The Blessing of Gwelliph
The mark of Gwelliph appears as a glowing tattoo on the forehead of the individual. When first marked, it is a relatively small mark, but as the mark progresses, it trails down until it covers both eyes in glowing, swirling patterns.
Note: This mark deals with justice, crimes, and other abstract concepts. Sometimes, these are defined by the pc who receives the mark (in terms of equality) and are subjective to them and their personal moral codes. Other times, they are about legal codes and definitions of law and justice. What is important to the upkeep of this mark is that the pc is consistent in their morality and apply the same standards to all.
So, for example, if a pc adheres to the law at all times, they must do so at all times. If they follow the law only in second place to their personal morals, that too must be consistent. And so on. Should the PC not maintain a level of consistency, or adhere to their own morals, then they will not progress in this mark and risk earning the ire of the Twins of Judgement.
Favored Abilities
This is the truth: (Minor) The Blessed is able to influence someone’s perception of truth. When looking at an individual, the Gwelliph must concentrate on the words they say. They then attempt to inject their own truth ~ be that of a person, situation, etc ~ into an individual before ending with, "This is the truth." If the character is successful in convincing the individual of their "truth", the individual will respond back by saying, "This is the truth." At this level, it is hard for the character to convince anyone of their "truths". It is recommended that characters start with small forms of manipulation such as, "You want to buy me an ale, this is the truth."
If the words the Gwelliph speaks are true to them, this strengthens the ability; at Favored this ability only works with statements which are true to the Gwelliph and can be deflected with expert level of meditation, deception, or discipline. When the Gwlliph reaches Adored, they can work in less absolute truths, and can only be defended against by someone of Master levels skill. Exalted Gwelliph can impart truth or lies with equal strength and the Champion of Pier and Pre may only be resisted by someone with Grandmaster levels of skill. When using this ability over the course of several days, the character will become mentally exhausted. Continued use will deteriorate the mental health of the character until they began to confuse their forced truths with reality.
Justified Skills The character is granted an extra three skill points which may be spent only on the following skills: Persuasion, Detection, or Investigation. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.
Hear No Evil This ability allows the character to decipher what is the truth and what are lies when communicating with other individuals. Regardless of language, the character will be able to tell lie from truth when they concentrate on the words someone else is saying. This is a kind of sense that the mark grants the character, the exact sensation of which is up to the PC. However, this sense has little effect on the dead or Wisps. This ability cannot work if the speaker is convinced of the lie itself. At Favored, the PC can be fooled by Expert levels of Deception. At Adored, it takes Master and Exalted are only blinded by those with Grandmaster of Deception. The ability is activated by the Blessed’s intent, and so happens immediately, and lasts for a break.
Self Reflection Upon being granted this ability, the Gwelliph may dedicate a mirror to the twins and may use this to commune with the “essence” of the Immortals. While looking into the mirror, when faced with a decision, the Blessed speaks, apparently to their own reflection. This then replies and they are able to discuss with another how they should approach a situation. The “reflected self” is often quite opposite to the Blessed, reminiscent of how the twins themselves are. Should the mirror be broken, the Blessed may dedicate another ~ only one mirror may be in effect at any time.
Show Yourself When this ability is used the eyes of the blessed turn a weird mesh of black and white, making it hard to hide. When thinking of a victim of any kind of abuse, attack or crime which the marked is aware of (they must know at least basic details), they sees a glowing red trail to the victim of that crime. This might lead the marked to a missing person, the owner of stolen property or to the body of a victim of a hidden murder. If the victim can not be found (perhaps their body has been destroyed, for example) the trail will take them to where the victim last was. The glowing red trail does not, however, take into account the environment and so is always in a single straight line directly towards the victim. There is no time limit on how long ago this crime was committed. This ability may be used once a trial and will last until the victim is found or the search abandoned. No more than three of these may be active at any one time at Favored, five at Adored and seven at Exalted.
Equality of Treatment It is the duty of the Gwelliph to impart punishment upon those that have committed actions which go against the moral code the Gwelliph embodies. This does not necessarily mean that a crime has been committed but that the target of this ability has does something that the Gwelliph deems a sin or is not in line with their morality. The Blessed must make physical contact with the target in order to impart the effect of this ability, which may be used once a trial. Once touched a punishment will be dealt. This punishment is up to the Blessed, although at this level it will be no more severe than physical discomfort (pain, high fever, etc), physical restraint (such as being unable to move out of a small room that the Blessed has selected for a short period of time), or emotional discomfort (such as overwhelming feelings of remorse). The punishment is such that it would require expert levels of Discipline or Endurance to resist, and even then the target would be significantly affected by the punishment. The Blessed can determine how long it lasts, to a maximum of one break (Favored), ten breaks (Adored), one trial (Exalted) or up to five trials for the Champion.
Flames of Justice Once a trial, the Blessed may call upon the Twins and this will lead to the Gwelliph seeing a single flame while they stand at the scene of a crime (as defined by law). This flame will point the blessed to the general direction of the perpetrator(s) of that crime, first one then the other, no matter how long ago it was nor how far away they are. In order for this to work, though, the Gwelliph must roughly know the details of the crime.They will not know exact details, but will know things like rough distance (very near, in this city, on the Southern continent etc) and direction.
Balanced Secrets This power will allow the bearer to force someone to tell a secret that they know. The Gwelliph must ask the target directly ~ and the more detail they put in their question, the more they can direct the answer ~ if successful, the target must respond truthfully. At this level, someone of competency in a skill or magic that can make them resist can do so. At adored, this becomes Expert, Exalted becomes Master and a champion would require a Grandmaster or Revealed mage to resist this. This ability may be used once a season.
Final Moment When working with a Vri-marked who is using the ability “Final Moment”, the Gwelliph can use this ability to work in tandem with the Bellinos. Final Moment allows the Vri-marked to share and experience the death of an individual; the Gwelliph is able to ‘tune in’ to this and do the same. When working alone, this ability is exactly the same as the “Final Moment” ability.
Final Moment Ability
A Favored of Vri has the ability to experience the last few minutes of a corpse’s life. They experience the death as if it were happening to them and only come out of the trance when the experience has ended. This is always a jarring and emotionally devastating ability to use as one can never quite get ‘used’ to dying, but it can reveal remarkable clues and insights as to the wishes or circumstances behind a death. A body must be presented, mostly intact (Within a Cycle or two of age), for the ability to work.
However, by working in unison, the Gwelliph and Bellinos are both able to see, feel and fully experience the death of the individual and can also see their past. The whole life is opened up before the blessed, who has access to all memories and emotions of the deceased. This can be incredibly overwhelming and requires high levels of Discipline or Meditation in order to withstand. If either the Gwelliph or the Bellinos are overwhelmed during this process, it is likely to cause medium to long term psychological problems; these might be things such as getting memories confused, losing one’s own memories for a time etc.