Siren of the Sandstone Waters - The legend of the Sandstone Waters is one that has been carried down from ancient times. Those that visit the shores and caves may note the many large, colorful seashells scattered throughout the sand. This Legend tells of a Siren who would bargain with mortals using secrets as payment. If one would like to bargain their secrets for something their heart dearly possesses, all they would need to do is whisper a secret within a seashell from the shores or the caves and throw it within the lake. If the secret isn't truth or isn't worth a price, it is said the Siren would unleash her wrath in the form of water serpents meant to drag you to the lake's murky depths. Others say that if you hold a seashell to your ear, you may hear a secret whispered from it.
- Edited to reflect that the Siren is not a race but a Cat 3 Mer who some refer to as a Siren. Basically just changed the word Siren to Mer but kept her title.
The Red Haze Within the Willow Woods lurks a number of spirits. Most of these souls are trapped being that could not find peace within death, other souls remain to wreck havoc on the living for person enjoyment. These spirits are not under oath by Famula, therefore they are considered malevolent spirits instead of Wisps. At times, these spirits attach themselves to travelers, venturing away from the forests and causing mayhem in that person's life. Legend states that as the attached spirit weakens the will of the individual close enough to possession, the Red Haze will be seen. It is the border between spirit and body where the living being will see the spirit in red light just before possession. Legend states that the Red Haze is all consuming as the living being loses most control over their body. Only a follower of Famula may exorcise the spirit from them.
- Edited to reflect current spirit vs soul lore.
- Changed words spirit and souls around where needed to reflect current ghost lore
- Changed the red haze to be a supposed doorway to the Beneath
“‘‘Soul of the Champion of Jyroon, Marith Eddrus’‘‘ - Within the Champion's Graveyard lurks a shadow of a ghost, a warrior that carries a great sword between their palms. Marith Eddrus is claimed to be the spirit that haunts the graveyard, watching over all who rest so that they may never be disturbed from their slumber. She is thought to be a noticeable presence within the graveyard, even though most cannot see her. She is clothed in full plate armor with a ruined cloak that bears the insignia of Jyroon's champion, though most would not know of the Immortal in present times. Marith Eddrus is a spirit to be reckoned with and despises all who enter the graveyard wielding magic. Due to the ancient markings around the graveyard, Marith is able to attack those who enter her domain with intent to do harm. This also includes magic users of any kind. She is not a merciful spirit and not one who talks, if at all. She as become nothing more than a guardian of the dead.”
- Removed entirely as Jyroon does not exist.
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'''Savior of Ne'haer''' - It has been a long standing legend regarding the Savior of Ne'haer, the one who rescued the village people from the Great Waters that washed their homes away. Legend tells of the prosperity of the village shortly before this great disaster, a time of peace where both crops and children thrived and much thanks was had at the blessing that befell the quiet community. Those days were cut short, however, when an ominous sound awoke the villages by the shoreline as they witness upon the break of dawn, a wave so massive and monstrous, it consumed the sky. There was no way to outrun such calamity and as the destructive force neared, the people fell to their knees and prayed to the all god for protection. When the waters reached them, so too were they consumed by the cold embrace of death. The quiet solitude of death did not keep them long as the piercing ray of the sun awoken them to a new land far greener and full of life than any they'd glimpsed before. Even their bodies, which had been marked and scarred from arcs of field work, were bare of any blemishes. They'd been risen from the dead with new life pumping through their veins. The All God, a title now shared among certain Immortals, is credited for this miracle however, no one is certain who saved the people of Ne'haer that fateful day…”
- Removed maybe temporarily as they were never saved from the wave or brought back to life like in the original lore write with Jyroon.
The Koth'iki Circle - The Koth'iki Circle is another Legend located within the Willow Woods, one spawned from the whispers of the Tunawa freed slaves. The circle lies just beyond the tree line of the Willow Woods and is a magnificent natural garden with a variety of herbs, flowers, fruits, and vegetables. How the circle came to exist or how it seems to grow its vegetation so quickly is a mystery to all. The Legend behind the Koth'iki Circle is that, during the time of resurrection from the Great Wave, Moseke used the circle as her own personal shelter. Within the middle of the circle is a large stone and wood fort that has etchings in an unusual language written across its walls. The stone fort is carpeted in vine on the inside and holds within it a number of medicinal herbs not commonly found in the region. They say those that enter the circle are blessed of mind and heart while those seeking harm or deadly intent are rejected from the gardens one way or another. This is the same for the spirits of Idalos.
- “..time of resurrection from the Great Wave” changed to “during the tidal wave of 306”
The Daridos as a group of mischievous fay folk who take pleasure in stealing precious or valued items. They lurk in every corner of the world, in every place, waiting to capture something truly worthwhile within their tiny palms. They cannot be seen or heard by most mortals, and those of Sev'ryn and Tunawa descent are thought to be insane when they admit to seeing or communication with one. Should you ever have anything go missing, ever, it is probably because the Daridos took it!
- “Fay folk” changed to “sub race”
- “They lurk in every corner of the world” changed to “every corner of Ne’haer and its territories”