Acrobatics - 5
Acrobatics: Leaping out a window
Acrobatics: Spinning out of a hold
Acrobatics: Staying on Your Feet in a Jostling Crowd
Acrobatics: Smooth Landing At The End Of The Slide
Acrobatics: swinging onto a ship along a rope.
Acting - 26
Acting: Feigning Innocence (SP).
Acting: Basic Impersonation (SP).
Acting: Pretending it wasn't you.
Acting: Attempt to flatter someone
Acting: Pretending to be a budding alchemist
Acting: Pretending To Be Robin.
Acting: Feigning Innocence (diff from above)
Acting: Imitating an old man
Acting: imitating an old woman
Acting: Remembering Your Lines
Acting: Pretending to be unfazed by threats
Acting: Feigning irritation.
Acting: Playing along with Zipper
Acting: Pretending to know more about transmutation than you do
Acting: Lying To The City Guard
Acting: Keeping A Straight Face While Being Yelled At
Acting: Acting Smarmy
Acting: Hiding your true intentions behind a smile
Acting: Appearing unfazed by insensitive remarks
Acting: half-truths are the best lies
Acting: playing along with Kasoria
Acting: putting up a facade to cover hiding a letter
Acting: Convincing onlookers that you are innocent of a crime
Acting: Using props and water to convince someone of a real injury
Acting: Vehemently Denying All Accusations
Acting: Introducing Yourself With Abundant Theatrics
Animal Husbandry - 6
Animal Husbandry: Recognizing Cruel Training Methods
Animal Husbandry: Dogs: Recognizing Physical Signs Of Distress
Animal Husbandry: Trying To Lure A Goose With Sounds
Animal Husbandry: Calming a horse.
Animal Husbandry: Pleading with animals.
Animal Husbandy: Petting A Hyx
Alchemy - 1
Alchemy: Using litmus Strips & indicators
Betty (NPC) - 1
Betty (NPC): Like a sister
Blades (Dagger) - 2
Blades (Dagger): Cutting Carpet From Underneath
Blades (Dagger): Cutting a bandit’s throat
Caregiving - 5
Caregiving: Providing First Aid To Unwanted Guests
Caregiving: Giving Zipper some much-needed affection
Caregiving: offering Ivanthe a place to stay
Caregiving: making sure Ivanthe is alright.
Caregiving: providing first aid regardless of risk or reward
Climbing - 3
Climbing: Snow-covered rock makes for uneasy footing.
Climbing: Gravity-aided descent.
Climbing: Skirting along a narrow balcony
Deception - 15
Deception: How to tell a white lie (RM)
Deception: An effective lie includes some truth (RM)
Deception: Using Readily Available Resources To Distract Or Mislead
Deception: aiming to hit in unexpected areas.
Deception: appearing to run one way, but move into another direction.
Deception: keeping a straight face.
Deception: Playing With Words.
Deception: Molly's Doll is Just to Pretend Childlike Interests
Deception: A Secret Underground Door that Looks Like a Cave-In
Deception: Lying About Not Being Hungry To Avoid Food Poisoning
Deception: Avoiding any suspicion of keeping secrets
Deception: lying to Ivanthe to test his trustworthiness
Deception: Pretending to be mom
Deception: Pretending to be Neronin
Deception: Trying to explain your presence in a forbidden place.
Defiance - 23
Defiance: Initiated.
Defiance: Hearing The Voice Of Water
Defiance: Hearing The Voice Of Wind
Defiance: Tending To A Hungry Fire
Defiance: Springing A Spark From The Fire
Defiance: Calming the wind to soothe zipper
Defiance: The voice of the earth is not as clear as the sea’s
Defiance: Ignoring the warnings of the elements
Defiance: Subconsciously calling on the wind
Defiance: Earth alerts you of a nearby stranger.
Defiance: Making fire dance.
Defiance: You Feel the Water, Not the Fish in it
Defiance: Making fire jump from one brazier to another.
Defiance: Firing up the stove.
Defiance: Restraining the elements from seeking revenge.
