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Thessaly
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Re: Players' Development Forum

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Sfelte's Funerary Services

Sfelte's funeral home, the premier funerary services offered in the city, has been standing for nearly thirty arcs. The owner and proprietor, Dagon Sfelte, has been in the city plying his craft for that long. From a long line of physicians and morticians, Dagon has traveled the world in search of answers to nature's most puzzling question: What happens after death? While the building itself is well kept and posh for its surroundings, it is old and somewhat ominous once inside. Three levels, one of which is the basement in which the corpses are prepared for either burial or cremation.

Upon entering, one is immediately greeted by the smell of cloves and cinnamon, mostly to mask the chemicals used below in order to preserve corpses and the smell of burning bodies. There are plush chairs, newly upholstered once an arc, in the current fashion of Etzos. Six rooms sit off of the circular lobby, each with its own function. The primary room to the direct north of the entrance is Dagon's office, which is richly decorated and contains many volumes on anatomy of the races and furniture befitting a man of his middling wealth. A desk-sized map of Idalos sits on his desk, with pins dyed specific colours to denote the central hubs of society, and a few smaller silver pins dedicated to "outlying" tribes and peoples. This colour coding is known only to Sfelte and his apprentices, but pertains specifically to which funerary rites each location prefers, to provide a more intimate rite.

The second, third and fourth rooms are circular viewing rooms, meant for the loved ones of the deceased to say their own personal goodbyes before burial or cremation. Sparsely decorated, each room serves its function plainly, and there are only a smattering of wooden chairs for those not actively saying their goodbyes to sit and wait their turns. Small easels stand in each room, one for each, where a painting of the deceased may sit if the family has the money and desire for one to be produced.

The fifth room is set for refreshments, where grieving families can gather after they say their final words and eat and drink together. The food offered is often only finger foods, not a full meal, though Sfelte has been known to cater in feasts for the particularly affluent. There is a long dining table and multiple chairs, and the room remains dark and empty when the services are not being offered.

The final room is off to the side, and is often used as storage for extra chairs and the like. Dagon himself has the only key, though it is rumoured that there are magicked items that he buries or burns with the bodies, pertaining to whichever Immortal or religious beliefs they practice. This room is secretive, and guests are not shown inside.

The top floor is divided into two essential purposes. The forward Display Room houses the caskets that Sfelte offers for burial, as well as the urns in multiple metals and intricacies for the families to choose. Because Sfelte does not craft these himself, there is often a casketmaker or metallurgist in attendance when showing the family, often handled before the ceremony of last rites.

The rear section is guarded by a beautifully crafted Cambria wood door leading to a long chamber of individual niches provided for those that practice Signalism. Those that wish to, may locate their loved one's "lighthouse" in this peaceful, ornate and secure location. Despite the security this stone building offers, many feel that the intimacy of the home eases the confusion and suffering of the lost soul.

The entire endeavor is protected by mandates of the Old Guard faction, who has always protected the right of private worship of Immortals in Etzos.


Prices of Services Offered

Each casket is priced individually, dependent on the size and materials taken in. Basic pine coffins are 50gn, and the price goes up from there. Contact a Prophet if you have questions about more intricate caskets and their costs.

Burial costs anywhere from 700-1,000gn depending on the plot chosen, with the more expensive being in nicer areas of the graveyard. Basic plots are dug by a gravedigger, and the casket is lowered in full view of the family, should they choose. This is only for plots within the grounds belonging to the site itself, which are extensive. Burial services conducted outside the city in the public cemetery is much cheaper, going generally for 1-200gn, but there is no maintenance of the site, or headstone provided. There is space for mausoleums to be constructed, but construction is not provided by the funeral home and lease of the space must be maintained at a cost of 50gn per season.

Cremation is often free, and scattering of the ashes is left up to the family. If they should choose to keep the remains, they may purchase an urn for anywhere between 100gn to 400gn. The more expensive, the more ornate the urn.

