Jasper
Lynond
Rel Ardeichy
. . . . . . . . . . . . . . . . . .
Moderators: Pegasus Pug!!!, Staff, Peer Reviewer, Wiki Worker
Emotion | Reaction |
Negative | Rises |
Relief | Curls |
Angry | Rises |
Wistful | Waves |
Passion | Waves |
Worried | Clings |
Positive | Waves |
Curiosity | Curls |
Amused | Curls |
Afraid | Rises |
Hurt | Rises |
Hopeful | Waves |
Conflicted | Curls |
Happy | Waves |
Sad | Clings |
Shock | Rises |
Restful | Waves |
Despairing | Clings |
Likes | Dislike |
Spirits | Pointless Fighting |
Singing | Cold Cycles |
Peace | Laziness |
Outdoors | Waste |
Reading | Thoughtlessness |
Being Active |
Strength | Weakness |
Friendly | Self Effacing |
Intelligence | Stubborn |
Active | Active |
12th Trial of Ymiden 713th Arc | The Ranger | Departing into the forest |
14th Trial of Ymiden 713th Arc |
The Beast | Battles a Grendel. |
[20th Trial of Ymiden 713th Arc | The Mother | Return Home from the Forest |
22th Trial of Ymiden 713th Arc | The Ceremony | Jasper completes the Hesterfor |
Traveling with a foal | Nursia |
A thrashing animal is an injured animal. | Nursia |
Paying attention for warning signs the animal gives. | Jackalope |
Showing affection back when it has been given by the animal. | Jackalope |
Knowing a sliepnir's strengths. | Pig Boy |
Understanding the herd nature of the sleipnir. | Bas |
Reciept for Alivilda Golden Ale |
SP |
Brewing |
|
Brewing |
|
Brewing |
|
Brewing |
|
Brewing |
|
Brewing |
|
Brewing |
|
Brewing |
|
Brewing |
|
Brewing |
|
Brewing |
Don't just stand still when being punched |
|
How to hold your fist when punching |
|
Dodging should be a controlled movement |
|
Some people fight more with anger then skill |
|
Don't give opponent time to get into position |
|
Be aware of what the other appendages are doing in a fight. |
|
Unarmed |
|
Unarmed |
|
Unarmed |
|
Unarmed |
|
Unarmed |
|
Hitting people while on the back of a mount makes it hard for them to hit back |
|
Unarmed |
|
Unarmed |
|
Unarmed |
Children laughing |
|
The glow of the lantern |
|
Recognizing why someone is interested in you. |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Observing details of a group at a distant. |
|
Paying attention to peoples motives for a visit. |
|
Sensing when someone wants to be alone with you. |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
Detection |
|
eliminating what isn't the problem |
|
Using evidence around you to tell if the world is affected by a spirit |
|
Using Fire Manipulation to monitor fires on a ship |
|
Detection |
|
Detection |
Being brave to protect vulnerable animals. |
CS |
Controlling your expressions while in a negotiation. |
|
Being polite, but firm |
|
Controlling the panic when discover Spark is asleep. |
|
Discipline |
|
Discipline |
|
Discipline |
|
Not lecturing your brother when it won't help |
|
Not panicing when unexpected visitors arrive. |
|
Don't let yourself get goaded into a fight.. |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Pushing past minor pain while trying to meditate |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Trusting your previous observations in the face of something different. |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
|
Discipline |
Exercises everyday increase endurance. |
SP |
Setting a good pace while hiking |
|
Fighting through pain when in an fight. |
|
Hiking with an injured leg. |
|
Resting an Injury is important |
|
Your attitude can help. |
|
Endurance |
|
Endurance |
|
Endurance |
|
Endurance |
|
Endurance |
|
Endurance |
|
Endurance |
|
Endurance |
|
Walking out Soreness after riding. |
|
Endurance |
|
Endurance |
|
Controlling bodily function while trying to extract yourself from a situation. |
|
Endurance |
|
Endurance |
|
Endurance |
|
Endurance |
|
Endurance |
Gardening |
|
Gardening |
|
Gardening |
|
Gardening |
|
Gardening |
|
Gardening |
|
Gardening |
|
Gardening |
|
Gardening |
|
Gardening |
|
Gardening |
|
Gardening |
Protecting friends from another's wrath |
|
Willingness to handle a dangerous and delicate situation |
|
Knowing the rules about the Mages Trial. |
|
Speaking the truth to those who look up to you. |
