Note: These are in effect 1st - 30th Ymiden.
The Fall of Emea came with massive, lasting ramifications, cutting Idalos off from that swirling chaos that connects all worlds. Users of Domain Magic are of no exception to this, for they draw their ether through their soul’s connection to Emea. The Fall of Emea has cut this connection off, severing the ability to gather ether for all mages.
For most mages, this is devastating. The inability to access ether means that while mutations remain, no abilities can be used. Mutations that require ether also cannot be utilized. However, a few of the mages in the world have begun to notice changes in their sparks. While most of the starving sparks have gone dormant, others have adapted to this change. They have reached out beyond the mage to locate new sources of energy in order to power their abilities. This did not come easy for these select few sparks, often causing a drastic change in their themes and goals and desires that aligns more with these new sources of energy.
This granted these mages the ability to flay new beings, objects, and sources of energy to power their abilities. This allows the mage to flay sources of Lifeforce, Ephemera, Ectoplasm, heat, light, electricity, etc. All forms of energy are available through this unlocked form of flaying. However, this is not the contant, steady supply that ether provided, nor is it typically renewable. The mage flays this new energy, pulls it into their spark who converts it to the ether they need. This does cause it to be fairly inefficient, but it allows the mage to use their abilities. Please note that the energy gained does not have to be used immediately, and may be stored.
Rules:
1. All mages who wish to unlock these flaying specializations must earn them IC and have the thread(s) reviewed BEFORE being able to use their magic. This will be reflected in receiving specialized skill knowledges. These skill knowledges should be written as such. These knowledges do count toward the advancement of the listed magic. These must be earned for all sparks the mage has in order for them to be utilized.
Magic Name - Flaying Specialization: Energy Source
Necromancy - Flaying Specialization: Ectoplasm
2. Once the flaying specialization has been unlocked, the mage can now use this method of flaying to power their magic abilities. However, because this is not a constant, renewable method like ether, the mage must show In-Character how they obtained the energy they are using to power their magic abilities.
3. It should be noted that because this is conducted through the act of flaying, the thirst will be highly prevalent and should be RPd as such.
4. Flaying mortals / mortalborns etc will have the same flaying consequences as before. However, the new flaying specialisations give more ability to flay before consequences beyond the Thirst start to kick in. The weaker yield will allow for more flaying before major consequences take effect.
Notes:
1. Flaying living beings of their Lifeforce causes them to rapidly age until they eventually die. This can only be used on living beings, be it people, animals, or plants. Emean Beings do not generate Lifeforce. Spirits typically don’t generate lifeforce. Ghosts and undead do not generate life force. Mortalborn generate massive amounts of lifeforce.
2. Flaying ghosts or Zuuda of their ectoplasm will greatly weaken the ghosts, often reducing them to Whispers. For Zuuda, will often reduce their ability to use their ectoplasm based abilities.
3. Flaying spirits of their ephemera greatly weakens them, often destroying them or converting them into Spirit Wells. It should be noted that lesser spirits answer to greater spirits who will protect them if a threat is hunting them.
4. Flaying other sources of energy, such as heat or light will often cause them to be completely depleted. If a campfire is flayed, the fire will often go out.