Yithiral Map and Linkguide
To enter the city from anywhere outside, one must first enter one of the five main gates.
The World Gate - The most commonly-used gate, leading directly into Utheridge from the outside world; this is the first gate that any travelers from outside of the Empire will visit.
The Ocean Gate - Exclusively for boats and leading to the docks of Penkath, this Gate is one used by workers and foreign merchants, designed to allow numerous large-hulled ships to enter and exit at once.
The Sky Gate - The least-traveled of the three external Gates, this is by far the heaviest-guarded of the three, as it allows instant travel to Maldar, but can only be accessed by air travel and attempting to use the Gate without proper authority will always end poorly.
The Mortal Gate - The most-frequent of the internal gates, this opens immediately onto track routes heading north and west, towards both Ethelanum and Talonir.
The Immortal Gate - The second of the two internal gates, aimed southwest towards Cathirus.
Once passed, the city awaits. Yithiral is by far the largest and most populated city in the Ivorian Empire. As such, to cope with the massive volume of residents and regular visitors, it has slowly segregated itself into six districts, each with their own purpose to the city and holding their own representatives in a council held by the Senate.
The largest region, and the first place that the World Gate opens out onto. The region is a scrum of cheap housing and cheaper stores and markets, all crammed together and sometimes overlapping one-another. Above all, Utheridge functions as a giant marketplace, with as many shops set up to appeal to potential customers from the moment they step through the gates, but between all the money-grabbing are simple families struggling to live among all the passing travellers. Military presence is heavy, patrols near-constant and guardhouses often hidden behind stalls and buskers, but still very functional.
The First Market - A marketplace filled to the brim with sellers and buyers, providing all manner of goods for weary travellers at affordable prices to those who know how to haggle for a bargain.
Serpent's Kiss - A much-renown brothel where the speciality is muscles - on all the pleasure workers.
World's Beginning - An inn with affordable rooms and relatively good food, seen by many as exotic due to its foreign nature.
Rakath's Hammer - Smithstore owned by a veteran Ithecal who now sells his tools to travellers and wannabe warriors.
A Healing Touch - A simple herbal store, offering helpful tinctures and feel-good medication for the road.
Nice To Meat You - A butcher selling imported meats of all rarities.
Performer's Plaza - An open space used by buskers and performers to entertain for pennies.
The Alley - An alley leading into an underground space used for brawling matches. Taking all bets.
Snakefang Bows - Maker of bows, arrows, crossbows and all other manner of ranged weapons.
An industrial region sharing a wall with the Ocean Gate, made mostly of warehouses and markets for the exchange of goods intended to be sent off to Ethelanum for proper use and distribution. Very little here is aimed at pleasing the public, but a few coins in the right hand can often gift some surprising bounties.
Thaldor's Warehouse - A storehouse that holds all furniture and sells it on across the Ivorian Empire at a profit.
Salna's Warehouse - A storehouse that takes all manner of weapons and armour and redistributes it across the city, and the rest of the Ivorian Empire.
Wakgan's Warehouse - A storehouse that takes all manner of produce from Uthelridge and the rest of the city, packaging and selling it for the rest of the Ivorian Empire to enjoy.
The Sandalanba - A company that makes its profits moving its goods to and from Ethelanum and other parts of the Ivorian Empire, using its small fleet of horse-drawn carts and boats. Also offers its services to those wishing to make a quick journey across the Empire.
Nalda's - A dark tavern built in the corner of a small warehouse, with very cheap drinks and a rowdy atmosphere worthy of the thickly-scarred sailors that visit it regularly.
The Raised Tail - Barely a brothel, barely legal, barely ladies, but business wouldn't be booming unless it hit someone's buttons.
Tinctures and Trinkets - An alchemists lab dealing in all manner of strange things on the side, a place of curiosities.
