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[Zuudaria] The War Room

Posted: Sun Jun 16, 2019 3:07 pm
by Faith Augustin
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1st Ymiden, 719
Following This
The war.

It was all she could think about, all she could do and she knew - absolutely - that she needed to keep a very clear grip on everything. She'd started the process earlier, but now she needed to make sure that she did this the best possible way she could. So, Faith took out some pins with blue glass heads and she started to place them on the map of Idalos. Because she'd realised that, rather than starting with the number of cells and then trying to fit them in to the world, with the numbers that she had, she was better off starting with this. This map. They had to have a network, after all. They had to be able to see, at a glance, what was what and who was where.

And so, she started putting pins in the map. Twenty six pins later, she stopped and she stood back, looking at it again. It was good, she thought. It was enough, without them tripping over each other. Alright. That was a start. Twenty six cells. Five champions, twenty one exalted.

But then, she considered. Why? Why put someone in charge of an intelligence cell, or a resource-gathering cell based on the level of their mark? No, that made no sense when she considered it. No sense at all. Skills and experience here were vital and what she needed to do was to give people every opportunity to shine in their own areas of expertise. That way, they would all work most effectively. Yes. Nodding her head, Faith considered that and then she made a few final adjustments until, finally, she was satisfied.

For the moment, to-trial, with the information they had, this was how they were going to be separated out. Each blue-glass pin a cell. Yes, that would work.
The Map
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Re: [Zuudaria] The War Room

Posted: Sun Jun 16, 2019 4:53 pm
by Faith Augustin
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Next, it was the details. She had to get things to the right place, and so she needed to organise. Faith smiled slightly and considered. if there was one thing that she was good at doing, it was organising. What she had to do was think about this in terms of scale. So. now they had to get down to business. Each cell was assigned a number, and then, she could get the records and so on set up.

It would be a feat of logistics if she could pull this off, Faith knew. But equally, she'd thought the same thing when she'd realised the size of the Scalvoris Docks relief effort - and that had worked out. She'd learned a lot from it, certainly. A big lot. So, first things first, she did some maths.

In her neat hand, she wrote:
Faith wrote: EACH CELL ROUGH NUMBERS:
  • Zuuda:
    • Exalted: 1,300
    • Adored: 3,800
    • Favoured: 15, 000
  • Wisps: 160

APPROX: 20,260

EVERY CELL EXPECTED TO:
  • Intelligence Gathering Focus: Intelligence in their geographical area re: the Coven, Ellasin, Necromancers. Identification of targeted strikes
  • Resource Gathering: Anything useful
  • Targeted Strikes: TBD
  • Wisps: Recruit ghost army.

Plus focus below.



Putting that on the wall next to the map, she then started.
Map with Numbered Cells
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1 - 5

Cell 1:
Chistal Naru (not yet approved)
Focus:
  • Intelligence Gathering Focus: Out of city /hidden places where the Coven / Ellasin operate.
  • Resource Gathering: Weapons - weapons which are specific to hurting necromancy, magic, etc. Creatures.
  • Targeted Strikes: TBD once we have intel.
  • Wisps:

Cell 2: NE'HAER
Ana Gatsby (not approved)
Focus:
  • Intelligence Gathering Focus: Economics - the links the coven has, it's businesses throughout Idalos. Resources it can call on. Ways to cut it off from them.
  • Resource Gathering: Financial, Political - Allies.
  • Targeted Strikes:
  • Wisps:

Cell 3: UTHALDRIA
Augel Northstone (not approved)
Focus:
  • Intelligence Gathering Focus: Legends, stories, obscure lore regarding weird creatures and especially any with links to / abilities which might impact necromancy, Ellasin, the coven
  • Resource Gathering: obscure and rare artifacts - preferably those which either attack necromancers, or defend against them.
  • Targeted Strikes: targets to be determined.
  • Wisps:

Cell 4: SIROTHELLE
Kychar Maal. (not approved)
Focus:
  • Intelligence Gathering Focus: Troop movements, military intelligence.
  • Resource Gathering: Unusual reagents.
  • Targeted Strikes: TBD
  • Wisps:

Cell 5:
Radeon Nadar (not approved)
Focus:
  • Intelligence Gathering Focus: Magic defence, magic attack, magic negating. All anti magic, basically.
  • Resource Gathering: Any and all anti-magic resources.
  • Targeted Strikes: TBD
  • Wisps:

