The Old Player Development and Wishlist

No longer active. All posts have been transferred to the new system.

For storing OOC things. Please note that information here may be inaccurate / out of date. Previous calendars may be used for referencing historical events, etc, but otherwise, proceed with caution!
User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 10497
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Office
Templates
Point Bank Thread
Wealth Tier: Tier 1

The Old Player Development and Wishlist

Image
Desnind Player Development Thread!



Hello everyone! Welcome to Desnind's very own Player Development thread! This is the place where you can develop anything and everything you would like to see in Desnind! This includes, but is not limited to, flora, fauna, NPCs, locations, monsters, games, folklore, rumors, anything you wanna see, you make it, you post it, bing bang boom, it's in Desnind. Pending approval, of course, but you know how it goes.

We also have our very own Desnind Development To Do & Suggestions This is where the staff of Desnind will post things we are working on - and where you can post suggestions for things which need dev'ing. If you see something on there that you want to / feel like you'd like to develop - here's the place to do it! Or, just go with whatever takes your imagination at the time! We are very grateful for all development - people like you make Desnind a great place to be!!

Rules

  1. All images submitted must be hosted in the site's Gallery.
  2. Please keep in mind that your development, once approved will be uploaded to the Wiki. This means that images will need to be appropriate. You might want to include a few small images, that's fine - or one larger one. We're not worried, images are great, and we'd like a nice visual.
  3. Use the provided templates below. They don't have a lot of coding etc - they're wiki-ready!


Templates

Locations


Code: Select all

Name of Location:
[float=left][img]Image1 - more if you want. Keep the size wiki friendly[/img][/float]
Description:

NPCs at this location (please just name them here, submit a separate development post for them)

Goods / services available here? If so what, how much?
Credits to: 
Submitted for Development: Date

:NPC

Code: Select all

NPC Name
[float=left][img]Image1 - more if you want. Keep the size wiki friendly[/img][/float]
Race:
Age: ( Give date of birth, please, saves me updating everything)
Title: - job title, what they're known as
Moderation Type: Self, Mod Input, or Moderator Only
Able/Willing to Mentor?: Yes/No 
Skills able/willing to Mentor in: List skill(s)
Description. (Personality, looks etc.)

Credit: 

Flora

Code: Select all

[float=left][img]Image1 - more if you want. Keep the size wiki friendly[/img][/float]
Name: (The flora's name.)
Overview
Description
Appearance: (Be specific)
Location: (where in Desnind? In other places too?)
Hazard / Toxicity
Uses: (What is this plant used for?)

[b]Credit[/b]: (Who wrote it?)

Fauna:

Code: Select all

[float=left][img]Image1 - more if you want. Keep the size wiki friendly[/img][/float]
Name
Description
Location
History: (What impact has this creature had on Desnind's culture?)
Appearance: (Be specific)
Lifespan and Development: (Birth, development and death)
Diet: (What do they eat? Where do they find it? How often? Etc)
Temperament: (Volatile and extremely territorial, or calm, cool, and collect, give us details!)
Abilities:  (This might just be an extra tough skin, more speed, night visions, etc, or none at all)

[b]Credit[/b]: (Who wrote it?)

Resources

Desnind has a wealth of Resources in our Wiki - please check there for the different types. Below is a generic code for resources - please delete those headings not relevant and add more if you wish!

Code: Select all

[b]All resources please include:[/b]
Name
Overview
Appearance
Availability /Frequency


[b]Additional Headings Might Include[/b]
Toxicity / Hazard
Development & Prognosis
Side Effects
Uses
Lifespan
Known Treatments / Cures


Credit to:

Myths, Legends, Games, and Traditions

Code: Select all

Myth, Legend, Game or Tradition:
Group: (Who is it practiced by, who tells it?)
Origin:
How to Participate: (rules for games, traditions etc. Remove for Myth or Legend unless applicable)
Summary:

Credit to:

Credit: Aegis, Astronomy, Pegasus
word count: 627
Image
~~Red in hoof and claw... ~~


