Kirei Qe'Azour

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Kirei Qe'Azour
Approved Character
Posts: 227
Joined: Sun Aug 27, 2017 1:00 am
Race: Mortal Born
Profession: Chef
Renown: +79
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Wealth Tier: Tier 6
Medal count: 4

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Kirei Qe'Azour

Sun Aug 27, 2017 1:41 am

Kirei Qe'Azour






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Name: Kirei Qe'Azour

Age: 20 arcs

Race: Mortalborn; half Biqaj

Height: 5'3"

Weight: 115 lbs

Date of Birth: 83rd Ymiden 698

Marks: Celarion; Favored

Factions Joined: none yet

Languages Spoken: Fluent; Xanthea, Conversational; Common, Common Sign, and Dehasin, Broken; Avrielian Script, Lorien

Face Claim: Helena MeKelvie
Language Ledger:
Initial Languages: Fluent Xanthea, Broken Dehasin

Novice Linguistics: gain Broken Common, and Common Sign

Competent Linguistics: gain, Broken Avrielian Script, and Lorien, and rank Common, Common Sign, and Dehasin up to Conversational
Appearance
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Kirei has led a difficult life during her childhood, and it shows. Standing at 5'3", she is tiny for a Biqaj, and short for a human. Lean times where she did not always get enough to eat in her formative years is what gave her her diminutive height, and a slender, wiry build. She has small breasts, and very little in the way of curves. If she were to cut her hair, or hide it under a hat, or scarf, and bind her breasts, it would be very easy for her to disguise herself as a boy. And in the past, she has done just that.

She inherited her delicately pointed ears and silver blood from her Biqaj father, but her eyes do not change colors as a true Biqaj's eyes would. Kirei resembles her father's mother far more closely than she takes after her powerfully built, muscular father. Her grandmother was considered to be quite beautiful in her prime. Kirei has inherited much of her grandmother's beauty, and can be considered quite beautiful in her own right. Especially under the moonlight, where her silver blood gives her skin a shimmery look. But she would never agree with such an assessment, pointing out her waif-like figure, and lack of curves as proof.

If one were to ask her what her favorite feature was, she would tell you it was a tie between the startling green eyes she inherited from a distant relative she never met, and her long, thick, wavy hair that reached down to her mid back. Its golden blond hue has reddish undertones. Depending on the way the light hits it, her hair can appear golden blond, pale blond, or reddish. Her oval face, and angular jaw lend a sense of strength to her appearance. The strength is enhanced by the cautious, wary look that often creeps into her eyes when faced with someone who hasn't earned her trust.
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Kirei has a tiny crescent moon shaped brand on the inner thigh of her right leg. The brand itself is no bigger than the width of three fingers pressed closely against each other. It has been tattooed over with red ink, making it look like a birthmark. She has an identical "birthmark" located in the same location on the inner thigh of her left leg.

In the past, Kirei has never had much choice in what she wore. As a child, Kirei wore the types of clothes that a boy would wear. They were all she had, and even those were of poor quality; threadbare, and often sporting rips and tears from rough usage. When she was a slave, her masters provided her with decent clothes, but practicality always won out over beauty. All of her clothes were ones she could work in. Now that Kirei has the freedom to wear whatever she wants, her wardrobe is slowly becoming more diverse. She prefers comfort over style, but a love of pretty things has caused her to add skirts, blouses, and dresses to her wardrobe in addition to more sensible pants and shirts.

A desire to blend into the crowd has had a significant impact on her wardrobe. Kirei prefers dark or neutral colors for the most part over bright colors that would make her stand out. Her favorite colors are black, white, and various shades of blues, greens, purples, creams, greys, and browns.
Family

Birth Father: Hadiras Rowan

Birth Mother: Karem (was raised by Terialin Rowan until she was three)

Younger Brother: Diras Rowan

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Ker'irak is a Sev'ryn who left Desnind in search of his familiar when he was a young man. Unfortunately, he failed to find it. Rather than return home in shame, he made a new life for himself as a hunter and trapper in Rynmere. Over the arcs, he made a reputation for himself with his skills, but an injury put a stop to his hunting days. In order to get by, he opened a shop where items made from animal products were sold. Whether they be hides ready to be made into blankets and clothing, furs, bear skin rugs, items carved out of bone, teeth, and claws, he had an eye for what was good quality, and what wasn't. His store sold only the best. He met his wife when she came to his shop in the hopes of selling some bone beads she had carved. It was love at first sight, and after a proper courting period, they were married.

They wanted children, but it wasn't to be. After several arcs of trying, they decided to adopt. Ker'irak wanted a son who would take over his business, and his wife simply wanted a child to love. But Ker'iak had taken to drinking to ease the lingering pain of his injury since medicines were expensive, and he couldn't afford a steady supply of them. And that reputation gave him trouble when he tried to adopt a child through the usual means. So when he got a windfall through a lucky sale, he hired someone to get a son for him through whatever means was necessary. During the time it took for a child to be acquired for the couple, his wife died of an illness. And when the child was finally presented to him, a mistake was made; he got stuck with a girl instead of the boy he wanted. The deal was final, so he was stuck with Kirei. As a result, he took his anger at the situation out at her.
Personality
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Kirei is one of the quiet ones. She is very observant; little escapes her notice. In any given situation, she prefers to watch, and listen closely, gathering all of the information that she can. Then she thinks about what she has learned carefully, considering all of her options carefully before she acts. She hates to be put on the spot, but if forced to act quickly, she can.

Life has taught Kirei to be wary, and cautious. She listens to her instincts, and rarely warms up to people quickly. For this reason, many would call she shy, and they would not be wrong. But if she warms up to someone who has earned her trust, they have a loyal friend for life. She is the type who has few friends, but those she does have are very close. Kirei is very sensitive to the needs of those she cares about, but she can be very indifferent towards those who have not earned her trust.
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Kirei is fiercely independent. After gaining her freedom, the thought of losing it again is among her worst fears. She hates to owe anything to anyone because the feeling of owing someone something impacts her feeling of freedom; she cannot be truly free while she is in debt to another. For that reason, she can be very prickly about paying back any perceived debts that she might owe. In some ways, this gives her the impression of being aloof, and distant from others. But deep down, she longs to regain the closeness of the family that she has lost.

Kirei loves to learn. As a child, she was forced to learn quickly in order to survive. And during her training as a slave in Athart, a failure to learn her lessons was seen as defiance, and punished accordingly. Likewise, failure to learn quickly enough was also punished. For these reasons, Kirei developed an intense focus on the task at hand so she might learn faster. In the streets of Rynmere, knowledge was power. And in her training, the only chance she had of a pain free existence was to obey. That meant learning the skills that would make her a valuable slave. Over time, the need to learn turned into a desire to learn. Due to her upbringing, she takes great pride in learning as much as she can about the subjects that either interest her, or are important in her line of work.
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Her love of learning has evolved into a love of reading. When she was young, reading beyond what was necessary for school simply wasn't an option. Nor was it encouraged by her Avriel masters when she was being trained as a slave. It was her master that showed her the wonders that could be found in a good story. They often read together in the evenings when the work for the day was finished. Now, Kirei is an avid reader. She is likely to turn to books any time she wants to learn something rather than asking someone else to teach her. But she also loves a good story, or poem.

Kirei loves learning different languages especially. It is important to her partly because the more languages she knows, the more books are available for her to read. But there is another reason for her fascination with languages as well. In the course of her nineteen arcs, Kirei has been exposed to more languages than most learn over the course of a lifetime. Her birth parents spoke both Common, and Rakahi. Her adopted father refused to speak anything other than Xanthea. On the streets of Rynmere, Kirei picked up a smattering of Common, Rakahi, and Common Sign, a language of gestures perfect for relaying messages to a close friend without having to shout them across a crowded street. In Athart, she was exposed to two more languages, Dehasin, the language spoken by human slaves in the city of the Avriel, and Lorien, the language spoken by the Avriel themselves.
Prized Possession

Kirei's prized possession is a pendant that was given to her by her master when she was a slave. Everyone in the family had a matching pendant, so giving her one was a way of saying that she was a part of their family more than she was their slave.

The pendant consists of three jewels. The largest is a tear drop shaped 8.00 carat pale blue aquamarine. On each side of the larger stone where the teardrop is attached to the chain is a .50 carat star diopside. And the pendant itself has a gold chain. She wears the pendant at all times.

Star Diopside: Image

Aqumarine: Image

Off Topic

If I did the math right, the gold chain costs 15 GN, the two star diopsides cost 9 SN, 6 CN a piece, and the aquamarine costs 7 SN, 4 CN, making the pendant itself worth 17 GN, 6 SN, 6 CN
Last edited by Kirei Qe'Azour on Tue Nov 20, 2018 5:00 am, edited 32 times in total. word count: 1840
User avatar
Kirei Qe'Azour
Approved Character
Posts: 227
Joined: Sun Aug 27, 2017 1:00 am
Race: Mortal Born
Profession: Chef
Renown: +79
Character Sheet
Secrets
Plot Notes
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 6
Medal count: 4

Contribution

Milestones

RP Medals

Events

Kirei Qe'Azour

Sun Aug 27, 2017 1:42 am

Kirei Qe'Azour







History
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Kirei is a member of the Rowan family, in Rynmere. But she has no knowledge of her heritage, save for a simple pendant of her family's crest. When she was three, she was kidnapped by an enemy of her birth family. Her parents believed she was dead, and refused to pay the ransom. So the man who had kidnapped her sold her to a client who was looking for a child since he and his wife couldn't have their own. The man, a Sev'ryn by the name of Ker'irak, wanted a son who would become his heir, and take over his business. When he got Kirei instead, he was stuck with her.

Ker'irak felt cheated, and he took his resentment at the situation out on her. As a result, in his gentle "care," Kirei was subjected to alternating neglect, and abuse. She was always constantly reminded that she was supposed to be a boy, and berated severely for the slightest transgression. Nothing she did ever pleased her adopted father. Kirei was often locked out of the house and left to fend for herself for long periods of time. Ker'irak also refused to take the language barrier into consideration. Although he knew Common perfectly well, he always insisted on speaking Xanthea around Kirei, pretending not to understand anything else. This forced her to learn a language she had never been exposed to before quickly. When she made a mistake because she had misunderstood what her adopted father was demanding of her, the punishments were severe. As a result, she quickly became fluent in Xanthea, but in the process, she forgot most of the Common she had learned before she had been kidnapped.
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As a child, Kirei was more than half feral. More often than not, she was out on the streets of Rynmere, and she usually had more to fear from her adopted father than she did from the streets she was raised in. While on the streets, she picked up a smidgen of Rakahi, and Common Sign simply by being exposed to it as much as she was. When she was five, she met a young boy who lived on the streets much the same way that she did. At first, they worked together out of a need for survival. But as trust and shared experience grew between them over the arcs, wary acceptance turned into a powerful friendship. By the time they were seven, they were best friends, and that friendship only grew deeper as they got older.

Kirei and her friend were painfully aware of the dangers of the streets of Lowtown. And they were obsessed with getting strong enough to survive them. Whenever they had the chance, they would sneak into the barracks, and watch the squires train with their blades. They couldn't afford the nels to pay to take lessons themselves, but they learned what they could be watching. Later, back in Lowtown, they would find sticks and such to practice what they had learned. Although they picked up bad habits and fighting techniques more than anything else, the "training" did help to build up their strength and endurance, which in and of itself was enough to help them survive.
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When they were twelve, they were attacked by street thugs. Kirei's friend managed to escape, but she herself, was sold to an Athart slave ship. For the next three arcs, she was educated as a slave. Though not as well conditioned as those who were born slaves, she learned the wisdom of obedience. While she secretly longed for freedom, she learned to not fight back, or try to escape. She also learned a number of skills that would help her to please her master, such as cooking, baking, and sewing, among others.

While in training, she became close friends with a girl her age. Like her, she had been captured rather than born into slavery. Their friendship was born out of a need for something of their own, something their teachers couldn't taint, or take away from them. They kept their growing friendship a secret as much as possible, but all they truly managed was to keep their trainers from knowing how deep it had grown. Over the course of three arcs, they became as close as sisters, vowing to help each other as much as they could.

At the age of fifteen, she was sold to a man from Rharne who came to Athart for the specific purpose of buying a slave for his family. Due to his family's feelings about slaves, as well as Rharne's laws regarding them, he requested that her brand be small, hidden, and easily mistaken for a birthmark. And since she was being taken out of Athart, his request was granted. Kirei was presented as a gift to the man's grandmother, an elderly woman who lived in the Stormlands, along with some of her grandchildren. Her duties consisted of taking care of the older woman, and her adolescent granddaughter, who was physically frail, and prone to illness. She also cleaned the house, cooked for the family, and tended their farm, and herb garden, as well as minded a young toddler, the only child of her master's grandson. Kirei was treated more like a member of the family, than the slave she was. And since she had no knowledge of the family she was born into, they gave her their family name; Qe'Azour. Kirei came to love them deeply, and was proud to share their name. Over the course of several arcs, she honed many of the skills she had been taught while in slave training, such as cooking, baking, gardening, animal husbandry, and agriculture. She learned new skills, as well, such as medicine, in the form of herb lore, and simple first aid, caretaking, singing, storytelling, and how to play the fiddle.
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When she was eighteen, her master's grandson took an interest in her. His wife had died while birthing their daughter, the toddler that Kirei looked after. For several arcs, he was grieving the loss of his wife too much to even look at another woman. But as Kirei matured into a beautiful young woman, he began to notice her, and realize just how lonely he was.

At first, Kirei hated it. She didn't like the man in that way, seeing him more as a brother, or a close friend. And as a result, she tried to refuse his advances. Her attempts at refusal were futile. She was punished for her defiance, and reminded that for all that she was treated like family for the most part, she was still a slave. In Kirei's eyes, the man was raping her whenever he felt like doing so. Part of her feared him for that. But arcs of friendship, and sisterly love could not be forgotten so easily. When not using her, the man was the same man Kirei had come to love like a brother, and trusted friend. It helped that the man took pains not to hurt her more than necessary.

Gradually, the love Kirei had for her master's grandson won out. She ceased to see it as an act of rape, and more as her duty as a slave; pleasing her master, and her family. When this happened, he began to show her that it could be more than just a duty. Although she never fell in love with him, their relationship regained the closeness it had once had.
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During Zi'da of 716, age caught up to her master at last, and she passed away peacefully in her sleep. Ownership of Kirei passed to her grandson. When it came to Kirei's duties, little had changed. But she took on an additional duty as well. Instead of helping her elderly master make the simple herbal remedies that made up a good part of their income, she made them all by herself.

Her former master's granddaughter died the following Ashan (717) when she was struck by a fever that she couldn't recover from. Her master died the following season, in a hunting accident. Rather than see Kirei sold to a stranger, though, he had made certain to specify in his will that she be freed upon his death. So while his final affairs were being settled, Kirei was given her freedom. Her slave papers became her second most cherished item, second only to a pendant she had been given by her first master. Everyone in the family had one, so in giving her one, they were telling her that she was art of their family, too. Her slave papers are kept carefully in case she ever needs to prove that she is no longer a slave.

At first, she chose to stay in her former master's home. She wanted to give the child that was now solely in her care some stability after losing her father. But the farm proved to be too much for her to manage on her own. And the Stormlands weren't safe for a single woman and a toddler living alone. So she sold the farm, and used the profits to move back to Rynmere, and buy a small house on a farm near Andaris.
Housing

Kirei lives in a small, 900 sqft cozy stone cottage on a farm just outside of Andaris. It has 2 200 sqft bedrooms, a 300 sqft bedroom, a 150 sqft kitchen/living area, and a 50 sqft bathing area. If riding, she can make it to the city in just under a break. Walking would take her twice that amount of time.

