Politics (Skill)

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Politics (Skill)

Tue Jan 14, 2020 5:41 pm

Pre-Edit Writeup


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{{#pagetitle: Politics}}
=Overview=

Politics as a skill is concerned with forming, coordinating, and governing groups of people. Whether these entities encompass entire nation-states, factions within such a nation-state, an entirely independent organization outside the purview of any particular nation, or other similar entities, is merely a matter of scale. Similar principles apply across the board, and there's rarely widespread agreement when it comes to the correct method of implementing and executing a policy, whether it concern governance, the legislation, implementation, and interpretation of the law, or supporting activist forces for change. It's the challenge of finding compromise or resolution between parties, in order to achieve one's goals, that is the central challenge of any political agent.

Interpersonal politics, between solitary individuals, is a central building block of broader political action. Often enough in the cases where ambassadors or representatives of organizations gather for any purpose, such encounters can and do influence much greater entities, encompassing more than the individuals themselves.

=Political Management=

Political Management concerns the methods, mechanics, and influence over the apparatus of power, by those who are a part of the power structure. Typically, political management is within the sphere of councilors, monarchs, advisors, and generals, although those outside the power structure can also benefit from skill and knowledge of these methods.

==Warfare==

Often the default mode of political relations for when two entities cannot see eye to eye, are idealogically opposed, and/or are in direct competition for resources.

Complimentary skills: Leadership, Tactics, Detection, Logistics, and Intelligence.

==Diplomacy==

Treaties, Pacts, Agreements and the means by which they can be negotiated.

Complimentary skills: Negotiation, Persuasion, Detection, Tactics, and Etiquette.

==Governance==

Concerning systems of rule and organization of subordinates, and systems of controlling an overarching political entity.

Complimentary skills: Leadership, Tactics, Logistics, Intelligence, and Persuasion.

==Legislation==

Concerning the drafting, enforcement, and interpretation of laws and contracts on behalf of a political entity.

Complimentary skills: Writing, Rhetoric, Investigation, Research, Logistics, and Sociology

==Corruption==

Concerning how political entities might go astray, by way of exploitation or degradation. Whether by design, neglect, or incompetence. By the same token, one who is familiar with the apparatus that leads to corruption is often enough well poised to counter or correct it.

Complimentary skills: Tactics, Intelligence, Intimidation, Persuasion, and Deception.

=Forms of Political Action=

Activism, is a method by which a political entity may be altered, reordered, or given new direction by organizations or individuals that are external or subordinate to it. There are many forms of activism, not limited to those listed below.

==Patronage==

A form of political action concerning methods of generating resources, support, or wealth in furtherance of a specific cause or agenda.

Complimentary skills: Negotiation, Persuasion, Logistics, Socialization, and Etiquette.

==Terrorism==

A form of political action that is more or less covert, which employs tactics such as asymmetrical warfare, sabotage, larceny, assassination, and other extra-legal activities. It is often intended to intimidate, destabilize, and render an organization less capable of fulfilling its agenda.

Complimentary skills: Stealth, Tactics, Leadership, Intelligence, Intimidiation, and Poison.

==Revolution==

A form of activism that is concerned with uprisings, riots, and various forms of civil disorder meant to alter the destiny of a political entity. As opposed to terrorism, which is focused on destroying or disrupting it. Nevertheless, at times terrorism, patronage, and revolution may go hand in hand.

Complimentary skills: Leadership, Tactics, Persuasion, Intelligence, Negotiation, and Logistics.

=Skill Ranks=

==Novice (0-25)==
<p style="font-size:14px">The Novice politician is only beginning to understand the ways and means of influencing an organization, let alone running it. The laws they draft, while perhaps well-meaning, will often prove unwieldy, vague, and/or unenforceable. The treaties, agreements, and alliances they form will prove detrimental to their agenda, and work against their organization. However, occasionally they may find success in one area of political management or activism. Their early successes will often determine their later aptitudes, and inform their careers as political actors.</p style>

==Competent (26-75)==
<p style="font-size:14px">Influenced by their early successes, at Competence a politician will have found they have an aptitude for perhaps two categories of political management or activism, which are often influenced by their own particular skill set. A competent diplomat will find their agreements and treaties with other entities are to their own organization's advantage more often than a novice. An activist will find their efforts to change the status quo gain more traction, and even enjoy success for the purposes of furthering an agenda, or have a greater effect upon a political entity that has a modicum of stability.</p style>

==Expert (76-150)==
<p style="font-size:14px">An expert politician often enough will have a flawless understanding of, if not influence over, political mechanisms that they are acquainted with. The expert legislator or lawyer will be able to draft meticulously detailed laws that are simple to implement and navigate even the most byzantine legal systems. The expert governor will have near-absolute control over their immediate subordinates, as well as a good understanding of the levers of power.

An expert terrorist will be able to destabilize a well and deeply entrenched organization. Their ability to destabilize and influence entities from the outside are nearly unrivaled, while still being able to step back far enough using subterfuge, to negotiate the furtherance of own their agenda by sheer intimidation and the creation of an atmosphere of uncertainty and terror.