Focusing on my PCs. Replies will be slow!
User avatar
Oluwànjẹ
Approved Character
Posts: 47
Joined: Sat Oct 20, 2018 6:24 pm
Race: Sev'ryn
Profession: Hunter, Bounty Hunter, Scout
Renown: 95
Character Sheet
Wealth Tier: Tier 5

Milestones

Miscellaneous

Re: Player Development and Wishlist

Image
Name: Ogun Sonipa {Green Giants}

Description:
Height - 14ft
Weight - 6 tons
- At top speed an Ogun can travel at 30 miles/h

Location: Grasslands, forests, and tropical areas around Desnind

History: Legends tell of the Ogun as the personal guards of Moseke. They appeared one day as she was healing the sick of a village. Ever since then the Ogun has been associated with renewal and healing, and seen as the heralds to the Immortal herself. It is said that to have an Ogun as a pet or a friend is to have the blessing of Moseke herself on your side.

Appearance: They are a mix of teal{Being the top coat} with lime green over the rest of their bodies. They have a thick leathery hide and mini horns that line their forehead, with a pair of luminescent ice blue eyes.

Lifespan and Development: Not much is known about these gentle behemoths. Some who have researched these mammals have found that they tend to live between 150 to 200 arcs. Having a baby Ogun is a serious commitment. They tend to have a longer pregnancy than any other mammal. The Female Ogun's usually give birth to one calf every two to four arcs. At birth, Oguns already weighs some 200 pounds and stand about 3 feet tall.

Diet: Strictly Herbivores, grazing in anywhere with an ample supply of foliage to sustain them, like dense forests and jungles. Oguns eat roots, grasses, fruit, and bark, and they eat a lot of these things. An adult Ogun can consume up to 300 pounds of food in a single trial. These hungry animals do not sleep much, and they roam over great distances while foraging for the large quantities of food that they require to sustain their massive bodies.

Temperament: Despite their large size, they are the most playful and friendly fauna seen in Desnind. To them, mortal beings are the most adorable creatures in existence and tend to doddle on them like their own children. They are protective and nurturing, no matter the gender of the Ogun.

Abilities:
Constricting/crushing Trunk: The trunk of an Ogun is strong enough to crush and heavily dent armor. The amount of pressure these behemoths of nature can inflict with their trunks, be it by gripping something, or whacking something with it, is a pressure of 180 mm Hg, higher than the upper range of healthy blood pressure in a human, which is 120 mm Hg. "That means if you were to encounter the pressures this trunk can exert, your heart would fail to pump blood—that's how strong this is

Calming Aroma: From behind their ears, they are able to release a calming sweet scent that has properties about it that soothes hostile natures. It puts those within a 40meter radius{farther reaching depending on wind speeds} in a calm, almost high-like state. The effect takes only a few bits to set in on a being.

Tusks: Simple self-defense, able to pierce through most substances with the Ogun's hulking strength.

Sonic Distortion: Nothing too damaging, the Ogun can use their trunk to make a deafening sound that is meant to halt hostile presences they encounter. Not only does it eventually subdue the presence, but it also acts as a signal warning to those in the area.

Credit: Oluwànjẹ Toa
 ! Message from: Pegasus
Hi there! Thank you so much for this submission, I'm always delighted to receive submissions. However, my concern here is that the size of this creature would mean that they just wouldn't be able to function in Desnind at all, much less be pets / domesticated. If you consult the map, then you'll see that Desnind is, basically, all forests - and it's dense forests at that. I would suggest that this creature might be either a) just a legend or b) better in a different city as, here, they'd destroy the place.....
Last edited by Oluwànjẹ on Sat Dec 08, 2018 5:36 am, edited 4 times in total. word count: 660
User avatar
Oluwànjẹ
Approved Character
Posts: 47
Joined: Sat Oct 20, 2018 6:24 pm
Race: Sev'ryn
Profession: Hunter, Bounty Hunter, Scout
Renown: 95
Character Sheet
Wealth Tier: Tier 5