Her cottage has wooden floors, and is quite comfortable for a single person. Her farm is smaller than the one she was forced to sell in Rharne, and she is able to run it herself. Especially since she hasn't tried to turn it into a commercial farm. She owns a quarter acre of land that she uses to support a small number of animals that provide her with a portion of the food she needs. But she is not a farmer by trade. Living on a farm is simply what she is most comfortable with since the best part of her life so far was when she was living on her former master's farm in the Stormlands.
NPCs

Lihara Qe'Azour


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Name: Lihara Qe'Azour
Race: Biqaj
Date of Birth: 19 Vhalar, 700
Skills: Candlemaking: 20, Drawing: 10, Gardening: 20, Mount: 10, Painting: 30, Storytelling: 5, Writing: 5
Appearance: Lihara has dark hair and eyes, and fair, flawless skin. She is tiny for a Biqaj, and has a very delicate build that makes her look even younger than she is.
Personality: Lihara is painfully shy around people that she doesn't know. But when she's with her loved ones, she warms up, and is very kind, and caring. Lihara has a sweet, innocent nature that makes her very easy to like.
Relationship to PC: Lihara is the granddaughter of Kirei's master, but Kirei sees her as more of a sister than a master.
Anything: 1) Lihara is physically frail. She is prone to illness, and tires more easily than most girls her age would. This is due to an illness she suffered during her infancy. 2) Lihara died in Ymiden 717 due to illness.

Teren Qe'Azour

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Name: Teren Qe'Azour
Race: Biqaj
Date of Birth: 15 Ashan, 687
Skills: Blades; longsword: 18, Hunting: 26, Mount: 10, Ranged Combat; shortbow: 26, Trapping: 20
Appearance: Teren is a tall, powerfully built man with broad shoulders. He has dark hair, and eyes that give him an somewhat intimidating appearance.
Personality: Teren is like two very different people depending on who he is with. He does not trust easily. When around those who have not earned his trust, he is very reserved. As a result, he comes across as cold and distant, even intimidating. But when with his family, and close friends, he is warm, and caring, with a bright smile, and a ready laugh. There is nothing he wouldn't do for his family, and he is extremely protective of them. Teren is very intelligent, and extremely observant. Very little gets past his notice.
Relationship to PC: Teren is the grandson of Kirei's master, and is later her master when his grandmother passes away. Kirei loves him like a brother.
Anything: Teren died in a hunting accident in Ymiden 717. Rather than see Kirei sold to a stranger, he changed his will so that she would be freed upon his death.

Kaelen Qe'Azour

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Name: Kaelen Qe'Azour
Race: Biqaj
Date of Birth: 3 Cylus, 643
Skills: Cooking: 5, Drawing: 15, Gardening: 15, Medicine: 30, Painting: 15, Storytelling: 5, Writing: 15
Appearance: Kaelen has silvery grey hair that betrays her age, but the sharp, knowing look in her eyes proves that her mind is just as sharp as it was in her youth. Laugh lines appear whenever she smiles, which is most of the time. Her blue green eyes are her best feature.
Personality: Kaelen is a strong, formidable woman. She is kind, and caring, but you do not want to cross her.
Relationship to PC: Kirei's former master, but she is more of a grandmother to her than a master
Anything: Kaelen died of old age in Zi'da 716.

Tauriel Qe'Azour

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Name: Tauriel Qe'Azour
Race: Biqaj
Date of Birth: 19 Saun, 716
Skills: none yet due to her age
Appearance: Tauriel has golden brown hair, and bright blue eyes. Her soft features seem to promise that she will turn into a true beauty as she gets older. Tauriel takes after her mother more than her father in appearance.
Personality: Tauriel is a bright, intelligent girl with a watchful eye. She has a need to know everything, and very little gets past her notice despite her young age. She is also a kind girl with a strong desire to help those she loves.
Relationship to PC: Teren's daughter. One of Kirei's duties when she is their slave is to take care of her.
Anything: Since this NPC is under three arcs old, she will have no skills until she does turn three.

Tauriel's Skill Progression
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Teril Qe'Azour

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Name: Teril Qe'Azour
Race: Mixed; 3/4 Biqaj, 1/4 human
Date of Birth: 15 Zi'da, 717
Skills: none yet due to his age
Appearance: Teril takes after his mother more than his father in appearance. But his brilliant blue eyes come from his grandmother.
Personality: Teril is incredibly bright. He has a need to know everything about the world around him. He has a playful charm that makes him impossible not to like. He is very creative, and loves a good challenge. Teril is also incredibly protective of his loved ones.
Relationship to PC: son
Anything: 1) Teril is the first born triplet. (The triplet that I am not applying for will be born dead.) Kirei chose a name that has aspects of his father's name, and his older half sister's name in order to give him a sense of belonging, and family. In part, he is sort of named after his father, but it goes beyond that. 2) Since this NPC is under three arcs old, he will have no skills, and no seasonal cost until he does turn three.

Teril's Skill Progression
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Liryl Qe'Azour

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Name: Liryl Qe'Azour
Race: Mixed; 3/4 Biqaj, 1/4 human
Date of Birth: 15 Zi'da, 717
Skills: none yet due to her age
Appearance: Liryl has her mother's eyes. If her hair were to darken as she gets older, it could be said that she gets it from her mother, too. But her nose, and eyebrows came from her father. She has all the signs of growing up into a beautiful girl as she gets older.
Personality: Liryl is just as smart as her brother, but she is more creative and artistic. She tends to be shy around strangers, but she is sweet and caring towards those she loves.
Relationship to PC: daughter
Anything: 1) Liryl is the third born triplet. (The triplet that I am not applying for will be born dead.) Her name has aspects of her aunt's name, and her older half sister's name for the same reasons Kirei had for choosing Teril for her older twin's name. In part, she was named after her aunt. 2) Since this NPC is under three arcs old, she will have no skills, and no seasonal cost until she does turn three.

Liryl's Skill Progression
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Kirion Qe'Azour

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Name: Kirion
Race: Sev'ryn
Date of Birth: 11 Ashan, 706
Skills: Agriculture; 10, Animal Husbandry; 10, Animal Training; 26, Fishing, Hunting; 15, Mount; 5, Ranged Combat; short bow; 15, Stealth; 5, Trapping; 14
Appearance: Kirion has black hair, stunning bluish grey eyes, and angular features. He has a delicate, almost feminine look about him that he may grow out of as he gets older.
Personality: Kirion is a fighter. He will do anything he must to get what he wants. And when he has it, he will fight to keep it. He is fiercely protective of what is his, and he cannot tolerate bullies. In his eyes, the strong must defend the weak...and he is determined to be strong. He is very reserved towards people he doesn't trust, but there isn't a thing in the world he wouldn't do to make his friends and loved ones happy.
Relationship to PC: adopted son
Anything: 1) Kirei finds him sleeping in her barn, and offers him a home.

Kirion's Skill Progression
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Maerin Qe'Azour

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Name: Maerin
Race: Sev'ryn
Date of Birth: 1 Vhalar, 708
Skills: Animal Husbandry; 14, Baking; 10, Cooking; 20, Gardening; 10, Linguistics; 26, Medicine; 20
Appearance: Maerin has waist length black hair, blue eyes, and fair skin. She's small for her age, and as a result might look younger than she truly is, if it weren't for the wary expression in her eyes that hints that she has seen more than any child should have to.
Personality: Maerin was once a happy, curious child. Losing her family has made her wary, and timid, but with time, and patience, she may go back to being the happy child she once was. She loves to learn just about anything, but has a special interest in languages.
Relationship to PC: adopted daughter
Anything: 1) As a Sev'ryn, Xanthea is her fluent language. Ancient Language was her broken one because she learned of it in school, and was fascinated by it. Novice linguistics gave her Common, and Rakahi at broken level. Competency in linguistics ranked her Ancient Language, Common, and Rakahi to Conversational level, and gave her Cursive and Common Sign at Broken level, 2) Kirei finds her sleeping in her barn, and offers her a home.

Maerin's Skill Progression
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Aerin Qe'Azour

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Name: Aerin
Race: Biqaj
Date of Birth: 3 Ymiden, 710
Skills: Candlemaking; 20, Cooking; 20, Fieldcraft; 20, Medicine; 20, Sewing; 20
Appearance: Aerin is tiny for her age because she has rarely gotten enough to eat. She has a slight, frail build that makes her look as though a strong wind would blow her away. Her skin is fair, and she has light freckles across her face. She has light red hair, and pale blue eyes.
Personality: Aerin is a timid, wary child. Even before losing her family, she always felt small. The world was a big, intimidating place to her. And being cast out on the streets has only strengthened this belief in her. But deep down within her, she has a spark of stubborn resistance that refuses to give up. It fights for survival even when she herself believes it is futile.
Relationship to PC: adopted daughter
Anything: 1) Aerin was born to a poor family. Her father was a blacksmith who made nails and simple tools since he wasn't skilled enough to make anything else. And her mother was a forager of sorts. She would leave the city to look for herbs, flowers, and such to sell. They loved her dearly, but she rarely has enough to eat when she was younger. In the civil war of 716, her parents were killed, leaving her to fend for herself on the streets of Lowtown. 2) She and Eris have been friends for practically all their lives. 3) Kirei adopts her because she reminds her so much of herself.

Aerin's Skill Progression
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Eris Qe'Azour

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Name: Eris
Race: Sev'ryn
Date of Birth: 33 Saun, 708
Skills: Animal Husbandry: 14, Baking: 5, Cooking: 10, Sewing: 26, Singing: 5, Stealth: 14, Unarmed Combat; Brawling: 26
Appearance: Eris has dark blond hair, hazel eyes, and fair skin. She will never be a true beauty, but there is a quiet beauty about her if you know how to look.
Personality: Eris is a timid, wary child. But deep down, she longs for a home, and a family of her own with a burning passion. She is fiercely protective of what is hers, especially her younger sister, and her friends.
Relationship to PC: adopted daughter
Anything: 1) Her family wanted sons to take over their butcher shop, and they never let Eris forget that she wasn't what they wanted. Alternating abuse with neglect, she and her younger sister found themselves on the streets of Lowtown more often than not. Then the civil war of 716 saw her parents dying when their shop burned to the ground. 2) Kirei adopts her because she reminds her so much of herself.

Eris's Skill Progression
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Ryl Qe'Azour

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Name: Ryl
Race: Sev'ryn
Date of Birth: 123 Ashan, 712
Skills: Baking: 10, Candlemaking: 5, Cooking: 10, Drawing: 14, Linguistics: 26, Painting: 10, Singing: 5, Storytelling: 5, Writing: 15
Appearance: Ryl bears a striking resemblance to her older sister when it comes to facial features. But her eyes are blue rather than hazel, and her hair is light brown instead of dark blond.
Personality: Ryl is a timid, wary child. The only people she has ever learned to trust are her sister, and Aerin. Trust comes hard for her, but if someone else was to earn it, they would find a loyal friend for life in her. She is something of a genius in that she learns very quickly, and can remember anything she has ever heard or seen perfectly. She is also very creative when she is given the chance to be.
Relationship to PC: adopted daughter
Anything: 1) Her family wanted sons to take over their butcher shop, and they never let her forget that she wasn't what they wanted. Alternating abuse with neglect, she and her older sister found themselves on the streets of Lowtown more often than not. Then the civil war of 716 saw her parents dying when their shop burned to the ground. 2) Eris is her older sister, 3) As a Sev'ryn, Xanthea is her fluent language, and Common is her broken one. Novice Linguistics gives her Broken Rakahi, and Common Sign. Competent Linguistics ranks her Broken Common, Common Sign, and Rakahi up to Conversational, and gives her Broken Cursive and Haltunga. 4) Kirei adopts her because she reminds her so much of herself.

Ryl's Skill Progression
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Aiden Qe'Dajal

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Name: Aiden Qe'Dajal (Warrior of Air)

Race: Mixed Race; 1/2 Avriel, 1/2 Bi'qaj

Age: 20 arcs

Birthdate: 29th Cylus, 698

Languages: Fluent: Common, Common Sign, Rakahi, Conversational: Xanthea, Broken: Cursive, Haltunga

Skills: Blades; longsword; 51 (expert), Endurance; 20 (novice), Fieldcraft; 26 (competent), Flying; 26 (competent), Hunting; 20 (novice), Linguistics; 51 (expert), Medicine; 20 (novice), Mount; Horse; 26 (competent), Musical Instrument; Fiddle; 10 (novice), Ranged Combat; Crossbow; 26 (competent), Stealth; 26 (competent), Storytelling; 10 (novice), Strength; 10 (novice), Unarmed Combat; Brawling; 30 (competent)

Renown: 350

Appearance: Aidan is quite tall thanks to his racial heritage. Standing at 6'1", he towers over many around him. He has wavy dark auburn hair that he keeps fairly short. Both of the races that created him have left an impact on him. His lean, wiry build could have come from either the Avriel, or the Biqaj. But his wings, and his eyes come from his Avriel father. His wings are mostly black, but they have a dark auburn tinge to them, much the same shade as his hair. The tips of his pinion feathers are dark auburn as well. His eyes are a dark blue that almost appears black. Like all Avriel, the wind is reflected in the depths of his eyes; that shows in a way that seems to make what would be his pupils glow with an inner light. And his Biqaj nature shows through in his pointed ears, and the silver blood that runs through his veins, giving his skin an irridescent sheen.

Personality: Aiden is a survivor. Over the arcs, he has learned to think quickly, and trust his own instincts. But when his emotions run high, he can be impulsive, not waiting to be certain he has all the information he needs before making his decisions. He is driven by a need to get stronger, and he works at improving his skills with a stubborn determination that few others possess. Thanks to his Avriel nature, Aiden is something of a hot head. When he loses his temper, he often does so quickly, and with little warning. And while he is quick to forgive and forget if he likes someone, he can cherish a grudge forever unless he likes the person he is angry at, or if someone he cares about has been hurt.

It is hard to earn Aiden's trust due to his time on the streets, but he is fiercely protective of anything he considers to be his; friends, and belongings alike. He loves stories, and music, and fancies himself as having some skill in both areas. Aiden is an intelligent man who believes that knowledge is power, and indulges himself with a number of interests outside of combat related skills. He is also practical enough to know the advantage of having skills to fall back on should an injury ever leave him alive but unable to function as a knight.

Background: Aiden is a child of rape. His mother was a Biqaj slave, and his father was an Avirel who owned her at the time of his conception. While she was pregnant with him, her master had business in Rynmere, and he brought her along to see to his comfort while he was away from home. She managed to escape while in Rynmere, and anti-Avriel sentiment worked in her favor since no one was willing to help her master find her. In the end, he was forced to return home without her. Soon afterwards, she was captured and resold. But the man who bought her was a Biqaj who freed her immediately when he learned that she was a lost member of his Clan.

Aiden's mother tried to do right by her child. But he was a constant reminder of her time as a slave, and of a man she hated and feared. As a result, she was unable to love him. No one else in her Clan was willing to raise him because of his obvious Avriel blood. So as soon as he was old enough to have a chance of surviving on his own, he was abandoned on the the streets of Rynmere. He was five at the time, so he has vague memories of the family that abandoned him. But he hates them as much as they hated him, so he makes no attempt to find them, and never talks about them. Instead, he took on a new name of his own, one that reflects both sides of his nature as well as his need to fight for his very survival; Qe' Dajal.

