[Approved by Maltruism] Lapis

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Lapis
Posts: 58
Joined: Sat May 07, 2016 8:06 am
Race: Tunawa
Renown: -30
Character Sheet
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Events

Lapis

Lapis
Name: Lapis

Age: 16 Arcs (Equivalent to mid to early 20 year old human)

Race: Mer

Date of Birth: 3rd day of Ashan, 700th Arc.

Marks: -

Languages Spoken: Telepathy (fluent) and Common (Basic)

Partners: Rend
-
-

Fame: -30 (SF)
Appearance

Lapis has many features akin to a dolphin, with rounded fins, big cheerful eyes and a wide toothy grin. Due to a childhood illness that plagued him growing up, Lapis is bit on the short and slender side. While most Mer have a tail length longer than 7 feet, Lapis’s tail is only about 6’9 in length. His smooth rubbery skin has a greyish green tinge to it.

When it comes to clothing, Lapis weaves peals, shells and fabric scraps into eclectic ensembles. He tries to only use light materials so they don’t infringe on his swimming.
Personality

Lapis is far more carefree and upbeat that most Mer. He has a love of jokes, games, knowledge and music, and does his best to inspire that in others.

Lapis has a tendency to be impatient, and a little impulsive, especially if there’s treasure involved. Indecisiveness is his biggest pet peeve and he’ll force others to make decisions with reckless actions if they aren’t making them fast enough. His other flaw is the feeling that he isn't good enough and needs to constantly prove himself. Lapis was never the most capable Mer in his pod and has a feeling

Other Mer are considered family to him, but lapis doesn’t trust the gods or the filthy land spawn. He will still save a drowning soul but they might find their pockets are a little lighter when they wake up on shore.
History

Lapis didn’t have a very eventful childhood. Having been weakened since birth by a crippling ailment, he didn’t have the energy to do very much. While he was lucky his Pod didn't simply cast him aside, Lapis still lived with the reality that he could die at any moment. Without the strength to explore, he poured his time into simple crafts and creative pursuits to make himself less of a burden. Lapis was quickly known in his pod for making sculptures and jewelry out of anything people were willing to bring him. Stories and knowledge of the world were also treasures he collected. His thirst of information led him to the enigma that is magic, hardly anyone he talked to knew about it, which only made him more curious.

After living through 13 agonizing Arcs of sickness, Lapis made a miraculous and mysterious recovery. With new found health he was ready to support his Pod in the hunt but his weakness started to become more of a hindrance than a help. They slowly began to ostracize him until he finally set out on his own. With new found freedom Lapis went out searching for answers to his questions, and maybe a bit of adventure along the way. He had done a great deal of investigation but found little leads until he wandered into a sunken ship to loot corpses. It was occupied by a sea witch named Divine, who promptly chased him away with her superior spear fighting skills. Lapis was persistent however and after a few attempts at stealing her plunder, The witch was forced to use her magic as a last ditch attempt at frightening him away. The poor sea witch was shocked to find that instead of inspiring fear, she instead inspired joy and curiosity in her target. To get Lapis to finally leave her home alone she agreed to teach him a bit of magic. After a few years of training with her, he gained some valuable strength in "Becoming" Magic, But his goal wasn’t finished. He wanted to use this new found strength to find magical treasures and enhance his growing power.
Housing

Lapis has a few small caves he keeps his plunder in, but he shares a larger more accommodating cave with a few other Mer. He has a pet rock covered in a diverse array of Coral he calls Sapphire.
Knowledge & Skills