Milestones

Miscellaneous

Re: Player Development and Wishlist

WIP
Image
Name: Syanan Zaure {Night Devil} WIP

Description: Ever wonder what would happen if you fussed a cunning of a cat, the temperament of baboons, and the attitude of a raccoon? You get the Syanan Zaure. These impish marsupials are normally seen on all fours, but when they stand they are about 3.5ft tall. Weighing no more than 70lbs these fast critters are packed with fast twitch muscles fibers that allow them to make speedy getaways or scratch a threat with blinding fury. They all share the black & grey color scheme of their fur, but there are rare cases of albino Syanans that appear.

Location: Forests of Desnind

History: The only thing these creatures have done to impact Desnind culture, is that when things go missing, many tend to blame it on the Syanan as they are known for many accounts of theft in Desnind.

Lifespan and Development: They have a lifespan of roughly 5 to 10 arcs at best.

Diet: (What do they eat? Where do they find it? How often? Etc)

Temperament: These cunning and childlike creatures are known to play tricks on the unsuspecting, tormenting them at for the Syanan's own amusement. They are also known to be very confrontational if the need arises, not taking disrespect kindly in any way and will attack if they feel threatened

Abilities: (This might just be an extra tough skin, more speed, night visions, etc, or none at all)

Credit: Oluwanje T.
 ! Message from: Pegasus
Please only put completed submissions here. Thanks!
Last edited by Oluwànjẹ on Thu Oct 25, 2018 6:47 am, edited 2 times in total. word count: 254
User avatar
Oluwànjẹ
Approved Character
Posts: 47
Joined: Sat Oct 20, 2018 6:24 pm
Race: Sev'ryn
Profession: Hunter, Bounty Hunter, Scout
Renown: 95
Character Sheet
Wealth Tier: Tier 5

Milestones

Miscellaneous

Re: Player Development and Wishlist

Image
Myth, Legend, Game or Tradition: The Chaos Mirror/Aelig's Glass {Legend}
Group: Sev'ryn
Origin: Unknown, but has been passed through certain clans of Sev'ryn
Location: Between The Forbidden Temple & The Ruins

Summary: No one really knows the origin of what they call the Chaos Mirror or Aelig's Glass. It is suspected to be as old, if not older than desnind itself. To some it is an ancient artifact left by the originals, to others, it is a conduit for negative & malicious energies to gather and concentrate, and to the very few, they believe it to be just a cursed object left in the ruins in the jungle. Though there isn't any concrete information on this mirror, what is known though is that those who come in contact with it, change, and not in a good way. Many who interacted with it find themselves in an endless slumber, never waking. The lucky few are found to be introverted in someway, but strangely giving way to bouts of uncontrolled malice. As it stands, however, this artifact holds more secrets than answers, as only one person has been recorded to have awakened from the unusual sleep and not lose their mind.........yet

Credit to: Oluwanje Toa
 ! Message from: Pegasus
Hi! Thanks so much for your submission here. I'd like to see it really fleshed out more. Tell us the stories around it, give us the myths and legends etc...location, detail, examples of tales told about it!
Last edited by Oluwànjẹ on Sun Mar 17, 2019 9:35 am, edited 2 times in total. word count: 250
User avatar
Cail Qy'Jihai
Approved Character
Posts: 118
Joined: Thu Oct 18, 2018 12:47 am
Race: Biqaj
Renown: 85
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 1