Defiance: conjuring a flame to light a dark cellar
Defiance: A Blast of Air as a Weapon
Defiance: Even the Elements Were Enraged Over Molly
Defiance: Fury Can Bring Potency to the Elements
Defiance: Incinerating Guards
Defiance: To HELL with Overstepping!
Defiance: Torches into Bonfires
Defiance: taming the fires started by a special breed of unintelligent mortalborn.
Detection - 22
Detection: recognizing general intent based on tone of voice
Detection: studying and memorizing one's surroundings
Detection: Spotting Lawrence
Detection: Guessing A Stranger's Intentions.
Detection: A Gap in the Floor Molding Might be a Hidden Door
Detection: A Hidden Lock Release Button in the Wall Paneling
Detection: Molly is Excessively Watchful of the Care Givers
Detection: Molly is Definitely Interested in the Director's Office
Detection: Locating a presence
Detection: One Orb for Each Person Present
Detection: Others' Strange Behavior is a Good Reason to Leave
Detection: Thetros' Candle Worked
Detection: Hearing Birdsong
Detection: Catching a lie
Detection: A camp is an odd place to go hunting
Detection: Pretending to Drink to Avoid Eye Contact
Detection: Taking Note of Attire for Clues
Detection: Searching and finding Mom’s letter
Detection: The Disc Molly Held was a Rupturing Ward
Detection: The False Image was Betrayed by Graeslin's Voice
Detection: The Shadow Key Adapts to Every Cell in the Detention Area
Detection: The Shadow Key Both Locks and Unlocks
Discipline - 26
Discipline: poor decisions and their consequences
Discipline: Sticking to your beliefs (stick to your guns)
Discipline: Staying Your Hand
Discipline: Avoiding Bursting Into Laughter.
Discipline: Setting Your Fears Aside.
Discipline: Listening sincerely and with rapt attention
Discipline: Silently obeying Gangui’s orders.
Discipline: Hard work is rewarding.
Discipline: Waking early as part of training regiment.
Discipline: Saying your vows without falter.
Discipline: Using proper titles.
Discipline: Standing your ground when charged
Discipline: Following commands
Discipline: Staying your tongue after receiving a warning
Discipline: Restraining the urge to break an foe's grip
Discipline: Adressing Gangui as commander
Discipline: remaining cool opposite a dangerous crook
Discipline: Not retaliating against Zipper’s assault.
Discipline: Obeying Zipper's command.
Discipline: deciding not to throw eggs at Zipper even though she deserved it
Discipline: putting up with a grouch and a dull board game
Discipline: Not lashing out, despite being puked over
Discipline: Paying Attention In Class
Discipline: Obeying The Teacher
Drawing - 2
Drawing: Rough Draft of Orphanage Layout to Specify Rooms
Drawing: Drawing A Turd
Endurance - 29
Endurance: Sudden sounds and light can be painful
Endurance: Bloody lip
Endurance: Talking solid hits for Lawrence
Endurance: Bloody nose
Endurance: Seeking Shelter To Outlast The Cold
Endurance: Surviving The Cold Of The Sea
Endurance: Surviving an Albion Attack.
Endurance: Taking A Beating
Endurance: Almost Being Crushed By Fridgar's Weight
Endurance: Enduring The Wounds Of An Albion Attack
Endurance: A long walk along the beach
Endurance: Surviving an Ether Missile to the soul
Endurance: Being beaten up by all the orphans
Endurance: Crashing into the ground over and over
Endurance: Taking a fist to the jaw
Endurance: Bruised after a fight with Marris
Endurance: Starting a fight despite being tired
Endurance: Sleeping on a thin mattress of straw.
Endurance: Taking a beating in silence.
Endurance: Taking two longs sprints in a short time
Endurance: Taking a kick to the stomach
Endurance: Taking a fist to the stomach
Endurance: Being buried under Mr. Wattle's weight
Endurance: walking long distances through the Zi'da cold
Endurance: Frostbite.
Endurance: Running with an injured ankle
Endurance: Climbing the stairs to the Lightning Cathedral
Endurance: Outlasting the cold water.
Etiquette - 8
Etiquette: Offer help even when you can’t.
Etiquette: I owe you a juice.
