • 3) Lock Picking: x1 (Lectures)
  • 4) Lock Picking: x1 (Lectures)
  • 5) Lock Picking: x1 (Lectures)
COMBAT: UNARMED - 8
  • 1) Unarmed: Know your own strength.
  • 2) Unarmed: Mind your knuckles.
  • 3) Unarmed: x1 (Identikit)
  • 4) Unarmed: x1 (Identikit)
  • 5) Unarmed: x1 (Where We Are)
  • 6) Unarmed: x1 (Where We Are)
  • 7) Unarmed: x1 (Where We Are)
  • 8) Unarmed: x1 (Where We Are)
MAGIC: GRAFT - 1
  • 1) Graft: The spark. (SP)

Comp

PSYCHOLOGY - 30
  • 1) Psychology: Changes in death.
  • 2) Psychology: How words are misinterpreted.
  • 3) Psychology: Reexamining the self.
  • 4) Psychology: Recognizing reluctance.
  • 5) Psychology: Different forms of distress.
  • 6) Psychology: The disconnect in emotion and reaction.
  • 7) Psychology: Recognizing and dismissing anxiety.
  • 8) Psychology: Examining reactions to death.
  • 9) Psychology: Reactions to confession.
  • 10) Psychology: x1
  • 11) Psychology: x1
  • 12) Psychology: x1
  • 13) Psychology: x1 (Sweet Limerence)
  • 14) Psychology: x1 (Sweet Limerence)
  • 15) Psychology: x1 (Sweet Limerence)
  • 16) Psychology: x1 (Sweet Limerence)
  • 17) Psychology: x1 (Myself of Selves)
  • 18) Psychology: x1 (Myself of Selves)
  • 19) Psychology: x1 (Myself of Selves)
  • 20) Psychology: x1 (Lectures)
  • 21) Psychology: x1 (Lectures)
  • 22) Psychology: x1 (Lectures)
  • 23) Psychology: x1 (Lectures)
  • 24) Psychology: x1 (Lectures)
  • 25) Psychology: x1 (Take Me Apart)
  • 26) Psychology: x1 (Take Me Apart)
  • 27) Psychology: x1 (Take Me Apart)
  • 28) Psychology: x1 (Ars Magna)
  • 29) Psychology: x1 (Ars Magna)
  • 30) Psychology: x1 (Ars Magna)
ETIQUETTE - 30
  • 1) Etiquette: x1 (Vegetables)
  • 2) Etiquette: x1 (Vegetables)
  • 3) Etiquette: x1 (Doors That Open)
  • 4) Etiquette: x1 (Doors That Open)
  • 5) Etiquette: x1 (Doors That Open)
  • 6) Etiquette: x1 (Doors That Open)
  • 7) Etiquette: x1 (Doors That Open)
  • 8) Etiquette: x1 (Quiet, not Silent)
  • 9) Etiquette: x1 (Quiet, not Silent)
  • 10) Etiquette: x1 (Quiet, not Silent)
  • 11) Etiquette: x1 (Quiet, not Silent)
  • 12) Etiquette: x1 (Quiet, not Silent)
  • 13) Etiquette: x1 (The Real Thing)
  • 14) Etiquette: x1 (The Real Thing)
  • 15) Etiquette: x1 (The Real Thing)
  • 16) Etiquette: x1 (The Real Thing)
  • 17) Etiquette: x1 (The Real Thing)
  • 18) Etiquette: x1 (The Real Thing)
  • 19) Etiquette: x1 (Many Things)
  • 20) Etiquette: x1 (Many Things)
  • 21) Etiquette: x1 (Like A Snowflake)
  • 22) Etiquette: x1 (Like A Snowflake)
  • 23) Etiquette: x1 (Like A Snowflake)
  • 24) Etiquette: x1 (Like A Snowflake)
  • 25) Etiquette: x1 (Dolls and Toys)
  • 26) Etiquette: x1 (Dolls and Toys)
  • 27) Etiquette: x1 (From Chaos Choreographed)
  • 28) Etiquette: x1 (From Chaos Choreographed)
  • 29) Etiquette: x1 (S E P E R A T E)
  • 30) Etiquette: x1 (S E P E R A T E)
STEALTH - 16