After he had been on the streets for a few seasons, he met a young girl who quickly became his best friend, and partner. They ran together for several arcs until she was captured by slavers. One arc later, Aiden warned a knight if the Iron Hand of an attack that might have done him harm; his skewed, but strict code of morals would allow him to do no less. His warning saved the knight, and in gratitude, he offered to sponsor Aiden as a squire despite his Avriel blood. Aiden jumped at the chance, and worked hard over the arcs to prove his trustworthiness and skill, and earn his knighthood.

Relationship to PC: Best friend, and likely future husband.

Anything: 1) His initial languages were Fluent Rakahi, Broken Xanthea. Novice level linguistics gained him broken Common, and Common Sign. Competent level linguistics ranked his Common, Common Sign, and Xanthea up to conversational, and gained him Broken Cursive and Haltunga. Expert level linguistics raised his Common, and Common Sign up to fluent. 2) This NPC has 350 renown. 350 exp. and is free for the life of the NPC since he was bought with 400 point bank points. I am hoping for his renown to give him a good reputation among his fellow knights, and the people he serves alike, making him someone they like and will approach readily at need.

Approval Link: here


Aidan's Skill Progression
Item/ ThreadSkill PointsTotal
Buying 2 skill points with point bank points +2 2
+1 to Linguistics -1 1
+1 to Blades; longsword -1 0
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Ruari Qe'Azour


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Name-- Ruari (pronounced Rory)
Race-- Mixed blood (1/4 biqaj, 1/4 human, 1/2 immortal; treated as 1/2 biqaj, 1/2 human)
Gender-- Female
Date of birth-- 26th of Ashan, arc 719
Skills-- None (until three years of age)
Mother-- Kirei Qe'Azour
Father-- Hart Eda'quoat

Appearance--
Size: Ru is a little baby, born a little smaller than average. As she grows she remains small. But though she's small, she has a fierce cry.
Racial Traits: Due to being half biqaj, Ru's eyes change color with her emotions and she has a small point to her ears. Her blood, especially under moonlight, is somewhat silvery.
Hair; Eye color: Ru was born with reddish hair like her mother; her base eye color is a warm, dark brown, a darker shade than her mom's... though sometimes (rarely), her base eye color turns to a light, pure blue, like her father's.

Emotion Color Chart--
As a baby and young toddler, Ruari has simple emotions. As she grows, likely so too will her eye color range.

Eye ColorEmotion
warm brown base eye color, default
light blue base eye color, second default
grey, silver happy
golden-green sad, upset
light brown, golden angry
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Personality-- Ru is a pretty typical baby, though strange in her stubbornness. She eats when she wants to eat, she cries when she wants to cry, and only her mother, Aiden, or her father can ever get her to calm. Despite that, she is a good sleeper and not usually fussy; it's only when she doesn't get what she wants, when she wants it, that she really, really starts to cry. A very young child with simple needs of food and love and warmth, Ru is typically content to be quiet and sleep or lazily watch the world. She's at her happiest, at this young age, when someone sings to her or plays her gentle music, and singing to her is one method her parents use to calm her down.

Personality continued-- As she grows a little older, Ru retains her stubbornness. She isn't a difficult child, especially not with her parents, but with anyone else she can be exceptionally frustrating. Prone to puffing out her cheeks and crossing her little arms, a stormcloud on her brow, Ru thinks she is a princess and should be treated as such; but a warrior princess who will fight without stopping for what is hers.

Other-- Though Ruari is technically half immortal, she is the child of two mortalborn, which means that she holds no direct divine blood. Because of this, she does not have any mortalborn abilities nor does she age more quickly or slowly than usual. For all intents and purposes, she is a normal child, half human and half biqaj.

Ruari's Skill Progression
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Approval Link: here

Last edited by Kirei Qe'Azour on Wed Feb 13, 2019 4:35 pm, edited 20 times in total. word count: 5722
User avatar
Kirei Qe'Azour
Approved Character
Posts: 227
Joined: Sun Aug 27, 2017 1:00 am
Race: Mortal Born
Profession: Chef
Renown: +79
Character Sheet
Secrets
Plot Notes
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Point Bank Thread
Wealth Tier: Tier 6
Medal count: 4

Contribution

Milestones

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Kirei Qe'Azour

Sun Aug 27, 2017 1:42 am

Kirei Qe'Azour








Knowledge & Skills



SkillPoints AcquiredTotal Points SpentProficiency
Animal Husbandry2/100 (2/251)Novice (+2 from AO)
Blades; Longsword0/100 NA: FT
Caregiving4/100 (4/251)Novice (+4 from AO)
Cooking26/100 (27/251)Competent
Discipline7/100 (7/251)Novice (+4 from AO)
Gardening5/100 (5/251)Novice
Linguistics26/100 (27/251)Competent
Medicine7/100 (7/251)Novice (+2 from AO)
Unarmed Combat; Brawling25/100 (25/251)Novice (RB)


[/tr]
Skill Total Points Proficiency
Animal Husbandry 2/250 (+2 from AO) Novice
Baking 0/250 ...
Blades (Longsword) 0/100 (FT) ...
Caregiving 4/250 (+4 from AO) Novice
Cooking 26/100 Competent
Discipline 7/250 Novice (+4 from AO)
Gardening 5/250 Novice
Linguistics 26/250 Competent
Medicine 7/250 Novice (+2 from AO)
Unarmed Combat; Brawling 25/250 (RB) Novice

Job Skills


❖Baking: 19 Knowledges

❖Baking: is a dry heat method of preparing food
❖Baking: requires heat, and an enclosed space; usually this means an oven, but it can be done over a campfire too
❖Baking: is used to create flour based foods such as pastries, breads, cakes, biscuits, shortbread, and cookies
❖Baking: brushing a loaf of bread with butter after baking it will produce a soft crust
❖Baking: brushing a loaf of bread with milk after baking it will produce a dark shiny crust
❖Baking: brushing a loaf of bread with egg whites after baking it will produce a shiny crust
❖Baking: spraying water on a loaf of bread as it bakes will give it a crispy crust

❖Baking; Kneading Technique: When you knead, you will use only the heels of your hands. Push down on the dough with your hand heels. Fold the dough in half. Then turn the dough about 45 degrees and knead with your hand heels again. Continue to knead, fold and turn the dough for the required length of time or to the consistency suggested. Your hands should be lightly dusted with flour to keep the dough from sticking to you. And you should keep a measuring cup of flour beside your work area to prevent the dough from sticking to your counter or kneading board.

❖Baking; Folding Technique: The folding technique is another way of releasing the air in the dough. It creates a bread that rises higher and has a looser crumb and air pockets once it is baked. This is a welcome characteristic of artisan bread, baguettes, and dinner rolls. To fold dough, place it on a flour coated surface so it won't stick, and carefully pat it down into a rectangle. To create the first fold, pick up either the right or left side of the dough and fold it a third of the way over the rest of the dough. Then brush off any excess flour. Repeat the process on the other side of the dough. Next, grab the edge of the rectangle that is farthest from you and pull in toward you, folding it ​one-third of the way. On all of these folds, gentle stretching is ideal. The dough should not be pinched closed in any way; you should be able to see the layers of the folds. Finally, fold the piece of dough closest to you over the other folds which will now create a square. Brush off the excess flour. When you're finished, put the dough back in the bowl. If the recipe calls for using a floured or oiled bowl to keep the dough from sticking, be sure to do this before placing the dough in the bowl.

❖Baking; Punching Technique: Punching dough is a common technique used in bread baking and it is essential to almost every bread you bake. "Punching down" deflates the dough and releases the air so that you can knead it and form it into loaves. When punching dough, you should leave it in the bowl it rose in. Make a fist with your hand and push it gently and firmly into the center of the dough. Then fold the edges of the dough into the center to form the deflated dough into a ball. When you're done with that, remove the ball from the bowl and place it onto a lightly floured surface Then knead it two or three times before shaping the dough into your desired form, or putting it into a bread pan. Punching down will result in a finer, more tender crumb; something you would look for in a sandwich bread or pastries like cinnamon rolls.

❖Baking; Retarding Technique: Retarding is the process of slowing down the final rising in the bread making process; it is done by placing the dough in the ice box, which causes a slower fermentation of the dough. It is often done overnight when the dough is placed in the ice box so it can be freshly baked in the morning. Salt can also be used to slow down the growth of the yeast. The flavor of many breads improves if you can slow down the fermentation and some styles of bread actually require it. Yeast wants to act fast and can cause a bread dough to rise within a break if left in warm temperatures. This is good for quick breads, but you will often get a deeper flavor if you slow the yeast down.

❖Baking: Technique; Chocolate work is working with chocolate. This can be making chocolates as a finished product, or drizzling it over something as a decoration.
❖Baking: Technique; Sugar work is almost a form of art where sugar is melted and then used to craft shapes and textures
❖Baking: Each oven works a bit differently; some heat faster than others, and this can affect baking times
❖Baking: Chocolate work and sugar work are difficult techniques that require a lot of skill
❖Baking: don't over mix the cookie batter because it will make your cookies dense
❖Baking: placing cookies too close together on the cookie sheet will cause them to merge together into a "cookie cake" as the dough spreads when they bake
❖Baking: scraping the bowl is important because it helps you to mix the ingredients evenly; failure to do so causes pockets of flour and pockets of egg, sugar, and butter that will cause some cookies to flatten out like pancakes and others to look like biscuits
❖Baking: if you don't cream your butter and sugar long enough, your cookies will be flat instead of be light and fluffy; at least 3-5 bits of beating is needed, it's the same with the eggs

❖Cooking: 33 Knowledges (28 here, 4 in Recipes)

❖Cooking: is the art of preparing food to be eaten, often by applying heat to it
❖Cooking: taste everything as you go

❖Cooking: Dry heat cooking methods utilize air or fat to heat the food that is being cooked. Such methods include broiling, roasting, grilling, baking, sauteing, pan-frying and deep-fat frying.

❖Cooking: Moist heat cooking methods involve the use of water or stock. Such methods include poaching, boiling, simmering, and steaming.

❖Cooking: Combination cooking involves using both dry and moist heat cooking methods. Such methods include braising, stewing and pot-roasting.

❖Cooking: Technique; Frying is is the cooking of food in fat. Despite using liquid oil, frying is considered to be a dry cooking method because water is not used in the cooking process - ideally the cooking oil will not be absorbed by the food, so no moisture will be added by cooking. The methods of frying in order of how much oil is used are deep frying, or immersion frying, which uses the most oil, pan frying, stir-frying, and sautéing, which used the least amount of oil.

❖Cooking: Deep frying involves fully immersing food in hot oil. It is an extremely fast cooking method.

❖Cooking: Pan frying involves frying food in a pan. When pan frying, the amount of oil in the frying pan can range from absolutely no oil (especially when the foods to be fried contain fat or oil), to as much as covering the bottom 1/3, up to 1/2 in oil. One might distinguish pan frying from sautéing, stir frying, and deep frying in that, in pan frying, the food is not necessarily intended to be frequently stirred around, or turned repeated, but, rather, turned only once or twice during cooking.

❖Cooking: Stir-frying involves frying food in a special slope-sided pan called a wok quickly over very high heat, while stirring it constantly. An open flame heat source works best when using a wok.

❖Cooking: Sautéing is cooking food in a shallow pan, with a small quantity of fat, or oil. While being cooked, the food should be turned frequently but not constantly as is required in stir-frying. This method also takes less time and uses less oil than pan frying.

❖Cooking: Technique; Preserving; uses one of a variety of methods to preserve ingredients; examples include making jams, jellies, and preserves (marmalade, chutney, etc.), salting or smoking meat, drying out fruits, canning things, and pickling things in vinegar

❖Cooking: Technique; Boiling; is cooking something in boiling liquid, this method is used for making stews and soups, cooking vegetables, hard boiling eggs, etc.

❖Cooking: Technique; Simmering; is cooking something in liquid that is just below the boiling point

❖Cooking: Technique; Steaming; this technique uses steam to cook something, the ingredients are placed in a bamboo container of some kind and suspended over a steaming pan as they cook

❖Cooking: Cutting Techniques - Chopping; There are two main methods of chopping. The rough chop is the most basic vegetable cut. It produces pieces that are “roughly” the size of a large dice (3/4 to 1 inch) without the precision. This method is often used when preparing kabobs and stir fries. The other method of chopping is called mincing, which is essentially a very fine chop. Vegetables that are minced will resemble a coarse paste. Minced vegetables dissolve quickly, and are perfect for cooking broths and sauces.

❖Cooking: Cutting Techniques - Dicing; Dicing vegetables produces a uniform cube that varies in size depending on which method is used. It is done by slicing a vegetable first vertically into strips, then horizontally into the desired cubes. Most dishes that call for vegetables require them to be diced. A large dice produces cubes that are approximately 3/4 of an inch. A medium dice produces cubes that are approximately 1/2 of an inch. A small dice produces cubes that are approximately 1/4 of an inch.

❖Cooking: Cutting Techniques - Slicing; Slicing a vegetable typically results in flat, round vegetable discs. This method can be used to prepare raw vegetables for a salad, or a platter, or for cooking them in some cases. It makes layering and stacking vegetables on top of each other easier when doing so is necessary. The thickness of the slice will vary depending on the recipe.

❖Cooking: Cutting Techniques - Julienne; This method is often referred to as the matchstick cut because the end result is a uniform strip of vegetable. A normal julienne cut produces pieces that measure roughly 1/8 inch x 1/8 inch x 2 inches, while a fine julienne cut produces pieces that measure 1/16 inch x 1/16 inch x 2 inches. And brunoise is essentially a julienne cut cubed. It produces pieces measuring 1/8 or 1/16 inch depending on the size of the julienne. The julienne method is used in recipes like coleslaw, spring rolls, and wraps when vegetables need to be thin and elongated, while the brunoise method is used as a substitute for dicing when the recipe calls for pieces that are smaller than simple dicing can produce.

❖Cooking: Cutting Techniques - Chiffonade; The chiffonade technique involves neatly stacking several leaves that are roughly the same size into a pile, then rolling the stack from stem to tip. The roll is then sliced lengthwise several times to create ribbons. This technique is most often used to slice leafy green vegetables or herbs that are to be stirred into a recipe or used as a garnish.

❖Cooking: Ingredient; Stock is a flavored liquid preparation that is used as the base of soups, stews, and other dishes. Making stocks involves simmering animal bones or meat, seafood, or vegetables in water or wine, and adding mirepoix, herbs, and spices for additional flavor.

❖Cooking: some medicinal herbs are edible and can be used in a variety of ways
❖Cooking: Cooking for large groups is very different than cooking for one, or for a single family
❖Cooking: Time management is crucial
❖Cooking: Cleanliness is crucial; both yourself and your kitchen
❖Cooking: Long hair should be kept tied back while cooking to prevent hair getting into the food
❖Cooking: Cooking under pressure can be difficult
❖Cooking: juggling multiple dishes at the same time
❖Cooking: saving the fat from one dish to add flavor to another
❖Cooking: it is important to have your ingredients ready when you need them while cooking

❖Health: Fried foods are not as healthy for you as other foods are.

❖Safety: Cooking with hot cooking oil is dangerous, and one should be very careful in order to avoid fires and/or severe burns.

