The Decked Halls Topic is solved

An underground fight club in Almund wedged between two ship carcasses... don't talk about it.

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Balthazar Black
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Posts: 2114
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1830
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The Decked Halls

The Decked Halls
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Somewhere in Almund, there is a place where testosterone and fists fly. It is a secret place, a hidden place, and if you've never been to Yaralon, this place makes a good substitute. Wedged between two ships that seemed to have been impaled on each other near the coast of Almund sits The Decked Halls, an underground fight club run by a Yari native who wanted to feel just a little bit more at home in Scalvoris. The club meets every night and so in Cylus and Ashan it is almost always running.

The Decked Halls do not sell drinks or provide anything more than bread to chew on so you know your teeth are still in and water to drink to wash the blood out of your mouth. In the Decked Halls you are there for one thing, combat. Glorious combat. You are either fighting, betting, or watching and cheering. You do not eat, drink, and gawk, you battle. There is an arena in the center which is denoted by markings on the floor but the otherwise open floor plan means that brawls may spread beyond the confines of the arena and as such The Decked Halls is generally not a safe place to become distracted by conversation. There are ten bit breaks between fights for conversation, otherwise it is all about combat.

Club membership is granted to anyone who can survive The Crucible; a challenged designed to weed out the weak from the strong. The Crucible is a ten on one fight where the initiate is put up against ten club members- and there are always at least ten club members present and they are made to fight for five bits. Should the initiate be able to hold their own for the five bits, they're admitted into the club.

Admission into The Decked Halls allows you to place bets and to participate in brawls. When you become a member, you are a member for life. There are few greater friends than the ones you can make here. Something about the environment just seems to bring everyone closer together, even when beating the triallights out of each other. Members are not aloud to directly address each other outside of The Decked Halls unless each member deems it socially appropriate. This is a rule that was put in place to help maintain the secrecy of The Decked Halls, the other important rule was a simple one...

You don't talk about the Decked Halls.

Some have theorized that the Crucible is really in place to punish individuals for breaking that rule.

Other Rules Include: - Magic use must be agreed upon before the battle.
- Weapons are allowed, but lethal force is discouraged.
- Training weapons are not allowed, we are warriors not children.
- Fighters who kill their opponents are expected to make the proper reparation with the next of kin and are suspended for the following season.
- All fights begin and end in the arena, no where else.
- If the Elements arrive, scatter.

Durden

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Name: Durden
Race: Human
Age: 35, 12 Cylus 685
Title: Fight Organizer, Club Owner
Skills: Axes and Bludgeons: Hammer (80/100), Unarmed Combat: Brawling (74/100), Intimidation (40/100), Endurance (63/100), Strength (57/100), Socialization (30/100), Deception (20/100),
Other Information: Durden is a large man with a great love of all forms of combat. He was born and grew up in Yaralon where he fought many battles both for his country and for his own honor before that same honor forced him to leave his home. He sailed to Scalvoris around arc 715 and has been living here since. Many people know this much about him and nothing else but those who get close enough to him can learn he began working on this grand club in arc 717 and it has been successfully run by him since 718. He is a man of bold action, honor, justice, and a fair chance... until you cross him.

Price List / Goods Available

Nothing for sale - you may either play fights with NPCs or PCs (see rules re: Collaborative Threads).

Player Notes

 ! Message from: Pegasus
This place is not easily found - make sure that you describe / explain how you gained access to it!

Changelog

Credits to: Balthazar Black
Submitted for Development: 3/30/2020
Developed by: Balthazar Black
word count: 724

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
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Pegasus Pug!!!
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Re: The Decked Halls

 ! Message from: Pegasus
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I like it!!!! Thanks for this!
word count: 8
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~~Red in hoof and claw... ~~


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