Milestones

Miscellaneous

Events

Re: Player Development and Wishlist

Image
Name: Purple Night
Purple Night is known to be the flower of love in Desnind. Blooming at night the purple rose seems to almost glow in the moonlight, there is one night of the month that it will not bloom. The night of the new moon when there is no moonlight in the sky. During the day the buds stay closed hiding the beauty away from the sun light. There is a legend that surrounds the flower, it is said that if one is picked on the night of the full moon at the peak of the bloom and given to the person's crush or spouse, then they are destined to be together forever.
Description
Appearance: The Purple Night is a beautiful purple colored rose with a hint of pink at the edge of the petals and a solid black stem
Location: Purple Night grows all over Desnind; the stems grow all over the trees much like climbing ivy. They grow all the way up into the top of the canopies of the trees in the city. It is very rare, but there are even some that grow in the swamps outside the city.
Hazard / Toxicity
Uses: There is not hazard or toxicity to the flower. It does have a very beautiful scent that is said to rival that most fragrant flowers in the city

Credit: Cail Qy'Jihai
Image
Approved by Returner
 ! Message from: Returner
Nice! Well done. I like the concept of it. This pretty flower should be on its way to our flora repository!
Last edited by Cail Qy'Jihai on Wed Jan 08, 2020 6:22 pm, edited 2 times in total. word count: 256
User avatar
Cail Qy'Jihai
Approved Character
Posts: 118
Joined: Thu Oct 18, 2018 12:47 am
Race: Biqaj
Renown: 85
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 1

Milestones

Miscellaneous

Events

Re: Player Development and Wishlist

Image
Name: Fecrier aka "Rash Cups"
Fecrier is a beautiful white flower that grows on the edge of the swamp. Though it looks beautiful the flower hides a very mischievous secret. It has gained the name Rash Cups. One day a group of children were playing at the edge of the swamp and brushed against the flowers getting the pollen all over themselves. Thinking nothing of it they returned home, several hours later the little ones were covered in a blistering red rash that seemed to come out of nowhere. It took nearly a day for the doctors to get the children to tell them where they had been that day. Once they found out about the strange plant, several blooms were collected and a healing salve was made from the cups of the leaves.
Description
Appearance: Beautiful white petals with a purple center is the first thing a person sees within the center is bright yellow stamens. The petals form the shape of a crystal before looping around themselves and forming into cups on the end of each petal. These cups are big enough for small insects to land on and feed from. The stem is a beautiful dark green color that helps bring out the white of the petals.
Location: Fecrier's are found on the outside of the city limits growing at the very beginning of the swamps
Hazard / Toxicity
Uses: The flower's pollen can be used to create a rash causing gel. While just the cups of the flowers makes a soothing salve.

Credit: Cail Qy'Jihai
Image
Approved by Returner
 ! Message from: Returner
Hehe, I like the fact that it's a pretty flower but has a kick. Well done!
Last edited by Cail Qy'Jihai on Wed Jan 08, 2020 6:23 pm, edited 2 times in total. word count: 283
User avatar
Cail Qy'Jihai
Approved Character
Posts: 118
Joined: Thu Oct 18, 2018 12:47 am
Race: Biqaj
Renown: 85
Character Sheet
Character Wiki
Templates
Point Bank Thread
Wealth Tier: Tier 1

Milestones

Miscellaneous

Events

Re: Player Development and Wishlist

Image
Name: Star Lily
Overview
Description
Appearance: The Star Lily is a white flower that has six petals on it. The petals make two triangles, the bottom triangle is upside down. On the white petals the main vein is a beautiful orange color and there are red dots along the bottom of each one.
Location: The Star Lily is spread out through out the city and the surrounding forest.
Hazard / Toxicity
Uses: The Star Lily has no toxicity to it; the flower is used to create different perfumes.

Credit: Cail Qy'Jihai
Image
Approved by Returner
 ! Message from: Returner
Another sweet thing! Thank you! It's on its way to our wiki.
Last edited by Cail Qy'Jihai on Wed Jan 08, 2020 6:24 pm, edited 1 time in total. word count: 109
User avatar
Oluwànjẹ
Approved Character
Posts: 47
Joined: Sat Oct 20, 2018 6:24 pm
Race: Sev'ryn
Profession: Hunter, Bounty Hunter, Scout
Renown: 95
Character Sheet
Wealth Tier: Tier 5