Recipes


Desserts

❖Recipe: pie crust
❖Recipe: apple pie
❖Recipe: peach pie
❖Recipe: blackberry pie

Breakfast Foods

❖Recipe: scrambled eggs with sage and melted cheddar cheese
❖Cooking; Recipe: cheese omelettes

Preserves

❖Recipe: peach jelly


Soups and Stews

❖Cooking: Recipe; Soup (a generic recipe where the ingredients change but the process for making it stays the same)

Meat/Fish/Poultry Dishes

❖Cooking: Recipe: Pork Schnitzel

Teas and Beverages

❖Cooking; Recipe: Ginger Tea

Combat Skills

❖Unarmed Combat; Brawling: 7 Knowledges

❖Unarmed Combat; Brawling: Sizing up your opponent
❖Unarmed Combat; Brawling: Knowing when your opponent outmatches you
❖Unarmed Combat; Brawling: Knowing your own strength and skill
❖Unarmed Combat; Brawling: Knowing when not to fight
❖Unarmed Combat; Brawling: Not fighting back isn't cowardice if faced with an impossible fight
❖Unarmed Combat; Brawling: defensive stance; low to the ground to better balance your center of gravity, and balanced on the balls of your feet so you can move quickly if needed
❖Unarmed Combat; Brawling: a good blow to the groin will drop a man if it hits, and doesn't require much skill if the target is distracted

Skills

❖Animal Husbandry: 7 Knowledges

❖Animal Husbandry; Nightpups: need to bond to and learn to trust their owners
❖Animal Husbandry: Bovine Mannerisms and Psychology (AO)
❖Animal Husbandry: The Breeding Cycle of Hens (AO)
❖Animal Husbandry: animals need the protection of shelter against the cold in Cylus
❖Animal Husbandry: Saikuru is often used when breeding animals to ensure the females are impregnated on the first attempt
❖Animal Husbandry: Caring for a scared dog.
❖Animal Husbandry: Animals require care in a crisis, too.

❖Business Management: 2 Knowledges

❖Business Management: the importance of an interview when hiring someone
❖Business Management: good references are a sign of a good employee

❖Caregiving: 4 Knowledges

❖Caregiving: How to change a diaper
❖Caregiving: the needs of a child come first
❖Caregiving: children are quick to pick up on things one might wish they wouldn't notice
❖Caregiving: Choosing appropriate babysitters.

❖Detection: 1 Knowledges

❖Detection: Identifying a particular scent.

❖Discipline: 1 Knowledges

❖Discipline: Not giving in to your annoyance.

❖Endurance: 4 Knowledges

❖Endurance: Fighting through the pain makes you stronger.
❖Endurance: exhaustion makes concentration more difficult
❖Endurance: The pain of being branded is both physical, and emotional
❖Endurance: Enduring the heat of the ovens in Saun can be brutal

❖Gardening: 5 Knowledges

❖Gardening: having the right type of soil is important
❖Gardening: watering too much is just as bad as not watering enough
❖Gardening: plants grow towards the sun; rotate potted plants as needed to ensure that the entire plant gets enough sun and that the leaves will grow straight rather than slanted
❖Gardening: green houses allow you to grow plants even in the cold season
❖Gardening: succulents don't need much water


❖Interrogation: 1 Knowledges

❖Interrogation: Questioning an Immortal.

❖Investigation: 3 Knowledges

❖Investigation: searching for signs of people carrying weapons in a crowd
❖Investigation: In a moment of crisis, survey the scene. It's worth to do.
❖Investigation: Weigh up where you'll be most useful.

❖Leadership: 1 Knowledge

❖Leadership: taking charge of frightened friends in a scary situation

❖Linguistics: 14 Knowledges

❖Linguistics: is the study of languages
❖Linguistics: a complicated subject
❖Linguistics: There are 52 languages used in Idalos
❖Linguistics: the core aspects of linguistics are syntax, phonetics, and semantics
❖Linguistics: syntax is the set of rules, principles, and processes that govern the structure of sentences in a given language
❖Linguistics: phonetics is the branch of linguistics that deals with the sounds of speech; their production, combination, description, and representation by written symbols
❖Linguistics: a phonetician specializes in phonetics
❖Linguistics: semantics is the branch of linguistics and logic concerned with meaning
❖Linguistics: The Avriel speak Lorien, and their human slaves speak Dehasin; two languages spoken in one city
❖Linguistics: a polyglot is a person who knows, and is able to use several languages
❖Linguistics: language families are groups of languages that share similar characteristics
❖Linguistics: it is easier to learn a language if you are already fluent in another language within the same family because some words are similar
❖Linguistics: start with learning the basics; the alphabet forms words, and words form sentences
❖Linguistics: puzzling out the meaning of words through context

❖Medicine: 3 Knowledges

❖Medicine: How to make salves and poultices
❖Medicine; Herb: uses for ginger
❖Medicine: signs of early pregnancy


❖Mount: 2 Knowledges

❖Mount; Horse: Riding over icy ground is difficult, and can be dangerous
❖Mount; Horse: riding in the dark is difficult

❖Persuasion: 1 Knowledges

❖Persuasion: Explaining your actions.

❖Research: 5 Knowledges

❖Research: is something that is done in order to increase knowledge
❖Research: can be as complex as analyzing data and testing complicated theories, or as simple as looking something up in a book
❖Research: is something that scholars do
❖Research: is required work for students at the university
❖Research: can strain the eyes if you do it for too long without taking breaks

❖Stealth: 1 Knowledge

❖Stealth: avoid walking in snow if possible; it leaves very distinct prints

❖Teaching: 1 Knowledge

❖Teaching: sharing what you know with others

People & Places




Self

❖Kirei: is used to waking up early
❖Kirei: becomes fully alert instantly upon waking
❖Kirei: tends to pick up languages quickly
❖Kirei: doesn't want others to be hurt because of her
❖Kirei: likes routines because they feel safe and predictable
❖Kirei: hates the unexpected
❖Kirei: Knows her own strength and abilities
❖Kirei: works at Elyari's Hope
❖Kirei: loves to cook
❖Kirei: feels that it is important to enjoy what you do for a living
❖Kirei: is both nervous about and eager to work under a master chef as an apprentice
❖Kirei: has good memories of Warrick's Watch
❖Kirei: "disappeared" from the Waterstreet Marketplace when she was captured and sold into slavery at the age of 12
❖Kirei: loves a good challenge
❖Kirei: is uneasy about the Mage burning on the 5th of Cylus
❖Kirei: believes that magic is power, just like any other form of power, and that it is the person who wields it that is good or evil, not the power itself
❖Kirei: is deeply disturbed about anyone being burned to death
❖Kirei: is fascinated by herbs
❖Kirei: is more interested in herbs that can be used in cooking as well as medically than just in remedies
❖Kirei: Elyari's opinion is very important to her


People


❖NPC: Aiden
❖Aiden: Kirei's friend

❖Andiron: Elyari's apprentice
❖Andiron: critical of Kirei
❖Andiron: is a bit of a snob
❖Andiron: is very dignified
❖Andiron: doesn't deal with Aris's pranks well
❖Andiron: has a very "unique" relationship with Aris
❖Andiron: likes to challenge himself
❖Andiron: often pushes himself farther than he should
❖Andiron: tends to get frustrated when he pushes himself too far and fails
❖Andiron: is afraid of magic
❖Andiron: hates to admit that he is afraid
❖Andiron: thinks Kirei has a valid point in theory, but fears that magic corrupts a Mage, turning them evil over time
❖Andiron: is glad that magic is illegal in Rynmere, but is uneasy about burning Mages
❖Andiron: is a good person

❖Aris: Elyari's apprentice
❖Aris: a friendly woman
❖Aris: should never be allowed to bake anything
❖Aris: loves to laugh and joke around
❖Aris: enjoys pulling harmless pranks to lighten the mood
❖Aris: is incredibly loyal and would do anything for a friend
❖Aris: loves life
❖Aris: has a very carefree nature
❖Aris: takes Andiron's attitude as a challenge
❖Aris: has a very "unique" relationship with Andiron
❖Aris: is wary of magic, but doesn't fear it outright
❖Aris: is glad that magic is illegal in Rynmere, but feels Mages should be exiled rather than executed unless they have hurt innocents
❖Aris: feels that burning is too extreme, and that executing Mages should be handled a different way


❖Carlisle: Elyari's husband
❖Carlisle: co owner of Elyari's Hope
❖Carlisle: runs the business end of the restaurant

❖NPC: Cassandra Giles
❖Cassandra Giles: owns a greenhouse and herbal shop in Andaris
❖Cassandra Giles: needs help replenishing the remedies used by the Order of the Adunih

❖Daina: Tasha's mother
❖Daina: married to Rion
❖Daina: was Elyari's apprentice at one time
❖Daina: is a close friend of Elyari

❖Eckard Tibolt: owns the Bread Basket
❖Eckard Tibolt: has two young daughters

❖Elyari: owns Elyari's Hope
❖Elyari: is the main chef for Elyari's Hope
❖Elyari: often takes apprentices and teaches them what she knows in exchange for their help at the restaurant
❖Elyari: often acts like a mother to her apprentices
❖Elyari: has a huge amount of patience
❖Elyari: cares a great deal about her apprentices

❖NPC: Glynn
❖Glynn: a doctor who works around the Palace

❖NPC: Kaelen Qe'Azour
❖Kaelen Qe'Azour: grandmother in love and respect if not in blood and name
❖Kaelen Qe'Azour: former master

❖NPC: Lihara Qe'Azour
❖Lihara Qe'Azour: loved making satchels of mint to spread around the house
❖Lihara Qe'Azour: loved "hunting" wildflowers with Kirei

❖NPC: Lissa
❖Lissa: works at Elyari's Hope

❖Rion: Tasha's father
❖Rion: married to Daina
❖Rion: was Elyari's apprentice at one time
❖Rion: is a close friend of Elyari

❖Ruth Calder: runs the Andaris Stables
❖Ruth Calder: has cared for horses all her life

❖NPC: Senyro
❖Senryo: works at Elyari's Hope
❖Senryo: "big brother" to most of his fellow coworkers
❖Senryo: loves learning languages
❖Senryo: offered another language lesson to Kirei
❖Senryo: is fluent in Common, Haltunga, Nysin, Rakahi, and Xanthea, and is conversational in Ith'ession, Leni, Lorien, and Vorkelien

❖NPC: Serin
❖Serin: works at Elyari's Hope
❖Serin: knows herbs
❖Serin: tends the plants at Elyari's Hope
❖Serin: gardener and herbalist
❖Serin: buys some of the herbs she can't grow herself at the Herbal Shop in Midtown

❖NPC: Serani
❖Serani: works at Elyari's Hope

❖NPC: Taru
❖Taru: a waiter working at Elyari's Hope
❖Taru: a man of the sea
❖Taru: a Biqaj who was forced to give up the sea due to injury
❖Taru: loves to fish
❖Taru: provides a lot of the fish the restaurant uses
❖Taru: believes that all Mages deserve to suffer as much as possible before they die
❖Taru: lost a friend in the Mage burning in Vhalar

❖Tasha: a little lost girl

❖Tauriel: Kirei's adopted daughter
❖Tauriel: her mother was a farmer
❖Tauriel: loves the feel of leaves
❖Tauriel: just under one arc old


❖Trudi: owner of Cally's


Immortals

❖Immortal: Karem
Karem: her domains are The Hunt, Survival, and Wolves
Karem: the mark she gives mortals is called Velduris
Karem: she is known as The Great Wolf, The Huntress, Lady of the Hunt, and Wild Woman
Karem: her enemies are Faldrun, Audrae, Ethelynda, and Valtharn
Karem: her allies are Raskalarn, and Aeva
Karem: she is almost always seen with a pack of wolves
Karem: she is a woman of average height with long brown hair that is worn in a braid, and gray eyes who wears furs made from the animals she has killed, and carries a crossbow

❖Qylios: Immortal of Light, Courage, Bonds and Leadership (AO)


Races

❖Race: Avriel
❖Avriel: winged demons
❖Avriel: beautiful, but dangerous
❖Avriel: cruel to their slaves
❖Avriel: slavers
❖Race: Sev'ryn
❖Sev'ryn: are given tattoos of trees when very young, marked at a place the baby chooses themselves by pointing to it
❖Sev'ryn: follow dreams to find their familiars


Places

Scalvoris

❖Location: Scalvoris Town

❖Location: Order of the Adunih
Order of the Adunih: located in Scalvoris Town
Order of the Adunih: run by Galena Valed
Order of the Adunih: an outpost one can go to when sick or injured

❖Location: Library
Library: located in Scalvoris Town

Rynmere

❖Andaris: City Layout (AO)
❖Location: Andaris Bookstore
❖Andaris Bookstore: located in Midtown
❖Location: Andaris Library
❖Andaris Library: located in Midtown
❖Location: Andaris Stables
❖Andaris Stables: located in Lowtown
❖Andaris Stables: exists on 5 acres of land, and can house up to 700 horses
❖Andaris Stables: is always looking for help
❖Andaris Stables: is one of the biggest and most wealthy businesses in the city; it houses animals from the royal guard and the Moseke Knights
❖Andaris Stables: prices of stabling vary based on the level of care one wishes to pay for
❖Andaris Stables: offers riding lessons and other services as well as stabling
❖Location: The Bread Basket
❖The Bread Basket: located in Midtown in a somewhat quiet side street between a flower shop and a cobbler, not too far from the marketplace
❖The Bread Basket: Andaris's premier bakery
❖Location: Elyari's Hope
❖Elyari's Hope: a restaurant located in Midtown
❖Elyari's Hope: serves breakfast, lunch, and dinner
❖Elyari's Hope: serves both fine dining, and casual fare
❖Elyari's Hope: is a popular restaurant
❖Location: Herbal Shop
❖Herbal Shop: located in Midtown
❖Herbal Shop: run by Hannah Yavich
❖Herbal Shop: Hannah buys and sells all kinds of herbs, plants, seeds, flowers, and roots from all over Idalos, and has done so for as long as Andaris has existed
❖Herbal Shop: Hannah fills all orders she gets within ten trials
❖Location: Lowtown
❖Lowtown: located just past the main gate leading into Andaris
❖Lowtown: familiar to Kirei
❖Lowtown: Kirei's childhood home
❖Lowtown: the poorest section of the city
❖Lowtown: not safe for the unwary
❖Location: Marketplace
❖Marketplace: located in the heart of Midtown
❖Location: Midtown
❖Location: Warrick's Watch
❖Warrick's Watch: a beautiful tree planted outside the main gate leading into Andaris
❖Warrick's Watch: planted by Henry II, son of Henry Warrick an original member of the Sacred Seven on the morning of the birth of his two sons
❖Warrick's Watch: Henry II's sons later placed a plaque at the base of the tree that reads ‘May all who pass this tree know true joy and see it grow.’
❖Location: Water Street Marketplace
❖Water Street Marketplace: runs through an old underground water duct in Lowtown that has been converted into underground shops and small upstairs apartments
❖Water Street Marketplace: anything from foreign slaves to jacdon hearts to killers for hire...if you know who to talk to, and could afford their price
❖Water Street Marketplace: very unsafe; even more so than the rest of Lowtown
❖Water Street Marketplace: denizens of Lowtown refuse to let their kids go there unattended
❖Water Street Marketplace: the knights get at least three reports a trial of people going missing from the marketplace; most of which are sold into slavery or killed

❖Rynmere Military: Iron Hand
❖Rynmere Military: U'frek Sailor

Athart

❖Location: Athart
❖Athart: The Slave Caste (AO)
❖Athart: City of the Avriel
❖Athart: City of slavery
❖Location: Athart Slave School
❖Location: Athart Docks

Desnind

❖Location: Desnind
❖Desnind: City of the Sev'ryn

Rharne

❖Rharne: City Layout (AO)

Languages


❖Language: Avrielian Script
❖Avrielian Script: written language of the Avriel masters

❖Language: Common
❖Common: the primary language spoken in Rynmere
❖Common: trade language
❖Common: "Good morning."
❖Common: "journal"
❖Common: alphabet
❖Common: numbers

❖Language: Dehasin
❖Dehasin: names for cooking techniques
❖Dehasin: spoken by human slaves in Athart
❖Dehasin: alphabet
❖Dehasin: basic directional terms (north, south, east, west, right, left, up, down, come, go, stop, etc.)
❖Dehasin: basic question and answer words (yes, no, who, what, where, when, how, why, because, etc.)
❖Dehasin: proper terms of address (master, mistress, sir, ma'am, etc.)
❖Dehasin: numbers, and counting terms
❖Dehasin: cooking terms
❖Dehasin: terms for cutting techniques
❖Dehasin: "Save my sister"

❖Language: Haltunga
❖Haltunga: the language of the Lotharro
❖Haltunga: "Good morning."