A corrupt politician at this level will be able to embezzle from their organization almost undetected, to the point where resources, power, and wealth flows to them like a river into the sea, all while maintaining a balance in their political entity, so that it may support their acts of graft in perpetuity.</p style>

==Master (151-250)==
<p style="font-size:14px">With mastery of politics and associated aptitudes, a pauper could rise to become a monarch, a rank and file soldier could rise to the level of general. A simple country lawyer could become a renown judge or councilor. There are few positions in society that are out of reach of the master politician, and few can maneuver around people, entities, and nations quite as well as they can. There is no change that is too difficult for an activist to achieve, no height that an empire can't rise to with a master politician at its helm.

Those who push the boundaries of mastery, make impossible compromises look easy, all while ensuring that their agenda is perfectly served. There are few things that are beyond a master politician, with the appropriate amount of support and backing.</p style>


[[Category:Skills]]


Image
{{#pagetitle: Politics}}
=Overview=

Politics as a skill is concerned with forming, coordinating, and governing groups of people. Whether these entities encompass entire nation-states, factions within such a nation-state, an entirely independent organization outside the purview of any particular nation, or other similar entities, is merely a matter of scale. Similar principles apply across the board, and there's rarely widespread agreement when it comes to the correct method of implementing and executing a policy, whether it concern governance, the legislation, implementation, and interpretation of the law, or supporting activist forces for change. It's the challenge of finding compromise or resolution between parties, in order to achieve one's goals, that is the central challenge of any political agent.

Interpersonal politics, between solitary individuals, is a central building block of broader political action. Often enough in the cases where ambassadors or representatives of organizations gather for any purpose, such encounters can and do influence much greater entities, encompassing more than the individuals themselves.

=Political Management=

Political Management concerns the methods, mechanics, and influence over the apparatus of power, by those who are a part of the power structure. Typically, political management is within the sphere of councilors, monarchs, advisors, and generals, although those outside the power structure can also benefit from skill and knowledge of these methods.

==Warfare==

Often the default mode of political relations for when two entities cannot see eye to eye, are idealogically opposed, and/or are in direct competition for resources.

Complimentary skills: Leadership, Tactics, Detection, Logistics, and Intelligence.

==Diplomacy==

Treaties, Pacts, Agreements and the means by which they can be negotiated.

Complimentary skills: Negotiation, Persuasion, Detection, Tactics, and Etiquette.

==Governance==

Concerning systems of rule and organization of subordinates, and systems of controlling an overarching political entity.

Complimentary skills: Leadership, Tactics, Logistics, Intelligence, and Persuasion.

==Legislation==

Concerning the drafting, enforcement, and interpretation of laws and contracts on behalf of a political entity.

Complimentary skills: Writing, Rhetoric, Investigation, Research, Logistics, and Sociology

==Corruption==

Concerning how political entities might go astray, by way of exploitation or degradation. Whether by design, neglect, or incompetence. By the same token, one who is familiar with the apparatus that leads to corruption is often enough well poised to counter or correct it.

Complimentary skills: Tactics, Intelligence, Intimidation, Persuasion, and Deception.

=Forms of Political Action=

Activism, is a method by which a political entity may be altered, reordered, or given new direction by organizations or individuals that are external or subordinate to it. There are many forms of activism, not limited to those listed below.

==Patronage==

A form of political action concerning methods of generating resources, support, or wealth in furtherance of a specific cause or agenda.

Complimentary skills: Negotiation, Persuasion, Logistics, Socialization, and Etiquette.

==Terrorism==

A form of political action that is more or less covert, which employs tactics such as asymmetrical warfare, sabotage, larceny, assassination, and other extra-legal activities. It is often intended to intimidate, destabilize, and render an organization less capable of fulfilling its agenda.

Complimentary skills: Stealth, Tactics, Leadership, Intelligence, Intimidiation, and Poison.

==Revolution==

A form of activism that is concerned with uprisings, riots, and various forms of civil disorder meant to alter the destiny of a political entity. As opposed to terrorism, which is focused on destroying or disrupting it. Nevertheless, at times terrorism, patronage, and revolution may go hand in hand.

Complimentary skills: Leadership, Tactics, Persuasion, Intelligence, Negotiation, and Logistics.

=Skill Ranks=

==Novice (0-25)==
<p style="font-size:14px">The Novice politician is only beginning to understand the ways and means of influencing an organization, let alone running it. The laws they draft, while perhaps well-meaning, will often prove unwieldy, vague, and/or unenforceable. The treaties, agreements, and alliances they form will prove detrimental to their agenda, and work against their organization. However, occasionally they may find success in one area of political management or activism. Their early successes will often determine their later aptitudes, and inform their careers as political actors.</p style>

==Competent (26-75)==
<p style="font-size:14px">Influenced by their early successes, at Competence a politician will have found they have an aptitude for perhaps two categories of political management or activism, which are often influenced by their own particular skill set. A competent diplomat will find their agreements and treaties with other entities are to their own organization's advantage more often than a novice. An activist will find their efforts to change the status quo gain more traction, and even enjoy success for the purposes of furthering an agenda, or have a greater effect upon a political entity that has a modicum of stability.</p style>

==Expert (76-150)==
<p style="font-size:14px">An expert politician often enough will have a flawless understanding of, if not influence over, political mechanisms that they are acquainted with. The expert legislator or lawyer will be able to draft meticulously detailed laws that are simple to implement and navigate even the most byzantine legal systems. The expert governor will have near-absolute control over their immediate subordinates, as well as a good understanding of the levers of power.

