• Site News • News & New Features!

This thread will keep you updated on news and new features!

Announcements which apply to the whole site.

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Re: News & New Features!

(More!) Wiki For Mobile Users


Hello everyone!

Well, he decided to just do it, as they say.

For mobile users, you will now see that your wiki screen looks like this:
Image
The button marked 1 will give you a drop down menu of all actions you can take (important only for those of us who can edit the wiki, really)

The button marked 2 will give you the wiki menu (the one that appears on the left-hand side on a full screen). Mobile users previously had to scroll past this to get to the page, but now there is no need.

Massive thanks to Tech Guy as always. If there are any issues with the remaining tables etc, please bug report them (after 24 hours from now) as it may be an issue with coding. We are aware of the issue with the Skills Page table, and are working on it currently.

Thanks!



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Re: News & New Features!

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Hello fellow players!

Pegasus, Basilisk, and a few of us have worked at revamping the skill list. Now in addition to the short list of skills, we have a list with a blurb describing what the skill is meant to do for those who have sometimes wondered and asked us. Have a look!

Skill List

If there are any questions, please direct them as always to the Q&A Forum.
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Re: News & New Features!

Quality of Life Updates, Universal Templates and Custom BB Code
A few new things for you today - but they're all related.

Template Menu
Your Template menu, which you see on every post, has changed slightly. There are 2 changes here.
  1. Global Templates we have some amazing new custom BB Code which Tech Guy has created for us - this will allow us to have "universal" or "global" templates. As they are made, they will appear in this list. We'll always announce them. More on the first ones, below.
  2. Search Function you template menu is now searchable. Just start typing in the top bit of it, and it will narrow down your search!
Global Template 01: Automated Review Request Generation
Tech Guy has come up with an amazing new custom BB Code for us to use if we want to - it has been being tested over the last few days (massive thanks to Pig Boy and Avalon for that!). Fundamentally, it allows you to identify areas of your IC post as you write it and then auto-fill the review request.

It means that you can identify the following things in a post:
  1. What skills you are using, and what your existing level in them is
  2. What knowledge you would like to claim
This then is automatically fed into the review request for all the people in the thread.

Uses / Advantages
  • In a collaborative thread, people can identify skills used and knowledge requested as they go and the review then takes care of itself (more or less).
  • In a modded thread, players can identify up to X knowledges per post, which the mod can then look at and award if appropriate.
  • This will negate the need to ask people to co-ordinate information when putting together a review - it's all there ready to go as soon as the thread is done.
  • Where you identify that you are using a skill, the skill name and level will appear in a pop up over it in the post. This will help our mods and peer reviewers.
  • Since you will identify the skill and level at the time of writing the post, it negates the issue with people changing skill level as a thread progresses.
  • It clarifies where people are claiming numbered knowledge, meaning that Peer Reviewers will have less queries and it's much clearer for them.
  • If you claim more knowledge than you are entitled for - you can just add a note at the bottom saying "I'd like to claim knowledge 1 -6, 8 & 10" - that way, if there is an issue with any knowledges, the Peer Reviewer can pick one of the alternatives.
How Do I Identify Them In A Post!?
  • Skill Used
    • The text where you are identifying a skill you are using needs to be wrapped in the "[skill" bb code (remember, you'll need to close out the "]" for it to work!).
    • There is a button for that on the menu directly above the posting / writing area. If you press that it will give you this

      Code: Select all

       [skill][/skill] 
      - so either highlight the existing text, or type it in as you go.
    • That code identifies that you have used a skill. You need to simply tell it what skill and what level you are. An example would look like this, where I have identified THIS TEXT as being Writing (Novice) . I did that by putting in:

      Code: Select all

       [skill=Writing (Novice)]THIS TEXT[/skill]  
  • Knowledges Claimed
    • The text which relates to where you are claiming a knowledge needs to be wrapped in the "[knowledge" bb code (remember, you'll need to close out the "]" for it to work!).
    • There is a button for that on the menu directly above the posting / writing area. If you press that it will give you this

      Code: Select all

       [knowledge][/knowledge] 
      - so either highlight the existing text, or type it in as you go.
    • That code identifies that you are claiming a knowledge for this part of the post. You need to do 2 things.
      • Tell it what skill you are claiming the knowledge for. An example would look like this, where I have identified THIS TEXT as claiming a Knowledge about Writing. I haven't put the skill level in (I don't need to for knowledge) and nothing appears in the post.
      • THEN you need to tell it what your knowledge is named. Here - you have three options.
        1. Name the knowledge exactly what is written in the text. For that, you don't need to do anything. Just keep it as