❖Language: Ith'ession
❖Ith'ession: spoken and written in Etzos
❖Ith'ession: originated in Etzos
❖Ith'ession: alphabet
❖Ith'ession: numbers
❖Ith'ession: "journal"

❖Language: Leni
❖Leni: language of the Ellune
❖Leni: spoken and written in Treidheart
❖Leni: originated in Treidheart
❖Leni: alphabet
❖Leni: numbers
❖Leni: "journal"

❖Language: Lorien
❖Lorien: the language of the Avriel masters
❖Lorien: is a spoken language only
❖Lorien: Swear words
❖Lorien: Haggling terms
❖Lorien: alphabet
❖Lorien: numbers
❖Lorien: "journal"

❖Language: Nysin
❖Nysin: spoken and written in Western Idalos
❖Nysin: originated in Western Idalos
❖Nysin: a common language
❖Nysin: alphabet
❖Nysin: numbers
❖Nysin: "journal"

❖Language: Rakahi
❖Rakahi: the language of the Bi'qaj
❖Rakahi: one of three languages spoken in Rynmere
❖Rakahi: the primary language spoken in Ne'haer
❖Rakahi: alphabet
❖Rakahi: numbers
❖Rakahi: "journal"

❖Language: Vorkelien
❖Vorkelien: spoken and written in the Hotlands
❖Vorkelien: originated in the Hotlands
❖Vorkelien: an uncommon language
❖Vorkelien: alphabet
❖Vorkelien: numbers
❖Vorkelien: "journal"


❖Language: Xanthea
❖Xanthea: one of three languages spoken in Rynmere
❖Xanthea: primary language spoken in Desnind
❖Xanthea: language of the Sev'ryn

Other


Slaves/Slavery

❖Slaves: aren't supposed to have names unless their master gives them one
❖Slaves: children who are captured rather than being born a slave are called half slaves or wild ones
❖Slaves: must never dare to look at their masters
❖Slaves: unasked for questions only bring trouble
❖Slaves: different types of slaves; pleasure, labor, arena/fighters, household

❖Names can be dangerous.
❖A raised voice must be obeyed.
❖Mistakes can get you killed.


Random Bits of Wisdom

❖Talking about interesting things as you work makes the work go by faster.

Herbs


❖Aloe: is a succlulent
❖Aloe: the aloe vera plant is a stemless or very short-stemmed plant that grows about 1-2 feet tall
❖Aloe: is a perennial plant that is green and has triangular, fleshy, bitter tasting leaves with serrated edges that act as a defense to keep animals and insects from feeding on the plant
❖Aloe: reproduces by growing offsets (small, virtually complete daughter plants) that can be cut off of the mother plant and planted
❖Aloe: likes bright, indirect sunlight
❖Aloe: cannot be grown outside the Hotlands unless in a green house because it is intolerant of snow Aloe: is good for pets; it will bring cooling relief to fleabites, which will reduce itching and scratching, and is safe to use on dogs and cats
❖Aloe: two parts of the plant are used in herbal remedies; the yellow sap that clings to the inside of the skin of the leaves, and the gel (the clear, jelly-like substance) found in the inner part of the aloe plant leaf
❖Aloe: some remedies are made with the whole crushed leaf, and contain both the gel and the sap
❖Aloe: the gel is soothing, anti-inflammatory, and antibacterial and can be used liberally on cuts, scrapes and wounds of all kinds to promote healing
❖Aloe: is hydrating for dry, irritated skin
❖Aloe: is good for soothing skin rashes and irritations, including frostbite
❖Aloe: is good for treating sunburn, and more serious burns, allowing them to heal faster
❖Aloe: if the gel is applied to a cold sore a few times a trial, it will ease the discomfort and help speed the healing process of cold sores
❖Aloe: is safe to be taken orally as well as being used topically
❖Aloe: is a good treatment for dry hair or an itchy scalp, helps with dandruff, and helps stop the itching associated with dandruff or a dried scalp
❖Aloe: the sap makes a good laxative if taken orally, and can help with constipation
❖Aloe: the juice is good for aiding digestion, but it is very bitter so should be added to a sweet juice or mixed with honey to make it taste better
❖Aloe: can strengthen the body and help fight off illness when taken orally
❖Aloe: should not be used when pregnant or breast feeding; it may cause miscarriage or birth defects, and the laxative properties can be carried through a mother's milk
❖Aloe: not safe for children under 12 because it may cause abdominal pain, cramps and diarrhea in young children

❖Ginger: is a plant with leafy stems and yellowish green flowers

❖Mint: mint is a common herb that can be grown in a garden or found wild
❖Mint: there are many different kinds of mint; each has its own uses
❖Mint: every type of mint has broad, green leaves that release a strong minty scent when bruised
❖Mint: some types are sterile, and can't be grown by seed
❖Mint: is edible
❖Mint: satchels of dried mint are good for making clothes smell nice
❖Mint: can be used to freshen your breath
❖Mint: fresh leaves should be used immediately, and dried leaves should be stored in an airtight container placed in a cool, dark, dry area

❖Plantain: is a clumped perennial herb with broad leaves that grows to roughly about 10cm in height, and sends up flower spikes in Ashan
❖Plantain: can be found almost anywhere; it thrives in hard compacted soils, and can easily survive being trampled by people or heavy animals out in pastures.
❖Plantain: can grow in places where there is very little light
❖Plantain: is edible; young, tender leaves are good in salads and sandwiches, the tougher older leaves can be eaten cooked, like kale, and the flower shoots, when young, can be pan fried in a little olive oil; when cooked this way they taste like asparagus
❖Plantain: is considered to be a weed, and like most plants considered to be weeds, it grows happily without help from anyone
❖Plantain: all parts of the plantain plant, leaves, seeds, roots, and flowers can be harvested and used either as an edible herb or as a medicinal herb
❖Plantain: can be used as a poultice or salve to treat burns; plantain leaves can be used as bandages to hold the poultice/salve in place for added benefits
❖Plantain: lukewarm plantain tea used as a mouthwash will quickly heal mouth ulcers; you can also chew fresh plantain leavea to release the juices and then maneuver the chewed leaves to the part of your mouth affected by the ulcer
❖Plantain: lukewarm plantain tea used as a mouthwash is also good for bleeding gums, and to stop bad breath
❖Plantain: powdered plantain root is a good remedy for toothache; take a pinch of the powder and rub it into the gums and over the affected tooth or teeth
❖Plantain: is good for pulling impurities and infection out of the skin, as well as soothing, reducing inflammation, and killing bacteria
❖Plantain: can be used to sooth and heal sunburn in two ways; fresh leaves softened with a bit of hot water to make them flexible can be used as a bandage over the sunburn, or you can spray the sunburned skin with plantain tea
❖Plantain: the leaves, and the juice can be used as topical substances in poultices, salves, lotions, and teas for treating stings, insect bites, snakebites, poison ivy breakouts, rashes, skin irritations, and blisters
❖Plantain: heated salves applied topically to swollen joints, sore muscles, sprains, and sore feet, can ease the pain caused by these ailments
❖Plantain: can be used on people, and animals alike to ease swelling when in poultice form
❖Plantain: eating plantain leaves or drinking plantain tea will both help to provide relief from constipation
❖Plantain: drinking a cup of plantain tea will bring relief from indigestion and digestive complaints; a few drops of plantain tincture in a glass of water will do the same thing
❖Plantain: has the ability to stop bleeding, relieve pain, prevent infection, and calm inflammation; this allows it to speed the healing of minor wounds, cuts, and bruises, as well as making the removal of splinters easier
❖Plantain: cooled plantain tea makes a good eyewash for red, irritated or tired eyes; cotton pads soaked in the tea can also be placed over closed eyes to soothe irritation
❖Plantain: eating the seeds thirty bits before a meal will help to suppress the appetite and aid in weight loss
❖Plantain: when made into a tea and drunk, it can help ease sore throats, colds, and coughs
❖Plantain: considered to be a very safe herb to use, both externally and internally

❖Peppermint: is an aromatic plant created by blending water mint and spearment
❖Peppermint: is a hardy perennial herb
❖Peppermint: cannot be found growing wild because it is a hybrid
❖Peppermint: most peppermint plants are sterile since it is a hybrid, so it is grown from cuttings instead of seeds
❖Peppermint: is used to add flavor or fragrance to foods, cosmetics, soaps, toothpastes, mouthwashes, as well as having some medicinal uses
❖Peppermint: the leaves can be used dried or fresh in teas
❖Peppermint: the fresh leaves taste better, and are more effective; the best are young leaves with no dark spots or yellowing
❖Peppermint: the leaves are great in salads and soups as well as teas
❖Peppermint: the leaves and oil can be used in a variety of remedies
❖Peppermint: makes a good hangover remedy
❖Peppermint: is safe for young kids
❖Peppermint: soothes colic and teething pain in infants
❖Peppermint: can prevent nipple cracks and pain in breastfeeding mothers
❖Peppermint: is good for easing nausea
❖Peppermint: peppermint oil helps reduce inflammation, thins mucous in the sinus cavities, and opens up blocked sinus airways
❖Peppermint: has a cooling sensation when applied topically, so it can offer relief for sunburns burns, and muscular pain
❖Peppermint: can be used to reduce fever
❖Peppermint: is good for easing stomach aches, gas, abdominal cramps, indigestion, and bloating
❖Peppermint:can help cool and numb a sore throat
❖Peppermint: is very effective when it comes to treating cold and flu symptoms such as congestion, sinus infections and bronchitis
❖Peppermint: used as a balm, its decongestant properties help in clearing your chest congestion by thinning mucus and making your cough more productive
❖Peppermint: helps to soothe both the inflammation and the pain associated with joint pain
❖Peppermint: is good for headaches and migraines
❖Peppermint: can help reduce acne
❖Peppermint: is good to soothe skin irritations and itching
❖Peppermint: helps to smooth dry, cracked lips
❖Peppermint: is great for improving scalp health and eliminating dandruff, and soothes an itchy, irritated scalp
❖Peppermint: acts as a repellent for lice, fleas, insects, mice, and rats
❖Peppermint: good for relaxing nerves and improving circulation
❖Peppermint: powdered leaves can freshen breath and whiten teeth
❖Peppermint: is good for toothaches when used in powdered form
❖Peppermint: is good for relieving stress
❖Peppermint: can be used to boost energy
❖Peppermint: can be used to enhance memory, alertness, and focus
❖Peppermint: can help to control cravings and curb overeating, leading to weight loss
❖Peppermint: can ease allergy symptoms
❖Peppermint: peppermint essential oil is a hot oil and can cause irritation of the skin and mucus membranes, so it best to mix with a carrier oil such as coconut oil or olive oil

a

❖Saikuru: also called Farmer's Friend, and Noble's Blessing
❖Saikuru: has a pleasant flavor that both people and animals enjoy


❖Sage: Sage leaf has some sweet taste and savory flavor
❖Sage: can grow almost anywhere, but thrives in rich sunlight
❖Sage: when the leaf is dried, it makes a popular spice
❖Sage: Sage tea or infusion can be used to help with digestive problems such as indigestion, heartburn, gas, bloating, loss of appetite, stomach pain, and diarrhea
❖Sage: as a gargle, it can soothe swollen gums, and ease sore throats
❖Sage: can be used to stop the flow of milk after a baby has been weaned, ease the pain of menstrual cramps, and reduce hot flashes during menopause
❖Sage: can cause a miscarriage, so shouldn't be used by pregnant women
Skill Point Ledger



Thread or Skill NamePoints AwardedPoints SpentRunning Total
Unarmed Combat; Brawling 25[RB] 2500
Starting Package 50...50
Cooking ..1535
Gardening ..530
Linguistics..255
Medicine..50
Illustrious Skills I (Celarion mark)3... 3
Discipline...30
First Lessons10010
Learning how to Speak10020
Linguistics...218
First Lessons Revisited10028
Practical Experience10038
The End of One Life, and the Start of Another10048
Cooking ..1236
Gaining Employment10...46
Pies, Pies, and More Pies10...56
Comfort Food10...66
Unpopular Opinions10...76
Helping a Friend10...86
Taking of the Guard: Andaris A [VII Event]15...101
Researching New Dishes10...111
Summer Fayre10...121
Unexpected Tidings10...131
[Memory Thread] Painful Reminders10...141
The Sorrow of Love20...161
Seeking Employment10...171
.........0
.........0
.........0
.........0
.........0
.........0
.........0
.........0
.........0
.........0
.........0
.........0
.........0
.........0
.........0
.........0
.........0
.........0
Last edited by Kirei Qe'Azour on Mon Jun 17, 2019 11:56 am, edited 62 times in total. word count: 6927
User avatar
Kirei Qe'Azour
Approved Character
Posts: 227
Joined: Sun Aug 27, 2017 1:00 am
Race: Mortal Born
Profession: Chef
Renown: +79
Character Sheet
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Wealth Tier: Tier 6
Medal count: 4

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Kirei Qe'Azour

Sun Aug 27, 2017 1:43 am

Kirei Qe'Azour








Marks Section

Marks


Celarion: Favored

Approval Link: here

Mark Story


5 Vhalar 716


Kirei felt the sting of tears filling her eyes as she glared at the gang of older kids who had stolen her hard earned bread. It was the first food she had managed to get her hands on in three trials, and her stomach growled fiercely in protest over losing it. Her body ached all over after her futile attempt to take back what was hers. Although not visible now, painful experience told her that she would be covered in bruises by morning, and she would be too sore to move much for a trial or two.

Her friend was in even worse shape that she was. Already his ankle was beginning to swell up, and he was having difficulty putting any weight on the injured ankle. Good friend that he was, he had tried to help her get her bread back. But the efforts of two scrawny kids were of no use against someone who was several arcs older, and a lot bigger than they were. Especially when there were five of them.

The older kids laughed, and told them that they didn't have a chance against them, and that they'd be better off just giving them whatever they wanted from now on. Then they ran off. All Kirei could do was watch them go. They were right. She wasn't strong enough to fight them off, and protect what was hers. Yet. But that was going to change. It had to, if she wanted to survive.


************************************************************************



Kirei stirred restlessly as the last remnants of the dream faded away. As she got up, and began getting ready to start her trial, she wondered at how far she had come over the arcs. It was true that she was a slave, and that like most slaves, she longed for her freedom. But slave or not, she was far better off now than she was when she was a child on the streets of Lowtown. And she couldn't find it within her to truly wish she was free if it meant giving up the family she had found for herself.

"Kirei, are you ready? If we don't leave soon, all of the best blackberries will be gone!"

Kirei smiled softly at Lihara's enthusiasm. The girl she had come to love like a sister had been talking about going blackberry picking for trials. They were going to make a trial of it. She and Lihara would do most of the picking while Teren would come along to sample their efforts, and offer protection against any wild animals they might run into. It was Lihara's hope that they would find enough ripe berries to make a big enough supply of jellies and jams to get them through the cold seasons, as well as enough to make a pie for dessert.