Transport of the body from any of the outlying towns or inside Etzos itself is included in the burial cost, and for those wishing to be cremated, the body may be transported for anywhere from 50-300gn. Time allotment and weather dictate if a body may be transported.

The specific funerary rites of each race, Immortal or religion are included for free. Sfelte himself performs these rites.

NPC's
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Name: Dagon Sfelte
Age: 53 Arcs
Origin: Etzos, Central Idalos
Skills: 100 Medicine, 90 Surgery
80 Sociology, 60 Chemistry
40 Etiquette, 40 Linguistics

Biography: Born in Etzos to a rather wealthy family of physicians, the Sfeltes, Dagon took his interest in funerary studies from an early age. While his family practiced their craft on living beings, Dagon was drawn to the world's greatest question: Was there life after death? At the age of eighteen arcs, Dagon enrolled in the Etzori Academy and set to studying religious practices, as well as medicine and surgery. He studied abroad, traveling to all the majour cities in Idalos to learn and understand the funerary practices for each place. With the wealth of knowledge gained over a decade of traveling, Sfelte returned to Etzos to provide his services to the city.

Credit: Thessaly

Sfelte's Funerary Services
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Torqin
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Lowgarden
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Lowgarden
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Kasoria
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Westguard
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Westguard
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word count: 1114

Appearance

  • Habitually dressed in boots, breeches, tunic, and cloak.
  • Long hair down to the shoulders, usually swept back or in a rough ponytail
  • Prefers a trimmed beard and mustache

Mutations

  • Star-shaped scar on each palm.
  • Air around him seems to thicken and become more turbulent the closer a person gets to him.
  • Pitch black eyes, from tear ducts to the pupils.
  • Arms from shoulder to palms appear as if heavy chains are wrapped around them.
  • Wisps of black smoke constantly drifts around his body, forming the rough outline of a cloak. The more agitated he becomes, the thicker the layers get.
    Note: the torch-motif medallion Kasoria wears negates the visible effects of this mutation.
  • Roughly circular pattern across breastbone, constantly transforming, and resettling
  • Sunken, closed eyes in the back of hands; they open when stared at
  • Skin takes on the tone and quality of whatever material he's just Transmuted
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Kasoria
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Re: Players' Development Forum

Muster
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Muster
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Outstanding!
You'll note I did take some liberties with the images. :o
I'm sorry, but there was way too much forest and hills (as well as cars!) in your first image.
I placed two, as a sort of "before" and "after" 716 comparative.
I also added a statement that disgraced soldiers might get sent to Highbend as punishment.
word count: 930

Appearance

  • Habitually dressed in boots, breeches, tunic, and cloak.
  • Long hair down to the shoulders, usually swept back or in a rough ponytail
  • Prefers a trimmed beard and mustache

Mutations

  • Star-shaped scar on each palm.
  • Air around him seems to thicken and become more turbulent the closer a person gets to him.
  • Pitch black eyes, from tear ducts to the pupils.
  • Arms from shoulder to palms appear as if heavy chains are wrapped around them.
  • Wisps of black smoke constantly drifts around his body, forming the rough outline of a cloak. The more agitated he becomes, the thicker the layers get.
    Note: the torch-motif medallion Kasoria wears negates the visible effects of this mutation.
  • Roughly circular pattern across breastbone, constantly transforming, and resettling
  • Sunken, closed eyes in the back of hands; they open when stared at
  • Skin takes on the tone and quality of whatever material he's just Transmuted
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Kasoria
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Relay
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Relay
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This is Sooooo approved!
word count: 1026

Appearance

  • Habitually dressed in boots, breeches, tunic, and cloak.
  • Long hair down to the shoulders, usually swept back or in a rough ponytail
  • Prefers a trimmed beard and mustache

