Alistair's Plotnotes

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Thu Aug 04, 2016 1:14 pm

Reviews Done Under the New System:
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Last edited by Alistair on Wed Jun 27, 2018 10:17 am, edited 82 times in total.
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Thu Aug 04, 2016 1:17 pm

Last edited by Alistair on Mon May 07, 2018 1:13 am, edited 30 times in total.
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Thu Aug 04, 2016 1:21 pm

PC Name: Alistair Venora
PC Job: Doctor (Business Owner)
Season: Ashan 718
Daily Wage: Job 1: Doctor = 2gn base, +5gn skill bonus (medicine 100), +2 Season of Ashan, +2 Season of Ymiden, +3 Season of Saun (Business), +3 Season of Vhalar (Business), +3 Season of Zi'da (Business), +3 Season of Cylus (Business), +2 Season of Ashan, +2 Season of Ymiden, +2 Season of Saun, +2 Season of Ashan = 31
Business Modifiers: 5.0 (Business), 6.0 (Skill), +1.5 (2 Employees), +4.5 1 PC Employee (Han) = +17

TOTAL: 48 gn/day
Related Skills: Medicine 100, Business Management 51
Expenses: 23% (Luxury .15, Ne'haer Tax .08)

48x123 -23% = 4,546 gn (5904 -23%)

11,000 Invested: Investment Bonus x1.35 = 14,850 gn

Total Investment and Earnings Wealth: 19,396 gn

Possible Wage:
Current Wage: 82.5 as of Ashan 718
2gn base, +5gn skill bonus (medicine 100), +2 Season of Ashan, +2 Season of Ymiden, +3 Season of Saun (Business), +3 Season of Vhalar (Business), +3 Season of Zi'da (Business), +3 Season of Cylus (Business), +2 Season of Ashan, +2 Season of Ymiden, +2 Season of Saun, +2 Season of Ashan = 31
Business Modifiers: 5.0 (Business), 6.0 (Skill), +6.0 (8 Employees), +36 8 PC Employees (Han, Jon, ... ... ... ... ... ...)= +47
Last edited by Alistair on Tue May 08, 2018 11:54 am, edited 14 times in total.
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Thu Aug 04, 2016 1:38 pm

Barony of Novilane

Map of Oxentide

Location: Venora, Rynmere
Population: Very High
Imports: Lumber, Paper and Books, Military Armaments, Livestock
Exports: Silks and Textiles, Luxury Goods (Perfumes, Fine Tailoring, Furniture, etc), Wine, Glassworks, Manufactured Goods, Minerals and Metals
Leader: Baron Alistair of House Venora
Capital: Oxentide
Villages: High density around Oxentide, almost all sprawled around the barony's capital, creating an urban atmosphere. However, a low density of villages outside of the northern end of the barony.

The Barony of Novilane, located along Cyrene Bay and Venora's southern coast, is a prosperous and wealthy barony typically inherited by the heir of the ducal throne of Venora. The barony is renowned for its strong presence on the Cyrene Bay trade node, receiving a great deal of shipments and tariff gold for items and luxuries heading westward, towards the rest of Venora, Burhan or Warrick. Due to its strong position in foreign and internal trade, the of Oxentide (the barony's capital) has since developed into a booming hub of industry, employing large swaths of commoners in textiles, ceramics, glassworking, the sale of luxury goods, and the production of a great sum of goods assembled in Venora and even neighboring Duchies. Oxentide is renowned for its role as an urban center, with many of the surrounding villages of Novilane acting as its suburbs. As a result, Novilane's population is almost entirely focused around or within Oxentide, with much of the outer areas managed only by camps of laborers or farmers.

While most of Venora's lands typically ply their trade in music and art, Novilane and particularly Oxentide are unique in their industrial and manufacturing focus. Due to the vast amount of jobs available in the holding of Oxentide, it is the most populous holding in Venora, actually followed after by Sabaissant due to the latter city's emphasis on privacy and wealthy hegemony.

The realms outside of Oxentide are mostly rural or suburban, with a focus on mining and winemaking on the interior, and agriculture and fishing along the coast. While most of the realm of Novilane is fairly flat, the borders are dominated by mountains, save for several trade routes with long roads leading towards Andaris, Sabaissant, Drakengard, and other large settlements within the Kingdom of Rynmere.



Oxentide, the seat of the baron, is one of the most industrialized cities in Rynmere. A place of innovation, many great inventions across Rynmere's history have been credited as being birthed and funded within this holding, particularly within the field of engineering. The economy of Oxentide has been one of continual growth for the past 86 arcs, when a previous Baron of the land began to invite academics from Viden, Ne'haer, Nashaki, Etzos, Hiladrith and other places across the world of Idalos to combine their knowledge.

As such, Oxentide is one of an incredibly diverse demographic, with a larger percentage of biqaj and other non-human races than any other area in Venora. Notably, there is a strong presence of Qi'ora in the town, drawn by the industry of glassblowing and masonry that has presented itself in the western half of Oxentide. Along the coast, the majority of the population is of mixed biqaj ancestry, where naval, wind and water-based technology are constantly being approached, researched, and re-examined.


While Oxentide is a highly developed and innovative industrial center, there are a great deal of downsides that come with its business practices, its risky endeavors, and its development of energy and utilization of coal and other substances. For one, the town's crime rate is considerably higher than in the upper-class cities that tend to litter Venora. Most of the crime differences lay in robberies, petty theft and burglary, but vandalism and other crimes are considered an issue within the town. Drugs and their influence are always a challenge within the barony considering foreign trade and smuggling. The homicide rate is significantly higher than in Sabaissant, due to the cultural and racial tensions that exist between the unique groups inhabiting districts of the realm.

Furthermore, the lifespan of your average worker in Oxentide is notably lower than those in Venora's upper class cities, due to lung issues relating to the usage of smelting, coal and untested substances in order to achieve higher efficiency in the industrial centers. As a result, while Oxentide is a large money earner, it is also a place of significant risk compared to the safe and insulated centers of the rest of urban Venora.

Finally, Oxentide is constantly dealing with competitive trade opposition from Astedia as a result of their fairly equal share of the Cyrene Bay trade node. While the Duchy does not deal with as much privateering as Astedia at the far end of the bay, they struggle with issues of tariffs and foreign merchants constantly, and their economy can often fluctuate as a result of these disputes.


Setting Sun Estate

The Setting Sun Estate, seat of the Baron of Novilane, is named for its historical significance. Near the end of Nora, First Queen of Rynmere's life, the Setting Sun Estate was built as a place of retirement for her to dwell within as her children succeeded the Duchies of Andaris and Venora. The name signified, then, the setting of Nora's story upon the land - the end of her life, a place for her to die. Since then, it has served as a place of rulership for the firstborn child of the reigning Venora Duke, expanded upon and renovated consistently as both a historical site and a place of nigh-Sacred significance.

The Setting Sun Estate, while not as grand as the Sabaissant du Cristel, remains near to the people of Oxentide, overlooking the town from atop a rocky hill, farmland and endless plains at its back. It is from this estate that the Baron of Novilane leads, with a great deal of jobs provided within the estate itself, lumber mills and orchards a satellite around the building, many workers living within the manor doubly as servants and interns for Oxentide's great industries.

Note: Much of the estate, once known as the Setting Sun Palace, is now owned by Zaran Ki'zola's shipping and porting company. As a result, Alistair only holds a portion of the manor.

Location NPCs

Moderator's Note: Players are free to control NPCs in this location without moderation. However, keep in mind that these are NPCs involved in major events / plots and therefore they can only be used in a 'surface' manner. If in doubt, please check with a Ryn mod.

Kamden Bradford


Race: Human-Biqaj (Mixed Blood)
Age: 33
Title: Chancellor of the Barony of Novilane
Skills: Politics: 70, Etiquette: 60, Leadership: 45, Rhetoric: 40, Negotiation: 35

Kamden Bradford, Chancellor of the Barony of Novilane, serves as the direct advisor and assistant to the reigning baron. Previously serving beneath Willow Venora, he has essentially acted as interim leader within the Barony due to the former Baroness' dilettante approach to her role. As such, Kamden is highly well connected within Oxentide, and greater Novilane, with a firm grasp on the political and business landscape within the barony.

Currently, Kamden Bradford acts doubly as the Dean of the Oxentide Development Committee, seeking ways to expand upon the Barony's infrastructure and turn it into one of the greatest realms in Northern Idalos. His goal, he has always said, has been to witness Oxentide rival Andaris in all ways but crime committed per capita.

The man is quite admired by the business owners of the holding, though he holds a fairly ambivalent reputation among the common citizenry. Few notice his workings, and instead direct their ire mostly towards the former Baroness Willow, stating her irresponsibility as their grievance.

Taya Barrett


Race: Human
Age: 31
Title: Marshal of the Barony of Novilane
Skills: Blades: 70, Leadership: 60, Tactics: 55, Intimidation: 45, Mount: 30

Taya Barrett, born in the Eternal Empire, is a woman of incredible mystery. Even among the nobles there lies speculation, particularly regarding her inner thoughts, and the depth of her loyalty. She immigrated to Rynmere as a young teenager, citing her interest in the Iron Hand as a ladder on which she sought to climb. However, as she progressed through the Moseke Knights of Venora, the woman decided that her desires fell elsewhere - she would rather be a leader than an eternal follower, and so she became the Marshal of Novilane, leading the grand retinue and military force under the charge of Novilane's Baron.

In her time in said position, she has done incredibly well, organizing the retinue and training them to exceptional quality. She has also taken direct part in determining the upper echelon of the guard, a task she is proud of accomplishing, considering the decline of crime since replacing the decadent commissioner chosen by the former Baroness, Willow.

The Marshal allegedly holds the mark of Krorros, though she has never stated it, and refuses to acknowledge such questions. As in all things, she is very reserved in regards to her faith.

Zaran Ki'zola


Race: Biqaj
Age: 35
Title: Admiral of the Barony of Novilane
Skills: Shipbuilding: 80, Navigation: 65, Carpentry: 55, Business Management: 50

Zaran Ki'zola, known internationally as "Zaran of Oxentide", is a well-renowned shipbuilder and developer of modern sail technologies, based in Oxentide, Novilane. Due to his exceptional skill in the craft, the position of Admiral of Novilane was created specifically for him, never granted to anyone before him or after. Zaran operates a shipbuilding dock on the eastern corner of the coastal port known as "Montefrey," where a great deal of trade ships and navigational vessels are developed and built with the intention to expand the technology of Venora's navy. While the navy developed by Zaran still remains quickly behind Burhan, the man has helped to rapidly expand the Duchy's naval force, largely focused in the barony of Novilane.

Before becoming a famous naval thinker in Novilane, Zaran spent most of his youth in Ne'haer's nearby city of Bayward. Ironically among most of the biqaj in Oxentide, Zaran strongly supports slavery, and has a large quantity of slaves who operate the woodwork required to build his naval constructs. This is likely due to Bayward's own open advocacy for slavery, with Zaran true to their ideology and loyal to Rynmere's current laws and policies.

Otherwise, he is a man of unique tastes, allegedly spending a great deal of his nels investing into businesses many would consider taboo, such as brothels, drug dens, distilleries and gambling houses. Regardless of his penchant for slavery and his obsession with the nigh-illegal, the man is considered to be a kind and honest gentleman, fond of many at Novilane's court.

Lena Chicasaw


Race: Human-Sev'ryn (Mixed Blood)
Age: 26
Title: Treasurer of the Barony of Novilane
Skills: Mathematics: 65, Business Management: 55, Negotiation: 45, Logistics: 45, Construction: 40

Lena Chicasaw, Treasurer of Novilane, has been a ruling authority in the Barony of Novilane for the past seven years. Given her position largely due to nepotism, her father was quite scandalously known in several corners of the Duchy as the hidden lover of Baroness Willow of House Venora. There are some among Novilane's elite circle who claim she is the lovechild of the two, largely due to a "miscarriage" had by Willow around the time of Lena's birth. However, this is vehemently denied by both Willow and Lena.

Though her position was given as a show of favor, the Treasurer has proven since her employment that she is an excellent treasurer, capable of budgeting the Barony to a surplus even with the poor spending habits of the former Baroness, Willow. She has taken part in several keen investments that have built up manufacturing businesses in Oxentide, and one of her primary interests of late - with great success - has been the creation of suburban villages directly neighboring Oxentide to host a larger population of middle to upper class citizens, creating small and large business owners to employ the large sum of Oxentide's residents.

Personality-wise, Lena is generally quiet and tends to obey authority. However, when she is passionate or knowledgeable on a topic, the woman is known to be firm, resounding and articulate. Many find her quite intimidating, though few among Novilane's council have all too strong an opinion on her. She is simply there, and has been there for some time.

Tamlen von Sien


Race: Lotharro
Age: 48
Title: Spymaster of the Barony of Novilane
Skills: Intelligence: 75, Deception: 60, Interrogation: 45, Investigation: 45, Stealth: 25

Tamlen, once a member of Uthaldria's Alsingarde - their intelligence organization - is Spymaster of Novilane, known to be one of the greatest intelligence organizers of Rynmere.

As Spymaster of Novilane, Tamlen has dealt with - for a long time - affairs dealing in the scandal of the former Baroness Willow of House Venora. From covering up romantic affairs to intimidating the victims of her arbitration into silence, the man has shown his wit and his haste in preventing a grievous and inhospitable reputation among his liege. For this reason, the von Sien has always been seen as a reactive Spymaster, watching over the actions of Oxentide's elite and ensuring House Venora always comes out ahead, regardless of the trifles and foolery of the leader he serves.

But despite this loyal and protective reputation, the advisors of the Baron have always known something else of the man - he desires more. Tamlen has sought to join the nobility from his days as a youth, previously courting the Baroness in an attempt to acquire her hand in marriage. Since the ascension of Kaleb Venora nee Fate, the two have lived as rivals, the Spymaster desperately seeking to kick down the man from his position of authority. It is for this reason that Tamlen has never left or risen from his position as Spymaster of Novilane, with the Venora Lord keeping him in a singular position, never to rise.

But Tamlen's fire burns still, and of late, he has begun to seek other ways to join the ruling elite. With the ascension of Alistair, the man has a plan to truly modernize Oxentide - form a parliamentary council in the area, with himself as the helm, the Baron presiding over in quiet, content to allow his subjects their endless prattling while Ser von Sien expands his influence throughout the Baron's realm.

Credit: Alistair
Last edited by Alistair on Thu Jun 15, 2017 9:38 pm, edited 13 times in total.
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Tue Aug 30, 2016 5:26 am

Revenant Formations
Single Foe Formations
Considering the immense skill of Alistair and his Revenants, the only time a single foe formation is employed is in a situation where they are fighting a foe of unparalleled ability, necessarily inhuman, such as an Immortal or an Ancient Mortalborn.

Formation One: This is a stealth formation in which all of Alistair's minions hide in separate positions. Then, when the time to strike comes, Andreas rises first and fires an arrow. As the foe attempts to dodge or block the arrow, Alistair blinks behind the enemy and attempts to immediately kill them with Insomnus or some other Shadowdancing ability. Deovan will then sprint from the darkness and viciously, rapidly strike with his claw-daggers, and Icarus will act as an auxiliary reinforcement.

Formation Two: Formation two is a formation in which Alistair stealths will the three Revenants distract the opponent. When an opening comes, Alistair blinks in and attempts to instantly kill the opponent.

Formation Three: Formation three is a form in which all of Alistair's revenants, excluding Andreas, cycle from side to side and massacre a single foe, continuously dancing in circles and shifting their standing positions, reversing the flank.

Formation Four: Formation four is a formation in which Alistair operates as the primary vanguard against the enemy, taking their ire and fighting them off whilst Deovan and Icarus both act as attackers from the flanks. Alistair will typically use the Silum form of Shadowdancing to keep the opponent close and on their toes, whilst Deovan digs his claw-daggers into the enemy's sides, and Icarus plunges his spear into vital organs, arteries, etc. Andreas will fire from a distance, Alistair jumping into the foe's shadow as he does so that the arrows catch them from behind if they defend against Alistair.

Formation Five: Formation five is a formation in which Deovan, instead of Alistair, acts as the primary vanguard against a singular foe whilst Alistair uses Gravelmonger to lay low, slide around their feet and attempt to dismember or cripple them. Icarus continues to act as a spontaneous attacker seeking moments of openness/weakness, while Andreas continues to fire at the enemy.

Multiple Foe Formations

Formation Six: x
Last edited by Alistair on Sun May 06, 2018 4:42 pm, edited 4 times in total.
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Wed Nov 16, 2016 12:30 pm

The lakeside city of Lysoria towers above the surrounding woodlands and overlooks the Salt Lake, which they have long claimed ownership of. They say none know The Red Caves quite as well as the people of Lysoria, who for generations have used the tunnels to move between their lands and the neighboring lands of Ironridge, a long-time ally to their people. Lysoria, though a city, is quite small compared to the massive population of Ne'haer. Even so, they wish to keep separate from that city due to their regulations on slavery and their system of leadership. Lysoria has been governed and ruled by House Amielle for generations, shortly after the construction of the city was completed no less. They began as a merchant family that quickly rose to power through influence and Nel, as Lysoria quickly became it's own wealthy hub of trade in the Northern Expanse.

In more recent times however the House has found it's claims to Lysoria tested and challenged, as the oldest heir Theon found his right to the claim challenged. His wife Kemma had been rumored unfaithful and therefore resulted in his child being declared a bastard, while the second in line Stefan Amielle holds a strong claim; his rule proves more strained as punishment for crimes seem more harsh than usual. While he certainly bears a stronger claim to the throne of Lysoria, with several heirs that can continue the Amielle line, the people of Lysoria seem less inclined to live under his rule. With the Mage Court less effective in advising House Amielle's with their council, another faction has recently formed to rise against the tyranny Stefan has thrust onto his denizens; The Circle of Mages.

With House Amielle's claim and reputation both weaker than before The Circle, as they're commonly referred as, have opted to step in and try to lead Lysoria towards a better future. However this has only led to further unrest and political dispute between House Amielle and The Circle, therefore the throne awaits for one to claim power over it; and decide whether Lysoria's future aligns with The Circle or House Amielle.