Arm Nautica Shipyard - The private shipyard of the Arm Nautica, dominating the majority of the region and responsible for mass-producing all the ships of the Arm Nautica. Heavily guarded by members of the Arm Nautica.
Saltwater Set - Cheap rented apartments above the warehouses on offer.
Lest He Forget - A bar guarded by soldiers wearing far more elaborate armour than they should be.
Rylath's Rest - A seedy fortune-teller. Every city needs one.
The Underforge - An underground bar hidden under an abandoned smithshop.
A gated region higher up in the city, accommodation here is costly and the stores all only deal in the higher class. Directly overhanging onto Utheridge and literally looking down its nose at the lesser regions, it is the most wealthy region of the city and makes sure everyone else knows it.
The Majestic - A high-end tavern, dealing in expensive beverages and offering a warm and comfortable environment.
Stalwart's Sanctuary - An inn with more guards that it knows what to do with.
Rose and Thicket - Even the rich and powerful need a brothel to visit.
The Prince's Cup - A winery hosting regular events, complete with entertainment and beverages.
Silk and Sophistication - The finest tailor in Yithiral, making all your custom outfits at very unreasonable prices.
The Bakers Field - A bakery that also makes delicious cakes.
The All-Spice Bazaar - An assortment of exotic tents and shops selling all manner of goods from across the globe.
The smallest region but one of the most-visited apart from Utheridge. Home to a majority of scholars and intellectuals within the city, it is one of the cleanest regions, with an air of dignified respect. The large volume of guards regularly passing through it also helps.
The Church of Ethelynda - The public temple of worship for Ethelynda, offering sanctuary and care for all those who need it.
Yonder Wonders - A shop specialising in old books and rare alchemy goods.
Arm Magister Library - A library exclusive to the members of Arm Magister. Not available to the public.
The Astronomicum - A place of higher learning and hidden knowledge.
Dominated by govenment buildings and sat at the highest point of the city's geography, all buildings are heavily-guarded and only a select few do not require express permission to enter. Any found wandering where they do not belong will be punished without a second thought.
The Pantheon of Shields - The official home of the Immortal Ethelynda, and her official place of worship. Not open to the public.
Ministry of the Integrum - Headquarters and first meeting point of the five Arms of the Integrum. Not open to the public.
Arm of the Militum - Headquarters of the Arm Militum. Not open to the public.
Arm of the Ecclesia - Headquarters of the Arm Ecclesia. Not open to the public.
Arm of the Magister - Headquarters of the Arm Magister. Not open to the public.
Arm of the Iuris - Headquarters of the Arm Iuris. Not open to the public.
Arm of the Inquiria - Headquarters of the Arm Inquiria. Not open to the public.
The Master Garrison - The forefront of the entire region, a garrison post designed to hold thousands of soldiers at a time.
The rear end of the city, the final stretch that forms the keep to both the Mortal and Immortal Gates. Considered the older brother of Utheridge, its shops are more than satisfactory and it offers the most when it comes to performance and artistry.
The Lucky Smith - Stable and horseshoe fitter.
Empire's Arms - A comfortable little inn offering warm beds and good food.
Rainbow Plaza - An entire plaza dedicated to artists and their work.
Fluffs and Luffs - A surprisingly large pet store, with its very own stable.
Ethelm's Forge - The forge of the Mortalborn Ethelm, first-born son of Ethelynda.
The Locked Fountain - Some kind of art display that attracts visitors.
The World Gate - The most commonly-used gate, leading directly into Utheridge from the outside world; this is the first gate that any travelers from outside of the Empire will visit.
The Ocean Gate - Exclusively for boats and leading to the docks of Penkath, this Gate is one used by workers and foreign merchants, designed to allow numerous large-hulled ships to enter and exit at once.
The Sky Gate - The least-traveled of the three external Gates, this is by far the heaviest-guarded of the three, as it allows instant travel to Maldar, but can only be accessed by air travel and attempting to use the Gate without proper authority will always end poorly.