Mutations

  • Star-shaped scar on each palm.
  • Air around him seems to thicken and become more turbulent the closer a person gets to him.
  • Pitch black eyes, from tear ducts to the pupils.
  • Arms from shoulder to palms appear as if heavy chains are wrapped around them.
  • Wisps of black smoke constantly drifts around his body, forming the rough outline of a cloak. The more agitated he becomes, the thicker the layers get.
    Note: the torch-motif medallion Kasoria wears negates the visible effects of this mutation.
  • Roughly circular pattern across breastbone, constantly transforming, and resettling
  • Sunken, closed eyes in the back of hands; they open when stared at
  • Skin takes on the tone and quality of whatever material he's just Transmuted
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Llyr Llywelyn
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Trust & Fair Appraisal and Valuation Services

Founded by Richard Trust and Jenifry Fair in Arc 569, this family business has come a long way from the starting trials while operating out of a small home in the Outer Perimeter.

With an impeccable reputation for third-party evaluations, Trust & Fair grew their business from residential and insurance claims, to taxation assessments, to development and planning strategies for local businesses. They notarize their assessment reports and are well-regarded in the Etzori courts in cases of arbitration between conflicted parties. Often, judges will order an evaluation from Trust & Fair to decide divisions of assets in the case of inheritance, argument, or otherwise.

Since the founding, Trust & Fair has expanded operations. Their headquarter office moved to the Commercial Ring in Arc 594 and has been remodeled twice since then.

The business itself has been passed down through the generations. Jenifry Fair’s eldest son (Elmond Fair) and Richard Trust’s youngest daughter (Sowena Trust) were wed and the two families merged into what is now-known as the wealthy Fairtrust family. The current incarnation of the business is owned by their descendant, Merrin Fairtrust.

The front entrance opens to a reception foyer. If a person does not have an appointment, this is where they can schedule a consultation. Drop-ins are highly discouraged, and actively scorned, and it is considered common etiquette to send word ahead by several trials if one wishes to meet in-person. Consultations are not free, though they are reasonably priced if a person is willing to wait for an appointment. The more immediate the need, the more costly the fees will be.

If a potential client, or visitor, manages to get past the iron double doors behind the receptionist desk, they will find themselves in a red-carpeted hallway that splits into three paths.

At the end of the left corridor is a locked iron-bar door with a spiral stairwell. It leads to a basement that stores administrative filings and records. On the right corridor are several narrow doors that each lead into various small studies, work rooms, and employee offices.

Straight ahead, the majority of clients will be led to an immaculate office with one chair meant for Merrin Fairtrust (or Spring Hale, depending). Clients are expected to stand during the consultation, though exceptions are made for those of wealthier status. Each consultation lasts exactly the length of a sand-timer that is flipped as soon as the visitor walks through the door. If the timer requires to be flipped again, all fees are doubled. Rarely does the timer ever flip a third time.

There are three other exits to the building, but that is employee-only knowledge, and thus why employees are rarely seen going through the foyer or main entrance. This has given to many rumors over the decades about hidden doors in the record chambers of the basement.

In the aftermath of the Lisirra assault on Etzos in Ymiden 719, Trust & Fair lost the majority of their employees. This left the core family to operate the business and they are struggling with the steadily increasing workload during the rebuilding of Etzos. There is a waiting list for consultations, of which the meetings have been reduced to even briefer times allotted in attempt to keep up with the demand.


Types of Services

There are a great range of services offered by Trust & Fair, ranging from business valuations to residential appraisals to third-party judgment of insurance claim values. They also perform consultations regarding investments, potential liquidity or merger development, estate planning, and providing litigation support on contracts. Other general areas offered are business, residential, damages, losses, antiques, estates, investments, assets, fraud detection, loan accumulation (for creditors usually, not debtors), and taxes.

Trust & Fair prides themselves as a professional, accurate, and established local business. They encourage employees to gain Licentiate from the Academy, with accreditation in Business, Trade & Commerce, and Diplomacy & Law (Etzos Law). Trust & Fair offer accredited experts in their company to assure the quality of all valuations performed for clients.

