Review Requests 2.1.4

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Hart
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Review Requests 2.1.4

Rewards Requested
Thread Name: [Oakleigh] The road to truth.
City/Area: Oakleigh and Welles, Eastern Settlement, Rynmere.
Notes/Warnings: Drug use, but nothing terribly graphic. Some minor violence.
Requested Rewards:

SINTIH

SKILL KNOWLEDGE--
Deception: The exact and total opposite of the truth
Detection: When someone isn't acting like themself
Detection: Dangerous people have dangerous vibes
Discipline: Withstanding magical commands with force of will
Fieldcraft: Hallucogenic mushrooms
Leadership: Tell them only what they need to know
Leadership: Using the right people for the right jobs
Leadership: Guiding people who don't really want to follow
Linguistics: Different grammar for different languages
Mount: Horse: Long trials of riding
Mount: Horse: Galloping is not for new riders
Mount: Horse: Move with the rhythm of the beast
Mount: Horse: It'll hurt less the second trial
Persuasion: Handling a high person
Persuasion: Lots of golden nels usually gets you what you need
Socialization: Using sad events to manipulate a conversation
Tactics: Preparing solutions before problems arise

OTHER KNOWLEDGE--
Location: Eastern Settlements: The road from Oakleigh to Welles
Location: Eastern Settlements: Port Town
Location: Eastern Settlements: Roadside Inn
Hart: A drug user?
Hart: Doesn't know how to ride
Hart: A bad past
Hart: Used to be married, sort of?
Hart: Used to own a boat
Hart: Used to own a dog
Hart: Lost a lot in the past arcs
Hart: Possibly under the influence of magic
Hart: A mage?
Hart: May have tried to get in your pants while high

Loot: 3 knives from the fisherman. -10gn for the knives.
Injuries/Overstepping: None.
Renown: Reviewer's discretion.
Collaboration: Yes.
Magic EXP: No.
HART

SKILL KNOWLEDGE--
Running: Avoid sticks and stones while running with bare feet
Running: Running without proper shoes can cause blisters
Mount: Horse: Press your heels to a horse's sides to make it go
Mount: Horse: A well-trained horse can make riding easier
Mount: Horse: Move with the horse to keep your balance
Mount: Horse: Proper riding posture
Mount: Horse: Use the reins to steer
Endurance: Riding a horse for hours upon end
Endurance: Resisting a magical compulsion
Navigation: Nautical miles are different than miles on land
Navigation: The city of Welles is north and west of Oakleigh
Navigation: The major roads in Oakleigh
Navigation: Three trials on horseback from Welles to Oakleigh
Navigation: Port Town is due east of Pyke
Mixology: Amber moon, a drink that serves as a hangover remedy, made with vodka, hot sauce, and a raw egg
Linguistics: The words used in a language are based largely upon the culture surrounding it (ie a sea-based culture will have a sea-based vocabulary)
Linguistics: Comparing words between languages

OTHER KNOWLEDGE--
The Eastern Settlement: Boasts of a population greater than Rynmere
The Eastern Settlement: Holds anti-nobility, anti-Rynmere sentiments
The Eastern Serrlement: May support the RCA
The Alliance: Has agents in Welles and Oakleigh
NPC: Chelsea
Chelsea: A member of the Alliance
NPC: Marcol
Marcol: A member of the Alliance
NPC: The unnamed Alliance agent in Welles
Sintih: Used a false name, Brada
Sintih: May be yludih
Sintih: His mother taught magical theory at the University of Rynmere
Sintih: Speaks some Rakahi
Location: Oakleigh Town, Oakleigh
Location: Port Town, Welles
Location: The Old Lass, a roadhouse a trial's ride from Dewwich in Oakleigh
Location: Welles City, Welles
Welles City: An old city, perhaps predating Rynmere
Welles City: Perhaps the largest city in the Eastern Settlement
Welles City: Passes through most of the traffic and trade from Rynmere to the Settlements
Welles: The most populated region of the Eastern Settlement
Welles: Has mines in the north
Language: Common sign
Common sign: The sign for help
Common sign: The sign for danger
Common sign: Raised eyebrows turn a statement into a question
Common sign: A stiff middle finger is universal
Common sign: Signs about horses (for example: stable, horse, saddle, etc)
Common sign: The sign for goodbye

Loot: -28.8gn for various expenses (food and board, stabling, drinks, etc). A pair of ill-fitting boots, possibly.

Injuries/Overstepping: Blisters on Hart's feet which will heal within a few days.

Because Hart used his MB ability Fulfillment, he will feel compelled for an unknown length of time (likely a few weeks) to respond to what it was Chelsea wanted of him. Though it was not stated outright in the thread, Chelsea, as an agent of the Alliance, wanted Hart to come with her (in order to aid the Alliance).

