Amaris Nyme

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Amaris
Approved Character
Posts: 515
Joined: Mon Mar 27, 2017 10:18 pm
Race: Mixed Race
Profession: Councilor of Natural Affairs
Renown: +242
Character Sheet
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Wealth Tier: Tier 5
Medal count: 5

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Amaris Nyme

Mon Mar 27, 2017 10:54 pm

Image
AMARIS NYME

race .. Mixed Blood (ellune/eidisi/sev'ryn)
gender .. genderfluid
date of birth .. 120 Vhalar 697
languages spoken .. Common, Murnasian (fluent) Ancient Tongue (broken)
table of contents
personas & appearance / biography / skills / marks & magic / accounting / thread list / npcs

Last edited by Amaris on Sat Jun 02, 2018 3:22 pm, edited 19 times in total. word count: 54
User avatar
Amaris
Approved Character
Posts: 515
Joined: Mon Mar 27, 2017 10:18 pm
Race: Mixed Race
Profession: Councilor of Natural Affairs
Renown: +242
Character Sheet
Secrets
Plot Notes
Player Review
Templates
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

RP Medals

Events

Amaris Nyme

Mon Mar 27, 2017 10:59 pm

[anchor=i][/anchor]
PERSONA & APPEARANCE
appearance
Tall is a bit of an understatement when one looks upon Amaris. While this is not incorrect, it does not encompass the composite of inherited features that have been passed on to the mixed blood child. Although, it isn’t like they mind. Being tall has its perks, they would think. They reach, roughly, near seven feet tall--give or take an inch. They tend to slouch just a little, though they’ve been meaning to fix that for quite some time. A bad habit that subtracts from their height, really. Amaris has a decidedly not as muscular as their Ellune blood would dictate, but there is still a hint of that within their frame. They lean somewhere between an ectomorphic and mesomorphic body type. Not a totally bad thing, but their posture and the inevitable attempts at correcting it tends to mess with that assessment in some ways. Their skin is a tawny brown like the hide of a doe, with cool jewel undertones. They were fortunate to not get the blue tinting of their skin, although in some lights the tone may be closer in color to terra-cotta. But that’s about as close to a tinting of any kind they would ever get.

Amaris’ face is shaped similarly to that of a diamond. Their visage is comprised predominantly of angular features. The set of their jaw could be considered strong, almost square in shape though not quite. Their nose is about average sized, and by no means takes up a majority of their face. It turns up slightly, which some studies have shown to be an attractive look. Flattering, but not too important to the mixed blood. Their eyes are wider set and protruding, appearing a little bigger than they actually are. This is furthered by slightly larger pupils and smaller irises, as brought on by their Eidisi heritage. Their eyes are, though, of a dark and earthy tone that is almost the same color as their pupils in most lighting. In much brighter lights, their eyes may be considered closer in hue to zircon. Amaris’ eyes are accentuated by somewhat prominent cheekbones, adding to the angular features of their face.

Unlike their Ellune ancestors, Amaris’ hair is not rough. In fact, it’s near a silky texture and straight. Their hair, however, does tangle quite easily. It stops at about the middle of their back when left loose, closer to being shoulder length when braided. Their hair is a silvery, grey with the occasional peppering of black hairs. They, though, have been known to dye it on occasion, so it is not uncommon to see them with a lighter shade of pink or blue in their hair. At one point, they had lopped off their hair just to see what would happen. Oddly enough, it was a deep black color for a few trials before becoming a lighter grey than it had ever been. The coloring evened out, eventually, and they were back to having silvery strands of hair. They usually keep their hair in a hair bun or experiment with braids of all kinds, though they do tend to fumble them often. Messy works to describe it, really.

Amaris’ voice tends to be described as fruity and somewhat matter of fact. While their voice may reach a higher octave with each tier of their excitement or annoyance, they remain mildly pleasant to listen to. It is not often that one would take in their higher alto dulcet tones and see it as grating. Their voice tends to be closer to soprano and much softer in the presence of authority figures or those that have some authority over them, while coming off as deeper around peers and friends. One would even go so far as to say that their speech style also changes. While they’re more sure of their words, crisp and clear, they do tend to slow down and use larger words if the other party is someone of repute or is of great merit to them. With those they are closer to, they’re much more likely to use slang and speak quicker.