Etiquette: Surpressing A Snigger.
Etiquette: Basic Manners.
Etiquette: setting a table, properly
Etiquette: It’s rude to skip the opening narration
Etiquette: It’s rude to ask about premature ejaculation
Etiquette: Making a Bad Man Look Foolish Isn't Worth Dying For
Field craft - 2
Field Craft: An Impromptu Walking Stick is Still Helpful
Field Craft: The Smell of Rot is Never a Good Sign
Flaying - 2
Flaying: Molly's Heart Turned to Aberryte
Flaying: Not Even Realizing it in the Anguish of the Moment
Intelligence - 8
Intelligence: comitting the details of conversation to memory
Intelligence: Get a Lay of the Land
Intelligence: The Orbs Avoid Their "Target" Contestant
Intelligence: Assessing Who Takes Others' Threats Seriously
Intelligence: Some Black Guard Wear 'Sovereign Ward' Armor
Intelligence: 'Sovereign Ward' Armor Negates Kinetic Force
Intelligence: Keeping Track Of What To Say To Whom
Intelligence: The Tribulations Of A Double-Agent
Interrogation - 1
Interrogation: Insisting Until An Answer Is Given
Intimidation - 11
Intimidation: I don’t follow no bodies rules
Intimidation: Having the audacity to imply Fridgar can’t fight
Intimidation: Extorted by Threat to Parents' Letter
Intimidation: Wild Tales About Mr. B's Office
Intimidation: Threatening to Tell the Care Givers
Intimidation: The Threat of Revealing Your Secret to Zipper
Intimidation: shouting commands at Zipper
Intimidation: threatening to maim the figure Dorans
Intimidation: do as I say or the Dorans will get it
Intimidation: Using foul language to unsettle someone
Intimidation: Giving a clear threat when you can't get what you want.
Investigation - 4
Investigation: This dude can’t even count
Investigation: A Chance to Search Mr. B's Office
Investigation: Searching for Hidden Clues
Investigation: Watching Other Contestants' Efforts
Leadership - 3
Leadership: Yelling to get attention
Leadership: Showing the New Kid Around
Leadership: making Ivanthe follow you
Linguistics - 3
Linguistics: Spelling out Words on the Palm of Someone's Hand
Linguistics: Cheers and Jeers in Many Languages
Linguistics: correcting Zipper’s speech
Lockpicking - 1
Lockpicking: Watching Molly Use a Hairpin
Logistics - 3
Logistics: Influx of Orphans Makes it Easier to Cheat
Logistics: 'Sovereign Ward' Armor Has a Limited Charge
Logistics: A Little Guy Can Get Lost in a Crowd More Easily
Mathematics - 1
Mathematics: can’t keep count of the faces
Medicine - 2
Medicine: using a shirt as an improvised bandage
Medicine: administering ammonic anesthesia
Meditation - 1
Meditation: A Peaceful Environment Relaxes The Senses.
Negotiation - 6
Negotiation: Putting Your Outgoing Nature to Good Use
Negotiation: Negotiating payment for a job
Negotiation: Cheating is Okay in a Rigged Game
Negotiation: The Many Fluid Rules of Lewis Parren
Negotiation: making Ivanthe do as you want
Negotiation: demanding a reward
Persuasion - 10
Persuasion: Let them think the idea is their own (RM)
Persuasion: Not being seven makes you more persuasive
Persuasion: My Friend Ollie Is Fatter And Tastier To Eat
Persuasion: Eat The Goose Instead Of Me
Persuasion: Offering An Ultimatum.
Persuasion: Remember The Good Old Days?
Persuasion: Enhancing a story with enticing mystery
Persuasion: Arguing that keeping secrets from Vuda is pointless.
Persuasion: Coming Up With Excuses For Everything
Persuasion: Attemptig To Bribe The Museum Cashier
Philosopjhy - 2
Philosophy: Mortals Are Freer Than Immortals
Philosophy: Inoculated people are unconscious of their Immortal Worship.