The weather within Lysoria is similar to Ne'haer's, particularly with its considerably close placement on the world's axis, but with a few minor differences throughout the cycles. Lysoria is known to be a little more drier in terms of humidity, therefore gets less rain throughout the seasons of spring and fall. Summer time is usually quite warm but rather bearably so in comparison to Ne'haer. Due to the landscape features it can also be rather windy most days, though only mildly so in comparison to the Hyran's own landscape.


Over a whopping 1,200,000 people live within and around the looming towers of Lysoria, as the city continues to gradually grow and improve with various job opportunities. The Miners trade is in a bit of a high demand as the city seeks to uncover more potential rare resources from the mines, while overall the general populace seem more or less accepting of those that come to stay in their city. It is however noticeable that a good chunk of the city's inhabits are human, as the other 'lesser' races tend to be slaves bound by servitude of their owners. There are a couple of races that aren't allowed to linger within the for long, as their general reputation deems them a hindrance on Lysoria's behalf. They are usually the Aukari and the Yludih.

Humans - 49%
Mixed Race - 8%
Biqaj - 6%
Lotharro - 6%
Sev’ryn - 6%
Wisps - 6%
Mer - 4%
Tunawa - 4%
Ithecal - 2%
Avriel - 4%
Eidisi - 2%
Aukari - 1%
Ellune - 1%
Yludih - 1%


Lysoria's views on worship are evenly mixed between pragmatic and academic at best, while it doesn't display strong religious tendencies like Ne'haer; there are a few Immortals that are given praise here. Chamadarst is one easily revered among the many merchants of this growing city, with Treid and Ralaith more popular among scholars and philosophers. Overall the general populace loosely worships the other Immortals, more so in the privacy of their own homes rather that out in public. House Amielle hasn't outlawed or declared worship to be bad in Lysoria, however they have made it quite clear that openly spreading faith is grounds for punishment.


Lysoria is well known for it's exports of stones and metals found only within their mine, while importing good from it's neighboring territories. So far Ironridge is capable of supplying a variety of other valuable metals while Yurrova, reluctantly, trades gems with them from time to time. Clothes and dyes are also more of a commodity created and sold here, though expensive fabrics have to be imported from elsewhere unfortunately. Many of the merchants find business here to be booming if not competitive, as some shops tend to get more business than others depending on the time of the Arc.




House Amielle is said to be the ruling family that governs Lysoria, however the monarchy system remains challenged by both the people and The Circle. Both The Mage Court, which advises and promotes House Amielle's rule, and The Circle of Mages are determined to undermine one another; leaving the seat of Lysoria vacant in power until a legitimate heir the people of Lysoria will follow to claim it.

Alliances & Enemies

  • Cycres:
  • Hyran:
  • Ironridge:
  • Lysoria:
  • Millstone:
  • Ne'haer:
  • Treth:
  • Yurrova:




Things to do in Lysoria
  • TBA
  • TBA
  • TBA
  • Location - Placeholder
  • Location - Placeholder
Food and Lodging
  • Location - Placeholder
  • Location - Placeholder
Business and Shops
  • Location - Placeholder
  • Location - Placeholder
  • The Circle Tower - Where the Circle of Mages reside as they collectively operate and influence the growth of their numbers. The Circle Tower resides on the northern battlements of the city, composed of several floors that house the growing number of mages there. Only the elite Circle Mages are allowed at the tower's peak, where the seniority determine what direction the Circle should follow for their growth.
  • Location - Placeholder
Last edited by Alistair on Thu May 31, 2018 11:39 pm, edited 26 times in total.
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Sat Nov 19, 2016 3:14 am

1. Colliding Force
Creating two portals, both across from one another and generally in close proximity, use Push on both portals, assuming someone is in the middle of both of them. This will cause for the kinetic force to clash furiously against itself. Whoever is caught in between the two portals will be completely smashed.

This can also be used with two 'Pull' portals to, essentially, draw and quarter a target. Depending on the strength of the pull, the results can be more gruesome and more immediate.

2. Intentional Destabilization
Pulling or pushing someone into a portal (whether magically or physically), or convincing/tricking someone to enter, the Rupturer then intentionally destabilizes the portal as they step in, or closes it when they're only partially in. This will completely disband their physical properties, forcing them into a state of mere atoms.

3. Disregarded Obstruction
Ushering someone near a wall or a door, perhaps for a conversation, one uses Splintering on the surface of the obstruction (such as the door) and by ignoring the fortifications between you and the target, the mage becomes capable of instantly (and surprisingly) stabbing or mauling them while they're caught off guard. An assassination technique.

4. Corrosion Portals
By making a symbiosis of two magics - a portal influenced by both Rupturing and Necromancy - the Rupturer uses Pushing/Pulling, creating an outward aura that expands past the portal's focal point. This energy is then contributed to by a stream of corrosive energy - via Necromancy - which will make any foe caught in the portal's aura (which is of variable size) begin to rapidly degrade, their physical material diminishing.

5. Anti-Athletics
Someone rushing to engage with the Rupturer is perhaps the easiest target. By catching a running target by surprise, opening a portal directly in their trajectory, they can either be portaled somewhere else or intentionally destabilized.

6. Presents
By dropping a portal into a remembered location, tossing an object into it and closing it immediately, one can sabotage a location without indicating themselves as the actor. This could range from throwing forward a bomb, to a powerful spell, or to a noxious poison gas. An effective way to perform, essentially, a terrorist act.
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Transmutation Crafting Notes
1. Transmuters craft temporary objects using the three steps: Deconstruction, Alteration, and Reformation. Deconstruction = laying an object into a field of ether, basically smelting it into a state of formlessness where you can impart changes onto it. Alteration = applying Qualities, as I'll go over in a sec. Reformation = rebuilding the item and restoring it to reality, with the Altered Qualities remaining; voila, new magical item.
2. Qualities are obtained by experiencing them and ascribing them to your Palate... seemingly, mostly by just focusing on them. Qualities seem to be... virtually anything that is a part of the world, as long as it's a physical trait.
3. The enchanted items are temporary. 6 Trials at novice, 12 at competent, 30 at expert, 60 at master, 90 or permanent at legendary. 10% less duration for each quality. However, Transmuters can renew the lifespan of an item... making them virtually timeless if within their own possessions, just not particularly good for commerce as - without the Transmuter - the item will eventually wither and die.
4. Flaws come with Transmutation, too. They have a higher chance of emerging per quality added, but they can be essentially scrubbed out completely by Formula, a master Transmutation ability.
Last edited by Alistair on Tue Jun 05, 2018 11:21 pm, edited 6 times in total.
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Fri Jan 13, 2017 8:56 am

Alistair var Radomir

Full Name: Alistair var Radomir
Race: Human
Lotharen Clan: Nordhoff
Sex: Male
Height: 6'4"
Weight: 300 lbs - heavier than he appears due to Metamusculature
Birthdate: 29 of Age, 13th of Ashan, Arc 689
Birthplace: Venora, Rynmere

Profession: Businessowner and Surgeon at Kaelserad (54.5 gn/day)
Housing: Kaelserad, Ne'haer
Partners: Doran and Jonathan Burr - polygamous

Marks: Sesser - Favored, . . .
Factions Joined: The Lotharen Jegers, the Commonwealth for Free Mages

Likes: Lots of things
Dislikes: Even more things
Merits: Diligent, Perceptive, Hardy, Tolerant
Flaws: Distant, Unstable, Violent

Fluent: Common, Haltunga
Basic: Rakahi, Atvian, Ith'ession
Alistair is a tall man with a large, soldierly muscled frame. Due to his strength training (legendary proficiency), he wields an incredibly robust, muscular body type refined into the ultimate athletic physique. His skin is somewhat tan due to his excessive traveling - with a clean and smooth texture - and his eyes are a nebulous and changing shade due to his Rupturing mutations. The man's face is considerably different in appearance to many Venora, with a rugged masculinity, a strong jaw and a stern and almost scowling expression constantly attached to his eyes and brows. His hair is a dirty blond shade naturally, one he shares with his brother Andraska and inherits from his father. His hair, of current, is nearly cropped bald save for the top, and as a result of dye remains a medium shade of brown.

The man's dress, once regal and posh, is now typically an assortment of form-fitting linen and cloth outfits, not outwardly spectacular through complimentary to his physique.

Once the center of intrigue in the court of Venora, an ambitious and challenging, yet empowering man - Alistair holds none of the old influence of the past... nor the austerity. Instead, he is a rural and rugged man, who cautiously hides all talents, and remains as obscure as he can. He is wary of the outside world, and generally sticks to himself and a small community, one that he's forged quickly. Living in the outskirts of Oakleigh, he remains sentimental, sticking close to the home of his extended family - the Duchy of Oakleigh - watching things go by, ready to step in and protect House Venora even after everything.

All-in-all, he is cast-off and forlorn, but he still holds a good nature to him. Falling from grace has humbled the man, and what was once ambition is now the desire to live a quiet and steady life . . . apparently.

~ Fundamentals ~
This story, once told in full, no longer carries much bearing on the man's life. As such, his history will be written only as a summary of the events that have led him to his current place in life.

Alistair var Radomir, once Lord Alistair of the House of Venora, First Heir of the Duchy, was born among many riches... to one of the greatest families in Idalos. As the heir to said family, he was given everything he could have ever needed. He was taught all manner of things; leadership, politics, martial combat, riding, poise and manner, history, and philosophy. His education was primary to the family -- given an immediate spot within the hands of the most qualified professors, hand picked by the Duchess Ebony herself.

As a man who would one day rule over millions, and perhaps even the whole of the Kingdom, Alistair's life was of a particular grain that few others today understand. But within the luxury and scholarly diligence laid an undercurrent of mischief . . . on his part, and on that of his father's.

A sort of mischief that was evil, exploitative, and abusive. Caught within the grudge of a mother and father who held no love for one another, and would tear apart the Duchy in their emotional dispute, Alistair was utilized as a middle-ground and bargaining chip for much of their fury. The manner of things that would occur near him, beside him or to him were many, variable and crude . . . but regardless, this too is an older figment of Alistair's history.

Alistair is no longer a noble, and no longer the heir to anything but what his hands provide him.

Like so many men led into isolation, magic one day came as a natural result of the abuse. Before he knew it, Alistair had been inducted into the Seekers, under the tutelage of one named Lucas Geliadal... who taught him magic and its theory, and initiated him into Necromancy for the purpose of animating wholly dead husks for labor and protection. Alistair, however, followed different interests... and found much more satisfaction in the fully preserved, hyper-intelligent and skillful undead; Revenants.

For his interest in soulbinding, he was made anathema to the faction, and he found himself experimenting by his lonesome . . . until the Coven, as a second suitor, took him into their own ranks, which were far less limited and far more aggressive in their teachings and demands for progress. Alistair thrived in this environment, and reveled in it, becoming a master Necromancer within a few arcs and taking on the second practice of Rupturing... which quickly became the one thing he found solace in.

Bonding with Ellasin, the leader of the Coven and great Necromantress, he was untouchable - a progeny for the group, one of the Lich's few apprentices throughout history.

But as his nobility surely receded, so too did his loyalty to the Coven and its ideals. Over time, Alistair became more and more distant, and less involved in their affairs. He began to fall away from Ellasin's ideology, and conspired with her enemies to destroy her. Sensing the treachery brewing in the man she once called her son, the Necromantress recoiled, implanting whispers into the ears of his enemies of his mage-bearing nature.

And she won, easily. Alistair's nature as a mage was revealed, and within only trials he'd lost it all. His throne, his name, his dignity . . . all weapons to use against her, one day. He played the game, and he lost.

This is far more pertinent to the story of today. A simple story, known to many. A story of a fallen Lord . . . whose legacy was built around a Great House, that has - as of now - left him behind.

Alistair owns many homes in many places. The full list is here:

1. Setting Sun Estate (Oxentide, Venora) No Price
2. Garden of Revelry (Sabaissant, Venora) 2,500 GN
3. House of Buggery (Uthaldria, Gauthrel) 1,500 GN
4. Kaelserad (Ne'haer) 3,500 GN
5. Cappola (Oakleigh, Rynmere) 2,500 GN
6. Cydonia (Etzos, Western Idalos) 800 GN
Last edited by Alistair on Sat Jun 09, 2018 3:39 pm, edited 7 times in total.
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Wed Jan 25, 2017 7:50 am