The common procedure that is followed:
  1. Consultation Appointment
  2. Cost Estimates for Services
  3. Order (and prices) Agreed on
  4. Contract Notarized
  5. Scheduled Valuation
  6. Inspection Appointment
  7. Report Compiled
  8. Quality Checked by either Merrin Fairtrust (or Spring Hale)
  9. Report Notarized
  10. Final Notary Report Delivered

NPCs

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Name: Merrin Fairtrust
Age, Race, Gender: 73-Arc-old, Human Male.
Skills: 76 Business Management, 54 Appraisal, 36 Intelligence, 35 Etiquette, 34 Detection, 30 Politics, 25 Leadership, 15 Teaching
Biography: Accredited with a Licentiate in Business and Etzos Law through the Etzos Academy, Merrin used to teach at the educational establishment. He doesn’t anymore, due to enough student complaints about his harsh grading practices - with only a 10% passing rate in his classes. Since then, he settled into his family's business with a grumble and a mean eye for inaccuracies or errors in any reports. His wayward grandson, Jameson, is to inherit, but is currently traveling the world.
FC: David Bradley.


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Name: Spring Hale
Age, Race, Gender: 39-Arc-old, Mixed Biqaj/Human Female.
Skills: 76 Appraisal, 44 Business Management, 35 Negotiation, 30 Research, 27 Etiquette, 13 Intelligence
Biography: The bastard daughter of Merrin. Technically the day manager of Trust & Fair, she doesn’t own any of the business though she is well-known as performing most of the responsibilities. She’s been working at her father’s business for about twenty arcs. Accredited in Trade & Commerce and Etzos Law, she oversees most operations and occasionally takes on direct work herself. She is the representative of Trust & Fair, if required to present a report within the courts.
FC: Chloë Sevigny.


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Name: Clover Hale
Age, Race, Gender: 20-Arc-Old, Human (1/4 Biqaj) Female.
Skills: 76 Research, 35 Appraisal, 34 Writing, 25 Rhetoric, 15 Bookbinding, 15 Etiquette.
Biography: The daughter of Spring Hale, father unknown, she started as a messenger and courier when younger, but now has taken on a lot of various work. Clover is recognized as a pleasantly ambitious girl. She currently attends the Academy and is working for her Charter in Diplomacy and Law, focused on Etzos Law, though she hopes to expand to Trade & Commerce coursework soon. However, most of her time is spent handling the administrative upkeep of Trust & Fair.
FC: Elle Fanning.


Credit: Llyr

Trust & Fair Appraisal and etc.
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Llyr Llywelyn
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Re: Players' Development Forum

The Northside Orphanage
Image


Most people know the main orphanage in Etzos, frequently referred to as "The Etzori Orphanage". However, there is another place for such lost children, located in the North Outer Perimeter.

The Northside Orphanage began as "The Northside House", a place for uncertain families and guardians to settle their children in a smaller facility for peace of mind. As the original name implies, it began as a boarding house for youth in Arc 635, but gradually switched to catering for only orphans as the mix between the two type of children proved untenable. It was a rare few who kept in contact with the guardians who left them there.

The most distinguishing aspect of The Northside Orphanage compared to "Central" (as they call the main Etzori Orphanage), is that Northside still operates like a private business rather than a public service.

Volunteers aren't easily accepted. Monetary spending is watched very closely, and no luxuries are granted for children. There is a service for concerned families who wish to settle what might happen to their young ones if all relatives were to perish in plague, or war, murder, or even simple causes - and so they arrange settlements with Northside to care for their children in such cases. When these children reach adult age, they are bestowed whatever the parents left behind for them.

