IMMORTALS & BLESSINGS Q & A

If the specific Immortal or Blessing doesn't have a thread of their own, put your questions here!!

Questions about the Immortals and their blessings / curses should go here.

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IMMORTALS & BLESSINGS Q & A

Sun Sep 16, 2018 12:24 pm

Immortals Q & A


Put your Qs here and we'll try and give them As until we get all the Immortals analyzed. Thanks!

Questions for new threads per Immortal as they happen.


Q1: How does Famula feel about the mistreatment of slaves? Does she believe in a harmony between the master and the servant?
Q1 Answer
Faith wrote:I've played it that those people who trained Faith from birth did so very harshly, in Famula's name. They did that so that she would learn to be the absolute best slave she could be and so that she would understand her place / role in life.

So, I don't know if that helps, but how I've played it is that the Famula worshipping folks who trained this pc were incredibly hard on her ~ but they did it in "service" to her, so that she would live her life in her place and serve to the absolute best of her ability.

I suspect the answer is that it's about intention - so, Faith's owners were (to my mind) cruel and sadistic. To her mind, they were doing a job in Famula's name. My understanding is that Famula is about maintaining natural order ~ so I guess it's all about intention.
Plague wrote:Have to agree with Faith here. As the one who wrote up Famula's mark the clear cut truth is in the intent of the action.

Mistreating those insubordinate to you or slaves is harshly looked down on. Those who have devoted their life to you in service should be treated with the deference and respect allowing them to do their job. Now, if they are serving you and do it poorly, discipline and instruction are not restricted under Famula's name...but in their heart of heart, each employer/master knows if or when they've gone too far.

Q2 Yludih (and Tunawa) can't be affected by most substances that affect the fleshy races, such as alcohol or drugs, and as such wouldn't be able to experience or build up a repertoire of the sensations that are key to many Kasyni abilities. Would it be fair to assume that having the mark if Kasyni would allow a Yludih to bypass this biological difference thanks to Mastes' influence and allow them to be affected by substances that fall under his domain of vice, both positively and negatively?
Q2 Answer
Djinn wrote:I hadn't considered this when writing the mark, but let's say yes, it allows the EFFECTS to bypass the creature's natural resistance.


Q3 The mark ability 'Perfect Lies' could potentially end up being a burden to characters with a high deception level who could already lie near perfectly, but would now be forced to believe their own lies to be true because of the mark's effect. This power is described as being a passive ability, so is it possible to actually turn it on and off? (also for Kasyni)
Q3 Answer
Djinn wrote:Unfortunately, it can't be turned off. Just gotta take the good with the bad.


Q4.Aside from Domain Magic, what other tamperings of the soul might Ashan look down upon?
Q4 Answer
Plague wrote:Usually any tampering of the soul or spirit that changes it completely. Marks are symbiosis with the soul (Save for Yithanai), but other things that warp, shift, or endanger the soul he would not like kindly on.


Q5.Can those marked by Heirs such as Jesine or Kielik still see spirits and interact with those of related concepts similar to Immortals' marks?
Q5 Answer
Anomaly wrote:Yes, to a certain degree. They're treated as other marked for these purposes, since Heirs are so empowered by whatever means that they have ascended to a level close enough to Immortals to be able to share their power in this manner, meaning they are able to share their ability to perceive spirits as well. It's still as strained as it would be for other Marked and won't necessarily ever be perfected, even at the later tiers.


Q6. Would a Nyvora-marked have some protection against the warping of a large or grand fracture, as this power stems from Emea?
Q6 Answer
Anomaly wrote:Yes, certain protections. Since Nyvora-marked have protection against the corruptive aspects of Emea's Ether and, to a degree, the creatures that roam it, they would be somewhat safer at least insofar as withstanding the warping and corruptive traits of Fractures. They'll still be just as susceptible to creatures, objects or other details who have anchored themselves on the Idalos-side of the Fracture, however, thus becoming part of Idalos' reality and departing from Emea. Think of it like if you were to encounter a heavily irradiated hog, for example. You wouldn't necessarily be suspect to the radiation it exudes or be poisoned by the meat of the hog if you kill and eat it, but the hog will still hurt you just the same if it goes on the offensive.