Points AcquiredTotal Points SpentProficiency
Rupturing 99/100 (245/250) Master
Necromancy 94/100 (222/250) Master
Transmutation 30/100 (35/250) Competent
Polearms 106/100 (250/250) Grandmaster
Endurance 100/100 (250/250) Grandmaster
Acrobatics 100/100 (250/250) Grandmaster
Strength 100/100 (250/250) Master
Running 100/100 (250/250) Master
Unarmed Combat 52/100 (80/250) Expert
Climbing 15/100 (15/250) Novice
Blades 26/100 (27/250) Competent
Detection 100/100 (250/250) Master
Stealth 58/100 (100/250) Expert
Discipline 51/100 (78/250) Expert
Meditation 5 (5/250) Novice
Fieldcraft 26/100 (27/250) Competent
Linguistics 26/100 (27/250) Competent
Hunting 40/100 (55/250) Competent
Leadership 100/100 (250/250) Grandmaster
Politics 76/100 (152/250) Master
Tactics 51/100 (78/250) Expert
Persuasion 26/100 (23/236) Competent
Medicine 100/100 (100/100) Master
Business Management 51/100 (78/250) Expert[/googlefont]
Starting Package: 5 Rupturing, 19 Necromancy, 26 Medicine
Mythic Approval: +5 Rupturing, +5 Meditation
Renown Bonuses: +6 Polearms
Mark Bonuses: Grifter's Skills: +3 Persuasion
Grandfathered Racial Bonus: +10 Necromancy
Racial Bonus: +25 Leadership
Fast Track: Medicine
ThreadPoints AwardedPoints SpentRunning Total
March of the Dramatic Ponces 7 7 [Blades] 0
The Fluttering of the Swallows1515 [Necromancy] 0
First Birth1010 [Necromancy] 0
White Padded Walls99 [Business Management] 0
Peter the Prancing Pony106 [Business Management] 4 [Medicine] 0
Lamentations of the Physical Form1010 [Business Management] 0
Blood Brothers1515 [Necromancy]0
Men of Avarice1515 [Medicine] 0
Professor Amputate1515 [Leadership]0
The Wilted Rose1010 [Medicine] 0
Allure of Power87 [Politics] 1 [Blades] 0
Two Gentlemen of Venora1515 [Politics]0
Father Damien99 [Blades]0
Dying Young, Playing Hard105 [Necromancy] 5 [Medicine]0
Union Station1515 [Leadership]0
Trading PlacesN/AN/AN/A
Sibling ShowdownN/AN/AN/A
Prometheus1515 [Politics]0
Bows and ArrowsN/AN/AN/A
Fall At Your Feet1515 [Medicine]0
The Slave Girl, The Lich and the Venoras1211 [Politics] 1 [Endurance]0
Familial Bonding1010 [Politics]0
Speaking Clearly15[13] Strength [1] Medicine [1] Politics0
Don't Hate, Abrogate1010 [Abrogation]0
Perfecting the Individual108 [Strength] 2 [Politics] 0
Projection of Force1010 [Rupturing] 0
The Heir, Disrobed99 [Endurance] 0
Homekromeing1515 [Endurance]0
In Saun, Everyone Suffers1515 [Rupturing]0
Projection of Force II1010 [Rupturing]0
The Weak, Winnowed1010 [Rupturing]0
Negotiations Between Parties1717 [Rupturing]0
Cruel World1010 [Medicine]0
Salvatore1313 [Medicine]0
Don't Say Goodbye1515 [Politics]0
The Lips of Galador 10 10 [Rupturing] 0
Ultraviolence 10 10 [Rupturing] 0
A Dog's Life 15 14 [Strength] 1 [Blades] 0
The Hound and Rose 15 15 [Strength] 0
Enlightened Minds 15 1 [Medicine] 14 [Strength] 0
Anguish of the Forest 10 10 [Rupturing] 0
Chorus 15 15 [Rupturing] 0
The Shadow Strikes the West 10 10 [Rupturing] 0
Sera Ba Randil 10 10 [Rupturing] 0
Hungry for the Kill 15 15 [Leadership] 0
Immortal Ambitions 10 10 [Rupturing] 0
Hegemony 15 15 [Rupturing] 0
Somnus 10 10 [Rupturing] 0
Unsung the Versed 15 15 [Rupturing] 0
The Arcane Enterprise 15 15 [Rupturing] 0
Pride 15 15 [Rupturing] 0
Call of the Wild 15 15 [Rupturing] 0
Pipe Dream 10 9 [Politics] 1 [Linguistics] 0
Sleeping Dogs Lay 15 9 [Leadership] 6 [Strength] 0
Go the Distance 15 15 [Necromancy] 0
Brothers, Reunited 15 9 [Blades] 6 [Politics] 0
Can't Get Rid of You 15 15 [Polearms] 0
I Actually Kinda Like You 15 10 [Polearms] 5 [Politics] 0
For Andaris 11 11 [Politics] 0
Krometheus 15 2 [Politics] 13 [Leadership] 0
Two Men Aloof 15 15 [Leadership] 0
Crimson Wineskins 14 14 [Strength] 0
A Walk in the Woods 15 15 [Necromancy] 0
Set Awry 15 15 [Tactics] 0
Midwinter Masks 18 4 [Leadership] 8 [Politics] 2 [Acrobatics] 4 [Endurance] 0
The Bear and the Maiden Fair 15 2 [Strength] 13 [Acrobatics] 0
Clear Skies Above 15 15 [Necromancy] 0
Let the Journey Begin 14 14 [Tactics] 0
Wordplay 15 15 [Leadership] 0
Eviscerate Your Fragile Frame 10 10 [Necromancy] 0
The Shield 15 13 [Leadership] 2 [Politics] 0
Progress 15 13 [Tactics] 2 [Endurance] 0
The Rift 15 15 [Tactics] 0
No Holds Barred 15 15 [Leadership] 0
From One to the Next 15 15 [Tactics] 0
Another Day 15 6 [Tactics] 9 [Acrobatics] 0
Together Again 15 15 [Endurance] 0
Acquiring the Totem: King Crocodile 14 14 [Endurance] 0
Legality of Magic 20 19 [Endurance] 1 [Acrobatics] 0
Clarity 15 15 [Strength] 0
The Next Trial 15 3 Unspent 12 [Necromancy] 3
Melting a Frozen Heart 15 15 Unspent 18
Blood on Snow 15 15 Unspent 33
Cave of Wonder 15 15 Unspent 48
Not You Again 15 15 Unspent 63
Dashing Through Snow 15 15 Unspent 78
Ne'haer or Far 15 15 Unspent 93
In Depths We Tread 15 15 Unspent 108
Skyline 10 7 [Rupturing] 3 Unspent 111
Memento Mori1010 Unspent 121
The Travesty of Coincidence1310 [Strength] 3 Unspent 124
Damn, You Let Him Get Away 15 15 Unspent 139
New Eden 3 3 Unspent 142
I'm Gonna Punch It 20 7 [Necromancy] 13 Unspent 155
Booty and the Beast 15 15 Unspent 170
Acquiring the Totem Kaiserion 15 15 Unspent 185
Gaze 10 10 Unspent 195
Windfall 10 10 Unspent 205
Cold Front 10 10 Unspent 215
Intricacies of the Rose 15 15 Unspent 230
A Business Proposition 15 15 Unspent 245
Acquiring the Totem Willow Redbear 15 15 Unspent 260
Heart of the Wild 15 15 Unspent 275
Caw of the Raven 15 15 Unspent 290
Dancing With Shadows 10 10 Unspent 310
Hal-tongue-a 15 15 Unspent 325
The Sunless 15 15 Unspent 340
New Rain 10 10 Unspent 350
A New Leaf 15 15 Unspent 365
That Dying Sky 15 15 Unspent 380
Festering Rage 15 15 Unspent 395
Masks of Fallen Men 15 15 Unspent 410
Plenipotentiary 15 15 Unspent 425
Hearts of Stone 15 15 Unspent 440
Tidvatten 10 10 Unspent 450
Vindarnas 15 15 Unspent 465
Insomnus 10 10 Unspent 475
Fellow Jeger 15 15 Unspent 490
Pups On Their Own 15 15 Unspent 505
Pups On Their Own II 15 15 Unspent 520
Setting the pace 15 15 Unspent 535
Duskfall 10 10 Unspent 545
Pups On Their Own III 15 15 Unspent 560
XP Expenditure 0 226 [Polearms] 226 [Acrobatics] 108 [Strength] 0
I May Be Crazy, Don't Mind Me 15 15 [ Strength] 0
Pups On Their Own IV 15 15 [Strength] 0
Deconstructed 15 15 [Linguistics] 0
Actions Speak Louder Than Words 0 0 0
The Mark of Evil 0 0 0
Dress Up 0 0 0
Arcane Process 0 0 0
The Way of the Wild 0 0 0
Letting Go 0 0 0
Ren Norendel 0 0 0
The Hound's Graces 0 0 0
Black Sheep 0 0 0
Honeymoon 0 0 0
She of Shimmering Eyes 0 0 0
The Ineffable 0 0 0
Daudra Dura III 0 0 0
Warm Welcome 0 0 0
Pups On Their Own 15 2 [Strength] 11 [Endurance] 2 [Business Management] 0
Pups Together 15 11 [Linguistics] 4 [Business Management] 0
Sunless II 15 14 [Business Management] 1 [Endurance] 0
Faster Yet 15 15 Unspent 15
Pups Together II 15 15 Unspent 30
My Cabbages! 15 15 Unspent 45
Remembrance of a Fallen Leaf 10 10 Unspent 55
Daudra Dura 10 10 Unspent 65
Kael and Aedirn 15 15 Unspent 80
The Pup's Nemesis 15 15 Unspent 95
Daudra Dura II 10 10 Unspent 105
Naming Earth 15 15 Unspent 120
Stakeout, Break Out 10 10 Unspent 130
If I May 15 15 Unspent 145
My Brother, Where Have You Gone? 15 15 Unspent 160
XP Expenditure 0 160 [Endurance] 0
Skins of Thistleweed 15 15 Unspent 15
Finally Here 15 15 Unspent 30
Clemency 10 10 Unspent 40
The Art of Restraining Power 15 15 Unspent 55
Goodbye Patali 15 15 Unspent 70
Where Secrets End 15 15 Unspent 85
XP Expenditure 0 55 [Hunting] 25 [Fieldcraft] 5
Going Home 15 15 Unspent 20
Pups No More 15 15 Unspent 35
XP Expenditure 0 27 [Detection] 2 [Fieldcraft] 6
The Rose Has Wilted 15 15 Unspent 21
Consequences 15 15 Unspent 36
Koda Red 15 15 Unspent 51
Stirring the Pot 10 10 Unspent 61
Ren Norendel 15 15 Unspent 76
Dress Up 15 15 Unspent 91
The Hound's Graces 15 15 Unspent 106
The Way of the Wild 15 15 Unspent 121
Our Ancestor's Shaperate 15 15 Unspent 136
XP Expenditure 0 96 [Leadership] 40
Dominance 15 15 Unspent 55
Dauðra Dura III 15 15 Unspent 70
Let Us Drink, Let Us Punch 15 15 Unspent 85
XP Expenditure 0 33 [Business Management] 52
So It Begins 15 15 Unspent 67
Totem cREEEEation 15 15 Unspent 82
Arrogance 15 15 Unspent 97
XP Expenditure 0 51 [Detection] 27 [Discipline] 19
Another Day in Andaris1515 Unspent34
XP Expenditure 0 23 [Persuasion] 11
Rupturing Point Dial Back 0 5 Unspent 16
The Witch With Claws 10 10 Unspent 26
The Bucket Fist 10 10 Unspent 36
Makeover 15 15 Unspent 51
The Bucket Fist, II 10 10 Unspent 61
XP Expenditure 0 61 [Stealth] 0
Where We Began 0 0 0
Our Son 0 0 0
Rage Against Renner 0 0 0
Ne'haerly Out of Breath 0 0 0
Clinging to the World 0 0 0
Our Choices 0 0 0
Acadia, A Rock Upon the Dirt 0 0 0
Empty Moons 0 0 0
Tarnished And Tattered 0 0 0
Ollie Ollie Oxentide 10 10 Unspent 10
Breathe Into Me 10 10 Unspent 20
Lunch for Shmucks 15 15 Unspent 35
Learning A Man 15 15 Unspent 50
War Song 10 10 Unspent 60
Dancing with Daggers 10 10 Unspent 70
Investing in Ashes 10 10 Unspent 80
Lunarfall 10 10 Unspent 90
With Silhouettes We Deal 10 10 Unspent 100
Motivational Therapy 10 10 Unspent 110
The Frontier 15 15 Unspent 125
In Dreams He Came 15 15 Unspent 140
XP Expenditure 0 Politics [33] Stealth [17] Detection [70] 20
Cappola Is A Made Up Word 15 15 Unspent 35
Going to the Coast 15 15 Unspent 50
Tell Me More 15 15 Unspent 65
Stories From Outer Space 15 15 Unspent 80
To Be Alone With You 15 15 Unspent 95
XP Expenditure 0 Discipline [51] Detection [4] 40
Submission to the Master 15 15 Unspent 55
Ether the Gentle 15 15 Unspent 70
It's A Waste of Good Suffering 15 15 Unspent 85
Trust Me, Darling 15 15 Unspent 100
XP Expenditure 98 [Detection] 2 [Stealth] 0
The Magisters 15 15 [Necromancy] 0
Such Portal, Much Wow 15 15 Unspent 15
The Tides of Change 20 20 Unspent 35
Campires and Other Things That Burn 15 15 Unspent 50
Hearts of Shattered Stone 15 15 Unspent 65
What Could I Ever Do For You? 15 15 Unspent 80
XP Expenditure 0 80 [Running] 0
Rusty Veins 15 15 [Necromancy] 0
Rooftops 15 15 [Necromancy] 0
Our Father, Who Died Long Ago 15 15 [Running] 0
The Eye of the Woods 15 15 [Running] 0
Between Hills and Falling Skies 10 10 [Running] 0
Keep Breathing 15 15 [Necromancy] 0
The Devourer: Part One 10 10 [Running] 0
The Call of the Shrike 10 10 [Running] 0
Perspective: Remembrance 10 10 [Running 0
The Devourer: Part Two 10 10 [Running] 0
A Mother Forsaken 10 10 [Stealth] 0
The Sound of Nature 15 15 [Running] 0
Chasing the Line 15 15 [Running] 0
A Disposition of Trust 15 15 [Running] 0
A Nice Cuddle 15 15 [Running 0
Playing Doctor 15 15 [Running] 0
Using Magic Inappropriately 15 15 [Running] 0
Are Those Crystals, Or... 15 15 [Unarmed Combat] 0
Dreams Trapped In Totems I 10 10 [Unarmed Combat] 0
Blackwing, Free Thing 10 10 [Unarmed Combat] 0
To Build A Life 15 15 [Unarmed Combat] 0
To Prey on Mantis: Part One 10 10 [Unarmed Combat] 0
To Prey on Mantis: Part Two 10 10 [Necromancy] 0
To Prey on Mantis: Part Three 10 10 [Unarmed Combat] 0
To Bleed the Head of a Bastard 10 10 [Unarmed Combat] 0
Investing in Industry 10 10 [Stealth] 0
Two Nobles, One Spark 15 15 [Transmutation] 0
Rage Against Renner 15 15 [Climbing] 0
Quality Time With Qualities 10 10 [Transmutation] 0
Deconstructed and Redistributed 10 10 [Transmutation] 0




Thousands of disorganized, alphabetized knowledges.


