[Approved by Pegasus] Elisabeth Angelus

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Elisabeth Angelus
Approved Character
Posts: 1281
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Renown: +670
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Wealth Tier: Tier 6
Medal count: 30

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Elisabeth Angelus  [Approved CS]

Tue Sep 29, 2020 4:01 am

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Elisabeth Angelus
Race: Human

Date of Birth: Vhalar 23rd 696 (25 arcs)

Marks: Celarion (Adored), Nalos (Adored)

DW Brand: An ashen handprint on the small of her back (Balthazar's Dreamwalking mark)

Factions Joined: Ice-Forged (Death-Forged)

Languages Spoken:
Fluent = Common
Broken = Ancient Language
Broken = Yari

Appearance

Elisabeth is a slender young woman, standing 5'4", but it is apparent that she is fairly athletic. Piercing, intelligent blue eyes are constantly taking in her surroundings, chronicling the world around her.

Personality

Elisabeth, or Elisa as her guardians (Vin and Rilith) call her, is a bit of a puzzle. She was raised in the world of academics and because of that upbringing, things such as reading, learning, researching, and questioning the world around her come naturally. As she grew older, other facets of her personality emerged - the longing for adventure and to help people. She can be rather guarded at first, having learned to rely upon herself. Once she gets to know someone a bit, her personality emerges. A girl that knows a little about a lot of different things, Elisabeth can have a polite conversation with almost anyone.

Defiance Mage - Competent


Kin Element - Fire


Spark persona: "Annexamus" Elisabeth's spark is similar to Balthazar's. It has a strong will and an incessant desire to grow. It compels Elisabeth to seek out new experiences. It has an ever-growing need to learn more and expand its connection to the elements. If Elisabeth pursues an equal balance and growth among the four elements, in all aspects of her life, in accordance with her spark’s theme, her spark is warm, welcoming, and calming. However, when she becomes unbalanced according to her spark, it will become demanding, aggressive, and jealous. It is open to new people, experiences, etc if they fall into the balanced theme of four, but despises a lack of elemental balance in all aspects of Elisabeth’s life. (I realize this will start to get a bit tricky when she starts picking kin elements. To maintain the balance between kin and the others, she will need to use her non-kin elements more to offset.)

Theme: “Connection” Elisabeth's spark pursues growth of power by seeking to evenly exert its influences into all aspects of her life. It seeks to pass on its own viewpoint, that all things fall into some category of an element. Specific emotions, people, places, etc will seem as more specifically one element more so than another in Elisabeth's eyes. By embedding this viewpoint in Elisabeth, her spark hopes to normalize magic both as an everyday, simple use as well as the larger aspects of Defiance that push the boundaries. By normalizing this use of the magic, coupled with the quaternary viewpoint, the spark hopes to push Elisabeth into a life completely dominated by her magic and the growth of the spark. All things connect to the spark via Elisabeth and to Elisabeth, everything is magic.

Witchmark: "Enlightenment" Whenever Elisabeth is in the presence of softly falling sources of water, they will gently fall a bit more in her direction. This would include things like rain, snow, etc. This does not include particularly large or torrential types of falling water. (Range 25 feet)

Competent Mutation: "Echoes"
Elisabeth's eyes swirl with ribbons of color, depending on the element she's currently channeling. The effect is instantaneous and remains, unless changed by another element, for 5 bits before subsiding. While this eye color is in place, Elisabeth's spark pushes her to continue to use this particular element. It does this by causing a rush of euphoria when channeling the element, which causes a slight dulling of pain and fear while channeling the chosen element. It's a way for the spark to create a temporary elemental addiction in Elisabeth. After the effect fades, she will find herself somewhat more susceptible to pain and fear, by way of withdrawal.

Fire - Crimson
Water - Dark Blue
Earth - Gold
Wind - Silver

Expert Mutation: "Veritas" (Truth) Elisabeth's fire is now white. This honors her connection to Balthazar (who initiated her/has a piece of his spark) and her deeper connection to the elements. As she uses this fire, the fire manifests a strong, warm, positive feeling within her that she links directly to him. This will encourage her to use the white fire.

Corruption Mutation: "Evaporate" - Elisabeth's disregard for the element of water has caused the element to refuse to manifest for her, as a warning. She is able to manipulate water from a natural source, per her skill level, but water will never form for her where it doesn't exist.
Last edited by Elisabeth Angelus on Sat Nov 27, 2021 5:23 am, edited 25 times in total. word count: 816
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Elisabeth Angelus
Approved Character
Posts: 1281
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Renown: +670
Character Sheet
Character Wiki
Partner
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 6
Medal count: 30

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Personality

Tue Sep 29, 2020 4:01 am

Elisabeth's Exceptionally Excellent Play List

'Kings & Queens' - Ava Max
'Into the Unknown' - Panic! at the Disco
'Rain On Me' - Lady Gaga- feat. Ariana Grande
'King of Anything' - Sara Bareilles
My Songs Know What You Did In The Dark - Fall Out Boy
'I'm With You' - Avril Lavigne
Bring Me To Life - Evanescence
Sparks Fly - Taylor Swift
Immortals - Fall Out Boy


Last edited by Elisabeth Angelus on Thu Feb 25, 2021 11:36 pm, edited 10 times in total. word count: 70
User avatar
Elisabeth Angelus
Approved Character
Posts: 1281
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Renown: +670
Character Sheet
Character Wiki
Partner
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 6
Medal count: 30

Contribution

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History

Tue Sep 29, 2020 4:01 am



Abandoned as a child, Elisabeth was found in the wilderness by fledgling academics Vin & Rilith Hallowswift. The couple, traveling to Viden, came upon the crying infant and vowed to raise her as their own. They completed their trek and happily settled into their new lives teaching at Viden Academy and raising the curious, intelligent 'Elisa'. While she would readily call her upbringing 'happy', there were pieces that were perplexing. Vin and Rilith refused to tell her the details of the day they found her, no matter how much she begged. Beyond that, both were insistent on her learning about the Immortals....but especially Ethelynda. While this wasn't an odd fact considering the pair were indeed scholars, further inquisition by Elisa of the couple's long-time acquaintances, it was discovered that they only became interested in Ethelynda after they found Elisabeth.

Acting as an academic assistant to both her guardians (Vin in Languages and Rilith in Medicine), Elisabeth gained the appropriate skills to easily learn new subjects...and relished the opportunity every chance she had. Growing up in an academic environment taught her discipline, appreciation and zeal for a wide array of subjects - something her guardians hoped would serve her well in the future.

More recently, Vin and Rilith had decided that it was time to move on and educate a new generation of minds. Leaving the only home she had ever know - Viden Academy - was difficult...but Rharne and the new Institute for Innovation offered her guardians fascinating new and unique challenges...and that was a deadly combination to intelligent minds. Elisa also felt that something was calling to her in Rharne...