Pick-pocketing - 1
Pick-pocketing: Stealing pasties unseen
Politics - 2
Politics: Orphanage: Very Simple Priorities
Politics: Falsifying Seaworthy Reports on Ships
Psychology - 8
Psychology: the physical manifestations of guilt
Psychology: fear and its physical impact on the body
Psychology: Being Swapped With a Personality called "Handor"
Psychology: The Terror of Feeling Your Identity Fade
Psychology: Keeping Secrets from Family is Stressful
Psychology: Experiencing a Mindless, Killing Rage
Psychology: Fear for Molly's Safety
Psychology: Seeing a Dear Friend Brutally Murdered
Ranged - 3
Ranged (Longbow): How to hold a bow (RM)
Ranged (Longbow): How to nock an arrow (RM)
Thrown Weapons: Aiming in a brawl.
Research - 1
Research: Looking Over Your Own File
Rhetoric - 2
Rhetoric: The Many Phrases of Lewis Parren
Rhethoric: Living with Zipper never works out
Running - 13
Running: Sprinting for Your Life Through the Underground
Running: Maintaining Inertia is Vital in Mud
Running: Rushing Toward The Second Story Inn
Running: Keeping your balance while sprinting
Running: Quick Bolt For The Door
Running: Fleeing from a skirmish.
Running: Chasing a horse.
Running: Jogging back uphill.
Running: Bolting toward the stables
Running: Hasting to make a timely delivery.
Running: Bolting past Juvie
Running: Dodging Through Pirates to Try to Reach Graeslin
Running: Dashing forward as stealthily as possible
Running: Running During A Game Of Tag.
Rupturing - 3
Rupturing: A Portal Can Cut Inanimate Matter
Rupturing: The Feeling of Going Through a Portal
Rupturing: What a Portal Looks Like
Seafaring - 1
Seafaring: You Get Your 'Sea Legs' on a Ship With Any Duty
Socialization - 7
Socialization: Talking To A Stranger.
Socialization: Concering Oneself With The Problems Of Others.
Socialization: recognizing the tell-tale signs of a disturbed recluse.
Socialization: admitting your mistakes
Socialization: giving Zipper a compliment
Socialization: being amiable to Zipper
Socialization: Making amends with someone you were cruel to
Stealth - 28
Stealth: Tip-Toe (SP).
Stealth: using crowded locations to your advantage
Stealth: the art of blending in
Stealth: measured (distance) pursuit to avoid detection
Stealth: using distractions to your advantage
Stealth: listening to others without appearing to
Stealth: Hiding Behind Another Child
Stealth: Slipping In and Out of the Orphanage Unnoticed
Stealth: Leaving Noth's Cave Unnoticed
Stealth: Move when the guard is distracted
Stealth: Checking If Zipper Is Still Asleep
Stealth: Treading Lightly Over Creaking Floorboards
Stealth: Holding Your Breath
Stealth: Staying Put
Stealth: Eavesdropping Through A Door
Stealth: Hiding Under The Table
Stealth: sneaking out of a camp at night
Stealth: Stealing buns unseen
Stealth: Entering the stables unseen
Stealth: Stealing pasties unseen
Stealth: Listening in on private conversation.
Stealth: Entering Zipper's House Undetected.
Stealth: Leaving Zipper's house without waking her
Stealth: Preparing a surprise breakfast undetected
Stealth: Clinging to the shadows of trees
Stealth: Controlling your breathing to stay silent
Stealth: sneaking into the hull of a ship.
Stealth: Leaving The Orphanage Unseen.
Storytelling - 2
Storytelling: A Funny Story About Paplo Ynush
Storytelling: Sharing stories of your family
Strength - 15
Strength: Pushing Heavy Chairs and Secret Doors Open
Strength: Pushing against Zipper with all your might.
Strength: Trying to push Zipper off of you
Strength: Carrying crates until your arms are sore.
Strength: Carrying buckets full of dirt.
Strength: Holding the reigns of a mare
Strength: Hauling Ropes and Sails on a Ship
Strength: shouldering a door open
Strength: freeing self from being buried under Mr. Wattle.
Strength: serving as a crutch
Strength: Setting an ancient pulley into motion.