6 - 10

Cell 6: ETZOS
Apple (Not Yet Approved)
Focus:
  • Intelligence Gathering Focus: The black market, dark magic, the underground.
  • Resource Gathering: Alchemical, Poison, Medical supplies
  • Targeted Strikes: TBD
  • Wisps:
Cell 7: RHAKROS
Saul Grunnik
Focus:
  • Intelligence Gathering Focus: Criminal underground changes / shifts / the impact of what she's doing. Changes in the criminal world which might have relevance here.
  • Resource Gathering: Medical and poisons - the more obscure and useful.
  • Targeted Strikes: TBD once we have intel.
  • Wisps:
Cell 8:
Valar Syndrake (not approved)
Focus:
  • Intelligence Gathering Focus: Political focus - political allies / strengthening for us, political weaknesses / vulnerabilities for the Coven.
  • Resource Gathering: Allies.
  • Targeted Strikes: Political / information strikes to weaken the Coven.
  • Wisps:
Cell 9
Calima Shift (not approved)
Focus:
  • Intelligence Gathering Focus: Gathering information from those on the seas
  • Resource Gathering: Any unusual resources from the seas - links with others - seafaring allies
  • Targeted Strikes: TBD
  • Wisps:
Cell 10: RYNMERE
Jess Shaw NOT YET APPROVED
Focus:
  • Intelligence Gathering Focus: Legends, stories, things which might be so damn unusual they give us an edge
  • Resource Gathering: Artifacts, obscura, etc.
  • Targeted Strikes: TBD
  • Wisps:

11 - 15

Cell 11: EASTERN TERRITORIES
Carter Frask
Focus:
  • Intelligence Gathering Focus: Specifics. Obscure. The most difficult intelligence. Pre-emptive information which allows us to focus attacks on her and undermine her operation.
  • Resource Gathering: As you deem fit according to skills of your group
  • Targeted Strikes: Focused on cutting off her lines of power, without her knowing.
  • Wisps:

Cell 12:
Leader Name 12
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:

Cell 13:
Leader Name 13
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:

Cell 14: YARALON
Leader Name 14
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:

Cell 15:
Leader Name 15
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:

16 - 20

Cell 16:
Leader Name 16
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:
Cell 17:
Leader Name 17
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:
Cell 18: SCALVORIS
Leader Name 18
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:
Cell 19
Leader Name 19
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:
Cell 20:ATHART
Leader Name 20
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:

21 - 26

Cell 21: TREIDHART
Leader Name 21
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:

Cell 22: AUGIERY
Leader Name 22
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:

Cell 23:
Leader Name 23
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:

Cell 24: DESNIND
Leader Name 24
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:

Cell 25: QUACIA
Leader Name 25
Focus:
  • Intelligence Gathering Focus:
  • Resource Gathering:
  • Targeted Strikes:
  • Wisps:
Cell 26:
Leader Name 26
Focus:
  • Intelligence Gathering Focus: Allies, potential allies. Find people who can help us fight this war. Friends, our enemies enemies.
  • Resource Gathering: Weapons - weapons which are specific to hurting necromancy, magic, etc.
  • Targeted Strikes: TBD once we have intel.
  • Wisps:

Non-Cell

Uthaldria
Charles Lemont
Shareen Nji'hal
Varlum
  • Intelligence Gathering Focus: Economics. Merchants. Supplies and resources. Those which might weaken her if we break them, those which will strengthen us.
  • Resource Gathering: Defences. Magical, artifacts, anything.
Ne'haer
Hominy Chaste
  • Intelligence Gathering Focus: Crimes which have been committed by the coven, acts, historical things which give us clues as to who they are, and what they might do.
  • Resource Gathering: All things alchemical
 ! Message from: Aegis
NPCs:
I need you to write up the following:
The five champion Zuuda. (done)
The twenty six cell leaders. Please use the following as guidelines.
Champions have access to Master level skills. There may even be two or three Grandmaster skills among the five, but no capstones.
Exalted have access to Master level skills, and may have a few of these each. The majority of skills will be expert and below, however.
Adored have access to Expert level skills. There might be a single Master level skill, but it would need a very good reason.
Favoured have access to Competent level skills. They may have one or two Expert level, but again, needs to be clear in the write up.
The focus for each cell. I will then modnote per cell.

Of the completed cells:
Cell 7: Rhakros:
Intelligence Gathering Focus: Criminal underground changes / shifts / the impact of what she's doing. Changes in the criminal world which might have relevance here. Contact Maltruism, as Etzos is heavily involved in Rhakros currently.
Result: A lot of criminals / underground types are being recruited. You’re going to be facing more than her and the Coven. Specific details are:
Up to you!

Resource Gathering: Medical and poisons - the more obscure and useful.
You may write up up to five new flora, which are obscure and may be specifically targeted / useful against magic.ONE of these may be something very rare and very useful.

