• Information • [Villages] Locations & Links
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[Villages] Locations & Links
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[Surrounding Waters & Landmarks] Locations & Links
Beacon is a small village just outside Scalvoris Town which has grown from a few houses to a small hamlet in its own right. Made up of small houses, Beacon is the home for those who are working as "Trainees" in the Cally's group of businesses, be that Cally's Restaurant, Luna's Dream Orphanage of the Scalvoris Town Soup Kitchen. Those who live here do so for a period of time where they are provided with medical care, food and clothing while they are learning a trade. In turn, they are expected to work hard, study and to share their skills both in their job and in the Beacon community. The houses are small starter homes, but they are clean and well kept. There is a central well in the middle of Beacon and the people who live there keep the small farms and gardens stocked with vegetables and fruit. A number of the residents keep chickens and the place is inevitably full and busy.
As part of the Isonomia faction, which grew out of Cally's restaurant and the charity work it does, there are guards and those available to help out. Residents of Beacon are able to go to the central office where one of the faction members is available. Repairs and maintenance are undertaken regularly and there is a central food kitchen. Residents and trainees with the skills to do so provide food, others grow the food which is prepared, yet more make and repair clothing and household linens. Carpenters, woodworkers and construction workers carry out repair and upkeep and, all in all, the community functions.
There is a house, also, where there are classes held. Basic literacy, maths, those kinds of things, but other skills for those who live here and might find them useful. It is expected that, if a trainee has a skill, they are willing to share it with the others in the place and so what is on offer depends on the skillset of those there at the time. Faction members of Isonomia often offer classes too and Faith provides medical care, with a team of others and always a few apprentices. One thing that all residents are expected to take part in are self defense classes.
Beacon started as a group of five houses, because a woman wanted to give people a chance to change their lives and, from there, it has grown into what it is to-trial.
Locations in Beacon:
Haven Farm
Lamta's Matchery
Developed by:Faith
As part of the Isonomia faction, which grew out of Cally's restaurant and the charity work it does, there are guards and those available to help out. Residents of Beacon are able to go to the central office where one of the faction members is available. Repairs and maintenance are undertaken regularly and there is a central food kitchen. Residents and trainees with the skills to do so provide food, others grow the food which is prepared, yet more make and repair clothing and household linens. Carpenters, woodworkers and construction workers carry out repair and upkeep and, all in all, the community functions.
There is a house, also, where there are classes held. Basic literacy, maths, those kinds of things, but other skills for those who live here and might find them useful. It is expected that, if a trainee has a skill, they are willing to share it with the others in the place and so what is on offer depends on the skillset of those there at the time. Faction members of Isonomia often offer classes too and Faith provides medical care, with a team of others and always a few apprentices. One thing that all residents are expected to take part in are self defense classes.
Beacon started as a group of five houses, because a woman wanted to give people a chance to change their lives and, from there, it has grown into what it is to-trial.
Off Topic
The current population / size of Beacon is recorded in this thread.
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Haven Farm
Lamta's Matchery
Developed by:Faith
word count: 464
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[Surrounding Waters & Landmarks] Locations & Links
Darbyton is a well established little village, most of the inhabitants are quick to point out that they were the first proper settlement in Scalvoris history. Although primarily focused on logging, enough hunting and trapping goes on to largely fulfil their own food needs and almost every home regularly grows bean sprouts to help make sure nutritional needs are met. Between that and spruce tips and the like, very little is imported, which fits in with the nature of the people who live here.
The people of Darbyton are extremely self reliant and proud, and less likely to give in to vices than most of Scalvoris. Still, almost all of them have ties of one sort or another to the people of Almund, Harvardr and Egilrun. It's quite common for inhabitants of Darbyton to go work in Egilrun for a season or two to save nel, often to contribute to a dowry to bring someone in from Almund of Harvardr. This is mostly necessitated by the relatively small size and population. There is always at least one scholar who's main job is tracking bloodlines to ensure inbreeding does not occur. Luckily, given the fluid population of Almund, this is rarely a problem. However, this being said, Darbyton has a surprisingly diverse population compared to the rest of the island, and a high percentage of half-breeds.
Most of the wood they harvest is sent downriver to the coast where it is shipped via barge to Egilrun, though it makes it all over the island. The majority of the buildings in both Almund and Scalvoris are made of wood from this village. Those not of the village itself will be greeted, however, by the rangers who are responsible for it's security. Hunters, trappers and weapon-wielders, the rangers of Darbyton are known as people Not To Mess With.