Milestones

Miscellaneous

Re: Player Development and Wishlist

WIP
Image
Name: Sayẹwo Sngä’i {Evil Hunter} WIP
Description:
Location:
History: (What impact has this creature had on Desnind's culture?)
Appearance: (Be specific)
Lifespan and Development: (Birth, development and death)
Diet: (What do they eat? Where do they find it? How often? Etc)
Temperament: (Volatile and extremely territorial, or calm, cool, and collect, give us details!)
Abilities: (This might just be an extra tough skin, more speed, night visions, etc, or none at all)

Credit: Oluwanje T.
 ! Message from: Peg
Please only put completed submissions here. Thanks!
word count: 89
User avatar
Returner
Prophet of Old
Posts: 30
Joined: Sun Aug 05, 2018 7:47 am
Race: Prophet
Profession: Keeping you on your toes
Renown: 0
Office
Wealth Tier: Tier 1

Milestones

Miscellaneous

Re: Player Development and Wishlist

Image
Name: Ẹtojẹrẹ

Description: Ẹtojẹrẹ is a combination of two words - ẹto and jẹrẹ - which together can be roughly translated as Vanishing Promise.

Location: Anywhere in Makubwa Lori. But sightings are usually reported near open spaces such as meadows, before the creature dashes for cover in some of the densest parts of the forest.

History: Ẹtojẹrẹ has been in the forest for as long as anyone can remember. It is believed that they are many things - carriers of deceased spirits, magical creatures that can fulfil wishes if captured, guides to hidden treasures. As such, some people would leave ‘offerings’ to these animals in hopes they would win their favour. It is also said that perhaps instead of pursuing an Ẹtojẹrẹ it is better to simply make your wish upon seeing one.

One thing is for sure, however. Since many have tried to capture these beasts in the past and those who were captured were mistreated mainly by non-Sev’ryn races. Ẹtojẹrẹ have grown shy and wary. Yet, they seem to be able to recognize the race of a who is approaching them. They would still run away but they will linger around only a trill longer if they sense a Sevir in their vicinity.

Appearance:

Height: 120cm - 200cm
Length: 180cm - 260cm

Slender long body with fur underneath the chin, running from the top of the head and down the neck, covering the whole tail or just end tail and it is also present on the back of the joints on each leg. This fur seems to cover a base layer of soft scales since the older an Ẹtojẹrẹ gets, the fur seems to fall away as if petted of by a palm of a hand, revealing the scales beneath. Usually the scales are of a much radiant shade than the fur itself. For example, fur may be dirty white colored, but scales are of brilliant white. In fact, the colors of the fur are all within the natural color spectrum - from blacks and whites, to greens, browns and even some blues. There has never been a report of pinks, purples and other color that would make it impossible for the animal to camouflage in the forest.

It is extremely rare to see an Ẹtojẹrẹ with antlers but there are rumours of sightings. Usually observed on very old members who are more scale than fur. The presence of these antlers seems to alleviate the status of an Ẹtojẹrẹ into that of nobility.

They also possess fierce looking claws on all 4 of their feet that would be able to tear through flesh like knife through butter. Despite possessing a fearsome set of claws on the front and back legs, they never use them. Almost as if they didn’t know how! The only time an Ẹtojẹrẹ would bear those murder weapons is only if an offspring is in danger. At that point you do not want to be in the mother’s way for she will cut you down even if she were to lose her life over it. They quite frankly...go berserk.

Lifespan and Development: Ẹtojẹrẹ generally live as per the following - males are loners and only socialise during mating season. Female always stay with their child. If the offspring is female, it will stay with its mother until the mating season when a male would approach at which point the mother and daughter will separate. If it is a male, he will leave the mother during the first mating season he will experience after maturing.

