Threads:
This is the Champion of Xiur / Beacon / Inn / etc storyline.
There are 24 threads in total (including the final modded thread). So rather than list them all, I'll link to the tracker
here
Participants: Vega, Doran, Arlo, Hart, Darius, Kisaik, Wren, Hopetoun NPCs, Vega's NPCs, Bao (via letter), Scalv Ranger NPCs, Saoire's Dream NPCs.
Brief description of threads:
Xiur tasks Vega and Doran with building a beacon in preparation for a ship which will come in with people needing help. They set about doing that.
They build a
beacon which has a place called Nella's Kitchen which will be a business for Hopetoun selling pickles, jams and chutneys from their excess produce.
Xiur tasks them with preparing for the refugees who are coming and so Vega ropes in as many people as she can. She spends her own money (20 WP) too, and builds a building to house the refugees which will become an Inn for Hopetoun. She also sets up a camp for them using her capstone ability. Each refugee has a "care package" of blankets and bedding etc - they planned for up to 50 people, so 32 should be well looked after.
Settlement Resources Used:
Wood.
NPCs.
Intended Changes:See this guide.
Pigs' note in the
Champion Plot Tracker suggests the following:
- Effect: Hopetoun is a Beacon of Hope: The Beacon of Xiur has become a touchstone for the burgeoning village of Hopetoun. Not only does it provide a sense of belonging and hope to the people themselves, but also acts as a lighthouse for nearby ships passing by, to find a berth in Hopetoun. This leads to increased traffic and easier navigation for passing ships. It also acts as an advertisement to them that this is a good place to make stops for those ships, and leads to increased trade prosperity in the settlement.
- +3% Order
- +1 WP for any wealth threads taking place in Hopetoun, cumulative with any other bonuses.
- +1 WP for any transactions or transaction threads taking place in businesses in Hopetoun, cumulative with any other bonuses.
- The player sets up a useful service in their settlement, such as a bank or insurance broker, and instructs settlers on how to run this service themselves x 2
- Beacon of Hopetoun: A lighthouse and food kitchen within the settlement of Hopetoun.
- Also sets up an Inn and hospitality system for Hopetoun.
- +4% Order
- The player completes an action that directly protects the settlers from harm.
- 23 threads where Vega was helpful : +23% to Order
- New population for Hopetoun: 32 souls migrated to Hopetoun
Pigs also says:
Trouble and I have discussed an extra supernatural effect to be awarded, but that is pending their final analysis of this plot. Of course, all of these proposed effects are subject to final approval of Trouble.
Hope that is enough / not too much info. Thanks!
! | Message from: Trouble |
Accepted. As a result of this thread, Hopetoun has gained:
- Effect: Holy Land of Xiur
The people of Hopetoun have proven their devotion to the ideals that Xiur stands for, and have earned his respect. As a result Xiur has declared Hopetoun to be a sacred place to him, and bestowed his blessing upon the settlement itself. This has granted it the following effects:
- The lighthouse of Hopetoun possesses a special, divine ability. The light emitted from it is enchanted by Xiur's will to repel threats to Hopetoun. Any living creature who wishes harm upon Hopetoun or any of the settlers who live there will find that, when the light of the lighthouse shines on them, it is painfully bright to look at and burns their skin with the intensity of the desert sun. Any undead creature will find themselves literally pushed backwars by the light.
- Once per arc, in a moment of great peril, the light from the lighthouse will form into the shape of a great ship of pure starlight that can transport a normal count of men or troops. It does not require a crew, following the will and direction of the leader of Hopetoun, and remains intact to complete its journey even if the leader should be killed. It travels at a greatly increased speed, resists supernatural hazards like the following wave, and can cruise right through a calm. However, it can take basic damage from any source. Damage however does not breech the hull or harm the masts or sails. It only disperses that small bit of light causing the entire form to shrink slightly and "fill in" the damage. This ship will only sail to one destination before dispersing.
- Every permanent settler in Hopetoun has the power to touch any item and cause it to glow with a bright, starry light. This light can be directed away from the holder, so as not to dazzle night vision. This power can be maintained as long as the item is held by the settler.
- Effect: Beacon of Hope: The Beacon of Xiur has become a touchstone for the burgeoning village of Hopetoun. Not only does it provide a sense of belonging and hope to the people themselves, but also acts as a lighthouse for nearby ships passing by, to find a berth in Hopetoun. This leads to increased traffic and easier navigation for passing ships. It also acts as an advertisement to them that this is a good place to make stops for those ships, and leads to increased trade prosperity in the settlement, granting:
- +1 WP for any wealth threads taking place in Hopetoun, cumulative with any other bonuses.
- +1 WP for any transactions or transaction threads taking place in businesses in Hopetoun, cumulative with any other bonuses.
- +32 Population (the refugees that arrived on the ship.)
- -2% Order (Lots of helping out the settlement - the unrest that comes from so many new people joining the settlement.
Congratulations of completing your champion questline.
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