The ride out to the blackberry bushes they had found last Ashan was long, but uneventful. The sun was shining brightly, and there were hardly any clouds in the sky. It was the perfect trial for berry picking, and the two girls planned to make the most of it. The three of them talked happily as they rode, each enjoying the company of the others.

When they reached their destination, Teren took charge of the horses while the two girls took their baskets, and started hunting for ripe berries. Lihara insisted that she would find the most berries, and Kirei took that as a challenge. They split up, each choosing their own bush to pick from in the hopes of being the winner. Teren egged them both on, switching from one to the other each time one of the girls got a slight lead over the other. Every so often, he would take his "payment" for playing the role of bodyguard in the form of a handful of berries from each basket. This led to both girls slapping his hands playfully, and pelting him with overripe berries.

Breaks passed, and they were far too busy having fun to notice that the sky had grown dark. The first sign of trouble came in the form of a shadowy figure emerging from the shadow of a nearby tree. It was roughly man like in size, and form, but its "face" had no features to speak of, and its limbs ended in vicious looking claws rather than hands and feet. Teren was the first to notice it, and he shouted a warning as he drew his sword. Kirei grabbed Lihara's arm, and dragged her behind her. She didn't think that she would be of much protection should the creature attack them, but her need to protect her frail "sister" was strong. Kirei felt helpless. It was a feeling she knew well, and she hated it.

The shadow creature rushed Teren, clearly believing him to be the greatest threat. Teren shouted at Kirei and his sister to run, then launched an attack of his own. The creature parried Teren's blade with its claws for several bits, before falling to the first solid blow that Teren managed to land. It dissolved back into the shadows it had come from.

"What the hell was that?!" he demanded.

There was no answer. The creature was unlike anything any of them had ever seen before.

"We'd better get home. There might be more of those things out here."

The innocent joy from earlier had been shattered. Kirei, Lihara, and Teren quickly packed up their things, in frightened silence. Teren went to get their horses. As his back was turned, three more of the shadow beasts rose from the shadows.

"Teren, look out!" Kirei called frantically.

Her warning came too late. Teren fell with a cry of agony, as one of the creatures sliced his back open with its claws. Blood pooled around him as he struggled, and failed to rise.

"Run!"

The three shadow beasts turned towards the girls, causing Lihara to scream in terror. Kirei gave her a rough shove in the direction of home.

"Run, Lihara!" she cried.

Kirei was frantic to protect Lihara. She didn't know if they would be able to out run the creatures, but if they split up, they would force the creatures to split up as well. That, or choose which target to pursue. It was with that thought in mind that Kirei ran in the opposite direction, towards Teren. She didn't know what drove her to pick up Teren's sword. Arcs of conditioning had created a deep fear within her of the punishment that would be hers should she ever dare to attack her masters. But she had no desire to attack them. All she wanted to do was to protect them. To protect what was hers.

Her mind flashed back to the desperation and helplessness she had felt as a child. Back then, she had done everything she could to get stronger, driven by the desire to survive. That same desire drove her now, as she screamed at the shadow creatures, and rushed at them with Teren's blade in hand.

She had no idea what she was doing with the sword...and she was painfully aware of that fact. The metal blade was heavier than the sticks and poles she had used to "practice" with as a child. It weight made her muscles ache, but she fear gave her strength, and she ignored the pain. She slashed at the creatures wildly with the sword. An opponent with any amount of skill would have laughed at her efforts. But when she got lucky, and hit one of the creatures, it faded back into the shadows it had come from.

Made bold by her success, Kirei redoubled her efforts as she launched herself at another shadow creature. The world narrowed until nothing existed other than her, and the creature that she had to destroy. Sheer determination drove her, rather than skill. But that determination to be strong enough to protect her family allowed her to kill the remaining two shadow beasts.

When the battle was over, Kirei looked around uncertainly, barely daring to believe that she had survived. A soft moan from Teren brought her back to awareness, and she found two of their horses. The third was nowhere to be found, and Kirei guessed that it must have bolted in panic. One was dead. The other wild eyed with terror. The mare trembled as she approached it slowly, but Kirei managed to calm it slowly with soft words.

She picked Teren up, and draped him over the saddle as carefully as she could. The scent of blood made the mare snort in alarm, but she didn't bolt. Kirei led the mare in the direction she had sent Lihara in. It didn't take long for her to find Lihara. Her "sister" was frail, and tired easily. Kirei helped her to mount the mare, asking her to keep Teren steady in the saddle. Then they were on their way once more.

Fortunately, they didn't encounter any more of the shadow beasts on their way home. Once they had reached the relative safety of their farm, and Teren's wounds had been tended, they decided to make the trip into Rharne. If creatures like the shadow beasts were running about, then the Thunder Knights needed to know about it. And if the farm was attacked, they wouldn't stand a chance against the creatures. Their best bet was to ride for the city, and hope that they weren't attacked again on the way there.


************************************************************



The trip into the city was filled with fear, and false alarms as the small group jumped at shadows. But much to their relief, they did not encounter any more of the shadow beasts. Unfortunately, their luck ended once they reached Rharne. What they had hoped to be safe haven was a city under siege. People ran around frantically, as Thunder Knights, and Priestesses tried to maintain order, and get people to safety.

Kirei and her family followed one of the knights, who led them to an abandoned shop. He reassured them that the shadow creatures couldn't get into buildings, before heading back out to look for more people. One of the others was a Thunder Priestess who had training as a doctor, and she began doing what she could for Teren. Kirei watched for a while, hoping to learn a few things. But she was soon distracted by a frantic cry for help.

"Go to them, Kirei. Help them if you can, and bring them here. We'll be just fine until you come back."

Family or not, an order from her master was still an order. And it was one that she wanted to obey. Kirei nodded in acknowledgement of the order, and raced off to do what she could. It didn't take her long to find the source of the cry for help. A woman was trying, and failing to protect several children from a large number of the shadow beasts. Several others had heard the call as well. Those that had weapons formed a wall between the woman and children and the monsters that were attacking them. Others teamed up with the fighters, and tried to distract the shadow creatures, luring them into traps, or keeping them distracted so someone with a weapon could sneak up on them and attack.

Kirei didn't have Teren's sword with her; she had given it to her master as soon as they had arrived in the relative safety of the city. But there was a pole laying among the wreckage cart, and Kirei raced over to grab it and make use of the makeshift weapon. As her hands touched the pole, her mind flashed back to a memory of her "practicing with a pole she'd found as a child. She hadn't been strong then when she'd needed to be. Now she needed to be strong again. This time, she promised herself that she wouldn't fail. She couldn't afford to; not when her family was depending on her. The building they had taken shelter in wasn't too far from here. If they failed to defeat the shadow beasts here, then they might attack her family next. She had learned that a solid blow from a sword would destroy the creatures. Perhaps one from a pole would do the same.

With a cry of defiance against the creatures, Kirei raised her makeshift weapon, and launched herself at the nearest shadow creature. It was caught off guard by the desperation of her attack, and it dispersed when she hit it with the pole. But three more of the creatures converged on her, overwhelming her. One managed to knock her pole out of her hands with its talons. There was no time to think. Her eyes caught sight of a torch mounted on a wall, and she raced over to it, snatching it off the wall in a burst of frantic speed.

When she swung it at the creatures wildly, they backed away from it as fast as they could. If they were capable of feeling fear, then they felt it now. And it didn't take long for Kirei to realize what they were frightened of.

"Fire! The creatures are afraid of fire! Gather up all the torches you can find!" she told the others who were fighting.

Kirei launched herself at another of the shadow creatures. It tried to flee her, but she pursued it until it finally turned to fight. When she caught the creature in the flames of her torch, she learned that not only were the creatures afraid of fire, it was an effective weapon against them. She watched it burn with a fierce satisfaction before turning to attack another shadow beast. That was one less monster to threaten the children they were trying to protect. One less monster to threaten her family should they fail here.

For the first time since she had started to fight, Kirei allowed herself to believe that they could actually win. All around her, people were taking up torches, and fighting the creatures with the fire as she was. The children themselves were doing what they could to help their protectors by finding nearby torches, and giving them to people who needed them.

That hope died quickly. The shadow creatures seemed to rally; though they didn't make a sound, they seemed to call others of their kind to join them. That, or create them somehow out of the shadows that they came from. As one, they attacked in numbers that outnumbered the small group of defenders twenty to one. No one was willing to give up, but everyone knew that they didn't stand a chance. A few stopped fighting in the attempt to get the children, and their caretaker away while the others bought as much time as they could.

Kirei was exhausted. Her muscles burned with exertion, and the torch she held felt impossibly heavy in her hands. She launched herself at another shadow beast, but as it rose up to tower above her, she knew that it would be the creature that killed her. Its claws moved towards her, but the expected pain never came.

Startled, Kirei looked up to see a beautiful woman standing between her, and the beast. She towered above Kirei, and was quite possibly the tallest woman she had ever seen. Her most striking feature was her glowing golden hair that drifted down her back in a braid. It looked to a stunned Kirei as if the sun itself was shining from within the woman. She wore golden armor that matched her hair, and in her hand was a sword that looked both beautiful, and deadly. There was no doubt that this woman was an Immortal.

The woman made short work of the creature that had been about to kill Kirei. Then, as Kirei watched in awe, the Immortal made quick work of the rest of the shadow beasts that were threatening them. When the Immortal turned to face Kirei, her golden eyes were glowing just like her hair was. And her expression was kind.

Qylios. There was no mistaking it. The woman had to be Qylios. Kirei's school days had been sporadic at best, and they felt like part of another life time. But as a child, Kirei had longed to be as strong and powerful as Qylios so that she could protect herself, and her friend.

"I..."

What did one say to an Immortal? Especially one who had just saved your life? Kirei didn't know. The slave within her was terrified at the thought of angering such a powerful person. And yet...Qylios had just saved her life. Had she wanted to hurt her, all she would have needed to do was do nothing as the shadow creature killed her.

"Thank you." she said at last.

It seemed so inadequate to simply say thank you. But what could she possibly offer an Immortal in exchange for saving her? For a long time, Qylios simply watched her.

"It is perhaps I who should be thanking you."

Kirei stared at Qylios in shock.

"You showed great courage in defending those children. They are alive because of you."

Kirei shook her head.

"I may have helped as much as I could, but the others did, too."

"Yes, but it was you that discovered that the shadow beasts were afraid of fire. It was you who first used it as a weapon against them. You showed leadership in telling the others what you had learned, and telling them to get torches of their own. Their choosing to follow your lead is what saved them this trial."

Kirei didn't really see it that way. She had helped, yes. And she was proud of herself for that much. But her...a leader? Who would ever follow a slave if they knew they were doing so? She didn't say anything though. In the strictest way of looking at it, Qylios was right. If she had not discovered that the creatures feared fire, and told the others to use it as well, they would not have survived long enough to be rescued.

"You also showed the strength of the bonds between you, and those you care about. No one who does not fight for a living fights as persistently as you did if they are not fighting for someone. Who do you fight for, Kirei?"

"My family. They're taking shelter in a building not far from here. If...If the shadow beasts weren't stopped here, they might have found my family. They...I'm their slave, but they treat me like one of them. I am one of them more than I ever was part of any other family. I would do anything for them."

"The bonds between you, and your family are strong indeed."

Kirei felt a strange sensation circling her left arm. It wasn't quite a feeling of warmth, nor was it quite a tingling sensation. But it had elements of both. Kirei glanced at her arm in time to see a glowing ring of light form around it. It circled her left arm, near her wrist. But rather than touching her skin, it floated above it. Kirei turned to stare at Qylios, her eyes filled with awed confusion.

"You've earned this with your actions this trial. And I think that I will see more great things from you in the future."

With that, Qylios was gone. Kirei stared at her mark in awe, and bemusement. She was no warrior. That much was certain. And yet...and yet, she longed for the strength to keep the people, and things she loved safe. For Qylios to mark her the way she had, she must have seen something of the strength she longed for within her. Her heart felt light as she turned her steps back to her family.

Abilities

  • Bond (Minor): The Favored can Bond with 1 other person. In doing so the Bonded individual gains a single glowing band around their left forearm. The Bond remains as long as both the Favored and the Bonded allow it. The Bond only functions within 300 feet of the Favored, and dissipates shortly beyond that distance.
  • Illustrious Skills I: Add an extra three skill points to one of the following skills: Blades, Leadership, Discipline, or Endurance. Any skill points granted by this Mark can break the 100 point cap on skills. (3 skill points added to Discipline)
  • Bound in Battle: The Favored and those Bonded with them are better able to fight together. Their tactics and movements flow almost seamlessly with little-to-no spoken communication. The Bond passes insights and slight thoughts between those Bonded while in combat together.
  • aaa

Knowledge

  • aaa
  • aaa
  • aaa
Last edited by Kirei Qe'Azour on Sun Oct 21, 2018 5:38 pm, edited 5 times in total. word count: 3502
User avatar
Kirei Qe'Azour
Approved Character
Posts: 227
Joined: Sun Aug 27, 2017 1:00 am
Race: Mortal Born
Profession: Chef
Renown: +79
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Wealth Tier: Tier 6
Medal count: 4

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Kirei Qe'Azour

Sun Aug 27, 2017 1:43 am

Kirei Qe'Azour







Items
  • Prized Possession
    • A pendant that consists of three jewels. The largest is a tear drop shaped 8.00 carat pale blue aquamarine. On each side of the larger stone where the teardrop is attached to the chain is a .50 carat star diopside. And the pendant itself has a gold chain. Kirei wears the pendant at all times.
  • Clothes
    • Kirei

      Day Clothes
    • Sky blue blouse (SP)
    • Small dark blue wool blouse
    • Small white (undyed) wool blouse
    • Small cream (undyed) wool blouse
    • Small black wool blouse
    • Small grey wool blouse
    • Long black skirt (SP)
    • Small black wool pants with a braided cord belt
    • Small white (undyed) undergarments (6, 1 from SP)
    • Small black cotton pants with a braided cord belt
    • Small black cotton skirt
    • Small white cotton skirt
    • Small brown cotton skirt
    • Small light blue cotton blouse
    • Small white (undyed) cotton blouse
    • Small cream (undyed) cotton blouse
    • Small black cotton blouse
    • Small grey cotton blouse
    • Small beige cotton blouse
    • Small fawn colored (brown) cotton blouse
    • Small leaf green cotton blouse

      Night Clothes
    • Small black wool nightgown with a lining, lace trim, and purple embroidery of a phoenix like bird on the chest
    • Small cream (undyed) cotton nightgown with lace trim, and blue embroidery of a phoenix like bird on the chest
    • Small black wool slippers

      Outer Wear
    • Black Cloak (SP)

      Shoes
    • Black Boots (SP)
    • Small black leather flats

      Jewelry
    • A simple silver pendant of the Rowan family crest on a silver chain. Kirei has had it all her life.

