• Information • The Arm Militum

The largest portion of the Ivorian Empire military.

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The Arm Militum
In early generations, Yithiral's army was known as the Ivorian Militia. Designed with Ethelynda's help, comprised of five ranks and with no specialization, it acted with complete impugnity, turning soldiers into judges and with very little direct oversight of the superior ranks. Despite this, they created the Yithiral that we know today, designing the then-Militia Headquarters at the head of the city and designing the long, winding streets in the beginnings of Yithiral to fortify the city against intruders. This system remained in place until the first assassination attempt of Ethelynda, which saw much of the city descend into chaos after Ethelynda was left in grave danger and many of the senior commanders of the Ivorian Militia were killed by the attackers as they protected their beloved Immortal.

Patriam Ersalm, a private investigator of common background and no fame, took it upon himself to discover how the previous commander was killed and how the entirety of the Militia could collapse so easily at the hands of a small task force of invaders. He discovered that the assassins had been aided in their attack by human soldiers recruited from Ethelanum, and they had distracted the guards of the gates and mislead nearby patrols into believing the attack was happening in other parts of the city.

At first, Patriam's revelations induced shock and outrage, with many claiming his accusations were based on a deep-seated hatred of humans, and that he was the one responsible for the murder and now sought to pass the blame onto someone else. However, as time passed, more and more lower-rank soldiers involved in the defense stepped forward to reveal that Patriam's evidence was sound. Letters and secret notes were found stashed away inside the houses of senior officers. One of the accused officers attempted to pack all of his belongings and flee Yithiral to take refuge in one of the other cities, but was caught by a patrol and brought back, where he ultimately confessed for his crime against Ethelynda and revealed the names and crimes of all other members of the plot in exchange for his life. While this unfortunately sparked a wave of distrust, not only to Ethelanum but to all non-Ithecal species that would last a hundred arcs, it also elevated Patriam to a position of public influence through which he could design a new system that would ensure an attack like this would never happen again.

In a decisive move, he not only wrenched all form of command from a vast majority of soldiers and put it solely in the hands of a small minority, to ensure that only those who could be trusted with command over their soldiers would be given it, but he also wrenched most of the freedom from the commanding soldiers by placing them under the constant scrutiny of military investigators, who held no soldiers of their own but could launch their own probes if they suspected a commander was acting in a way that put the city in danger. This, of course, once again shocked the nation and enraged both the common soldiers who no longer enjoyed a position of superiority, and the senior commanders who could not enjoy their position of seniority while placed on a social pedestal and endlessly dissected by investigators they believed were no more than Patriam's own hired goons.

The Militia was ready to turn its back on Patriam, but it was the public who rose up to defend his proposals, announcing that it was a necessary change for the good of the city, even if it cost their superiors. Overwhelmed by the revolt of the lower class, with farmers setting fire to their own crops and mass disobedience leading to numerous crises across Yithiral, the Arm Militant was reluctantly formed. Patriam turned down the opportunity to take the leading position as Imperiatim, instead taking the rank of Euralcal in the Inquiritum and remaining there for the rest of his career.

Even after Patriam himself moved on from the development of the Arm Militum, and even after his death, his influence lingered on the city. The general population had successfully over-riden their own military's best interests and, in doing so, they had uncovered the deep-seated rift that sat between the denizens of Yithiral and the guards that protected it. In order to rectify this, the Arm Militum expanded and changed, recruiting more and more citizens into its ranks under new, more diverse positions. The Arm Scholar and the Erudite were developed, with teachers and students both picked from the Arm Militum only, attracting more applicants. The public rose once again, demanding a government filled with more than just soldiers with little understanding of the finer political arts, and this time their demands were met without hesitation; the Arm Government and the Senate were both made, with new councils and judges. Finally, Ethelynda returned from her hiding, and the Arm Faith was made by her champions and followers, along with the Doctrine.

