Hone Q&A

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Re: Hone Q&A

You are 100% correct, that was a mistake on my part. To remedy this I have added a note on Umbral initiations to the article that I will post below.

A Note on Umbral Runewright Initiation: When using Umbral Runes to initiate a potential mage, the process is slightly different than that of a Lucis Runewright. Lucis and Core Runes can only be placed on others by a Lucis Runewright so Umbral mages are forced to use their own Umbral Runes on their students. Instead of placing six Runes that overpower the body like Lucis initiators, Umbral mages will place dozens of Umbral Runes upon their initiates to force their bodies into a state of entropy. This initiation is painful in a far different way than those performed by Lucis Runewrights. The body is quickly sapped of nearly all strength, sensation, and perception of the world around it. This state of entropy stands a high chance of killing the initiate due to the harrowing forces placed on them. It is only just as their body begins to fail that the initiator anoints their initiate with the Rune of Naming. If they wait too long to place the Rune of Naming then the student will either die or go on to become a creature known as a Felwright.


Hopefully that helps with that issue.
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Re: Hone Q&A

So, that was I think answers earlier in this thread. Umbral Runes don't really work like regular Core Runes where they can overload a body. They are like status effects. o_0 I hope that makes sense.
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Re: Hone Q&A

Yes, it does. Thank you, Oracle! :D
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Re: Hone Q&A

For umbral traps, are they something you can step in and out of?

Say, if someone was running over a trap when it activated, and then fell and skidded out of the radius of the trap, would the effect lift? Conversely, if someone stepped into the radius of the trap after it activated, would they then also be caught in its effect?
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Let's play 'What's Weird About Prae'

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  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

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  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
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Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
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Re: Hone Q&A

I think Oracle already explained this with Alistair, but don't quote me on it.

The trap is a one-use thing that affects everyone in the width of the trap. Once it's used, it can't affect anyone else that steps over it because the ether in the trap is spent. If someone falls over the edge of the trap after being hit the effect doesn't lift, they're still crippled by the umbral rune. It's not so much projecting the rune over a period of time as it is a sudden blast of ether that lands on anyone in range.

Don't quote me on this though.
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Re: Hone Q&A

Yep Varthakh is right. Once you step on it or activate it, it will trigger, use it's ether to place the effects and basically poof out of existence since it is now out of energy. Once it is triggered on the body or body part of a target the effects are placed, you can't step out of it to remove them. You just have to ride out the duration.
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Re: Hone Q&A

So if you stood in the radius of your own umbral trap when it was activated, could you activate it, take the debuff, and then immediately dismiss the debuff on yourself?
word count: 31
Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
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Oracle
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Re: Hone Q&A

Well I'm curious as to what the point would be in doing that. o_0 Except as a rookie mistake, which could honestly be pretty funny lol. Dismissal also only really works on traps that have yet to be triggered, or traps that still have ether within them to re-absorb. When an Umbral trap is triggered it immediately dumps it's ether into passing the Umbral Rune effect on to the person/s within the trap itself. So there really wouldn't be any ether for you to re-absorb. You would simply be struck with the effects and forced to let them wear off. The only quick way to undo this that I can think of would be to have a Paragon nearby to use Renewal on you. :D If you can think of another way then let me know. ^_^
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Re: Hone Q&A

Normally with the rune of regeneration, a ragged wound will heal with a large scar as if it had healed naturally. Would it be possible for a runewright to use a very low ether regen rune to accelerate healing to the point of blood clotting, then stitch up the wound, then use a full strength regen rune to heal the wound with much less scarring?
word count: 65
Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
User avatar
Oracle
Posts: 728
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Renown: 1000
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Re: Hone Q&A

For sure, if you just use enough power to clot the blood then later use your medical skills to tidy up the gash, then yes you would limit scarring. :D
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"Without the dark, we'd never see the stars"
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