Aberration: Harvesters Can Bind to Aberrants
Abrogation: Can be used with surgery very effectively
Abrogation: Shackle: To Hold a King Croc's Tail in Place
Abrogation: The anti-magic magic
Abrogation: There are limits
Abrogation: Three basic uses: pre-emptive, reactive, replicative
Abrogation: necromantic reanimated corpses might not be immune
Abrogation: pre-emptive abrogation reverses the polarities of energy
Abrogation: pre-emptive abrogation stops spells before they are cast
Abrogation: reactive abrogation
Abrogation: reactive abrogation "reverses" spells that have been cast
Abrogation: replicative abrogation duplicates substances
Abrogation: to replicate a substance, you have to know it's touch/feel, not it's chemistry
Acrobatics: Acrobatic curl
Acrobatics: Acrobatically landing on a foe to do severe damage
Acrobatics: Back-flipping into a grab
Acrobatics: Barrel Roll
Acrobatics: Comboing acrobatic moves
Acrobatics: Dancing around a heavier opponent
Acrobatics: Dancing with your enemy
Acrobatics: Diagonal Cartwheel
Acrobatics: Evasion
Acrobatics: Fluid Voiding
Acrobatics: Front handspring
Acrobatics: Front-flipping from a crawl
Acrobatics: Front-flipping into a cartwheel
Acrobatics: Frontflip
Acrobatics: Gentle Dodges
Acrobatics: Gravelmonger
Acrobatics: Gravelmonger can even work on apparitions
Acrobatics: Gravelmonger: Crawling like a spider
Acrobatics: Gymnastic positions
Acrobatics: Handspring into a stand
Acrobatics: Hanging from something with your legs
Acrobatics: Jumping Attack
Acrobatics: Landing softly after a great jump
Acrobatics: Leaping onto someone's shoulders for escalation
Acrobatics: Persistent Evasion
Acrobatics: Recovering From a Roll
Acrobatics: Rolling into a crawl
Acrobatics: Rolling into a sweep
Acrobatics: Side-roll
Acrobatics: Sliding beneath a foe
Acrobatics: Slipping a large frame through small windows
Acrobatics: Spinning Turn
Acrobatics: Stepping and flipping to scale a hill
Acrobatics: Strafing into a Spin
Acrobatics: Timing an Acrobatic Maneuver
Acrobatics: Twirling Around Projectiles
Acrobatics: Vertical Cartwheel
Acrobatics: Voiding is easy against massive enemies
Acrobatics: Walking on your hands
Acrobatics: Weaving through lunges and slashes
Acting: Appearing Proper
Acting: Feigning Hate for Your Siblings...or is it?
Acting: Feigning a rural accent
Acting: Forgetting to dress the part can be devastating to playing a role
Acting: It's difficult to stay in the role
Acting: Keeping a fake calm
Acting: Playing the doctor
Acting: Playing the part of a fantasy romance
Acting: Roleplaying during adult actions
Acting: Roleplaying horribly
Acting: Using a different dialect
Aedan: Your past life
Aeon: Former Knight
Aeon: Good Man
Aeon: Lost Hand to Zvezdana
Agriculture: Polders
Ailluin: A Tunawa
Ailluin: A piece of bark that clings to Avrae
Ailluin: Stabbed you
Ailluin: Tiny and punchable
Ailluin: You punched it
Alaric: A useful slave
Alaric: Disgusted by your work
Alaric: Literate
Alaric: Reluctant to speak freely
Alaric: Slave since childhood
Alcohol: The Venoran Vice
Alistair Calder: You
Alistair: Becoming Warm and Cuddly
Alistair: Enhanced reflexes
Alistair: Received a genetic mutagen
Alistair: Shadowdancing Master
Alistair: Spear Master
Alistair: the Sunless
All Weapons Have Merit Against Immortals
Ancient Book: guide to Orimar
Andaris: City Layout
Andraska Venora: would have helped in this social situation.
Andraska: Gets drunk, but is obviously the most relaxed of the two of you. Maybe you should be more like him?
Andraska: Has matured while you were away
Andraska: Knows you are a Necromancer
Andraska: May just be the only sane person left in the Venora family
Andraska: Takes drugs and stabs people with his wood
Andraska: The fact that you love him is a major realisation.
Andraska: Understands you more than most
Andraska: You are going to need your brothers help in this, as in all your endeavours. He is key
Andraska: You love your brother
Anger has brought me to suicide
Animal Husbandry: Animals are apparently not fond of Necromancers
Animal Husbandry: Attempting to treat a horse
Animal Husbandry: Baby horses are cute
Animal Husbandry: Dealing with an injured Redbear
Animal Husbandry: Horses don't like me
Animal Husbandry: Horses have few predators
Animal Husbandry: Sohr Khal Eggs
Animal Husbandry: Techiniques for identifying strength in horses
Animal Husbandry: When startled, horses are likely to bolt.
Animal Husbandry: Wild horses like meadows
Animal Training: Llewnos are feisty if untrained
Animal Training: Offering food to keep animals compliant
Animal Training: Strength can deter animals to rebel
Arcana: Abrogation
Arcana: Necromancy
Arcana: Rupturing
Arcana: Subjected to a Spell
Arcana: Wards
Arcane: Initiation in magic can form a strong bond
Ashadi Ki'haru: a very ambiutious necromancer / coven member
Ashadi Ki'haru: you killed her on Ellasin's order
Avrae: A 'gutter-trash, tough-guy punk'
Avrae: Aukari
Avrae: Cried because you're different in dreams
Avrae: Cries when emotional
Avrae: Emotional
Avrae: Goes down easy
Avrae: Got quite a temper
Avrae: Knew your name from a dream
Avrae: Punched you
Avrae: Starts things he can't finish
Avrae: Thinks he's a monster
Avrae: Thinks you've got layers, but he knows the real you.
Avrae: Very limited combat experience
Avrae: Warm
Avrae: Was tailing someone
Avrae: You knocked him on to his butt.
Avrae: You punched him
Avrae: You think he's beautiful
Axes and Bludgeons: Skill free swinging
Azzas: Fridgar's past life
Banner: House Burhan
Banner: House Endor
Banner: House Krome
Bayern: A farming settlement
Bayern: Has fallen to extortion from a gang; the Bloodletters of Bayern
Becoming: The Basics About Totems
Becoming: Unleashing is a Very Fast, But Tiring, Shift
Becoming: You Have to Finish Before You Can Shift Back
Bestiary: Harvester
Bestiary: Harvester: Aberrants rely on them
Bestiary: Harvester: Not trustworthy
Bestiary: Harvester: Spiritual Being from Emea
Bestiary: Soraanar
Bestiary: Trachadon
Blade: Dagger: A Dual-Wielder May be About to Throw One
Blade: Longsword: Coordinating Swings With Rupturing Moves
Blade: Longsword: Reach Advantage is Lost in Close
Blade: Longsword: The Need to Learn New Attacks to be Less Predictable
Blades, Longsword: Decapitation
Blades, Longsword: Fighting in tandem with unarmed strikes
Blades, Longsword: Remise
Blades, Longsword: Using adrenaline to increase your speed of attacks
Blades: Always the Jugular to Finish a Fight
Blades: An Extension of Your Arm
Blades: Footwork Can Indicate an Opponent's Intent
Blades: Longsword - Using rupturing in tandem with the sword
Blades: Not Every Tactic Involves the Weapon
Blades: Parrying WITH the Swing to ADD Carry-Through
Blades: Strike Wherever Carry-Through Allows
Blades: Upward Slash
Blades; Sword: Mounted Height Aids in Cleaving Skulls
Bloodletters of Bayern: A gang led by the Axton sons and daughters.
Bronik: Easy on the eye
Bronik: Knows a lot about drugs
Bronik: Relaxed in company
Bronik: Your first kiss
Brynjar: Offers The Courtesy of His Home
Business Management: A business must distinguish itself from its competition
Business Management: Acknowledging social relations between workers and clients
Business Management: Delegating your workers to prevent a violent situation
Business Management: Emergency visits for extra revenue
Business Management: Everyone needs a trial off
Business Management: Everyone needs a trial off - even the boss
Business Management: Funding a new industry
Business Management: Handling an employee roster
Business Management: Hiring a new employee
Business Management: In a high class locale, all of one's employees must dress well
Business Management: Interest revenue
Business Management: Investing in infrastructure
Business Management: Investment royalties
Business Management: Keeping on long-term customers for consistent revenue
Business Management: Maintaining the integrity of your business
Business Management: One needs more employees for more opening hours
Business Management: Organizing an external operation
Business Management: Orientation
Business Management: Overworking an employee
Business Management: Sending a worker on leave for a violation
Business Management: Taking jobs from wealthy patrons
Business Management: Teaching your workers new skills
Business Management: Using your employee's strengths to introduce new features
Caregiving: Children might need to be beaten
Caregiving: Emotional support for the elderly
Caregiving: Physically supporting the elderly
Cassander: A tactical man
Cassander: Cares about the people of Rynmere
Cassander: Courageous
Cassander: Held Faith's hand
Cassander: Killed Queen Freya
Cassander: Knows his heritage well
Cassander: Posed as a slave
Cassander: Sixteen arcs old
Cassander: The Boy King
Cassander: The Rightful King of Rynmere
Cassander: Wears a black crown
Cassander: Well-spoken for a boy
Cassander: Won't stoop to insults
Celeste Andaris : Best candidate for beard
Celeste Andaris: Broke off the marriage, no women for me.
Celeste Andaris: Future Wife
Celeste Andaris: Has no women in her family alive.
Change starts with wanting to change
Climbing: Can be used in tandem with acrobatics
Climbing: Can benefit parkour
Climbing: Climbing a flat-topped roof
Climbing: It's difficult to climb structures with wide gaps between ledges
Climbing: Jumping from ledges
Climbing: Leading into the next ledge
Construction: Tower of Sabaissant Built to Stay Warm
Cooking: Adding flour to a brew for thickness
Cooking: Chopping vegetables
Cooking: Cooking meat on a rack
Cooking: Cooking stew over a fire
Cooking: Following ingredients
Cooking: Garlic is not as easy to chop
Cooking: Making the 'batter' for stew
Cooking: Pacing your cooking process
Cooking: Simmering something
Cooking: Using wine to add flavor to other liquids
Cooking: Venison stew
Corrosion from a distance: needs practice
Corrosion: Can be used to burn away flesh on physical contact
Corrosion: Can be used to remove rot from corpses
Cosmetology: No one likes a sweaty Noble
Cosmetology: Picking dresses for suitable skin tones.
Cosmetology: always check the hair
Coven Membership Has Physical Costs as Well
Coven Philosophy Largely Matches Etzos' Policy
Coven Ranks
Coven Rule: Challenging Ellasin
Coven of Ellasin: Establish a Governance of Mages
Coven of Ellasin: Hierarchy
Coven of Ellasin: Mages stand above the rest
Coven of Ellasin: Naxos, the Orphaned
Coven of Ellasin: Sae'a'fei, the Black
Coven of Ellasin: Sotrosei, the Corrupted
Coven of Ellasin: The Tenets
Coven: Using You for a Greater Purpose
Coven: Weakness if Viewed as a Sin
Coven: Will Kill You if You Prove Unworthy
Creature: Crimson Skinbane
Creature: Lurkers of the Cliffs
Creature: Lysorian Skinbane
Creature: Sylvithia
Crimson Skinbane: Giant Lysorian
Cyrene Venora: One of the Sacred Seven
Damian: The Prankster
Damien Noch: Not a slave to power
Damien's Opinion of Krome: Krome: Brutish
Damien's Opinion of Krome: They Shag Boys
Damien: A Fallen Lich
Damien: Attracted to power
Damien: Believes abrogation is a kind magic
Damien: Can corrode a pig from a distance
Damien: Didn't quite say "I told you so" but nearly
Damien: Doesnt trust the coven
Damien: Early history
Damien: Has no more to teach you
Damien: Helped you to understand how to walk as a sinner seeking repentence
Damien: Impressed with you
Damien: Initiated you into abrogation
Damien: Loves you
Damien: The Jagged Heart
Damien: Thinks its important mages can engage in physical combat.
Damien: Wounded
Damien: more important to you than perhaps even he realises.
Damien: sorry that he brought you into this
Dance: have fun with it next time
Dancing: How to Approach a Potential Partner
Dancing: Strong Partners Can Suspend You in the Air
David Krome: Emperor of Rynmere
David Krome: Loyal to the King
Deception: Baiting someone into a prank
Deception: Cutting off a loose end by manipulating their motives
Deception: Emotionless Gaze
Deception: Feigning emotion to gain someone's trust
Deception: Formulating a Story as a Cover to Magic
Deception: Hiding one's motives until the last moment
Deception: Hiding that you're initiating another person.
Deception: Keeping a falsely passive demeanor around a threat
Deception: Leading someone into a trap
Deception: Leading the Conversation
Deception: Leaving out the details of your adventures with the coven.
Deception: Lying to people who care about you is easier
Deception: Making a gambit with a lie
Deception: Making promises of love
Deception: Manner of Dress Can Create False Impressions
Deception: Playing someone's game and outmaneuvering them
Deception: Plotting another's downfall
Deception: Pretending to be an Ally
Deception: Pretending to submit
Deception: Say What They Desire
Deception: Setting up a scheme
Deception: Setting your own rules can enhance your trickery
Deception: Shrouding yourself in innocence
Deception: Springing a plot
Deception: Telling lies nonchalantly
Deception: Telling lies within outrageous truths to conceal them
Deception: Well-done plots can lead to instant assassinations
Deception: dodging the question
Defiance: An Act of Communion
Defiance: Defiers can break apart water
Defiance: Kin Element Ritual
Defiance: Less Structured Than Rupturing, Can Be Learned With Intuition
Defiance: The Kin Element
Defiance: The Magic of The Elements
Defiance: The elements have feelings
Dehlila Fairfax: Ambitious student
Dehlila Fairfax: doesn't have high regard for slaves
Dehlila Fairfax: interested in intestines (gross)
Deovan: Also Called "The Raven"
Deovan: Even "Nailed", he Fights Well
Deovan: Serious Physical Skills
Deovan: Wanted Vuda's Empathy Ring
Detection: An Accent Can Determine Origin if You Listen Close Enough
Detection: Being aware of someone's movements over a long distance
Detection: Detecting a change in texture
Detection: Detecting a difference in one's anatomy
Detection: Detecting oddities in a corpse
Detection: Discerning certain smells
Detection: Failing to detect wordplay can result in missing a lie
Detection: Familiar voices
Detection: Feeling out a physical change to examine it
Detection: Finding opportunities for self-enjoyment
Detection: Finding the source of a voice
Detection: Following someone's evasions preemptively
Detection: Going on the lookout for specific characteristics
Detection: Hiding whilst observing is useful for better perception
Detection: How to notice small details in nature
Detection: How to recognize a change in someones facial expression
Detection: Identifying style of combat.
Detection: Knowing the intensity of someone's desire for you
Detection: Knowing when a guy is um..yah
Detection: Linking a mark to a blessing or curse
Detection: Noticing aesthetic changes
Detection: Noticing hidden details
Detection: Noticing someone else's suspicions
Detection: Noticing tension.
Detection: Noticing when someone is speaking to their Harvester
Detection: Observing from an outpost
Detection: Observing the mechanics of a fighting style
Detection: Observing your surroundings in a dangerous situation
Detection: People lie better whilst playing games
Detection: Piecing together minor transformative differences
Detection: Realizing someone's attraction
Detection: Recognizing admirable traits in someone
Detection: Recognizing an opponent's counters
Detection: Recognizing what makes others happy
Detection: Recognizing when a crowd is about to turn violent
Detection: Recognizing when you're being watched
Detection: Recognizing your form's potential weaknesses
Detection: Scanning for the source of something
Detection: Searching for something in a high tensity situation
Detection: Searching from a higher elevation
Detection: Seeing through a diversion
Detection: Sometimes patients lie
Detection: Sounds in a strange house
Detection: Spotting an accomplice in a group
Detection: Spotting curious children.
Detection: Spotting minute details in non-verbal communication.
Detection: Spotting talent in combat movements
Detection: The scent of blood
Detection: The tiny squeak of a Tunawa
Detection: The unmistakeable smell of corpses
Detection: Trying, and failing, to place a motive on someone's behavior
Detection: Using heat to find an enemy
Detection: Using logic to discern lies
Detection: Using sound to find an enemy
Detection: Using sound traps to detect
Detection: Watching expressions to determine intentions.
Detection: Watching in the distance for movement can yield results in open spaces.
Discipline: Acting as a conduit for someone else's emotional needs
Discipline: Acting faithful among depravity
Discipline: Admitting What Little You Know When Asked
Discipline: Being the first born comes with responsibilities
Discipline: Calming yourself and looking for opportunity
Discipline: Can replace meditation
Discipline: Containing kneejerk reactions in the face of odd practices
Discipline: Controlling suicidal thoughts
Discipline: Crying but not breaking
Discipline: Cutting off family for pragmatic reasons
Discipline: Diminishing stress with self control
Discipline: Dismantling things with ether to feel better
Discipline: Don't give up when times are tough
Discipline: Enduring the removal of hope
Discipline: Failing to hold back your emotions
Discipline: Forcing Oneself to Move Forward
Discipline: Forcing truth to precede ideological belief
Discipline: Holding yourself back until otherwise prompted
Discipline: Humility As An Asset
Discipline: Keeping oneself calm despite passions being put into question
Discipline: Killing one emotion with another
Discipline: Knowing when to retreat.
Discipline: Knowing your goal and striving for it
Discipline: Learning how to conceptualize a calming thought
Discipline: Maintaining a clean room
Discipline: Maintaining composure at an emotional moment
Discipline: Maintaining relative composure under gang bullying
Discipline: Managing grief to allow for love
Discipline: My mind works differently during sexual encounters
Discipline: Not allowing emotional rifts to interfere
Discipline: Not laughing when it is not appropriate to do so.
Discipline: Obeying Another
Discipline: Obeying your partner's will
Discipline: Regulating Information Internally
Discipline: Reining in your fury
Discipline: Remain focused on the job, even when it's gross.
Discipline: Remaining Calm While Witnessing a Radical Shift
Discipline: Remaining calm within a storm
Discipline: Resisting an Immortal's compulsion
Discipline: Resisting lustful temptations
Discipline: Resisting temptation
Discipline: Resisting your lovers charms
Discipline: Restraining your anger
Discipline: Retaining your grip on yourself during anguish
Discipline: Sexual self-control
Discipline: Silencing your own grief to help another find comfort
Discipline: Taking Information Calmly
Discipline: Tolerating horrors
Discipline: Trying not to cry
Discipline: Understanding what causes unwanted emotions is the first step to controlling them.
Discipline: Using thespian to control emotions
Discipline: accepting your destiny of a loveless marriage.
Discipline: keeping your promises
Discipline: standing up to injustice
Disguise: Examining the subjects face
Disguise: Examining the subjects voice
Disguise: Exploring the expressions of a disguise
Disguise: Mastering your own face to hide from others
Disguise: Minor touches can help conceal
Disguise: Utilizing a painting for visual accuracy
Disguise: When living in your own skin is dangerous
Domain Magic: A consequence of Fractures can be the dramatic loss of ether
Domain Magic: Spark Link
Doran: A professor, not a doctor
Doran: Accepted a polygamous relationship