What had once been a handful of city guards and nothing more was now known as the Arm Superior, incorporating all religious, educational, governmental and military-related affairs of the city. Thanks to its massive spread and influence, nearly every citizen became a reservist or a supportive role, and the chasm between civilian and military opinions faded as the two groups merged into one.
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Rank and Subrank
The ranks of the Ivorian Arm Militum are displayed as official titles, announced behind the name of the person in question. Rank is followed by sub-rank. In higher positions, a prefix comes before the name, acting as an honorific address similar to that of “Sir” or “Lord”.

I. Phaestus (None)
5 Primary Weapon, 5 Secondary Weapon, 5 Shield Combat, 5 Throwing Weapon/Ranged Weapon, 5 Endurance

II. Evocatal (None)
20 Primary Weapon, 20 Secondary Weapon, 20 Shield Combat, 20 Throwing Weapon/Ranged Weapon, 20 Endurance

Evocatal Mathestus (35 in 2 or more weapons)
Forward line and slightly more advanced forces.
Evocatal Transmitalia (35 Musical Instrument)
Horn-blower responsible for transmitting orders from high command to the ranks during battle.
Evocatal Signifier (35 Endurance)
Standard-bearer, responsible for carrying the markings and insignia of the Century, seen as an honorary role.
Evocatal Ordinal
A common soldier of little remarking qualities, meeting all the necessary criteria for a position and very little beyond that.

III. Yalical (None)
35 Primary Weapon, 35 Secondary Weapon, 35 Shield Combat, 35 Throwing Weapon/Ranged Weapon, 35 Endurance

Yalical Supra (50 in 4 or more of the skills above)
A proficient soldier that acts with unofficial superiority tasked with the responsibility of retaining order and discipline in the ranks, however how exactly this goal is met is left to the soldier in question. Normally these Supra will take authority over up to five cohorts.
Yalical Centra (50 in 3 or more of the skills above)
A proficient soldier that rises above the ranks of a common soldier, but sits below a Supra in terms of their garnered respect. For this reason, they are often found as unofficial subordinates, carrying out smaller duties on the behalf of their Supra. They will take authority over up to three cohorts.
Yalical Subra (50 in 2 or more of the skills above)
A proficient soldier that stands just above that of the common soldier, holding some influence but not much. Their role in retaining order is too minimal to be of note, and so many fall short of any attention from superiors. Strictly speaking, they only hold authority over their own cohort.
Yalical Imaginifier (65 Endurance)
Standard-bearer, responsible for carrying the standard and emblem of the entire Legion, including all medals and accomplishments on the field of battle. A significant honorary role.
Yalical Ordinal
A common soldier, regarded as slightly more as the Evocatal, in that they are somewhat competent in using the weapons they are given. However, as there is still nothing about them that denotes any unique worth, they are inherently forgettable and dismissed easily.

IV. Immunatum (None)
50 Primary Weapon, 50 Secondary Weapon, 50 Shield Combat, 50 Throwing Weapon/Ranged Weapon, 50 Endurance

Immunatum Adeptica
50 in 5 other skills from those below and 10 threads performing those skills in service to the Ivorian Military. At this point, they are eligible for an Honorary Diploma from the Erudite.
Immunatum Apothecaral (Medicine/Surgery)
Immunatum Devanum (Hunting)
Immunatum Vaccam (Fieldcraft)
Immunatum Initatil (Fletching)
Immunatum Principiate (Intelligence)
Immunatum Venum (Carpentry)
Immunatum Bellin (Smithing)
Immunatum Apollin (Cooking)
Immunatum Cerestam (Sewing)
Immunatum Lunate (Animal Husbandry/Animal Training)
Immunatum Navigar (Navigation)
Immunatum Laganter (Logic/Tactics)
Immunatum Aquilifer (80 Endurance)
Standard-bearer. There is only one of these in the Legion, making them even more rare than the commanders of the Legion themselves, and an extremely prestigious role. These carry the seal of the Immortal Ethelynda into battle.
Immunatum Ordinal (None of the above)
A soldier lacking in any unique talents besides a superior skill set to that of a Yalical, making them just barely an Immunatum, but not necessarily exempt from the same menial tasks of the common folk until they earn some unique skill that makes them more worthy in the eyes of their commanding officers.