Perhaps it was finally time to start an adventure of her own.
Last edited by Elisabeth Angelus on Thu Aug 12, 2021 4:18 am, edited 8 times in total. word count: 295
User avatar
Elisabeth Angelus
Approved Character
Posts: 1281
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Renown: +670
Character Sheet
Character Wiki
Partner
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 6
Medal count: 30

Contribution

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Skills & Knowledges

Tue Sep 29, 2020 4:01 am

Skills & Knowledge

Skills
Skill Total Points Proficiency Knowledge
Socialization (250/250) Grandmaster 106
Detection (151/250) Master 113
Discipline (+6 - Celarion) (157/250) Master 101
Endurance (151/250) Master 59
Leadership (+3 - Celarion) (154/250) Master 61
Research (RBS) (151/250) Master 51
Combat:Blade 1-h/2-h FT (76/100) Master 39
Combat:Blade (Two-handed) N/A N/A 6
Medicine (76/250) Expert 22
Defiance (135/250) Expert 34
Investigation (76/250) Expert 73
Psychology (+3 - Nalos) (79/250) Expert 67
Tactics (76/250) Expert 62
Logistics (76/250) Expert 69
Meditation (76/250) Expert 35
Strength (76/250) Expert 34
Combat: Unarmed (76/250) Expert 24
Athletics (76/250) Expert 33
Intelligence (26/250) Competent 39
Etiquette (26/250) Competent 81
Caregiving (26/250) Competent 52
Field Craft (26/250) Competent 22
Linguistics (26/250) Competent 11
Cooking (26/250) Competent 11
Gardening (26/250) Competent 26
Mount (26/250) Competent 11
Animal Husbandry (26/250) Competent 12
Woodworking (26/250) Competent 12
Teaching (+6 - Nalos) (26/250) Competent 14
Stealth (26/250) Competent 11
Engineering (26/250) Competent 13
Acting (0/250) Novice 3
Animal Training (0/250) Novice 2
Cartography (0/250) Novice 2
Cosmetology (0/250) Novice 3
Cryptography (0/250) Novice 13
Dancing (0/250) Novice 11
Intimidation (0/250) Novice 2
Navigation (0/250) Novice 6
Politics (0/250) Novice 7
Resistance (0/250) Novice 14
Science (0/250) Novice 4
Seafaring (0/250) Novice 3
Shield - Buckler (5/250) Novice 3
Singing (0/250) Novice 4
Storytelling (0/250) Novice 14
Swimming (0/250) Novice 1
Writing (0/250) Novice 25
Total XP 2,255

Knowledge A - M

A - M
Athletics
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Acting
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Animal Husbandry
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Animal Training
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Caregiving
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Cartography
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Combat: Blade (One-handed)
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Combat: Blade (Two-handed)
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Combat - Bludgeon
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Combat - Shield
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Combat - Unarmed
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Cooking
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Cosmetology
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Cryptography
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Dancing
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Defiance
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Discipline
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Detection
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Endurance
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Engineering
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Etiquette
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[/spoil]

Fieldcraft
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Fishing
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Gardening
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Intelligence
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Intimidation
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Investigation
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Leadership
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Linguistics
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Logistics
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Medicine
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Meditation
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Mount
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N - Z

N-Z

Navigation
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Politics
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Psychology
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Research
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Resistance
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Seafaring
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Science
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Seduction
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Singing
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Socialization
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[/spoil]


Stealth
► Show Spoiler

Strength
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Storytelling
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Swimming
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Tactics
► Show Spoiler


Teaching
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Woodworking
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Writing
► Show Spoiler

Places

► Show Spoiler

Races

► Show Spoiler

People

► Show Spoiler

Events

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Languages

► Show Spoiler

Immortal/Marked Knowledge

► Show Spoiler
Last edited by Elisabeth Angelus on Wed Dec 01, 2021 10:01 pm, edited 312 times in total. word count: 13770
User avatar
Elisabeth Angelus
Approved Character
Posts: 1281
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Renown: +670
Character Sheet
Character Wiki
Partner
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 6
Medal count: 30