Amaris has several tattoos that can easily be mistaken for henna. They are, however, bluish in color and span from her fingers to her forearm. They remain contained in that area, and can easily concealed if needed, though whatever is used to conceal them may just as easily rub off their skin. The patterns are generally floral in design, with repeating shapes and curves as is customary of nature.

Mapping the Ice Caves: Trial 1 ( Ashan 13th 717 )
  • A number of minor cuts and abrasions from the ice wolf. They have been treated but will take up to 10 trials to heal fully
The Ice Caves of Ishallr: Trial 3 ( Ashan 15 717 )
  • Toxic Dust : Amaris breathed in a toxic sample of dust. This is something which is going to lie dormant until Ymiden, but at some point in Ymiden (your choice) she will start to notice mild bouts of nausea which last, off and on, for a five trial period. After that Amaris will start to experience grapheme-color synethesia.
    Frozen Hand : Where Amaris’ hand and arm froze will continue to be painful for some time. Careful medical attention will mean that Amaris regains full control and use of said arm. However, the arm will always have a strange appearance, with veins which look like ice is flowing through them and a general appearance of it being slightly frosted over. Bizarrely, though, the side effect of that is that Amaris will not feel the cold again. In a cold place, they can tell that it is cold, but it simply does not affect them anymore.
Rescuing Pigeons from a Cat ( Cylus 15 718 )
  • Injuries from Amaris' fall will persist for 14 trials. Mental trauma will last however long it needs to until she sees a therapist.
A stab in the Dark ( Ashan 10th 718 )
  • A bump on the back of the head, a gnarly bruise on the hip, and another bruise on the elbow - all of which should heal fairly quickly without any serious issues
Something in the (Sweet) Wine Water? ( Ashan 85th 718 )
  • Because of their exposure to the strange ether-soaked winds of The Tree, the pc has experienced a strange mutation. Amaris' mutation is that they now have hair which changes colour regularly, at random intervals and for no discernible reason. It glitters and shimmers, also. Alongside this, Amaris discovers a small patch of skin on their body (behind their left ear) which is rough and coarse. It feels like incredibly dry skin, but no amount of moisturizer will help. It's itchy and uncomfortable.
persona
Amaris has a thirst for knowledge. One could say it’s the Eidisi blood in them, but you’d never really know. Not until you’ve met them. The drive for knowledge is about as important as basic necessities for them, a staple in their life. Their curiosity, though, can get the better of them in most cases and lead to trouble. Not that they really mind, of course. They’re in constant pursuit of learning something new, even if it happens to be mundane information or useless to them in some way. Amaris wishes to know everything there is to know, even with the knowledge that one cannot learn all things. But as the saying goes, “A jack of all trades, master of none, is better than a master of one.”

Part of learning about and from others is to simply listen and watch. Amaris can be good at that. They can sit still for hours to simply watch people as they pass, or even to just listen to conversations drifting around them. Being observant and patient, to them, is key. As well having respect for things around them. The mixed blood has a habit of staring at people, keeping eye contact all throughout a conversation. Some would see this as unnerving, given the way their eyes look to begin with. When they do finally look away, they tend to pick up on little habits here and there that people may not be aware they’re doing. Little things, really, but enough for Amaris to have further insight on how a person may behave. This applies to the animals they study, as well. Their principle is that you cannot disturb the natural order of things, and thus they try to immerse themselves in the natural environment with as little intervention as possible. You gotta have respect for the creations of the Immortals, right?

Amaris has been known to be fairly self-deprecating. It’s not so much that they don’t have confidence in their abilities. By all means, they know how intelligent they are. It’s a fear of that potential and what they can do with it. Or, more accurately, the fear of not knowing what to do with it. There are a wide range of things they could do, given the newfound scholarly reputation of Scalvoris. There’s just so much to learn, really. And on some rare occasions, they mess things up on purpose because they believe something is bound to go wrong at some point so why not just speed up the inevitable. It’s a rare thing, but it happens and they just can’t seem to help it. Most of the time, though, they need some kind of impetus to get them to really voice their opinions and thoughts, other than being directly spoken to. It’s really only in heavily academic areas that they seem to develop an apprehension towards voicing their thoughts.

