Cain's Assorted Plots & Things

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Cain Valdiir
Posts: 9
Joined: Sat Sep 21, 2019 11:17 pm
Race: Mortal Born
Profession: Judge, Jury, and Executioner
Renown: 0
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Wealth Tier: Tier 5

Cain's Assorted Plots & Things

+ Judge, Jury, Executioner +

Image



Prepare yourself for a million armor images.
Last edited by Cain Valdiir on Sun Sep 22, 2019 12:32 am, edited 1 time in total. word count: 10
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Cain Valdiir
Posts: 9
Joined: Sat Sep 21, 2019 11:17 pm
Race: Mortal Born
Profession: Judge, Jury, and Executioner
Renown: 0
Character Sheet
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Wealth Tier: Tier 5

Re: Cain's Assorted Plots & Things

Mortalborn Approval Request


List your current and past accounts:
Character Background information: Write about your character’s background here
Character concept: List what you would like to do with the character here
Appearance: Write about your Mortalborn's appearance here. A Mortalborn's appearance should closely resemble that of their Immortal parent.
Mortal Parent:
Image
In NPC form
Mortalborn story: Write about how the mortal parent meeting the Immortal here


Mortalborn domains:
Armor, Distilled Spirits, Execution


Mortalborn abilities: Specify here whether you will be taking the Racial Bonus of 25 points to any skill (and specify WHICH skill), OR whether you will be taking three special abilities based on your Domains instead (and further list these abilities)




Last edited by Cain Valdiir on Sun Sep 22, 2019 6:55 am, edited 1 time in total. word count: 116
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Cain Valdiir
Posts: 9
Joined: Sat Sep 21, 2019 11:17 pm
Race: Mortal Born
Profession: Judge, Jury, and Executioner
Renown: 0
Character Sheet
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Wealth Tier: Tier 5

Re: Cain's Assorted Plots & Things

Cain Valdiir is a Mortalborn child of Ilaren
Let us know if your PC is unaware of their MB status and / or abilities etc.

== Armor ==

1: defensive covering for the body
especially : covering (as of metal) used in combat
2: A defensive covering, as of metal, wood, or leather, worn to protect the body against weapons.
3: A tough, protective covering, such as the bony scales covering certain animals or the metallic plates.
4: a protective outer layer (as of a ship, a plant or animal)

Name of ability
Description of ability

== Distilled Spirits ==

Vodka, brandy, gin, rum, tequila, mezcal, whisky, etc.
Does not include beer, wine, mead, sake, or cider, as they are fermented but not distilled.

Name of ability
Description of ability

== Execution ==

Execution is the act of carrying out the sentence of punishment. This includes summary execution.
1: a putting to death especially as a legal penalty
2: the process of enforcing a legal judgment (as against a debtor)
3: archaic : effective or destructive action
his brandished steel, which smoked with bloody execution — William Shakespeare

Name of ability
Description of ability
Last edited by Cain Valdiir on Sun Sep 22, 2019 6:16 am, edited 2 times in total. word count: 184
User avatar
Cain Valdiir
Posts: 9
Joined: Sat Sep 21, 2019 11:17 pm
Race: Mortal Born
Profession: Judge, Jury, and Executioner
Renown: 0
Character Sheet
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Wealth Tier: Tier 5

Re: Cain's Assorted Plots & Things

* Level X of Immortal Y
** Favored Thread
** Adored Thread
** Exalted Thread
** Champion Thread

* Level X of Immortal Y
** Favored Thread
** Adored Thread
** Exalted Thread
** Champion Thread

wiki/index.php?title=Category:Celarion
wiki/index.php?title=Category:Qylios

wiki/index.php?title=Category:Gwelliph
wiki/index.php?title=Category:Pier_%26_Pre
Last edited by Cain Valdiir on Sun Sep 22, 2019 12:14 am, edited 2 times in total. word count: 52
User avatar
Cain Valdiir
Posts: 9
Joined: Sat Sep 21, 2019 11:17 pm
Race: Mortal Born
Profession: Judge, Jury, and Executioner
Renown: 0
Character Sheet
Plot Notes
Templates
Wealth Tier: Tier 5

Re: Cain's Assorted Plots & Things

Provide a synopsis of your character's background information and a general idea of what you want to do with them. This doesn't have to be extremely detailed, but please don't submit something like... “I want to sail around as a pirate.” Obviously, this will not get approved.

Submit an NPC form of your character's mortal parent.