Contribution

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RP Medals

Miscellaneous

Events

Skill Point Ledger

Tue Sep 29, 2020 4:01 am

Skill Point Ledge from Starting Package to 07/25/2021
Thread or Skill Name Points Adjustment Running Total
Starter XP +50 50
Linguistics -10 40
Combat: Blade -5 35
Shield - Buckler -5 30
Mount: Horse -10 20
Medicine -5 15
Leadership -5 10
Investigation -5 5
Discipline -5 00
Linguistics (Starting package reward) +3 00
Discipline (Starting package reward) +2 00
In Diem Vivere... Part one +10 10
In Diem Vivere... Part two +10 20
Combat: Blade -19 01
Lingustics -1 00
In Diem Vivere...Part three +10 +10
Combat:Blade -2 +8
Linguistics -8 00
Journeys... +10 +10
Discipline -10 00
Fighting Forges Friendships +15 +15
Hallowed Halls & Ivory Towers +15 +30
Resonance +15 +45
Night Falls +10 +55
Nickles & Rhymes +15 +70
Research -1 +69
The Game is Afoot +15 +84
Discipline -9 +75
Intelligence -21 +54
Holidays & Homecomings +15 +69
When in Rharne +15 +84
Combat: Blades -24 +60
Forging Forges Friendships Too +15 +85
Linguistics -3 +82
Books, Brawls and the Unexpected... +15 +97
In Somnis Veritas +15 +112
Detection -26 +86
Strength -25 +61
Endurance -25 +36
Metamorphosis +10 +46
The Earth Marketplace +15 +61
Carpe Noctem +10 +71
Under a Violet Moon +15 +86
Enlightenment +15 +101
Investigation -21 +80
Intelligence -5 +75
Dancing to the Feel of a Drum +15 +90
Leave this World Behind +15 +105
A Day in the Life +10 +115
Lingustics -1 +114
Acrobatics -20 +94
Combat: Unarmed -25 +69
Tactics -25 +44
Remnants +15 +59
Good to be Back +15 +74
Art of War +15 +89
Strength -1 +88
Endurance -1 +87
Meditation -25 +62
Mummer's Ball +30 +92
Initiationem (D) +15 +107
Defiance -15 +92
Light it Up +15 +107
Discipline -50 +57
Detection -50 +7
Reluctant Reunion +15 +22
Flames & Faith +15 +37
The Copper Prince's Champion +15 +52
Rising +10 +62
Combat: Unarmed -5 +57
Psychology -26 +31
Elements (D) +10 +41
Defiance -10 +31
Requiem +10 +41
Well, that's not good... +15 +56
Tactics -5 +51
Standing Beneath an Orange Sky +15 +66
Cold Nights, Warm Smiles +15 +81
Psychology -50 +31
Socialization -30 +1
Grace Under Pressure +10 +11
Combat: Blades -11 0
The Heart of the Matter +15 +15
Saoire Event] Seira and Elisabeth +15 +30
Mutually Assured Destruction +15 +45
La Casa De Black +15 +60
Cylus Dusk +20 +80
Cylus Dusk (Persuasion) +5 +85
Endurance -50 +35
I Know What You Did Last Vhalar... +15 +50
The Trial of Balthazar Black +20 +70
Vae Dormienti +15 +85
Elemental Truths(D) +10 +95
Defiance -10 +85
Caregiving -26 +59
Ettiquette -26 +33
Home +10 +43
Unending +10 +53
Meditation -5 +48
Between the lines +10 +58
Persuasion -26 +32
Knock, Knock +10 +42
The Seafood Ex'clam'ation +10 +52
A Child With Scissors +15 +67
The Meditation Rumination +15 +82
I'd Hammer Out A Warning +15 +97
I'd Hammer Out Danger +15 +112
I'd Hammer In The Evening +15 +127
Past & Present +15 +142
Snow Falls +15 +157
If I Had A Hammer +15 +172
Plans, Plotting and Potatoes? +10 +182
Faldrass' Box (Like Pandora's, More Fire) +10 +192
Once Upon a Time... +20 +212
Help Will Always Be Given To Those... +10 +222
The Written Word +10 +232
Warning Shots +15 +247
Red Alert +15 +262
Detection -75 +187
Persuasion -50 +137
Research -50 +87
Investigation -50 +37
Leadership -21 +16
One Nel, Two Sides +20 +36
Alea Iacta Est....Alterum +15 +51
Arming the Unarmed +15 +66
Tactics -46 +20
Cooking -20 0
New place, new people +15 +15
The Rubrum Exposition +10 +25
The Sword of The Evening(D) +15 (5 D) +40
Defiance -5 +35
The Clam Queen +15 +50
Taking the Reins +10 +60
Vega & the Bookdweeb +15 +75
Ignis Internum +15 +90
Acrobatics -10 +80
Legends +10 +90
Strength -50 +30
More Lanterns?! +15 +45
The Clam Chowder Methodology +10 +55
All v One, and One v All +15 +70
Combat:Blade -15 +55
The Curious Matter of Baby Trees +10 +65
Thinking Outside the (Sand)box +10 +75
Combat:Unarmed -46 +29
A Trial to Remember... +10 +39
Serenity & Serendipity +15 +54
As It Is Written +20 +74
Rain On Me +10 +84
Endurance -75 +9
Troubles +15 +24
Resource Management 101 - Gardening +10 +34
A Warm Reception +15 +49
Meditation -46 +3
A Trial to Remember - Volume Two +15 +18
Elisabeth and Azrael +15 +33
Visions & Volcanoes +15 +48
Glass Chessmen, En Prise (D) +10 (Defiance) +58
Glass Chessmen, En Prise +10 +68
Defiance -10 +58
I See Dead People +15 +73
Servire et Tueri +15 +88
A Night Without Stars +15 +103
Skills Update: Persuasion (Persuasion was higher) +30 +133
Socialization -75 +58
Medicine -21 +37
Logistics -26 +11
Starting Small Scale +15 +26
Cooking -6 +20
Serious Matters Require Serious....Research? +10 +30
The War of Slags Deep: Exposition 4 +20 +50
Leadership -50 0
Fire on the Water +15 +15
Midnight Musings +10 +25
While You Were Sleeping... +15 +40
More Questions Than Answers... +15 +55
Starting Over +10 +65
Hold This Thread As I Walk Away +15 +80
The Art of Surviving +15 +95
Thread or Skill Name Points Adjustment Running Total
Balance carried over 95
Logistics -50 45
Fieldcraft -26 19
Back to Basics +15 34
What a Difference a Trial Makes... +15 49
Athletics -46 3
Changing of the Guard +15 18
Step One: State the Issue +10 28
Life Forged, Death Forged +20 48
The Academic Vortex +10 58
Step Two: Consider the Facts +10 68
Step Three: Gather Information & Make a Decision +10 78
Leadership -75 3
Celarion - Illustrius SKills I (Blades, Leadership, Discipline, or Endurance) +3 6
Leadership -3 3
Nalos - Optimism (Etiquette, Navigation, Psychology or Teaching) +3 6
Psychology -3 3
A Little Progress Each Trial +10 13
Sir Storm Verses the Farm (On a Volcanic Island) +10 23
To Honor & Remember +10 33
Lighting a Candle +10 43
One For The Road +15 58
Memento Mori +10 68
Gardening -26 42
Balance +15 57
Ishallr +15 72
Ice +15 87
Life and Death +15 102
Starting Small +10 112
Discipline -75 37
Medical Misadventure....and Storm +10 47
Black Rock (D) +10 57
Defiance -10 47
Proposals and Purpose +15 62
The Ex'clam'ation Creation - Part One +10 72
The Ex'clam'ation Creation - Part Two +10 82
Step One: Plans, Tea & Sir Storm +10 92
Step Two: Break It Down +10 102
Saoire's Heroes: The Spirit Table +20 122
Ruin's Dawn: Conquering Hive (D) +50 172
Celarion +6 +6 178
Nalos +6 +6 186
Discipline -6 178
Teaching -6 172
Mount -16 156
Research -75 81
Defiance -50 31
Animal Husbandry -15 16
What to Do When the Leader Dispoofs... +10 26
It Began With a Wish.... +10 36
Elemental Questions (D) +15 51
Defiance -15 36
Munny Farm - Step One - Look Down (D) +10 46
Defiance -10 36
Munny Farm - Part Two - Foundations and Expectations +10 46
Starter Skill Change Bonus - Existing PC +32 78
Woodworking -26 52
Teaching -20 32
Tempus +15 47
Devotion and Duty +15 62
Stealth -26 36
Haven's Cravin's +15 51
Stolen Moments +10 61
Munny Farm - Part Three - Walls & Worries +10 71
Engineering -26 45
The Awakening +15 60
Miles To Go Before I Sleep +15 75
Munny Farm - Part Four - Framing the Future +10 85
Munny Farm - Part Five - Are We There Yet? +10 95
We Have a Farm - Now What? +10 105
A Nel for Your Thoughts... +15 120
Medicine -50 70
The Trail on The Road +15 85
We Have a Farm - Now What? (Part Deux) +10 95
The Curious Matter of Baby Trees - Episode III - The Revenge of Storm +10 105
The Curious Matter of Baby Trees II - The Return +10 115
Saoire's Heroes +15 130
Socialization -99 31
The Quiet Moments Between +15 46
A Moment to Breathe +15 61
Last edited by Elisabeth Angelus on Wed Dec 01, 2021 8:26 pm, edited 252 times in total. word count: 1391
User avatar
Elisabeth Angelus
Approved Character
Posts: 1281
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Renown: +670
Character Sheet
Character Wiki
Partner
Templates
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 6
Medal count: 30

Contribution

Milestones

RP Medals

Miscellaneous

Events

Marks

Tue Sep 29, 2020 4:01 am

Immortal Marks & Forging
Adored of Qylios
Celarion
Skills:
Favored: +3 Leadership
Adored: +6 Discipline
Abilities
Favored
Bond (Minor) - gained with mark approval - Pegasus
Illustrius SKills I- gained with mark approval - Pegasus
Bound in Battle - gained with mark approval - Pegasus
Brilliant Weapons (Minor) - gained with mark approval - Pegasus
Bound Tongue (Minor) - gained with mark approval - Pegasus
"Hold the Line!" - Earned in Life & Death - Pegasus
Guiding Light - Earned in Life & Death - Pegasus
Radiant Mantel (Minor) - Earned in Ruin's Dawn: Conquering Hive - Jackalope
"Fall Back!" - Earned in Ruin's Dawn: Conquering Hive - Jackalope

Adored
Bond (Moderate) - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Illustrious Skills II - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Bound Beyond Blood - Earned in Ruin's Dawn: Conquering Hive - Jackalope
At the end of this, when you are all standing together, Qylios speaks to Elisabeth and tells her that she is impressed by Elisabeth's determination and courage.