Strength: Yanking Zipper's blanket from her clutches
Strength: beating Zipper at arm-wrestling
Strength: Dragging a drunk Zipper up a flight of stairs
Strength: Shoving a wooden tub
Swimming - 3
Swimming: More Than Flailing Your Arms.
Swimming: diving overboard.
Swimming: swimming a long distance to shore.
Tactics - 17
Tactics: Sometimes It Better Not To Flee
Tactics: Surrendering To Rise Another Day
Tactics: Can't Walk ON it? Cut a Path Through it.
Tactics: Not Pressing Your Luck With The City Guard
Tactics: Explaining A Situation Before Questions Are Asked.
Tactics: Coming up with a plan to kill pirates
Tactics: Deactivating the Rupture Ward Array in The Tower
Tactics: Strike Sovereign Ward Wearers When They Strike
Tactics: Quickly changing subjects
Tactics: Making a mean comment preemptively so it can't be used against you
Tactics: Coming up with a plan to shake Gangui and Vuda
Tactics: Revealing Secrets At The Appropriate Time
Tactics: Asking leading questions
Tactics: Feeding Zipper drunk
Tactics: Fall Back to a Bottleneck When Outnumbered
Tactics: Tripping/Grappling Work Best Against 'Sovereign Ward'
Tactics: Giving in when you are beaten
Transmutation - 11
Transmutation: Initiation
Transmutation: Mutations vary between etherists
Transmutation: The Discipline of the World
Transmutation: Identity
Transmutation: Digging into the physical makeup of a pebble
Transmutation: Corrosion
Transmutation: Unintentional Corrosion
Transmutation: Anger Stirs The Inner Ether
Transmutation: Conjuring A Spark Of Ether
Transmutation: Ether Missile
Transmutation: Ether Missiles Are Easy To Overstep
Unarmed Combat - 24
Unarmed Combat: Low Kick (SP).
Unarmed Combat: Basic fighting stance (RM)
Unarmed: Spinning punch
Unarmed: Lazy fighting pose
Unarmed: Beating a child older than you
Unarmed: Twisting someone's arm
Unarmed: Wild tangle of limbs
Unarmed: Going for his nutcracker
Unarmed Combat: Shoving Fiona Into A Wall
Unarmed Combat: Throwing A Balled-Fist Punch
Unarmed Combat: Attempting To Break An Opponent's Grip On You
Unarmed Combat: Turning Your Head To Relieve Pressure On Your Throat
Unarmed Combat: Throwing an angry punch at Zipper
Unarmed Combat: Knee to the groin
Unarmed Combat: Breaking away from Zipper’s face-hold
Unarmed Combat: Pulling Zipper’s hair
Unarmed Combat: Elbow jabs
Unarmed Combat: Full body tackle.
Unarmed Combat: Wildly kicking and punching.
Unarmed Combat: Stomping on toes.
Unarmed combat: shrugging grabby hands off
Unarmed Combat: Defending against a chokehold
Unarmed combat: kicking Fiona’s shin
Unarmed Combat: Biting the Hand That Holds You
Writing - 1
Writing: Careful Phrasing Is Of Paramount Importance
People
Alistair Venora - 3
Alistair Venora: Kindal
Alistair: Is a healer
Alistair: Fridgar's Handsomely Rich Friend
Andras (NPC) - 1
Andras: Dogcatcher
Aqihlih - 1
Aqihlih: Looks to be a Biqaj
Bangun Vorund (NPC) - 3
Mr. Vorund (NPC): Kasoria's Boss
Mr. Vorund (NPC): A very angry man
Mr. Vorund (NPC): Hardened criminal
Bertha (NPC) - 1
Bertha (NPC): Horse
Bertha (NPC) - 1
Bertha the Thunder Priestess
Brigg (NPC) - 1
Brigg: Big Pirate Thug
Djevelli - 1
Djevelli: Father
Doran - 5
Doran: The Hero of Oscillus
Doran: Master Alchemist
Doran: Stoic
Doran: One of Parren's Game Contestants
Doran: Hero of Oscillus
Mr Barnelby (NPC) - 2
NPC: Mr. Barnelby: Director of the Etzos Orphanage
Mr. Barnelby: A Formal Man.