V. Euralcalus (Tax)
65 Primary Weapon, 65 Secondary Weapon, 65 Shield Combat, 65 Throwing Weapon/Ranged Weapon, 65 Endurance, Diploma of the Erudite

Euralcalus Prefectus
A higher command of Euralcalus, working under the purview of a Centaurus to act on his behalf while also undertaking their regular duties. With Centaurus permission, they can seize command of up to 200 additional soldiers, or one Euralcalus.
Euralcalus Vanguardis
Holds direct control over two centuries, or 200 soldiers, who will spearhead an offensive or defensive legion of their choosing. They work in teams of five.
Euralcalus Bulkis
Holds direct control over up to two centuries, or 200 soldiers, who will act as the main offensive or defensive force of a legion of their choosing. They work in teams of five, with three teams covering a legion.
Euralcalus Auxillis
Holds direct control of up to two centuries, or 200 soldiers, who will act as the supporting force of an offensive or defensive legion of their choosing. They work in teams of five, with two teams to a legion.
Euralcalus Centris
Holds direct control over up to two centuries, or 200 soldiers, who will patrol the cities under the control of the Ivorian Empire, still under the command of a Legion but working individually.
Euralcalus Paracentris
Holds direct control of up to two centuries, or 200 soldiers, who will patrol the surrounding lands of the cities, and territories under the control of the Ivorian Empire, still under the command of a Legion but working individually.

VI. Centaurus (Lax)
80 Primary Weapon, 80 Secondary Weapon, 80 Shield Combat, 80 Throwing Weapon/Ranged Weapon, 80 Endurance, Diploma of the Erudite

Centaurus Prefectus
A supreme Centaurus acting as sub-commander for an Aesthestium Militant, able to rule disputes between Centaurus of any legion under their purview and acting as a mediator. With permission of their Aethestium, they can seize up to 3000 additional soldiers, or three other Centaurus.
Centaurus Offensis
These act, in accordance with a small host of up to two other Centaurus, as the commanding head of an offensive legion, controlling 5 Euralcalus and 1000 soldiers.
Centaurus Defensis
These act, in accordance with a small host of up to two other Centaurus, as the commanding head of an offensive legion, controlling 5 Euralcalus and 1000 soldiers.
Centaurus Guardis
These act, in accordance with a small host of up to two other Centaurus, as the commanding head of a guarding legion, controlling 5 Euralcalus and 1000 soldiers.

VII. Aethestium (Max)
95 Primary Weapon, 95 Secondary Weapon, 95 Shield Combat, 95 Throwing Weapon/Ranged Weapon, 95 Endurance, Diploma of the Erudite

Aesthestium Prefectus
A superior Aethestium working underneath a Quaestor and acting with a similar amount of authority, acting as an extension of the higher command while still acting as military commander of Centaurus and those beneath them. With their Quaestor's approval, they can overthrow command of a rival Aethestium and seize command of their legions.
Aesthestium Militant
A military commander, responsible for the full oversight of a host of Centaurus, Euralcalus, Immunatum, Yalical and Evocatal. It is rare at this stage for a commander of such prestige to intervene in battle personally, although these men can occasionally be seen at the far corners of the field, tugging the strings of the battle. They command 5000 soldiers, one full legion.

VIII. Quaestor (Fex)
Higher Diploma of the Erudite, Commendation of the Doctrine, Authorization of the Senate.

Quaestor Primus
Master over all Quaestor in the city, working closely with the Prefectus in maintaining cohesion not only between all responsibilities of the city, but between the various Arms of the Superior.
Quaestor Prefectus
Responsible for overwatching and negotiating interactions between Quaestors, ensuring that the city as a whole runs smoothly.
Quaestor Equitatius
Master of horses, and all other mounts used by any mounted forces in the city. Entirely responsible for their upkeep and direction underneath the Legatius Militant.
Quaestor Nauticus
Master of ships. The construction and ordering of all ships in the naval force of Ivorian is left to them, under the direction of the Legatius Militant.
Quaestor Fabrorum
Master of goods. All soldiers are kept well-stocked, fed, clothed and equipped with other necessities under the command of them.
Quaestor Armicustos
Master of arms. All weaponsmiths and armoursmiths in the city answer to them, and they are responsible for keeping the Militum well-stocked.
Quaestor Bastillae
Master of artillery. All construction and maintenance of siege engines, trebuchets, catapults and otherwise fall under his perjury, as well as their training and proper use.
Quaestor Militant
Never needing to so much as set foot on a battlefield, these military commanders can summon the entire offensive or defensive forces of the Empire to their word.

