In Character News Impact Threads

Submit impact threads for rewards, renown, and influence.

0th of Cylus 0

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Jade
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Impact Threads

Rynmere Impact Thread System
Impact threads include anything that may change an aspect of the city, be it the economy, a faction, military, crime rates, or simple perceptions, the thread should be posted here. Players have the ability to change the ‘City Alert Level’ with positive and negative acts, similar to what you can achieve with fame, but on a mass scale. Posted below are the different level of alerts and what they change regarding the day to day life in the city and surrounding villages. You will also find the submission form with needs to be filled in correctly, so please pay attention to the different points.
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"All we have to decide is what to do with the time that is given us.”J.R.R. Tolkien
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Kingdom
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Impact Thread Submissions Template
Thread Name: Thread name here.
Status: Complete or ongoing?
Participants: Who is involved? Name PCs and NPCs (if the NPCs are of significant important or exist on the NPC list or any locations within Rynmere).
Summary: Tell us everything we need to know about the story including a brief summary.
Important Quotes: Quote important character actions here so that moderators can find them easily in the thread.
Impact: What the actions within thread changed, was it negative or positive?
Moderation: Things you need the Rynmere moderators to know, or whether or not your thread needs moderating, etc.

Code: Select all

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[b]Participants[/b]: 
[b]Summary[/b]: 
[b]Important Quotes[/b]: 
[b]Impact[/b]: 
[b]Moderation[/b]: [/style]
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A N D I T' S A L L J U S T S M A L L S T U F F, B A B Y.
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Kingdom
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City Alert Level
The current City Alert Level can be found on the Events Calendar.
City Gates
0 – The gates are never closed, searches are rare, and most races are allowed through.
20 – Wagon searches commence, unknown substances are confiscated at the gates, and troublemakers’ trouble makers are turned away. Gates are closed from 8pm during Cylus.
40 – Gates close at 10pm, and guards question strangers a lot more than usual. Some guards even take (and expect) bribes, from good and bad citizens.
60 – The gates leading into the top tier of the city (The Crown), are closed at all times, and only certain individuals are allowed to come and go.
80 – All gates are closed. Lowtown is cut off from Midtown, and The Crown is cut off from both. No one but members of the Iron Hands are allowed to move freely between the different city sectors.
Crime
0 – There is little to no crime outside of the norm, other than well known, organised groups who the guards usually keep a close eye on (Rufus at the Blacksmiths Arms for example).
20 – Crime is on the rise and wealthy areas are usually targeted by the poor. Midtown sees a rise in guard numbers, and the marketplace is considered somewhat dangerous for young children of lone women to travel through.
40 – People are warned about entering Lowtown as the city does not have enough guards to get them out of trouble if they run into it.
60 – Guards are doubled, but that doesn’t stop everyone, and crime groups usually have an inside man, and vice versa. Lowtown is usually to blame for a lot of the trouble, and the Iron Hand warns people to stay away from the lower streets.
80 – It’s difficult to get to this level of crime which has the power to tip the city into total anarchy, usually spurred by events like civil war, or invasion by another country.
Economy
0 – Bustling trade with fair prices, allowing merchants are able to source almost anything a person desires from near or far.
20 – Less haggling and bulk buys. Merchants tend to hold back some of their stock and are extra careful about what they advertise or leave out on shelves around their shops. Guards walk in and out of businesses throughout the day.
40 – Merchants start getting picky about who they sell their goods to and where they source them from. Some trade deals are often broken in favour of better or cheaper ones, and it can become a case of ‘who you know’.
60 – Specialty items are difficult to get into the city, some medicines can’t be sourced, and a lot of the crime circles generally have control over most of the best resources. The Crown gets the pick of the quality goods, followed by Midtown, with whatever is left over sold in Lowtown.
80 – Imports and Exports are difficult to arrange and get in and out of the city. Most people have to survive on what they can grow, hunt, and build for themselves.
Guards
0 – Friendly and easy-going most of the time, they stick to script and follow the rules loosely, letting some get away with the odd warning.
20 – Guards are less likely to let individuals get away with petty crime, though there is always the odd bad egg who will accept (or expect) bribes for pardons. Lots of people go to the dungeons for crimes that might usually earn a person a smack on the wrist, but with crime on the rise, they don’t like to take chances.
40 – More crime and less guards’ means that the Iron Hand is stretched in and around the city. There is zero tolerance for crime of any sort and the last resort can often be the first in times like these. People are expected to be on their best behaviour or else.
60 – Guards are doubled and more likely to use force now that the dungeons and court house are reaching capacity.
80 – Guards will take authority and justice into their own hands, and hand out punishment as they see fit. Corruption is high, and sometimes even the good are tarred with the same brush during difficult times such as these.
Shops
0 – Prices are good and most merchants are open to negotiation and encourage haggling.
20 – Merchants are less likely to haggle with inexperienced or unskilled individuals, and there is a slight mark-up on most goods.
40 – Businesses operate only between the hours of 8am to 2pm, and do not open at all during Cylus. Merchants won’t haggle or try to undercut each other’s prices.
60 – A citywide curfew is enforced between the hours of 9pm and 5am, with no late night activity permitted at all during Cylus. It has become difficult to get specialty items into the city, including some medicines.
80 – Most shops are closed as people don’t want to risk damage to their businesses.
Tax
0 – Tax is 2% with low crime, and bustling businesses, there is less need for a high number of guards on the street. It’s expensive to keep an army fed and housed, and the less knights the crown has the pay for, the lower the city tax is.
20 – Tax is 4% with moderate crime; they say it exists everywhere after all. Things aren’t bad, but merchants are less likely to haggle with unskilled or unknown individuals, fearing theft or worse. With an increase in tax, however, comes and increase in guards.
40 – Tax is 6% with high crime. There is no increase in guards, but shops close earlier, operating only between the hours of 8am to 2pm, and do not open at all during Cylus.
60 – Tax is 8% with high levels of organised crime. The city guard is doubled, the dungeons and court house are full, and a citywide curfew is enforced between the hours of 9pm and 5am, with no late night activity permitted at all during Cylus.
80 – Tax is 10% and the city is on the brink of anarchy. Lowtown is cut off from Midtown, and The Crown is cut off from both.
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A N D I T' S A L L J U S T S M A L L S T U F F, B A B Y.
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Kingdom
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Impact Thread Library
Significant Impact Threads.
Vhalar 716:
Zi'da 716:
Cylus 717
  • 9th: Of Strength & Servitude
    TBD: Mercenaries are ruthlessly attacked while in the Krome wilderness. Rumors of a savage murderer living there begin to circulate.

