Major Change To Startup Skills
We're delighted to announce some changes to how character start on Standing Trials. We've had a lot of discussion regarding this - and the consensus of the volunteers is that it would be good to be at least competent in a skill or two. Also that, for some, the CS is an onerous task before starting to post. We've come to the following consensus.
On Start Up
When you join with a new character, your CS is auto-generated. This has been simplified. An example is
here
Changing Starter Skills
All PCs start with 6 skills. 2 Competent, 3 Novice + 1 Racial Bonus . We give them the numbered knowledge needed. The two Competent skills are non-magical skills, but the Novice can be magic.
What About The Full CS!?
The Full CS as we know it now has to be submitted at some point within the first five completed threads. It gets submitted to the same place and undergoes the same approval process, etc. For reviewers, this means that they will need to make sure that unapproved PCs haven't had 5 reviews, but that is straightforward.
The reasoning behind these changes is, I hope, obvious. We've tried to really simplify what people need to do in order to start writing, and made the PC competent at two skills.
Existing PCs
The difference between what is being awarded now and what all those of us with existing PCs before today had is
32 XP
28 Knowledge.
Therefore,
all existing PCs may (if they choose to) claim those XP and knowledge. The XP can go into your XP pool, the knowledge can be in any non-magic skill, but no more than 10 knowledge in any single skill, please. These must be linked or clearly shown in your knowledge ledger, so reviewers know where they came from. The knowledge can be named (if you want to name them) or numbered.
Any questions - let me know!
Best
Pegs.
(PS: There's a new magic coming soon.... )