  • 1) Stealth: Quiet steps, quiet breaths.
  • 2) Stealth: Stick to the shadows.
  • 3) Stealth: Silent observer.
  • 4) Stealth: x1 (No Alarms)
  • 5) Stealth: x1 (No Alarms)
  • 6) Stealth: x1 (No Alarms)
  • 7) Stealth: x1 (No Alarms)
  • 8) Stealth: x1 (Jewels and Fools)
  • 9) Stealth: x1 (Jewels and Fools)
  • 10) Stealth: x1 (Jewels and Fools)
  • 11) Stealth: x1 (Jewels and Fools)
  • 12) Stealth: x1 (Lectures)
  • 13) Stealth: x1 (Lectures)
  • 14) Stealth: x1 (Lectures)
  • 15) Stealth: x1 (Lectures)
  • 16) Stealth: x1 (Lectures)
ENDURANCE - 28
  • 1) Endurance: Alive again.
  • 2) Endurance: A new kind of cold.
  • 3) Endurance: Keep talking, keep walking.
  • 4) Endurance: Ignoring exhaustion.
  • 5) Endurance: Exercising self-restraint.
  • 6) Endurance: x1
  • 7) Endurance: x1
  • 8) Endurance: x1
  • 9) Endurance: x1
  • 10) Endurance: x1
  • 11) Endurance: x1
  • 12) Endurance: x1
  • 13) Endurance: x1 (Backdrifts)
  • 14) Endurance: x1 (Backdrifts)
  • 15) Endurance: x1 (First Time)
  • 16) Endurance: x1 (First Time)
  • 17) Endurance: x1 (First Time)
  • 18) Endurance: x1 (AiR 4)
  • 19) Endurance: x1 (AiR 4)
  • 20) Endurance: x1 (Temporary Respite)
  • 21) Endurance: x1 (Temporary Respite)
  • 22) Endurance: x1 (Temporary Respite)
  • 23) Endurance: x1 (Deep As The Ocean)
  • 24) Endurance: x1 (Lost In Your Storm)
  • 25) Endurance: x1 (Lost In Your Storm)
  • 26) Endurance: x1 (Thinking and Learning)
  • 27) Endurance: x1 (Thinking and Learning)
  • 28) Endurance: x1 (Thinking and Learning)
RESISTANCE - 23
  • 1) Resistance: x1
  • 2) Resistance: x1
  • 3) Resistance: x1
  • 4) Resistance: x1
  • 5) Resistance: x1
  • 6) Resistance: x1 (Backdrifts)
  • 7) Resistance: x1 (Backdrifts)
  • 8) Resistance: x1 (Backdrifts)
  • 9) Resistance: x1 (Vegetables)
  • 10) Resistance: x1 (Vegetables)
  • 11) Resistance: x1 (Quiet, not Silent)
  • 12) Resistance: x1 (Quiet, not Silent)
  • 13) Resistance: x1 (Quiet, not Silent)
  • 14) Resistance: x1 (Thinking and Learning)
  • 15) Resistance: x1 (Thinking and Learning)
  • 16) Resistance: x1 (Thinking and Learning)
  • 17) Resistance: x1 (Thinking and Learning)
  • 18) Resistance: x1 (Thinking and Learning)
  • 19) Resistance: x1 (Lectures)
  • 20) Resistance: x1 (Lectures)
  • 21) Resistance: x1 (Lectures)
  • 22) Resistance: x1 (Lectures)
  • 23) Resistance: x1 (Lectures)
COMBAT: BLADES - 16
  • 1) Blades: Opponent probably has one. (SP)
  • 2) Blades: Stick them with the pointy end. (SP)
  • 3) Blades: Careful not to nick yourself.
  • 4) Blades: x1
  • 5) Blades: x1
  • 6) Blades: x1
  • 7) Blades: x1
  • 8) Blades: x1 (Jewels and Fools)
  • 9) Blades: x1 (Jewels and Fools)
  • 10) Blades: x1 (Jewels and Fools)
  • 11) Blades: x1 (Jewels and Fools)
  • 12) Blades: x1 (Lectures)
  • 13) Blades: x1 (Lectures)
  • 14) Blades: x1 (Lectures)
  • 15) Blades: x1 (Lectures)
  • 16) Blades: x1 (Lectures)