SkillPoints AcquiredTotal Points SpentProficiency
Acrobatics1/100 (1/251)Novice
Acting0/100 (0/251)Novice
Agriculture0/100 (0/251)Novice
Alchemy0/100 (0/251)Novice
Animal Husbandry0/100 (0/251)Novice
Animal Training0/100 (0/251)Novice
Axes & Bludgeons0/100 (0/251)Novice
Appraisal0/100 (0/251)Novice
Baking0/100 (0/251)Novice
Basket Weaving0/100 (0/251)Novice
Becoming10/100 (10 SP)(10/251)Novice
Blades0/100 (0/251)Novice
Brewing0/100 (0/251)Novice
Business Management0/100 (0/251)Novice
Candlemaking0/100 (0/251)Novice
Carpentry0/100 (0/251)Novice
Cartography0/100 (0/251)Novice
Chemistry0/100 (0/251)Novice
Climbing0/100 (0/251)Novice
Construction0/100 (0/251)Novice
Cooking0/100 (0/251)Novice
Cosmetology0/100 (0/251)Novice
Dancing0/100 (0/251)Novice
Deception3/100 (3/251)Novice
Detection1/100 (1/251)Novice
Discipline 0/100 (0/251)Novice
Disguise0/100 (0/251)Novice
Drawing0/100 (0/251)Novice
Endurance2/100 (2/251)Novice
Etiquette0/100 (0/251)Novice
Field Craft2/100 (2/251)Novice
Fishing0/100 (0/251)Novice
Flying0/100 (0/251)Novice
Fletching0/100 (0/251)Novice
Forgery0/100 (0/251)Novice
Gambling0/100 (0/251)Novice
Gardening2/100 (2/251)Novice
Glassblowing0/100 (0/251)Novice
Hunting ( FT) 11/100 (10 MP)(11/251)Novice
Intelligence0/100 (0/251)Novice
Interrogation0/100 (0/251)Novice
Intimidation0/100 (0/251)Novice
Investigation1/100 (1/251)Novice
Jewelry Crafting24/100 (20 SP, 2 ML)(24/251)Novice
Leadership0/100 (0/251)Novice
Leather Working0/100 (0/251)Novice
Linguistics0/100 (0/251)Novice
Lock Picking0/100 (0/251)Novice
Logistics1/100 (1/251)Novice
Masonry0/100 (0/251)Novice
Mathematics0/100 (0/251)Novice
Medicine1/100 (1/251)Novice
Meditation0/100 (0/251)Novice
Mining0/100 (0/251)Novice
Mount0/100 (0/251)Novice
Musical Instrument0/100 (0/251)Novice
Navigation0/100 (0/251)Novice
Negotiation 2/100 (2/251)Novice
Painting0/100 (0/251)Novice
Persuasion0/100 (0/251)Novice
Physics0/100 (0/251)Novice
Pick Pocketing 2/100 (2 ML) (0/251)Novice
Poisons0/100 (0/251)Novice
Polearms15/100 (10 RB, 2 ML) (0/251)Novice
Politics0/100 (0/251)Novice
Pottery0/100 (0/251)Novice
Psychology0/100 (0/251)Novice
Ranged Combat0/100 (0/251)Novice
Research0/100 (0/251)Novice
Resistance0/100 (0/251)Novice
Rhetoric1/100 (1/251)Novice
Running0/100 (0/251)Novice
Sculpting2/100 (2 ML) (0/251)Novice
Seafaring0/100 (0/251)Novice
Seduction0/100 (0/251)Novice
Sewing0/100 (0/251)Novice
Shielded Combat0/100 (0/251)Novice
Ship Building0/100 (0/251)Novice
Shoemaking0/100 (0/251)Novice
Siege Weaponry0/100 (0/251)Novice
Singing0/100 (0/251)Novice
Smithing0/100 (0/251)Novice
Stealth0/100 (0/251)Novice
Storytelling0/100 (0/251)Novice
Strength2/100 (2/251)Novice
Surgery0/100 (0/251)Novice
Swimming28/100 (31/251)Novice
Tactics1/100 (1/251)Novice
Tanning0/100 (0/251)Novice
Teaching0/100 (0/251)Novice
Thrown Weapons0/100 (0/251)Novice
Torture0/100 (0/251)Novice
Trap Making0/100 (0/251)Novice
Unarmed Combat0/100 (0/251)Novice
Vinting0/100 (0/251)Novice
Whips0/100 (0/251)Novice
Writing0/100 (0/251)Novice

Old System Skills
Skill NamePoints AcquiredTotal
Weapon:Polearms(AL) 10 RB, 2 ML 3 XP 15
Attunement 10 SP 10
Meditation 10 SP 1 XP 11
Jewellery Crafting(AL) 20 SP, 2 ML 2 XP 24
Hunting 10 MP 1 XP 11
Pick-Pocketing 2 ML 2
Sculpting 2 ML 2
Swimming 6 XP 6
Rhetoric 1 XP 1
Endurance 2 XP 2
Detection 3 XP 3
Investigation 1 XP 1
Medicine 1 XP 1
Negotiation 2 XP 2
Strength 2 XP 2
Planning 1 XP 1
Gardening 2 XP 2
Field Craft 2 XP 2
Detection 1 XP 1
Logistics 1 XP 1
Acrobatics 1 XP 1
[anchor=marks][/anchor]

