Approved and wiki'd
Wiki: wiki/index.php?title=Category:Christal_Naru
CELL 1 LEADER:
Name: Chistal Naru
DoB: 21st Saun, 689
Male, Lotharro
Skills: Master Blades. Master Polearms. Master Intelligence. Master Strength. Master Endurance. Expert Hunting. Expert Leadership. Expert Tactics. Expert Stealth. Expert Detection. Expert Investigation. Competent Mount. Competent Discipline, Competent Navigation. Competent Running. Competent Medicine.
Profession: Monster Hunter
Personality: A man of few words, Chistal is an intense and brooding fellow who tends towards long sessions of staring.
Other Information: Lots of scars.
Exalted of Famula
Adored of Karem
Location: Cell 1 Location - just south of the Fields of Gauthriel - big sand-lizard place.
Background: Chistal is a conundrum to many Lothar. He is a passionate, driven man who works tirelessly hard. However, his devotion to the Immortals Karem and Famula meant that he was not exactly welcomed in his clan. He does not care, being concerned only for what he believes is his calling in this - and every other - life. He is a hunter of monsters, be they creatures or mortals, and he has built up a small army of followers throughout the last ten arcs or so. Other Zuuda, and some Velduris, they travel and they hunt and they protect. The lands where he bases himself are filled with the ghosts of the unwary, unskilled, and just plain unlucky and Chistal works to help them all. He is a strong leader and often takes his group (of roughly 30) out on expeditions, exploring ruins and hard to reach places. He has a menagerie of animals, from the sublime to the ridiculous. His favourite, though, is a small and ragged rat called "Boo".
CELL 1 LEADER:
Name: Chistal Naru
DoB: 21st Saun, 689
Male, Lotharro
Skills: Master Blades. Master Polearms. Master Intelligence. Master Strength. Master Endurance. Expert Hunting. Expert Leadership. Expert Tactics. Expert Stealth. Expert Detection. Expert Investigation. Competent Mount. Competent Discipline, Competent Navigation. Competent Running. Competent Medicine.
Profession: Monster Hunter
Personality: A man of few words, Chistal is an intense and brooding fellow who tends towards long sessions of staring.
Other Information: Lots of scars.
Exalted of Famula
Adored of Karem
Location: Cell 1 Location - just south of the Fields of Gauthriel - big sand-lizard place.
Background: Chistal is a conundrum to many Lothar. He is a passionate, driven man who works tirelessly hard. However, his devotion to the Immortals Karem and Famula meant that he was not exactly welcomed in his clan. He does not care, being concerned only for what he believes is his calling in this - and every other - life. He is a hunter of monsters, be they creatures or mortals, and he has built up a small army of followers throughout the last ten arcs or so. Other Zuuda, and some Velduris, they travel and they hunt and they protect. The lands where he bases himself are filled with the ghosts of the unwary, unskilled, and just plain unlucky and Chistal works to help them all. He is a strong leader and often takes his group (of roughly 30) out on expeditions, exploring ruins and hard to reach places. He has a menagerie of animals, from the sublime to the ridiculous. His favourite, though, is a small and ragged rat called "Boo".
Approved and wiki'd
Wiki: wiki/index.php?title=Category:Ana_Gatsby
CELL 2 LEADER:
Name: Ana Gatsby
DoB: 33rd Ashan, 684
Female, Mixed Race
Skills: Master Intelligence. Master Politics. Master Leadership. Master Persuasion. Master Negotiation. Master Business Management. Expert Mathematics. Expert Tactics. Expert Logistics. Expert Investigation. Expert Detection.
Profession: Business Owner
Personality: Ana owns a number of businesses throughout Ne'haer and the surrounding territories. She is an incredibly astute business woman. Her businesses include; an undertaker, a beauty salon, a meditation retreat. She is a sweet and unassuming seeming woman, until you cross her in which moment she is ruthless and relentless.
Other Information: Artifact:
Exalted of Famula
Location: Ne'haer
Background: Ana Gatsby was born to a wealthy family and she fully expected to inherit the family businesses when she was old enough, to carry on the family line. However, she and her parents were walking home from a visit to the theatre one night when her parents were attacked - murdered because her mother wouldn't give over her wedding ring. She was seven years old. At that point, she was put into the guardianship of her uncle (mother's brother) who gambled and drank his way through all the family money; he was often violent and rarely kind. Ana did not give him the satisfaction of being upset though - her parents were watching over her she knew. After all, she spoke with them often. After a night of excessive drinking, when Ana was 13 arcs old, her uncle was particularly violent and she lost her temper. She pushed him down the stairs and he broke his neck. It was too late for the family fortune by that point, there was nothing left but debt but, Ana promised herself that she'd get it all back. Famula appeared to her that night, and Ana tearfully said goodbye to her parents. She has been devoted to Famula ever since.
CELL 2 LEADER:
Name: Ana Gatsby
DoB: 33rd Ashan, 684
Female, Mixed Race
Skills: Master Intelligence. Master Politics. Master Leadership. Master Persuasion. Master Negotiation. Master Business Management. Expert Mathematics. Expert Tactics. Expert Logistics. Expert Investigation. Expert Detection.
Profession: Business Owner
Personality: Ana owns a number of businesses throughout Ne'haer and the surrounding territories. She is an incredibly astute business woman. Her businesses include; an undertaker, a beauty salon, a meditation retreat. She is a sweet and unassuming seeming woman, until you cross her in which moment she is ruthless and relentless.
Other Information: Artifact:
Exalted of Famula
Location: Ne'haer
Background: Ana Gatsby was born to a wealthy family and she fully expected to inherit the family businesses when she was old enough, to carry on the family line. However, she and her parents were walking home from a visit to the theatre one night when her parents were attacked - murdered because her mother wouldn't give over her wedding ring. She was seven years old. At that point, she was put into the guardianship of her uncle (mother's brother) who gambled and drank his way through all the family money; he was often violent and rarely kind. Ana did not give him the satisfaction of being upset though - her parents were watching over her she knew. After all, she spoke with them often. After a night of excessive drinking, when Ana was 13 arcs old, her uncle was particularly violent and she lost her temper. She pushed him down the stairs and he broke his neck. It was too late for the family fortune by that point, there was nothing left but debt but, Ana promised herself that she'd get it all back. Famula appeared to her that night, and Ana tearfully said goodbye to her parents. She has been devoted to Famula ever since.