IX. Legatius (Rex)
Higher Diploma of the Erudite, Commendation of the Doctrine, Authorization of the Senate.

Legatius Primus
The head of all Legatius. The highest position available, barring that of the Imperiatim, and therefore not only responsible for oversight of the military, but all auxillary military-related forces as well.
Legatius Prefectus
Responsible for oversight of all other Legatius and their operations. Often, rather than an authoritative position, this is a cooperative role, assisting wherever needed.
Legatius Militant
A commander of the full forces of the Arm Militant. The highest station one can achieve within the ranks of the military and responsible for all soldiers and guards, including foot, mounted and naval.

X. Imperiatim (Dex)
It is unknown how one reaches Imperiatim rank.

Imperiatim Primus
The be-all, end-all of the city. Not only does this individual hold the power to overturn arrangements made by any other rank beneath them, but also holds the respect by virtue of perfection to forcibly bend the wills of their subordinates. They are the pinnacle of the Ithecal species. No arguments.
Imperiatim Superior
A higher protector and personal assistant to the Primus, potentially acting as a successor in the future, as well as acting out the investigative duties required of all Imperiatim members.
Imperiatim Inferior
A protector and personal assistant to the Primus, undertaking various jobs whenever they are needed, as well as acting out the investigative duties required of all Imperiatim members.
Imperiatim Trifectum
A small council of three supreme advisors, answering solely to the Primus and delegating smaller tasks between them to act on the behalf of the Primus.
Imperiatim Prefect
The official head of the Praetorians and the captain of all guards. Not only an immensely skilled combatant, tactician and investigator, this is also an esteemed advisor and trusted assistant, for all of the Imperiatim relies on the services of their guards.
Imperiatim Praetorian
A selection of seasoned veterans to act as the personal guard of the Primus and all others within the Imperiatim. Their services are sworn to the Imperiatim and will not be given to anyone else. However, this does not mean that ordinary guards across the rest of the Arm Militant will not add their services as protectors of their high command in times of need.
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Equipment
In order to maintain order and cohesion in an army, formations demand that certain standards are met. However, the Arm Militant does not have the power nor the desire to hand out weapons, armour and other necessary equipment to all of its soldiers for free. They are required to buy their own, and maintain it as well, using the wages they are paid. Those of a higher standing position however may apply for selective loans and grants.

Weapons and Shields
A small selection of standard weapons frequently used by the Arm Militant. Most soldiers will use one or two of these weapons and shields. Axes, maces and other forms of blunt/heavy weapons are discouraged, often seen as crude. Exotic weapons, such as Katanas, Naginatas, Zweihaenders or Staffs are heavily discouraged due to their incompatibility with the standard equipment of other soldiers.

Pugio - Sturdy leaf bladed dagger.
Gladius - Short leaf bladed sword.
Combat Spear - Leaf bladed spear designed to be held in one hand and used with a shield.
Javelin - Short spear designed for throwing.
Short Bow - Small bow designed to be used from horseback.
Long Bow - Heavy bow designed to fire a long distance.
Crossbow - Mechanised lever-mounted bow.

Tower Shield - Large rectangular shield. Ivorian variants are slightly curved.
Round Shield - Simple circular or ovular shield, varying in size.
Scale Shield - Large triangular shield, scale-shaped.

Armour
Many designs take inspiration from areas like Rynmere, although modifications have been made both to better suit the Ithecal's physicality, but also to make use of some of the more advanced form of research taking place in Yithiral, developing better armour for soldiers.