Fauna - 1
Fauna: Albion
Fridgar - 4
Fridgar: can only count to ten
Fridgar: Thinks you should fight with Tunawa
(Forfeited as Per Mixed Messengers)
Fridgar: was eaten by an Anaconda
Fridgar: Havendal
Fridgar: Eager To Get Into A Fight
Gangui - 17
Gangui: Agressive Bastard
Gangui: Barbarous
Gangui: Wielder of Liberty
Gangui: A competent fighter
Gangui: Has your back.
Gangui: One hand giveth, one hand taketh.
Gangui: Your liege lord
Gangui: Gave you a belt
Gangui: Hard to please
Gangui: Gives you more to eat
Gangui: Commander of the sons of justice
Gangui: Hot-headed
Gangui: Gives people only one chance, and you wasted yours
Gangui: Considered jailing you
Gangui: Guided you through making a plan
Gangui: Speaks highly of the glorious life of a Turkey Knight
Gangui: Your future liege lord
Graeslin (NPC) - 2
Greaslin: Has Some Kind of Teleport Artifact
Graeslin: Knows What You Don't Want Zipper to Know
Hadvar Lorien (NPC) - 1
Hadvar Lorien: Priest
Higan - 1
Higan: Kayleigh's Runaway Brother
Ilaren - 5
Immortal: Ilaren
Immortal: Ilaren: Does not like to be irritated
Immortal: Ilaren: You irritated her.
(Forfeited as Per Mixed Messengers)
Immortal: Ilaren: Did she curse you?
Ilaren: her domain is not Babysitting
Ivanthe - 7
Ivanthe: Younger than you
Ivanthe: Hunter
Ivanthe: Seems cold
Ivanthe: Doesn't like talking about his parents
Ivanthe: A decent thief
Ivanthe: Eager to learn
Ivanthe: Jumpy friend
Juvie (NPC) - 2
Juvie (NPC): A 'spotter'
Juvie (NPC): Smarmy know-it-all
Mr. Karamoore (NPC) - 4
NPC: Mr: Karamoore: Orphanage Care Giver
Karamoore: Flayed Molly's Family
Karamoore: Molly Got Her Voice Back When He Died
Karamoore: Was Killed to Hide His Secrets
Kayleight - 1
Kayleigh: Not Your Mother, Sadly.
Kayleigh: Willing To Help Write A Letter
Kasoria - 4
Kasoria: savage killer
Kasoria: partner in crime
Kasoria: Vorund's right-hand man
Kasoria: Raggedy-rat from the past
Lawrence (NPC) - 1
Lawrence: Thinks he’s the boss
Lewis Parren (NPC) - 1
Parren: Changes the Rules Arbitrarily
Parren: Game Master and Scam Artist (Deceased)
Magge (NPC) - 2
NPC: Magge, Orphanage Care Giver
Magge: Middle-Aged, Sweet, but Stern
(Forfeited as Per Mixed Messengers)
Molly (NPC) - 6
NPC: Molly: New Girl at the Orphanage
Molly: Mute from Trauma, Magic, or Both
Molly: Thinks Defiance Is Weird
Molly: Acts Like Your Mother
Molly: Tried To Cover For You
Molly: Hit You
Morgan (NPC) - 3
NPC: Officer Morgan: Black Guard Officer
Morgan: Believes You Despite Disappearance of Evidence
Morgan: Knows Karamoore Was a Bad Man
Nance (NPC) - 1
Nance (NPC): Works for the Curly Hare
Narav - 1
Narav: Little Emean Brother?
Nauta F'mos Geey - 1
Nauta F'Mos Geey: Impersonating A Black Guard
Nightshade Eld - 1
Nightshade Eld: Fopdoodle
Nir'wei - 2
Nir'wei: Has a Strange Squirrel Companion
Nir'wei: Sev'ryn That Was Grouped With You by Thetros
Noth - 4
Noth: Monster Living In A Cave Outside Of Etzos
Noth: Cursed By The Immortals
Noth: Nicest Monster In Idalos
Noth: The Strangely Misshapen Contestant
Paplo Ynush - 1
Paplo Ynush: Teacher.