Most would see the mixed blood as being polite to the point of being almost contemptuous. Like they think themselves better than others. This, of course, is not the case. Getting to know them, one finds that they tend to be a lot more personable the closer you get to them. Amaris was simply taught it was good to have manners and it pretty much stuck. They don’t even really swear. If they ever did, it’s likely that they’d turn all kinds of red and seek to bury themselves in a pit. Or they’re extremely aggravated, which isn’t likely to be publicly seen. Even while pissed off in the public eye, they maintain a polite and respectful persona. They smile and say their “sir”s and “ma’am”s all while fuming. Once the interaction is over, they calm themselves through whatever means are readily available.
word count: 1786
User avatar
Amaris
Approved Character
Posts: 515
Joined: Mon Mar 27, 2017 10:18 pm
Race: Mixed Race
Profession: Councilor of Natural Affairs
Renown: +242
Character Sheet
Secrets
Plot Notes
Player Review
Templates
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

RP Medals

Events

Amaris Nyme

Mon Mar 27, 2017 11:03 pm

BIOGRAPHY
father
Name : Lorin Nyme
Race : Mixed Blood ( Ellune/Eidisi )
Status : Alive
mother
Name : Yanis Nyme
Race : Sev’ryn
Status : Alive
sibling
Name : Samir Nyme
Race : Mixed Blood ( Ellune/Eidisi/Sev’ryn )
Status : Alive
past
Amaris’ mixed lineage is one that is very plainly recorded. Their mother was a Sev’ryn, on the quest for her familiar. Nothing too out of the usual, but she had somehow found herself in Scalvoris. The Pirate Lords still ruled then, making it all the more perplexing as to how their mother had managed. The Sev’ryn adapt fairly easily to most, if not all, environments and Scalvoris was no different. But, she had help.

Yanis had the good fortune of attracting a mixed blood already living within the city. He claimed knowledge of the area and that he would be the optimal guide for her quest. She, of course, believed Lorin. He was part Ellune, after all. He assured her that she would be safe with him. And so she was. Once Yanis’ quest was over, she decided that she would quite like to stay in Scalvoris a little while longer. Not in the city, though. She and Lorin retreated back to the trees, where she felt safest. The Dabi Uaya ceremony was held off for an arc while the pair sorted things out.

Amaris was born two arcs after their union, a bouncing bundle of joy. And they felt that said joy bundle was not safe in any proximity to Scalvoris Proper and the Pirate Lords. They did their best to keep Amaris, and their twin brother, from most went down in Scalvoris. As it was, Amaris lead a very sheltered life. It was not, however, boring. Yanis and Lorin were quite capable of keeping their children in awe of the nature around them. The two took their children on regular field trips, though they were merely walks through the trees. They pointed out flora and fauna, and this is perhaps where Amaris’ interests became so clear.

Much like Lorin, Amaris developed a hunger for knowledge that plagues them to this day. In light of the Pirate Lords disappearing, there’s a whole lot to learn about.
Starter Quest
You find that the normal plethora of cats disappear once a month or so- the numbers slowly build back up on the streets and alleys around your house, before dropping back down to nothing.
What's causing it? Where are the poor kitties going?
Last edited by Amaris on Mon Aug 20, 2018 2:26 pm, edited 49 times in total. word count: 426
User avatar
Amaris
Approved Character
Posts: 515
Joined: Mon Mar 27, 2017 10:18 pm
Race: Mixed Race
Profession: Councilor of Natural Affairs
Renown: +242
Character Sheet
Secrets
Plot Notes
Player Review
Templates
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

RP Medals

Events

Amaris Nyme

Mon Mar 27, 2017 11:16 pm

[anchor=ii][/anchor]
SKILLS

skillpoints knowledgeproficiency
research (RB)(22/250) X novice
meditation (RB)(5/250) 1 novice
etiquette (RB)(5/250) 14 novice
teaching (FT)(15/100) 7 unskilled
animal husbandry(27/250) 18 competent
animal training(75/250) 15 competent
medicine(27/250) 21 competent
discipline(27/250) 25 competent
detection(27/250) 20 competent
drawing(5/250) 1 novice
linguistics(5/250) X novice
polearms (naginata)(75/250) 14 competent
endurance(27/250) 23 competent
field craft(5/250) 5 novice
acrobatics
stumble and catch