Head - Standard helmets are often open-faced with a rounded top and a cleft that covers the brow. Euralcal and above employ a longitudinal crest of dyed horsehair. They can be made of studded leather for the lighter soldiers, or steel for the heavier.
Torso - Consisting of pauldrons for the shoulders, a chestplate for the chest and a fauld for the waist, lighter soldiers can choose studded leather, the moderately-equipped can pick chainmail or scale, while the heavier variants can choose plate or an armour of Ithecal design, segmented plate which creates overlapping strips of steel.
Arms - Gauntlets cover the forearms and shoulders and come in three designs, either made of studded leather, chainmail or scale, or full plate.
Tail - Ithecal forgo greaves in favour of a studded leather skirt made from interconnected strips of tough leather or other fabric.

Classes
A soldier's class is more than just the equipment he holds, but it further cements his placement and his role on the battlefield. Whether one is light and nimble, heavy and sturdy, or various other combinations of the two, they have a rightful place and a job to do.

Multinatum (Two or more of the below)
When a soldier is able to accommodate multiple weapon variations, they make themselves more useful on the field of battle. This does not go unnoticed. Multinatum will find more respect offered than that of any other soldier, incrementally increasing as they accommodate themselves to more roles.

Murmilllan (Polearm: Spear) (Shield: Tower)
A more heavily-armed soldier found most often wearing some form of plate, these men are rarity since many low-class are considered to be poor and impoverished, and armour is not provided by the state. They use large rectangular shields and one-handed spears, occasionally paired with swords as a back-up weapon.
Shealis (Sword: Gladius) (Shield: Tower)
A heavily-armed soldier often found in plate who takes a short sword, but a heavy square tower shield. Primarily found on the front lines for their protective qualities, able to take large amounts of punishment but unfortunately lacking in offensive capability.
Retarius (Sword: Gladius) (Shield: Parma)
A lightly-armed soldier, often found in either leather or chainmail, equipped with a standard short sword and small round shield. A common amongst commoners, but treated fairly for their adherence to the expected guidelines.
Velite (Thrown: Spear) (Shield: Parma)
A lightly-armed soldier equipped with a short throwing spear as a crude ranged weapon. Often denoted as cowards who cower behind more noble soldiers as they throw their barely-sharpened sticks at the enemy. Often wears light leather armour and equips themselves with small shields and short throwing spears, acting more as a ranged soldier.
Secutor (Ranged: Shortbow)
A soldier that can wield a bow is a strange creature. Those that show no hesitation in their charge into battle are treated fairly, even amicably, but those who hang back in the fight, even when this gives them a disadvantage, are openly slandered. Often wear either leather, chainmail or scalemail, and carry short swords as a secondary weapon.
Dimachaerum (Sword: Gladius)
A soldier who forgoes his shield in favour of two swords, compensating by improving their swordsmanship to a level that makes this tactic viable. By completely removing the possibility of using a shield, these soldiers forgo group battle tactics and are immediately thrown into waves of opponents to remove them from the field before their foolishness spreads. Those who survive this punishing treatment earn their place and are seen as courageous, if foolhardy and selfish.
Mallite (None of the above)
A misfit soldier, either unwilling or unable to make the effort to fit in with the rest of the military. If one is unable to use any of the weapons recommended by the Arm Militant, that person can be responsible for the downfall of their cohort's reputation.
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Formation
The Arm Militum is comprised of 30 Legions total, each 5000 soldiers strong. This does not include their commanding officers, like Euralcalus, Centaurus and Aethestium.

Each Legion is separated into 10 Standards, 500 men strong.
Each Standard is separated into Centuries, 100 men strong.
Each Century is then further separated into 10 Cohorts of ten soldiers. A cohort acts as a standard military unit.