As such, Northside holds to certain standards of record-keeping, inspection of orphan health, itemization of costs through an orphan's time to a running total invoice given on their age-out date. These invoices can be paid through inheritance of a family fund, but if the fund runs out and costs are left over, then the aged-out orphan is assigned indentured servitude to either the Northside Orphanage or a connected partner/investor. It also does no good if people believed death or illness to be common in their establishment, so Northside is very particular about hygiene and have strict behavioral standards for the children under their purview.

It is expected that every Northside orphan will pay off their debt, in full, to the establishment. If the orphan dies beforehand, another orphan around their age is named the bearer of their "sibling's" debt and expected to pay it in addition to their own. Some orphans that age out, run away from this obligation, but the majority pay it back as they are appreciative for the various lessons and good health provided them during their time at Northside.

Because of this itemization, and running bill, Northside is very careful to maintain an austere living for the orphans. Treats such as sweets, medical care of any kind, and special provisions increase an orphan's age-out invoice exponentially. As such, practical minimalist measures define everything from meals to clothing to beds. Everything is as cheap, yet as efficient, as possible.

The building itself is a multistory stone-brick old but well-maintained architecture. Inside, the floors are polished though the interior is bare of decor. The place can feel empty unless one visits the dining hall during mealtime or the wash rooms in the morning or evening. Otherwise, the children are split up into smaller groups for easier observation and rotated through tutor lessons, physical training, or the cultivation of various talents (most of which are practical-based).

Ordinarily, the usual amount of orphans residing in Northside is somewhere between 100 to 150 orphans.

There are usually about 12 to 16 employees, trained and paid, and almost all of them, save for a few, used to be orphans at Northside. The Northside orphanage is very careful about who they allow into the estate, as well as interact with the children. It is common for certain orphans to choose indentured servitude at Northside rather than being placed with an unknown employer. These young men and women pay off their debt and leave, then are replaced with the next set of orphans in frequent rotation.

Thus, Northside has a role called Housemother that are expected to offer the orphans a more consistent presence over the arcs.

Four housemothers keep operations running (through cyclical rotation of shifts):

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Nirmala Sinuraya
36-arc-old Human Female
30 Caregiving
30 Teaching
20 Etiquette
20 Business Management

Housemother Sinuraya, or as most call her Mother Mala, is the youngest Housemother, but she is the one who can usually be found at Northside no matter the time or trial. She loves the orphans as if they were her own children, or so she acts like. Perhaps it has to do with that she's never married, nor had children. Whenever she isn't taking care of management with the other employees, she can be found tutoring children in various different skills. She is best at guiding the "wards" (as she calls them) to different things that make use of their natural-born talents. One of Mala's favorite things is to send a newly aged-out orphan to a job well-suited for them. It warms her heart.

Image
Talwynn Deyne
67-arc-old Human Female
30 Logistics
30 Teaching
20 Needlecraft
20 Discipline

Housemother Deyne has a known reputation for being a stern matron. She is the main teacher when she is at Northside, and she puts together all the lesson plans as well as keeping track of progress among various key orphans. Her reputation stems from her willingness to use corporeal punishment for children who act out of line, as well as give out other sort of punishments such as no meals, physical labor, or even solitary isolation for a few trials - in the cases of "problems". Her favorite subject is Etzori history and teaching about the various figures through-out Etzos that have built the city and made it what it is. Her second favorite is needlecraft while sitting quietly.

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Caitlin Oates
64-arc-old Human Female
30 Detection
30 Investigation
20 Caregiving
20 Persuasion.

Housemother Oates is known to have an eye on most everything going on within the orphanage and around it. When something goes wrong, it's Caitlin who is put on the task of figuring out what, why, who and how. She isn't easily fooled. Caitlin was an orphan at Northside for several arcs before she aged out, then worked as a maid for a merchant family before she returned to Northside to work there after she'd finished paying back her debt. She's remained ever since and it often seems that she cares for the building more than she does the children within it. Regardless, most of the children like her because she lets them play freely, more than the other housemothers.