During the mating season, it is not uncommon that a strange ceremony of passing over can be observed. It is when the male would present himself, making guttural noises resembling that of soft, and gentle growling or bubbling as he would bend his front legs to bow to the pair of females. In this way, he can display the flow of his coat, the litheness of his body. The mother would then walk around the male as if assessing if he was a fit enough match for her daughter. If the mother is satisfied the daughter is allowed to approach and the mother usually walks off at that point. If a female is alone, the male still does the same presentation and the lone female walks around him and makes a decision then. If happy with what she sees, she will stay, if not she will walk away. The male can choose to chase and try as many times as it takes before the female gets irritated and displays minor signs of aggression, or the male decides to find his luck elsewhere.

It is reported that this creature can live for hundreds of arcs but usually falls prey to either a predator in the wild or a clever hunter who can track them through the forest quietly enough and release a silent shot for an instant kill. Despite the drive for survival, Ẹtojẹrẹ matures at 17 arcs by which time both genders would have grown to their full size. The gestation period is rather short however, since lone mothers are an easier prey. It lasts only 3 seasons where the offspring when born is usually mere meter long.

Diet: When it comes to the eating habits of this creature, they are herbivores. They despise meat to the point that if they find a carcass in the forest, they will attempt to cover it in dirt (which is the only other time when they would use their claws).

Temperament: As mentioned above, Ẹtojẹrẹ is an extremely skittish. Having been hunted for its fur, meat, and supposed abilities or even to be simply domesticated, the animal has learnt how to spot anomalies in the forest. With an extremely well developed hearing, it is rumoured that it can hear the grass grow. It is also said to possess a sixth sense for intent. Hence, it will dash for cover at the first hint of an approach by a hostile. But it may linger around if it senses a neutral or a kind creature in its vicinity. The area its sense cover has not yet been determined.

Amongst their own, they are playful and cheeky.

Abilities:
Extremely sensitive hearing - Able to hear and distinguish sounds throughout the forest at what appears to be great distances.

Character judgement - Almost like sixth sense, they know when someone is good or bad and will act accordingly.

Murderous claws - Used rarely, but when baren and in attack, Ẹtojẹrẹ will use its agility to its advantage.

Agility, stealth and speed - Able to move through the forest at incredible speeds quietly. Dodging and dashing, weaving through the trees and all, it appears they know the Lori by hear, know the location of each plant precise
ly.

Note: Imagine the Chinese Qi'lin but more hairy and you got it pretty much spot on.

Credit: Returner
word count: 1156
I shall give you hunger, and pain, and sleepless nights. Also beauty, and satisfactions known to few, and glimpses of the heavenly life. None of these you shall have continually, and of their coming and going you shall not be foretold. ~ Howard Lindsay
User avatar
Returner
Prophet of Old
Posts: 30
Joined: Sun Aug 05, 2018 7:47 am
Race: Prophet
Profession: Keeping you on your toes
Renown: 0
Office
Wealth Tier: Tier 1

Milestones

Miscellaneous

Re: Player Development and Wishlist

Image
Name: Motsin
Description: Often seen as a thick smoke-like substance, walking in the forest usually close to the border with the Bad lands. It seems to blend with the darkness and shadows so no one can see it coming. It’s a ghost, it’s a predator. It attacks on sight but it seems to pick its prey based on some yet to be fully explored criteria.

Location: Along the border with Bad Lands

History: No one knows where this creature came from, but everybody knows it has been in the forest for as long as anyone can remember. Some say, it just appeared right after Moseke put up the wards and from that people believe that Motsins are the souls of the deceased, of those trapped behind the wards. And so these Motsins are looking for a way to the beyond but are bound to Idalos with their extreme hate towards the plague and anything impure or corrupted. Be that the land itself, or people.

Appearance: There are many ways to describe the Motsin for they seem to be as individual as people themselves. But one overarching trait is that they appear as this sort of mirage, a ghost, an apparition.

They can vary in height from 3’11” to 6’2”. But its size doesn’t seem to impact its strength.

Motsin will often appear out of nowhere, thanks to the fluid shadows that cover its main body. The shadows form a smoke-like outer layer of the Motsin creating the main component of their camouflage.