Adored of Xiur
Nalos

Skills:
Favored: +3 Psychology
Adored: +6 Teaching
Abilities
Favored
Optimism - gained with mark approval - Pegasus
Flow of Morale- gained with mark approval - Pegasus
Calming Overcast - gained with mark approval - Pegasus
Night Torch - gained with mark approval - Pegasus
Fog Bank - gained with mark approval - Pegasus
Shooting Star - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Cooling/Warming Trend - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Eyes of Dusk - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Dry Ice Cloud - Earned in Ruin's Dawn: Conquering Hive - Jackalope

Adored
Bolstered Optimism - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Starry Eyes - Earned in Ruin's Dawn: Conquering Hive - Jackalope
Cloud Nine - Earned in Ruin's Dawn: Conquering Hive - Jackalope


Xiur approaches Elisabeth and tells her that he is pleased with her and her hopeful optimism. He thanks her for finding comfort in the stars.


Ice Forged of Ishallr - Primus Principales

Abilities
Reforged: Forged are not named as they are for no reason. By accepting an Induk's deal their body is filled with their power and tempered by it, making it tougher than it was before. A Forged will find that their skin is like a leather armour and their bones like iron rods, making them more resistant to blunt physical damage.
Frozen Heart: Sometimes a guardian must make tough choices in order to do their duty. They must be able to put aside their own personal desires and act in the best interests of many. Ishallr understands this better than most, and with this ability allows his Iceforged to ease the burden of such a difficult decision. Frozen Heart is an ability that can be activated by the user at will, or triggered by Ishallr or the Iceforged's diri. With it the Iceforged's emotions are temporarily removed, allowing them to act with cool dispassion and focus in any situation, and make the most logical decisions without taking into account individual emotions.
Identify: As someone who has developed a close bond with a spirit themselves, the forged in partially connected to the spiritual realm. Not only can the forged see spirits of all kinds, but when they look upon a spirit they will receive a fairly close, if not entirely accurate, impression of what that spirit's concept is.
Ice Spear: An old classic. The Iceforged can conjure a levitating spear of ice in their hand. This ice is surprisingly tough, and sharp enough to pierce through a grown man's body with ease provided it has enough momentum. The Iceforged can fire this spear in any direction to a speed of up to 6 meters per second. One ice spear can be created per trial for every five points they possess in the Order of the Forged.

Elisabeth has been Forged as a Iceforged.


Last edited by Elisabeth Angelus on Thu Oct 21, 2021 9:28 pm, edited 9 times in total. word count: 629
User avatar
Elisabeth Angelus
Approved Character
Posts: 1281
Joined: Tue Sep 29, 2020 3:51 am
Race: Human
Renown: +670
Character Sheet
Character Wiki
Partner
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Storybook
Wealth Tier: Tier 6
Medal count: 30