Doran: Believes that, to improve the future one must be familiar with the past.
Doran: Born in Ne'haer
Doran: Has an aura about him.
Doran: I Love Him
Doran: Not a noble
Doran: Taught me to embrace my sorrow
Doran: Worked as an apothecary
Dragon: Jadacons
Dream: High priest of Yaralon gave necklace Damien wore/
Dream: Symbol of Lichdom that represented Ellasin
Dream: Symbol of peace and exploration of self
Drexion: Incredible Jaw
Drexion: Sneaky
Duncan OIsin: Mercenary
Duncan Oisin: Calls you 'Boss'
Duncan Oisin: Not afraid of your station
Duncan Oisin: Prefers to use a gladius
Duncan Oisin: Terms and conditions of employment
Duncan Oisin: Thinks about his answers carefully
Duncan: Always Good, Unlike Me
Duncan: Born in Andaris
Duncan: Happy to sleep beside you
Duncan: Honest after ale
Duncan: It's Over
Duncan: Kissed you at someone else's dinner.
Duncan: Kissed your cheek
Duncan: Knows you are a mage
Duncan: Looks well
Duncan: Makes you nervous
Duncan: Next time, you'll go out to dinner?
Duncan: Regrettable Words Shared
Duncan: Risked his life for you
Duncan: Still has the gift you gave him
Duncan: Thinks you are emotive
Duncan: Thinks you look stunning
Duncan: Wants to trust you but doesn't think you are honest
Duncan: Was a member of the House of Roses
Duncan: Willing to undress
Duncan: Would never let anyone hurt you.
Eastern Gauthrel: Divided by rivers
Eastern Gauthrel: Many forests
Ebony Venora: Had a gay brother who married a women, had a male lover too
Ebony Venora: Wants you on the throne most of all
Ebony Venora: Would Not Condone Your Actions
Effren Galien: Abberation means he has a Harvester
Effren Galien: Empowered by his emotions
Effren Galien: Lotharro
Effren Galien: Sees you, truly?
Effren Galien: Thinks you are obvious.
Effren Galien: Your emotions empower and weaken you
Effren: Powerful Mage
Elements: Damaged by a cult in their ranks
Ellasin Dathlane: wishes to harness the power of the Adriel en Avellach
Ellasin: "A Mage Needs to Blend In"
Ellasin: "Deny Yourself to Stay Hungry"
Ellasin: A level of power as an Immortal
Ellasin: Believes Patrick to be weak
Ellasin: Believes necromancy is freedom
Ellasin: Believes relationships are a distraction
Ellasin: Does not believe there is a shred of goodness in you
Ellasin: Does not speak truth
Ellasin: Does she have her sights on Ne'haer?
Ellasin: Free from her chains.
Ellasin: Giving Love Advice?
Ellasin: Had Designs on Reyard Seymour?
Ellasin: Here in Gauthrel
Ellasin: In your dreams
Ellasin: Kill Her with an Immortal
Ellasin: Knows you lost your virginity to Patrick
Ellasin: Leader of the Coven of Ellasin
Ellasin: Lich
Ellasin: Made Damien a Lich
Ellasin: Mother Figure
Ellasin: Necromancer
Ellasin: Offers freedom
Ellasin: Searching for a unique object in Rynmere
Ellasin: Seeking to become the eternal duke in your body?
Ellasin: Seeks "Seraas en Avellach"
Ellasin: Sense of Humour
Ellasin: Sera be Randil
Ellasin: Signs of Power Hungry Hipocrisy
Ellasin: Takes Pleasure in Corruption
Ellasin: Translated the Incantation
Ellasin: Up to something
Ellasin: Uses the ancient tongue to attempt to call spirits
Ellasin: Whilst she rules, can the Coven ever truly be what it should?
Ellasin: Will be staying in Rynmere as of Saun 716
Ellasin: Worth Pitying
Ellasin: You covet her power
Ellasin: You envy her
Ellasin: always investigates further
Ellasin: cruel
Ellasin: killed another apprentice
Elyna: A Handful
Elyna: Married to Malcolm
Elyna: Treated Poorly by Krome
Elyna: not a good candidate for beard
Emea: all greatness in Idolas spawns from it
Emea: offers true power
Emerson Sands: Asked for donations
Emerson Sands: Empress of Rynmere
Emerson Sands: Empress of Rynmere
Emerson Sands: Keeps snakes
Emerson Sands: The most loved woman in Rynmere
Emerson Sands: Wears a black veil over her face
Emerson Sands: Wore a simple gown to the ball
Emerson Snads: Men aren't allowed to look at her
Emerson Snads: Men aren't allowed to touch her
Endurance: Ability to withstand exertion or maintain activity over long periods of time
Endurance: Being stoned by children and surviving
Endurance: Burning the candle at both ends
Endurance: Carrying weapons in a state of weakness
Endurance: Dealing with fatigue in the Saun heat
Endurance: Dealing with minor overstepping
Endurance: Enduring intense physical and mental overflow
Endurance: Enduring pain for cuddles
Endurance: Fighting through a daze
Endurance: Fighting through dehydration
Endurance: Fighting through hunger
Endurance: Fighting through serious injuries
Endurance: Glutten for punishment, when fridgar is involved
Endurance: Going on with an empty stomach and a broken heart
Endurance: Holding Yourself Up by Your Legs
Endurance: Holding a strenuous acrobatic position for extended periods
Endurance: Just hold on a little longer
Endurance: Love bite.
Endurance: No escape from the summer heat.
Endurance: Outlasting your lover's stamina
Endurance: Painful insertion
Endurance: Past the Point of No Return
Endurance: Proper breathing can greatly enhance endurance
Endurance: Sexual Stamina
Endurance: Soul-wrenching pain cannot be resisted through regular endurance
Endurance: Striding through incredible weakness
Endurance: Struggling through extremely emotionally taxing conditions
Endurance: Sustaining one's motions without faltering
Endurance: The Cold Grows on You
Endurance: The pain of a good face slap
Endurance: The recovery of a punch to the face
Endurance: Traversing difficult terrain in a state of weakness
Endurance: Using adrenaline to fight through weakness
Endurance: Using excitement to quell pain
Endurance: Withstanding limiting factors
Ensorcelling: Emetyte, when overloaded, explodes catastrophically
Ensorcelling: Imedyte is less caliber than Emetyte but more commonly used for thralls.
Ensorcelling: Lesser Harthyte
Ensorcelling: Recognizing Wells in a Fracture
Etiquette: Accept gifts graciously.
Etiquette: An apology is the first step to reconciliation
Etiquette: Appropriate Times To Scold Someone
Etiquette: Appropriate conversation in front of servants.
Etiquette: Balancing the concern of a grandson and the duty of a lord
Etiquette: Commoners likely have different rules for house siting.
Etiquette: Don't tell them you made advances to the help!
Etiquette: Funny sometimes just.... isn't.
Etiquette: Giving a potential wife the proper greeting
Etiquette: Ignorance and Intellectual depravity are unforgivable sins
Etiquette: Impressions are important.
Etiquette: Its good practice to appear fully clothed in front of strangers
Etiquette: Its not nice to impose
Etiquette: Making a guest feel welcome
Etiquette: Prisoners Don't Handshake
Etiquette: Remember Nobles' Names from Portraits
Etiquette: Taking Part in a Toast
Etiquette: The formalities of a ball
Etiquette: Treating a guest properly
Etiquette: Using titles appropriately sometimes means not using them
Etiquette: scandals are ruinous to old and noble families
Etiquette: we do not discuss scandal
Etzos Location: Coven Base
Etzos Location: The Commercial Circle
Etzos Location: The Underground
Evil: Desire
Faction: Coven of Ellasin
Faction: Coven of Ellasin (My)
Faction: Seekers (My)
Faith Obedient
Faith: A Competent Combatant
Faith: A member of Scalvoris Council
Faith: A slave with the desire to learn
Faith: Doesnt know how to ride a horse
Faith: Experience in surgery
Faith: Finds History and Politics fascinating (barf)
Faith: Likes to be prepared
Faith: Loyal and Dependable
Faith: Pro-active thinker
Faith: Timid women in a yellow dress
Faith: Tristans slave
Faith: Unafraid of death
Faith: previously and undertaker
Father Damien: A dreadful tease.
Father Damien: A lich
Father Damien: Birthday 17th Ashan
Father Damien: Had a pony at aged 3
Father Damien: Nostalgic
Father Damien: Rebirth Day 19th Cylus
Father Damien: Retained the most humanity of the Coven.
Fauna: Skinbane
Fauna: Sohr Khal
Fieldcraft: A cave is a good place to be alone
Fieldcraft: A sinkhole is not a bad place to find shelter
Fieldcraft: Better to be prepared ahead of time
Fieldcraft: Building a shelter with long sticks, grass 'rope' and broad leaves
Fieldcraft: Caves make for easy Shelter
Fieldcraft: Conceptualizing a wilderness shelter
Fieldcraft: Don't put a fire too close to a flammable shelter
Fieldcraft: Finding a creek via sound
Fieldcraft: Finding a glade
Fieldcraft: Gathering sticks for a campfire
Fieldcraft: Greater animal density around rivers
Fieldcraft: Oil for the Fire
Fieldcraft: Purifying water with a bag
Fieldcraft: Recognising a well-established 'camp'
Fieldcraft: Seeking a riverbed to build a shelter
Fieldcraft: Snakes are Surprisingly Heavy
Fieldcraft: Successfully creating a wilderness shelter
Fieldcraft: The Magnificent Flying Furball of the West
Fieldcraft: The benefits of the woods over plains
Fieldcraft: Using (Gross) Trail Signs
Fieldcraft: Using a tent for shelter in the wilderness
Fieldcraft: Using everything at your disposal
Fieldcraft: Using stones for a firepit
Fieldcraft: Water is cleaner upstream
Fieldcraft: You Have to go into the Wild to Really Learn
Fields of Gauthrel: One must never be injured
Fire: Not Good with Wind
Forgiveness is what you seek
Forgiveness only happens if first you forgive yourself
Fracture: Dangers in a Major Fracture
Fracture: Don't go into the Foyer
Fracture: Dreams are reality, reality is dreaming
Fracture: Half real, half dream
Fracture: Incredibly dangerous
Fracture: Magic is toxic within
Fracture: Magic works differently in a Fracture.
Fracture: Nightmares live here
Fracture: Pathway between Emea and Idalos
Fracture: The differences between Minor and Major Fractures
Fractures: Cave-like
Fredrick Gawyne: Baron of Gawyne
Fridgar Calder: Your love
Fridgar Style!
Fridgar: A bear whisperer
Fridgar: A loving man, a kind man, a caring man
Fridgar: A special person.
Fridgar: About to get that booty rocked
Fridgar: Also knows Avrae
Fridgar: Always almost dying
Fridgar: An animal lover
Fridgar: An unexpected supporter
Fridgar: Angry at me
Fridgar: Attacked you due to a mentally altering drug
Fridgar: Belongs
Fridgar: Bonded by Magic
Fridgar: Brave
Fridgar: Can Become an Anaconda Too
Fridgar: Capable of shattering Abrogation barriers
Fridgar: Clever
Fridgar: Concerned about the revelation
Fridgar: Cuddly AF
Fridgar: Dared to imagine you a breeder
Fridgar: Doesn't think Ren is sentient
Fridgar: Doesn't understand why you're upset that you hurt him.
Fridgar: Epic warrior
Fridgar: Feels That "Self" is Not Defined by the Form
Fridgar: Fiance and Dominant
Fridgar: Friction burned himself
Fridgar: Gallant AF
Fridgar: Gallant to his kindal
Fridgar: Gave His Virginity to You
Fridgar: Genius field expert
Fridgar: Gives what he takes
Fridgar: God of Punching
Fridgar: God of Sex
Fridgar: God of virility
Fridgar: Gone, but still loved
Fridgar: Grievously wounded for his insults
Fridgar: Has a lot to Learn
Fridgar: Has weird dreams
Fridgar: His mate
Fridgar: I Need Him
Fridgar: I hurt him, dearly
Fridgar: Is triggered by the title Pup
Fridgar: Likes it in Gauthrel
Fridgar: Loves You
Fridgar: Loves me more than anything
Fridgar: Loves you no matter what
Fridgar: Making an Effort to be Civil
Fridgar: Much kinder than expected
Fridgar: My lover, my warrior, my employee
Fridgar: Needs You
Fridgar: Not Big on Listening to Advice
Fridgar: Not Going to Reveal
Fridgar: Not at All Impressed with Kaiserion
Fridgar: One of a kind
Fridgar: Pain is a temporary thing for him.
Fridgar: Rambunctious and free
Fridgar: Reunited at last
Fridgar: Robek
Fridgar: Seeing him hurt kills you
Fridgar: Should be mourned, not erased
Fridgar: Sick AF
Fridgar: Similar dietary mutation
Fridgar: Sleeps for too long
Fridgar: Strong AF
Fridgar: Survivor
Fridgar: The "Thorn" That protects the "Rose"
Fridgar: The Man
Fridgar: The funniest man you know
Fridgar: Thinks he'd be an awful father
Fridgar: Thought Halden was nice
Fridgar: To Him
Fridgar: Typical Fighting Style (Brutal)
Fridgar: Unable to argue back
Fridgar: Used "Tharos" as an alias
Fridgar: Wants to change
Fridgar: Wants to lead the Jegers
Fridgar: Wants to marry this Ymiden
Fridgar: Wary of Yithnai
Fridgar: Was meant to be with you
Fridgar: Will Have A Child With You
Fridgar: Will Marry You
Fridgar: Will stay with you no matter what change comes
Fridgar: Willing to use seduction to manipulate someone?
Fridgar: Worried about revealing
Fridgar: You remained loyal to him
Fridgar: Your Hound
Fridgar: Your havendal
Fridgar: Your husband
Fridgar: Yours Forever
Fridgar: attuned to his needs
Fridgar: killer bod
Frumpybutt: Your horse is undead, dude.
Galador: Asked to be Your Apprentice
Galador: Betraying Ellasin
Galador: Conspirator Against Ellasin
Galador: Knew your Seeker Alias
Galador: Mage and Member of the Seekers
Galador: Recognized You
Gangui: Tried to Help
Gaston Languedoc & Guillaime Languedoc: Sons of the house
Gauthrel: Magic is Viewed Differently There
Geography: Cultural differences between Rharne and Rynmere
Good: Distinction of Need and Want
Gorgolas: Alpha lurker
Gorgolas: Lurker of the cliffs
Gorgolas: Murdered hundreds if not thousands over the past 10 arcs
Gorgolas: Would make an awesome zombie
Grayson line depleted
Grayson more lifelike than Wilkund
Guillaime Languedoc: assassinated
Haltunga: Accent
Haltunga: Brynjar's Accent Helps Establish Spellings
Haltunga: I love you
Haltunga: Kaiserion Will Teach You
Haltunga: Many words for each thing
Haltunga: Passionate language
Haltunga: Pronunciation
Haltunga: Saying you want to punch someone
Haltunga: Simple Sentences with "Havendal" and "Kindal"
Haltunga: Simple Sentences with "Me" and "You"
Harlot and Hound: Definition of a Harlot
Harlot and Hound: Definition of a Hound
Harlot and Hound: Tavern, inn, and brothel
Harvesters: Controlling
Harvesters: Manipulative
Harvesters: Need Killing
Haunted by Something Greater
History: Tales Written on Walls
Horse Riding: Galloping on rough terrain is painful on your bottom.
House Venora: Ancient History: The Life of Henry Venora III
House Venora: Has a beautiful garden, perfect for weddings
House Venora: No official stance in 716 Saun civil-war
House Venora: The secret of their firm legs, is stair cases
House Venora: filled with secrets.
House Warrick: Alston Warrick's Likeness
House Warrick: Isabel Warrick's Likeness
House Warrick: Ned Warrick's Likeness
House Warrick: Olivia Warrick's Likeness
House Warrick: Victor Warrick's Likeness
House Warrick: Wren Warrick's Likeness
Hunting: Finding and rounding up people
Hunting: Harvesters are weak when manifesting
Hunting: Harvesters need to manifest when they flay
Hunting: Higher chance to find animals around a watering hole
Hunting: Llewnos, strengths and weaknesses
Hunting: Luring in a beast
Hunting: Preying on a high volume killer
Hunting: Relying on another animal's sense of smell
Hunting: Sohr Khal
Hunting: Targeting humans when they're isolated
Hunting: Targeting people at night
Hunting: The Albion
Hunting: The Alpha Feron, a greater Feron
Hunting: The Feron's abilities
Hunting: The Trachadon
Hunting: Using a creature's nightvision to spot them
I Love the Wind
Icarus Axton: Attempted to assassinate you
Icarus Axton: Charming
Icarus Axton: Expelled from the Iron Hand
Icarus Axton: From Bayern, northeast Venora.
Icarus Axton: Has slept with a lot of people, has killed a large number of them.
Icarus Axton: Renowned for his hatred of the nobility
Icarus Axton: Was previously a high ranking member of the Iron Hand.
Icarus Axton: hired to kill you
Ilaren: Her tits probably aren't that perky
Increased Magic Exertion Potential Allows Greater Versatility
Increasing Fear of Initiations
Initiation: Awakening the spark in another
Intelligence: Building your case.
Intelligence: Gauging your enemy's information network
Intelligence: Millstone can be a network against Rynmere
Intelligence: Spying on Patrick with a rupture portal
Intelligence: Spying on enemy troop movements
Intelligence: Use of domain magic for intelligence gathering
Intelligence: When undercover, never drop your guard
Interrogation: A strong personality can break weaker ones
Interrogation: Questioning someone's motives aggressively
Interrogation: Setting up an "interrogation" environment
Interrogation: What are these crystal people you speak of?
Interrogation: understanding the source could aid in resolving the issue.
Intimidation: A 5,000gn Royal Bounty on Someone You Love
Intimidation: A controlled anger can be scarier than an uncontrolled anger
Intimidation: Asserting dominance
Intimidation: Challenging a foe much weaker than you
Intimidation: Commanding another by demonstrating strength
Intimidation: Demanding authority
Intimidation: Disguised in politeness
Intimidation: Forcing another to comply
Intimidation: Forcing someone into submission
Intimidation: Issuing a challenge to shut someone up
Intimidation: Knowing How Tough Becomers Must Be
Intimidation: Posturing
Intimidation: Scaring people into ideological submission
Intimidation: Scaring the dickens out of poor patrick with you magic.
Intimidation: Spirits can be threatened, too
Intimidation: Summoning the Revenants to invoke fear
Intimidation: The Gaze of judgement
Intimidation: The Threat of Telling Rey'na
Intimidation: Threat of Hostilities
Intimidation: Threatening a foe by show of superior force
Intimidation: Threatening violence
Intimidation: Threats Based on Greater Endurance in an Equal Match
Intimidation: Threats of Magic
Intimidation: Warning of Hard Hits to Come
Investigation: Examining injuries
Investigation: Examining patient marcus though visual and touch based examination.
Investigation: Examining the scene of an escape
Investigation: Examining the source of injuries
Investigation: Examining wounds to determine multiple assailants
Investigation: Feeling the contours of Fridgar
Investigation: Finding a note at a crime scene
Investigation: Learning of a group
Investigation: Mutilating the victim for evidence
Investigation: Paying attention to dates
Investigation: Ruling out mutation as cause for illness
Investigation: Ruling out potential perpetrators
Investigation: Searching a murder scene
Investigation: Seeking out a target's route of movement
Investigation: Summarizing your findings
Investigation: Taking witness testimony
Investigation: Tracking a suspect using a canine
Investigation: Using Transcendence to search
Investigation: Using the right tools to determine the cause of a magical affliction.
Investigation: When a opportunity sounds too good to be true.
Investigation: a knack for reading people
Investigation: be weary of strangers, especially eavesdropping ones
Investigation: figuring out how someone could possibly cough up crystals
Investigation: getting a feel for someones Aura and demeanour
Investigation: looking for possible hiding places
Investigation: searching for visual inspiration
Is impracticality wrong?
Jacadon: Breath hot steamed known as White Fire
Jacadon: Can carry two people
Jacadon: Dangerous and unpredictable
Jacadon: Massive wingspan
Jeger Initiation: Failed
Jeger: Assholes
Jeger: Demand Perfection
Jeger: Don't like to be disrespected
Jeger: Initiation Trial Procedures
Jeger: Will trade membership for services
Jegers: Dance of the Graces, Complete
Jegers: Fridgar and I are joining
Jegers: Packs
Jegers: Passed their final test
Jegers: Three Trials to Become a Hound
Jegers: Trail of the Nemesis
Jegers: Vindikar Pack
Justice: Given by Those with Strength
Kaelrik: A Chance Meeting in a Bar
Kaelrik: A Defiance Mage
Kaelrik: A Lothar Hunter
Kaelrik: Blacksmith in Ne'haer
Kaelrik: Hates the Name Kael
Kaelrik: He's Cordial to Rio Because of Their Shared Race
Kaelrik: Man of Integrity
Kaelrik: Son of Taelin, of Clan Stahlmark