          Code: Select all

          [knowledge skill=Writing]THIS TEXT[/knowledge]
        2. Name the knowledge something else. For that, you need to put "name=What you name your knowledge" so, for example THIS TEXT is

          Code: Select all

          [knowledge skill=Writing name=Writing Guides Requires Specific Examples]THIS TEXT[/knowledge]
        3. Name your knowledge a number. For numbered knowledge, just put in the number as the name. So, for example THIS TEXT is

          Code: Select all

          [knowledge skill=Writing name=1]THIS TEXT[/knowledge]
    How Does That Get Put Into A Review?
    • Go to the review page and put in the code "[request-xp=" and the url of the thread, then close the ] OR choose "Autofill Review Request" from the template drop down
    • So this thread would be:

      Code: Select all

      [request-xp=/viewtopic.php?p=188936#p188936] 
    When you do that - it generates this:
    Thread: News & New Features!
    City/Area: Global Announcements

    But What About Threads With Multiple Post / Players?
    It works for that too. To give an example

    Code: Select all

     [request-xp=/viewtopic.php?p=187254#p187254] 


    Does this:
    Thread: Safety Dance
    City/Area: Scalvoris Town

    EDIT: Also - these can be "wrapped" together. So you can put a skill claim and knowledge request around the same text!
    Please note: This is not a system which you have to use - it isn't mandatory, it's just super convenient. Also - you can identify that you used a skill once or ten times in a thread, that really is up to you. The list will only list it once - and the review system has not changed - Peer Reviewers are just there to check that you've used your skills appropriately. There's no change to what's expected of you and if you only identify one use of Detection but have used it throughout, no one will comment, notice, or mind!

    If, however, you're wanting to clarify your use of a skill, to check that this IS Detection, for example, or that it's in your skill level - then you can highlight it and mention in the review request. Nifty, huh?
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Re: News & New Features!

Quality of Life Updates, Universal Templates and Custom BB Code
Further to the announcement above - Tech Guy has written a script which will help with "autofilling" the skill you are using or the code for the knowledge you are claiming.

In any post, if you type "[ski" then, at the bottom of the posting area (so scroll down your screen) an auto-fill suggestion box will appear.

This works to autofill [skill and [knowledge

When autofilling skills, it will give you a scrollable list. You choose the skill you are claiming to have used. It will produce

[skill=Business Management (

or

[skill=Gardening (

that will allow you to fill in your level, close off the parentheses and the square bracket and - your code is done.

Same with Knowledge

[knowl

will bring down a scrolly menu. Choose the skill you're claiming knowledge for it will insert

[knowledge skill=Art name=

In that example, you're claiming knowledge in Art, you just fill in the name (or number) of your Knowledge and close the ]

You don't have to use this - but it's helpful!

Massive thanks to Tech Guy, for his frankly genius stuff. Also to Avalon and Pigs for helping with testing <3

Enjoy!
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Re: News & New Features!

New Piece of Lore
With massive thanks to Russell for this submission, I'm delighted to announce that we have new lore on the suns of Idalos! This information will be migrating into the Wiki in due course!

Thank you to Russell - really appreciated!
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Re: News & New Features!

Q o L update!
As a follow on to the new code which Tech Guy crafted for us earlier in the week, he has now put an additional feature to it.

We got the feedback that it would be helpful if there could be a way of identifying what skills and knowledges have been claimed per post - both for the player who is posting it (especially if a thread has been going on a while, it would help with memory) and for the peer reviewer reviewing it (helps them to see what the player thought process is).

Therefore, you'll see the following now on every post:
Image
If you click on "Skills Used" or "Knowledges Claimed" - then it opens up to this.
Image
You don't need to do anything for this to happen, but it just really adds a little quality of life update!

Thanks thanks to Tech Guy !!
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Re: News & New Features!

Another Q o L update!
As another follow on to the new code which Tech Guy crafted for us earlier in the week, there's another addition.

If you gain loot in a thread, you can now identify that in the post and it will auto-fill the review request by wrapping it in [loot= tags. So, for example,

Code: Select all

[loot=+1 new feature] There's a new feature where we can identify loot! [/loot]  
Does this in the post. There's a new feature where we can identify loot! (ie: looks just like the rest of the post). But, if you look at the bottom of the post it will say "Loot (1)". Click there, and the claim summary will open up. It tells you what loot I am claiming (+1 new feature) and the text it's wrapped around.