Submit a story on how your character's mortal parent met the Immortal. This story should be from the mortal's perspective and should detail some kind of event, action, or traits that caught the interest of the Immortal. If you're confused, please take a look at the other Mortal Born Character Sheets that have been approved both in the PSF and in the Character Sheet forum

List the domains your Mortal Born will control. The Domains can only be between 1-3. Often times, the Mortal Born's domains of power will parallel their Immortal Parent's domains. For example, Zanik is the Immortal of Strength, Seduction, and Music. His mortal born child might have domains of Fertility and Singing. However, like humans, there are always unique or bad apples in the bunch. Meaning that your Mortal Born's domains can be different than that of their Immortal parent.

The appearance of your Mortal Born should reflect their Immortal parent's closely.

List whether you will be taking the 25 mortal born racial bonus to any 1 skill (that has no points in it currently) OR if you will create three abilities/powers for your Mortal Born's Domains instead. These abilities are like the ones found in blessings and curses, however, they are designed by you specifically for your character. Keep in mind that if you design your own abilities, they MUST include drawbacks.

The 25 racial bonus points cannot be dropped into magic skills.

Mortalborns may have the same domains as other Mortalborns. They may NOT have the same domains as Immortals.

Make sure to submit this information to the Prophet Support Forum. There is a template there, <LINK> Once the information has been approved, you may then begin working on your Character Sheet. Make sure to include in your character sheet:

A link to the approved request somewhere at the top of your sheet.

The story you created about how your character's mortal parent met their Immortal parent.

The NPC information for your character's mortal parent.

Just like Mortal Born may take their RB in Any Skill, they may take Any Skill as their Fast Track Skill. They always get a Fast Track Skill, regardless of whether they take the Racial Bonus of 25 points OR the three abilities.

Mortal Born may start with 10 Skill Knowledges instead of the standard 5.
word count: 459
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Cain Valdiir
Posts: 9
Joined: Sat Sep 21, 2019 11:17 pm
Race: Mortal Born
Profession: Judge, Jury, and Executioner
Renown: 0
Character Sheet
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Wealth Tier: Tier 5

Re: Cain's Assorted Plots & Things

The Blessing of Celarion
Image
Qylios' Mark, The Celarion, manifests itself as glowing bands of light encircling the Blessed's left arm, and float above it. Depending on the tier of the mark, there can be either one, three, or five rings, and for Qylios' Champions their first ring takes on the representation of a crown. The color and brightness of the bands can be adjusted by the Blessed, but can never be dimmed to be invisible and get no brighter than candlelight.

Favored Abilities

Bond (Minor) The Favored can Bond with 1 other person. In doing so the Bonded individual gains a single glowing band around their left forearm. The Bond remains as long as both the Favored and the Bonded allow it. The Bond only functions within 300 feet of the Favored, and dissipates shortly beyond that distance.


Illustrious Skills I The character is granted an extra three skill points which may be spent only on the following skills: Blades, Leadership, Discipline, or Endurance. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.


Bound in Battle The Favored and those Bonded with them are better able to fight together. Their tactics and movements flow almost seamlessly with little-to-no spoken communication. The Bond passes insights and slight thoughts between those Bonded while in combat together.


Brilliant Weapons (Minor) The Favored is able to create weapons out of solid light. The Favored can only generate one melee weapon at a time. To produce a weapon, the Favored must be in an area of substantial illumination (ie. Outside during the day, in a well-lit room, or at night during a full moon).


Bound Tongue (Minor) The Favored is able to understand one Fluent Language of those they have Bonded. The selected language can be changed once per trial.


"Hold the Line!" The Favored is able to bolster the morale of any who stand with them. The call rings out and dispels fear in the defenders, whether mundane or magical. Those affected by the shout gain a small boost in stamina and the use of a shield. The effects of this ability last for ten bits, and can only overcome magical fear effects from other Marks of the same tier or lower. Any fear effects caused by Domain Magic can be overcome as follows: Favored can overcome Magic at a Competent level or lower, Adored can overcome Expert level or lower, and Exalted can overcome Master level or lower.


Guiding Light The Favored is able to summon a free floating orb of light to brighten their surroundings. The color and intensity of the light can be controlled, though it doesn't get any brighter than daylight. The orb has no physical form and can't be touched. The light generated by the orb cannot be used by the Brilliant Weapon ability.


Radiant Mantel (Minor) Once per trial, the Blessed can call upon their inner light and shroud themselves in an aura of light. The aura draws those around the Blessed to them and holds them in awe. Those bathed in its light are more willing to listen to what the Blessed says and are willing to follow the Blessed in actions that are only slightly against their nature.