Expert

DECEPTION - 31
  • 1) Deception: Others respond well to perceived weakness. (SP)
  • 2) Deception: Most men are simple creatures. (SP)
  • 3) Deception: Changeable aspects of your personality. (PB)
  • 4) Deception: A lie built on truths.
  • 5) Deception: Hiding a knife.
  • 6) Deception: x1
  • 7) Deception: x1
  • 8) Deception: x1 (Backdrifts)
  • 9) Deception: x1 (Backdrifts)
  • 10) Deception: x1 (Myself of Selves)
  • 11) Deception: x1 (Myself of Selves)
  • 12) Deception: x1 (Myself of Selves)
  • 13) Deception: x1 (No Alarms)
  • 14) Deception: x1 (No Alarms)
  • 15) Deception: x1 (No Alarms)
  • 16) Deception: x1 (No Alarms)
  • 17) Deception: x1 (No Alarms)
  • 18) Deception: x1 (Vegetables)
  • 19) Deception: x1 (Vegetables)
  • 20) Deception: x1 (Vegetables)
  • 21) Deception: x1 (Vegetables)
  • 22) Deception: x1 (Identikit)
  • 23) Deception: x1 (Identikit)
  • 24) Deception: x1 (Identikit)
  • 25) Deception: x1 (Identikit)
  • 26) Deception: x1 (Deep As The Ocean)
  • 27) Deception: x1 (Teach Me How To Write)
  • 28) Deception: x1 (Teach Me How To Write)
  • 29) Deception: x1 (Teach Me How To Write)
  • 30) Deception: x1 (Buried Treasures)
  • 31) Deception: x1 (Buried Treasures)
SEDUCTION - 26
  • 1) Seduction: Emotional confessions.
  • 2) Seduction: Discovering preferences in self and others.
  • 3) Seduction: The art of the tease.
  • 4) Seduction: x1
  • 5) Seduction: x1
  • 6) Seduction: x1
  • 7) Seduction: x1
  • 8) Seduction: x1 (AiR 4)
  • 9) Seduction: x1 (AiR 4)
  • 10) Seduction: x1 (Temporary Respite)
  • 11) Seduction: x1 (Temporary Respite)
  • 12) Seduction: x1 (Temporary Respite)
  • 13) Seduction: x1 (Temporary Respite)
  • 14) Seduction: x1 (Deep As The Ocean)
  • 15) Seduction: x1 (Deep As The Ocean)
  • 16) Seduction: x1 (Deep As The Ocean)
  • 17) Seduction: x1 (Lost In Your Storm)
  • 18) Seduction: x1 (Teach Me How To Write)
  • 19) Seduction: x1 (Teach Me How To Write)
  • 20) Seduction: x1 (Teach Me How To Write)
  • 21) Seduction: x1 (Teach Me How To Write)
  • 22) Seduction: x1 (Many Things)
  • 23) Seduction: x1 (Many Things)
  • 24) Seduction: x1 (Many Things)
  • 25) Seduction: x1 (Buried Treasures)
  • 26) Seduction: x1 (Buried Treasures)
DISCIPLINE - 37
  • 1) Discipline: x1 (The Real Thing)
  • 2) Discipline: x1 (The Real Thing)
  • 3) Discipline: x1 (Cold Like The Sea)
  • 4) Discipline: x1 (Cold Like The Sea)
  • 5) Discipline: x1 (Cold Like The Sea)
  • 6) Discipline: x1 (Cold Like The Sea)
  • 7) Discipline: x1 (Identikit)
  • 8) Discipline: x1 (Identikit)
  • 9) Discipline: x1 (Identikit)
  • 10) Discipline: x1 (Deep As The Ocean)
  • 11) Discipline: x1 (Deep As The Ocean)
  • 12) Discipline: x1 (Deep As The Ocean)
  • 13) Discipline: x1 (Deep As The Ocean)
  • 14) Discipline: x1 (Deep As The Ocean)
  • 15) Discipline: x1 (Lost In Your Storm)
  • 16) Discipline: x1 (Lost In Your Storm)
  • 17) Discipline: x1 (Lost In Your Storm)
  • 18) Discipline: x1 (Lost In Your Storm)
  • 19) Discipline: x1 (Lost In Your Storm)
  • 20) Discipline: x1 (Teach Me How To Write)
  • 21) Discipline: x1 (Teach Me How To Write)
  • 22) Discipline: x1 (Teach Me How To Write)
  • 23) Discipline: x1 (Many Things)
  • 24) Discipline: x1 (Many Things)
  • 25) Discipline: x1 (Many Things)
  • 26) Discipline: x1 (Many Things)
  • 27) Discipline: x1 (Like A Snowflake)
  • 28) Discipline: x1 (Like A Snowflake)
  • 29) Discipline: x1 (Dolls and Toys)
  • 30) Discipline: x1 (Dolls and Toys)
  • 31) Discipline: x1 (Dolls and Toys)
  • 32) Discipline: x1 (From Chaos Choreographed)
  • 33) Discipline: x1 (From Chaos Choreographed)
  • 34) Discipline: x1 (From Chaos Choreographed)
  • 35) Discipline: x1 (From Chaos Choreographed)
  • 36) Discipline: x1 (Buried Treasures)
  • 37) Discipline: x1 (Buried Treasures)
ACROBATICS - 22
  • 1) Acrobatics: Learning the limit of untrained limbs.
  • 2) Acrobatics: x1
  • 3) Acrobatics: x1
  • 4) Acrobatics: x1
  • 5) Acrobatics: x1
  • 6) Acrobatics: x1 (Backdrifts)
  • 7) Acrobatics: x1 (Backdrifts)
  • 8) Acrobatics: x1 (Backdrifts)
  • 9) Acrobatics: x1 (Backdrifts)
  • 10) Acrobatics: x1 (AiR 4)
  • 11) Acrobatics: x1 (AiR 4)
  • 12) Acrobatics: x1 (Temporary Respite)
  • 13) Acrobatics: x1 (Temporary Respite)
  • 14) Acrobatics: x1 (Temporary Respite)
  • 15) Acrobatics: x1 (Temporary Respite)
  • 16) Acrobatics: x1 (Lost In Your Storm)
  • 17) Acrobatics: x1 (Lost In Your Storm)
  • 18) Acrobatics: x1 (Dolls and Toys)
  • 19) Acrobatics: x1 (Dolls and Toys)
  • 20) Acrobatics: x1 (Dolls and Toys)
  • 21) Acrobatics: x1 (Just Us)
  • 22) Acrobatics: x1 (Just Us)