agriculture
phenomena: plants growing in the freezing cold

animal husbrandy
some cats don’t like being picked up ( SP )
catnip calms most felines ( SP )
phenomena: ice wolves shatter upon impact
naming your dog
caring for a stray
cats: don’t separate mothers from kittens
cat sex pens are bad
cats can get addicted
experimented on animals
frozen specimens
handling large numbers of animals
signs of affection from cats
some animals need time to warm up to people
picking up on traits in animals
speaking to your animal
letting an animal get acquainted with a new environment
signs of aggression

animal training
cats: almost impossible to train
allowing your cats to wander within sight outdoors
negotiating with the animal
allowing for leverage in what the animal wants to do
keeping a large group of animals in line
cats tend to take care of themselves
corralling cats
giving the animal time to get used to someone
using treats to lure an animal
using complimentary names for an animal
reinforcing an action through nonverbal responses
using a firm voice
testing names on animals
cats will eat vomit
trying to get them away from patients doesn't always work

caregiving
children can be cute in their own right
children need breaks
children can be cunning, stay on your guard
getting a panicked patient to calm down
patience with children is vital
listen to what children say

cartography
accurate maps
map drawing
map reading
symbols on maps

chemistry
phenomena: ice which changes color
phenomena: rocks which absorb light
phenomena: water retaining a liquid state sub-zero

cosmetology
dressing quickly

detection
caverns behind rockfalls
the sound of laughter?
spotting the signs of a chill
sight
sound
details of a glowing bench
not just a hole in the ground
checking self for minor cuts and abrasions
checking your environment for small details
first impressions reveal a lot
unnatural silence
squinting to recognize people at a distance
recognizing when someone in a crowd is moving towards you specifically
awareness can keep you alive
finding objects similar in color to their surroundings
winking of metal in the light
recognizing designs
spotting mutations
noticing the familiar
remembering faces

discipline
not taking a sweets break pays off ( SP )
keeping going, despite hopelessness
working when it's cold
sticking to the task at hand
time management
scheduling time to meet basic needs
doing what you do not wish to
acting despite fear
reporting to the guards, not descending into hysterics
accepting that you need something you really don’t want
gloves first
not showing irritation
knowing your limitations
trying to stay calm in a stressful situation
choosing to remain ignorant to maintain one's sanity
ignoring an individual that upsets you greatly to continue your duty
staying focused with distractions present
drawing the line with yourself
seeing your decisions through
trying really hard not to cry
keeping composure is more difficult when there are many people there
taking a verbal assault
ensure that you do not react to a horrific scene
there is something beyond embarrassed
holding your tongue

drawing
sketching animals

endurance
enduring extreme cold long term
sleeping in extreme discomfort
sustained cold temperatures
cat chasing is tiring
humiliation
a night of extreme discomfort
the pain of a frozen hand
warming a frozen limb can be painful
not screaming when faced with a murderer and a strange creature in your living room
living with survivor's remorse
taking a hit
going through a trial while being somewhat depressed
being in the cold longer than expected
the numbness of overworking muscles
continuing with a seemingly hopeless task
switching positions
searing pain of light
crawling around against the wind
sometimes pain takes a few minutes to kick in
an arrow through the shoulder
an arrow through the hip
trying to walk on an injured hip
adrenaline helps

etiquette
manners make the (wo)man ( SP )
staring doesn't often yield positive results
offering an apology as an effective opener for conversation
interrupting a conversation
politeness in the face of a crossbow
what a lovely prison!
arrive on time
matching your strides to your companion's
introducing one's self
not vomiting on patients
matching the height of the person you're speaking with
greeting politely
sometimes a handshake isn't appropriate
humoring delirious rambling

field craft
edible flora around scalvoris town ( GR )
hot stones are helpful
orange sands for warmth
preparation is key
leaving behind the dead

gardening
special conditions needed for some plants to grow
psinia seed: can cause strange feelings
desnind moss
moss growth rates
pressing flowers to preserve them

hunting
spider-snake tracks
basic tracking techniques
human/mortal tracks are easy to spot, usually

intimidation
the "look"

investigation
sometimes, you just have to throw a snowball to see what happens
why make messes?
getting information from others through calm questioning
consider all places clues might be

leadership
be calm and clear
state your point
giving commands
recognizing those who are most qualified for a specific task
recognizing when you've failed
volunteering for a risky situation
understand that you must be seen to do things
repeating a command to reinforce one's point
identify strengths and weaknesses
sometimes you've got work with what you're given
introduce yourself and explain your role
give your team roles