"Fall Back!" The Blessed calls for a tactical retreat. Those within earshot of the call, or if a signal is given via horn or other means, are filled with renewed vigor as they retreat. Those bonded to the Blessed move quicker and only need to be within functioning range of their Bond to take effect of this ability upon activation.
word count: 621
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Cain Valdiir
Posts: 9
Joined: Sat Sep 21, 2019 11:17 pm
Race: Mortal Born
Profession: Judge, Jury, and Executioner
Renown: 0
Character Sheet
Plot Notes
Templates
Wealth Tier: Tier 5

Re: Cain's Assorted Plots & Things

The Blessing of Gwelliph
Image

The mark of Gwelliph appears as a glowing tattoo on the forehead of the individual. When first marked, it is a relatively small mark, but as the mark progresses, it trails down until it covers both eyes in glowing, swirling patterns.

Note: This mark deals with justice, crimes, and other abstract concepts. Sometimes, these are defined by the pc who receives the mark (in terms of equality) and are subjective to them and their personal moral codes. Other times, they are about legal codes and definitions of law and justice. What is important to the upkeep of this mark is that the pc is consistent in their morality and apply the same standards to all.

So, for example, if a pc adheres to the law at all times, they must do so at all times. If they follow the law only in second place to their personal morals, that too must be consistent. And so on. Should the PC not maintain a level of consistency, or adhere to their own morals, then they will not progress in this mark and risk earning the ire of the Twins of Judgement.

Favored Abilities

This is the truth: (Minor) The Blessed is able to influence someone’s perception of truth. When looking at an individual, the Gwelliph must concentrate on the words they say. They then attempt to inject their own truth ~ be that of a person, situation, etc ~ into an individual before ending with, "This is the truth." If the character is successful in convincing the individual of their "truth", the individual will respond back by saying, "This is the truth." At this level, it is hard for the character to convince anyone of their "truths". It is recommended that characters start with small forms of manipulation such as, "You want to buy me an ale, this is the truth."

If the words the Gwelliph speaks are true to them, this strengthens the ability; at Favored this ability only works with statements which are true to the Gwelliph and can be deflected with expert level of meditation, deception, or discipline. When the Gwlliph reaches Adored, they can work in less absolute truths, and can only be defended against by someone of Master levels skill. Exalted Gwelliph can impart truth or lies with equal strength and the Champion of Pier and Pre may only be resisted by someone with Grandmaster levels of skill. When using this ability over the course of several days, the character will become mentally exhausted. Continued use will deteriorate the mental health of the character until they began to confuse their forced truths with reality.

Justified Skills The character is granted an extra three skill points which may be spent only on the following skills: Persuasion, Detection, or Investigation. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.

Hear No Evil This ability allows the character to decipher what is the truth and what are lies when communicating with other individuals. Regardless of language, the character will be able to tell lie from truth when they concentrate on the words someone else is saying. This is a kind of sense that the mark grants the character, the exact sensation of which is up to the PC. However, this sense has little effect on the dead or Wisps. This ability cannot work if the speaker is convinced of the lie itself. At Favored, the PC can be fooled by Expert levels of Deception. At Adored, it takes Master and Exalted are only blinded by those with Grandmaster of Deception. The ability is activated by the Blessed’s intent, and so happens immediately, and lasts for a break.

Self Reflection Upon being granted this ability, the Gwelliph may dedicate a mirror to the twins and may use this to commune with the “essence” of the Immortals. While looking into the mirror, when faced with a decision, the Blessed speaks, apparently to their own reflection. This then replies and they are able to discuss with another how they should approach a situation. The “reflected self” is often quite opposite to the Blessed, reminiscent of how the twins themselves are. Should the mirror be broken, the Blessed may dedicate another ~ only one mirror may be in effect at any time.

Show Yourself When this ability is used the eyes of the blessed turn a weird mesh of black and white, making it hard to hide. When thinking of a victim of any kind of abuse, attack or crime which the marked is aware of (they must know at least basic details), they sees a glowing red trail to the victim of that crime. This might lead the marked to a missing person, the owner of stolen property or to the body of a victim of a hidden murder. If the victim can not be found (perhaps their body has been destroyed, for example) the trail will take them to where the victim last was. The glowing red trail does not, however, take into account the environment and so is always in a single straight line directly towards the victim. There is no time limit on how long ago this crime was committed. This ability may be used once a trial and will last until the victim is found or the search abandoned. No more than three of these may be active at any one time at Favored, five at Adored and seven at Exalted.