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Re: IMMORTALS & BLESSINGS Q & A

Wed Jan 09, 2019 1:26 pm

For Jesine and Kielik, can their most trusted devout create their own abilities similar to the champion of an Immortal?
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Re: IMMORTALS & BLESSINGS Q & A

Wed Jan 09, 2019 2:54 pm

Abaddon wrote:
Wed Jan 09, 2019 1:26 pm
For Jesine and Kielik, can their most trusted devout create their own abilities similar to the champion of an Immortal?
Hi

Thanks for the question. At the moment the Lore Analysis team isn't working on these but, when we do, we'll be looking to address that question. Since that isn't a situation any players are currently in, I'm going to leave it open and say, we'll answer it as soon as we can!
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Re: IMMORTALS & BLESSINGS Q & A

Tue Mar 12, 2019 12:16 am

Several things to flesh out as Nitahi's getting a bit more popular:
  • Once you can start Walking to the Veil, can you send a Nightmare into someone's Dreamscape without having access to Trespassing, or do you need Trespassing first?
  • Can Nitahi-marked control the kind of Corruption they impart, or is it a fairly chaotic thing?
  • Can dreamers kill weak Nightmares (and thus render comatose a Nitahi-marked) by striking one with an imaginary sword/stomping it, or does their real-world body need to be Crossed into the Dreamscape to physically harm the Nightmare?
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Re: IMMORTALS & BLESSINGS Q & A

Wed Mar 13, 2019 3:16 pm

Abaddon wrote:
Tue Mar 12, 2019 12:16 am
Several things to flesh out as Nitahi's getting a bit more popular:
  • Once you can start Walking to the Veil, can you send a Nightmare into someone's Dreamscape without having access to Trespassing, or do you need Trespassing first?
  • Can Nitahi-marked control the kind of Corruption they impart, or is it a fairly chaotic thing?
  • Can dreamers kill weak Nightmares (and thus render comatose a Nitahi-marked) by striking one with an imaginary sword/stomping it, or does their real-world body need to be Crossed into the Dreamscape to physically harm the Nightmare?
Hey,

The staff's of course free to correct me on this, but I can give some input as the one who created them originally (and thus what my intention was when writing them). Keep in mind that this may've changed since then and the staff have final say, but I figure I can give at least that much insight until it's otherwise clarified or changed in the lore.

1) The intention is for the Nightmare Beasts to be able to trespass independently of their master, so long as it's within the stated range limit of your Stuff of Nightmares level (minor/moderate/major, etc). The master would need Trespassing to enter the dreamscape alongside their beasts, but can control them remotely, was the intention when it was written. The Nightmare Beasts are for all intents and purposes native to Emea, so they don't really need Dreamwalking as a skill and aren't specifically limited by not having it. From "Stuff of Nightmares (minor)":
Provided the Marked is otherwise able to access the Veil through Walking, they are able to control their beasts like puppets and thrust them into the Dreamscapes of others within the same city as the Marked.
2) The intention was for it to be sort of controlled. It'd be up to reviewer/ST discretion to change it if it isn't appropriate, but the Corruptions should generally make sense for the context of the nightmare and what's happening in it since they're basically "damage by prolonged/intense exposure", but the marked should have influence over which corruption they want to inflict. Being clear and communicating your intentions there is key, really. If you want it to be random and up to the victim's discretion, then that's also an option. From "Corruptive Influence":
Without the use of their Nightmare Beasts, the Marked is able to conjure Minor Corruptions without limitation (except for a maximum of one/two/three per thread dependent on the level of the mark) and one Moderate Corruption per season. These Corruptions need to be detailed in-thread for the benefit of reviewers. The manner of manifesting the Corruptions is up to the creative liberty of the Marked, depending on the circumstances of the dream/Nightmare in which they manifest, and whether they personally inflict them or through their Nightmare Beasts.
3) Yes, is the short answer. When a Nightmare Beast enters a dream, it becomes a Nightmare. Nightmares by definition are different from normal dreams in that you can become lucid and for all intents and purposes, you are treated as being physically present in the dream for the duration of it and for the purposes of how it'll affect you after it ends (since Nightmares carry physical injuries into the real world). This means the victim is affected by the Nightmare, and the Nightmare is also equally affected by their victim. From "Stuff of Nightmares (minor)":
The dream turns into a Nightmare, orchestrated by the Marked, where the victim can elect to be lucid and self-aware. When the Nightmare is reviewed, the beasts are treated as if it was the Marked, for all intents and purposes, and the victim as if they were lucid and physically present.
Like I said, though, this may have changed or may change in the future and I have no influence over it. This is just how it was intended when it was written and how it'd be reasonably interpreted based on what is written, right now. I hope that helps!
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Re: IMMORTALS & BLESSINGS Q & A