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Sonja Mlynárik (aka Madam Miller)
61-arc-old Human Female.
30 Intelligence
30 Research
20 Tactics
20 Seduction.

Housemother Miller only works at Northside once every several trials, but she is a pleasant older woman most of the time. She believes entirely in the adage: You get more flies with honey than vinegar. And even flies seem useful to her as no person is too lowly or scrubby to consider as a potential source of information. She speaks in adages a lot, and plays up her age far more than she needs to as she's still sharp of mind and fairly active in body, but she'll still complain about aches and gripe and get the younger people to do things for her instead.

She keeps in touch with the orphans that leave Northside, and this is how she has grown her Intelligence network over the many arcs in which she has worked there.
Madam Miller is also a Business NPC for the PC, Llyr Llywelyn.



The Northside Orphanage
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I love it!
It's not the Hellhouse orphanage Kovic submitted for Middlecleft.
But EVERY submission can't be some front for a bunch of sadists and cannibals.
Now and then, there can be something positive and genuine...lol
Keep up the good work, Llyr.
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Obriviyanah
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Re: Players' Development Forum

Humbly submitting an idea for a theatre location for Etzos. This theatre will house Troupe Lamont, a faction I will soon write up to match. This faction mainly performs in the Lamont, but will also perform within the Crescent Arena at times for city-sponsored performances.
The LaMont
"It's not the 'Lamont Theatre', it's just the 'Lamont'! The 'theatre' is implied. Lamont is theatre!"
Image

Overview
Nestled between shops in the northeastern edge of Etzos' Commercial Ring, there can be found a long, whitestone building boasting stained glass windows and an open balcony above the main doors. This is the Lamont, a theatre house owned and operated by Bert Lamont and his beautiful, second wife, Elena Thalia-Lamont. Here, the small-time Troupe Lamont gather, rehearse, and perform a variety of plays for the paying public. Although the theatre house looks somewhat grim from the outside, weathered with age and slowly losing the battle to climbing ivy, the stone walls are often decorated with swathes of colored fabric and banners that advertise upcoming performances.

To promote running performances, actors and young stage hands will often stand outside the theatre house in full costume and cry out to the public—sometimes in character. Buskers and singers are often invited to play on the balcony above the main doors to draw attention and boost the public image of the theatre. Mummers will occasionally perform acrobatics and jolly dances to catch the eye—especially of passing children and their captive parents—and draw new customers inside.

Inside, the theatre seats several dozen in view of a wide, rounded stage. Bert's office can be found backstage, along with several storage areas and dressing rooms. Pulley systems operate the curtains as well as raising and lowering of certain props and weighted sand bags. A small, cramped basement beneath the stage offers more space for storage and can be accessed either through the adjacent stairwell, or a trapdoor that leads directly onstage.

Most of the time, the theatre is relatively empty while the actors rehearse, Bert conducts routine business, and sets are built—either by the actors themselves or briefly hired laborers. Performances are always held in the evenings for a few days every seventrial.
Image
Owner: Bert Lamont
Age, Race and Gender: 48-arc-old human male
Skills: Business Management - 66 / Mathematics - 58 / Leadership - 50 / Acting - 45 / Politics - 50 / Negotiation - 47
Immortal marks: None

In another life, Bert was a successful business magnate who specialized in trading properties within and around Etzos. His first wife was a bored socialite who enjoyed spending his fortune and dreamed of a more glamorous life than he could ever afford to give her. Their two sons fed off his fortune as well, showing more enthusiasm for their inheritance than participating in the family business. After his wife died unexpectedly of a fever over the Cold Cycle, Bert was forced to reassess what he wanted out of life. To his sons' great displeasure, they found themselves written out of the will by the new arc.