Equality of Treatment It is the duty of the Gwelliph to impart punishment upon those that have committed actions which go against the moral code the Gwelliph embodies. This does not necessarily mean that a crime has been committed but that the target of this ability has does something that the Gwelliph deems a sin or is not in line with their morality. The Blessed must make physical contact with the target in order to impart the effect of this ability, which may be used once a trial. Once touched a punishment will be dealt. This punishment is up to the Blessed, although at this level it will be no more severe than physical discomfort (pain, high fever, etc), physical restraint (such as being unable to move out of a small room that the Blessed has selected for a short period of time), or emotional discomfort (such as overwhelming feelings of remorse). The punishment is such that it would require expert levels of Discipline or Endurance to resist, and even then the target would be significantly affected by the punishment. The Blessed can determine how long it lasts, to a maximum of one break (Favored), ten breaks (Adored), one trial (Exalted) or up to five trials for the Champion.

Flames of Justice Once a trial, the Blessed may call upon the Twins and this will lead to the Gwelliph seeing a single flame while they stand at the scene of a crime (as defined by law). This flame will point the blessed to the general direction of the perpetrator(s) of that crime, first one then the other, no matter how long ago it was nor how far away they are. In order for this to work, though, the Gwelliph must roughly know the details of the crime.They will not know exact details, but will know things like rough distance (very near, in this city, on the Southern continent etc) and direction.

Balanced Secrets This power will allow the bearer to force someone to tell a secret that they know. The Gwelliph must ask the target directly ~ and the more detail they put in their question, the more they can direct the answer ~ if successful, the target must respond truthfully. At this level, someone of competency in a skill or magic that can make them resist can do so. At adored, this becomes Expert, Exalted becomes Master and a champion would require a Grandmaster or Revealed mage to resist this. This ability may be used once a season.

Final Moment When working with a Vri-marked who is using the ability “Final Moment”, the Gwelliph can use this ability to work in tandem with the Bellinos. Final Moment allows the Vri-marked to share and experience the death of an individual; the Gwelliph is able to ‘tune in’ to this and do the same. When working alone, this ability is exactly the same as the “Final Moment” ability.
Final Moment Ability
A Favored of Vri has the ability to experience the last few minutes of a corpse’s life. They experience the death as if it were happening to them and only come out of the trance when the experience has ended. This is always a jarring and emotionally devastating ability to use as one can never quite get ‘used’ to dying, but it can reveal remarkable clues and insights as to the wishes or circumstances behind a death. A body must be presented, mostly intact (Within a Cycle or two of age), for the ability to work.
However, by working in unison, the Gwelliph and Bellinos are both able to see, feel and fully experience the death of the individual and can also see their past. The whole life is opened up before the blessed, who has access to all memories and emotions of the deceased. This can be incredibly overwhelming and requires high levels of Discipline or Meditation in order to withstand. If either the Gwelliph or the Bellinos are overwhelmed during this process, it is likely to cause medium to long term psychological problems; these might be things such as getting memories confused, losing one’s own memories for a time etc.
word count: 1624
User avatar
Cain Valdiir
Posts: 9
Joined: Sat Sep 21, 2019 11:17 pm
Race: Mortal Born
Profession: Judge, Jury, and Executioner
Renown: 0
Character Sheet
Plot Notes
Templates
Wealth Tier: Tier 5

Re: Cain's Assorted Plots & Things

Cain Valdiir's Moral Code


DO NO HARM.

Do not lie.
Do not steal.
Do not cheat.
Do not commit incest.
Do not commit adultery.
Do not falsely accuse others.
Do not murder, without just cause.
Do not physically or verbally abuse others.
Do not destroy the natural environment upon which all life depends.

DO GOOD.

Be generous.
Respect all life.
Be honest and fair.
Be kind to strangers.
Be faithful to your family and friends.
Treat others how you would like them to treat you.
Take care of your children when they are young.
Take care of your parents when they are old.
Take care of those who cannot take care of themselves.
Protect the natural environment upon which all life depends.

The Paradoxical Commandments

People are illogical, unreasonable, and self-centered.
Love them anyway.

If you do good, people will accuse you of selfish ulterior motives.
Do good anyway.

If you are successful, you will win false friends and true enemies.
Succeed anyway.

The good you do today will be forgotten tomorrow.
Do good anyway.

Honesty and frankness make you vulnerable.
Be honest and frank anyway.

The biggest men and women with the biggest ideas can be shot down by the smallest men and women with the smallest minds.
Think big anyway.

People favor underdogs but follow only top dogs.
Fight for a few underdogs anyway.

What you spend years building may be destroyed overnight.
Build anyway.

People really need help but may attack you if you do help them.
Help people anyway.

Give the world the best you have and you’ll get kicked in the teeth.
Give the world the best you have anyway.
source: Dr. Kent M. Keith
word count: 283
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