      Maerin

      Day Clothes
    • Small sky blue wool blouse
    • Small white (undyed) wool blouse
    • Small cream (undyed) wool blouse
    • Small black wool blouse
    • Small grey wool blouse
    • Small black wool pants with a braided cord belt
    • Small black cotton pants with a braided cord belt
    • Small black cotton skirt
    • Small white cotton skirt
    • Small brown cotton skirt
    • Small white (undyed) undergarments (5)
    • Small light blue cotton blouse
    • Small white (undyed) cotton blouse
    • Small cream (undyed) cotton blouse
    • Small black cotton blouse
    • Small grey cotton blouse
    • Small beige cotton blouse
    • Small earth colored (brown) cotton blouse
    • Small light green cotton blouse


    • Night Clothes
    • Small black wool nightgown with a lining, lace trim, and blue embroidery of a phoenix like bird on the chest
    • Small white (undyed) cotton nightgown with lace trim, and red embroidery of a rose on the chest
    • Small black wool slippers

      Outer Wear
    • Small black wool cloak w. lining & fastener

      Shoes
    • Small black leather flats

      Kirion

      Day Clothes
    • Small blue cotton shirt
    • Small white (undyed) cotton shirt
    • Small cream (undyed) cotton shirt
    • Small black cotton shirt
    • Small grey cotton shirt
    • Small beige cotton shirt
    • Small brown cotton shirt
    • Small green cotton shirt
    • Small black cotton pants with a braided cord belt
    • Small white (undyed) undergarments (5)

      Night Clothes
    • Small off white (undyed) cotton breeches (short pants ending below the knee; used as sleep pants)
    • Small black wool slippers

      Shoes
    • Small black leather flats

      Aerin

      Day Clothes
    • Small black cotton pants with a braided cord belt
    • Small black cotton skirt
    • Small white cotton skirt
    • Small brown cotton skirt
    • Small light blue cotton blouse
    • Small white (undyed) cotton blouse
    • Small cream (undyed) cotton blouse
    • Small black cotton blouse
    • Small grey cotton blouse
    • Small beige cotton blouse
    • Small earth colored (brown) cotton blouse
    • Small forest green cotton blouse
    • Small white (undyed) undergarments (5)

      Night Clothes
    • Small cream (undyed) cotton nightgown w. lace trim & blue embroidery of a stylized gust of wind on the chest
    • Small black wool slippers

      Shoes
    • Small black leather flats

      Eris

      Day Clothes
    • Small black cotton pants with a braided cord belt
    • Small black cotton skirt
    • Small white cotton skirt
    • Small brown cotton skirt
    • Small light blue cotton blouse
    • Small white (undyed) cotton blouse
    • Small cream (undyed) cotton blouse
    • Small black cotton blouse
    • Small grey cotton blouse
    • Small beige cotton blouse
    • Small earth colored (brown) cotton blouse
    • Small green cotton blouse
    • Small white (undyed) undergarments (5)

      Night Clothes
    • Small cream (undyed) cotton nightgown w. lace trim & red embroidery of a stylized flame on the chest
    • Small black wool slippers

      Shoes
    • Small black leather flats

      Ryl

      Day Clothes
    • Small black cotton pants with a braided cord belt
    • Small black cotton skirt
    • Small white cotton skirt
    • Small brown cotton skirt
    • Small light blue cotton blouse
    • Small white (undyed) cotton blouse
    • Small cream (undyed) cotton blouse
    • Small black cotton blouse
    • Small grey cotton blouse
    • Small beige cotton blouse
    • Small earth colored (brown) cotton blouse
    • Small light green cotton blouse
    • Small white (undyed) undergarments (5)

      Night Clothes
    • Small cream (undyed) cotton nightgown w. lace trim & purple embroidery of a orchid on the chest
    • Small black wool slippers

      Shoes
    • Small black leather flats

      Teril Qe'Azour
    • Swaddling Clothes; 3 yards of wool

    • Liryl Qe'Azour
    • Swaddling Clothes; 3 yards of wool
  • Farm
    • Land: 1/4 acre (SP)
    • Barn (SP)
    • Chicken Coop (SL)
    • Stable (Single) (SL)
    • Leather Bridle (SL)
    • Leather Reins (SL)
    • Bit (SL)
    • Curry Comb (SL)
    • Mane and Tail Comb (SL)
    • Water container (large) (SP)
    • Feed container (large) (SP)
    • Wheelbarrow (SP)
  • Home
    • Kirei's Bedroom
    • Queen Sized Bed with a headboard, 2 pillows with pillow cases, fitted sheet and flat sheet (good quality)
    • Light Blanket (kept in chest when not in use)
    • Medium Blanket (kept in chest when not in use)
    • Heavy Blanket (kept in chest when not in use)
    • Knitted Blanket (kept in chest when not in use)
    • Quilt (kept in chest when not in use)
    • Cradles (3)
    • Pillow with pillow case (extra)
    • Chest (SP)

      Kirion's and Maerin's Bedroom (200 sqft)
    • Single Bed with a pillow that has a pillow case, fitted sheet and flat sheet (good quality) (bed from SP)
    • Single Bed with a pillow that has a pillow case, fitted sheet and flat sheet (good quality)
    • Light Blanket (2)
    • Medium Blanket (2)
    • Heavy Blanket (2)
    • Knitted Blanket (2)
    • Quilt (2)


      Aerin's, Eris's, and Ryl's Bedroom (300 sqft)
    • Single Bed with a pillow that has a pillow case, fitted sheet and flat sheet (good quality)
    • Single Bed with a pillow that has a pillow case, fitted sheet and flat sheet (good quality)
    • Single Bed with a pillow that has a pillow case, fitted sheet and flat sheet (good quality)
    • Light Blanket (3)
    • Medium Blanket (3)
    • Heavy Blanket (3)
    • Knitted Blanket (3)
    • Quilt (3)


      Living Room
    • Fireplace (SP)
    • Chairs (2) (SP)
    • Table (SP)

      Kitchen
    • Brick Oven
    • Wooden Stove (for cooking & heating)
    • Small Frying Pan
    • Small Cooking Pot
    • Small Soup Pot
    • Small Baking Dish
    • Small Glass Dish
    • Large Frying Pan
    • Large Cooking Pot
    • Tablespoon
    • Teaspoon
    • Paring Knife
    • Boning Knife
    • plates (6) (assorted) (SP)
    • Soup Bowls (6)
    • Dinner Forks (6)
    • Dinner Knives (3) (2 from SP)
  • Animals
    • Horse (trained) (SL)
    • Bull (SP)
    • Shadow; a female cat (SP)
    • Cow (SP)
    • Cow (SP)
    • Rooster (SL)
    • Hens (19) (SL)
  • Personal
    • In her pocket, Kirei finds a small piece of fabric. It has embroidered dogs over it and it looks, for all the world, like a handkerchief. She will discover that, while she is carrying it on her person, it protects her, and her clothes, from the rain. She will walk in from a downpour completely dry and warm. Yet, if someone throws a bucket of water over her, she'll get wet. (Earned here)
    • Tinderbox (SP)
    • Razor (SP)
    • Soap (SP)
    • Toothpaste (SP)
    • Toothbrush (SP)
    • Brush (SP)
  • Books
    • A small notebook which, when in a library or place which contains that information will show the answer to 1 question you write down, or all the information on 1 topic of your choice. The question or topic must be written in the book, by Kirei. Then, the answer appears written underneath it. The location must contain that knowledge, but it allows her to save hours on research. It may be used three times a season (Earned here)
Last edited by Kirei Qe'Azour on Wed Mar 06, 2019 6:46 pm, edited 41 times in total. word count: 1284
User avatar
Kirei Qe'Azour
Approved Character
Posts: 227
Joined: Sun Aug 27, 2017 1:00 am
Race: Mortal Born
Profession: Chef
Renown: +79
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Wealth Tier: Tier 6
Medal count: 4

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Kirei Qe'Azour

Sun Aug 27, 2017 1:44 am

Kirei Qe'Azour








WP Ledger
Adjustment (link) Wealth Tier Total Wealth Points
Approval Link Wealth Tier 5 87 WPs
Cylus 719 Wages & Loyalty Bonus + 18 WPs Wealth Tier 6 105 WPs
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Last edited by Kirei Qe'Azour on Mon Jun 17, 2019 11:47 am, edited 49 times in total. word count: 53
User avatar
Kirei Qe'Azour
Approved Character
Posts: 227
Joined: Sun Aug 27, 2017 1:00 am
Race: Mortal Born
Profession: Chef
Renown: +79
Character Sheet
Secrets
Plot Notes
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 6
Medal count: 4

Contribution

Milestones

RP Medals

Events

Kirei Qe'Azour

Sun Aug 27, 2017 1:44 am

Kirei Qe'Azour








Loan
ItemPriceTotal
Horse (trained) - 100 GN 200 GN
Stable (Single) - 100 GN 100 GN
Hens (19) - 19 GN 81 GN
Rooster - 5 GN 76 GN
Chicken Coop - 50 GN 26 GN
Leather Bridle - 15 GN 11 GN
Leather Reins - 8 GN 3 GN
Curry Comb - 2 GN 1 GN
Mane and Tail Comb - 1 GN 0 GN
Total Currency: 0 GN, 0 SN, 0 CN


***Paid in full Vhalar 717***
Last edited by Kirei Qe'Azour on Sun Nov 04, 2018 4:40 am, edited 9 times in total. word count: 97
User avatar
Kirei Qe'Azour
Approved Character
Posts: 227
Joined: Sun Aug 27, 2017 1:00 am
Race: Mortal Born
Profession: Chef
Renown: +79
Character Sheet
Secrets
Plot Notes
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 6
Medal count: 4

Contribution

Milestones

RP Medals

Events

Kirei Qe'Azour

Sun Aug 27, 2017 1:44 am

Kirei Qe'Azour



Old Fame Ledger
Item/ ThreadFameTotal
Mixed Blood -10 -10
Mixed Blood in Rynmere +10 0
Job (Chef) +10 10
First Lessons +1 11
Gaining Employment +3 14
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Renown
Item/ ThreadRenownTotal
Adjusted from old Fame System +34 34
Helping a Friend +5 39
Taking of the Guard: Andaris A [VII Event] +10 49
Researching New Dishes +5 54
Summer Fayre +10 64
The Sorrow of Love +10 74
Seeking Employment +5 79
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Last edited by Kirei Qe'Azour on Mon Jun 17, 2019 11:49 am, edited 18 times in total. word count: 122
User avatar
Kirei Qe'Azour
Approved Character
Posts: 227
Joined: Sun Aug 27, 2017 1:00 am
Race: Mortal Born
Profession: Chef
Renown: +79
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Medal count: 4

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Kirei Qe'Azour

Tue Aug 29, 2017 12:57 am

Kirei Qe'Azour







Thread List



Memory Threads


Arc 710

Vhalar

22nd Vhalar, 710: The End of One Life, and the Start of Another: Points: 10/10, Injuries: Kirei was branded; her brand will heal fully within somewhere between half an arc, and a full arc, but the initial scabby phase will heal within thirty to sixty trials. Kirei sustained a powerful blow to the head that leaves her with some dizziness, and blurred vision that will last for several breaks, and a severe headache that will linger for a few trials. And she has several bruises that will fade slowly over the next several trials.

23rd Vhalar, 710: Learning How to Speak: 10 Skill points

25th Vhalar, 710: First Lessons: 10 Skill points

25th Vhalar, 710: First Lessons Revisited: XP: 10/10

123rd Vhalar, 710: Practical Experience: XP: 10/10, Injuries: A headache, and ringing ears that will last for a couple of trials caused by a sharp blow to the head.


Arc 717

Ashan

123rd Ashan, 717: Painful Reminders: 10 Skill points, Injuries: Bruising on her hips and buttocks, and the lingering effects of rape, physical, mental, and emotional

717

Saun 717

1st Saun, 717: Gaining Employment: 10 skill points, Renown: +3 Helping a lost girl

aaa Saun, 717: Place Holder 1

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aaa Saun, 717: Place Holder 8

aaa Saun, 717: Place Holder 9

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aaa Saun, 717: Place Holder 12

Vhalar 717

1st Vhalar, 717: Pies, Pies, and More Pies: 10 skill points

10th Vhalar, 717: Impromptu Language Lessons

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Zida 717

1st Zi'da, 717: Comfort Food: 10 skill points

15th Zi'da, 717: Mixed Blessings

aaa Zi'da, 717: Place Holder 1

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aaa Zi'da, 717: Place Holder 7

718

Cylus 718


9th & 13th Cylus, 718: Chicken Soup for the Soul

10th Cylus, 718: Helping a Friend: +10 skill points, Loot: 100 GN, and Renown: 5 (Seen expanding her network and doing her job)

11th Cylus, 718: Dig Out Thread Place Holder

15th Cylus, 718: Taking of the Guard: Andaris A [VII Event]: 15 skill points, and 10 renown

17th Cylus, 718: Unpopular Opinions: +10 skill points

22nd Cylus 718: Consequences


Ashan


41st Ashan, 718: Fighting from a Distance

43rd Ashan, 718: Target Practice

47th Ashan, 718: A Flight of Arrows

81st Ashan, 718: Fun with Family

82nd Ashan, 718: More Family Fun

85th Ashan, 718: Volunteering for Fun

89th Ashan, 718: Common Interests

113th Ashan, 718: Herbal Teas and More

Ymiden

47th Ymiden, 718: Summer Fayre: Skill Points; +10, Renown; +10 for saving a boy child from the slavery hands of a thief man in front of a bunch of do nothings!

80th Ymiden, 718: Well Met


Saun

1st Saun, 718: Researching New Dishes: Skill Points; +10, Renown; +5

13th Saun, 718: Farewell

30th Saun, 718: To Cast Off

32nd Saun, 718: Or to Elsewhere?


Vhalar

1st Vhalar, 718: [Cally's] Seeking Employment

3rd Vhalar, 718: [Public Library] When in Scalvoris...

10th Vhalar, 718: Friends become Family

51st Vhalar, 718: Unexpected Tidings: Skill Points: 10, Injuries/Overstepping: possibly lingering discomfort from the medical exam that lasts a few breaks

53rd Vhalar, 718: Sharing Secrets

103rd Vhalar, 718: Coming to Terms

Zi'da

18th Zi'da, 718: A Rare Sight

90th Zi'da, 718: The Sorrow of Love: Skill Points: 20, Renown: 10, Loot: 1) In her pocket, Kirei finds a small piece of fabric. It has embroidered dogs over it and it looks, for all the world, like a handkerchief. She will discover that, while she is carrying it on her person, it protects her, and her clothes, from the rain. She will walk in from a downpour completely dry and warm. Yet, if someone throws a bucket of water over her, she'll get wet, 2) Can Do Objective: Less than 600 words: Choose 2 bonus knowledge in any non-Domain magic skill used in this thread, 3) Vri's Favour: You find a book. A small notebook which, when in a library or place which contains that information will show the answer to 1 question you write down, or all the information on 1 topic of your choice. The question or topic must be written in the book, by Kirei. Then, the answer appears written underneath it. The location must contain that knowledge, but it allows her to save hours on research. It may be used three times a season.

93rd Zi'da, 718: Winter Wonderland

719


Cylus

1st Cylus, 719: Seeking Employment: Skill Points: +10, Renown: 5 points, for getting noticed in the local community as a new employee at Cally's

2nd Cylus, 719: Offering a Helping Hand

aaa Cylus, 719: I'm Going to be an Aunt?

aaa Cylus, 719: About Mortalborn Babies


Ashan

13th Ashan, 719: Planning Ahead

26th Ashan, 719: Ru


Ymiden

aaa Ymiden, 719


Saun

aaa Saun, 719

Last edited by Kirei Qe'Azour on Mon Jun 17, 2019 11:35 am, edited 15 times in total. word count: 946
User avatar
Kirei Qe'Azour
Approved Character
Posts: 227
Joined: Sun Aug 27, 2017 1:00 am
Race: Mortal Born
Profession: Chef
Renown: +79
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Point Bank Thread
Wealth Tier: Tier 6
Medal count: 4

Contribution

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Re: Kirei Qe'Azour

Tue Nov 20, 2018 5:06 am

Kirei Qe'Azour

Mortalborn



Kirei has no knowledge of this yet, but her mother is Karem.