Basic Knowledge

Geography: Norr Bay (SP)
Geography: Major Trade Routes of the sea (SP)
Meditation: Basic Practices (SP)
Basic survival skills in the sea (MP)
Near-Death Motivates Life (ML)
No Reason to be Hostile (ML)
The Squeaky Mer gets the Magic (ML)
Rend: A shark Mer
Rend: A desire to kill
Rend: Dangerous
Rend: Protective of you
Humans: Beware weapons
Jewelry Crafting: Simple Braids
Glimmer: A fellow Dolphin Mer
Humans: Dangerous

Specialized Knowledge

Jewelry Crafting: Using beads and scrap fabric in lattice work (SP)
Polearms: Spears(SP)(AL)
Hunting: Using a spear to catch fish. (MP)
Attunement: Avenue to Artifacts? (ML)
Location: Sea Witch's Shipwreck Home (ML)
"Sapphire": a Pet That's Not a Pet (ML)
Medicine: Seaweed to pack wounds
Treasures: The greatest treasures need keys
Glimmer: Likes your Jewelry
Jewelry Crafting: Adding Strands to Simple Braids
Marks Section

Marks

-

Abilities

-
Items
  • Spear
  • 200 feet of kelp rope
  • Two knives
  • Two Sea barrels- Especially well crafted and lightweight, these barrels seal objects and prey inside without leaving a scent trail for a predator to follow. Easily hidden under the sand, the water-proofing seal lasts for years.
  • Two Long Hooks
  • One compass
  • Mer Hook net- Designed to capture prey underwater, the net ends cascade hooks which dig into the prey as they frenzy trying to escape, weakening them and aiding only in tangling them further.
  • Trapper's Kit
  • One crab cages- left on the ocean floor with carrion, these traps attract crabs and other creatures to be trapped within the cages. These can be left anywhere within a territory and checked on every trial or so.
  • One sea crossbow
    • 60 crossbow bolts
    • One Airskins- Easily inflatable to allow a Mer to secure something hanging from a floating buoy. Some will fill them with air to release in case of attack for a momentary bubble screen or to use the force of the air to quickly propel them away from weapons or waiting jaws.
    • Two strapped packs- worn around the front and back, these packs allow a mer to carry objects on long journeys while keeping their hands free.
    • A small bag of loot! All of the shiny things totalling a value of 25gn and 16sn and 2cn. The coppers and the silver are loose coins gathered up, but a few metal rings add to the total value along with a skinny golden dagger encrusted with cut glass. It's very shiny.
    • You have also recieved a mystery box.
      ► Show Spoiler
Ledger
ItemDebitCredit
Starter Package 40 GN 40 GN
Living expenses Beggar rebirth cycle 716 N/A 40 GN
Bag of loot 25 GN, 16 SN, 2 CN 65 GN, 16 SN, 2 CN
... ... ...
... ... ...
Total Currency: 0 ON, 65 GN, 16 SN, 2 CN
Thread List
TitleDateskills KnowledgeTreasure
First Strike 7 Ashan, Arc 716 Investigation: 1, Negotiation: 2, Swimming: 5, Polearms/ Spear:3, Rhetoric: 1, Endurance: 2, Strength: 2, Detection: 3, Intimidation: 2, Planning: 1, Medicine: 1 Basic Knowledge: Rend: A shark Mer, Rend: A desire to kill, Rend: Dangerous, Rend: Protective of you, Humans: Beware weapons, Specialized Knowledge: Medicine: Seaweed to pack wounds, Treasures: The greatest treasures need keys
► Show Spoiler
[tr][td]Weaving Adventure [/td][td] 3rd of Ashan, Arc 716 [/td][td] Swimming +1, Gardening +2, Field Craft +2, Jewelry Crafting +2, Detection +1, Logistics +1, Acrobatics +1, Meditation +1, Hunting +1 [/td][td] Jewelry Crafting: Simple Braids, Glimmer: A fellow Dolphin Mer, Humans: Dangerous, Glimmer: Likes your Jewelry, Jewelry Crafting: Adding Strands to Simple Braids [/td][td] ---[/td][/tr][/table][/style3][/style2]
Last edited by Lapis on Sun May 08, 2016 5:07 pm, edited 4 times in total. word count: 2199

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