Wed Mar 13, 2019 3:38 pm

Toraj wrote:
Wed Mar 13, 2019 3:16 pm

3) Yes, is the short answer. When a Nightmare Beast enters a dream, it becomes a Nightmare. Nightmares by definition are different from normal dreams in that you can become lucid and for all intents and purposes, you are treated as being physically present in the dream for the duration of it and for the purposes of how it'll affect you after it ends (since Nightmares carry physical injuries into the real world). This means the victim is affected by the Nightmare, and the Nightmare is also equally affected by their victim. From "Stuff of Nightmares (minor)":
Great post! Thank you, Toraj!

The only part I'm confused about is above. I'm taking 'Physically present' to mean that any injury will carry over to the real world. Does this mean a Nightmare Beast can potentially bite someone, cause a grievous wound (with exception to the non-fatal clause) and have that wound appear in the real world, and Corruptions are a separate consequence that can be inflicted? In that same vein, can a Nitahi-marked damage/be damaged by another character in that same fashion, with weapons et cetera? If so, is a Nitahi-marked able to receive or create fatal wounds in this context?
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Re: IMMORTALS & BLESSINGS Q & A

Wed Mar 13, 2019 4:02 pm

Abaddon wrote:
Wed Mar 13, 2019 3:38 pm
Toraj wrote:
Wed Mar 13, 2019 3:16 pm

3) Yes, is the short answer. When a Nightmare Beast enters a dream, it becomes a Nightmare. Nightmares by definition are different from normal dreams in that you can become lucid and for all intents and purposes, you are treated as being physically present in the dream for the duration of it and for the purposes of how it'll affect you after it ends (since Nightmares carry physical injuries into the real world). This means the victim is affected by the Nightmare, and the Nightmare is also equally affected by their victim. From "Stuff of Nightmares (minor)":
Great post! Thank you, Toraj!

The only part I'm confused about is above. I'm taking 'Physically present' to mean that any injury will carry over to the real world. Does this mean a Nightmare Beast can potentially bite someone, cause a grievous wound (with exception to the non-fatal clause) and have that wound appear in the real world, and Corruptions are a separate consequence that can be inflicted? In that same vein, can a Nitahi-marked damage/be damaged by another character in that same fashion, with weapons et cetera? If so, is a Nitahi-marked able to receive or create fatal wounds in this context?
Hey,

Indeed, physically present in this means that what happens in the Nightmare translates to reality. Depending on mod discretion it may be more or less literal (as in it may be more mild or not), but by default it should be fairly 1-for-1 in how it transfers. As a result, a PC trapped in a Nightmare is also limited by their actual skills, but can actually use their skills fully in those Nightmares (which includes magic). The wounds and Corruptions are separate, yes. Corruptions are potentially stacking "debuffs", in "game terms", heh. A single Corruption can be magnified by repeat exposure before it expires (and promoted to Moderate and then Major, depending), making them different and their own mechanic apart from regular wounds.

And, yes, that means the Nitahi-marked can also be injured within a Nightmare, and in turn cause injuries. They can kill and be killed. It's definitely not risk-free for the Nitahi-marked, which is intentional. If they pick a victim that surprises them by being that much stronger, they can get kicked back to last Tuesday if they're not careful.
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