That is true if the player headed into the fracture without any sort of prior research, saw themselves beginning to change, and then decided to take their time exploring the fracture anyway. The transformative effect is described as being a slow process though, so the player could choose to either retreat and find a solution or rush forward to the heart before the effect makes them unable to survive on the surface. They would then have all the time, knowledge and ability to seek out a way to return to their original form, and could look into discovering a counter for the fracture's power if they intend to ever return again.
The only people I really see as being in danger of turning into sea turtles are those who go in, see their bodies slowly starting to change and thinking to themselves "this isn't a cause for concern, I'll continue to take my time looking around." If a player does that then it's a case of them choosing to ignore the obvious danger they're facing, in which case some consequences are to be expected; the same as if they decided to fight a dragon without looking for a way to make themselves fire proof first. If they get stuck a mod can always help them out, but I like to think that most players will be a bit more sensible than to ignore something like that.
The Grand Fracture of Fei
The Sunken City of Pyk
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Re: The Grand Fracture of Fei
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Re: The Grand Fracture of Fei
I might have missed the "slow" part, and was thinking it would happen within a few bits or so. -.-;;;That is true if the player headed into the fracture without any sort of prior research, saw themselves beginning to change, and then decided to take their time exploring the fracture anyway. The transformative effect is described as being a slow process though, so the player could choose to either retreat and find a solution or rush forward to the heart before the effect makes them unable to survive on the surface. They would then have all the time, knowledge and ability to seek out a way to return to their original form, and could look into discovering a counter for the fracture's power if they intend to ever return again.
But even so, how slow is slow? If it happens in say, half a break, would there be time to get out of range before the transformation is complete? If we're talking breaks plural, then yes. It would be much less of a danger. Depending on the range that is. As for racing to the heart of the fracture and staying there until you find a way to get back safely...how long can you survive there? I read the fracture info a long time ago, and I skimmed through it since I was short on time when I read it, but I vaguely remember that being inside a fracture isn't a pleasant experience.
I think that might depend more on the IC reason for going there in the first place. Backing out and trying again later might not be an option. Or the PC could believe IC that the change would reverse itself when they leave. Or believe that their only hope is to stick around and find a way to stop the transformation before it is too late; I'm not sure that it would be obvious that leaving would reverse the effects. And depending on how small the changes are at first, they may not be noticed in time to back out before it's too late. Suddenly having fins instead of arms would be noticed quickly. Being able to see better in the water gradually might be thought to simply be adjusting to being under water, so might be ignored/welcomed rather than seen as a threat. Or not noticed at all if it happens gradually enough.The only people I really see as being in danger of turning into sea turtles are those who go in, see their bodies slowly starting to change and thinking to themselves "this isn't a cause for concern, I'll continue to take my time looking around." If a player does that then it's a case of them choosing to ignore the obvious danger they're facing, in which case some consequences are to be expected; the same as if they decided to fight a dragon without looking for a way to make themselves fire proof first. If they get stuck a mod can always help them out, but I like to think that most players will be a bit more sensible than to ignore something like that.
Again, I like the idea of the risk level. For something like this, it seems to me that there should be high/extreme risk of death, maiming, insanity, or loss of PC (due to permanent transformation). I just don't think it likely for there to be a way to turn back for most people if it happens.
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Re: The Grand Fracture of Fei
For the sake of thread convenience I have not specified the exact time it takes for someone to be transformed to such an extent that they can no longer return to the surface. This is for the exact reason of making sure that players can avoid becoming sea turtles: they have plenty of time to notice the changes happening to them, and if they are determined to press on the mod running the thread can use it to add an element of tension rather than use it as a punishment at their discretion. As this is a large fracture however I would estimate that it would take a full trial for one to pass the point of no return, depending on how close one ventures to the fracture's heart. How long a person can survive under the water is entirely dependent on how much prep work they did before entering.