logistics
required equipment for an expedition in the cold
considering alternate paths to achieve a desired goal
organization of camps
good to have a centralized location for volunteers to sign up
dividing up volunteers for tasks
directing others in moving a patient
passing off a task above your skill level to someone else
planning ahead
planning for the weather
balancing budgets
accounting for potential danger

mathematics
multiplication
spotting errors
going back through your work

medicine
basic first aid
phenomena: shattering of a frozen corpse
general learning helpful to the study of flora and fauna
phenomena: statues of ice which heal themselves
knowing dosage is important
emergency wound treatments
gauze and pressure on bleeds
the raft: an improvement on bandages
treating frostbite with warm water
elevating a patient
stabilizing muscle of the ankle
location of the femoral artery
sterilization is important
diagnosing symptoms
prescribing treatment
making a salve
learning about a new disease
mint as an ingredient for cooling balms
dealing with morning sickness
patients probably shouldn't be standing
treatment based on symptoms

meditation
clearer minds allow for more revelations

mount
proper seating
must throw one leg over at a time
evening out weight

negotiation
pleading for your life
attempting to use the importance of a sibling to get what you want

persuasion
put forward a logical argument

physics
phenomena: glowing ice
phenomena: glowing wall in response to prayers
phenomena: melodic pillars
phenomena: walls of blackness
phenomena: ice which mutes sound
phenomena: materials making souls visible to alll?
phenomena: teleportation stones
phenomena: warm metal

poison
poisons for animals can work on humans too
animal drugs can act fast on humans

polearms (naginata)
natural standing position
mid-level position
lower level position
similar to a spear
looks like a sword with a long shaft
heavier than it appears
can be sheathed
footwork for basic movement
practicing proper form
getting a feel for the weapon's length
strike position
diagonal strike
hand placement
switching hand placement

polearms (spear)
basic stance
lower stance for defense
don't let go of weapon to protect self with hands
proper stance for a thrust
lunge for further reach
coil and thrust

politics
rynmere's political challenge to scalvoris' sovereignty
recognizing that a challenge may in fact be a clerical error
preparing for the worst, hoping for the best
informing a relevant ally of a potential situation
some leaders require a more personal touch than others
showing too much military might be a sign of weakness
leaders usually use a scribe to write leaders, rather than their own hand

psychology
a sense of hopelessness
fight/flight
the feeling of being told off like a child
humiliation is a powerful demotivator
the resolve to kill an enemy, if necessary
post-traumatic sleep disturbances
people come together in times of need
the weight of living
near physical manifestation of guilt
the voice of paranoia
understanding the emotion of a large group
the effects of paranoia
being in the company of others can be good for you

resistance
ignoring the negative voice

rhetoric
keeping your points of speech short and to the heart of the matter
speaking at higher octave for attention
displaying the absolute negatives of someone else's actions
showing an opponent's weakness in their blame game
stating the obvious in a clear, calm manner
stating the mistakes in others

sculpture
phenomena: ice sculptures with no tool marks

socialization
putting the needs of the many over your own
a person's grip tells a lot about them
continuing conversation
repaying one gift with another
different responses to crying
not everyone is fond of hiking through the woods
many people comforting you

sociology
the camaraderie of groups in danger
getting to know a patient

stealth
making oneself smaller, non-threatening so as to go unnoticed
slow and steady to creep up on something

strength
dragging someone up stairs
carrying a partly frozen torso
pulling self onto mount
holding a stance
hauling a sick person inside
catching someone when they fall

tactics
cat tracking
no light, no weapon, no one knows where you are? Maybe not a good idea
careful consideration of your context is necessary
focus on what you need to do, then do it
be more wary of your surroundings
checking things strategically
combat happens in split-trill time
determining when there's time to talk
don’t go underground if you don’t know what’s behind you
prioritizing your actions
figuring out a means of escape
moving before an enemy can reach you
foreseeing possible errors
examination before further exploration
awareness can keep you alive
calming a target instead of killing or capturing
you have to balance caution with speed

teaching
asking questions
quiet encouragement
if you can get them to care, students want to learn
give an extension activity
using simple explanations or diagrams to give better understanding
you can only learn so much by reading, sometimes, you have to do
when to provide an explanation