A short time later, Bert found himself charmed by a woman twenty years his junior, Elena Thalia. She was an aspiring young actress struggling to make it big in the Etzos theater scene. She was flighty, passionate, and introduced Bert to the arts—not just acting, but music, literature, and fashion. Finding a new purpose for his amassed fortune, Bert invested in Elena's future and purchased the Lamont. He married Elena, and with her, founded the Troupe Lamont.

Bert Lamont is still, at heart, a shrewd businessman. He is seldom impressed, resistant to new ideas, and to those unfamiliar with his particular quirks, could understandably be described as severe.

However, underneath his scowling exterior lies a true patron of the arts. He is a slave to every word Elena says, and to charm her is to handily win Bert's favor. Although he can be a callous and demanding employer, Bert is generous and lenient to those within Troupe Lamont. To a point, at least. Once one has fallen out of Bert's favor, there is no going back. Bert will treat those within Troupe Lamont like they are his own family. But like his own family, once Bert's mind is changed, they will be written off forever.
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Obriviyanah
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Re: Players' Development Forum

As promised, the matching Faction, of which Obriviyanah (as Aiden Silverson) is a member.
Troupe Lamont
Overview
These are the permanent actors of Troupe Lamont, belonging the Lamont theatre house in Etzos. Although Bert will occasionally hold auditions for additional roles as needed, such employment is temporary and lasts only as long as the current performance is in vogue.
Image
Leader: Bert Lamont
Age, Race and Gender: 48-arc-old human male
Skills: Business Management - 66 / Mathematics - 58 / Leadership - 50 / Acting - 45 / Politics - 50 / Negotiation - 47
Immortal marks: None
History
In another life, Bert was a successful business magnate who specialized in trading properties within and around Etzos. His first wife was a bored socialite who enjoyed spending his fortune and dreamed of a more glamorous life than he could ever afford to give her. Their two sons fed off his fortune as well, showing more enthusiasm for their inheritance than participating in the family business. After his wife died unexpectedly of a fever over the Cold Cycle, Bert was forced to reassess what he wanted out of life. To his sons' great displeasure, they found themselves written out of the will by the new arc.

A short time later, Bert found himself charmed by a woman twenty years his junior, Elena Thalia. She was an aspiring young actress struggling to make it big in the Etzos theater scene. She was flighty, passionate, and introduced Bert to the arts—not just acting, but music, literature, and fashion. Finding a new purpose for his amassed fortune, Bert invested in Elena's future and purchased the Lamont. He married Elena, and with her, founded the Troupe Lamont.
Bert Lamont is still, at heart, a shrewd businessman. He is seldom impressed, resistant to new ideas, and to those unfamiliar with his particular quirks, could understandably be described as severe.

However, underneath his scowling exterior lies a true patron of the arts. He is a slave to every word Elena says, and to charm her is to handily win Bert's favor. Although he can be a callous and demanding employer, Bert is generous and lenient to those within Troupe Lamont. To a point, at least. Once one has fallen out of Bert's favor, there is no going back. Bert will treat those within Troupe Lamont like they are his own family. But like his own family, once Bert's mind is changed, they will be written off forever.

For Troupe Lamont, he acts as their manager, director, and proprietor.
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Lead Actress: Elena Thalia-Lamont
Age, Race and Gender: 29-arc-old human female
Skills: Acting - 46 / Singing - 58 / Dancing - 50 / Seduction - 75 / Politics - 30 / Cosmetology- 47
Immortal marks: Unknown

Although it's well observed that she is not the best actress in the troupe, Elena is easily the most stunning. Like her husband, Elena is quickly offended by unsolicited criticism no matter how nicely worded it might be. She is handily given most of the lead female roles in Troupe Lamont's productions, often even without the farce of an audition. On the surface she is sweet-natured, soft voiced, and rather diminutive. Her silken blonde hair and thin-waisted figure makes her a fan favorite with the crowds.