Non-skill

  • Carver: Enjoys poetry. (SP)
  • Carver: Heavy smoker. (SP)
  • Carver: Doesn't like to talk about himself. (SP)
  • Carver: Likes dancing. (SP)
  • Carver: Stubborn and determined. (SP)
  • Carver: Frequent liar. (SP)
  • Carver: Always restless. (SP)
  • Carver: Excellent guide. (SP)
  • Carver: My everything. (SP)
  • Carver: We killed each other. (SP)
Last edited by Lars on Sun Nov 01, 2020 4:06 pm, edited 82 times in total. word count: 2291
User avatar
Lars
Approved Character
Posts: 249
Joined: Sun Apr 19, 2020 7:23 am
Race: Mortal Born
Renown: 85
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 5

Milestones

RP Medals

Miscellaneous

Skill Point Ledger


Thread or Skill Name Points Adjustment Running Total
Starter XP +50 50
Racial Bonus (Psychology) +25 75
SP: Graft -10 40
SP: Dreamwalking -10 30
SP: Deception -10 20
SP: Combat (Blades) -5 15
SP: Cooking -5 10
SP: Acrobatics -5 5
SP: Stealth -5 0
PB: Cosmetology, Deception, Caregiving +15 0
After Death +15 (Deception, Combat (Unarmed), Acrobatics) 15
The Right Words +15 (Persuasion, Combat (Unarmed)) 30
(AF) Take Your Time +15 (Endurance, Seduction) 45
(AF) Anything In Return +15 (Deception, Combat (Unarmed)) 60
(AF) AiR p2 +15 (Combat (Blades)) 75
(AF) AiR p3 +15 (Stealth, Endurance) 90
Tracing Back Roots +15 (Endurance +11, Psychology +1, saved 3) 105
Sweet Limerence of the Morrow +15 (Acrobatics +10, Stealth +5) 120
Backdrifts +15 (Acrobatics +5, Seduction +10) 135
Myself of Selves +15 (Deception +5, Seduction +5, Resistance +5) 150
No Alarms, No Surprises +15 (Psychology +14, saved 1) 165
First Time for Everything +15 (Stealth +5, Deception +10) 180
(AF) AiR p4 +15 (Acrobatics +5, Seduction +5, saved 5) 195
(Don't) Eat Your Vegetables +15 (Caregiving +5, Resistance +5, Cosmetology +5) 210
Doors That Open +15 (Etiquette +5, Resistance +5, Deception +5) 225
Jewels and Fools +15 (Combat (Blades) +10, Stealth +5) 240
Hello Horse +15 (Deception +15) 255
(AF) Temporary Respite +15 (Seduction +5, Deception +10) 270
Quiet, not Silent +15 (Endurance +14, saved 1) 285
(Almost) The Real Thing +15 (Discipline +10, Etiquette +5) 300
Cold Like The Sea +15 (Deception +5, Discipline +10) 315
Identikit +15 (Discipline +5, Cooking +5, Deception +5) 330
(AF) Deep As The Ocean +15 (Discipline +5, Resistance +10) 345
(AF) Lost In Your Storm +15 (Etiquette +10, Resistance +5) 360
Thinking and Learning +15 (Etiquette +10, Cosmetology +5) 375
2. Many Things I Cannot Grasp +15 (Acrobatics +10, Seduction +5) 390
1. Like A Snowflake In A Fiery Grip +15 (Acrobatics +10, Seduction +5) 405
(AF) Home Is Where We Are +15 (Acrobatics +10, Seduction +5) 420
3. Dolls and Toys +15 (Seduction +15) 435
10 saved points (Seduction +10) 435
(AF) Lectures Are So Boring +15 (Acrobatics +15) 450
4. From Chaos Choreographed +15 (Cooking +10, Discipline +5) 465
5. S E P E R A T E +15 (Discipline +15) 480
6. Buried Treasures +15 (Discipline +15) 495
Take Me Apart +15 (Psychology +10, Discipline +5) 510
1. Ars Magna Lucis et Umbrae +15 (Psychology +10, Discipline +5) 525
Just Us +15 (Detection +10, Acrobatics +5) 540
Unspent: 0