8 offensive legions. (1st to 8th)
8 defensive legions. (9th to 16th)
5 city guard legions. (17th to 21st)
4 surrounding guard legions. (22nd to 25th)
4 accessory legions. (26th to 29th)
1 personal guard legion. (30st)

I "Victorious" Legion
Known to hold many of the most decorated soldiers of the Arm Militant over the past arcs since its conception, and currently holds many esteemed veterans with connections to the current Imperiatim.
II Legion
III Legion
IV Legion
V Legion
VI "Blessed" Legion
Led by the Fist of Ethelynda, legendary Exalt of Ethelynda who marches in every vanguard and has saved countless lives through his campaigns.
VII Legion
VIII Legion
IX Legion
X Legion
XI Legion
XII Legion
XIII Legion
XIV "Indomitable" Legion
XV Legion
XVI Legion
XVII Legion
XVIII Legion
XIX Legion
XX Legion
XXI Legion
XXII Legion
XXIII Legion
XXIV Legion
XXV Legion
XXVI Legion
XXVII Legion
XXVIII Legion
XXIX Legion
XXX Legion
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Formation
The placement of a soldier decides what roles they will play. Not all soldiers will appear on the battlefield, and even those that do, will not appear in the same positions. Every place has their own role, their own purpose, and this purpose is every bit as important as their rank.

Vanguard Militant
Standing at the head of the offensive and defensive military force, the Vanguard is a prestigious place that only skilled warriors will be able to enter. Normally ranging at about 1000 men per legion, or two standards (500 Yalical, 500 Immunatum).
Bulk Militant
The main body of the offensive and defensive military force, mostly ordinary soldiers will populate the Bulk. Normally ranging at about 3000 men per legion, or six standards (3000 Evocatal).
Auxilla Militant
Surrounding parties of more experienced soldiers often used for flanking or more complex maneuvers in the offensive and defensive military force. Normally ranging at about 2000 men per legion, or four standards (1500 Yalical, 500 Immunatum).
City Guard
The internal defensive military force, focused more around keeping the peace and order within the city - as well as enforcing the strict etiquette of the caste system. Split depending on their current position (2500 Evocatal, 1500 Yalical, 1000 Immunatum).
Surrounding Guard
The external defensive military force that protects the surroundings of the cities and the outskirts of the Empire from invasion and serious natural disaster. Split depending on their current position (2500 Evocatal, 1500 Yalical, 1000 Immunatum).
Accessory Guard
Supportive military-related roles around the city, including that of the Erudite, the Doctrine, the Inquiritum and the Senate. Split depending on their current role (2500 Evocatal, 1500 Yalical, 1000 Immunatum).
Personal Guard
Bodyguards to the more experienced and more important soldiers of the military force. Persons chosen for this are selected individually through a special procedure to ensure loyalty and the competency to protect their charge. Split depending on their current charge (2000 Evocatal, 2000 Yalical, 1000 Immunatum).
Commanding Party
Aethestium and above have the opportunity to absolve themselves from standard duty altogether and take up a new role in a position outside of the battlefield. They have no split.[/list]
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Medals
The Arm Militant recognises and awards acts of honour, bravery and nobility amongst their ranks and rewards them frequently. The more medals that one owns, and which specific medals they have acquired over time, not only grants one more respect from those above and below their rank, but in the cases of the higher elite, it becomes a mandatory requirement to garner a certain number of these awards to show commitment, dedication and proven valour. These awards come as Bands, to be stitched around the right arm and across the right side of the breast.

Band of Superiority: For winning the Annual Tournament.
Band of Strength: For winning the Unarmed Combat Tournament.
Band of Solidity: For winning the Armed Combat Tournament.
Band of Skill: For winning the Ranged Combat Tournament.
Shield Band: For outstanding bravery in the face of danger.
Gold Sword: For outstanding service as a footsoldier.
Gold Steed: For outstanding service as a cavalryman.
Gold Fang: For outstanding service as a beast tamer.
Gold Oar: For outstanding service as a naval soldier.
Silver Cross: For outstanding service as a combat medic. Heal 10 or more players on the battlefield.
Silver Stag: For outstanding service as a hunter. Hunt down and kill 10 or more animals/people.
Speckled Band: Three seasons service.
Striped Band: One arc service.
Two-Striped Band: Two arcs service.
Three-Striped Band: Three arcs service.
Four-Striped Band: Four arcs service.
Sword Band: Take part in five battles.
Double-Sword Band: Take part in fifteen battles.
Triple-Sword Band: Take part in twenty-five battles.
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