The Mortal Gate - The most-frequent of the internal gates, this opens immediately onto track routes heading north and west, towards both Ethelanum and Talonir.
The Immortal Gate - The second of the two internal gates, aimed southwest towards Cathirus.
Once passed, the city awaits. Yithiral is by far the largest and most populated city in the Ivorian Empire. As such, to cope with the massive volume of residents and regular visitors, it has slowly segregated itself into six districts, each with their own purpose to the city and holding their own representatives in a council held by the Senate.
Utheridge.
The largest region, and the first place that the World Gate opens out onto. The region is a scrum of cheap housing and cheaper stores and markets, all crammed together and sometimes overlapping one-another. Above all, Utheridge functions as a giant marketplace, with as many shops set up to appeal to potential customers from the moment they step through the gates, but between all the money-grabbing are simple families struggling to live among all the passing travellers. Military presence is heavy, patrols near-constant and guardhouses often hidden behind stalls and buskers, but still very functional.
The First Market - A marketplace filled to the brim with sellers and buyers, providing all manner of goods for weary travellers at affordable prices to those who know how to haggle for a bargain.
Serpent's Kiss - A much-renown brothel where the speciality is muscles - on all the pleasure workers.
World's Beginning - An inn with affordable rooms and relatively good food, seen by many as exotic due to its foreign nature.
Rakath's Hammer - Smithstore owned by a veteran Ithecal who now sells his tools to travellers and wannabe warriors.
A Healing Touch - A simple herbal store, offering helpful tinctures and feel-good medication for the road.
Nice To Meat You - A butcher selling imported meats of all rarities.
Performer's Plaza - An open space used by buskers and performers to entertain for pennies.
The Alley - An alley leading into an underground space used for brawling matches. Taking all bets.
Snakefang Bows - Maker of bows, arrows, crossbows and all other manner of ranged weapons.
Penkath.
An industrial region sharing a wall with the Ocean Gate, made mostly of warehouses and markets for the exchange of goods intended to be sent off to Ethelanum for proper use and distribution. Very little here is aimed at pleasing the public, but a few coins in the right hand can often gift some surprising bounties.
Thaldor's Warehouse - A storehouse that holds all furniture and sells it on across the Ivorian Empire at a profit.
Salna's Warehouse - A storehouse that takes all manner of weapons and armour and redistributes it across the city, and the rest of the Ivorian Empire.
Wakgan's Warehouse - A storehouse that takes all manner of produce from Uthelridge and the rest of the city, packaging and selling it for the rest of the Ivorian Empire to enjoy.
The Sandalanba - A company that makes its profits moving its goods to and from Ethelanum and other parts of the Ivorian Empire, using its small fleet of horse-drawn carts and boats. Also offers its services to those wishing to make a quick journey across the Empire.
Nalda's - A dark tavern built in the corner of a small warehouse, with very cheap drinks and a rowdy atmosphere worthy of the thickly-scarred sailors that visit it regularly.
The Raised Tail - Barely a brothel, barely legal, barely ladies, but business wouldn't be booming unless it hit someone's buttons.
Tinctures and Trinkets - An alchemists lab dealing in all manner of strange things on the side, a place of curiosities.
Arm Nautica Shipyard - The private shipyard of the Arm Nautica, dominating the majority of the region and responsible for mass-producing all the ships of the Arm Nautica. Heavily guarded by members of the Arm Nautica.
Saltwater Set - Cheap rented apartments above the warehouses on offer.
Lest He Forget - A bar guarded by soldiers wearing far more elaborate armour than they should be.
Rylath's Rest - A seedy fortune-teller. Every city needs one.
The Underforge - An underground bar hidden under an abandoned smithshop.
Itherium.
A gated region higher up in the city, accommodation here is costly and the stores all only deal in the higher class. Directly overhanging onto Utheridge and literally looking down its nose at the lesser regions, it is the most wealthy region of the city and makes sure everyone else knows it.