Rjorn (NPC)
Rjorn (NPC): Stable Master
Silvester (NPC) - 1
Silvester (NPC): Boss of The Rues
Thetros - 1
Immortal: Thetros
Thetros: Has a Job For You
Thetros: Emean Candle: Allows Meeting in Emea
Tio - 2
Tio Silver: Has an Alias 'Captain Taboo'
Tio Silver: Needlessly Flamboyant
Toan - 1
Toan: Human Thief
Vern - 1
Vern: Noth's Guardian Goose
Oberan - 1
Oberan: Confrontational Human
Officer Stuart (NPC) - 2
Officer Stuart: Member Of Black Guard
Officer Stuart: Has Grown Impatient With You
Old Fred (NPC) - 1
Old Fred: When will he ever give up
(Forfeited as per Mixed Messengers)
Robert (NPC) - 1
Robert (NPC): Unscrupulous employer
(Forfeited as Per Mixed Messengers)
Robin Stark - 4
Robin Stark: May Have Earth Magic
Robin Stark: Claimed He Had his Magic Stolen by Midges
Robin: Master Of The Elements.
Robin: Friend And Teacher.
Wattle (NPC) - 3
Mr. Wattle (NPC): Overweight crook
Mr. Wattle (NPC): Tries to tempt you with reward
Mr. Wattle (NPC): Vorund's Enemy
Zaira - 1
Zaira: Mother
Zipper - 23
Zipper: Insists on Fi.
Zipper: Mean To Old Fred.
Zipper: More Bark Than Bite.
Zipper: In Love?
Zipper: Always There To Help.
Fiona: Found You
Fiona: Wants You To Leave
Zipper O'Connor: Not Disappointed, Just Very Fucking Angry.
Zipper O'Connor: Scaring You
Zipper O'Connor: Using Violence To Interrogate You
Zipper: Clueless about matters of love
Zipper: Thinks children are parasites
Zipper: Tired and vulnerable
Fiona: Little Emean Sister?
Fiona: Sharing her spark with you
Zipper: Interrogating you, again.
Zipper: Reminding you of Transmutation
Zipper: Considered letting you be jailed
Zipper: Warning you against Vuda's intentions
Zipper: Pleading you to stay with her
Zipper: Obsessed with Doran.
Zipper: Not happy to see you
Zipper: Like a volcano
[/font]
Locations
Etzos: City Layout (SP).
Etzos: Hall of Rule and Judgment: A Familiar Location
Location: Secret Passage from the Orphanage to the Underground
Location: Etzos Underground
Location: Etzos Tower of Ministers
Location: The (Etzos) Orphanage’s Attic.
Location: The Misty Miasma
Location:The Meridian Main.
Location: Foster’s Landing Garrison Tower
Location: (Etzos) Second Story Inn
Location: The Temple Of Thetros
Location: (Etzos) Hall Of Rule And Reprimand Holding Cell
Location: Emea
Location: Emean Etzos
Location: Emean Home
Location: The Garden With The Roses
Location: (Foster's Landing) Sons of Justice Camp
Location: (Foster's Landing) Sons of Justice: Tower
Location: (Foster's Landing) Sons of Justice: Tower Basement
Location: (Foster's Landing) Sons of Justice: Gangui's Office
Location: (Foster's Landing) stables
Location: (Foster's Landing) bakery
Location: The Guardian of Orimar
Location: The Valley of Orimar
Location: The Lightning Cathedral
Location: Pilgrim's Ascent
Location (Etzos): Zipper’s home
Location (Etzos Underground): “The Temple”
Location: Etzos' Interrogation Chamber
Location: Etzos The Museum
Misc.
Etzos: Common Attitudes of Etzori Guards (RM)
Misty Miasma Creature: Needle Midges
Needle Midges: Their Bite Gives or Takes a Person's Characteristics
Needle Midges: The Color of Their Bite Indicates What Was Changed
Tidebreaker Crew: Ule, Osse and Gwynen
Den: The Quiet Pirates are The Worst
Personal: The Trial of Orimar's Guardian
Naerikk: 'The Gift' Takes a Toll on Them as Well