But poised behind her demure behavior lies a ruthless, alpha predator. She is and will always be the star of Troupe Lamont. Her true age is a mystery to most, as she has claimed to be twenty-arcs for the past half-decade. Elena is very easily jealous, continuously in denial of her gradually fading youth, and will not permit Bert to hire on any other blonde actresses for the troupe. Even so, she is threatened by any woman she deems to be more lovely than she is. As a consequence, most young actresses face frequent turnover in Troupe Lamont.
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Alt-lead/Understudy: Carmilla Beltran
Age, Race and Gender: 22-arc-old human female

In order to maintain her place in Troupe Lamont, Carmilla has made herself as non-threatening as possible to Elena, deferring to her 'great' talent when in doubt. Her acting and singing skills are far superior, but she holds back when Elena is in the audience. Carmilla is intelligent and calculating, but ultimately all she wants is her fair share of the public eye.

Carmilla claims to hail from a place called Blackbrine to the east, supposedly to escape from the cutthroat way of life there. True to form, Camilla has done whatever she needs to do to remain a successful actress and stay in Bert's good favor. Although she is more compassionate than Elena, Carmilla is arguably most concerned about Carmilla, and will look after herself before anyone else.
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Minor Actress: Gingerette Limh, aka, "Mrs. Limh"
Age, Race and Gender: 68-arc-old human female

Mrs. Limh has become a mainstay in Troupe Lamont after Bert hired her for a bit part playing a character's grandmother. Her warm, doting demeanor has made her a cast favorite on and off stage, and her habit of bringing freshly baked goods to the Lamont hasn't hurt her reputation either. Her husband has passed on, and both of her children live abroad with their families, so since becoming an official member of the Troupe, she has treated the theatre cast like her own family.

Usually, she is typecast as the warm motherly or grandmotherly character in plays, but Mrs. Limh's capacity for acting can be surprisingly flexible. Despite her hunched, diminutive size, her voice carries surprisingly well, and her elocution is peerless. A sweet line from her can charm a crowd, but in a villainous role, cruel words from her can just as easily chill to the bone.
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Alt-Lead Actor: Vincent, aka, “just Vincent”
Age, Race and Gender: 25-arc-old human male

Hailing from a sleepy town on the outskirts of Etzos, Vincent (just “Vincent”) knew he was a star before he ever stepped onto the stage. He was a busker, playing the lute in taverns, reciting poetry on street corners, and acting out scenes from famous plays when Bert discovered him. What he lacks in acting talent, he makes up for in pure passion for the arts.

Fashioning himself as a dashing lothario, Vincent has a reputation of getting into romantic (however brief) entanglements with the cast and crew, whether they are actresses, tailors, laborers, or simply audience members. Although deemed more or less a scoundrel by women who know better, he seems proud of this trait, and brags often that he has a spurned ex-girlfriend in every tavern.

He considers himself in something of a rivalry with his counterpart, Aiden Silverson, but the sentiment is not very strongly returned.
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Strong Man Actor: Borace Buskin
Age, Race and Gender: 31-arc-old human? Male

Standing at nearly seven feet tall, Borace Buskin is known in the Lamont as a gentle giant. He is often chosen for villainous roles, strong-man roles, older-male roles, and generally anything that will suit his deep laugh, bearded face, and broad-chested physique. In addition to being an actor, Borace is also responsible for most of the literal heavy lifting around the Lamont, including operating the pulleys and helping in the construction of sets.

Despite his impressive stature, Borace is a sensitive, compassionate soul with delicate sensibilities. Villainous roles often wear on him, as he is frequently upset by the easily resolved misunderstandings in the plot and the tragic arc of specific characters. Bert Lamont has become quite used to dealing with Borace’s pleas that the plot of certain plays be altered to redeem his characters (which would make them dull stories indeed).

Although Borace appears human, he claims that he is only half, and that his mother was a shadowy, tattooed woman from the far west. His one true love is his tiny cat, Sir Puss.
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Re: Players' Development Forum


The Lamont Theater
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