Cells with submitted leaders (not yet approved)
Cell 1: Western Guthriel
Intelligence Gathering Focus: Out of city /hidden places where the Coven / Ellasin operate.
Result: A hidden Coven base. This is largely abandoned and mostly empty. Any member(s) of the group may self-mod a high risk thread where they explore it. They may discover 1 artefact, which should be submitted to me and will be awarded / not dependent on how hard the thread was. It also has some indication of having been left recently -and you may find information which points towards Abanaxus there.
Resource Gathering: Weapons - weapons which are specific to hurting necromancy, magic, etc.
Result: You may submit up to three enchanted weapons which are specific to hunting necromancy / magic etc here. One should be Moderate, two Minor enchantments.

Cell 2: Ne’haer.
Intelligence Gathering Focus: Economics - the links the coven has, it's businesses throughout Idalos. Resources it can call on. Ways to cut it off from them. Contact Octopie for more.
Result: She’s very successful at this. You discover three methods in which you can seriously impact the Coven financially. It’s up to you what those are. In order to get any result from this, you will need to have at least two threads per method where you act. I will determine the results.
Resource Gathering: Financial, Political - Allies.
Result: Ne’haer cell is strengthened by the addition of the following:

Cell 3: Uthaldria.
Intelligence Gathering Focus: Legends, stories, obscure lore regarding weird creatures and especially any with links to / abilities which might impact regarding necromancy, Ellasin, the coven
Result: Assume you have access to the information: here
Resource Gathering: obscure and rare artifacts - preferably those which either attack necromancers, or defend against them.
Result: You may submit up to three enchanted items which are specific to hunting necromancy / magic etc here. One should be Moderate, two Minor enchantments.

Cell 4: Sirothelle.
Intelligence Gathering Focus: Troop movements, military intelligence
Result: All troops stationed in Sirothelle are put on an extremely defensive mindset. There are no movements or planning for invasion. Sirothelle has invoked a marshall law in order to best defend the lands. The average citizen and low ranking military members seem to know none of the details as to why. All far reaching military assets have been called back to Sirothelle to join the defensive formations.
Resource Gathering: Unusual reagents.
Result: You may submit up to five reagents from this - one of which may be major and extremely rare / legendary.

Cell 5:
Intelligence Gathering Focus: Magic defence, magic attack, magic negating. All anti magic, basically.
Result: You will hear of legends which lead to the collection of below items.
Resource Gathering: Any and all anti-magic resources.
Result: You may submit three items/ reagents / any type of resource from this - one of which may be of Major / Champion level. In order to get this, though, you’ll need to do a thread / series of threads getting it.

Cell 8:
Intelligence Gathering Focus: Political focus - political allies / strengthening for us, political weaknesses / vulnerabilities for the Coven
Result: You discover three methods in which you can seriously impact the Coven politically and two which will gain advantage to your side. It’s up to you what those are. In order to get any result from this, you will need to have at least two threads per method where you act. I will determine the results.
Resource Gathering: Allies.
Result: Will be determined by the threads above

Cell 9:
Intelligence Gathering Focus: Gathering information from those on the seas
Results: Sirothelle navy - details on that include:
Any other places mobilizing sea troops?
Resource Gathering: Any unusual resources from the seas - links with others - seafaring allies
Results: You have access to the 20 ships and crew he has. You may also write up to three threads where a PC from your side works with this Cell Leader to recruit more ships to your cause.


Cell 10: Rynmere
Intelligence Gathering Focus: Legends, stories, things which might be so damn unusual they give us an edge
Result: A number of legends etc which add to the resources below.
Resource Gathering: Artifacts, obscura, etc..
Result: You may submit two items/ reagents / any type of resource from this - which may be of Major / Champion level. In order to get these, though, you’ll need to do a thread / series of threads getting one of them -the other can be assumed to be gotten by the NPCs, once approved.

Cell 11: Eastern Territories
Intelligence Gathering Focus: Specifics. Obscure. The most difficult intelligence. Pre-emptive information which allows us to focus attacks on her and undermine her operation.
Result: You may write up to four story lines /threads with any PCs from your side, where you undertake a pre-emptive operation to undermine Ellasin’s operation. These may include the event threads, the results of these will be determined by me and may impact the event threads.
Resource Gathering: As you deem fit according to skills of your group


Result: You may submit two items/ reagents / any type of resource from this - which may be of Major / Champion level. In order to get these, though, you’ll need to do a thread / series of threads getting one of them -the other can be assumed to be gotten by the NPCs, once approved.
Targeted Strikes: Focused on cutting off her lines of power, without her knowing.

Re: [Zuudaria] The War Room

Posted: Sat Jul 06, 2019 7:54 pm
by Faith Augustin
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3rd Ymiden, 719

It was already very obvious to Faith that she was woefully unprepared for this task. Yet, it had been given to her and she would do her best - as she always would. In the first three trials of Ymiden she had collated and collected all the resources they had - and they had begun to get information. Most noticeable to Faith, and forefront to her mind at the moment, was Rynmere. Ellasin ha been there, and her conversation with Carter and Jess had told her that, not only was Ellasin actually collecting up plague-bodies, there was a lot more going on. It was here that Faith's attention turned.