Now I see what you're saying about players IC knowledge, however I think you may be looking at it from the wrong side. It's clear that the transformation is occuring because all of the fish swimming around are completely unique and constantly transforming as well, and players are provided absolutely no reason to believe that the transformation is reversible or being caused by something else.
I think the main thing to remember here is that this is an area that can only be entered in a modded thread. Players will have to put in a lot of work o get here, and have a clear goal to work towards. The threat of permanent transformation is only designed to be just that; a threat to add tension, not a guaranteed thing. Only those rare handful who choose to ignore this would be transformed beyond the point of no return.
Now for that tiny handful of players mods can always provide a helping hand to return them to their original forms if they need it. Rather than being a punishment it becomes an element for a future story, just like a serious injury (or even death in some cases) can be. Only a tiny fraction of players would become fully transformed, and an even smaller fraction would not be able to find a way to transform themselves back again on their own. Yet even for those rare few who need it there will always be a way to work out a story for how they can transform back. In short there will always be a way for people anyone to transform back.
Now I see what you're saying about players IC knowledge, however I think you may be looking at it from the wrong side. It's clear that the transformation is occuring because all of the fish swimming around are completely unique and constantly transforming as well, and players are provided absolutely no reason to believe that the transformation is reversible or being caused by something else.
I think the main thing to remember here is that this is an area that can only be entered in a modded thread. Players will have to put in a lot of work o get here, and have a clear goal to work towards. The threat of permanent transformation is only designed to be just that; a threat to add tension, not a guaranteed thing. Only those rare handful who choose to ignore this would be transformed beyond the point of no return.
Now for that tiny handful of players mods can always provide a helping hand to return them to their original forms if they need it. Rather than being a punishment it becomes an element for a future story, just like a serious injury (or even death in some cases) can be. Only a tiny fraction of players would become fully transformed, and an even smaller fraction would not be able to find a way to transform themselves back again on their own. Yet even for those rare few who need it there will always be a way to work out a story for how they can transform back. In short there will always be a way for people anyone to transform back.
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Re: The Grand Fracture of Fei
Original Feedback:
1. Done. Thanks.
2. Done. Thanks! This leads to point 1 of my feedback below.
3. Yep - you're right. Ignore me.
4. Dealt with.
5. Correction: Done
6. Correction: Done
7. Correction: Done
8. Correction: Done
9. Still true - still love it.
10. Correction: Done
11. Correction: Done
12. Vagued up. Sorted.
13. Correction: Done
14. Correction: Done
15. Better. Thanks!
16. Dealt with - but more questions. Point 2 of feedback below.
17. Dealt with
18. Dealt with.
19. That would work perfectly!
20. Dealt with
21. Dealt with
22. Yes - I see your point. I think we can reach a clear compromise. See Point 3 below.
23 Part of 22 - and can be dealt with in Point 3 below.
24. Gotcha. Thanks.
25. That makes good lore sense. Thankee.
26. Okie.
27 Done.
28. Makes sense.
29. I like it!
30. Great.
Thanks so much for dealing with all those. It's helpful and you've done it very thoroughly.
New Feedback.
1. We will need to think carefully about how we structure this for the Wiki. Pyk, the Shay, for example -some of the things in here have wiki write ups, so we'll need to look at whether we add to that main write up - or what we do. Nothing that needs to be done till it's approved, but definitely something to consider.
2. I think - the more I think about this the more I think we need a Lore Analysis decision, rather than on a "per fracture" basis. So. I'm going to suggest that you and Squirrel bang your heads together and from there we can make a "applies to all Fractures" decision. If it isn't a case that all Immortals do, but only some - then your suggestions are good. I'd only add in Yvithia - because she's right nearby in Viden, Treid is probably a blabber-mouth to her, and she knows stuff.
Totally agreed on the Leviathon and mer, too.
3. So - an agreed compromise here - I think yes - absolutely - this should be a MAJOR plot that requires mahoosive planning and no "fly by the seat of your pants"-ness. And actually, if they do it, then we open up story possibilities for them overcoming whatever mutations etc they get. So, as long as it's agreed via the PSF - and so long as the possibility of changing back (via story, with its own arc) is there. I'm happy.