|
Leadership |
|
Leadership |
|
Leadership |
|
Trusting others to act when supplied a warning |
|
Sharing information about Anoks in context |
|
Showing urgency as you instruct others |
|
Having a system set up before the crises comes. |
|
Leadership |
|
Leadership |
|
Stepping forward to help when not asked to |
|
Leadership |
|
Leadership |
Pausing to detect a sign from Myrkvior. |
|
Focusing on an object to detect a Anok. |
|
Recognizing that silence of the spirit means they are waiting on you. |
|
Focusing on the world around you despite distractions |
|
Detecting a Anok away from an any physical manifestations |
|
Regulating breathing |
CS |
Clear your mind. |
CS |
Listening to the world around you |
|
You can meditate anywhere. |
|
Excellent way to prepare yourself for a big event. |
|
Way to fight physical pain. |
|
Immersing in the water when seeking to talk to water spirits.. |
|
Meditation some times requires talking. |
|
Drawing the attention of water spirits. |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Dancing with the wind spirits |
|
Meditation |
|
Meditation |
|
Physical discomfort can prevent meditation. |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Allow the Meditation to end before what you seek overwhelms you. |
|
Meditation |
|
Meditation |
|
Pushing out the world around you when it is literally changing around you. |
|
Meditation |
|
Sensing a Happy emotion from a Anok can be a danger sign |
|
Sensing when a lot of similar Anoks are approaching |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
|
Meditation |
Air: Raising your sleipnir from birth |
CS |
Air: Taking a running start for flying. |
|
Air: |
|
Air: |
|
Air: |
|
Air: |
|
Air: |
|
Air: |
|
Air: |
|
Air: |
|
Air: |
|
Land: Land Riding a Sleipnir |
|
Land: When traveling by land Hooves hit the ground |
|
Land: Adjusting for Different muscle movements when traveling by land |
|
Land:Preparing for when the sleipnir starts running |
|
Dodging elemental attacks while in the air. |
|
Using your mounts bulk in battle. |
|
Charging a object that is teetering on the edge |
|
A Mounts speed is more important when racing through an enemy |
|
A Mounts speed is more important when racing through an enemy |
|
Mount |
|
Mount |
|
Mount |
Technique: Phasing |
SP |
Initiation |
CS |
Phasing: Dispersing the phase portal, after you've seen all you wish to. |
|
Phasing: Looking through a wall fixture to see if it had a trap connected to it. |
|
Phasing: seeing through obstacles to determine amount of enemies |
|
Using snapshot to try and eliminate an enemy before a fight |
|
Using the portal to deliver a critical message |
|
Phasing is limited on the information you can gather due to small size of portal. |
|
Recognizing when you have reached you ether limit. |
|
Novices need large hand cutting motions to open a egress and ingress. |
|
Positioning the egress and Ingress strategically for desired results. |
|
Closing your portal once its need is done to save ether. |
Socialization |
|
Socialization |
|
Socialization |
|
Socialization |
|
Negotiation: Convince another Party to provide a distraction |
|
Recognizing when another part is in a more powerful position. |
|
How to offer gift to Myrkvior for safe passage. |
|
Importance of offering gifts to spirits in thanks |
|
Understanding where the other party is coming from |
|
Helping the other Party see where We are coming from |
|
Persuasion: Presenting the different factors |
|
Convincing the other person they have a good hand |
|
Socialization |
|
Socialization |
|
Explaining your experience to others. |
|
Socialization |
|
Socialization |
|
Socialization |
|
Socialization |
|
Socialization |
|
Socialization |
|
Socialization |
|
Socialization |
|
Finding about local traditions |
|
Socialization |
|
Socialization |
Exercising a specific part of the body helps muscle growth |
SP |
Carrying a pack while hiking. |
|
You have more power to you attack when you use you whole body weight |
|
Fear Produces Adrenaline |
CS |
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
|
Strength |
Thread | Skill | Point Adjustment | Running Total |