An expert terrorist will be able to destabilize a well and deeply entrenched organization. Their ability to destabilize and influence entities from the outside are nearly unrivaled, while still being able to step back far enough using subterfuge, to negotiate the furtherance of own their agenda by sheer intimidation and the creation of an atmosphere of uncertainty and terror.

A corrupt politician at this level will be able to embezzle from their organization almost undetected, to the point where resources, power, and wealth flows to them like a river into the sea, all while maintaining a balance in their political entity, so that it may support their acts of graft in perpetuity.</p style>

==Master (151-250)==
<p style="font-size:14px">With mastery of politics and associated aptitudes, a pauper could rise to become a monarch, a rank and file soldier could rise to the level of general. A simple country lawyer could become a renown judge or councilor. There are few positions in society that are out of reach of the master politician, and few can maneuver around people, entities, and nations quite as well as they can. There is no change that is too difficult for an activist to achieve, no height that an empire can't rise to with a master politician at its helm.

Those who push the boundaries of mastery, make impossible compromises look easy, all while ensuring that their agenda is perfectly served. There are few things that are beyond a master politician, with the appropriate amount of support and backing.</p style>


[[Category:Skills]]
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Re: Politics (Skill)

Tue Jan 14, 2020 10:27 pm

I'll probably come back around to give feedback but for now, here's a possible picture to use for this skill!

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Re: Politics (Skill)

Thu Jan 16, 2020 2:15 am

I love it. Using it if you don't mind.
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"In Play by Posting Role Playing, inaccurate and inconsistent lore is considered especially heinous.
On Standing Trials, the dedicated investigators who investigate these vicious felonies are members of an elite squad known as the Lore Analysis Unit.
These are their stories..."
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Re: Politics (Skill)

Thu Jan 16, 2020 2:41 pm

Please do! It's why I shared the picture, lol.

Lessee, how about this write-up, shall we...
Politics as a skill is concerned with forming, coordinating, and governing groups of people.
While not wrong, the phrasing makes this sound too much like logistics to me. The decision-making aspect of governing, ties to factions, people, and/or ideologies, and convincing others to follow those paths with promised certain results, is what distinguishes Politics from Logistics... so perhaps mentioning something like that sooner in the very start of the overview?
Interpersonal politics, between solitary individuals, is a central building block of broader political action. Often enough in the cases where ambassadors or representatives of organizations gather for any purpose, such encounters can and do influence much greater entities, encompassing more than the individuals themselves.
I like this. Another term that could be used here; Diplomat.

Also, like Political management.

The rest of the subsections (Warfare, Diplomacy, Governance, Legislation) feel very bare being only about a sentence or so. I think either including more explanation in their summaries, or just listing them rather than having subsections might be a better formatting choice? Though I like the specifically aligned complimentary skills for each section. Might want to add Psychology under Diplomacy as a related skill.

Corruption seems different than the other ones listed... mainly because one can have corruption in any of the previously mentioned paths. At the same time, I think it does deserve its own section. ...Maybe it'd be suited more for under "Forms of Political Action"?

Same thing with that section as well, where it feels very skeletal due to the way the formatting will header the subsections (Patronage, Terrorism, Revolution). Hmm.. Another way to handle this is if the Complimentary skills are literally listed in list format, rather than in sentence format. That could do it.

Skill Ranks

Looks good, except I'm not sure about the phrasing of this line in Novice: "The treaties, agreements, and alliances they form will prove detrimental to their agenda, and work against their organization."

That seems like a very heavy blanket sweep for something detrimental. Maybe.... more... the treaties, agreements, and alliances the form will prove "ineffective, if not accidentally detrimental and often work against the goals of their organization" ??? Something more like that, perhaps.

I like the split path of diplomat vs. activist. Also, the underlying hint of stability vs. destabilization.

Because there is no "legal/law" skill, I think politics can also fill this so I like that legislator/lawyer is included in the competent tier of this.

suggested edit in expert: "destabilize a well and deeply entrenched organization." ...I first read that as they're gonna be destroying a Well. like an ether well. Which... not a bad idea for terrorism, but I don't think that's what you were going for.

Awesome write-up for the master tier! Even if "There is no change that is too difficult" is a bit extreme... I still like it!

Overall, great write-up. These are just suggestions, so take or leave whatever you want. Looking forward to this skill having been developed!

Typos Found: Ideologically under Warfare ("idealogically"); Intimidation under Terrorism ("Intimidiation")
word count: 534
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