Last edited by Lars on Sun Nov 01, 2020 4:04 pm, edited 47 times in total. word count: 413
User avatar
Lars
Approved Character
Posts: 249
Joined: Sun Apr 19, 2020 7:23 am
Race: Mortal Born
Renown: 85
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 5

Milestones

RP Medals

Miscellaneous

Marks



Placeholder

Last edited by Lars on Sun Oct 11, 2020 3:15 am, edited 9 times in total. word count: 69
User avatar
Lars
Approved Character
Posts: 249
Joined: Sun Apr 19, 2020 7:23 am
Race: Mortal Born
Renown: 85
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 5

Milestones

RP Medals

Miscellaneous

Possessions

Wealth Tier 5
CLOTHING
  • Casual attire x2 (Average)
  • Night attire (Average)
  • Outdoor attire (Average)
  • Red nightgown-styled dress (from here)
  • White lace gloves (from here)
  • White garter stockings (from here)
WEAPONRY
  • Dagger x2 (Average)
JEWELRY
MOUNTS
  • Chestnut Mare Horse x1 (Bette, from here)
    • Left with Carver in Lowgarden, Etzos, in Ymiden 720.
OTHER
  • One set of toiletries
  • One waterskin
  • Two sets of eating utensils
  • Tinderbox
  • Iver's letters
    • Left in Lowgarden, Etzos, in Ymiden 720.

Starting location: Egilrun, Scalvoris
Current Location: City of Viden

Cylus to Ashan, 720, he lived in a house in Scalvoris Town, Scalvoris, with Carver.
Ashan through Ymiden, 720, he lived in a shack in Lowgarden, Etzos, with Carver.

As of Vhalar 720, he lives in the city of Viden with Llyr Llywelyn.
Last edited by Lars on Sat Oct 31, 2020 1:13 am, edited 16 times in total. word count: 172
User avatar
Lars
Approved Character
Posts: 249
Joined: Sun Apr 19, 2020 7:23 am
Race: Mortal Born
Renown: 85
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 5

Milestones

RP Medals

Miscellaneous

Wealth Ledger



Current Wealth Tier: 5
Item Adjustment Total WP
City Dweller Tier 5 (66 WP) 66
Cylus 720 +1 67
Ashan 720 +2 69
.
Last edited by Lars on Sun Aug 23, 2020 6:58 pm, edited 6 times in total. word count: 25
User avatar
Lars
Approved Character
Posts: 249
Joined: Sun Apr 19, 2020 7:23 am
Race: Mortal Born
Renown: 85
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 5

Milestones

RP Medals

Miscellaneous

Renown Ledger



.
Last edited by Lars on Fri Aug 28, 2020 6:15 pm, edited 18 times in total. word count: 76
User avatar
Lars
Approved Character
Posts: 249
Joined: Sun Apr 19, 2020 7:23 am
Race: Mortal Born
Renown: 85
Character Sheet
Character Wiki
Plot Notes
Partner
Templates
Letters
Wealth Tier: Tier 5

Milestones

RP Medals

Miscellaneous

Threads

ASHAN 720
Vhalar 720
1 Vhalar - It Might As Well Rain
56 Vhalar - Settling In
Last edited by Lars on Mon Nov 09, 2020 8:19 pm, edited 2 times in total. word count: 274
Post Reply Request an XP Review Claim Wealth Thread

Return to “Approved CSes”