Kaleb Venora: a sadist
Kaleb Venora: a sick man
Kaleb Venora: a spymaster
Kaleb Venora: appears to have softened with age
Kaleb Venora: enjoyed depravity
Kaleb Venora: is a glorified proletariat who made his way to the jewel of Lamonte via schemes and plots.
Kaleb Venoran: Forgiven?
Keanu Ki'Lozdara: Blacksmith, Mage, Shadowdancer
Keanu: Believes Every Session Must be a Battle
Kerad Reyn: Stone King
Kieran Riley (Alistair): Vision of Sesser
King Crocodiles: Found in Southwood River by Etzos
King Crocodiles: Move Quietly, Hiss Loudly
King Crocodiles: Natural Armor Stymies Normal Weapons
King of Mac Teagan: An Unknown Figure
King of Mac Teagan: Hired Deovan, "The Raven"
Knowledge: Arcana
Koda: Cocky
Koda: Hedonist
Koda: Mouthy
Koda: Practitioner of Krenn Maii
Komodo Enthor: War Lord
Krenn Maii: Aedirnan Fighting Style
Krigers: Badasses
Krome: The Fortress
Krome: Their Hospitality
Kura: Not currently counseling the Empire
Kura: Phelan, Familiar
Lamonte: A place of free love
Lamonte: Has a much darker side
Language: Haltunga
Leadership: Ask, then ask again
Leadership: Becoming a voice for the voiceless
Leadership: Being depended on
Leadership: Being honest with your followers
Leadership: Charismatic leaders can be the most effective.
Leadership: Clearly state your standpoint
Leadership: Conceptual glorification of Words of Power
Leadership: Conquer your own backyard first
Leadership: Control through theological reinforcement
Leadership: Delegating leadership to someone more ingrained in a community
Leadership: Disregard empathy for one's people
Leadership: Don't Let an Asset Go to Waste
Leadership: Fathers are seen with respect
Leadership: Forget Political Aims And Win First
Leadership: Getting to the heart of the matter quickly
Leadership: Good leaders can change things on an individual level
Leadership: Guiding your followers sternly
Leadership: Honing rage into a leader's instrument
Leadership: Ideology gives legitimacy to power
Leadership: If You Have Authority, Use It
Leadership: Instructing barbarians
Leadership: Knowing When To Retreat
Leadership: Leading discussions
Leadership: Mages and men must live collaboratively
Leadership: Making Sure Your Men Are Well Cared For
Leadership: Offering a quick solution to someone more knowledgable of a situation
Leadership: Organizing a mob
Leadership: People need security
Leadership: Picking your fellow monarch
Leadership: Power through Fear
Leadership: Power through Peer-Enforcement
Leadership: Protecting those who have been good to you
Leadership: Remember your role at all times
Leadership: Rule to accomplish your ideals
Leadership: Stepping Up and Taking Control
Leadership: Stopping a friend from making a mistake they do not understand
Leadership: Surrendering the platform
Leadership: Taking risks
Leadership: The Leader Commands and The Subordinate Follows
Leadership: The happiness of the people comes with the realization of ideals
Leadership: The path of non violence
Leadership: The war is on everyone's mind
Leadership: Turning a riot into a protest
Leadership: Using a Tone of Command Will Make People Listen
Leadership: Using rules to alienate dissenters
Leadership: Using sexuality as a method of gaining loyalty
Leadership: Victory Breeds Loyalty in Troops
Leadership: War Negotiations
Leadership: You are ALWAYS Lord Venora
Leadership: Your actions affect others choices.
Leechbane: Can take a long time to work with extreme wounds
Lesterly: Founded by Emelia Anhalt
Lich Symbol: Center is mana or the heart of the lich
Lich Symbol: Created by Ellasin
Lich Symbol: Symbolises the true nature of a lich
Lich: Alive but not (Ellasin's rhyme)
Lich: Because mana is their life blood, they can often cast spells easier.
Lich: Burning has limited effects on them.
Lich: Can move from body to body as the phylactory holds the essence
Lich: Conduit is like their heart and their brain
Lich: Energy is their life blood
Lich: Killed when their heart is destroyed (conduit)
Lich: Very resistant to death
Lichdom: A Final Destination
Lichdom: Privileged Power of the Few
Liches: Halfway between life and death
Lilith Odam: A Revealed Aberrant
Lilith Odam: Her Story
Lilith Odam: Must die for mages to be trusted
Lilith Odam: Not affiliated with the Coven
Lilith Odam: One of the great mages of the world
Lilith Odam: The Lady of the Maw
Linguistics: Ancient Language
Linguistics: Ancient Language Exposure
Linguistics: Becoming more comfortable in a language
Linguistics: Haltunga is steeped in passion
Linguistics: Learning by means of conversation
Linguistics: Learning from a native speaker
Linguistics: Making adjustments to words to masculinize them
Linguistics: Mixing languages together in a conversation
Linguistics: Native Language is Crucial to Assimilate
Linguistics: Octaves and accents
Linguistics: Tongue Twisters
Linguistics: Whore vs Horse
Linguistics: Word by Word Definition
Llewnos: Shadowdancing animal
Llewnos: Terrifying night predators
Llewnos: Their cubs are cute
Location: 1138 Selvora Lane
Location: Andaris Library
Location: Coven's Inner Sanctum
Location: Earth Quarter
Location: Eastern Gauthrel
Location: Etzos
Location: Fields of Gauthrel, likely to be attacked at any moment
Location: Glass Quarter
Location: Harlot and Hound
Location: House of Buggery
Location: Kaer Jeger
Location: Lamonte: The City of Love
Location: Leinster
Location: Notice Board where jobs are posted.
Location: Patrick's Home
Location: Rharne
Location: Rharne Stormlands
Location: Sabaissant
Location: Sabaissant du Cristel
Location: Shirnrad
Location: Temple of Thetros
Location: The Meadow of Sunflowers
Location: Treth, Outlying Town near Ne'haer
Location: Willow Woods
Logistics: No Need to Hunt Allows More Travel
Logistics: Planning out the details of a wedding
Logistics: Safety from Seekers vs. Trials of Cylus Cold
Logistics: The Details of Coordinating with Allies
Loodith: Another name for Yludih
Lord Marcus: Spitting on Burhan
Losing your virginity
Lotharen Horde: Astronomically destructive
Lotharen Horde: Brutal
Lotharen Horde: Does not abide by the concept of mercy
Lotharen Horde: Ruthless
Lotharen Siege Weapons
Lotharen: Paths Before Them
Lotharro: Lifetimes
Lotharro: Marriage tradition
Lotharro: More and More of Them Popping up all the Time
Lotharro: Paths They Follow
Lotharro: Susceptible to spirits
Lotharro: The Path of The Hunter, Also Known as The Jeger
Love: Brotherhood
Love: Need
Lucas Geliadal: Former Master
Luden: Providing a Sucker Punch to the Face
Luden: Scared of Alistair
Lysorian Lotus: can be used as an aphrodisiac when properly managed
Lysorian Lotus: edible leaves with quite a distinguished flavour (like broccolli)
Lysorian Lotus: native to Ne'haer
Lysorian Lotus: refinement process lost to time
Lysorian Skinbane: Doesn't Sense Rupturing Portals
Lysorian Skinbane: Tentacled Scourge of Ne'harean Farmlands
Mages: Law-breakers
Magic: Can be used to protect the ones you love.
Magic: Disliked and mistrusted by the general populace
Magic: How Becoming totems are made
Magic: How long it takes to Dedicate a Totem
Magic: The Three Sovereign Substances of Becoming
Magic: in Becoming ones form could be lost if all totems are destroyed.
Magic: progressing far in Rupturing.
Major Fracture: Heart of the Wild
Malcolm: Only late thirties?
Malgoth: Lich of the Coven
Many of Ellasin's Names for Things are in Ancient
Marcus Folten: Eldest of twelve siblings.
Marcus Folten: Rejected by his dreams
Marcus Krome: One of Veljorn's commanders
Marcus Krome: Still Hates You
Me: A Portal
Me: A shit
Me: Asshole
Me: Finding Forgiveness
Me: High Maintenance
Medicine: Acid Crocodile, medicine effective in treating fevers
Medicine: Applying whitemoss through the pores instead of through a cut
Medicine: Bandaging a patient
Medicine: Beating a powder into a mixture
Medicine: Blood looks like a lot, even when there's not lots.
Medicine: Claytona Monticola can cure any disease a Ylundih had.
Medicine: Dealing with serious blunt head trauma
Medicine: Disinfecting a wound
Medicine: El'ganneth Rhovanion as a rehabilitative treatment
Medicine: El'ganneth Rhovanion to treat mental illness
Medicine: Examining a back wound
Medicine: Examining a chest wound
Medicine: Gauging whether a patient is physically or mentally ill
Medicine: How to check for a pulse
Medicine: How to inspect open wounds
Medicine: Identifying a stab wound
Medicine: Identifying blunt weapon injuries
Medicine: Illness of Marcus Folten: A possible new plague
Medicine: Illness of Marcus Folten: Resistant to Acid Crocodile and Strangler fig bark.
Medicine: Illness of Marcus Folten: Tumours are nearly impossible to break.
Medicine: Illness of Marcus Folten: Tumours growing between his skin and muscles.
Medicine: Illness of Marcus Folten: a man made poison from Uthaldria likely used for human trafficking or organ harvesting.
Medicine: Illness of Marcus Folten: most symptoms are typical of strong fever or start of Influenza.
Medicine: Internal bleeding is much more serious than external
Medicine: Leechbane: Uses
Medicine: Metal straws to drain fluids
Medicine: Mixing liquids with a batter to help them go down
Medicine: Mixing two salves into one
Medicine: Rockmaze Moss Powder
Medicine: Scabbing...?
Medicine: Sexually transmitted illnesses
Medicine: Stitching a patient
Medicine: Taking a patient's details
Medicine: Taking on a patient with an immortal-borne illness
Medicine: The Rhiannon fungus
Medicine: The process of putrification
Medicine: Unorthodox uses for dilatators
Medicine: Using body temperature to determine the time of death.
Medicine: When there is a lot of blood, it looks dreadful
Medicine: When your patient fakes you out
Medicine: Whitemoss and Leechbane, used to cure Fridgars illness.
Medicine: Yithnai-borne illnesses
Medicine: bandaging your own hand is hard
Meditation: A man is not the refection of his company or his actions but only by the future he could carry out.
Meditation: Everyone shares the same basic from, of equal capabilities
Meditation: Focusing amidst horrendous pain
Meditation: Focusing on Prayer
Meditation: Focusing on a scent, even through memory
Meditation: Helpful in magic
Meditation: Layers of the world
Meditation: Meditating and relaxing after a difficult experience
Meditation: Picturing the darkness
Meditation: Reflecting on personal growth and finding comfort in it.
Meditation: Remaining focused while the maelstrom swirls
Meditation: Remembering serene moments to herald calm
Meditation: Using nature to relax
Meditation: Vividly imagining a higher concept
Meditation: attuned to another sexual desires.
Meditation: finding comfort in cuddles
Meditation: finding comfort in knowing your not you arent alone in your struggles
Meditation: focus on the pleasure
Missions: Danger!
Morals: Good and Evil
Mount: Helping another person onto a Drexion
Mount: Horses are slaves to hunger
Mount: Keeping your fellow rider on the mount
Mount: Setting a Drexion in motion
Mount: Sharing a mount between two people
Mountains: Windy
NPC: C is Mr. Crowley
NPC: Deovan: Lotharro Assassin (Deceased)
NPC: Etzos' Chief Adviser, Karnos Vuda
NPC: Garland Crowley
NPC: Garland Crowley: primitive
NPC: Sir Barnes
NPC: Tres: hired by an unknown woman
Naerikk Culture: Same Arrogance as Immortals
Naerikk: Flapper-Slappers
Navigation: Mapping out the wilds around Rinlokk Elv
Navigation: The layout of house Venora
Navigation: Using the sound of water to find a river
Navigation: Viewing a landscape from above
Ne'haer: Tolerant of magic
Ne'haer: Willow woods: collapsed bridge
Ne'haer: Willow woods: read the bestiary
Ne'haer: You would expect it to have kinder winters
Ne'haer: has harsher winters than Venora
Necromancy: A Lich's expanded repertoire
Necromancy: A Path to Insanity (My)
Necromancy: Burning
Necromancy: Corpse Molding (Bones)
Necromancy: Corpse Molding (Flesh)
Necromancy: Corpse Molding on a Small Scale to Craft Totems
Necromancy: Corpse Molding to Reinforce Bones for Hitting Armored Targets
Necromancy: Corroding cause of death to slow decay
Necromancy: Corrosion must be used differently depending on the animal
Necromancy: Does not include levitation.
Necromancy: Fresh corpses preferred
Necromancy: Horses have a stronger will than dogs or squirrels
Necromancy: Lich Symbol
Necromancy: Natural Ally is Malevolence
Necromancy: Neck is favourable for source placement
Necromancy: Protocol on a new body
Necromancy: Protocol: Can be used with signals and voice
Necromancy: Protocol: Typically used to add to a minion's routine
Necromancy: Reanimated horses might need corrosion up to an hour a day.
Necromancy: Reanimation of animals
Necromancy: Reanimation of humans is the most tricky
Necromancy: Remember to tune to the eyes
Necromancy: Revenant Creation
Necromancy: Revenents are capable of going too far in service to protection protocol
Necromancy: Sap: Channeling Miasma
Necromancy: Sap: Potentially self-harmful if interrupted
Necromancy: Siphon: Adds a life-stealing energy to withering and sapping
Necromancy: Siphon: Can be channeled off of wither or sap
Necromancy: Siphon: Exhilarating, unparalleled rush
Necromancy: Some minions may not animate correctly
Necromancy: Soul Theft
Necromancy: Stitchborn
Necromancy: The use of corrosion in surgical procedures is extremely dangerous
Necromancy: Undead Can Take More Damage
Necromancy: Undead Taking Blows to Disarm Opponents
Necromancy: Undead don't cry
Necromancy: Using a well to re-animate
Necromancy: Using protocol to patrol
Necromancy: Using protocol to scout and secure an area
Necromancy: Using undead to make false scenarios
Necromancy: Using welled minions in a Fracture to minimize volatile ether usage
Necromancy: Wither: Can Rot Natural Armor
Necromancy: Withering armored areas
Necromancy: Withering the neck can lead to nigh-instant death
Necromancy: a way of achieving balance for you
Necromancy: corrosion can be achieved from a distance
Negotiation: A promise for a promise
Negotiation: Accepting someone's request for favors
Negotiation: Agreeing to Teach Rupturing to Keep Fridgar
Negotiation: Agreeing to try a nonviolent approach
Negotiation: Alleviating a negotiating partner's concerns
Negotiation: Allowing your partner the option to opt out early
Negotiation: Beginning a relationship by discussing terms
Negotiation: Calmly approaching an agreement in a high stress situation
Negotiation: Coming to Terms With Fridgar at Stake
Negotiation: Commissioning an architectural project
Negotiation: Handling an altercation intelligently
Negotiation: Maintaining a partnership despite losses
Negotiation: Making a deal
Negotiation: Making an agreement to handle a disagreement
Negotiation: Making an agreement to try something
Negotiation: Managing a squabbling family
Negotiation: No Need for Fridgar to bestow a Totem
Negotiation: Offering allies time to decide
Negotiation: Offering an extreme as an alternative to make someone capitulate
Negotiation: Preparing a negotiation beforehand
Negotiation: Sometimes your negotiating partner doesn't need persuasion
Negotiation: Telling your ally the truth for the sake of trust
Negotiation: Upholding a vow
Night Sky: Enhances vision and gives a wicked high
Night Vision Glasses
Nora: From the Venoran bloodline
Northern Gauthrel: Few trees
Northern Krome House: Pleasantly Uncrowded
Nothing is without a price
Orimar: Heart of the World
Orimatsu: Lost Tribe
Orimatsu: hid and guarded the Jewel of Emea
Orimatsu: spiritual
Orimatsu: worshiped the Emea
Orion: Ellasins Familiar
Orion: No Real Sentience
Overstepping: Mild degree- slight dizzyness and a feeling of lightness
PC: Brynjar Bheinn: Lotharro Farmer
PC: Gangui: Armored Soldier on Horseback
Patrick: A bit of a nudist
Patrick: A fainter
Patrick: A good student
Patrick: Almost fell into the gorge
Patrick: An open book
Patrick: Attractive
Patrick: Bartender at the Harlot n Hound
Patrick: Believes himself to have a good sense of direction
Patrick: Bisexual
Patrick: Born and raised in Rharne
Patrick: Brother died an arc ago
Patrick: Brother was Dominek
Patrick: Butt Buddy
Patrick: Changed
Patrick: Charming
Patrick: Did Not Say 'I Love You'
Patrick: Doesn't Think Much of Himself
Patrick: Doesn't view magic as good or bad
Patrick: Fears mages
Patrick: Fended for himself with his brother
Patrick: From Dust Quarter in Rharne
Patrick: Gentlemanly and compassionate
Patrick: Genuine Adoration For
Patrick: Had his mother and half-brother
Patrick: Has Claimed You
Patrick: Hound
Patrick: I need to ask him about some of his less desirable customers.
Patrick: I think I love this man hoe.
Patrick: Initiated out of Love
Patrick: It's Up To You Where You Stand With Him
Patrick: Left Wendell and Rei Alone?
Patrick: Loves You
Patrick: Man of worldly knowledge
Patrick: More open than before
Patrick: Mother died of illness
Patrick: My partner, from now until the end
Patrick: Never knew his father
Patrick: Not Family, More Than A Friend
Patrick: Proclamation of Need to a Mage
Patrick: Relentless pursuer
Patrick: Said 'I Love You' First
Patrick: Suave
Patrick: Thinks your first time having sex was pretty damn good
Patrick: Worked his way to the Earth Quarter
Patrick: Would have Preferred The Romping
Patrick: You Both Walk Two Separate Paths
Patrick: You Can Help But Show Affection For Him
Patrick: You want him
Patrick: You're In Love With Him
Patrick: Youngest son
Patrick: Your Desire
Patrick: Your Whore
Peake: Lewd
Peake: Thinly Veiled Threats
Personal Goal: Rule over a Mageocracy
Personal Goal: Slaughter the Immortals
Personal: Being Responsible for Another's Injury Doesn't Sit Right With You
Personal: I Look Like a Lotharro?
Personal: I Will Always Be A Mage
Personal: I'm Polyamorous
Persuasion: Accepting and playing into someone's quirks
Persuasion: Acknowledging the dangers in a diplomatic move
Persuasion: Appealing to one's personal beliefs
Persuasion: Asking someone to settle down somewhere
Persuasion: Asking someone's hand in marriage amidst a powerful moment
Persuasion: Attempting to veer someone's deep held beliefs is difficult
Persuasion: Baiting with touch
Persuasion: Being honest about magic can dispel mistruths
Persuasion: Bribing with a Slave
Persuasion: Build up your argument
Persuasion: Calming someone down
Persuasion: Changing a long-held opinion can take time
Persuasion: Coercion through intimacy
Persuasion: Convincing others of your solutions
Persuasion: Convincing someone by using beauty
Persuasion: Convincing someone of their worth
Persuasion: Convincing someone to keep the peace
Persuasion: Convincing someone to let you in
Persuasion: Convincing someone to rule
Persuasion: Dispelling someone's fears with facts
Persuasion: Failing to persuade someone
Persuasion: Forcing someone to understand
Persuasion: Forging a relationship through words
Persuasion: How to Use Someones Weaknesses to Exploit Them
Persuasion: How to use logic to persuade
Persuasion: Kissing your lover awake
Persuasion: Laying out terms for a discourse
Persuasion: Putting emphasis
Persuasion: Seeking someone's priorities to help with persuasiveness
Persuasion: Seeking to rally old followers
Persuasion: Suggest compromise
Persuasion: Tactics for making someone feel more at ease
Persuasion: Telling the whole truth to build trust
Persuasion: The importance of providing options
Persuasion: Thinking you've persuaded someone
Persuasion: Trust can veer someone towards being persuaded
Persuasion: Trying to better a situation with an enticing offer
Persuasion: Trying to explain your point of view
Persuasion: Trying to get what you want with angry hyperbole
Persuasion: Using a compelling domain to convince someone of the greatness of an Immortal