    12th: What Happens in the Dark
    TBD: A metal bear attacks guards out on patrol and a Becomer is discovered in Andaris. Two dead, two wounded, one kidnapped, one fled.

    18th: Wordplay
    TBD: Rafael Warrick and Alistair Venora are seen mysteriously meeting and a discussion for revolution occurs. Precautions were taken, so eavesdropping is unlikely.
Ashan 717
  • 16th: The Laws of Men and the Heart
    TBD: Someone (OOC: Quio) infiltrates the Fighting Pits and frees a slave.

    16th: Come In From The Cold
    TBD: An association that goes by "The Alliance", as well as the bandit group Faction VII, follow Malcolm home. "The Alliance" kidnaps Elyna and Faction VII takes Malcolm. The Iron Hand is now missing two of its leaders.

    21st: Breaking and Taking
    TBD: The identity of Earnest Freeman, a worker at the Fighting Pits is stolen by an Yludih (OOC: Quio), and his family is held against their will and threatened.
word count: 244
A N D I T' S A L L J U S T S M A L L S T U F F, B A B Y.
Malcolm
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Thread Name:
Where Only Mad Men Go

Participants:
PCs Include: Malcolm, Kylar, Atashi, Rafael, Aeon, and Sintih.
NPCs Include: Benjamin, Avari, Godric, and Emily.

Summary:
Malcolm leads an army of 100+ knights towards the Burning Mountains. They stop for the night to make camp. Aeon had a problem with authority which results in Malcolm demoting the young Skyrider and taking his ‘wings’ from him. Aeon is sent home.