Racial | +25 | 25 | |
Strength | -25 | 0 | |
Starting EXP | +50 | 50 | |
Brewing | -5 | 45 | |
Discipline | -5 | 40 | |
Endurance | -5 | 35 | |
Animal Training | -5 | 30 | |
Negotiation | -5 | 25 | |
Meditation | -5 | 20 | |
Research | -5 | 15 | |
Rupturing | -10 | 5 | |
Mount | -5 | 0 | |
CS Approval | |||
Animal Training | 5 | 0 | |
Mount | 3 | 0 | |
Meditation | 2 | 0 | |
Stories of the Past - Alivildia | +10 | 10 | |
Discipline | 5 | 5 | |
Animal Training | 5 | 0 | |
The Hesterfor 1: The Ranger | +10 | 10 | |
Meditation | 5 | 5 | |
Mount | 5 | 0 | |
The Hesterfor 2: The Beast | +10 | 10 | |
Negotiation | 5 | 5 | |
Endurance | 5 | 0 | |
The Hesterfor 3: The Mother | +10 | 10 | |
Meditation | 5 | 5 | |
Mount | 5 | 0 | |
In the Dark of the Night | +15 | 15 | |
Meditation | 5 | 10 | |
Discipline | 5 | 5 | |
Endurance | 5 | 0 | |
A Snake Shaman | +15 | 15 | |
Negotiation | 5 | 10 | |
Discipline | 5 | 5 | |
Brewing | 5 | 0 | |
The Hesterfor 4: The Mother | +10 | 10 | |
Meditation | 5 | 5 | |
Mount | 5 | 0 | |
The Fall of the Emea | +10 | 10 | |
Meditation | 5 | 5 | |
Endurance | 5 | 0 | |
Home For The Holidays | +15 | 15 | |
Animal Training | 5 | 10 | |
Brewing | 5 | 5 | |
Endurance | 5 | 0 | |
Getting Ready for the Road | +15 | 15 | |
Research | 5 | 10 | |
Meditation | 5 | 5 | |
Discipline | 5 | 0 | |
The First Heavy Snow | +15 | 15 | |
Research | 5 | 10 | |
Animal Training | 5 | 5 | |
Swimming | 5 | 0 | |
New In Town | +15 | 15 | |
Research | 5 | 10 | |
Meditation | 5 | 5 | |
Swimming | 5 | 0 | |
Well That’s A Big Punishment | +15 | 15 | |
Negotation | 5 | 10 | |
Meditation | 5 | 5 | |
Strength | 5 | 0 | |
Death of The Prophet | +15 | 15 | |
Meditation | 5 | 10 | |
Detection | 5 | 5 | |
Mount | 5 | 0 | |
The Visitors | +10 | 10 | |
Meditation | 5 | 5 | |
Detection | 5 | 0 | |
Dances of Hooves | +15 | 15 | |
Meditation | 5 | 10 | |
Detection | 5 | 5 | |
Mount | 5 | 0 | |
When the Defender needs Protection | +10 | 1 | |
Combat (Unarmed | 10 | 0 | |
The Sleeping Heart | +20 | 20 | |
Meditation | 20 | 0 | |
Ruins Dawn | +40 | 40 | |
Detection | 20 | 20 | |
Endurance | 10 | 10 | |
Discipline | 10 | 0 | |
Updating Starting Skills | +32 | 32 | |
Brewing | 15 | 17 | |
Strength | 5 | 12 | |
Socialization | 2 | 2 | |
Meditation | 2 | 2 | |
the Joining | +15 | 15 | |
Gardening | 15 | 0 | |
Saoire Winter Event with Azrael | +15 | 15 | |
Leadership | 15 | 0 | |
Plans, Farewells, and Blessings | +10 | 10 | |
Politics | 10 | 0 | |
Saoire event with Vega | +15 | 10 | |
Detection | 15 | 0 | |
Arrival and Departure | +10 | 10 | |
Detection | 10 | 0 | |
Don't Mess with the Country Boys | +10 | 10 | |
Rupturing | 5 | 5 | |
Combat: blade | 5 | 0 | |
Departing Feelings | +10 | 10 | |
Unarmed | 10 | 0 | |
Dancing with Wind and Fairies | +10 | 10 | |
Dance | 10 | 0 | |
Taming the Storm | +15 | 15 | |
Detection | 15 | 0 | |
Immortals and Morse Code | +10 | 10 | |
Detection | 4 | 6 | |
Unarmed | 6 | 0 | |
Immortals and Morse Code | +20 | 20 | |
Meditation | 16 | 4 | |
Unarmed | 4 | 0 | |
The Fire Classroom | +10 | 10 | |
Discipline | 10 | 0 | |
The Cycle Continues | +10 | 10 | |
Discipline | 10 | 0 | |
A Hazy Shade of Winter | +15 | 15 | |
Discipline | 15 | 0 | |
The Sweetsong of Pirate Doom | +15 | 15 | |
Discipline | 10 | 5 | |
Leadership | 5 | 0 | |
The Calling of the Aesir | +10 | 10 | |
Leadership | 10 | 0 | |
Temporary Promotion | +10 | 10 | |
Socialization | 10 | 0 | |
Almund: Fire and Ash | +15 | 15 | |
Rupturing | 15 | 0 | |
Sweetsong Strikes Back | +20 | 20 | |
Strength | 20 | 0 | |
Dreams of Home | +10 | 10 | |
Socialization | 10 | 0 | |
The Scalvhearth Scavenger Hunt Part 1 | +10 | 10 | |
Strength | 10 | 0 | |
Friends Among the Weavers | +15 | 15 | |
Strength | 15 | 0 | |
Collective Living | +15 | 15 | |
Endurance | 15 | 0 | |
Storys End | +15 | 15 | |
Endurance | 15 | 0 | |
To Forge My Soul | +10 | 10 | |
Endurance | 10 | 0 | |
Pirate Rewards | +23 | 23 | |
Endurance | 5 | 18 | |
Mount | 18 | 0 | |
Dedicating the Hearth | +15 | 15 | |
Gardening | 5 | 10 | |
Mount | 10 | 0 | |
[Saoire Event 722] Kisaik/Jasper | +15 | 15 | |
Gardening | 9 | 6 | |
Research | 6 | 0 |