Capstone Ideas:
Alchemy:
Living Alchemy: Kisaik can take any alchemical trait taken from a reagent, and imbue it into a singular plant specimen by formulating a special plant food. This allows that plant to act as a reagent to produce that one alchemical trait. Only one reagent trait can be imbued into an individual plant in this way. While these reagents can be used to replenish items imbued with blood magic, it cannot be the originator for blood magic as a reagent.
Ephemeral Alchemy: Being one to traffic in spirits, Kisaik has learned a sort of mystical process when it comes to Alchemy. He can use ambient ephemera, such as that given off by a nearby spirit, or by himself if bonded to a spirit, to act as a reagent for whatever alchemical product he's creating. This unfortunately has the same effect as blood magic in that it can result in backlash, but the threat of backlash can be mitigated by appropriate levels of defensive skills, such as chemistry, attunement, or medicine.
Gardening:
Genesis Splicing: Whereas most gardeners aren't able to produce a spliced plant that can pass on its spliced traits to children through reproduction, Kisaik has reached such a skill in gardening that he can create a new viable species of spliced plants that are able to propagate, passing on spliced traits as well as native ones.
Acrobatics:
Equal Momentum: When encountering a forceful impact, such as that from a weapon, Kisaik can avoid getting damaged by it by making his movements match the arc of its movement. With concentration and a deliberate counter-maneuver he finds he can harness the momentum of the impact, to the point where it will not harm him as he is travelling in exact time with it. He can then spring off of it and thus avoid being hurt.
Unhindered mobility (like parkour): Mud, tangles, walls, rolling, carwheeling, jumping all becomes as easy as simply walking i the park to him.
Acrobatic Manouvers: Hanging upsidedown from, your mount while fire a bow through turbulent wind? NP for this tunawan as all movement and orientation is now second nature.
Duplicitouse Standing: The person is now so aglie, fast and acute in their hand-eye corodination, they can often behave as if they had an extra set of hands. Juggling with one hand with ease, runing hands over controls at such speed they could outpace a team without a problem.
Feather-fall: The practitioner's ability to roll with an impact is now such that they can fall from almost any distance and land into a roll without harm.
Combat (Blades):
Humming Dervish: Being incredibly small and light has its advantages, and this never becomes more clear in Kisaik's case as when he's spinning like a dervish with a long blade. When wielding a blade that's at least half his own height, he can use its spin to propel himself into the air, around opponents, creating a rotating blade with increasingly impressive cutting power and decent flight control depending on his acrobatics and flying skill. He can maintain this state of flight for at least a few bits before tiring out or getting dizzy.
Mount:
Beastrunner: Kisaik is used to riding any creature, even those that don't necessarily want to be ridden. As long as he is riding a creature, whether tamed or wild, he cannot be thrown off by the creature itself. However, if the creature does not have training, or Kisaik does not have adequate Animal Training to control this creature, he has no way of controlling its actions or directions while riding it, and if it discovers him, its actions may be unpredictable.
Dinky Dragoon. Kisaik is able to transfer all the momentum he gains during a mounted charge into an explosive dismount that throws himself forwards and straight into the thick of a fight, leaving room for his mount to move to safety.
Teaching:
Leading by Example: Kisaik can share a skill he's at least an expert in, and grant a person skill equivalent to one level lower than himself for about a break.
Etiquette:
Part of the Scenery: Nobody will ever question Kisaik's belonging in a place. They just accept that he's there, and probably belongs there. This doesn't excuse his behavior if it proves to be aberrant. But his presence alone doesn't give offense to any group or gathering he insinuates himself into.
Domain Ideas:
Growth:
Regenerative Growth: Kisaik can regrow and regenerate lost limbs the same way and speed with which he can grow plants/seeds from his hair (tunawa racial ability). This means that depending on his meditation or gardening skill, he can regrow a limb or limbs within three days (novice Gardening or Meditation), two days (Competent Gardening or Meditation), one day (expert Gardening or Meditation), or near instantly (Master+ Gardening or Meditation). He cannot regrow his heart or brain, however.