Important Quotes:
Malcolm gestured to Aeon with a lazy turn of his hand before it settled against his belt once more. “I want his wings, and following that, you can see him to his horse, along with the half-man, and send them home.”
Impact:
Aeon is demoted with the option to be reinstated if his commander seeks out Malcolm by written letter. Neutral impact.

Moderation:
None.
 ! Message from: Bumblebee
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word count: 138
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Vluharqih
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Thread Name: Descent into Chaos Part 2: Choosing the Target
Participants: Fridgar, Vlu and Warren
Summary: They kidnap three women and bring them home. Quiet, except for Fridgar's conscience
Important Quotes: -
Impact: Women disappear from their homes in the middle of the night with no sign of forced entry or struggle. They were slated to travel the following morning, but who knows who they were supposed to meet along the way, etc.
Moderation:Nope
 ! Message from: Bumblebee
Added!
word count: 78
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Vluharqih
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Thread Name: Wine Tasting
Participants:Just me and some NPCs
Summary: Vlu goes to a small, informal wine tasting and poisons everyone. Wants to see how the poison works.
Important Quotes: None
Impact: Well seven people are found in nice clothes, covered in blood and vomit without any sign of what went wrong.
Moderation: None
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Added!
word count: 58
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Varthakh
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Thread Name: [Job Thread][Mature] What happens in the dark
Participants: Fridgar
Summary: A metal bear rushes a unit of guards during a night patrol, two dead, one badly wounded, one minorly wounded, one kidnapped, one fled. The bear transforms into a man-bear and feels the scene with a knight, two living eye witnesses to the presence of a Becomer in Andaris.
Important Quotes: "It's a Becomer! Ready your weapons!" (I guess?)
Impact: A bounty, reputation for a big scary bear.
Moderation: None (But Peg knows about it!)
 ! Message from: Bumblebee
Added!
word count: 93
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Sky
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Thread Name:Of Strength & Servitude
Participants: Sky, 4 Npcs
Summary: Sky attacks some mercenaries in the woods, one is bludgeoned to death, the other shot in the sternum ( Probably alive) while the other two were off relieving themselves.
Important Quotes: N/a
Impact: Rumors perhaps about a murderer in the wilds?
Moderation:N/a
 ! Message from: Bumblebee
Added!
word count: 57
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If you are uncomfortable with your PC being harmed in any way shape or form I request that you do not thread with me. If you agree to thread with me, we both agree to having the ability to harm one another.
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Rafael Warrick
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Profession: Noble, Aspiring Rebel
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Thread Name: Wordplay
Participants: Alistair Venora, Rafael Warrick
Summary: Rafael Warrick meets Alistair Venora in Sabassaint and brings up his disdain for the King. Rafael confides in Alistair his plans to join the Qe'dreki and bring them back to Rynmere. The two nobles agree to join in alliance against the crown and Alistair promises to make the Venoran lands available to aby Qe'dreki that should return to the Rynmere mainland under Rafael's leadership.
Important Quotes:
Rafael Warrick wrote: And what kind of King is he (read: Cassander)? He slaughters his enemies like cattle in the arena, giving them no chance to fight back while others are sold as slaves or send to work in the mines. He’s vile and cruel, and he murdered his wife, yet all we do, all the houses of Rynmere do is stand by and watch while a foreigner rules our lands!
Alistair Venora wrote: If you find that our goals align, and that we should join mutually in rebellion, offer me your trust. Join our Houses together, as one great unit, under our mutual leadership. Warrick and Venora, historically, have been capable of overcoming any obstacle. Including wroth, foreign Lords
Impact: Rumours about the unexpected and unusual meeting between Warrick's youngest Lord and the heir of the Venoran bloodline. Some precautions were taken against eavesdropping and spying so it is unlikely that what was said between the two has been overheard in full.
Moderation: N/a
 ! Message from: Bumblebee
Added!
word count: 249
Life is a dark comedy, only you're not in on the joke.
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