Renown: Reviewer's discretion.
Collaboration: Yes.
Magic EXP: No.
Image Alistair!
word count: 753
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Kasoria
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Posts: 1543
Joined: Sun Apr 24, 2016 3:34 am
Race: Human
Renown: 935
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Review Requests 2.1.4

Rewards Requested
Thread Name: I. Veni
City/Area: Etzos
Notes/Warnings: Foul Language

Requested Rewards:
Knowledge: (A list of knowledge)
Design: Constructing a Homemade Training Dummy
Design: Gathering Construction Materials
Discipline: Dividing Your Efforts, Without Neglecting Them
Cooking: Pottage Stew
Cooking: Dicing Up Vegetables for a Stew
Research: Learning about Useful Topic (For an Assassin)


Non-Skill Knowledge:
Book: "Human Workings" by Algernon Hirsch

Loot: New homemade training dummy
Injuries/Overstepping: No
Renown: No
Collaboration: No
Magic EXP: No
ImageAlistair
Last edited by Kasoria on Mon Apr 23, 2018 12:05 am, edited 1 time in total. word count: 80

Appearance

  • Habitually dressed in boots, breeches, tunic, and cloak.
  • Long hair down to the shoulders, usually swept back or in a rough ponytail
  • Prefers a trimmed beard and mustache

Mutations

  • Star-shaped scar on each palm.
  • Air around him seems to thicken and become more turbulent the closer a person gets to him.
  • Pitch black eyes, from tear ducts to the pupils.
  • Arms from shoulder to palms appear as if heavy chains are wrapped around them.
  • Wisps of black smoke constantly drifts around his body, forming the rough outline of a cloak. The more agitated he becomes, the thicker the layers get.
    Note: the torch-motif medallion Kasoria wears negates the visible effects of this mutation.
  • Roughly circular pattern across breastbone, constantly transforming, and resettling
  • Sunken, closed eyes in the back of hands; they open when stared at
  • Skin takes on the tone and quality of whatever material he's just Transmuted
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Mercedes
Posts: 245
Joined: Sat Nov 04, 2017 2:37 am
Race: Human
Profession: Sorcerer
Renown: 185
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Review Requests 2.1.4

Rewards Requested
Thread Name:The Demise Of Tomorrow
City/Area: Scalvoris town, Scalvoris
Notes/Warnings:Strong language
Requested Rewards:
Knowledge:

Rhetoric: Project clearly, and Loudly
Rhetoric: Speak your truth
Rhetoric: Create a Fantasy
Rhetoric: Giving a Motivational Speech
Rhetoric: Words can change opinions
Deception: Spin Lies within Truths
Deception: Play on the emotions of others
Loot: N/a

Injuries/Overstepping: N/a

Renown: Medium/Small - Open rebelling against the Scalvoris military/ The elements. Public anti-elements Rhetoric?

Collaboration: No
Magic EXP: No

This one belongs to Aegis
word count: 87
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Faith Augustin Champion
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Posts: 4704
Joined: Sat Jun 25, 2016 12:12 pm
Race: Human
Profession: Fanatical Philanthropist
Renown: 2080
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Wealth Tier: Tier 10

Review Requests 2.1.4

Rewards Requested
Thread Name: The Greatest Enemy
City/Area: Scalvoris
Notes/Warnings: Nope.
Requested Rewards:

Faith

Knowledge:
Persuasion: Explain what choices people have.
Persuasion: Explain the consequences of making choices
Teaching: Sometimes, you have to be strict
Teaching: Press the importance of what you're talking about.
Teaching: Wait for the question that will come.
Teaching: Recognise when your students are doing the best they can.

Loot: None
Injuries/Overstepping: Nope
Renown: She's at max.
Collaboration: no
Magic EXP: no
ImageAlistair
word count: 104
"Every evil has its good, and every ill an antidote."

~ Rharne HQ
Dust Quarter Satellite Clinic ~ Order of the Adunih~Soup Kitchen & Community Center
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Alistair
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Posts: 3421
Joined: Thu Apr 21, 2016 6:12 pm
Race: Human
Profession: Wanderer
Renown: 1000
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Wealth Tier: Tier 10

Review Requests 2.1.4

Rewards Requested
Thread Name: Breathe Into Me
City/Area: Oakleigh
Notes/Warnings: Suicidal references I guess
Requested Rewards:
Knowledge:
Discipline: Killing one emotion with another
Discipline: Controlling suicidal thoughts
Discipline: Diminishing stress with self control
Discipline: Learning how to conceptualize a calming thought
Discipline: Can replace meditation
Meditation: Vividly imagining a higher concept

Loot: N/A
Injuries/Overstepping: N/A
Renown: N/A
Collaboration: No
Magic EXP: No
word count: 68
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Max
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Posts: 846
Joined: Mon Nov 06, 2017 4:53 am
Race: Mixed Race
Renown: 765
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Review Requests 2.1.4

Rewards Requested
Thread Name: How Fire Spreads
City/Area: Scalvoris Town
Notes/Warnings: Language
Requested Rewards:
Knowledge:
Intimidation: Threatening to Break Teeth
Intimidation: Forcibly Shutting Someone Down with Words
Intimidation: Mind Your Business
Intimidation: Informing of Consequences
Resistance: Doing Shots of Rum
Resistance: Alcohol Makes Talking Easier