What do you think? I'm SO impressed with this. Once we've agreed the first article, I'll do all the others at once. When everything is ready to go, we need to have the ok from Squirrel and Bas. This is awesome work. Truly it is.
1. Done. Thanks.
2. Done. Thanks! This leads to point 1 of my feedback below.
3. Yep - you're right. Ignore me.
4. Dealt with.
5. Correction: Done
6. Correction: Done
7. Correction: Done
8. Correction: Done
9. Still true - still love it.
10. Correction: Done
11. Correction: Done
12. Vagued up. Sorted.
13. Correction: Done
14. Correction: Done
15. Better. Thanks!
16. Dealt with - but more questions. Point 2 of feedback below.
17. Dealt with
18. Dealt with.
19. That would work perfectly!
20. Dealt with
21. Dealt with
22. Yes - I see your point. I think we can reach a clear compromise. See Point 3 below.
23 Part of 22 - and can be dealt with in Point 3 below.
24. Gotcha. Thanks.
25. That makes good lore sense. Thankee.
26. Okie.
27 Done.
28. Makes sense.
29. I like it!
30. Great.
Thanks so much for dealing with all those. It's helpful and you've done it very thoroughly.
New Feedback.
1. We will need to think carefully about how we structure this for the Wiki. Pyk, the Shay, for example -some of the things in here have wiki write ups, so we'll need to look at whether we add to that main write up - or what we do. Nothing that needs to be done till it's approved, but definitely something to consider.
2. I think - the more I think about this the more I think we need a Lore Analysis decision, rather than on a "per fracture" basis. So. I'm going to suggest that you and Squirrel bang your heads together and from there we can make a "applies to all Fractures" decision. If it isn't a case that all Immortals do, but only some - then your suggestions are good. I'd only add in Yvithia - because she's right nearby in Viden, Treid is probably a blabber-mouth to her, and she knows stuff.
Totally agreed on the Leviathon and mer, too.
3. So - an agreed compromise here - I think yes - absolutely - this should be a MAJOR plot that requires mahoosive planning and no "fly by the seat of your pants"-ness. And actually, if they do it, then we open up story possibilities for them overcoming whatever mutations etc they get. So, as long as it's agreed via the PSF - and so long as the possibility of changing back (via story, with its own arc) is there. I'm happy.
What do you think? I'm SO impressed with this. Once we've agreed the first article, I'll do all the others at once. When everything is ready to go, we need to have the ok from Squirrel and Bas. This is awesome work. Truly it is.
word count: 461

~~Red in hoof and claw... ~~
Focusing on my PCs. Replies will be slow!
Focusing on my PCs. Replies will be slow!
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Re: The Grand Fracture of Fei
1. I've tried to make it consistent with the currently existing lore, so I don't think there's much need to change much. Maybe give each Grand Fracture its own wiki page and link them to the Fractures Primer?
2. Squizzle is on board with deciding which Immortals know where each Grand Fracture can be found done on a case-by-case basis. I'll include Yvitha for this fracture now.
3. Sounds good to me.
2. Squizzle is on board with deciding which Immortals know where each Grand Fracture can be found done on a case-by-case basis. I'll include Yvitha for this fracture now.
3. Sounds good to me.

word count: 78
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Re: The Grand Fracture of Fei
I think it was the underwater thing throwing me off. Given the lack of advanced tech in Idalos, I keep thinking that they might have a few breaks at most. I have this image of the ancient underwater suits with the helmets that look like giant goldfish bowls. And even that would be high tech for Idalos, so not available to most. But I also often don't think of say...hiring a graft Mage to give them gills as well as lungs. So I was thinking that the entire event would take place in a few breaks at most, and a "slow" transformation might take bits because of the time frame involved.For the sake of thread convenience I have not specified the exact time it takes for someone to be transformed to such an extent that they can no longer return to the surface. This is for the exact reason of making sure that players can avoid becoming sea turtles: they have plenty of time to notice the changes happening to them, and if they are determined to press on the mod running the thread can use it to add an element of tension rather than use it as a punishment at their discretion. As this is a large fracture however I would estimate that it would take a full trial for one to pass the point of no return, depending on how close one ventures to the fracture's heart. How long a person can survive under the water is entirely dependent on how much prep work they did before entering.