Ellasin had been meeting with the noble houses - getting protection money from them. Then, she returned a high ranking Venora noble to the family for ... foreign assets. Faith was meeting Carter and Jess in two trials and, in the meantime, she had to get herself planning. Just two trials ago Faith had received a letter from a Lord of house Venora, although not one that she knew. Apparently, he was in Quacia, which was good in one way, but inconvenient in others. Still. Needs must and all that. So, Faith put out a call for the Zuuda in Quacia to find out if this Lord Venora was home. He was not, nor had he been there for some time, apparently, and so she wrote her reply, and handed it to the Zuuda in question. At least it meant he'd get it on his return, she figured. "I want to make sure that this correspondence comes to me as quickly as possible. Please, ensure that he has a place to send his reply. Use a courier if you prefer. Thank you."

Then, once she had sent her reply Faith put that out of her head. It was useful, potentially, but she needed to do this without relying on anyone who belonged to that house. The fact that Alistair was not only a necromancer, but a disciple of Ellasin was too much for Faith to consider and so, she put it out of her mind. She poured over the notes which Carter had given her, looking for the weakness. These foreign assets were handed over - not something Venora would do easily, Faith knew. Whoever she had returned to the house must have been someone important. So, continuing on this she kept reading and, when she knew the whole story, she looked down at it.

"Really. I have to admire the irony, I suppose," Faith said, and she lowered her head to start making notes. She had, after all, once been an asset of House Venora. Now, she was making damn sure that Ellasin didn't get her hands on them. The people involved - of course - didn't know who they were were working for, they just got their orders. The trick here, she knew, was to act in a decisive and clear fashion.

So, she planned.
Off Topic
Making a note here. Faith is following one of the pieces of intelligence used and combining it with the opportunity to undermine Ellasin / the Coven I'm putting it here as a fairly major plot point.

Re: [Zuudaria] The War Room

Posted: Tue Aug 06, 2019 4:13 pm
by Faith Augustin
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10th Ymiden, 719

Faith woke with a start.

Her head had been on her arms, where she had just rested on her desk for a moment and then, she was asleep. She had to admit, she was tired and as she lifted her head and her hand went to her mouth but, relieved that she had not drooled, she looked down at the papers she had been working on. The last part of her report on the cure. Faith had sent it out and that was the end product of course. It was what people saw. Yet, what they neither saw nor wanted to, was the sheer amount of work behind it. Here, in the detail they needed for their academics to peruse and then, hopefully, publish, what she had found, here were all the steps and stages. She left out no detail - every drawing, observation, question and false path, they were all here.

From Sharilla, the first patient who had died here in Zuudaria, to the very last one. She had the details on all the patients here, but to show the process of what she had done, and how she had done it, she mainly followed one patient. "It's about you, this bit," she said and Jack, the first patient she'd met gave her a smile. He'd decided to stay here with her, to help as best he could. Faith was grateful to him for that, but she'd suggested more than once that he might go home. He'd said no, not yet; when they were sure that everyone had the cure, the information, that kind of thing. Then, he'd go home. They needed every hand on deck for this, so Faith didn't argue.

"You snore, you know. Just a little," Jack said and Faith pulled a face.

"So my husband tells me. I personally refuse to believe such nonsense." She smiled at him. Jack ran his hand through his hair and looked at her, a sad expression on his face.

"I'm sorry I let you down, Faith," he said.

"Don't be ridiculous, it's me who let you down," she replied, immediately. "I was so hopeful, so incredibly hopeful." She shook her head, "you haven't let me down at all."

"Yes I did," Jack insisted. "After all. I said I'd live."

When she looked up to answer, the ghost of the man she had failed to save was no longer there and Faith felt a tear fall down her cheek. "I said I'd save you." Her low whisper held a depth of emotion few ever saw in the young woman, but which was always there. Wiping the tear away, she started to tie together the notes, ready at last to send to the Universities and Libraries, research institutes and medical centres across Idalos.



Re: [Zuudaria] The War Room

Posted: Thu Jan 30, 2020 10:34 am
by Pig Boy
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Faith

Experience: 10

Knowledge:

Medicine: 2x
Logistics: 2x
Tactics: 2x

Renown: 5

Skill Usage: Appropriate to level.

Loot/Losses: none

Injuries/Conditions: none

Consequences: War is won, war room closes?

Comments: This was another fine batch of writing. Very emotional toward the end, when she spoke to the ghost of the man she failed to save. Great writing and enjoy the rewards. It's been my pleasure to moderate this event for you. I hope Faith keeps fighting the good fight long into the future.

If you have any concerns about this review, please PM me about them.