Contribution

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Events

Possessions

Tue Sep 29, 2020 4:01 am

Possessions

Armor
Armor
  • Masterwork + quality set of tier 8 armor. One of the two ingots that went into its making is Malorite and the other is Tienite.
    • Tienite is known by another name: glacier ore. Tienite is only found in the most remote of places, one being Oscillus. It is rumored that Treid's living body affects the land around him, thus giving the metal an ethereal radiance of blue and white. Even after smelting down the ore, Tienite still radiates the same ethereal colors, causing anyone who wears the metal to appear surreal and divine. Tienite is as durable as Embersteel, but unlike Embersteel is light weight and easily worked. However, due to its rarity within the other regions of Idalos, this ore is priced at an exuberant amount.
    • Malorite is also known as star metal in Idalos. Star metal is hard to come by, often found in the most unlikely of places. It is very hard to craft into strong armor because of its rarity; however, when crafted properly it is known to withstand the sharpest of blades. Malorite, when refined from ore, appears to glisten as if giving off its own light. Translucent and seemingly starlit, Malorite is coveted by many.
  • Ladies Leather Vest - Tier 3 Masterwork, leather arm guards
Books
Books
Clothing
Clothing
  • 1 Masterwork OutfitImage - "Outfits for both were laid out on the bed, and Elisabeth was stunned by the dress Saoire had created for her. Gold was not a color Elisabeth normally considered wearing, but the gown was simple with only a few embellishments. The gown fit her like a glove, checking herself in the mirror carefully, adjusting the material here and there and returning to the main room to see how Balthazar was getting on with things." - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • 2x Masterwork Outfits - TBD
  • Four outfits of average quality
Immortal Favors
Immortal Favors or Notations
  • Ziell's favour
    Elisabeth has impressed Ziell with her focus on trying to talk down Isis. You have 1 favour from him, should you call on him.
  • Cassion's Eagle Feather: Image - A singular feather from Cassion's eagle. One use to call for the aid of the Eagle, wherever Elisabeth may be.
  • Chamadarst's Coin
    The Coin which Elisabeth finds in her pocket is icy cold and made from glass. It has a single use of a favoured ability on it from the mark of any Immortal NOT listed as sibling, ally, or enemy of the Coinking. Alternatively, it may remove 1 curse from 1 individual. Please choose one use and PSF it.
  • Famula's gaze (Not an item, but I want to record it someplace)
    Her interaction with such a tortured soul as Isis - and her dealings with Jacien - have turned Famula's gaze to Elisabeth. As she is a mage, the Immortal of Souls simply watches at this time.
Items of Note
Items of Note
  • Whetstone
    "Later on, after the ball, Ethelm sends Elisabeth a care package in the form of a basket of fruit. Included with the fruit basket is a gift, which includes a whetstone that can repair any battle damage or dulling of a blade, if used on the sword over the course of a trial. Depending on the severity of the damage on the weapon, it may take anywhere from a bit to repair the weapon, to a full trial. "
  • Defender's Knot: This sword knot when tied to the hilt of a sword can render the sword able to block any attack without damaging the weapon, utilizing nothing but the wielder's weapon skill. The Knot can manifest its ability to block attacks once a bit, and to be used once a bit. Base Item: This sword-knot is made of black taffeta, woven into an eight-inch long cord that wraps around from the pommel of the sword, and reaches about up to the hilt. Threading through the taffeta cordage of the knot are thinner threads of cloth-of-gold. The end of the sword-knot has a flared tassel of the threads used in the cordage.
  • A book which will record Elisabeth's spoken words (can be whispered) if directed to the book. Only she can read it, to anyone else it seems to be empty
  • U'frek's Hip flask: The hip flask which U'frek gave Elisabeth will re-fill itself magically once a day (when full, it holds roughly enough for 4 shots of spirits, or 2 glasses of wine). It only ever holds alcohol, but when she drinks from it, it will taste of the alcohol she wants it to taste of - and while she can get tipsy from it, it will give her no other side effects, she will suffer no hangover from it, never get drunk to the point of throwing up, etc. It works only for her, or those marked by U'frek.
  • Infinity Bracelet: This blood metal/silver bracelet allows Elisabeth to summon Iustitia (her adamantite longsword), along with its sheath/scabbard. The sword needs to be within one trial's travel of Elisabeth and will manifest straight into her hand. Summoning requires her to call its name. Once summoned, the sword/sheath/scabbard stay with her. She can summon the sword/sheath/scabbard at will (unlimited). (Found by Elisabeth IC in Stolen Moments)
  • Magic Chocolate:
    For that, in the gift box Saoire sends you there is a small box with 10 chocolates/candies. They are, frankly, beyond delicious and taste like your very favourite thing. You find yourself unable to more than 1 on any trial. But each one provides the following to whoever eats it for the next 6 hours: "Saoire's domain of Gifts is not merely one of physical goods, but of the happiness and joy that comes with both giving and receiving a well-meant gift. This ability allows the Blessed to give both themselves and anyone they're with a feeling of joy and good cheer, banishing negative feelings like sorrow, anger, and fear."
  • A beautifully carved wooden box. - Rewarded in "Ice" by Pegasus - Used for Haven's voting ballots.
  • An ornamental figure - Of a "Crescent Bat" (a animal Elisabeth saw on Ishallr - half emperor bat, half crescent hare). It can be placed at a perimeter or point where it acts as an alarm. When there is movement within a 40ft radius of it, Elisabeth will hear an alarm. The alarm can only be heard by Elisabeth and up to four other people she designates. She can remove access to hearing the alarm at any time, but can only give access twice a cycle. - Rewarded in "Ice" by Pegasus
  • A story book, - "The Princess of Fection" - it is the tale of a princess who traveled the world but ends up back home (in Fection.....). It tells of all the many different languages she has learned on her travels and the glorious food she ate and the many adventures she had. When you read this it imparts one language (your choice) to your pc. This language is at Conversational level and does not count towards your Linguistics maximum number of languages. You may assume that you have the base requirements for this language and may progress it as usual if you choose to. - Rewarded in "Ice" by Pegasus
  • A beautiful and very delicate-looking decanter - Item will once a trial create pure, clear water. The decanter is actually very tough and will hold up to four servings. Those who drink this water will have any negative effects from tiredness, tension etc, washed away with the drink. It leaves you feeling refreshed and clear-headed. It does not, however, heal wounds etc and will not combat magical effects. - Rewarded in "Ice" by Pegasus
  • The Very Pineapple of Usefulness - A small cut-glass pineapple which would fit in the palm of your hand. When placed on the ground it functions as a campfire in terms of warmth and providing a place to cook. - Rewarded in "Ice" by Pegasus
  • A piece of parchment - Twice a season, you may activate this and it folds itself into a small origami bird. You speak to the bird and give it a message - it "records" that message and then flies off to find the person the message is for. The message may be no longer than 30 words (contractions count for the correct number of words) and the bird will take the required amount of time to fly to the recipient. Upon arriving, the bird speaks your message (in your voice) and then flies back. If the recipient is dead or hidden by magical / immortal means - the bird will circle overhead when you summon it and not fly in any direction. - Rewarded in "Ice" by Pegasus
  • A small bunch of 10 grapes - Each one is wonderfully sweet - eating 1 grape will heal you of minor injuries. This is cuts and bruises, scrapes and grazes etc. If you have moderate injuries (deeper cuts etc) then it will take 3 grapes. Major injuries take 6 grapes and someone can be brought back from a critical condition with 9 grapes. Please note, though - if you gave (for example) 1 grape to someone with moderate injuries, it would do nothing. You have an all-or-nothing grape situation. - Rewarded in "Ice" by Pegasus
  • Scrying Snowglobe - A palm-sized crystal ball, within which appears to be a minitaturized replica of your settlement. This orb is in fact a powerful magical item enchanted with the ability to remotely view your settlement from afar. By watching the snowglobe you are able to see, in real-time, everything that occurs outside of buildings within the boundaries of your settlement. - Gifted to Balthazar Black here. Balthazar gives to Elisabeth as new settlement leader here.
  • Basic Order Medical Supply Bag (given by Genna)
    “This is the bag we give new members of the order. It has all the basics supplies and understanding each component of the bag will help you treat most basics needs.”
  • Crystal Sculpture - While not magical, there is something very lovely about these and they just have a bit of a 'feel good' about them. "Of note were the exquisite crystal figurines placed between her and Balthazar’s plates. Elisabeth’s was clearly a flaming snowflake, created with exquisite detail, reminding her of the ice sculptures on Ishallr that looked alive." - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Chainstone - The chainstone is granted to the Death Forged. For her sacrifice during the forging she is granted this item which may be activated only twice a cycle. Upon activation, the chainstone glows brightly and glowing energy shimmers around Elisabeth forming a protective outer layer, rather like armour. It protects her against mental attacks, such as possession or empathy for one break. It would take an extremely powerful ghost or a revealed mage to penetrate this armour, and even then the effect is significantly reduced. - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Shellter – For your bravery, ingenuity, and determination you are awarded a crystal turtle: ~ Each crystal turtle allows you to have a home. Twice a cycle it will transform into a turtle-shell shelter (shellter). Up to four adults can comfortable shelter in the Shellter. No matter what the weather is, the Shellter is warm and comfortable and dry. - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Health Pack - Two times a season, this small box will produce enough emergency rations for up to four people for one trial. This will appear in the form of nutrition bars and clean water. The rations can be split further but this will lower the effectiveness of the rations. - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Saoire’s Sweets - A small box of your favorite chocolates / candies (10 total). You find yourself unable to eat more than 1 on any trial. But each one provides the following to whoever eats it for the next 6 hours: "Saoire's domain of Gifts is not merely one of physical goods, but of the happiness and joy that comes with both giving and receiving a well-meant gift. This ability allows the Blessed to give both themselves and anyone they're with a feeling of joy and good cheer, banishing negative feelings like sorrow, anger, and fear." - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • A Spare Vial of Memory Potion - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
  • Krorros TiaraImage - Tiara with two Krorros abilities: Conqueror's ArmorThe Blessed creates a set of perfectly fitted black plate armor, and the required padded garments for wearing plate armor, that instantly appears on their body upon creation. The armor is no more durable than common armor and isn't a proper replacement for a personalized set of armor forged by a master smith, but can be summoned as many times as needed, meaning that Raskalarn's Blessed are never unarmored in a fight, even if they're caught unawares. & Conqueror's EmpowermentAn ability that spreads out like an aura from the Blessed, Conqueror's Empowerment affects all those who are truly loyal to the Blessed, granting them enhanced durability and strength. While this power is active, both the Blessed and the ones they're empowering are given a sigil that glows with black light. The sigil is in the shape of the Krorros crown, but covers their upper chest and shoulders instead. Sustaining this ability comes at a cost to the Blessed, draining them the longer its sustained, with the average time this ability lasts being up to a break.. - Awarded by Jackalope in Ruin's Dawn: Conquering Hive
  • Dragonfly Figurine - This figurine will activate if a structure the character is in is in danger of collapsing; the dragonfly will take flight and guide him or her along the best route to the nearest safe exit. Unless the collapse is very sudden and unforseeable in onset, the figurine will always activate in time, albeit just in time, to give the character the opportunity to escape. If there is not an exit available, the figurine will guide the character to whichever part of the building/tunnel/etc. is least dangerous. Once a season, the character can also activate the figurine to get it to show the nearest safe exit even if a structure is not in danger of collapsing (for example, if the character is merely lost).- Awarded by Jackalope in Ruin's Dawn: Conquering Hive
  • Key Kitty - Once a season, Elisabeth can call on the kitten (a spirit) that she met in the Labyrinth to retrieve the key to a door or other physical portal, wherever it might be. Note that this is *the* key, not a magically-generated copy, meaning a rightful owner could miss it. For this ability to work, the key must be an extant physical object securing a physical lock, located within a trial's journey by foot from Elisabeth's location. The key must also be an object a cat could feasibly carry. The kitten moves in the spirit realm, and is very stealthy and resourceful. Even if a key is in the owner's pocket or a locked cabinet, the kitten will be able to retrieve it. - Awarded by Jackalope in Ruin's Dawn: Conquering Hive
  • Get-a-Clue - This is a ball of yarn that, when one end of it is touched to a location, will leave a "clue" of apparent string visible only to the owner, tracing the route the owner takes, for a distance of up to a mile. the visualized thread is not a physical object that can be obscured, severed or damaged in any physical way. It will seem to extend through doors or panels that might get closed to shut off the character's route. In addition to enabling the owner to retrace their steps, once a season the Get-a-Clue can be activated to teleport the owner back to the starting location. - Awarded by Jackalope in Ruin's Dawn: Conquering Hive
  • Must...Have...Air... A necklace of glass beads that can, once a trial, be activated to provide the owner with a bubble of breathable air around his or her head. The bubble will last for half a break. the beads will pulse and flash faintly about five bits before the time is up. And yes, it can be used underwater. - Awarded by Jackalope in Ruin's Dawn: Conquering Hive
  • Pair of leather bands - A pair beautifully crafted, intricate little black leather bands, which shift into either bracelets, necklaces or collars (depending on need). Once per arc, a Elisabeth may designate one person or animal as her companion by giving them the second band. When Elisabeth and the designated person/animal wear the bands, that person/animal shares a connection with Elisabeth which allows them to work together in harmony. While they are sharing an adventure (not necessarily combat, but non-mundane circumstances) the pair function together more effectively and communicate without speaking. Approval here.
  • Deathforged Ability : For stepping forward and accepting the role of "Death Forged", Elisabeth has taken on an aspect of balance of Scalvoris. Now able to tap in to the past of the island, she can relive the memories of anyone who lived for a substantial amount of time on Scalvoris, so long as she already knows the person she wants to see the memories of and the day she wants to see. - Rewarded in "Saoire's Heroes: The Spirit Table" by Pegasus
Jewelry
Jewelry
  • Silver ring - Connected to Balthazar'sImage- A pair of silver rings that are connected to each other. Whoever wears them knows if the other is in danger or needs help and knows which direction they are in.]
  • Heirloom item - Small locket necklace with an inscription in a language that none have yet been able to translate - Mods - Please consult Basilisk regarding this necklace if Elisabeth states wearing it.
  • Ring of Reversal
Weapons
Weapons
  • IustitiaImage - Masterwork + quality longsword made out of Adamantite
  • Average quality gladius with a leather sword belt
Custom Abilities
Custom Abilities
  • Ethelynda's Thanks - With thanks for all she has done, Ethelynda gifts Elisabeth one of her abilities. She thanks Elisabeth for seeking to Inspire those around her and gives her this ability. This may be utilised 3 times a season.