Loot: N/A
Injuries/Overstepping: N/A
Renown: Slight or Small
Collaboration: No
Magic EXP: No
ImageAlistair
word count: 64
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Lavana Tharn
Approved Character
Posts: 210
Joined: Thu Jan 25, 2018 11:09 pm
Race: Mortal Born
Renown: 0
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Wealth Tier: Tier 1

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Review Requests 2.1.4

Rewards Requested
Thread Name: Tempered Steel
City/Area: Almund
Notes/Warnings:Some foul language.
Requested Rewards:
Knowledge:
Discipline: Rejecting Possible Wealth And Privilege
Discipline: Finding The Courage To Reject Her Mother
Discipline: No longer Resigning Herself To Her Mothers Intolerance Of Her
Discipline: Making choices that will make enemies to better herself.
Discipline: Finding the resolve to commit to saving sister
Meditation: Reflecting on the actions of those around her.
Loot: N/A
Injuries/Overstepping: N/A
Renown: N/A
Collaboration: No
Magic EXP: No
ImageAlistair
word count: 86
User avatar
Alistair
Approved Character
Posts: 3421
Joined: Thu Apr 21, 2016 6:12 pm
Race: Human
Profession: Wanderer
Renown: 1000
Character Sheet
Character Wiki
Plot Notes
Personal Journal
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Point Bank Thread
Wealth Tier: Tier 10

Review Requests 2.1.4

Rewards Requested
Thread Name: Ollie Ollie Oxentide
City/Area: Welles, The Eastern Settlements
Notes/Warnings: Nah
Requested Rewards:
Knowledge:
Politics: Assembling allies in secret
Persuasion: Convincing others of your solutions
Persuasion: Seeking to rally old followers
Persuasion: Appealing to one's personal beliefs
Persuasion: Acknowledging the dangers in a diplomatic move
Negotiation: Offering allies time to decide

Loot: Nah
Injuries/Overstepping: Nah
Renown: Your discretion
Collaboration: No
Magic EXP: No
word count: 70
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Vega
Approved Character
Posts: 2325
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Dweeb
Renown: 1379
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Wealth Tier: Tier 7

Review Requests 2.1.4

Rewards Requested
Thread Name: Music Flows in Silver Blood
City/Area: Rharne
Notes/Warnings: Vega needed to work some stuff out after being dead. She does it in her own unique way here. But it deals with death, fear, that kind of stuff. In a largely obnoxious red-head kinda way.
Requested Rewards:

Vega

Knowledge:
Musical Instrument: Fiddle: Hold the instrument towards the middle of your body for faster play
Musical Instrument: Fiddle: Rosin the entire bow, to ensure maximum coverage and play
Musical Instrument: Fiddle: Keep your wrist loose on your bow hand
Musical Instrument: Fiddle: Positioning the hand on the neck of the fiddle to maximise speed of placement
Musical Instrument: Fiddle: Position your bow hand for speed.
Psychology: The experience of death leaves strange and long term impacts


Loot: None
Injuries/Overstepping: Nope
Renown: Don't think so nope
Collaboration: no
Magic EXP: no

ImageTristan
word count: 170
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Kasoria
Approved Character
Posts: 1543
Joined: Sun Apr 24, 2016 3:34 am
Race: Human
Renown: 935
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Wealth Tier: Tier 5

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Review Requests 2.1.4

Rewards Requested
Thread Name: II. Vidi
City/Area: Etzos
Notes/Warnings: Foul Language

Requested Rewards:
Knowledge:
Blades (Throwing Knife): Shifting Weight as You Throw
Blades (Throwing Knife): Hammer Grip
Blades (Throwing Knife): Release Sharply at the Apex of the Throw
Discipline: Starting With the Basics
Medicine: Basic Layout of Human Organs
Tactics: Don't Rely Too Much on One Weapon


Loot: No
Injuries/Overstepping: No
Renown: Nah
Collaboration: No
Magic EXP: No
Image
Juniper
Last edited by Kasoria on Fri Apr 27, 2018 10:25 pm, edited 1 time in total. word count: 73

Appearance

  • Habitually dressed in boots, breeches, tunic, and cloak.
  • Long hair down to the shoulders, usually swept back or in a rough ponytail
  • Prefers a trimmed beard and mustache

Mutations

  • Star-shaped scar on each palm.
  • Air around him seems to thicken and become more turbulent the closer a person gets to him.
  • Pitch black eyes, from tear ducts to the pupils.
  • Arms from shoulder to palms appear as if heavy chains are wrapped around them.
  • Wisps of black smoke constantly drifts around his body, forming the rough outline of a cloak. The more agitated he becomes, the thicker the layers get.
    Note: the torch-motif medallion Kasoria wears negates the visible effects of this mutation.
  • Roughly circular pattern across breastbone, constantly transforming, and resettling
  • Sunken, closed eyes in the back of hands; they open when stared at
  • Skin takes on the tone and quality of whatever material he's just Transmuted
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