unarmed combat
defend yourself with what you can

weapons (bludgeons)
basic swing technique

writing
clear note taking
note-taking
lists



language

locations
scalvoris
scalvoris town : terrain and surrounding landmarks ( GR )
common flora of scalvoris ( GR )
common fauna of scalvoris ( GR )
a very odd place
common weather themes
glass temple
leonard and marge’s underground lair
elements hall
ice caves of ishallr
many corpses have been found
many strange phenomena
benches teleport you
immortals' tongue
the Immortals walk here?
unique flora, fauna and monsters
very odd weather
ishallr
main camp
now has four portals
scholar's nook
feels homey
order of aldunih
living quarters


npcs

pcs
faith
attended scholars nook
remembered as expert healer
works as a doctor for the Order of the Adunih
wants to help others
paid for your tuition and purchased your books
believes in hopeful, new beginnings
partner to padraig



Last edited by Amaris on Wed Feb 13, 2019 8:56 pm, edited 58 times in total. word count: 1969
User avatar
Amaris
Approved Character
Posts: 515
Joined: Mon Mar 27, 2017 10:18 pm
Race: Mixed Race
Profession: Councilor of Natural Affairs
Renown: +242
Character Sheet
Secrets
Plot Notes
Player Review
Templates
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

RP Medals

Events

Amaris Nyme

Mon Mar 27, 2017 11:24 pm

ACCOUNTING
city dweller's starting package
scribe's kit
2 x first aid kit
herbalist kit
student desk
filing cabinent
samples from trial 1 of the ice caves
samples from ice caves: trial 2
loot from ice caves: trial 3
loot from the ruins
loot from Something in the (Sweet) Wine Water?
loot from Lost Little Orphans
loot from Dark Hearts A
1 x naginata + sheath
22 x cats
2 x crows (icarus, uriel)
prized possession : metallic tags that indicate their chosen gender for the day


66 wp
adjustmentwealth tier total
approval566 wp
ADJUSTMENTTIERTOTAL
..earned spenttotal
starting package...500
field craft (gr)...50
medicine (gr)...20
research (gr)...20
Mapping the Ice Caves: Trial 1 20 ... 20
animal husbandry ... 5 15
medicine ... 5 10
Naming Strays 10 ... 20
animal husbandry ... 128
Focus 9 ... 17
detection ... 5 12
Floors aren't as comfortable as they look 15 ... 27
medicine ... 522
drawing ... 517
linguistics ... 512
Standing on the shoulders of giants? 13 ... 25
Ice Caves: Trial 2 20 ... 45
Now, where is that cat? 15 ... 60
Order Arising 15 ... 75
The Ice Caves of Ishallr: Trial 3 20 ... 95
Digging In the Ruins 1 20 ... 115
Preparation, Prevention, and Protection 15 ... 130
In the Wake 15 ... 145
detection ... 22123
Rescuing Pigeons from a Cat 15 ... 138
Stay Mute or Raise Your Voice 15 ... 153
Longest Night in Cylus 20 ... 173
The Weight of Living 10 ... 183
Tides of Change .20 ... 203
Let's Get Down to Business 15 ... 218
Relief Effort 10 ... 228
For Dummies 10 ... 238
A Cut Above the Rest 10 ... 248
A Stab in the Dark 10 ... 258
Good Knife and Sweet Dreams 10 ... 268
medicine ... 5263
polearms ... 27236
discipline ... 17219
endurance ... 27192
First Bloom of Spring 15 ... 207
polearms ... 48159
Birds of a Feather 10 ... 169
One Bird, Two Bird 10 ... 179
animal training ... 75104
Something in the (Sweet) Wine Water? 20 ... 124
Little Lost Orphans 20 ... 144
Dark Hearts A 20 ... 164
Dark Hearts Thread D 20 ... 184
Doctor, Doctor 15 ... 199
Last edited by Amaris on Wed Feb 13, 2019 9:00 pm, edited 2 times in total. word count: 549
User avatar
Amaris
Approved Character
Posts: 515
Joined: Mon Mar 27, 2017 10:18 pm
Race: Mixed Race
Profession: Councilor of Natural Affairs
Renown: +242
Character Sheet
Secrets
Plot Notes
Player Review
Templates
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

RP Medals

Events

Re: Amaris Nyme

Wed Jan 23, 2019 3:12 am

THREAD LIST
datethread
DATETHREADNAME
memory
datethread
DATETHREADNAME
dreams
datethread
DATETHREADNAME
word count: 98
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