Approval here

Mortalborn Story



Hadrias knew his duty. He was a member of the Rowan family, and as such it was his duty to marry in such a way that benefitted his family. It was something he had understood from a very young age. So when his parents had presented the woman they had chosen for him, he didn't object too strongly.

To be fair, he and Terialin were good friends; best friends in fact. They had been ever since they were children. She was smart, beautiful, kind...everything that a man could want in a wife. His parents could have selected a far worse bride for him. And yet...he didn't love her. Not like that. Hadrias didn't have anyone in mind that he did want to marry, but he wished that he could have been in love with the woman he was married to. That really didn't seem like such a big thing to ask. But failing that, he had wanted to be able to choose a bride for himself.

Still. Duty was duty, and he knew his. So when Saun came, he obeyed his parents and married Terialin. At least he knew that he enjoyed spending time with her. They had a lot in common, and shared many of the same views. That was important in a marriage. Yet something was still lacking. As much as he loved his wife as a friend, it felt uncomfortably like being married to his sister. Terialin hadn't done anything wrong, but Hadrias resented her all the same. Or perhaps he just resented the situation they found themselves in.

But for now, he was able to set his disappointment aside. He had an important task to accomplish. A lone wolf had begun preying on their herds of sheep. It was to be expected, of course. They were well into Zi'da, and it had not been an easy season. Prey was scarce. This he knew from how hard it had been to find prey on his own hunts. And when prey was scarce, starving predators were certain to come looking for any source of food they could find. It was perfectly understandable...but that didn't make it any more acceptable. So it was his task to track the lone wolf to its lair and see to it that it ceased to be a threat to their herds.

His father had given him permission to take anyone he wished to help him in the hunt. But he was an accomplished hunter, confident in his skills; no one else among his family could match him when it came to hunting. He did his best work alone when there was no one to mess up the trail for him once he found it, and no one to get in his way and hinder his progress. People cautioned him against being overconfident, telling him that he should take the help he was being offered, but he really was that good. No one else he knew succeeded at a hunt more often than he did. Even if he didn't bring back exactly what he had planned to, he almost always had something to show for his efforts. He had a good eye for picking out the right animal to bring down; if he was hunting deer, he had a good sense of which ones were the strongest in the herd, and which would be at a disadvantage when he spooked them. And he had an equally good sense for knowing when an animal was too much for him to bother with. He really was as good a hunter as he claimed, and he didn't have the patience to deal with others getting in his way or slowing him down.

Hadrias started by investigating the area around the sheep pen. The ground outside the pen was riddled with wolf tracks. He knew that wolves had made them rather than the dogs that lived on his land because a wolf's paw was bigger than that of a dog. As a result, they left bigger prints. He examined the prints to see which trail was the freshest. Once he determined that, he was off.

If a hunt required one thing aside from skill, it was patience. Hadrias was looking forward to the kill, and the sense of accomplishment it would give him. Killing the wolf that was attacking his family's sheep would prevent it from stealing a valuable resource from them. More importantly, it would eliminate the threat to his family if the wolf decided that young children were easy prey. Having the wolf's pelt would be an added benefit. But in order to gain those things, he had to kill the wolf. And that meant finding it first.

It was slow going, but as Hadrias tracked the wolf, its trail began to get fresher. That told him that he was beginning to catch up to it. From time to time, he found bits of fur caught in the brambles and twigs he passed. After a little more than a break more of tracking the wolf, the tracks came to an end in front of what had to be the lone wolf's den.

Hadrias drew his bow, and nocked an arrow before he continued his approach. Once the wolf sensed his presence, it would almost certainly attack, and Hadrias was determined to be ready for it when it did. But the soft sound of whimpering inside the den gave him pause. Had the wolf been injured already? No. If it had been, he would have seen drops of blood along the trail he'd followed. But what else could that sound be?

His eyes widened when he realized the truth. The wolf must be a female, and she had cubs! It was early for that to be the case; wolves usually gave birth to their litters in Ashan. But the soft whimpers did not sound like the type of sound that an adult wolf would make. And as he continued to watch, he saw a tiny cub peek out of the den for a trill before its mother pulled it back to safety. The wind shifted, blowing his scent into the den. The mother snarled viciously as she stuck her head out of the den. But she seemed reluctant to attack him, reluctant to leave the den completely, and Hadrias knew why. She was defending her young like any mother would.

"What are you going to do, hunter?"

That was the question, wasn't it? The female was a threat to what belonged to his family. There was no denying that. Now that he could see her up close, he could see how thin she was. She was hungry...desperate. Made even more so with a litter of cubs to nurse. And yet...killing her to end the threat would leave her cubs orphaned. It was obvious that they were too young to survive on their own. Killing their mother would condemn them as well. Could he really do that? Could he leave them to suffer and starve? Or kill them himself?

Hadrias started, his eyes widening again when he realized that the question had not come from him. He looked up to see a woman leaning up against a tree, watching him. She was neither tall, nor short, and had an athletic build that made her look strong. Hadrias found himself admiring that strength. She had long brown hair, and grey eyes that peered at him calculatingly as she waited for an answer. She was wearing fur pelts, and carried a wooden crossbow, a quiver filled with bolts for the bow, and a hatchet. Hadrias might have mistaken her for a fellow hunter were it not for the pack of wolves gathered around her.

"You...you're Karem!" Hadrias said in wonder and respect.

Karem...the hunter. The Immortal that he respected the most. And she was chuckling at him.

"Yes, I am. And you still haven't answered my question, hunter. What are you going to do?"

"I am going to let her live. Killing her now would orphan her cubs, leaving them to suffer and starve alone. Too many innocents have died already. I will not have any part of allowing more innocents to die."

Karem regarded him with a curious expression.

"If you let the female live, then she will continue to come after your sheep."

"I know that. We will just have to find a way to protect them better. I..."

He really didn't have an answer for the problem. His family needed those sheep. But the cubs deserved a chance to live, too. Karem smiled at him.

"I like you, hunter. What's your name?"

"Hadrias. Hadrias Rowan."

"You interest me, Hadrias. You have shown an awareness that the creatures of the wild have as much a right to live as you do. Not many understand that. There aren't many people who would spare the life of a wolf who had taken a liking to their livestock for the sake of some helpless cubs."

Karem turned to watch the female wolf in her lair. Hadrias did the same. The wolf seemed to decide that they weren't a threat because she retreated further into her den to see to her cubs.

"Don't worry. I will make sure that she doesn't bother your sheep again."

Hadrias offered the Immortal a relieved smile.

"Thank you." he said simply.

His business there was done, and he knew that his scent must be making the female wolf nervous even if she had decided that he wasn't a threat. He turned to go, his mind already on what he would tell his family when he returned home.

"We will meet again, Hadrias."

When Hadrias looked around to ask what Karem meant by that, he found himself alone.
Domains and Abilities



Mortalborn domains: The Wild, Cats, Pack


The Wild

Ability: Creature of the Wild


This ability allows Kirei to take the form of a caracal at will. When she wishes to take caracal form, the transformation is quick (lasts a few trills), effortless, and painless. She can remain in that form as long as she chooses, and there are no limits as to when or how often she can take her caracal form. While in her transformed state, she retains her full intelligence, but is deeply influenced by its instincts. The longer she remains in her caracal form, the stronger those instincts become. Another thing to note is that if she is injured in one form, that injury will show up in the other as well. So if she gets injured while in caracal form, that injury will still be there if she shifts back.

The ability has a number of serious drawbacks. While the transformation into her wild form is fast, easy, and painless, her return to her civilized form is not. The first obstacle is that unless she truly wants to shift back into her half Biqaj form, it simply isn't going to happen. Mood and mental state play a large part in this. If she is unhappy or angry at something in her life, she will be unable to change back. If she is suffering from depression or is too stressed over something, she will be stuck in caracal form until she can resolve the issues causing her distress. And if she is hiding from something she doesn't want to deal with, she's likely to be stuck in cat form until she is ready to deal with it. The problem she is "hiding" from may be an issue she isn't even consciously aware of until she finds herself trapped until she resolves it. Her physical state plays a part in it as well. Should she ever be injured or crippled in such a way where she is able to get around better in her caracal form, she may well find herself stuck in it until she heals (if she can). Once she is actually able to shift back, the process takes anywhere from five bits to a full trial, and causes anything from intense discomfort (something akin to an intense version of the pins and needles feeling you feel when a foot/limb falls asleep all over her body) to excruciating agony (akin to being burned alive). The length of the transformation back and the amount of discomfort/pain it causes is partly random, but is also influenced to how hard it was/long it took for her to want to change back; the longer/harder it was, the worse the transformation back will be. Also, the longer she remains in that form, the harder it is for her to want to return, and if she remains in it for too long, she will be unable to summon the will or desire to do so...or even to remember what it felt like to be in her civilized form well enough to make the change back.

Another drawback is that any time she takes her caracal form, there is a chance that she will bring traits of it with her into her civilized form. These could be instincts, traits, or possibly physical characteristics, and they can be either temporary or permanent. The longer she spends in caracal form/more often she uses it, the greater chance she has for the traits to be stronger, and last longer, or even become permanent. If she pushes her luck, and enters heat while in caracal form, it would be possible that she could get pregnant; if she met a male of her species, her instincts would kick in, causing her to mate with him. If that happened, she would be stuck in her caracal form until she gave birth and weaned the offspring - and given how powerful the instincts of a nursing mother are, this would both make it much harder for her to transform back and would end with consequences to her (multiple traits brought back into her civilized form, of which at least one would be permanent). It might even cause her to be stuck permanently.

There is no real maximum time limit before she becomes permanently trapped in her caracal form. But if she has been unable to transform back into her civilized form for an arc, her mind will begin to gradually fade into the animal until she is nothing more than a normal caracal. Once it starts, this process will happen within a season if something is not done to stop it. And at that point, "something" would have to be the intervention of an Immortal, or something similar. Her best bet would be if her mother either prevented her mind from fading, or turned her back, but it is possible that another Immortal might be able to aid her in some way if they wanted to.


Cats

Ability: Feline Connection

Cats like her naturally. They trust her, and if they sense her (must be within half a mile of her to sense her), they will seek her out as a sanctuary of sorts. She can understand them and talk to them. If asked, they will tell her what they have seen and heard. And if she adopts them, and becomes a sanctuary (source of food/water/safety/shelter) she can share their senses (one at a time) as they move around. If she bonds to them (cares for them long enough; a season), they will obey her if she asks them to do something that doesn't go against what they might usually do. One of the drawbacks is the need to buy/adopt and support a lot of cats to take full advantage of this ability. That includes needing a house big enough to house as many cats as she wants to keep. Another is that she takes on their traits if she uses the ability a lot (more than three times a trial). Whether the trait she takes on, and how extreme it is depends on how much she uses the ability. An example is that cats sleep 18 hours a day, so she might find herself exhausted and needing to sleep the majority of a few trials afterwards. Persistent use of the ability before the trait wears off might make the trait permanent, or more severe. So it is possible she might find herself needing 18 breaks of sleep a trial permanently. Other possibilities include an obsessive need to wash herself, or a tendency to feel drunk for a few breaks if she smells/touches catnip. A less severe trait might be a permanent liking for fish. Overuse of this ability would be if she used the more active aspects of it (sharing a cat's senses, or asking it to do something for her) more than 3 times in a trial. But the more passive aspects (being able to understand/talk to cats, and them wanting to be around her) are always "on," so don't really trigger overuse (cause her to take on the traits of a cat) as such.

This ability will work on other felines to a lesser extent. She can understand and talk to them, but they don't like her more than they would like any other person. Other types of felines speak with an accent so to speak. So while she can understand them, it isn't necessarily as easy as it would with house cats. Talking to them would present the same difficulty. The farther a feline species is from a house cat, the stronger the accent/harder it is to communicate with them. So a wild cat would be fairly easy to understand, the mid sized cats (bobcats, lynxes, cougars, and the like) somewhat difficult to understand, but easy enough if she was focused on it, and the bigger ones (tiger, lions, etc.) would be a lot harder to understand/communicate with, but not impossible - akin to an English speaker trying to understand someone who was speaking English but with such a strong accent that it almost sounds like another language entirely. Not impossible, but far from easy. Caracals are an exception to this. Normally they would fall into the group with the mid sized cats. But since she can take caracal form (and can understand them clearly while in that form), she can understand them clearly using this ability as well.

The stronger aspects of this ability (sharing senses and asking them to do things for her) will not work on the larger cats at all. She could ask one to help her in some way, and they might agree if she had helped them first in some way (like healing an injury, saving their young, etc.) and they felt that they owed her, or if she bribed them with something (like food they especially liked), but the ability won't influence them to make them want to help her.

Caracals are an exception to this as well. Spending time as one herself gives her a better understanding of them, and they can sense that, so they tend to be more inclined to help her if asked. She is still be unable to share their senses, though - that aspect works only with house cats and feline species close enough to them to be able to breed to (wild cats, and servals). If she is sharing the senses of a wild cat or serval, she will always come out of it with a temporary trait of theirs that will last anywhere from a few trials to a season. Over use of the ability (sharing senses more than three times a trial) with a wild cat/serval automatically results in her gaining a trait of theirs permanently.


Pack

Ability: The Strength of the Pack


Kirei draws strength from those she considers to be family, and close friends; her "pack." When she gets to spend time with them, for at least 8 breaks a trial, she feels normal. Content. But if something keeps her from them for a prolonged period of time (three trials), she begins to feel anxious, and depressed. The longer she is kept from them, the worse her symptoms gets, and if she is separated from all of her pack long enough (three seasons), she can die of grief over the "loss." If she is in the presence of a member of her "pack," (a space equivalent of 3 football fields), and is aware that they are there, her senses are more acute (2-3 times normal). If she is fighting for them (or they are physically present within that space), she is stronger and faster than she usually is (2-3 times normal), and can endure more before succumbing to her injuries (2-3 times more than usual). This is not a substitute for skill, however; if she were to go up against a master (or competent) swordsman without a weapon (or with one at a lower skill level), she will lose. Armor and shields are an effective deterrent against this aspect of her ability too, as is any type of magic or mark ability that can offer protection. But if she lands a blow with or without a weapon that uses strength, when she is fighting for one of her "pack" (or is in their presence while fighting), the blow will cause more damage. When the fight is over, if she is uninjured, she will be utterly exhausted, and need to rest a full trial before she regains her full strength. If she is injured, she will feel five times more pain than the injury would normally cause until it is healed. The other drawback to this ability is that just as she draws strength from her "pack," she is weakened when they are weak as well. If one of her loved ones is sick, or in pain, or sad, she feels their suffering as if it is her own. She experiences some of their symptoms. So if one has a cold, she might have a matching sore throat and cough than no medicine will ease because she is not the one who is sick. If they have a fever, she might have a lesser one (or one just as bad). If one breaks a leg, she might feel the full pain of a broken limb and limp until it heals. And so on. And if one of her loved ones die, she will feel it as if it is happening to her. At the moment of "death," she will pass out and remain unconscious for 1-3 trials, after which she will be badly disoriented for an equal amount of time. She does not have to spend 8 breaks a trial with everyone she considers to be family/pack, but she will start to feel the effects if she does not spend at least that much time with one or more of them. And if she is separated from them long enough to feel withdrawal symptoms, she will need to spend an equal amount of time with them before she starts feeling normal again. So if she is isolated from her family for three trials, she must spend three trials with them for her to recover. A season would require a season spent with them before her depression ends. And so on.

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