Persuasion: Using an argument based on personal experience
Persuasion: Utilizing Status
Persuasion: Withholding an item until a service is performed
Persuasion: Yelling can be effective at persuading
Philosophy: Ambition means there is always something to improve
Philosophy: Denying your true nature may lead to
Philosophy: Everyone is a thief
Philosophy: Mages and Immortals have equal claim to Authority
Philosophy: Morality is Self-Enforcement
Philosophy: Only tangible Power is Power
Philosophy: Power is Authority
Philosophy: Solitude is a Combination of Freedom and Rejection
Philosophy: The compassionate and the compassionless invite trouble in equal measures
Philosophy: The meaning of magic
Philosophy: The minds of the wealthy are similar regardless of where you live
Philosophy: The only Master is power
Philosophy: To be a mage is to seek to empower mankind
Philosophy: To live a good life means to be true to ones self
Philosophy: True Power is Honesty and Reality
Physical Excellence Allows Greater Magical Exertion Potential
Pinnacle of Arcana: Lichdom (My)
Poison: Mages Greatest Weakness
Poison: Unnamed poison that creates hard tumours in the skin and muscles.
Polearms: Spear - Adjusting one's stance for a specific foe
Polearms: Spear - Attempting a blind spear throw
Polearms: Spear - Coordinating Magic and Shadowdancing
Polearms: Spear - Creating a new 'form'
Polearms: Spear - Crouching into a spinning parry
Polearms: Spear - Dancing Snakebite
Polearms: Spear - Deflecting a heavy blow by spinning your spear
Polearms: Spear - Destroying the abdomen to prevent movement
Polearms: Spear - Disarming a claw-dagger is difficult
Polearms: Spear - Duskfall
Polearms: Spear - Even Stance
Polearms: Spear - Every movement must transition into the next movement
Polearms: Spear - Fighting a foe that can become intangible
Polearms: Spear - Impaling a lower creature through the head during a flip
Polearms: Spear - Impaling a sensitive area to damage a foe's mobility
Polearms: Spear - Incorporating low-lying movements
Polearms: Spear - Insomnus
Polearms: Spear - Keeping your footing by using your spear as a pole
Polearms: Spear - Knocking a heavier opponent off their feet
Polearms: Spear - Lodging a spear deep into a foe
Polearms: Spear - Matching a foe's speed
Polearms: Spear - Over-the-shoulder lunge
Polearms: Spear - Overhead Block
Polearms: Spear - Parrying enemies with much greater strength
Polearms: Spear - Paying care to footwork
Polearms: Spear - Raking an opponent as they move by
Polearms: Spear - Rapid Swing
Polearms: Spear - Rending foes in half from beneath them
Polearms: Spear - Ripping through a foe while they're down
Polearms: Spear - Scorpion's Sting
Polearms: Spear - Shadow Sting
Polearms: Spear - Shadow Sweep
Polearms: Spear - Shadowdancing
Polearms: Spear - Shadowdancing is focused on mobility, acrobatics, fluidity
Polearms: Spear - Shadowfall
Polearms: Spear - Shadowspin can kill spirits, too
Polearms: Spear - Side-stepping after a disarm
Polearms: Spear - Silum
Polearms: Spear - Skewering a foe by slamming them into the ground
Polearms: Spear - Skewering a larger weapon to parry it
Polearms: Spear - Skewering people through others
Polearms: Spear - Snakebite
Polearms: Spear - Spinning Parry
Polearms: Spear - Spinning disarm
Polearms: Spear - Spinning to dice an opponent apart
Polearms: Spear - Strafing into a lunge
Polearms: Spear - Striking Apart an Arrow
Polearms: Spear - Thigh-slash into a blunt strike to knock down a foe
Polearms: Spear - Underarm Swing
Polearms: Spear - Using a spear spin or twirl to strike with momentum
Polearms: Spear - Using the Nail with a spear
Polearms: Spear - Using the Spear For Mobility
Polearms: Spear - Using the Spear Handle to Dodge
Polearms: Spear - Utilized for range
Polearms: Spear - Voiding
Politics: A Mageocracy is a political system where mages rule
Politics: A healthy dose of cynicism.
Politics: Alleviating the worries of your allies
Politics: Alliances between rebels are still alliances.
Politics: Anti nobility sentiment in Rynmere is growing.
Politics: Assembling allies in secret
Politics: Betraying your liege for a better one
Politics: Building your claim
Politics: Building your public image
Politics: Calculatively Weighing Your Options
Politics: Carrying on a legacy of beauty is needed.
Politics: Complex maneuvering
Politics: Considering motivations
Politics: Coordinating with Allies
Politics: Crowns don't matter when your a corpse
Politics: Dont give away too much
Politics: Even Victory in Sparring is Considered
Politics: Every Branch of a Family Tree Matters
Politics: Everything has a reason, everyone a motivation.
Politics: Higher Status via Queen in Family
Politics: Historic use of magic
Politics: Hospitality Opens Negotiations
Politics: Ideologies
Politics: Ideology runs thicker than blood
Politics: Investing in a political stronghold
Politics: Investing in the community for support and funding
Politics: Isn't it funny how the noble lord always gets the praise?
Politics: Krome Succession
Politics: Legitimising claims to increase their validity
Politics: Looking at the political landscape
Politics: Lords Always Have the Option of "Command"
Politics: Mageocracy, a Society ruled by Mages
Politics: Making demands
Politics: Marrying Celeste as a possible stepping stone to dukehood.
Politics: Minute details can be very important
Politics: Nepotism in the law
Politics: Open hostilities with a political obstacle
Politics: Peasants are odd
Politics: Peasants sometimes mock nobility
Politics: Playing the part
Politics: Political Prisoners
Politics: Remembering your own inexperience
Politics: Risks are necessary
Politics: Seeking an ambassador for advice
Politics: Selling independence as autonomy to keep the peace
Politics: Sharing Views with Other Parties
Politics: Sharing ideals with others
Politics: Showing people you care for their support
Politics: Social responsibility is the lifeblood of Society
Politics: Strengthening a friendship with a regional rival
Politics: Structures of nobility
Politics: Swearing off a dangerous ally
Politics: The Powers of the Eastern Half of Idalos
Politics: The Ramifications of Poor Association
Politics: The balance of keeping secrets vs protecting your house.
Politics: The ducal crown is ever present
Politics: The more people you tell, the less secure your secret is
Politics: The people of Rynmere view you as dubious and morbid
Politics: The personal has no part in noble politics
Politics: The view of the people is complex
Politics: There's Always Some Noble Ready to Take the Throne
Politics: Threat of War
Politics: Understanding where true power is in a family
Politics: Using a mob as leverage
Politics: Venoran Succession
Politics: White lies are commonplace
Politics: Working for a Future Alliance
Politics: choose who to trust.
Politics: trust no one
Prostitute: That cant be a fun job.
Psychology: Acknowledging your own anger disorder
Psychology: Ambition can be the strongest force.
Psychology: Anger disorders
Psychology: Anxiety led frustration
Psychology: Coming forward about old feelings
Psychology: Death is Less Scary Than Losing Your Self-Identity
Psychology: Denial is a dangerous tool
Psychology: Emotional vulnerabilities
Psychology: Everyone deserves a second chance
Psychology: Extraordinary times often call for extraordinary people
Psychology: Finding common ground
Psychology: Guilt is a vile and vicious emotion to deal with
Psychology: Guilt is debilitating
Psychology: Helping someone under duress relax
Psychology: Holding back physical intimacy
Psychology: Honest Work Will Encourage Personal Change
Psychology: How others view you is important to self image
Psychology: It's hard to have fun when you're not used to trying
Psychology: Its difficult to under the tragedies of others when youve lived above it all
Psychology: Kindness is a step to self forgiveness
Psychology: Laughter can be healing
Psychology: Laying things to rest
Psychology: Learning to articulate your passions
Psychology: Letting it all go to heal
Psychology: Love is subjective
Psychology: Magic Scares People
Psychology: Maria wasnt intending to inspire empathy, but talk of Marcus potential.
Psychology: Mental health issues can lead to suicidal thoughts
Psychology: Physical touch can be soothing.
Psychology: Rationality vs. Hopefulness
Psychology: Saying goodbye to a former lover with care
Psychology: Self-actualization
Psychology: Sensing the doubt in another actions.
Psychology: Strife creates wisdom
Psychology: Struggle Between Power or Love
Psychology: Wisdom creates greatness
Psychology: Your childhood is with you, always.
Psychology: acceptance from others feeds self image
Psychology: childhood has a major impact on personality
Psychology: communicating with your siblings might allow you to heal
Psychology: finding the positives in your mutation.
Psychology: happiness is not a choice when you can't feel it
Psychology: people lie
Psychology: the wealthy place more worth in inanimate objects than people
Psychology: understanding others is hard
Race: Lotharro
Rafael Warrick: A bastard of house Warrick
Rafael Warrick: Assumes a lot
Rafael Warrick: Believes his family are cowards, and traitors.
Rafael Warrick: Demands secrecy
Rafael Warrick: Gave you a gift
Rafael Warrick: Has an interest in furniture design?
Rafael Warrick: Plans to be the King of the Qe'dreki
Rafael Warrick: Really doesn't like Cassander
Ralaith's Stopwatch: Activates upon opening
Ralaith's Stopwatch: Artifact of an Immortal
Ralaith's Stopwatch: Can freeze time outside of one room
Ralaith: Admirable
Ralaith: Offers wisdom among chaos
Ralaith: Worth Following
Ramifications: Necromantic Association
Raskalarn: Doesn't like others sitting on thrones in her presence
Raskalarn: Enjoys others claiming for her
Red cordelia: Represents House Languedoc.
Ren: Absolutely Insane
Ren: Capable of manipulating bugs
Ren: Confused about his past
Ren: Lisirra's Blessing Story
Ren: Nearly impossible to handle
Ren: Profane for the sake of causing discomfort
Ren: Sadistic
Ren: Slowly coming forward with the truth
Ren: Sovereign
Ren: Yithnai
Research: Document your findings on paper
Research: First-person research
Research: Make your interviewee comfortable
Research: Researching one's model
Research: The Works of Sedaias Reyloth of Etzos
Resistance: Alcohol and it's effects are cumulative
Rey'na: Lackey of Lissira
Reyard Seymour's Codex: "Guide to Transcend the Stars"
Reyard Seymour: "Rupturing Inventor"
Reyard Seymour: Disappeared Suddenly
Reyard Seymour: More than Just a Mage
Reyard: Powerful Mage
Reyard: The greatest rupturer of all.
Reyn'a: An Inevitable Problem
Rharne: Citizens drink at all times of day
Rharne: Jovial and boisterous
Rharne: Known for its taverns
Rharne: Looser morals than Rynmere
Rharne: Orgies in the street for Ilaren
Rhetoric: A sincere apology
Rhetoric: Being your partner's hype man
Rhetoric: Clearly stating your position
Rhetoric: Cleverly being a dick
Rhetoric: Emphasizing danger
Rhetoric: Hide uncertainty with over-confidence
Rhetoric: How to craft an impromptu speech
Rhetoric: How to know when to speak frankly
Rhetoric: How to summarize a speech
Rhetoric: How to translate ones personal philosophies into words
Rhetoric: Inspiring confidence in another
Rhetoric: Keep it simple
Rhetoric: Leading the Conversation
Rhetoric: Making a show of support
Rhetoric: Making a speech amidst an event
Rhetoric: Making someone feel confident
Rhetoric: Matched apologies
Rhetoric: Pause and think before answering
Rhetoric: Provide familiar examples before disproving them
Rhetoric: Putting your argument in a historical context
Rhetoric: Putting your message across.
Rhetoric: Sharing your vision.
Rhetoric: Silly phrases for serious concepts
Rhetoric: Speaking for peace
Rhetoric: Speech giving
Rhetoric: Stating an overview
Rhetoric: The power of a well-placed example
Rhetoric: Using Haltunga to speak powerfully
Rhetoric: Using Honeyed Words on the Naive
Rhetoric: Using speech to announce political intentions
Rhetoric: Using words to illustrate love
Rhetorical Device: Logos
Rio: His Likrjyr, Life Bond, Taught Him Magic
Rio: Not your average slave
Rio: Protective Of His Brethren
Robin Stark: A mage
Robin Stark: Cocky, with a side of sass
Robin Stark: Compelling
Robin Stark: Not a noble
Robin: Good Guy
Robin: Has a crush on you, probably
Robin: Your Apprentice
Rory: Keanu's Kindal
Royand: Facetiously issued a duel to the death
Royand: Surprisingly fearsome
Royand: Warned you of the Horde's consequences
Running: Adrenal bursts of speed
Running: Breathing Evenly
Running: Breathing evenly while angry
Running: Easier without the burden of weight
Running: First Fundamental, Form
Running: High endurance means longer running uptime
Running: Human legs can only perform traction so well
Running: Jogging
Running: Jogging a mountain
Running: Jogging through intense heat
Running: Jumping from a sprint early can lead to consequences
Running: Keeping one's arms at their side
Running: Liches can run tirelessly
Running: Lowering your back before a sprint
Running: Lowering yourself into a sprint for maximal speed
Running: Quickly moving from one target to the next
Running: Regulating Breath with Speed
Running: Remaining balanced despite emotions
Running: Running against an opposing force
Running: Running and stealth can go hand in hand
Running: Running and strafing around a larger and deadlier opponent
Running: Running into a descending lunge
Running: Running jumps
Running: Running through tall, rural grass
Running: Running through unadulterated areas can be dangerous
Running: Second Fundamental, Core
Running: Skirting spherically
Running: Spraining your ankle due to running
Running: Sprinting
Running: Sprinting from a crowd of vicious children
Running: Sprinting into a clean swipe
Running: Tensing into the ground to build momentum
Running: The legs need to be trained to run in extreme conditions
Running: Traction
Running: Using traction to retain bursts of speed
Running: Using traction to slide into an attack
Rupturing Artifact: The Sundial
Rupturing: "Nailing" a Crocodile Down
Rupturing: A Decent Escape Route
Rupturing: A portal which has a strong pulling effect
Rupturing: Advanced Compression
Rupturing: Blinking in a Fracture is dangerous
Rupturing: Blinking to grab a weapon's hilt for added strength
Rupturing: Breaking objective reality with transcending
Rupturing: Can be controlled, even when you are angry
Rupturing: Chasing is for Short Jumps, Compression is for Long Jumps
Rupturing: Chasing: Connecting and Riding Energy Between Two Points
Rupturing: Compressed Rend
Rupturing: Compression: To Actually Contract the Distance Between Two Points
Rupturing: Creating a ring to behead someone with.
Rupturing: Divine power can short circuit a spell.
Rupturing: Energy Builds During Travel to Open the Return Portal
Rupturing: Fast Travel for Tactical Advantage
Rupturing: Fear and Awe: 2 Sides of the Same Wonder
Rupturing: Funneling high pressure water through a portal
Rupturing: Grip another person tightly so you appear to be one entity
Rupturing: How to cause a rend
Rupturing: How to close a rend
Rupturing: Initiating another in Rupturing
Rupturing: Initiation Ritual
Rupturing: Intelligence gathering via Scrying
Rupturing: Maths and Science
Rupturing: Miscalculation Can Have Severe Consequences
Rupturing: More Than Just Idalos is Out There
Rupturing: Nail
Rupturing: Opening a portal right where someone's walking is very possible.
Rupturing: Passing Through the Portal is Disorienting
Rupturing: Picking the right location
Rupturing: Pull
Rupturing: Reflecting projectiles with networks of portals
Rupturing: Revealed form
Rupturing: Skystepping
Rupturing: Splintering to Negate a Weapon, Rather than Armor
Rupturing: Sundial: Advanced Compression
Rupturing: Sundial: Focuses and Stabilizes the Compression
Rupturing: Sundial: Geography
Rupturing: Sundial: Larger Size Allows More Specific Location Details
Rupturing: Sundial: Marking the Precise Location
Rupturing: Sundial: Requires Precise Distances
Rupturing: Sundial: Travelling Through the Portal
Rupturing: The Portal Can Link to Deadly Location
Rupturing: The Portal Doesn't Directly Affect Surroundings
Rupturing: The Portal Opens Loudly
Rupturing: The Rend
Rupturing: The Rend, Mastered
Rupturing: The Sundial Gem is at the Center of All
Rupturing: The Sundial: Carvings are The Data for Destinations
Rupturing: The Sundial: Flat Round Plate with Gem in the Center
Rupturing: The Sundial: Learning the Names of Distant Places
Rupturing: The Undefinable Energy of the Spark
Rupturing: The Void Itself is Just a Doorway
Rupturing: The level of half-focus which is good enough
Rupturing: Transferring Dangers Elsewhere
Rupturing: Two Forms: "Chasing" and "Compression"
Rupturing: Using a Compression Portal for a Secret Conversation
Rupturing: Using pulling portals to suck poison out
Rupturing: Using push and pull to throw people off balance
Rupturing: Using the Nail on a downed opponent
Rupturing: Using the Visitant to reflect projectiles
Rynmere Gazette: Like to do pieces on nobles
Rynmere Gazette: Twist the truth
Rynmere University: Doesnt allow slaves
Rynmere University: Has warned you
Rynmere: Court Politics
Rynmere: Expanding East
Rynmere: Solidarity Between the Houses
Rynmere: The Noble Houses
Sabaissant: Nocturnal Residents
Sabaissant: Slangs and mock names
Scarf-Rot: Antiseptic
Scholar of Viden: Less than thrilling medical guide
Scython-Ur: Cunning hunters
Scython-Ur: Go straight for the kill, watch your vitals
Scython-Ur: Hunt in packs
Sect: Diplomat
Sect: Legendary Mage
Sect: Powerful Mage
Seduction: A massage can make ones partner melt
Seduction: Adapting to suit your partner's needs
Seduction: Alluring someone by presenting yourself properly
Seduction: Asking to be on top
Seduction: Becoming a source of pleasure for another
Seduction: Being suggestive whilst nonchalant
Seduction: Being the Agressor
Seduction: Bondage
Seduction: Challenging his dominance
Seduction: Coercing someone into bed through physical feats
Seduction: Coercing someone through sex
Seduction: Coming on strong from the start
Seduction: Coming to one in their sleep
Seduction: Dirty talk
Seduction: Dominance vs Submission
Seduction: Dominating Your Partner
Seduction: Drawing on old desires
Seduction: Drugged targets are more susceptible to sexual advances
Seduction: Even Mere Body Heat Can be Stimulating
Seduction: Feeding your partner is an important part of courting
Seduction: Focus on the lips.
Seduction: Focusing on another's satisfaction
Seduction: How to appeal to ones partner through the written word
Seduction: Indulging your partner's setting
Seduction: Keeping your partner from release
Seduction: Kiss that mans jawline.
Seduction: Kissing Along the Jawline
Seduction: Lewd Stories and Memories
Seduction: Natural Lubrication
Seduction: Not letting Patrick get away from your strong manly love.
Seduction: Pleasing your partner
Seduction: Pleasing your partner
Seduction: Rekindling sexual attraction
Seduction: Sensual exploration
Seduction: Splintering for Skin-to-Skin Contact
Seduction: Spooning the sign that your a love sick sap.
Seduction: Submitting to another
Seduction: Succumbing to your partner's wishes
Seduction: Taking Control
Seduction: Taking charge
Seduction: Taking control in a sexual encounter
Seduction: Teasing your lover after awaking
Seduction: The lure of a soft and gentle kiss
Seduction: Using Humour
Seduction: Using acts of kindness to make someone susceptible to you
Seduction: Using drugs to increase your own satisfaction