    Death Forged - For stepping forward and accepting the role of "Death Forged", Elisabeth has taken on an aspect of balance of Scalvoris. Now able to tap in to the past of the island, she can relive the memories of anyone who lived for a substantial amount of time on Scalvoris, so long as she already knows the person she wants to see the memories of and the day she wants to see.
*Mount - Horse (TBD)

Death Forged (Not an item, but I want to record it someplace)
Due to her near-death experience, and the nature of it, Elisabeth has been fundamentally changed in terms of Scalvoris. Chuckles will recognise her as Death-Forged. Whatever that means (you'll find out soon).
Last edited by Elisabeth Angelus on Sat Nov 27, 2021 5:26 am, edited 45 times in total. word count: 3320
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Elisabeth Angelus
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Medal count: 30

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Wealth Ledger

Tue Sep 29, 2020 4:01 am

Wealth Ledger

Current Wealth Tier: Tier 5
Item Adjustment Total WP
Starting Package Tier 5 (66 WP) 66
Balthazar Zi'da present -11 wp 55
Wealth Thread (Zi'da) 720 +1 wp 56
Wealth Thread Cylus 721 +2 wp 58
Renown +1 seasonal (Forgot to add to Wealth Request - PSF'd) +1 wp 59
Balthazar birthtrial present -1 wp 58
Renown (300 reward) +1 wp 59
Wealth Thread Ymiden 721 +8 wp 67
Ice - Event Rewards +5 wp 72
Saoire's Heroes: The Spirit Table +5 wp 77
Ruin's Dawn: Conquering Hive +5 wp 82
Wealth Thread Saun 721 +11 wp 93
400 Renown - 1/2 off barn/stable for Haven -15 wp 78
Dream Journal

Dream Journal:
Thread Lucid/Non Lucid Reviewed
Dancing to the Feel of a Drum Non-Lucid Yes
In Somnis Veritas Lucid Yes
Vae Dormienti Non-Lucid Yes
Alea Iacta Est....Alterum Lucid Yes
Last edited by Elisabeth Angelus on Sun Oct 10, 2021 11:32 pm, edited 22 times in total. word count: 210
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Elisabeth Angelus
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Renown Ledger

Tue Sep 29, 2020 4:01 am

Renown Ledger
Renown up to 600
Item/ Thread Renown Total
Starting Renown +15 15
In Diem Vivere... Part one +5 20
In Diem Vivere...Part two +5 25
Journeys +10 35
Fighting Forges Friendships +5 40
Hallowed Halls & Ivory Towers +5 45
Nickles & Rhymes +5 50
When in Rharne +5 55
The Earth Marketplace +5 60
Under a Violet Moon +5 65
Leave This World Behind +10 75
The Mummer's Ball +30 105
The Copper Prince's Champion +5 110
Well, that's not good +10 120
Standing Beneath an Orange Sky +10 130
The Heart of the Matter +15 145
Mutually Assured Destruction +10 155
Cylus Dusk +15 170
The Trial of Balthazar Black +15 185
The Seafood Ex'clam'ation +10 195
I'd Hammer Out Danger +10 205
Once Upon a Time... +10 215
One Nel, Two Sides +15 230
Arming The Unarmed +5 235
The Rubrum Exposition +5 240
The Clam Chowder Methodology +5 245
All v One, and One v All +5 250
The Curious Matter of Baby Trees +5 255
A Trial to Remember... +5 260
As It Is Written +15 275
Rain On Me... +10 285
Glass Chessmen, En Prise +20 305
The War of Slags Deep: Exposition 4 +20 325
Fire on the Water +5 330
Hold This Thread As I Walk Away +5 335
Changing of the Guard +10 345
Life Forged, Death Forged +25 370
Step Two: Consider the Facts +5 375
Step Three: Gather Information & Make a Decision +10 385
A Little Progress Each Trial +5 390
Sir Storm Verses the Farm (On a Volcanic Island) +5 395
Memento Mori +5 400
Ishallr +10 410
Ice +15 425
Life and Death +15 440
Proposals and Purpose +5 445
The Ex'clam'ation Creation - Part One +5 450
The Ex'clam'ation Creation - Part Two +10 460
Step One: Plans, Tea & Sir Storm +5 465
Step Two: Break It Down +10 475
Saoire's Heroes: The Spirit Table +30 505
Ruin's Dawn: Conquering Hive +60 565
What to Do When the Leader Dispoofs... +5 570
Munny Farm - Step One - Look Down +10 580
It Began With a Wish.... +5 585
Munny Farm - Part Two - Foundations and Expectations +10 595