Same thing for losses. You wrap those in [loss= code.

Code: Select all

 [loss=The need to write review requests from scratch] Writing reviews just got a whole lot easier [/loss] 


Writing reviews just got a whole lot easier and is now almost fully automatic. Tech Guy is going to have a bash at an "Injuries" tag, too. For Losses, though, it's the same thing. If you look at the bottom of the post it will say "Losses (1)". Click there, and the claim summary will open up. It tells you what loss I have experienced and the text it's wrapped around.


That "and the text its wrapped around" is helpful in posts, for peer reviewers. But it's not needed in the review request.

So, I've done a review request for this thread below - by using the Global Template in my Templates drop down menu. I put in the URL for this post in the correct place and bosh. It's done.

These are awesome features and I hope they help everyone. I'd like to give a massive shout out to Tech Guy - and to the volunteers who help with all this!!! If there's a feature anyone would particularly like to see, please PM me, and I'll discuss it with staff and pass on to Tech Guy if appropriate.

Happy writing!!!


Rewards Requested

Notes/Warnings: (Any Notes or warnings? Violence?)


Thread: News & New Features!
City/Area: Global Announcements

Injuries/Overstepping: (If applicable)
Renown: (how much and for what?)
Wealth Points: (how many and for what?)
- If you are claiming Wealth Points, please link to your Wealth Thread for this season, as Wealth Points can not be awarded before this is completed:
Collaboration: (Yes/No)
Magic Experience?: (Yes/No)
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Re: News & New Features!

Injuries!!!!
And another addition!!

If you get an injury in a thread, you can now identify that in the post and it will auto-fill the review request by wrapping it in [injury= tags. So, for example,

Code: Select all

[injury=bad owwie] I got a splinter [/injury]  
Does this in the post. I got a splinter (ie: looks just like the rest of the post). But, if you look at the bottom of the post it will say "Injuries (1)". Click there, and the claim summary will open up. It tells you what injury I sustained and the text it's wrapped around.


That "and the text its wrapped around" is helpful in posts, for peer reviewers. But it's not needed in the review request.

So, I've done a review request for this thread below - by using the Global Template in my Templates drop down menu. I put in the URL for this post in the correct place and bosh. It's done.


Rewards Requested

Notes/Warnings: (Any Notes or warnings? Violence?)


Thread: News & New Features!
City/Area: Global Announcements


Renown: (how much and for what?)
Wealth Points: (how many and for what?)
- If you are claiming Wealth Points, please link to your Wealth Thread for this season, as Wealth Points can not be awarded before this is completed:
Collaboration: (Yes/No)
Magic Experience?: (Yes/No)
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Re: News & New Features!

Pre- Emptive Plea!
We will soon be releasing a new system for recording Renown. It will mean that you no longer have to keep a list in your CS (you can if you want to, of course) but all renown will be awarded by Peer Reviewers via your UCP.

Therefore, PLEASE can you make sure that your Renown value in your User Control Panel (UCP) is correct. It isn't a massive deal if it isn't but it would REALLY help us to do this. Tech Guy has come up with an amazing system that will get rid of the need for a whole table / ledger in your CS, so it would help a lot if you could help us with that!

Thanks! Watch this space.
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Re: News & New Features!

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Hello all, it's been brought to our attention somewhat recently that some of the Champion powers are either overpowered or underpowered, or redundant. This is our first step in an effort to try and keep them less so. Starting with Bellinos (the champ powers and the curse), and Sevrath (just the champ powers)

Hopefully they're more nuanced and story-based, and less like something that a character would never conceivably use.

The Champ powers of Bellinos will be changed from this:
Deathless This ability is granted to Vri’s champion when they are named. Vri himself speaks the ancient spell that changes the nature of the one he marks as his true champion. Such a being will die if and when Vri feels their service is complete. Barring that, no earthly force can truly end their life. The marked ceases to age and is, in fact, frozen in time at the point of them being marked. Some have suggested Vri has an agreement with Ralaith and takes some of the incantation from that Immortal’s domain, but among the gifts Vri can offer, this is the most immense. Unfortunately, this gift does not deliver the Champion from pain or injury. A Champion can certainly be cut, infected, hanged, drowned, and burned but such measures will not lead the Champion to death. Instead their body will slowly regenerate to the state it was in when originally marked a Champion. Depending on the damage done, this process can take anywhere from trials to entire Cycles. It is said that destroying a Champion of Vri into pieces no larger than a pebble will only delay the Champion for an Arc at most as their form reconstitutes. Their regeneration, while peerless, is not particularly quick. Vri would not deny his Champions the tortures and pleasures of life and so in all things but death, they remain as they were.