However, rumours have it that if one looks well enough and deep enough, they may be able to catch a glimpse of a humanoid shape within the smokes. But as of to-trial, there are no solid accounts of that observation as no one has yet dared or survived an encounter with the Motsin.

Lifespan and Development: No one knows how the Motsin are born. They come and go as they like, when they like and there is not that many of them it is said. Any tracking proves almost impossible, even harder than tracking animals like Etojere.

There is a theory of how they may be birthed. After a Motsin has fed on a human and the Motsin considers the human impure enough, the dead body will receive a fraction of Motsin's own flesh so that it undergoes a transformation and becomes a Motsin. But that's all it is. Just a theory.

It is also unknown whether the Motsin grow in size if they're small, or how they age. But many a locals would tell you that the same Motsins have been roaming the Lori for hundreds of arcs.

The death of a Motsin is but a hope for any hunter. So far, no Motsin has been caught and examined. Neither have any hunters who claim to have escaped a Motsin shown proof of their victory.

Diet: Motsin seem to only hunt people as they ignore any other animal. Some say they feed on people's souls. Others say they feed on the bodies where they also plant a part of themselves to birth new Motsin. However, a Motsin may seize a group of people, but will start feeding only on the worst one of them all. The most corrupt and impure in spirit.

There is but a few accounts of that theory speaking of those exiled from Desnind who have been followed. When a Motsin appeared, without a hesitation it locked the criminal in place and commenced its feast. The accounts describe the scene as that of a nightmare. Motsin's shadow layer would flair up and out, turning sinister hues of blue like pulsating veins. It would approach its prey which by that point lost control of its body and cannot move. Some accounts call it the 'Motsin Grasp'. Then the moment the shadows touch the prey, a shriek spreads through the area. A mix of animal and human scream that speaks of pains and hurts beyond that of the physical. Accounts call this the 'Cleansing'. The Motsin then envelops its prey in the shadows, disappearing it away from sight. The accounts end there as whoever has observed was too frightened to risk their own life for the knowledge.

Then there is the corruption in the bad land which they seem to feed on too. Motsin seems to be the only creature able to absorb the disease from the Bad land and purify the ground in the process. It would arrive at the border and step in just a few paces. Its shadow layer flairs up and turns sinister hues of blue like pulsating veins and touches everything around itself. So far, there are only a few accounts of sightings and only by the pure Aik who have not yet stepped into the Bad lands. One account speaks of an Aik within the Bad land that the Motsin grasped but released. That Aik, is still in coma to-trial, almost thirty arcs after the incident.

So why don’t they only survive on the corruption from the land and leave people alone? No one knows, but some think it may have to do either with nutrients or reproduction.

Temperament: Unpredictable at best, focused at worst. Motsin don’t seem to have a territory they guard or take for their own. Hence you could be walking over an area free of this creature but suddenly it might pop up and decide you’re its dinner.

It is said that nothing can help you once a Motsin locks you in place. That’s when they are focused. That’s when they’ve caught their prey to feast and their shadows flair up.

Despite all of this, however, the Motsin is not an aggressive apex predator, but remains on top of the food chain for its abilities which makes it hard to kill.

Abilities:

Camouflage - its form blends extremely well into its surroundings and shadows, hiding its movements.

Silent step - like a cat walking around, the Motsin almost seems to float through the Lori.

Motsin's Grasp - a form of paralysis induced either through something the Motsin secretes into the air, or by locking your eyes with its gaze. Either way once you feel you are losing control over your limbs, the effect of paralysis are taking place and no one has yet escaped that.

Cleansing - absorbing corruption and replacing it with purity.

Credit: Returner

Notes: This animal needs to be further observed to reach conclusions. If you’d like to do so message a mod to reveal a secret for you.
word count: 1104
I shall give you hunger, and pain, and sleepless nights. Also beauty, and satisfactions known to few, and glimpses of the heavenly life. None of these you shall have continually, and of their coming and going you shall not be foretold. ~ Howard Lindsay
Locked Request an XP Review Claim Wealth Thread

Return to “OOC Archive”