The Majestic - A high-end tavern, dealing in expensive beverages and offering a warm and comfortable environment.
Stalwart's Sanctuary - An inn with more guards that it knows what to do with.
Rose and Thicket - Even the rich and powerful need a brothel to visit.
The Prince's Cup - A winery hosting regular events, complete with entertainment and beverages.
Silk and Sophistication - The finest tailor in Yithiral, making all your custom outfits at very unreasonable prices.
The Bakers Field - A bakery that also makes delicious cakes.
The All-Spice Bazaar - An assortment of exotic tents and shops selling all manner of goods from across the globe.
Thalmart.
The smallest region but one of the most-visited apart from Utheridge. Home to a majority of scholars and intellectuals within the city, it is one of the cleanest regions, with an air of dignified respect. The large volume of guards regularly passing through it also helps.
The Church of Ethelynda - The public temple of worship for Ethelynda, offering sanctuary and care for all those who need it.
Yonder Wonders - A shop specialising in old books and rare alchemy goods.
Arm Magister Library - A library exclusive to the members of Arm Magister. Not available to the public.
The Astronomicum - A place of higher learning and hidden knowledge.
Maldar.
Dominated by govenment buildings and sat at the highest point of the city's geography, all buildings are heavily-guarded and only a select few do not require express permission to enter. Any found wandering where they do not belong will be punished without a second thought.
The Pantheon of Shields - The official home of the Immortal Ethelynda, and her official place of worship. Not open to the public.
Ministry of the Integrum - Headquarters and first meeting point of the five Arms of the Integrum. Not open to the public.
Arm of the Militum - Headquarters of the Arm Militum. Not open to the public.
Arm of the Ecclesia - Headquarters of the Arm Ecclesia. Not open to the public.
Arm of the Magister - Headquarters of the Arm Magister. Not open to the public.
Arm of the Iuris - Headquarters of the Arm Iuris. Not open to the public.
Arm of the Inquiria - Headquarters of the Arm Inquiria. Not open to the public.
The Master Garrison - The forefront of the entire region, a garrison post designed to hold thousands of soldiers at a time.
Lattarsh.
The rear end of the city, the final stretch that forms the keep to both the Mortal and Immortal Gates. Considered the older brother of Utheridge, its shops are more than satisfactory and it offers the most when it comes to performance and artistry.
The Lucky Smith - Stable and horseshoe fitter.
Empire's Arms - A comfortable little inn offering warm beds and good food.
Rainbow Plaza - An entire plaza dedicated to artists and their work.
Fluffs and Luffs - A surprisingly large pet store, with its very own stable.
Ethelm's Forge - The forge of the Mortalborn Ethelm, first-born son of Ethelynda.
The Locked Fountain - Some kind of art display that attracts visitors.
Map of Yithiral Surroundings
On the outskirts of Yithiral exist a small scattering of smaller satellite regions and clinging villages, technically outside the city walls but still connected in some way to the city itself.
The small island that sits before the city gates is filled to the brim with military grounds and is entirely out of bounds to the public. It acts as a large-scale training ground, armoury and secondary personal shipyard for the Arm Militum, with special buildings entirely dedicated to the Arm Ventus and Arm Nautica.
Nautica Shipyard Exter - A shipyard pointing outwards and away from the city. Considered to be a 'first response' emergency shipyard, stocked with supplies and with ships equipped to be immediately released on the first message from the towers.
Nautica Shipyard Inter - A shipyard pointing inwards and towards the city. This is where new members will first arrive, and where the bulk of repairs and maintenance on the Arm Nautica fleet around the island is done.
Training Fields - Wide fields where drills and exercises are performed by all Arm Militum garrisoned soldiers.
The Armory - A storehouse of all the armour, weapons and other equipment of the Arm Militum garrison.