Renown Rewards

Link Point Level Reward
Approval Link 50 50 pbp
Approval Link 100 +1wp to Seasonal
Approval Link 150 50 pbp
Approval Link 200 +1wp to Seasonal
Approval Link 250 Signature Item
Approval Link 300 +1wp
Approval Link 350 +1wp to Seasonal
Approval Link 400 1/2 off Shoppe Item
Approval Link 450 +1wp to Seasonal
Undecided 500 ?
Undecided 550 ?
Approval Link 600 +1wp to Seasonal
Last edited by Elisabeth Angelus on Wed Dec 01, 2021 8:22 pm, edited 74 times in total. word count: 607
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Threads

Tue Sep 29, 2020 4:01 am

Thread List/Social Agenda
Vhalar, Arc 720
Vhalar, Arc 720 (Complete)
The Earth Marketplace - 10 Vhalar, Arc 720 :D
Under a Violet Moon - 10 Vhalar, Arc 720 :D
Dancing to the Feel of a Drum - 10 Vhalar, Arc 720 :D
Leave This World Behind - 11 Vhalar, Arc 720 :D
In Diem Vivere... - 15 Vhalar, Arc 720 :D
When in Rharne - 16 of Vhalar, Arc 720 :D
In Diem Vivere... Part two - 17 Vhalar, Arc 720 :D
The Heart of the Matter - 17 Vhalar, Arc 720 :D PB
In Diem Vivere... Part three - 19 Vhalar, Arc 720 :D
Nickles and Rhymes - 20 Vhalar, Arc 720 :D PB
Standing Beneath an Orange Sky - 21 Vhalar, Arc 720 :D PB
Night Falls - 23 Vhalar, Arc 720 :D
The Game is Afoot - 25 Vhalar, Arc 720 (First meeting with Yeva - never happened) :D
Books, Brawls and the Unexpected - 26 Vhalar, Arc 720 :D
The Copper Prince's Champion - 27 - 31 Vhalar, Arc 720 :D PB
Enlightenment - 27 Vhalar, Arc 720 :D
Well, that's not good - 33 Vhalar, Arc 720 :D PB
[Storm's Edge] Fighting Forges Friendships - 41 Vhalar, Arc 720 :D
Forging Forges Friendships Too - 42 Vhalar, Arc 720 :D
Cold Nights, Warm Smiles - 45 Vhalar, Arc 720 :D
All v One, and One v All - 46 Vhlalar, Arc 720 :D
Journeys - 47 Vhalar to 52 Vhalar, Arc 720 :D
Ignis Internum - 54 Vhlalar, Arc 720 :D
Taking the Reins - 58 Vhalar, Arc 720 :D
[Institute for Innovation] New place, new people - 59 Vhalar, Arc 720 :D
Hallowed Halls & Ivory Towers - 60 Vhalar, Arc 720 :D
I Know What You Did Last Vhalar - 60 Vhalar, Arc 720 :D
The Mummer's Ball - 61 of Vhalar, Arc 720 (Event) :D PB
Resonance - 61Vhalar, Arc 720 :D
Metamorphosis - 63 Vhalar, Arc 720 :D
In Somnis Veritas - 67 Vhalar, Arc 720 :D
Remnants - 67 Vhalar, Arc 720 :D
[Storm's Edge] Light it up - 67 Vhalar, Arc 720 :D PB
The Art of War - 67 Vhalar, Arc 720 :D
Fire on the Water - 73 Vhalar, Arc 720 :D
Carpe Noctem - 75 Vhalar, Arc 720 :D
Zi'da, Arc 720
Zi'da, Arc 720
A Day in the Life - 1 Zi'da, Arc 720 :D
Glad to be back - 2 Zi'da, Arc 720 :D
Rising - 5 Zi'da, Arc 720 :D
Servire et Tueri - 10 Zi'da, Arc 720 :D
Past & Present - 15 Zi'da, Arc 720 :D
Flames and Faith - 20 Zi'da, Arc 720 :D
Seira & Elisabeth (Gifting Event) - 25 Zi'da, Arc 720 :D
Azrael & Elisabeth (Gifting Event) - 25 Zi'da, Arc 720 :D
Initiationem - 26 Zi'da, Arc 720 :D PB
Requiem - 35 Zi'da, Arc 720 :D
Holidays & Homecomings - 39 Zi'da, Arc 720 :D
A Warm Reception - 39 Zi'da, Arc 720 :D
Snow Falls - 40 Zi'da, Arc 720 :D
Fragments - - 40 Zi'da, Arc 720 (Elisabeth) Placeholder #2
Reluctant Reunion - 44 Zi'da, Arc 720 :D PB
Once More Into The Unknown - 45 Zi'da, Arc 720 (Balthazar/Elisabeth/Yeva) Hold
Vae Dormienti - 52 Zi'da, Arc 720 :D
La Casa De Black - 56 Zi'da, Arc 720 :D
As It Is Written - 65 Zi'da, Arc 720 :D
Mischief & Misadventure - 72 Zi'da, Arc 720 (Elisabeth/Darius) Placeholder #3
The Grand Tour - 80 Zi'da, Arc 720 (Elisabeth/Darius) Placeholder #1
Grace Under Pressure - 82 Zi'da, Arc 720 :D
Cylus, Arc 721
Cylus, Arc 721 (Complete)
Cylus Dusk - 1 Cylus - Arc 721 (Event) :D PB
Troubles - 2 Cylus - Arc 721 :D
The Academic Vortex - 4 Cylus - Arc 721 :D
The Meditation Rumination - 4 Cylus - Arc 721 :D
Elements - 5 Cylus - Arc 721 :D
Between the Lines - 7 Cylus - Arc 721 :D
Mutually Assured Destruction - 10 Cylus - Arc 721 (Modded Thread) :D
(In Jail from Cylus 10-Ashan 10)
Ashan, Arc 721
Ashan, Arc 721
The Trial of Balthazar Black 10 Ashan - Arc 721 :D PB
If I Had A Hammer - 12 Ashan - Arc 721 :D
Unending - 12 Ashan - Arc 721 :D
Elemental Truths - 13 Ashan - Arc 721 :D
I'd Hammer In The Evening - 14 Ashan - Arc 721 :D
The Seafood Ex'clam'ation - 15 Ashan - Arc 721 :D
A Child With Scissors - 15 Ashan - Arc 721 :D
Home - 15 Ashan - Arc 721 :D
Warning Shots - 15 Ashan - Arc 721 :D
Help Will Always Be Given - 15 Ashan - Arc 721 :D
Red Alert - 15 Ashan - Arc 721 :D
Knock, Knock - 15 Ashan - Arc 721 :D
The Written Word - 15 Ashan - Arc 721 :D
I'd Hammer Out Danger - 15 Ashan - Arc 721 :D
The Rubrum Exposition - 16 Ashan - Arc 721 :D
Legends - 16 Ashan - Arc 721 :D
Serenity & Serendipity - 17 Ashan - Arc 721 :D
Starting Small Scale - 17 Ashan - Arc 721 :D
Stolen Moments - 18 Ashan - Arc 721 :D
I'd Hammer Out A Warning - 18 Ashan - Arc 721 :D
Arming the Unarmed - 18 Ashan - Arc 721 :D
The Sword of The Evening - 18 Ashan - Arc 721 :D
Faldrass' Box (Like Pandora's, More Fire) - 18 Ashan - Arc 721 :D
Alea Iacta Est....Alterum - 18 Ashan - Arc 721 :D
The Clam Queen - 19 Ashan - Arc 721 :D
Visions & Volcanoes - 19 Ashan - Arc 721 :D
Vega & the Bookdweeb - 19 Ashan - Arc 721 :D
The Clam Chowder Methodology - 19 Ashan - Arc 721 :D
Into the Badlands - 20 Ashan - Arc 721 (scuttled)
While You Were Sleeping... - 20 Ashan - Arc 721 :D
Elemental Questions - 20 Ashan - Arc 721 :D
Standing At The Wall - 20 Ashan - Arc 721 (PH#1)
A Trial to Remember... - 21 Ashan - Arc 721 :D
A Trial to Remember - Volume Two - 21 Ashan - Arc 721 :D
Back to Basics - 22 Ashan - Arc 721 :D
Thinking Outside the (Sand)box - 22 Ashan - Arc 721 :D
The Curious Matter of Baby Trees- 22 Ashan - Arc 721 :D
Rain On Me... - 23 Ashan - Arc 721 :D
Resource Management 101 - Gardening - 23 Ashan - Arc 721 :D
Just a Dream... - 24 Ashan - Arc 721
The Art of Surviving - 26 Ashan - Arc 721 :D
Insights & Perspectives - 27 Ashan - Arc 721
All I Have to Do Is Dream....- 28 Ashan - Arc 721
Once Upon a Time... - 29 Ashan - Arc 721 :D
Legends - 30 Ashan - Arc 721 :D
A tale of love and kippers.....- 30 Ashan - Arc 721
Plans, Plotting and Potatoes? - 30 Ashan - Arc 721 :D
One Nel, Two Sides - 30 Ashan - Arc 721 :D
Glass Chessmen, En Prise - 30 Ashan - Arc 721 :D
The War of Slags Deep: Exposition 4 - 30 Ashan - Arc 721 :D
[The Forging] Ice - 30 Ashan - Arc 721 :D
[The Forging] Ishallr - 30 Ashan - Arc 721 :D
Balance - 30 Ashan - Arc 721 :D
[The Forging] Life & Death - 30 Ashan - Arc 721 :D
Death Forged - 30 Ashan - Arc 721 :D
More Questions Than Answers... - 42 Ashan - Arc 721 :D
A Night Without Stars - 48 Ashan - Arc 721 :D
Hold This Thread As I Walk Away - 65 Ashan - Arc 721 :D
I See Dead People - 71 Ashan - Arc 721 :D
Nevermore - 85 Ashan - Arc 721 (PH#2)
Whispers - 105 Ashan - Arc 721 (PH#4)
Serious Matters Require Serious....Research? - 110 Ashan - Arc 721 :D
Umbra - 115 Ashan - Arc 721 (PH#5)
Tempus - 115 Ashan - Arc 721