The people of Darbyton are extremely self reliant and proud, and less likely to give in to vices than most of Scalvoris. Still, almost all of them have ties of one sort or another to the people of Almund, Harvardr and Egilrun. It's quite common for inhabitants of Darbyton to go work in Egilrun for a season or two to save nel, often to contribute to a dowry to bring someone in from Almund of Harvardr. This is mostly necessitated by the relatively small size and population. There is always at least one scholar who's main job is tracking bloodlines to ensure inbreeding does not occur. Luckily, given the fluid population of Almund, this is rarely a problem. However, this being said, Darbyton has a surprisingly diverse population compared to the rest of the island, and a high percentage of half-breeds.
Most of the wood they harvest is sent downriver to the coast where it is shipped via barge to Egilrun, though it makes it all over the island. The majority of the buildings in both Almund and Scalvoris are made of wood from this village. Those not of the village itself will be greeted, however, by the rangers who are responsible for it's security. Hunters, trappers and weapon-wielders, the rangers of Darbyton are known as people Not To Mess With.
Sub-Locations
Darbyton Rangers Headquarters
The Logging Consortium
The Sawbones Shack
The Golden Bit
Original write up, concept, and all kudos to Kraken
word count: 660
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[Surrounding Waters & Landmarks] Locations & Links
The shallow bay Egilrun is situated upon is used, these trials, for crafts and crafting. From boatmakers to weaponsmiths, glassblowers to metalworkers, the sound of hammers and saws can be heard almost every break of the trial, with crews working in shifts to produce the beautiful craftsmanship which they might, one trial, become famous for. After the shadow beast attack of Vhalar 716, this place changed to the point that it started to reflect the cultural diversity and melting pot that Scalvoris had become.
With unfinished boats in the water, makeshift workshops and more permanent shops side by side, the buildings of Egilrun are rough and utilitarian. The men and women seem to reserve their true craft for the beautiful pieces they create. There are some singular homes, but barracks style accommodations are common and there is a mess hall where most eat together. Egilrun has become the place which provides for the island of Scalvoris; from the glass vials needed by the science expedition to the clothing and uniforms for the resort, it is a place which represents the people here.
Locations in Egilrun
The Lemon Messy
The Mill
North End Lodge
Slags Deep
Two Queens Shy
The Watchers' Union
The Rangers HQ
The Glassblowers' Guild
Egilrun Bazaar
Sea Spray Ships
Home Health Healer
Egilrun Tannery Works
The Almanac
Healthy Horse Acres
Original write up, concept and all kudos to Kraken
With unfinished boats in the water, makeshift workshops and more permanent shops side by side, the buildings of Egilrun are rough and utilitarian. The men and women seem to reserve their true craft for the beautiful pieces they create. There are some singular homes, but barracks style accommodations are common and there is a mess hall where most eat together. Egilrun has become the place which provides for the island of Scalvoris; from the glass vials needed by the science expedition to the clothing and uniforms for the resort, it is a place which represents the people here.
Locations in Egilrun
The Lemon Messy
The Mill
North End Lodge
Slags Deep
Two Queens Shy
The Watchers' Union
The Rangers HQ
The Glassblowers' Guild
Egilrun Bazaar
Sea Spray Ships
Home Health Healer
Egilrun Tannery Works
The Almanac
Healthy Horse Acres
Original write up, concept and all kudos to Kraken
word count: 434
~~Red in hoof and claw... ~~
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[Surrounding Waters & Landmarks] Locations & Links
Gunvorton used to be a rather nondescript and unimportant area in Scalvoris. However, it's logistical importance and tactical use became more and more evident following the shadow beast attacks of Vhalar 716 and, since then, Gunvorton has become much more influential and important to the residents of Scalvoris. It has several docks and piers, a few warehouses, two barracks and a stable. It is used primarily as a landing point for supplies which are then brought overland to the Tower and Scalvoris Proper via one of two roads found on the Island.
As trade begins to increase in Scalvoris, Gunvorton is becoming more and more busy, the roads are being maintained and built and the place is starting to get a feeling of being a hub of activity. Small structures are being built, more warehouses and traders appear every trial, it seems. It is whispered that, for those who are willing to invest of their time, monies and effort, Gunvorton might be a very lucrative place. Is there the booming black market here which is whispered of? Are there places where anything is for sale, but nothing comes without a significant price? So some of the residents of Scalvoris will tell, whispered in Taverns and other places where the danger of being overheard is ever present.