Seduction: Using someone's desires to manipulate them
Seduction: Working with your hands in a skillful way
Seduction: work them hips
Seekers: Slow to Teach Necromancy (My)
Ser Axton: Location: Bayern
Ser Axton: Wants you dead
Sera Ba Randil: The Witch
Sesser - Transformer's Toolbox: Adjusting vocal cords to change voice depth
Sesser: Attraction Triggers the Mark
Sesser: Thespian: A boon and a crutch
Sesser: Thespian: Ideal to Dispel Emotional Obstacles
Sex with Fridgar: how are you still alive.
Siege Weaponry: Shellshatter Harpoon
Siege Weaponry: The Submission Chains
Singing: A familiar tune in harmony with a familiar voice.
Slavery: A master is just a man
Slavery: not property but a bond that was mutual beneficial
Socialization: Changing conversation topics
Socialization: Discussion in groups
Socialization: Displaying emotions can help forge trust
Socialization: Hosting a meet and greet
Socialization: How to Explain Motives
Socialization: Introducing two important people
Socialization: Introducing yourself and others
Socialization: Leading debates
Socialization: Using metaphors to charm
Socializing: Comparing the Pros and Cons of Different Magics
Sociology: Agreeing to Disagree
Sociology: Not Everyone is Impressed by Fancy Titles
Sociology: Sharing a Dislike for the Same People
Sociology: Some Discussions are Best Done Privately
Sociology: The Assumption of a Noble's Hetero Marriage
Sociology: The Roles of "Havendal" and "Kindal"
Sohr Khal: Quirky Personalities
Sohr Khal: Saint of the Skies
Soraanar: Incredibly powerful
Soraanar: Kaedhan, Duskwraith
Soraanar: Special abilities
Soraanar: Spectral wraiths
Specture: Uses Arcana
Stealth: Camouflage
Stealth: Concealing large and suspicious objects with a domain bag
Stealth: Crouching behind a brush to stealthily coordinate
Stealth: Descending to avoid being seen
Stealth: Escaping stealthily via flight
Stealth: Hiding among darkness
Stealth: Hiding an unconscious body to prevent alert
Stealth: Hiding in darkness while changing forms
Stealth: Keep low when sneaking in a field.
Stealth: Knocking out a potential threat
Stealth: Learning to walk quietly on hardwood
Stealth: Lester, the thief persona
Stealth: Limestone colored disguises work well in desert hills
Stealth: Losing your hiding spot to physics
Stealth: Mobility and stealth are not incompatible
Stealth: Moving slowly along distant cliffsides
Stealth: Muffling your footsteps
Stealth: Not scaring your target
Stealth: Pranking someone without their knowing
Stealth: Reducing a trace by properly disposing of bodies
Stealth: Reducing sound
Stealth: Remaining in dark lighting is essential
Stealth: Signaling for a stealth formation
Stealth: Sneakily listening to conversations
Stealth: Sneaking into an open building via blinking
Stealth: Stakeout
Stealth: Standing light on your soles
Stealth: Sticking to one's peripheral or blindside to hide mid-combat
Stealth: The Cold of Cylus Keeps Folks in Their Beds
Stealth: Using a blink to hide
Stealth: Using high places to hide
Stealth: Using rocks as cover
Stealth: Using rupturing to gain a stealth advantage
Stealth: Wearing a different face to lose notoriety
Stealth: Wearing the right attire to camouflage with darkness
Stealth: When hiding from animals, consider all senses.
Stekir: Annoying
Stekir: Plentiful in the East
Stekir: Weaksauce
Story Telling: Every good hero needs a suitable name
Story Telling: The Cruelties Your Father Inflicted
Story Telling: The Cruelties Your Mother Inflicted
Story Telling: The Escalation of Parental Cruelty
Storytelling: Convincing someone with a story
Storytelling: Facts can be a touch dull
Storytelling: Facts make you more believable
Storytelling: Pictures Tell Stories
Storytelling: Ralaith's Time Travel: A story that no one will ever believe
Storytelling: Telling a story of heroism
Storytelling: Telling a story with passion
Storytelling: The fall of Sheor, incomplete
Storytelling: The tale of Galador, incomplete
Stranger Fig Bark: Antiseptic
Strangler fig bark: Medicine effective in treating fevers.
Strength: A tool of seduction
Strength: An empty stomach can burn through muscle
Strength: Applying your strength to your hips
Strength: Can be used as a conversational utility
Strength: Controlling your pressure so as to not crush someone
Strength: Doing squats
Strength: Dominating another through strength
Strength: Forcing Your Foe to Match your Strength
Strength: Grappling your enemy's weapons with raw strength
Strength: Holding yourself above a bar
Strength: How to carry a man bridal style
Strength: Ignis Beans, A Superior Protein Source
Strength: Keeping someone down with your lower body
Strength: Laying your weight into someone
Strength: Laying your weight into someone to keep them pinned
Strength: Leaning all of your weight into a pull
Strength: Maintaining steady motions
Strength: Overpowering an opponent
Strength: Practice Swords are Weighted
Strength: Pull-up
Strength: Suspending a man by his waist using your forearms
Strength: Suspending another
Strength: Training Often Doubles as Endurance Training
Strength: Training: A Protein-Rich Diet is Necessary
Strength: Training: Heavy Metal Shackles
Strength: Training: Weighted Bag
Strength: Unflinchingly pinning someone down
Strength: Using all of your strength in a heavy, final swing
Strength: Using strength to add piercing power to weapons
Strength: Using the strength of a collective to outdo a superior creature
Strength: Using your strength to grapple a man in a sexy kind of way.
Strength: When Sparring Becomes Wrestling
Strength: With strength, a low skill punch can be deadly
Strength: Work them core muscles.
Surgery: Always apply heavy sedatives to prevent complications
Surgery: Cauterization
Surgery: Cutting out fungus
Surgery: Drilling into the head to relieve pressure on the skull
Surgery: Hot iron bars
Surgery: Never cut the carotid vein
Surgery: Opening the patient
Surgery: Removing crossbow bolts
Surgery: Removing splinters from open wounds
Surgery: See to Your Own Wounds Before Processing a Thrall
Surgery: Thickened Bones are Like Inner Body Armor
Surgery: Wooden weapons can splinter inside
Surgery: Wrapping and Sewing a Torso Bandage on Yourself
Surgery: Yludih are made of crystal
Surgery: basic cautery
Surgery: bloodletting and leeches are bad practice
Surgery: common disinfection
Surgery: don't operate on a subject in a classroom setting
Surgery: scalpel, the surgeon's best friend
Tactics: Advancing a perimeter
Tactics: Attack on multiple sides
Tactics: Battle Experience Without Combat Experience
Tactics: Building a fighting style to counter your foe
Tactics: Capturing an enemy to reduce enemy morale
Tactics: Conscription of mages strengthens military might?
Tactics: Consider all types of military might
Tactics: Coordinating a lethal maneuver
Tactics: Countering mage hunters by not relying on magic
Tactics: Defeating a foe with special abilities
Tactics: Delegating a proper selection of weapons
Tactics: Divide and conquer
Tactics: Drawing your enemy into your playing field
Tactics: Fighting unfairly to win
Tactics: Forcing your enemies to strike
Tactics: Go to the crux of the matter
Tactics: Guarding the flank of those ahead of you
Tactics: Isolating a man away from fortifications
Tactics: Keeping Track of What Will Aid You, and What Will Hinder You
Tactics: Keeping Track of the Battlefield
Tactics: Kill the Leader and Use the Confusion
Tactics: Killing the enemy with pure speed
Tactics: Know your enemies, know your friends.
Tactics: Let Squads Focus on Single Goals
Tactics: Luring foes to reinforcements
Tactics: Mages ramp up; are weak to agile fighters
Tactics: Manning siege weaponry
Tactics: Master everything, be countered by nothing
Tactics: Not wise to rouse the Coven
Tactics: Offering Self as 'Prisoner'
Tactics: Preparing an all-inclusive assault
Tactics: Reversing an ambush
Tactics: Setting up a multi-step strategy
Tactics: Setting up a perimeter
Tactics: Setting up for an ambush
Tactics: Sizing up the enemy often means a battle is won or lost before it is begun
Tactics: Slowing your enemy's plans through subversion
Tactics: Spreading out strengths so as to minimize weaknesses
Tactics: Strike Before You Finish Speaking
Tactics: Taking out a leader
Tactics: Targeting the weakest
Tactics: Taunting an opponent
Tactics: Telling complete strangers you are a necromancer is a Really Bad Idea
Tactics: Testing an opponents abilities
Tactics: There is as Much Strategy In Defense as Offense
Tactics: Undead Retinue
Tactics: Using a forest to your advantage
Tactics: Using a stealth unit to assassinate a foe
Tactics: Using archers to whittle down foes
Tactics: Using every advantage to mitigate against being outnumbered.
Tactics: Using rupturing in tandem with a partner
Tactics: Utilizing a foe's routine against them
Taelan: Filthy Sailor
Talesin: Powerful Mage
Teaching: Applying physical therapy
Teaching: Attempting to minimise your student's flaws
Teaching: Attempting to simplify incredibly complex concepts
Teaching: Be calm
Teaching: Being firm
Teaching: Being honest
Teaching: Being patient with the one you're guiding
Teaching: Being stern with your students
Teaching: Calling in for an expert
Teaching: Demanding obedience for wisdom
Teaching: Give praise to soften the critisizm
Teaching: Guiding a student into better descriptiveness
Teaching: Instructing a slave on how to behave in presence of a Venora
Teaching: Making sure students are in classes that suit them
Teaching: Mnemonic Devices
Teaching: Non-conventional students
Teaching: Not letting irritation impact your teaching
Teaching: Objectively offering facts about a taught subject
Teaching: Preventing a student from harming themselves
Teaching: Protecting your students from existential threats
Teaching: Protecting your students from the harm of ignorance
Teaching: Quelling a rebellious student
Teaching: Real life experience can be a good aid
Teaching: Reassure Students of Your Support
Teaching: Removing conflicting instructions
Teaching: Seeing the weaknesses in someone's form
Teaching: Teachers need to learn in peace, too
Teaching: Teaching in a compact way
Teaching: Teaching someone about upcoming dangers
Teaching: Telling the cold, hard truth
Teaching: Use Affection as Means of Reward
Teaching: Use Simple Explanations for the Simple Minded
Teaching: Using hyperbolic speech to keep someone interested
Teaching: Using metaphor to teach the self and others
Teaching: What not to do.
Teaching: following proper protocol
Temple of Thetros: Beautiful
Temple of Thetros: Calming
Temple of Thetros: You married here
The Coven: Growing Across The Globe
The Coven: It's all just gone too far
The Grand Idalosian League: Book about the physical body
The Immortals: Not My Enemy
The Pointy End: Smithy
The Seekers: Weak
The Seekers: Will remember those who Yielded in Terror
The Sisters of Cyrene Bay: A Musical Group
The Song of Venora: Yes, it's a thing
The Study of Magic is to Seek to Transcend Boundaries
The Widow Maria: Needs Marcus to survive
The Widow Maria: a dumb idiot women
The Wilted Rose: Your nickname
Theodore Venora: Deceased
Theodore Venora: Tasks of Forgiveness
Theodore: Attracted to older men.
Theodore: Believes beauty is skin deep, pleasure universal
Theodore: Believes there is no better feeling than that of a note penetrating one to their core
Theodore: Charming, attractive, witty and wild
Theodore: Deserves better than a cold, dead man.
Theodore: Drems of being a stableboy
Theodore: Excited to see you
Theodore: Has an innocent beauty inside him
Theodore: Made you laugh
Theodore: Precious to you, like Andraska
Theodore: Skilled in the arts.
Theodore: Thinks you are extraordinary
Theodore: Thinks you should relax, and go with it.
Theodore: Uniqe preferences
Theodore: You'd like to offer him serenity
Theodore: You're determined to be a good role model to him.
Transcendence: Using it to search for someone
Transmutation: "Transmutes" something with ether
Transmutation: A Domain Magic
Transmutation: Alteration
Transmutation: Can effect both organics and materials
Transmutation: Can shape objects via touch
Transmutation: Corroding something's structural integrity
Transmutation: Corrosion
Transmutation: Corrosion: Can either melt objects or trim them?
Transmutation: Deconstruction
Transmutation: Enchanting is much like smelting
Transmutation: Ether Missile
Transmutation: Ether, a fundamental
Transmutation: Has its roots in crafting
Transmutation: Identification - can it reveal all materials?
Transmutation: Identify
Transmutation: Identify: Can be used to learn from other Transmuters
Transmutation: Identify: Is an excellent skill to refer to
Transmutation: One of my sparks
Transmutation: Qualities
Transmutation: Qualities cannot be inherently magical
Transmutation: Qualities must be physical traits
Transmutation: Quality: The scent of a rose
Transmutation: The Initiation
Transmutation: The Palate
Transmutation: The Steps: Must maintain absolute concentration
Transmutation: The initiation can invoke the worst pain imaginable
Transmutation: Touching, a fundamental
Treasure Hunting: Be Careful of Booby Traps
Treasure Hunting: Caves
Trial of the Hunter: I Failed, But I'll Try Again
Trial vs Trial
Tristan: Can make dead bodies disappear
Unarmed Combat: Armoured fists as weapons.
Unarmed Combat: Back-Swung Elbow Spin and Follow-up Push
Unarmed Combat: Blows can be deadly with strength attached
Unarmed Combat: Can kill spirits, if manifested
Unarmed Combat: Don't grab daggers with your hands
Unarmed Combat: Grappling someone
Unarmed Combat: Kicking a sword out of trajectory
Unarmed Combat: Krenn Maii
Unarmed Combat: Krenn Maii is brutal and effective
Unarmed Combat: Krenn Maii: Kor Koron, the First Technique
Unarmed Combat: Krenn Maii: The Eighth Fundamental - Never Stop the Aggression
Unarmed Combat: Krenn Maii: The Fifth Fundamental - Be Hyper Aware
Unarmed Combat: Krenn Maii: The First Fundamental - Dispatch Efficiently
Unarmed Combat: Krenn Maii: The Fourth Fundamental - Krenn Maii is Meant to Kill
Unarmed Combat: Krenn Maii: The Second Fundamental - Make Every Hit Count
Unarmed Combat: Krenn Maii: The Seventh Fundamental - Everything Is A Weapon
Unarmed Combat: Krenn Maii: The Sixth Fundamental - Fight on Your Terms
Unarmed Combat: Krenn Maii: The Third Fundamental - Use Every Part of Your Body
Unarmed Combat: Letting adrenaline leak into fighting
Unarmed Combat: Multiple opponents.
Unarmed Combat: Observing two masters brawl
Unarmed Combat: One-handed suspended choke
Unarmed Combat: Punching with raw strength, no skill
Unarmed Combat: The Magehunter's Fist, Conceptualization
Unarmed Combat: Using off-hand hooks to weaken an enemy
Unarmed Combat: Withering into a skull bash
Unarmed combat: Pulling yourself up from submission
Unarmed combat: Throwing your opponent off balance
Unarmed: A hook fist against the neck can be immediately fatal
Unarmed: Basic punch
Unarmed: Blinking into a lethal punch
Unarmed: Chivalry is a Weakness
Unarmed: Pulling someone's hair and pushing them into the ground
Unarmed: Punching smaller opponents will send them much further than someone your own size (you big bully)
Unarmed: Straddling a foe provides free opportunity for a beatdown
Unarmed: Striking the head often results in serious injury
Unarmed: Sweeping out an opponents legs
Unarmed: The Hand-Lock While Falling Trick
Unarmed: The Leg Hook and Twist Maneuver
Undead: Have no fear, feel no pain and will not falter in conviction
Understanding a peasant's thirst
Use of imagery in words can be confusing to you
Uthaldria: Everything is done at a high volume
Uthaldria: Marriage Norms
Uthaldria: Valley of Kings
Uthaldrian Fighting Styles
Vanessa Krome: Not dead?
Veljorn Burhan: Killed by Elyna Burhan
Veljorn Burhan: The Dragon King
Veljorn Burhan: Threw a goblet at the king
Veljorn: Elyna's uncle
Venora: Has the most beautiful of palaces
Victor Warrick: Saved your life
Victor Warrick: Second son of House Warrick
Vri: Capable of Allowing Souls a Moment in the Living World
Vri: Immortal of Death, Sadness, Remembrance, and Love
Vuda: Abrogator, Rupturer and Sovereign Mage
Vuda: Relies on His Many Wells to Avoid Overstepping
Vuda: Won't Back Down, But He Will Deal
WIllow Venora: had intended to dissolve her marriage to Kaleb
Walter RIley: originally from Venora
Walter Riley: a good man
Walter Riley: a pragmatist
Walter Riley: a therapist
Walter Riley: discreet
Walter Riley: knighted by Granny Ebony
Walter Riley: knows you're a necromancer
War would strengthen the Coven
Weyland Hil: Coven Member
Weyland Hill: Defecting Seeke
Weyland: Damiens Father
Weyland: Ellasins Enemy
Weyland: Powerful Mage
Weyland: Specter
What anger feels like
When Magic is Spent, the Body Must Still Fight
WhiteMoss: Used to cure poisons by boiling the root.
Wilkund: Animate corpse at your control
Wilkund: Former musician
Willem de Furdan: Hired to investigate rumours of necromancers
Willem de Furdan: Works for House Venora
Willem de Furdan: Young and foolish
William Grayson: Betrayed your secrets
William Grayson: Buried
William Grayson: Childhood friend
William Grayson: Dead by your hand
William Grayson: Effects of Reanimation
William Grayson: Mutual Past
William Grayson: Reanimated
Willow Redbears: Cute
Willow Venora: Duchess?
Willow Venora: allowed Kaleb to commit unspeakable acts
Willow Venora: offered her children to Kaleb as a means to protect herself
Willow Venora: wild as a young woman
Willow Venora: will beat slaves if not addressed the right way
Willow Verona: Incompetent according to grandma Ebony
Willow Woods: Dangerous
Wine: The Taste? It kind of grows on you
Words: Weapons
Writing: Expressing distaste in oppressive rules in a letter
Writing: Flowery words can make ones writing more lively
Writing: How to structure a letter
Writing: How to use a post-script
Writing: How to use metaphor
Writing: Making notes on a possible new plague in the medical journal
Writing: about when you almost played Detective.
Writing: used to clarify your thoughts.
Wyland: A childhood friend
Wyland: Has the Rhiannon fungus
Xander Krome: A Good Friend
Xander Krome: Challenger
Xander Krome: Considers House Venora 'Garden Pansy Loving'
Xander Krome: Does Not Understand the Advances of Men
Xander Krome: More Sophisticated Than Most Kromes
Xander Krome: Not a Stereotypical Krome
Xander Krome: Single
Xander Krome: Treats Slaves Well
Yithnai: Strange Eyes
Ymiden: Bringing you towards forgiveness
Ymiden: My New God
Ymiden: Summer, Dawn, Forgiveness, Rebirth
Ymiden: Tasks of Forgiveness
Ymiden: You commissioned a shrine of his
Yoreth Blackwood: Believes Cassander to be a coward
Yoreth Blackwood: Escaped with Marcus Krome
Yoreth Blackwood: One of Veljorn's commanders
You want to be different
Zvezdana Venora: Deceased
Zvezdana Venora: Tasks of Forgiveness
Zvezdana: Does not believe she taught you to love
Zvezdana: Feels betrayed by you
Zvezdana: Forgives you for everything your father made you do
Zvezdana: Found true love
Zvezdana: Is cursed by Syroa
Zvezdana: Is pregnant
Zvezdana: Is the beast that tore through Andaris
Zvezdana: Made a deal with Syroa for her life and the ability to kill Cassander and his allies
Zvezdana: Now lives in Rharne
Zvezdana: The angry sibling
Zvezdana: Thinks you are what the kingdom needs
Zvezdana: Thinks you will have to kill her to take over the kingdom
Zvezdana: Was angry that you had not done anything to save Veljorn
Zvezdana: Was envious of your position as heir
Zvezdana: Will insult anyone[/googlefont]
Last edited by Alistair on Sat Jun 09, 2018 5:27 pm, edited 22 times in total.
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