Remembered Allies While Vri holds dominion over death, that somber silence all must face eventually, he does not command the Souls that animate mortals with sentience and choice in the realm. While he is incapable of bringing back the dead, there is another kind of magic that he is capable of and that he grants only to his champion. Requiring the intonation of an Ancient Word, the champion of Vri is able to reach into their own minds and pull out the phantoms of those who have passed. While these simulacrums are not true souls or true sentience, they act and perform much in the way they were remembered. The phantom MUST be of a person who is already dead, it cannot work on those still walking Idalos. Sometimes it is impossible to tell these phantoms apart from their real world counterparts. They think they are real, they are filled with the sense of purpose the Champion remembers them to have and the skills he remembers they possess, sans any magic and blessings. This ability relies on the truth of memories and experience. The fallen king may have been lauded for his swordsmanship down through the years, but if the Champion remembers him to have been of an average skill, that skill will manifest. This power can be maintained for the entirety of a Trial and there is no limit to the phantoms that can be conjured...but it comes with a terrible price. When this ability finally fades, so too will the memories of the individual that was conjured. Although eidetic memory is the domain of Vri, to use this power, to give life to those memories even for a trial will blur them in the Champion’s mind in a way that can only be recovered with the power of an Immortal like Vri or Thetros. Without their intervention, the Champion will remember only snippets and flashes of the person they conjured, never able to give life to them as a phantom again while the memories remain broken. There is a story of an old Champion who sought to protect a single village from the machinations of bandits and marauders. To save them in their final moment he gave life to an army of the exceptional individuals he knew. Afterwards he asked Vri to let him perish as there was nothing more for him to remember, to cherish in his long, long life...only phantoms, ghosts, and scattered memories.
To this:
Bellinos:

Deathless

This ability is granted to Vri’s champion when they are named. Vri himself speaks the ancient spell that changes the nature of the one he marks as his true champion. Such a being will die if and when Vri feels their service is complete. Barring that, age and time will not touch them nor result in the end of their life. The marked ceases to age and is, in fact, frozen in time at the point of them being marked. Some have suggested Vri has an agreement with Ralaith and takes some of the incantation from that Immortal’s domain, but among the gifts Vri can offer, this is the most immense. Unfortunately, this gift does not deliver the Champion from pain or injury. They are, however, immune to every form of disease and poison, as a result of their timelessness.


Remembered Dead

While Vri holds dominion over death, that somber silence all must face eventually, he does not command the Souls that animate mortals with sentience and choice in the realm. While he is incapable of bringing back the dead, there is another kind of magic that he is capable of and that he grants only to his champion. Requiring the intonation of an Ancient Word, the champion of Vri is able to reach into their own minds and delve into the memories of those who have passed. They must locate a possession that once belonged to that person, or locate their final resting place, or else a part of their remains. Just one of these things is needed. Once they've acquired it, they can delve into their memories fully, at any point in their life.

While doing this they will find themselves in an unassailable trance, they can delve into the lifetime of that person, as if they were that person with all the blessings they currently possess, reliving any point in their life through eidetic memory and other abilities.

These trance-like experiences can be quite vivid as a result, and insightful. As such, any thread where the Champion engages in this ability, they can retain knowledge of any skill the deceased person possessed with greater mental acuity, resulting in a potential of three extra knowledges per thread in addition to those they are entitled to.

Any point, from birth up to the moment of death can be relived in this way.

(If, in the case of PCs, one tries to delve into their memories, they must acquire OOC permission for them to do so. These threads must also be written in the format of a memory thread.)
The Curse of Bellinos has been reworked to be more in line with lore and less overpowered on its own.

From this:
There is only one Curse for the Condemned of Bellinos. Much like the blessing of Undying Vri lays upon his Champion, the Condemned of his mark too will never die. They will not age. Any blow that would take the life of this individual instead places them into a coma as they slowly regenerate. Unlike his Champion, this individual feels the agony of rebuilding and returning to life acutely, unable to forget. The most sorrowful memories they possess will become the clearest, overshadowing those of joy and any other emotion. The Condemned will fade from the minds of those he interacts with, slipping out like a dream. Doomed to wander, damned to never make a relationship, and cursed to never die...Vri's cursed wander Idalos consumed in their own self loathing, unable to end their own suffering. Should they learn a lesson, perhaps Vri will release them, but they will find that any relationship they currently had slipping from them as even those closest will forget their face.
To this:
Vri's Curse:

Vri rarely gives out his curse, as he normally leaves the judgement of mortals to Pier and Pre. So it follows that his curse seems to resemble one of the effects of their heavier powers, which is Rebirth. The condemned of Vri loses all memory of who they are and were. While they may retain their skills and magics they had, they will no longer be recognized as the person they had been.