Shania used to be the overseer of Gunvorton, but she no longer is. Currently, Shania is the Accountant of the Scalvoris Council a role she was given in Arc 720 ~ and that means that she travels between Scalvoris Town and Gunvorton itself. But that is not maintainable - her Inn is up for sale and her role in Gunvorton is in desperate need of someone to fill it. But it can't be just anyone.
Locations in Gunvorton:
The Home & Hearth Inn
The Consortium
Hope Street Marketplace
Gunvorton Docks & Harbormaster's Office
Pete's Stables
Warehouse District
Wisteria Hall
Original write up, concept and all kudos to Kraken
As trade begins to increase in Scalvoris, Gunvorton is becoming more and more busy, the roads are being maintained and built and the place is starting to get a feeling of being a hub of activity. Small structures are being built, more warehouses and traders appear every trial, it seems. It is whispered that, for those who are willing to invest of their time, monies and effort, Gunvorton might be a very lucrative place. Is there the booming black market here which is whispered of? Are there places where anything is for sale, but nothing comes without a significant price? So some of the residents of Scalvoris will tell, whispered in Taverns and other places where the danger of being overheard is ever present.
Shania used to be the overseer of Gunvorton, but she no longer is. Currently, Shania is the Accountant of the Scalvoris Council a role she was given in Arc 720 ~ and that means that she travels between Scalvoris Town and Gunvorton itself. But that is not maintainable - her Inn is up for sale and her role in Gunvorton is in desperate need of someone to fill it. But it can't be just anyone.
Locations in Gunvorton:
The Home & Hearth Inn
The Consortium
Hope Street Marketplace
Gunvorton Docks & Harbormaster's Office
Pete's Stables
Warehouse District
Wisteria Hall
Original write up, concept and all kudos to Kraken
word count: 530
~~Red in hoof and claw... ~~
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[Surrounding Waters & Landmarks] Locations & Links
Harvardr is made up almost entirely of yurts. While any single building may be disassembled and reassembled elsewhere, there are always enough left here that it has become it's own little village. What was once wholly a mobile camp of fisherman, sealers, and whalers placed to take advantage of migrations is now just as likely to have full families, some of who have been there for several generations.
Kayaks and other simple boats are used to pursue migrating whales, and handheld spears and harpoons are then thrown at them. As well as injuring, these weapons are usually tied off to inflated bladders or other flotation devices which further slow and weaken the whales. Occasionally a weapon may be tied off to a boat, but if the whale is not weakened enough and dives, this can result in the boat being lost, and with the temperature of the ocean, the would-be whalers as well. When weakened enough, or dead, the whales are dragged back to shore and butchered there.
Seals, sea lions, and walruses are also hunted, though these are hunted onshore as there are rookeries of each dotting the shores and they often bask on passing icebergs and nearby sea rocks. Fishing is primarily done from small boats with nets, as almost all the larger boats are dedicated to other concerns. There are many here who are skilled in fishing,
Almost all excess is transported to either Almund or Scalvoris town. Although fish are common around all of the island, the whales, seals, walrus' and sea lions come predominantly from here. This means that, whilst Havardr is small, it is a vital cog in Scalvoris' economy.
Sub-Locations
Harvardr Horse Market
Original write up, concept, and all kudos to Kraken
Kayaks and other simple boats are used to pursue migrating whales, and handheld spears and harpoons are then thrown at them. As well as injuring, these weapons are usually tied off to inflated bladders or other flotation devices which further slow and weaken the whales. Occasionally a weapon may be tied off to a boat, but if the whale is not weakened enough and dives, this can result in the boat being lost, and with the temperature of the ocean, the would-be whalers as well. When weakened enough, or dead, the whales are dragged back to shore and butchered there.
Seals, sea lions, and walruses are also hunted, though these are hunted onshore as there are rookeries of each dotting the shores and they often bask on passing icebergs and nearby sea rocks. Fishing is primarily done from small boats with nets, as almost all the larger boats are dedicated to other concerns. There are many here who are skilled in fishing,
Almost all excess is transported to either Almund or Scalvoris town. Although fish are common around all of the island, the whales, seals, walrus' and sea lions come predominantly from here. This means that, whilst Havardr is small, it is a vital cog in Scalvoris' economy.
Sub-Locations
Harvardr Horse Market
Original write up, concept, and all kudos to Kraken
word count: 537
~~Red in hoof and claw... ~~
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