More Lanterns?! - 30 Ashan - Arc 721 (Non-cannon) :D
Ymiden, Arc 721
Ymiden, Arc 721
What a Difference a Trial Makes... - 1 Ymiden - Arc 721 :D
Duty And The Feast - 1 Ymiden - Arc 721
Devotion and Duty - 1 Ymiden - Arc 721 :D
One For The Road - 2 Ymiden - Arc 721 :D
The Trail on The Road - 2 Ymiden - Arc 721 :D
Starting Over - 3 Ymiden - Arc 721 :D
Changing of the Guard - 4 Ymiden - Arc 721 :D
Step One: State the Issue - 4 Ymiden - Arc 721 :D
Step Two: Consider the Facts - 4 Ymiden - Arc 721 :D
Step Three: Gather Information & Make a Decision - 4 Ymiden - Arc 721 :D
A Little Progress Each Trial - 5 Ymiden - Arc 721 :D
Sir Storm Verses the Farm (On a Volcanic Island) - 5 Ymiden - Arc 721 :D
Midnight Musings - 5 Ymiden - Arc 721 :D
Miles To Go Before I Sleep... - 6 Ymiden - Arc 721 :D
A Moment to Breathe - 10 Ymiden - Arc 721 :D
The Eternal Band - 12 Ymiden - Arc 721
Proposals and Purpose - 16 Ymiden - Arc 721 :D
Black Rock - 19 Ymiden - Arc 721 :D
Starting Small - 20 Ymiden - Arc 721 :D
Medical Misadventure....and Storm - 20 Ymiden - Arc 721 :D
A Nel for Your Thoughts... - 30 Ymiden - Arc 721 :D
The Ex'clam'ation Creation - Part One - 31 Ymiden - Arc 721 :D
The Ex'clam'ation Creation - Part Two - 31 Ymiden - Arc 721 :D
Step One: Plans, Tea & Sir Storm - 32 Ymiden - Arc 721 :D
Step Two: Break It Down - 32 Ymiden - Arc 721 :D
The Awakening - 39 Ymiden - Arc 721 :D
Saoire's Heroes - 39 Ymiden - Arc 721 :D
Saoire's Heroes: The Spirit Table - 39 Ymiden - Arc 721 :D
The Quiet Moments Between - 39 Ymiden - Arc 721 :D
To Honor & Remember - 40 Ymiden - Arc 721 :D
Lighting a Candle - 40 Ymiden - Arc 721 :D
Memento Mori - 40 Ymiden - Arc 721 :D
It Began With a Wish.... - 40 Ymiden - Arc 721 :D
Munny Farm - Step One - Look Down - 41 Ymiden - Arc 721 :D
Munny Farm - Part Two - Foundations and Expectations - 43 Ymiden - Arc 721 :D
Munny Farm - Part Three - Walls & Worries - 47-51 Ymiden - Arc 721 :D
Haven's Cravin's - 47 Ymiden - Arc 721 :D
A Beginning Haven! - 48 Ymiden - Arc 721
The Search for Home - 51 Ymiden - Arc 721 On hold
Munny Farm - Part Four - Framing the Future - 56-60 Ymiden - Arc 721 :D
Munny Farm - Part Five - Are We There Yet? - 63-68 Ymiden - Arc 721 :D
We Have a Farm - Now What? - 70 Ymiden - Arc 721 :D
We Have a Farm - Now What? (Part Deux) - 71-75 - Arc 721 :D
Saun, Arc 721
Saun, Arc 721

Visiting a Haven - 29 Saun - Arc 721
What to Do When the Leader Dispoofs... - 32 Saun - Arc 721 :D
Ruin's Dawn: Conquering Hive - 35 Saun - Arc 721 :D
Vhalar, Arc 721


Council Meeting: Cold Cycle 721 - 1 Vhalar - Arc 721 (Almund)
The Curious Matter of Baby Trees II - The Return - 14 Vhalar - Arc 721 :D
The Curious Matter of Baby Trees - Episode III - The Revenge of Storm - 14 Vhalar - Arc 721 :D
Chasing Tales - 16 Vhalar - Arc 721
[Spooky Spectacular!] Fright Night! - 30-31 Vhalar - Arc 721 (Almund, Scalv Town)
Last edited by Elisabeth Angelus on Wed Dec 01, 2021 8:21 pm, edited 274 times in total. word count: 1621
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