I seem to have missed the constantly changing thing, too. I did see that they were all completely unique, but I was thinking that a lot of PCs wouldn't know that because they're not going to know exactly what lives in the sea beyond the most obvious - fish, whales, sea turtles, etc. And it does make sense that anyone going to the fracture would realize it could do such things since they would have to know a lot about fractures to even want to go. The events my PCs have participated in are things that they kind of stumbled into for the most part.Now I see what you're saying about players IC knowledge, however I think you may be looking at it from the wrong side. It's clear that the transformation is occuring because all of the fish swimming around are completely unique and constantly transforming as well, and players are provided absolutely no reason to believe that the transformation is reversible or being caused by something else.
The only question I still have is how likely would it be that the initial changes would be too small to be noticed at first. Things like losing your lungs if your PC is one who paid a Graft Mage to give them gills as well as lungs; they probably wouldn't notice that since they weren't using them underwater. Or a change to their vision that helps them to see better underwater that might be assumed to be simply adjusting to be underwater, or missed altogether if they were distracted by something else.
That makes a lot more sense to me now. I was seeing this as a modded thread, yes, but as more like an event that anyone could sign up for like the seasonal events are. And in that scenario, it would make sense that someone could stumble into it by being in the wrong place at the right time without even necessarily knowing what a fracture was, never mind the dangers inherent in it. Under those conditions, a permanent transformation would be a lot more likely. But with the need to do a lot of work to get to that point, and learn a lot about it first, it makes a lot more sense.I think the main thing to remember here is that this is an area that can only be entered in a modded thread. Players will have to put in a lot of work o get here, and have a clear goal to work towards. The threat of permanent transformation is only designed to be just that; a threat to add tension, not a guaranteed thing. Only those rare handful who choose to ignore this would be transformed beyond the point of no return.
Now for that tiny handful of players mods can always provide a helping hand to return them to their original forms if they need it. Rather than being a punishment it becomes an element for a future story, just like a serious injury (or even death in some cases) can be. Only a tiny fraction of players would become fully transformed, and an even smaller fraction would not be able to find a way to transform themselves back again on their own. Yet even for those rare few who need it there will always be a way to work out a story for how they can transform back. In short there will always be a way for people anyone to transform back.
word count: 851
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Re: The Grand Fracture of Fei
That's something I imagine should be left up to the players who explore. If they're particularly observant or in-tune with themselves they might be very quick to pick up on the fact that their lungs feel a bit different, or that their vision is becoming clearer. Those who are less aware might only start to realise what's happening when they notice their fingers beginning to web or something else external.Ari'sora wrote: ↑Mon Jun 29, 2020 6:38 am The only question I still have is how likely would it be that the initial changes would be too small to be noticed at first. Things like losing your lungs if your PC is one who paid a Graft Mage to give them gills as well as lungs; they probably wouldn't notice that since they weren't using them underwater. Or a change to their vision that helps them to see better underwater that might be assumed to be simply adjusting to be underwater, or missed altogether if they were distracted by something else.
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Re: The Grand Fracture of Fei
::nods:: But I do see it as being possible that enough small changes could happen first (that would go unnoticed due to lack of detection skill, and/or events happening in thread) that by the time the first change that was impossible not to notice (like webbed fingers or growing fins) it would be too late to go back. Just something to consider.
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Re: The Grand Fracture of Fei
Love this. Getting some seriously interesting Atlantis vibes.
Approved!
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