Similarly, nobody who knew them will recognize them going forward, although they retain memories of who they were.
Sevrath's Champ powers have gone from this:
Resurrection This ability is given only to those appointed Champions of Moseke for this ability requires the ancient tongue to use. Almost a ritual of sorts, the character is able to bring back those who've perished. This ability is not without great consequence and it can only ever be used on a body that has died within a matter of three trials (days). Immortals may come to carry the soul of the individual to the great beyond after that time. When this ability is in use, energy is extended up from the character to form the appearance of a tree trunk while branches grow and cover the body of the individual till they are nearly encased in energy. Concentration is key to resurrection as the user must fall into deep meditation to either guide the soul back to its body or awaken it. The Ancient Tongue is spoken like a mantra during this ritual. The character risks being drawn into the darkness of death should they lose themselves among the memories and desires of the dead. They can also fall prey to possession, though this is incurable unless acted upon by another Champion, one who possesses the ability to separate and banish souls. Multiple, consecutive uses of this ability will cause the user to fall into a deep sleep for a number of trials (days).
Tree of Life This ability is given only to those appointed Champions of Moseke for this ability requires the ancient tongue to use. This is a self sacrificing ability and must be used only when all other options are expired. The character, through the use of divine energy, is able to form a massive tree - that resembles their mark - onto the earth. This tree blooms white leaves that shed onto the ground and any who stand beneath its massive umbrella of branches. The leaves of this tree heal any and all things, though the leaves cannot be taken from the tree. These leaves are made of pure energy that disappears after a few short moments. The character is enveloped within it's nearly indestructible trunk, the shape of their body formed into the tree as they are preserved inside it for the rest of their days. Normally these champions are visited by Famula and escorted to the Great Beyond even though their bodies remain living within. This ability may be used in battle to heal a massive number of people. It may also restore life to a dead forest.
To this:
Tree of Life:

This ability is given only to those appointed Champions of Moseke for this ability requires the ancient tongue to use. This ability shouldn't be used lightly, and only when all other options are expired. The character, through the use of divine energy, is able to form a massive tree - that resembles their mark - onto the earth. This tree blooms white leaves that shed onto the ground and any who stand beneath its massive umbrella of branches. The leaves of this tree heal any and all things, though the leaves cannot be taken from the tree. These leaves are made of pure energy that disappears after a few short moments. The character is enveloped within it's nearly indestructible trunk, the shape of their body formed into the tree as they are preserved inside it, unable to be harmed. There they remain for an entire season, until the tree is able to remain standing on its own, at which point the Champion emerges, totally rejuvenated. This ability may be used in battle to heal a massive number of people. It may also restore life to a dead forest.

Resurrection:

This ability is given only to those appointed Champions of Moseke for this ability requires the ancient tongue to use. Almost a ritual of sorts, the character is able to bring back those who've perished. This ability is not without great consequence and it can only ever be used on a body that has died within a matter of three trials (days). Immortals may come to carry the soul of the individual to the great beyond after that time. When this ability is in use, energy is extended up from the character to form the appearance of a tree trunk while branches grow and cover the body of the individual till they are nearly encased in energy.

During this time, the Champion enters a trance, during which they are vulnerable and may require protection from others. However, when they pursue the soul of the departed before it moves onto the great beyond, time doesn't pass in quite the same way in Emea as in Idalos, so what may seem like a weeks or seasons long journey in the Empyrion Gateway, may in fact only take breaks of time in Idalos, more or less.

When the Champion undertakes this journey they will be subject to the predations of the denizens and dangers of Emea and beyond. On top of that, they will have to convince the person who passed on that they should return. This in itself can be quite a challenge, as the experience of drifting bodiless through Emea can be an intoxicating and liberating experience for the disembodied soul, and they may feel drawn to pass on anyway. So convincing them to return to Idalos can be a challenge in itself.
If there are any questions about othese changes, please direct them to the Q&A forums. Thanks!
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