Foreground Garrison - The forward-most garrison of the Arm Militum, housing all soldiers present in Mithiral.
Forgemaster Plaza - Where all armour, weapons and gear are made and modified by the official smiths of the Arm Militum.
Ventus Stableyard Exter - A stable pressed to the outer edge of the island. Made to be a 'first response' emergency stable, stocked with supplies and rapid-travel mounts to be immediately released on the first message from the towers.
Ventus Stableyard Inter - A stable sat in the middle of the island, considerably larger and responsible for the care and management of the majority of mounts on the island.
Tower of the Mouth - The watchtower of Mithiral. A grand structure designed to watch all ships coming and going from the mouth of the Ivorian Empire, and send rapid signals to the rest of the city in the case of emergency.
One of two smaller towns hugging the outer walls of the city and a direct result of the rapid overpopulation of the Empire capital, Carvellum has grown naturally into a sprawling mess of a residential complex. With much less regulation than the capital, it's become a hot-spot for a slightly less lawful atmosphere and hidden caches of illegal goods.
Johnny's Knee - A dark seedy inn with a secret back-door connecting to an "abandoned" blacksmith next door, hiding one of the largest collections of unsanctioned weapons in the Empire. Prices are considered extortionate, but you never know when one will come in handy.
Zafra's Folly - A statue dedicated to Zafra, built in his prime. Once known as Zafra's Pride, it's since fallen into some disrepair, although a chosen few do still leave offerings at its base, and it is a frequent stopping point during any manner of celebrations of the capital.
Mithiral.
The small island that sits before the city gates is filled to the brim with military grounds and is entirely out of bounds to the public. It acts as a large-scale training ground, armoury and secondary personal shipyard for the Arm Militum, with special buildings entirely dedicated to the Arm Ventus and Arm Nautica.
Nautica Shipyard Exter - A shipyard pointing outwards and away from the city. Considered to be a 'first response' emergency shipyard, stocked with supplies and with ships equipped to be immediately released on the first message from the towers.
Nautica Shipyard Inter - A shipyard pointing inwards and towards the city. This is where new members will first arrive, and where the bulk of repairs and maintenance on the Arm Nautica fleet around the island is done.
Training Fields - Wide fields where drills and exercises are performed by all Arm Militum garrisoned soldiers.
The Armory - A storehouse of all the armour, weapons and other equipment of the Arm Militum garrison.
Foreground Garrison - The forward-most garrison of the Arm Militum, housing all soldiers present in Mithiral.
Forgemaster Plaza - Where all armour, weapons and gear are made and modified by the official smiths of the Arm Militum.
Ventus Stableyard Exter - A stable pressed to the outer edge of the island. Made to be a 'first response' emergency stable, stocked with supplies and rapid-travel mounts to be immediately released on the first message from the towers.
Ventus Stableyard Inter - A stable sat in the middle of the island, considerably larger and responsible for the care and management of the majority of mounts on the island.
Tower of the Mouth - The watchtower of Mithiral. A grand structure designed to watch all ships coming and going from the mouth of the Ivorian Empire, and send rapid signals to the rest of the city in the case of emergency.
Carvellum.
One of two smaller towns hugging the outer walls of the city and a direct result of the rapid overpopulation of the Empire capital, Carvellum has grown naturally into a sprawling mess of a residential complex. With much less regulation than the capital, it's become a hot-spot for a slightly less lawful atmosphere and hidden caches of illegal goods.
Johnny's Knee - A dark seedy inn with a secret back-door connecting to an "abandoned" blacksmith next door, hiding one of the largest collections of unsanctioned weapons in the Empire. Prices are considered extortionate, but you never know when one will come in handy.
Zafra's Folly - A statue dedicated to Zafra, built in his prime. Once known as Zafra's Pride, it's since fallen into some disrepair, although a chosen few do still leave offerings at its base, and it is a frequent stopping point during any manner of celebrations of the capital.