Sel'ma: Timeline and Plot

The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.

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Sel'ma
Posts: 132
Joined: Mon Mar 02, 2015 10:08 am
Race: Mortal Born
Renown: 0
Character Sheet
Plot Notes
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Sel'ma: Timeline and Plot

Inner Silence
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“Speak only if it improves upon the silence.”

Mahatma Gandhi
Timeline


Desnind in Ymiden 704

Sel'ma is fourteen Arcs. She clashes with a naer her age named Linika, saves Desnind, and gains a job on a ship.


Idalos 704-715

The long search. Sel'ma travels around the world and searches for her spiritual familiar.


Desnind in Ymiden 715 - Zida 717

Having found her spiritual familiar, Sel'ma returns to Desnind.


Nehaer Cylus - Ashan 717

Just passing by.

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General info


Updated the CS to today's system


Physician job approved (JD) : here

Postcodes
Update 2017-02-08 from Older system Knowledge & Skills


Old skills and knowledges
► Show Spoiler
Changes
► Show Spoiler

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Last edited by Sel'ma on Wed Oct 11, 2017 8:04 pm, edited 2 times in total. word count: 607
User avatar
Sel'ma
Posts: 132
Joined: Mon Mar 02, 2015 10:08 am
Race: Mortal Born
Renown: 0
Character Sheet
Plot Notes
Wealth Tier: Tier 1

Contribution

Milestones

Miscellaneous

Sel'ma: Timeline and Plot

The Dim Weavers (WIP)
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Developed by Sel'ma
The Dim Weawers is a quite poisonous weavery in Rhakros, where the weavers work in a constant mist of unknown origins, under supervision of the weavemasters. They produce fabrics with special properties. The product development is intense. New projects are started all the time, often in collaboration with other Rhakrotian enterprises.

The first a visitor will experience upon entering the weavery is a stinging feeling in the eyes, immediately followed by a violent cough attack. If they stay there for a longer period of time without wearing proper protection gear there's a risk for developing "ruby" . This is an eye mutation. It means a permanent change of eye color to a shade of dark ruby red. It comes with constantly burning eyes, which is believed to be the reason for glow , a phenomena known to be highly correlated with the degree of eye pain.

Despite this there's people who actively seek to gain "ruby" for carreer reasons. The "ruby vision" enables the mutants to "see" the heat radiation from the surroundings, which is an extra kind of vision that has nothing with the normal eye vision to do. Ruby vision enhances the ability to detect objects and beings in darkness, which is useful for military ends and for law enforcement. It enables intelligence and surveillance in darkness, as well as the abilities to navigate and to detect and target enemies. There's other professions where being a ruby mutant it's considered a pro as well. For this reason there's always a proportion of the weavery workers who are deliberately trying to get "ruby" and so don't wear any eye protection gear.

The constant eye pain makes these people irritable and easy to piss off. The pain keeps them constantly on edge.Their relationships are known to be particularly short, due to their their scatching temperament.

NPC

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Created by: Your PC name here.
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Title: Or Rank if military.
Skills:
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Price List

Note about location or NPCs needing moderator approval here. Yes? No?
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